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08:33:01 *** dihedral has quit IRC 08:33:16 *** dihedral has joined #openttd 08:37:49 <andythenorth> yes 08:38:35 <andythenorth> US Set grf seems to have these engines at 20/8 08:38:40 <andythenorth> it has some length bugs so hard to tell 08:43:02 *** urdh has joined #openttd 08:50:08 *** iSoSyS has quit IRC 10:28:33 *** tokai has joined #openttd 10:28:33 *** ChanServ sets mode: +v tokai 10:35:33 *** tokai|noir has quit IRC 10:41:17 *** HerzogDeXtEr has joined #openttd 11:02:48 <CornsMcGowan[m]> what does 8/8, 12/8, 20/8 etc. mean? 11:08:52 <nielsm> vehicle length 11:09:02 <nielsm> 8/8 is a regular half tile length, like all the default vehicles 11:09:20 <nielsm> 4/8 is half length, 16/8 is double length, and so on 11:09:44 <nielsm> fractions of 8 are also used when talking about cargo acceptance, but that's not as common a topic :) 11:11:07 <CornsMcGowan[m]> ahh 11:11:29 <CornsMcGowan[m]> TIL, i always thought it was some float or smth 11:11:44 <CornsMcGowan[m]> so i'd just buy 10 wagons to get an estimate of their length to 2 decimal places 11:18:30 <b_jonas> CornsMcGowan[m]: well, it's technically more complicated because the length can change depending on what you couple it to in some NewGRFs 11:19:11 <b_jonas> in particular, the universal wagons in the vactrain newgrf change length (and capacity and power and weight) depending on the engine type 11:19:31 <b_jonas> the weight is what bothers me, it's annoying to test because the interface only displays the weight of the entire train, not of each wagon 11:21:32 <CornsMcGowan[m]> o lawd 11:21:37 <CornsMcGowan[m]> sounds like a yr 7 maths problem HAHA 11:22:11 <b_jonas> it's not that bad, you just have to take one engine and put a single powered wagon on, then put a single unpowered wagon on, and read the weight in both cases 11:22:16 <b_jonas> it's just a small annoyance 11:37:52 <_dp_> It's a huge annoyance when you're trying to code anything with trains actually 11:43:16 <andythenorth> I dropped anything about changing length or weight in vehicles 11:52:45 <CornsMcGowan[m]> my youtube recommended is full of Garratts now 11:59:47 *** sla_ro|master has quit IRC 12:05:21 *** keoz has quit IRC 12:27:18 *** glx has joined #openttd 12:27:19 *** ChanServ sets mode: +v glx 12:29:18 <Eddi|zuHause> that's why i always watch random youtube videos in a private browsing window 13:04:18 *** Progman has quit IRC 13:29:31 *** sla_ro|master has joined #openttd 13:45:53 *** Artea has joined #openttd 14:26:15 *** b_jonas has quit IRC 14:33:58 *** b_jonas has joined #openttd 14:35:17 *** Laedek has quit IRC 14:50:31 *** Wormnest has joined #openttd 14:59:52 *** y2kboy23 has quit IRC 15:09:36 *** Laedek has joined #openttd 15:18:59 <b_jonas> I should learn how this autoreplace thing works 15:19:03 <b_jonas> https://wiki.openttd.org/Autoreplace 15:23:00 <b_jonas> oh nice, now even the last monorail engine is no longer supported, so I have to replace all other monorail lines too 15:23:03 <b_jonas> argh 15:34:47 <b_jonas> is there something that is like manual autorenew, where I pick a group of vehicles and give a command to replace its engines with the same type of engine *now* (when each train next visits a depot), like how autoreplace is manual, but to the same engine? 15:35:23 <b_jonas> but I want it for just one group of trains or road vehicles, not for everything any time like the autorenew option 15:49:14 *** ahmethelv has joined #openttd 15:50:15 *** ahmethelv has quit IRC 16:01:55 <andythenorth> replace vehicles on a group 16:02:59 <b_jonas> andythenorth: can that replace to the same type of vehicle? it doesn't seem to show the same engine on the right side where I choose what to replace to 16:03:06 <b_jonas> but I'll experiment more later 16:06:02 <andythenorth> no I misread 16:06:07 <andythenorth> you can't force to same now 16:06:14 <andythenorth> just change the autorenew setting in game 16:08:10 <b_jonas> pity. thank you. 16:08:17 <b_jonas> I'd also like an easy way to sell all vehicles in a group 16:08:31 <b_jonas> or even just tell one vehicle to go to a depot and sell itself 16:08:55 <nielsm> please vote on my PR: https://github.com/OpenTTD/OpenTTD/pull/7729 16:10:17 *** Flygon has quit IRC 16:10:17 <b_jonas> nielsm: ah thank you 16:12:26 <andythenorth> why do you need to replace vehicles in a group to themselves? 16:12:32 <andythenorth> trying to win the high score table? 16:13:20 <nielsm> usually when they need replacement, you're playing with breakdowns enabled, and there's nothing better yet 16:13:48 <b_jonas> andythenorth: no, I want to replace them because they're old, but I don't want to replace every vehicle automatically when they're old, I want more manual control, because vehicles becoming old periodically is a good reminder so I don't forget about any line and sometimes look at it and see if it still works efficienctly 16:14:03 <b_jonas> yes, I am playing with breakdowns enabled 16:14:16 <b_jonas> and there's no better engine that I want to replace it with 16:17:17 <andythenorth> everyone has their own style I guess :) 16:22:20 *** argoneus has quit IRC 16:23:45 *** gelignite has joined #openttd 16:41:49 <b_jonas> yeah. I like breakdowns enabled. 16:41:54 <b_jonas> I know most people disable them. 16:43:54 <andythenorth> they're an interesting mechanic in small maps 16:44:12 <andythenorth> with simple networks 16:44:24 <DorpsGek_III> [OpenTTD/OpenTTD] zimbatm commented on issue #8029: Black screen on SDL2-enabled OpenTTD, Sway and SDL_VIDEODRIVER=wayland https://git.io/Jv23P 16:48:59 <andythenorth> Timberwolf yo 17:13:16 *** sla_ro|master has quit IRC 17:18:10 <andythenorth> hmm, seems I favour DB Schenker livery for 2020 Horses 17:18:50 <andythenorth> it does look sharp though https://hattonsimages.blob.core.windows.net/mediaimages/dbschenker37.jpg 17:35:09 <Timberwolf> andythenorth: ? 17:44:55 <andythenorth> there's also the ex Norwegian Di8 Maks at Scunthorpe (GBRF own them I think) too big for UK network but eh 17:45:13 <andythenorth> Corus have a thing called a Trojan, and there are some Hunslet bo-bos in steel works also 17:45:28 <andythenorth> there was a class 14 registered for mainline shunting also 17:45:34 <andythenorth> and there's the re-engined 73s 17:46:10 <Timberwolf> cool! 17:46:21 <andythenorth> https://www.grf.farm/iron-horse/dev/html/viking.html 17:46:40 <andythenorth> Iron Horse kinda started because Pikka 'noped' me on 1000hp engine for 2020 or so 17:46:50 <Timberwolf> Heh. 17:47:19 <andythenorth> there was also the CargoSprinter in Horse 1 17:47:52 <andythenorth> which is a Windhoff MPV (didn't add it to Horse 2, maybe I should) 17:48:47 <andythenorth> possibly the new Clayton CBD things can be mainline registered, we'll see 18:08:04 <FLHerne> andythenorth: Don't forget the Hope Cement locos 18:08:10 <andythenorth> Big John 18:08:39 <FLHerne> Yes 18:08:56 <FLHerne> And some little ones 18:09:53 <FLHerne> Like https://commons.wikimedia.org/wiki/File:HNRC_30_at_Lafarge_Hope_Cement_Works_1.jpg 18:10:18 <andythenorth> they also had some YEC stuff 18:10:29 <FLHerne> They've also had a couple of 20s with interesting kit fitted 18:10:40 <FLHerne> (nose-end cameras and I think remote working on one of them) 18:10:44 <FLHerne> But you have 20s 18:11:18 <andythenorth> there's a few threads about UK industrials https://www.rmweb.co.uk/community/index.php?/topic/32351-mendip-industrials/ 18:11:34 <andythenorth> the steel mill ones are the most interesting I found 18:11:48 <FLHerne> Eastleigh's class 07 is mainline registered 18:11:49 <FLHerne> Or was 18:11:58 <andythenorth> yeah wikipedia said so 18:12:02 <andythenorth> I nearly drew it 18:13:37 *** argoneus has joined #openttd 18:14:15 <FLHerne> Yeah, I don't think any of the other private rail systems are as big as Scunthorpe 18:14:20 *** argoneus has quit IRC 18:14:22 <FLHerne> The MoD used to have several 18:14:44 <FLHerne> But I think they're mostly redundant now (or used for stock storage only) 18:20:59 *** argoneus has joined #openttd 18:59:56 *** Progman has joined #openttd 19:20:53 *** y2kboy23 has joined #openttd 19:26:17 <andythenorth> meh 19:26:32 <andythenorth> I'm including a 59 and 66, but obvs. they look identical :x 19:53:16 *** y2kboy23 has quit IRC 19:55:42 *** y2kboy23 has joined #openttd 20:07:57 *** openttdguest has joined #openttd 20:10:47 <b_jonas> hmm, so in 2065, not even the SH-40 is supported, so I couldn't run electric trains even if I wanted to, nor monorails. it's all maglev and vactrain now. 20:10:52 <b_jonas> it's strange 20:11:15 <b_jonas> I like monorails, but I'd also like the choice 20:11:24 <b_jonas> I mean I like maglevs 20:13:26 <nielsm> yeah the original vehicle set just isn't designed for endless play 20:13:35 <nielsm> most of the vehicles have end of availability years 20:13:55 <b_jonas> yeah 20:14:02 <nielsm> so eventually nobody will remember how to build a road vehicle or a ship 20:14:14 <b_jonas> oh, the road vehicles too? let me check 20:14:22 <nielsm> I think 20:14:41 <b_jonas> road vehicles are still available it seems 20:14:43 <nielsm> there's some newgrf's that replace the original vehicles with identical models that just don't have end years 20:14:49 <b_jonas> yeah 20:14:51 <openttdguest> https://github.com/OpenTTD/bananas-api/issues/29 (Send download URL via API #29) -- is this to have a new web route? 20:15:36 <b_jonas> I'll have to look for one of those for trains then 20:15:52 <nielsm> openttdguest: I'm not sure I understand what you're asking 20:16:08 <b_jonas> one that's compatible with opengfx+ trains to convert the wagons to FIRS then 20:16:13 <openttdguest> nielsm: Like '/download/{content_id} 20:16:24 <b_jonas> do you happen to know which newgrf does that? 20:17:02 <b_jonas> or perhaps I should try a different train set, but I'd like one that's simple and easy to learn, not the crazy unrealistic set with rainbow slugs 20:17:35 <b_jonas> also powerful, I don't want to have only slow trains 20:17:41 <b_jonas> I like these powerful fast trains in the base set 20:18:25 <b_jonas> I'm also fine with end years if there's something to replace it 20:18:27 <nielsm> most sets only bother with regular rail, and then there's a few that specialise in monorail or maglev 20:18:51 <nielsm> so if you want it all you'll have to mix multiple sets 20:18:57 <andythenorth> moar slugs 20:19:05 * andythenorth should add slugs to horse 20:19:22 <b_jonas> but I just had to upgrade all my remaining monorails to maglev 20:19:22 <b_jonas> I can mix multiple sets, sure 20:19:23 <b_jonas> but I don't know which ones to look at 20:19:32 <nielsm> openttdguest: I'm not sure that issue requires a new route in the web app, but rather it needs to be described what the basis for asking for those download urls should be at all 20:19:45 <b_jonas> meanwhile, I should figure out what to do with this milk train line because it doesn't seem to work well 20:20:10 <DorpsGek_III> [OpenTTD/bananas-api] nielsmh commented on issue #29: Send download URL via API https://git.io/JfktR 20:20:33 <openttdguest> nielsm: I believe for the bananas website, to have a download url instead of 'ingame' 20:21:20 <b_jonas> I'll probably need a double track most of the way 20:21:37 <andythenorth> here's a slug I made earlier :P 20:21:52 <nielsm> anyway you're better off pinging TrueBrain when he's here :) or really just writing in the issue to keep things documented 20:21:54 <andythenorth> https://www.grf.farm/iron-horse/dev/html/slug.html 20:28:52 <andythenorth> hmm we need black CC for LoadHaul 20:29:00 <andythenorth> nvm, such realism another day 20:30:17 <nielsm> specialcase dark gray? 20:31:33 <andythenorth> recolour purple? 20:31:58 <andythenorth> purple is the only really unusable company colour 20:32:09 <andythenorth> I noticed there are weightings for company colour choices in the code somewhere :P 20:34:25 * andythenorth has ideas 20:34:29 * andythenorth rejects them 20:34:40 <andythenorth> Horse grf is quite big enough, doesn't need more spritesets :P 20:36:02 <b_jonas> andythenorth: there's a black company color newgrf 20:36:07 <andythenorth> I know :) 20:36:18 <andythenorth> there are a couple of grfs that mod colours 20:39:25 <andythenorth> eh I might need to redesign Horse 20:39:34 <andythenorth> OpenTTD has changed since it was designed 20:39:43 <andythenorth> oof 20:40:39 <b_jonas> in my current game I'm using 7 company colors for train groups. sometimes I use even more 20:40:58 <b_jonas> I wish I could set a company color that's used only for signs, and one that's used only for stations 20:41:24 <b_jonas> or maybe separately for different types of stations and their signs 20:41:35 <b_jonas> would be fancy 20:41:39 <b_jonas> but the trains are the most important 20:42:45 <nielsm> it's certainly possible to change the general company colour remap in the baseset grf, by modifying the remap sprites, but can you override those by newgrf possibly? 20:42:55 <nielsm> with the baseset sprite override action 20:43:07 <nielsm> since those aren't normal sprites 20:43:42 *** nielsm has quit IRC 20:53:16 *** jottyfan has joined #openttd 21:07:10 *** openttdguest has left #openttd 21:45:17 *** jottyfan has quit IRC 22:06:11 *** argoneus has quit IRC 22:15:36 *** Progman has quit IRC 22:38:08 *** andythenorth has quit IRC 22:50:29 *** Wolf01 has quit IRC 23:11:19 *** y2kboy23 has quit IRC 23:15:23 *** gelignite has quit IRC 23:31:12 *** argoneus has joined #openttd 23:37:41 *** argoneus has joined #openttd 23:57:56 *** HerzogDeXtEr has quit IRC