Log for #openttd on 25th August 2020:
Times are UTC Toggle Colours
00:03:05  *** tokai|noir has quit IRC
00:23:14  *** Wormnest has quit IRC
00:56:37  *** b_jonas has quit IRC
02:46:02  *** Flygon has joined #openttd
02:58:22  *** glx has quit IRC
03:01:52  *** debdog has joined #openttd
03:05:17  *** D-HUND has quit IRC
06:03:04  *** sla_ro|master has joined #openttd
06:30:39  *** Wolf01 has joined #openttd
07:03:30  *** nielsm has joined #openttd
07:06:01  *** andythenorth has joined #openttd
07:13:33  *** nielsm has quit IRC
07:24:13  *** cathartes has joined #openttd
07:24:47  *** iSoSyS has joined #openttd
07:30:56  *** Samu has joined #openttd
07:38:20  *** iSoSyS has quit IRC
07:38:20  *** y2kboy23 has quit IRC
09:13:50  *** y2kboy23 has joined #openttd
10:03:22  *** Samu has quit IRC
10:13:50  *** dvim has quit IRC
10:16:53  *** dvim has joined #openttd
11:26:58  <Wolf01> yes, that's how you do it in cities skylines with moveit
11:37:08  *** D-HUND has joined #openttd
11:40:22  *** debdog has quit IRC
12:13:10  *** glx has joined #openttd
12:13:10  *** ChanServ sets mode: +v glx
13:23:41  <andythenorth> Timberwolf comparative pixeling :D
13:23:56  <andythenorth> there's no 'best' imho, all have their charm
13:25:08  * Timberwolf nods.
13:27:34  <Timberwolf> I should fix whatever the hell happened to the wheels though :p
13:31:03  <andythenorth> :P
13:37:19  <FLHerne> Timberwolf: I was going to ask, that looks reall weird
13:37:22  <FLHerne> y
13:38:04  <FLHerne> I think UKRS2/3 have the shape most nearly right
13:39:02  <FLHerne> It's very clearly a Jubilee, whereas the others look a bit off to me
13:39:30  <Timberwolf> I think it's because the early steamer sprites have secondary company colour for the wheels which doesn't really work. I changed it on later sprites but never went back and fixed it. (Also 2cc -> non2cc transitions tend to generate stray pixels)
13:39:32  <FLHerne> But on the UKRS2 one the details don't stick out enough, and UKRS3 is cheating through high resolution :p
13:41:06  <FLHerne> Timberwolf: Possibly the wheels don't help, but on yours the loco looks extremely undersized compared to the tender?
13:41:17  <FLHerne> And it doesn't really capture the taper boiler
13:42:35  <FLHerne> Which makes it look more like a Patriot or unrebuilt Royal Scot, sans smoke deflectors
13:43:52  <FLHerne> The details are the nicest of the lot though
13:44:46  <FLHerne> UKRS3 has this really bright/high-contrast lighting, which I don't like
13:44:48  <Timberwolf> Yes, it could do with a revisit. I've definitely improved between starting the set and now :)(
13:45:53  <Timberwolf> Biggest difference is Road Vehicles horses vs. Trains horses.
13:46:12  <Timberwolf> RV horses look like cigars and move like someone cheating at QWOP.
13:46:47  <FLHerne> :D
13:47:28  <FLHerne> I can hardly complain, my few attempts at pixels have all been pretty hopeless
13:49:41  <Timberwolf> I find this sort of feedback useful. e.g. I've never liked those tenders, but couldn't figure out exactly why until someone else mentions the obvious thing that it's too big. :)
13:54:19  <Timberwolf> Everything I do in the pixel realm is utterly hopeless. I tried to fix something simple on Tracks by correcting the rendered output rather than the input or the process, I changed about 8 pixels total and managed to make an enormous mess which wouldn't tile in the slightest.
13:55:50  <FLHerne> In general, the loco just doesn't reflect the 'bigness' of a Jub. The boiler is pretty close to the loading gauge -- e.g. the firebox front should be the same height as the cab roof, and the dome higher still
13:55:51  <FLHerne>
13:56:35  <FLHerne> Also, that rearward slope on the firebox of Stanier boilers is very distinctive
13:57:17  <FLHerne> Like I said before, the quick fix would be to add smoke deflectors and call it a Patriot ;-)
13:57:46  <Timberwolf> All more for the roster :)
13:58:22  <FLHerne> The smaller, parallel boiler and square firebox look a lot more like the pixels you have
13:58:29  <Timberwolf> What was Pikka's concept that any set only needed 10 different locos for maximum playability again? ;)
13:59:17  <FLHerne> 10CC ?
13:59:25  <andythenorth> Horse tried 20
13:59:28  <andythenorth> didn't work imho
13:59:59  <FLHerne> It would make sense for planes, and maybe even road vehicles or ships
14:00:12  <FLHerne> But too many people use OpenTTD as a train simulator :p
14:00:36  <Timberwolf> Yes, I'm definitely a "model railway" player.
14:00:41  <andythenorth> the funny thing is that it's not always about drawing what is there
14:00:57  <andythenorth> I actually got taught that 25 years ago about model trains
14:01:11  <andythenorth> an obsession with exact scale and fidelity doesn't always create the best impression
14:01:27  <Timberwolf> Certainly not at OpenTTD scales!
14:02:10  <Timberwolf> I think that's one of the things it took me a while to figure out, it's better to caricature a few distinctive things than try to capture all the detail evenly.
14:03:42  <andythenorth> took me years tbh
14:04:18  <andythenorth> it really helps having built a lot of lego
14:06:38  <Timberwolf> I bought a copy of a few weeks ago, that was quite interesting, especially some of the creator interviews.
14:08:00  <Timberwolf> It seems like there was a golden era for pixel art, between the introduction of Deluxe Paint and the availability of affordable scanners.
14:08:55  <andythenorth> I missed out on lots of those
14:09:00  <Timberwolf> Although some of the EGA Sierra stuff is quite impressive considering it was their own vector graphics tool.
14:09:24  <Timberwolf> (There are a couple of YouTube videos of SCI rendering slowed down so you can see each individual line and flood fill)
14:09:46  <andythenorth> not pixels, but the Doom white paper is brilliant
14:10:42  <andythenorth> black book
14:14:14  *** sla_ro|master has quit IRC
14:14:18  *** WormnestAndroid has quit IRC
14:14:31  *** WormnestAndroid has joined #openttd
14:30:01  *** nielsm has joined #openttd
14:36:46  <supermop_Home> did anyone else watch the making of video that came on the myst cd-rom about as often as they played myst?
14:55:30  *** gelignite has joined #openttd
15:09:40  <Gustavo6046> oh god
15:09:43  <Gustavo6046> a plane crashed... in the main menu
15:09:45  <Gustavo6046> I heard it
15:09:47  <Gustavo6046> and when I checked, there it is
15:10:19  <Gustavo6046>
15:10:44  <LordAro> on the 1.10 titlegame? i think that's known :)
15:10:47  <LordAro> call it a feature :p
15:17:48  *** Wormnest has joined #openttd
15:44:27  <Gustavo6046> Ah lol
15:44:29  <Gustavo6046> nice
15:44:36  <Gustavo6046> yeah, I think it is!
15:44:40  <Gustavo6046> it's funny LordAro, I like it :D
15:44:47  <Gustavo6046> like an easter egg
15:45:29  <nielsm> weird things happening in the title game should actually be a feature
15:45:43  <nielsm> like a funky coloured train passing through every 30 minutes
15:46:26  <nielsm> a gigantic fleet of ships appearing
15:48:49  <Gustavo6046> ah
15:48:51  <Gustavo6046> yeah
16:14:36  *** Progman has joined #openttd
16:22:14  *** cathartes has quit IRC
16:34:53  <FLHerne> Gustavo6046: There was at least one titlegame with a level crossing that routinely smashed road vehicles
16:35:20  *** Tive has joined #openttd
16:35:57  *** D-HUND is now known as debdog
16:39:52  *** iSoSyS has joined #openttd
16:42:03  <Gustavo6046> FLHerne: lol
16:42:12  <Gustavo6046> I didn't even know road vehicles could crash into each other
16:42:18  <Gustavo6046> (or well I mean they never did to me for some reason)
16:53:42  *** tokai|noir has joined #openttd
16:53:42  *** ChanServ sets mode: +v tokai|noir
16:54:05  *** snail_UES_ has joined #openttd
16:55:10  *** HerzogDeXtEr has joined #openttd
17:00:33  *** tokai has quit IRC
17:03:20  *** andythenorth has quit IRC
17:05:14  *** andythenorth has joined #openttd
17:07:44  *** Flygon has quit IRC
17:11:19  <Gustavo6046> Maybe they do in a version
17:11:25  <Gustavo6046> or maybe a setting... idk ! aa lol
17:14:28  *** andythenorth has quit IRC
17:16:45  *** jottyfan has joined #openttd
17:16:58  *** arikover has joined #openttd
17:22:49  *** jottyfan has quit IRC
17:23:13  *** andythenorth has joined #openttd
17:23:56  <FLHerne> Gustavo6046: They don't, but trains squash them
17:24:06  <andythenorth> did we solve daylength yet?
17:24:50  <FLHerne> nope
17:25:09  <TrueBrain> why are you on the forums?
17:25:10  <DorpsGek_III> [OpenTTD/nml] FLHerne merged pull request #150: Fix #147: rounding issues
17:25:11  <DorpsGek_III> [OpenTTD/nml] FLHerne closed issue #147: Metric speed values are still slightly off
17:25:29  <TrueBrain> we talked about this ....
17:26:43  <TrueBrain> I think the last comment is a valid suggestion for the 1st of April btw .. just rename "day" into "hour", so new engine is introduced in hour 2030, etc :)
17:26:46  <TrueBrain> NOTHING changes, but .. :P
17:27:12  <DorpsGek_III> [OpenTTD/nml] FLHerne commented on pull request #159: Doc: Changelog for 0.5.3
17:27:50  <FLHerne> andythenorth: We should do 0.5.3 now [finally] :p
17:27:58  <andythenorth> TrueBrain is there internet beyond forums?
17:28:11  <andythenorth> ebay, Youtube, tt-forums
17:28:17  <andythenorth> those are my internet
17:28:45  <DorpsGek_III> [OpenTTD/nml] FLHerne commented on pull request #159: Doc: Changelog for 0.5.3
17:28:52  <andythenorth> magic release then
17:29:12  <andythenorth>
17:29:39  <andythenorth> one day those readme credits might be accurate :)
17:29:59  * andythenorth has done enough yak-shaving though, I only came to paint mining trucks :P 
17:30:09  <FLHerne> andythenorth: Unless we want to wait for parameters?
17:30:22  <andythenorth> potato / potato
17:30:24  <Gustavo6046> Ah
17:30:32  <andythenorth> I have no idea about the install cycle / hassle for the users
17:30:34  <FLHerne> Is there anything actually wrong with them atm?
17:30:44  <andythenorth> releasing is cheap, I'd favour release often
17:30:48  <andythenorth> users will find the bugs
17:31:01  <andythenorth> but if upgrading is a drama for them, maybe less often
17:31:56  <FLHerne> glx: ^ why aren't parameters merged yet? :p
17:32:13  <glx> review needed :)
17:32:29  <TrueBrain> talking about reviews ... so many open PRs :P
17:33:01  <andythenorth> truebrain is that a statement of pure fact, or judgement, or opportunity? o_O
17:33:20  <TrueBrain> I still have to fix a few, more an observation :)
17:34:55  <TrueBrain> glx: you read the news Docker is going to charge for image pulls?
17:35:15  <glx> I saw your discussion yesterday
17:35:52  <TrueBrain> it is on pull of the metadata, it seems .. which is even worse
17:35:58  <TrueBrain> so how far are you with the GitHub Actions migration? :D
17:36:12  <FLHerne> glx: It looks like most (all) of the feedback from last review is resolved, yes?
17:36:17  * FLHerne looks through it
17:36:38  <glx> not really touched the github actions stuff for a long time
17:37:39  <TrueBrain> too bad :)
17:37:51  <TrueBrain> someone needs to fix this, or order an account on Docker Hub before the 1st of November
17:38:00  <TrueBrain> it is REALLY unlikely I will be that person, to be clear ;)
17:40:59  *** b_jonas has joined #openttd
17:47:32  <TrueBrain> biggest thing to do seems the linux docker images for the CF :)
17:48:06  <glx> yeah
17:48:15  *** arikover has quit IRC
18:13:45  *** sla_ro|master has joined #openttd
18:14:06  <DorpsGek_III> [OpenTTD/nml] FLHerne requested changes for pull request #155: Add: Support for parameters in switches
18:20:08  <andythenorth> windy wind is windy
18:20:19  <andythenorth> big storm here
18:23:08  <TrueBrain> keep it there, would you?
18:23:13  <TrueBrain> expected to make an appearance here tomorrow :P
18:26:07  <TrueBrain> GitHub knows the Squirrel language, lol
18:26:09  <TrueBrain> did not know that
18:57:19  *** frosch123 has joined #openttd
19:00:55  <andythenorth> is it naptime?
19:01:58  <andythenorth> FLHerne make a release I reckon
19:02:00  <andythenorth> have it done
19:37:16  *** WormnestAndroid has quit IRC
19:39:17  *** WormnestAndroid has joined #openttd
19:46:37  <FLHerne> andythenorth: You've been using parameters in Horse for a while, haven't you?
19:47:07  <FLHerne> If it hasn't blown up yet, I feel like it's worth getting that reviewed/merged
19:47:20  <FLHerne> Wind is here too now
19:56:00  <andythenorth> FLHerne been using it for ages
20:02:25  *** Compu has joined #openttd
20:08:57  <Timberwolf> I'll take "projects I really don't need" for 0:
20:17:45  *** gelignite has quit IRC
20:18:56  <andythenorth> stations?
20:22:58  <Timberwolf> Something along those lines, hopefully.
20:24:42  <Timberwolf> I've not done anything in NFO before, it's taking a bit of time to get my head round it.
20:28:51  <FLHerne> Timberwolf: Argh, that was quick
20:29:12  <FLHerne> I was about to say, did Andy screenshot the wrong loco, this Jubilee looks much better
20:29:21  <FLHerne> But no, you went and redrew it
20:29:33  <FLHerne> I think this is my new favourite trainset :D
20:29:43  <Timberwolf> I can't handle that kind of pressure.
20:30:10  <Timberwolf> I think I should just delete everything except the horses and the Cycloped.
20:31:59  <FLHerne> Suggestion: maybe remove the tender lining from the 8F?
20:32:20  <Timberwolf> Yeah, I'm not that keen on it myself.
20:32:21  <FLHerne> It would be prototypical, and make it more distinguishable from the Black 5
20:34:42  <FLHerne> What's the purpose of the MU length limit?
20:35:17  <Timberwolf> For people who want the full length APT and Eurostar consists, which are a bit mad at OpenTTD scale.
20:36:22  <FLHerne> Well, more "why is there a limit in the first place?"
20:36:43  *** nielsm has quit IRC
20:37:02  <FLHerne> Trains longer than 6 tiles certainly aren't unusual in most gameplay
20:37:16  <Timberwolf> I only allow MUs to be built in their prototypical consists (e.g. a class 455 is four cars), but for some of the longer ones that felt a bit unreasonable.
20:37:26  <Timberwolf> I think a proper APT-P is 14 tiles or something.
20:37:55  <FLHerne> Ah
20:39:36  <FLHerne> How about things like the DMUs where they prototypically come in multiple lengths?
20:39:53  <Timberwolf> I ended up just picking one at random :)
20:45:45  <Gustavo6046> I am a genius
20:45:49  <Gustavo6046> I'm murdering the competitor's drivers
20:45:54  <Gustavo6046>
20:46:53  <Gustavo6046> this is the 2nd car in this same road that serial killer has victimized to datre
20:47:08  <Gustavo6046> looking up for many more!
20:47:20  <Gustavo6046> what was the top hat guy from the Thomas the Tank Engine series called again? Topham or something?
20:47:51  <andythenorth> Sir Topham Hatt
20:47:57  <Eddi|zuHause> congrats, you found a feature that i abused 25 years ago :p
20:48:18  <Gustavo6046> also thanks!
20:48:22  <Gustavo6046> Eddi|zuHause: whaa
20:48:24  <Gustavo6046> I knew about blocking the road
20:48:30  <Gustavo6046> but not straight out murdering the bastards
20:48:33  <Gustavo6046> andythenorth: ah ok
20:48:48  <Gustavo6046> besides I wasn't born 25 years ago, just 17 years ago
20:48:49  <Timberwolf> OpenTTD fixed some of the best ones.
20:48:59  <Gustavo6046> oh
20:49:16  <Eddi|zuHause> yeah, you used to be able to put a depot on the back of a competitor station and crash their trains waiting in the station :)
20:49:19  <Timberwolf> Anyone else use the "hang on a minute, wrong company" thing where you could build a depot on the end of a competitor's station and the tra...
20:49:22  <Timberwolf> Yes, that.
20:50:02  <Timberwolf> A fast train would get about half a tile before turning around, which is enough to wreck things.
20:50:21  <Eddi|zuHause> i definitely used that, but the AI didn't remove their track with no trains, so it would have been better to let them run with a deficit
20:50:25  <Timberwolf> There was also some variant where you could make a competitor's signal block become occupied, although it's been long enough I forget the details.
20:53:25  <Eddi|zuHause> yeah, same as with the crash, just you build the train when nobody is waiting in the station, and stop it there
21:03:07  <andythenorth> ok sleeping time
21:08:19  *** sla_ro|master has quit IRC
21:08:52  *** andythenorth has quit IRC
21:18:36  *** Wormnest has quit IRC
21:20:47  *** WormnestAndroid has quit IRC
21:21:34  *** WormnestAndroid has joined #openttd
21:25:18  *** frosch123 has quit IRC
21:37:29  <Gustavo6046> Does the road pathfinder take traffic into account?
21:37:42  <Gustavo6046> I want to give them more lanes so they don't get stuck in traffic so often.
21:37:52  <FLHerne> Gustavo6046: To an extent
21:37:58  <Gustavo6046> But almost always a road winds up being used far less
21:38:04  <Gustavo6046> so it's generally kinda pointless
21:51:09  *** tokai has joined #openttd
21:51:09  *** ChanServ sets mode: +v tokai
21:58:03  *** tokai|noir has quit IRC
22:01:21  *** Wormnest has joined #openttd
22:20:16  *** HerzogDeXtEr has quit IRC
22:23:01  *** Progman has quit IRC
22:24:09  *** Wolf01 has quit IRC
22:31:02  *** WormnestAndroid has quit IRC
22:31:34  *** WormnestAndroid has joined #openttd
23:08:14  <Eddi|zuHause> road traffic doesn't split across lanes
23:09:02  <supermop_Home> the proposed rail alignment i downtown Honolulu makes no sense
23:09:50  <Eddi|zuHause> i've seriously no clue what downtown honolulu looks like
23:11:30  <supermop_Home> a long s curve
23:11:44  <supermop_Home> squeezed between ocean and mountain
23:12:18  <supermop_Home> basically the perfect place to build a rail line as all density and traffic is along one corridor
23:13:29  <supermop_Home> but this wiggles off to the side, skirting the water, through a less dense former warehouse district and then terminating at a mall
23:14:49  <supermop_Home> in such a way as to be impossible to serve the government area, large hospital complex, art museum or to be extended to Waikiki, Kaimuki, or eastern suburbs
23:15:35  <supermop_Home> so useless for tourist, useless for half the suburban commuters, and useless for more than half of any business you may have wanted to do downtown
23:16:26  <supermop_Home> but if you want to fly to Oahu and go straight from the airport to the mall and do nothing else...
23:21:02  <Eddi|zuHause> but if you build it anywhere where people actually live, you gotta deal with the nimbys
23:21:15  <supermop_Home> that
23:21:24  <supermop_Home> and in some areas competing yimbys
23:23:29  <supermop_Home> but in local elections week before last, a lot of city council people who were the biggest boosters of the project lost
23:23:41  <Eddi|zuHause> you think something like the wuppertal elevated railway could be built today?
23:24:02  <supermop_Home> in a 3rd tier Chinese city for the hell of it, yes
23:24:08  <supermop_Home> in Wuppertal, no
23:24:40  <supermop_Home> see: chongquing and what is now the worlds largest monorail network
23:25:16  <supermop_Home> but Honolulu has only built the western "cheap" half so far
23:25:39  <supermop_Home> western suburbs to the airport
23:26:15  <supermop_Home> the rest is funded, but im willing to bet that B sifts out into other parts of the city budget gradually now
23:26:23  <Eddi|zuHause> for the people who commute multimodal by train and plane?
23:26:38  <supermop_Home> honolulu has a bit of that
23:26:58  <supermop_Home> its only 30 minutes from the nearest neighbor islands
23:27:25  <supermop_Home> but basically its just people who live on the west side and work at the airport or at pearl harbor
23:27:41  <supermop_Home> are the only people who will use it now
23:42:26  *** iSoSyS has quit IRC

Powered by YARRSTE version: svn-trunk