Log for #openttd on 13th July 2020:
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09:24:07  <argoneus> is there any way to make a vehicle go the reverse order of stations automatically?
09:24:14  <argoneus> like in real life
09:24:18  <argoneus> a bus going there and back
09:24:22  <argoneus> or do you need to do it manually
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09:45:38  <nielsm> you need to do it manually
09:46:53  <nielsm> unless you have constructed the line such that the only possibly path from end A to end B goes through all the stations in the intended order, then you can just order the vehicle to only the two end stations and make sure the orders a NOT "non-stop", then it will implicitly stop at all stations between
09:47:14  <nielsm> that can work for trains and trams, usually not buses
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10:41:05  <argoneus> oki, thanks
10:46:17  <argoneus> is there a way to tell cmake not to look for sdl?
10:46:20  <argoneus> since I want a dedicated server
10:48:56  <argoneus> cmake -DDEDICATED=TRUE doesn't seem to work
10:49:30  <argoneus> oh
10:49:33  <argoneus> it's -DOPTION_DEDICATED=TRUE
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13:30:56  <supermop_Home> yo
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14:26:23  <CornsMcGowan[m]> hm of the ctrl click functions, the ones i don't know are depot + right click, remove sign, ctrl-click location to open viewport, remove desert
14:29:58  <_dp_> CornsMcGowan[m], do you know you can ctrl-click industry type in map legend to select anything but it?
14:30:08  <_dp_> CornsMcGowan[m], or ctrl-click station building tool to start it in remove mode?
14:30:33  <_dp_> CornsMcGowan[m], or ctrl-click livery types to change their colors all at once?
14:31:09  <_dp_> * disable anything but it
14:32:33  <_dp_> and I'm not even starting on scenario editor stuff :p
14:38:25  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #8269: Set invalid road and tram types for rail tunnel ends
14:38:47  <nielsm> speaking of scenario editor:
14:38:47  <nielsm> :)
14:39:58  <_dp_> nielsm, you didn't add a single new ctrl-click :p
14:39:59  <_dp_> reeee
14:40:14  <nielsm> I could make ctrl-plant double the trees!!
14:40:30  <supermop_Home> oooh
14:40:45  <_dp_> actually, removing trees would make sense
14:41:09  <nielsm> hmm, as in counting down the number of trees on a tile?
14:41:10  <supermop_Home> ctrl to switch deciduous trees to conifers
14:42:35  <_dp_> nielsm, as in just removing them completely I think, at least in the game
14:43:13  <_dp_> dunno if counting trees makes any sense in se
14:43:15  <nielsm> that's just regular dynamite though, unless you mean a selective removal feature
14:43:26  <_dp_> nielsm, selective ofc
14:43:33  <_dp_> like remove mode on other tools
14:43:46  <nielsm> hmm
14:43:48  <_dp_> I'm kind of doing that right now actually
14:43:53  <_dp_> though I started with station
14:46:54  <_dp_> I separated all magic to shift key and now adding more uses for remove mode on ctrl
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15:53:04  <argoneus> wew i only found today about jgr's patch pack
15:53:15  <argoneus> a lot of these features make me wonder why they aren't in trunk
15:53:20  <argoneus> i assume performance/memory constraints
15:54:39  <argoneus> especially a patch with automatic separation and timetabling
15:54:47  <argoneus> feels so much better than what's in the main branch
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19:28:06  <frosch123> is it newgrf release season?
19:28:54  <frosch123> 3 bananas migrations in 3 days, after about 1 month of nothing
20:07:02  <_dp_> should I make it 4? xD
20:08:18  <frosch123> i guess we forgot to add "no cb" to the tos
20:08:42  * _dp_ has no cb on bananas
20:10:50  <LordAro> cb?
20:11:25  <frosch123> casus belli
20:11:54  <LordAro> i see
20:12:20  <frosch123> it's the thing you need to flame citymania, btpro, and stuff
20:13:35  <_dp_> huh?
20:14:12  <frosch123> is eddi the only one playing other games?
20:14:13  <argoneus> what's wrong with cb
20:15:10  <TrueBrain> frosch123: tnx for rebasing :D
20:15:54  <frosch123> now i can say "huh?"...
20:16:22  <TrueBrain> the last few PRs for BaNaNaS migration required a rebase before I could merge
20:16:25  <TrueBrain> this one did not :)
20:17:45  <frosch123> hmm, i thought there was a pull in the script
20:17:58  <TrueBrain> shrug
20:18:27  <frosch123> hmm, maybe "git fetch" silently fails if the ssh-key is not unlocked
20:23:08  <Eddi|zuHause> i try to avoid "no cb" wars... the -2 stab hit is annoying :p
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20:38:05  <DorpsGek_III> [OpenTTD/OpenTTD] larsburgerjon opened issue #8271: Crash when creating a new group
20:41:06  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #8271: Crash when creating a new group
20:44:18  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #8271: Crash when creating a new group
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21:58:58  <b_jonas> oh nice, there's a setting to make oil displayed in cubic meters instead of liters. I'll enable that, the extra zeroes have been confusing me all the time.
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