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00:02:47 *** Gustavo6046 has quit IRC 00:03:02 *** Gustavo6046 has joined #openttd 00:56:02 *** keoz has quit IRC 01:12:52 <Gustavo6046> b_jonas, _dp_: is this better? https://i.imgur.com/K7y287A.png 01:16:21 <Gustavo6046> Placing down bridges like a chadtm 01:16:24 <Gustavo6046> ™* 01:24:33 <Eddi|zuHause> what's that loop for? 01:29:52 *** Smedles has quit IRC 01:31:47 *** Smedles has joined #openttd 01:42:48 <Gustavo6046> Eddi|zuHause: so trains coming both ways can access the depot or the station 01:43:53 <Eddi|zuHause> what "both ways"? there's only a path from one direction, in two different ways, probably neither one will ever get used 01:47:11 <Gustavo6046> Oh wait 01:47:13 <Gustavo6046> they're both the same way 01:47:16 <Gustavo6046> I'm stupid lol, thanks 01:49:05 <Gustavo6046> Eddi|zuHause: like this? https://i.imgur.com/FlTV46p.png 01:50:10 <Eddi|zuHause> right. next question: how will they get out? 01:50:32 <Gustavo6046> From the station or the depot? 01:50:48 <Eddi|zuHause> from the depot 01:50:48 <Gustavo6046> From the depot, they can just go the other way around these loops. 01:50:55 <Gustavo6046> Or 01:51:01 <Gustavo6046> if they want to go north, they can just follow the north track and 01:51:05 <Gustavo6046> oh 01:51:07 <Gustavo6046> yeah 01:51:09 <Eddi|zuHause> assume that on every signal, there's a train waiting. 01:51:11 <Gustavo6046> that diagonal crossing in the middle is not necessary 01:51:30 <Eddi|zuHause> how will they pass that train? 01:51:57 <Gustavo6046> I have eliminated the diagonal crossing, therefore there are two less signals to worry about https://i.imgur.com/6kevcIp.png 01:52:26 <Gustavo6046> I dunno where else. 01:52:34 <Gustavo6046> Maybe the signal in one of the branches near the north exit? 01:53:00 <Gustavo6046> (which I also have, just in case, removed) https://i.imgur.com/Kw36RFY.png 01:54:57 <Eddi|zuHause> on a single-track section like that, you should have no signals anywhere... 02:02:39 <Gustavo6046> ah 02:02:40 <Gustavo6046> alright 02:03:53 <Gustavo6046> I didn't know that! 02:18:56 *** debdog has joined #openttd 02:22:22 *** D-HUND has quit IRC 02:31:03 <Gustavo6046> Why am I proud of my stupid (and currently useless) trench? It took a crapton of money to dig! https://i.imgur.com/kg6Gu4c.jpg 02:31:14 <Gustavo6046> I should've hired Minecraft Steve to dig it. :P 02:33:13 *** glx has quit IRC 02:57:40 *** y2kboy23 has quit IRC 03:06:19 *** Flygon has joined #openttd 03:30:05 *** Smedles has quit IRC 03:31:18 *** Smedles has joined #openttd 03:34:39 *** y2kboy23 has joined #openttd 03:48:50 <Gustavo6046> I have around 0k USD left, all loans paid, why does the game still not let me autorenew my trains? (I even told to explicitly replace diesel engines by the electric SH40, but no budge) 03:56:15 <Eddi|zuHause> there's a setting for a limit 03:56:37 <Eddi|zuHause> also, replacing diesel to electric is only possible in electrified depots 04:02:15 <Gustavo6046> Ah, okay 04:02:17 <Gustavo6046> Well, true 04:02:27 <Gustavo6046> Eddi|zuHause: I converted every single thing to electric. It took me two tile swoops. 04:03:15 <Eddi|zuHause> if you do it right, converting everything takes about 10 pixels of mouse movement :p 04:03:53 <Gustavo6046> Ah 04:03:55 <Gustavo6046> Oh 04:03:58 <Gustavo6046> Zooming out? 04:04:22 <Gustavo6046> Well, I selected everything and it complained "owned by AdmiralAI Corps." 04:04:28 <Gustavo6046> therefore all of *my* tiles are already general electric 04:05:33 <Eddi|zuHause> not zooming out, but scrolling to the north end, opening a second viewport (press "V"), and then scrolling to the south end. then you can drag from the viewport window into the main map 04:09:59 <Gustavo6046> ah 04:10:04 <Gustavo6046> haha, good point 04:10:06 <Gustavo6046> yeah 04:16:24 <Eddi|zuHause> (and technically you don't even need the mouse to scroll) 04:21:49 <Gustavo6046> (ah) 04:22:05 <Gustavo6046> Do multiple ships in the same dock slow loading/unloading down 04:22:07 <Gustavo6046> ? 04:22:32 <Eddi|zuHause> no 04:23:05 <Eddi|zuHause> (that's really the most OP part about ships, you can fit infinitely many of them in close space) 04:32:59 <Gustavo6046> Ah, okay 04:33:01 <Gustavo6046> lol 04:33:03 <Gustavo6046> true 04:33:05 <Gustavo6046> rather OP. 04:33:22 <Gustavo6046> I was gonna say "I wish I could build tunnels", but the severe land "circumvention" limitations seem just right now. 04:36:06 <Gustavo6046> I like ships, though. 04:36:22 <Gustavo6046> Something about them figuring out their routes and alternating on loading and unloading is kinda cool. 04:36:30 <Gustavo6046> Same about trains. It looks so nice and gratifying for whatever reason. 05:32:04 *** sla_ro|master has joined #openttd 05:50:12 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8288: Fix: sprite preview in sprite aligner is too small with scaled UI https://git.io/JJHql 05:50:46 <Gustavo6046> The buoy thing is kinda annoying 05:51:15 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8291: Change: Use key names instead of characters in hotkey.cfg https://git.io/JJHq8 06:16:14 <CornsMcGowan[m]> very 06:16:23 <CornsMcGowan[m]> shame the ship pathfinder has had issues for a while 06:20:22 <Gustavo6046> Ah 06:21:30 <CornsMcGowan[m]> yeah like it doesn't have the same optimisations like the road/rail ones 06:22:40 <Eddi|zuHause> that's not quite correct 06:23:01 <Eddi|zuHause> it has the all the same optimizations. just they don't work that well 06:23:26 <Eddi|zuHause> because with roads and rails, you have long straight sections 06:23:41 <Eddi|zuHause> which don't need any pathfinder decisions, and can be cached 06:23:59 <Eddi|zuHause> with water, every tile is a crossing, which needs a pathfinder decision 06:24:09 <Eddi|zuHause> so you can't cache any of that 06:24:57 <Eddi|zuHause> you need a completely different kind of optimization for that 06:26:33 <CornsMcGowan[m]> oh i see 06:26:44 <CornsMcGowan[m]> tfw no jump point search 06:40:58 <Eddi|zuHause> you're welcome to implement that 06:54:41 *** keoz has joined #openttd 06:55:46 *** Smedles has quit IRC 06:57:01 *** Smedles has joined #openttd 06:57:17 *** Wolf01 has joined #openttd 06:58:23 <Wolf01> Let's see if provider is able to connect to the global internet today 07:03:09 <Eddi|zuHause> what other internet would it connect to? 07:03:29 <Wolf01> National one 07:05:04 <Wolf01> Italian sites and services operated normally, a lot of foreign services had problems yesterday 07:13:10 *** Extrems has quit IRC 07:14:19 *** Extrems has joined #openttd 07:16:16 <Eddi|zuHause> that sounds odd, i would imagine a large country like italy has more than one connection to the outside world 07:27:58 *** iSoSyS has joined #openttd 07:32:51 *** andythenorth has joined #openttd 07:46:05 <andythenorth> yo 08:19:28 *** iSoSyS has quit IRC 08:25:23 *** b_jonas has quit IRC 08:26:12 <FLHerne> andythenorth: https://www.reddit.com/r/mildlyinteresting/comments/i8flti/this_window_turns_everything_into_pixels/g19527c/ 08:26:58 <andythenorth> glass like that is amazing 08:27:03 <andythenorth> also gives me the creeps 08:27:12 <andythenorth> my grandma had tables made of it 08:27:45 <andythenorth> putting your hand under it is a bit like trypophobia 08:38:28 <FLHerne> andythenorth: New Horse rendering process? 08:38:34 <FLHerne> - build train in Lego 08:38:40 <FLHerne> - put train under pixel-glass 08:38:59 <FLHerne> - copy result onto spritesheet 08:39:17 <TrueBrain> automate? :) 08:42:11 <Timberwolf> The physical version of the Timberwolf's Trains process! 08:51:25 *** y2kboy23 has quit IRC 08:51:36 *** y2kboy23 has joined #openttd 08:56:56 <Wolf01> <Eddi|zuHause> that sounds odd, i would imagine a large country like italy has more than one connection to the outside world <- iirc only 4, and the Milan one fails often which causes a lot of overload on the others 08:57:41 <Eddi|zuHause> that's because capitalism tends to optimize away all redundancies 09:00:12 <Wolf01> Like the wiring of the FTTH, TIM (the main provider) is wiring for FTTC while openfiber wires for FTTH, the problem is that openfiber can get funds only where there isn't FTTC and TIM doesn't even consider FTTH 09:01:51 *** andythenorth_ has joined #openttd 09:02:30 <Wolf01> So, since I have FTTC I won't get FTTH unless I pay (a lot and iirc only commercial companies could ask for it) or wait until they finish to cover everything and start the second pass to upgrade the last mile... which TIM want to do with 5G 09:03:37 <Wolf01> That's because you can't have 2 of the same infrastructure covering the same territory 09:07:04 *** andythenorth has quit IRC 09:19:59 <andythenorth_> Eddi|zuHause that might be the best one line critique of contemporary capitalism I've seen 09:27:14 <Eddi|zuHause> andythenorth_: yeah, i felt like adding any more words to it would probably break it :p 09:29:35 *** tokai has joined #openttd 09:29:36 *** ChanServ sets mode: +v tokai 09:30:12 <Eddi|zuHause> Wolf01: that's worse than capitalism. that's protectionism and local monopolies 09:30:56 <andythenorth_> Eddi|zuHause not sure you'd rally a crowd behind it :P 09:31:16 <andythenorth_> if only we could incentive capitalism to leave one layer of redundancy in place :P 09:31:40 <Eddi|zuHause> dunno. people did crowd behind tweet-sized critiques in the past. :) 09:31:59 <andythenorth_> bubbles seem to incentivise provision of huge redundancy initially, e.g. railway bubble etc 09:32:13 <andythenorth_> then it's over-corrected by short-term profit motive 09:32:31 <Eddi|zuHause> andythenorth_: in theory, that's where government policies would step in. but those have been driven into the ground since at least the thatcher era 09:32:44 <andythenorth_> 'free market knows best' 09:32:49 <andythenorth_> best for what? 09:32:53 <Eddi|zuHause> "except when it doesn't" 09:33:01 * andythenorth_ _is_ a capitalist 09:33:09 <andythenorth_> but probably not a typical capitalist 09:33:48 <Eddi|zuHause> is there a "typical" capitalist? (as opposed to a "stereotypical") 09:34:13 <Eddi|zuHause> capitalists are also people [[citation needed]] 09:34:23 <andythenorth_> evidence needed 09:34:35 <andythenorth_> is anyone actually people? 09:35:15 <Eddi|zuHause> anyway, if you take enough "averages" over different categories, you're sure to find no person that satisfies all of them 09:35:58 <Eddi|zuHause> australia repeatedly tries to find the "average australian", and they failed every time 09:36:37 *** tokai|noir has quit IRC 09:51:14 <Wolf01> I'm the average lazy bastard 09:59:00 *** frosch123 has joined #openttd 10:06:55 <andythenorth_> quak 10:07:02 <andythenorth_> early for frosch's 10:07:17 <andythenorth_> froschs * 10:07:22 <andythenorth_> english stupid ' 10:07:35 <LordAro> frosches, surely 10:08:40 <frosch123> it's raining, so the climate is nice today 10:09:06 <andythenorth_> LordAro is that like tomatoes? 10:09:57 <TrueBrain> wait, you have rain already? Dammit ... 10:10:06 <LordAro> frosch123 is red for me... 10:10:33 <frosch123> http://wetterstation-obernau.de/start.html <- rain for two hours 10:10:35 <frosch123> it's awesome 10:10:53 <TrueBrain> GIVE! 10:10:57 <frosch123> don't mind the 90's design of that site 10:11:10 <frosch123> the data is from a few kilometers from here 10:13:01 <andythenorth_> the first day I need to go back in the office 10:13:07 <andythenorth_> there are severe weather warnings 10:13:15 <andythenorth_> and my road is being resurfaced so I can't drive 10:13:27 <andythenorth_> "god sends a message" 10:21:51 <Wolf01> https://9gag.com/gag/aQdvgWK lol 10:46:03 <andythenorth_> I think Train Whack is a mistake 10:46:09 <andythenorth_> it was probably intended to be https://thatmitchellandwebb.fandom.com/wiki/Numberwang! 10:46:14 <andythenorth_> Train Wang! 10:49:32 <frosch123> apparently you need a Whain Track variant 10:58:21 <andythenorth_> maybe it needs DLC 10:58:28 <andythenorth_> or a modding framework 10:58:46 <andythenorth_> when I do american Horse, will I allow combining in Train Whack? 11:21:40 <Wolf01> Put an option :P 11:22:03 <frosch123> pre/post 1492 11:22:11 <andythenorth_> good point 11:38:51 <Wolf01> Let's try to install 2004 12:19:45 <Eddi|zuHause> there aren't many american horses pre 1492, unless you count -30000 or so :) 12:20:35 <Eddi|zuHause> (from what i heard, the predecessors of horses crossed the same land bridge as humans, just in the other direction) 13:04:05 <Flygon> Llamas 13:04:13 <Flygon> Gotta haul that stuff with Llamas. 13:04:32 <Flygon> If we're speaking North American specifically, sled dogs were a thing in both the snowy areas, and non-snowy. 13:04:35 <Flygon> Yes, I am being serious. 13:04:39 <Flygon> Anyway BRB shower. 13:05:59 <andythenorth_> HEQS original plan included elephants 13:31:41 *** nielsm has joined #openttd 13:32:39 <Flygon> andythenorth_: Getting in on the 1400s/1500s Industrialization of India? 13:33:17 <andythenorth_> I found a UN forestry manual from 1960s 13:33:33 <andythenorth_> logging with elephants was an included technique 13:34:39 <CornsMcGowan[m]> nice 13:39:02 <Eddi|zuHause> Flygon: i would imagine sled dogs were also not a thing in pre-columbian america :p 13:41:44 *** glx has joined #openttd 13:41:44 *** ChanServ sets mode: +v glx 13:44:24 <CornsMcGowan[m]> will i get slaughtered for adding a global variable to my patch 13:45:14 <glx> it's better if you can avoid it 13:48:48 <CornsMcGowan[m]> fair; i'm just not sure how to add this tile highlighting stuff otherwise without adding params to the viewport functions 13:50:34 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 approved pull request #8289: Fix clang-cl build on Windows https://git.io/JJHyq 13:51:43 <CornsMcGowan[m]> i'll put in the one global i need and then afte,r i'll figure out how to eliminate it if possible 14:10:46 <Wolf01> Wtf is wrong with updates stuck at 94% for 1 hour? 14:14:15 <frosch123> it underestimated how long it takes to send all your data to the cia 14:22:16 *** iSoSyS has joined #openttd 14:35:15 <Wolf01> Ok, reboot, bbl 14:35:18 *** Wolf01 has quit IRC 14:42:53 <frosch123> pff, exporting ottd wiki will take an hour. i wonder whether my bot will reach the bot request quots then :p 14:48:10 <frosch123> TrueBrain: does the new docker image retention policy affect us somehow? 15:01:34 *** y2kboy23 has quit IRC 15:05:01 *** Wolf01 has joined #openttd 15:06:04 <Wolf01> Nice, now I could check the temperatures from the task manager 15:08:24 *** y2kboy23 has joined #openttd 15:10:08 *** jottyfan has joined #openttd 15:11:30 *** Wormnest has joined #openttd 15:13:43 <Wolf01> 13:40 -> 17:00, not bad 15:14:33 *** Progman has joined #openttd 15:16:11 <TrueBrain> "frosch123" (https://matrix.to/#/@oftc_frosch123:matrix.home.truebrain.nl): I was wondering the same. They went from one extreme (no retention) to the other .. it now sounds that any image older than 6 months is removed, which is odd 15:16:38 <TrueBrain> Most images are renewed every week; just some only if there was a change 15:17:05 <TrueBrain> So I will have to check, but this sounds like a terrible idea they have now ;) 15:17:15 <CornsMcGowan[m]> i've just been informed global class instance is abad idea 15:17:46 <CornsMcGowan[m]> time to use singleton 15:20:05 <CornsMcGowan[m]> right? 15:21:26 <Wolf01> TB: to use WSL2 do I need to do something or it has been automagically replaced with the update? 15:22:30 <TrueBrain> You need to upgrade 15:22:45 <TrueBrain> Microsoft's article on it is spoton 15:24:35 *** jottyfan has joined #openttd 15:28:53 <Wolf01> Still no xserver? 15:31:15 <TrueBrain> Haven't looked into that 15:31:41 <Wolf01> I use the vcxsrv one 15:35:03 <Wolf01> Nice, I crashed OTTD badly, segmentation fault 15:36:59 <glx> clean or patched ? 15:41:51 *** Limes777 has joined #openttd 15:44:29 <Wolf01> Clean, I can't connect to the xserver 15:46:56 *** Limes777 has quit IRC 15:50:55 <LordAro> i'd say SDL related, at a random guess 15:51:39 *** jottyfan has quit IRC 15:55:22 *** gelignite has joined #openttd 16:03:31 <Wolf01> Ok, connection refused, but the server is running and configured, I used it 16:07:02 <TrueBrain> "frosch123" (https://matrix.to/#/@oftc_frosch123:matrix.home.truebrain.nl): "The FAQ[0] says pulling an image once every 6 months will prevent it from being purged by resetting the timer." 16:07:13 <TrueBrain> So there isn't any issue :) 16:08:22 <glx> oh it's just a case of dropping useless images then 16:08:50 <glx> makes sense 16:09:20 <TrueBrain> Also means you cannot check an older image, like for us an older version of the CF 16:09:26 <TrueBrain> But I don't mind this 16:09:42 <TrueBrain> I hated Docker had no way of automatically deleting images 16:09:53 <TrueBrain> Our website repo is huge for absolutely no reason 16:11:37 <frosch123> :) 16:12:13 <LordAro> 17:07:02 < TrueBrain> "frosch123" (https://matrix.to/#/@oftc_frosch123:matrix.home.truebrain.nl): 16:12:17 <LordAro> you should stop doing that :p 16:12:29 <LordAro> matrix is bad at highlights 16:13:02 <glx> it's not the HL, it's the autocompletion I'd say 16:13:33 <_dp_> oh, wow, there is actually a good-looking 32bpp baseset/landscape 16:13:34 <LordAro> possibly 16:13:45 <_dp_> it's just been in development for over 10 years without a single release :/ 16:14:04 <glx> typical 32bpp :) 16:14:18 <LordAro> heh 16:14:40 <LordAro> over 10 years means it must date from the 32bpp-ez era, are you sure it's actually a baseset, rather than just a collection of images? 16:15:26 <_dp_> well, so far it's just a bunch of nice screenshots so who knows what it actually is :p 16:15:32 <_dp_> http://www.badbrett.se/goldrush/?p=gallery&image=52 16:15:50 <LordAro> ah yes, badbrett 16:17:53 <glx> it's a one man project, including sounds and everything 16:19:13 *** Progman has quit IRC 16:26:02 <_dp_> it's a shame newgrfs never focused on making complete climates 16:26:19 <_dp_> like a faulty rubik's cube - billion of options but no solution :( 16:28:41 <frosch123> did you check out V's stuff? 16:29:01 <andythenorth_> it was already solved, just get original TTD graphics :P 16:32:19 <_dp_> frosch123, yes, but that's like the only set 16:32:27 *** Flygon has quit IRC 16:32:29 <_dp_> and pretty extravagant one :p 16:32:48 <frosch123> there is also pm's pota:ghat 16:32:52 <frosch123> though it is a bit busy 16:35:09 *** jottyfan has joined #openttd 16:35:17 *** jottyfan has quit IRC 16:35:19 <_dp_> frosch123, isn't that just a ground sprites? 16:35:24 <_dp_> and quite a bad ones tbh 16:35:55 <frosch123> ah, you only accept complete sets. good luck then :p 16:36:36 <_dp_> well, yeah, that was kinda the whole point of what I said :p 16:36:54 <frosch123> i thought you were looknig for 32bpp ground sets 16:37:24 <TrueBrain> LordAro: tnx, did not know it does that. The new version of Matrix Mobile changed some things, that makes it less transparent what it sends to IRC :( 16:38:02 <_dp_> it's not even just 32bpp, for 8bpp there isn't much complete stuff either 16:38:57 <LordAro> _dp_: basesets are a lot of work :p 16:47:20 *** HerzogDeXtEr has joined #openttd 16:49:14 <_dp_> LordAro, yes, but it's not like those hundreds mismatched grfs didn't require any work 16:49:26 <_dp_> I'd just rather see few complete climates instead 16:50:04 <_dp_> like original ttd did, you change climate and everything is different 16:50:13 <_dp_> but fits together visually and gameplay-wise 16:52:15 <andythenorth_> only Simon Foster has ever managed to pull that off 16:53:15 *** jottyfan has joined #openttd 16:57:11 <DorpsGek_III> [OpenTTD/OpenTTD] VerlorenMind commented on issue #8295: The game crashes after two in-game months https://git.io/JJ9zk 17:15:36 *** Progman has joined #openttd 17:53:47 <andythenorth_> ha ha 17:53:51 * andythenorth_ has been researching trains 17:53:56 <andythenorth_> Iron Horse scale is all wrong 17:53:59 <andythenorth_> abandon? :P 17:54:29 <nielsm> days since we discussed scale in transport tycoon: zero 18:02:12 <Wolf01> :D 18:19:51 *** iSoSyS has quit IRC 18:32:16 <frosch123> hmm, i thought i know how mediawiki worked :p 18:32:32 <frosch123> turns out, image descriptions and image uploads are completely separate things 18:50:15 <DorpsGek_III> [OpenTTD/OpenTTD] michicc merged pull request #8288: Fix: sprite preview in sprite aligner is too small with scaled UI https://git.io/JJwtg 19:07:37 *** sla_ro|master has quit IRC 19:29:01 <andythenorth_> I have drawn big steam engines as 12/8 19:29:06 <andythenorth_> and big diesels as 8/8 19:29:12 <andythenorth_> IRL they should be the same it turns out 19:30:16 <andythenorth_> also size is deceptive :P 19:30:26 <frosch123> did you miss the tender? 19:30:27 <andythenorth_> https://i.ytimg.com/vi/VtYrfqEEktQ/maxresdefault.jpg looks like a huge train, but is actually not 19:30:58 <andythenorth_> nah :) 19:31:06 <andythenorth_> something about the shape makes them look bigger than diesels 19:33:14 <andythenorth_> not going to redraw them, IRL is clearly wrong, Horse clearly right 19:34:38 <frosch123> 24m for br01, 18.5m for br v200 19:36:14 <frosch123> 19.5m for br103 19:36:50 <andythenorth_> I suspect UK trains were limited by turntable length 19:37:13 <andythenorth_> so many factors to vehicle progression :P 19:37:26 <frosch123> so from my very limited sample size, steam engines are longer, but not by 50% 19:37:59 <andythenorth_> IRL should be retconned 19:39:12 <andythenorth_> 70 feet (21m) https://lh3.googleusercontent.com/proxy/xNEEvfD9JkQom2dLeCJjgoPTNPT3Usel2EDjlu7mYAo2g_Qq2NHnTBFmnGGBv05XoSf720GFHbepMz5lGBHyNDg9PHoxqAcyo-z_dppf4RBiBfK_mRIipxIEZ66T71Q 19:39:52 <andythenorth_> 69 feet 6 inches (21m) https://www.newrailwaymodellers.co.uk/images/hornby-2016/diesel/r3392tts.jpg 19:40:18 * andythenorth_ only got into this because of Garratts :P 19:40:36 <frosch123> ah, also found diesels with 23m 19:40:44 <andythenorth_> someone should do a Garratt Zellepin, then NewGRF is complete 19:40:58 <nielsm> also steam engines tend to have many more wheels 19:41:35 <nielsm> while most diesels and electrics are Bo'Bo' and Co'Co' is kinda rare? 19:44:04 <FLHerne> nielsm: In the UK it's the other way round 19:44:26 <FLHerne> Co-Co diesel locos have always been the norm in the UK 19:44:47 <FLHerne> Bo-Bo is quite unusual 19:45:31 <FLHerne> (AC electrics the way you say, althought the 92s are a significant exception) 19:46:22 <FLHerne> The 40s and Peaks were quite common and 1-Co-Co-1, if you want to draw diesels with lots of wheels 19:47:27 <Timberwolf> The Class 28 was Co-Bo, although to do that justice in OpenTTD you need to work out how to animate the cab windows falling out. 19:48:35 <Timberwolf> That's from the "let's do weird stuff for fun" era of British steam replacement. 19:51:19 *** gelignite has quit IRC 19:51:28 <andythenorth_> "then scrap it within 5 years" 19:51:40 <andythenorth_> the churn of 1955-1970 or so was quite nuts 19:52:11 <andythenorth_> 1 generation of steam engines and 2 generations of diesels designed, built, and then 2/3 of them scrapped 19:52:34 <andythenorth_> but if it doesn't work...melt it down :) 19:53:14 <andythenorth_> Timberwolf but have you got a class 38? o_O 19:55:38 *** iSoSyS has joined #openttd 19:58:11 <Timberwolf> Heh :) 19:58:11 *** iSoSyS has quit IRC 19:58:26 <Timberwolf> I am thinking of sticking a Brush Kestrel in there. 19:59:38 <andythenorth_> hmm I could put a line in with Garratt -> Kestrel :P 20:00:14 <andythenorth_> stupid high power :) 20:18:32 <FLHerne> andythenorth_: Super Deltic 20:18:58 <FLHerne> (sure, it never actually existed, but it would have been really cool...) 20:20:53 <FLHerne> 36 cylinders, turbochargers, 4600hp 20:51:52 *** nielsm has quit IRC 20:53:39 *** y2kboy23 has quit IRC 20:57:06 *** y2kboy23 has joined #openttd 20:58:15 <_dp_> lol, I just noticed ex's cb servers were called "City Mania" 20:58:15 *** frosch123 has quit IRC 20:58:26 <_dp_> so we kinda went full circle without even realizing xD 21:48:04 *** jottyfan has quit IRC 22:01:46 *** Progman has quit IRC 22:06:22 *** HerzogDeXtEr has quit IRC 22:26:51 <andythenorth_> FLHerne High Horsepower Horse :P 22:26:54 <andythenorth_> special edition 22:41:14 *** Wolf01 has quit IRC 22:45:31 *** andythenorth_ has quit IRC 23:35:18 *** Wormnest has quit IRC