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00:03:05 *** tokai|noir has quit IRC 00:23:14 *** Wormnest has quit IRC 00:56:37 *** b_jonas has quit IRC 02:46:02 *** Flygon has joined #openttd 02:58:22 *** glx has quit IRC 03:01:52 *** debdog has joined #openttd 03:05:17 *** D-HUND has quit IRC 06:03:04 *** sla_ro|master has joined #openttd 06:30:39 *** Wolf01 has joined #openttd 07:03:30 *** nielsm has joined #openttd 07:06:01 *** andythenorth has joined #openttd 07:13:33 *** nielsm has quit IRC 07:24:13 *** cathartes has joined #openttd 07:24:47 *** iSoSyS has joined #openttd 07:30:56 *** Samu has joined #openttd 07:38:20 *** iSoSyS has quit IRC 07:38:20 *** y2kboy23 has quit IRC 09:13:50 *** y2kboy23 has joined #openttd 10:03:22 *** Samu has quit IRC 10:13:50 *** dvim has quit IRC 10:16:53 *** dvim has joined #openttd 11:26:58 <Wolf01> https://9gag.com/gag/aVwK1b8 yes, that's how you do it in cities skylines with moveit 11:37:08 *** D-HUND has joined #openttd 11:40:22 *** debdog has quit IRC 12:13:10 *** glx has joined #openttd 12:13:10 *** ChanServ sets mode: +v glx 13:23:41 <andythenorth> Timberwolf comparative pixeling :D https://www.tt-forums.net/viewtopic.php?p=1235479#p1235479 13:23:56 <andythenorth> there's no 'best' imho, all have their charm 13:25:08 * Timberwolf nods. 13:27:34 <Timberwolf> I should fix whatever the hell happened to the wheels though :p 13:31:03 <andythenorth> :P 13:37:19 <FLHerne> Timberwolf: I was going to ask, that looks reall weird 13:37:22 <FLHerne> y 13:38:04 <FLHerne> I think UKRS2/3 have the shape most nearly right 13:39:02 <FLHerne> It's very clearly a Jubilee, whereas the others look a bit off to me 13:39:30 <Timberwolf> I think it's because the early steamer sprites have secondary company colour for the wheels which doesn't really work. I changed it on later sprites but never went back and fixed it. (Also 2cc -> non2cc transitions tend to generate stray pixels) 13:39:32 <FLHerne> But on the UKRS2 one the details don't stick out enough, and UKRS3 is cheating through high resolution :p 13:41:06 <FLHerne> Timberwolf: Possibly the wheels don't help, but on yours the loco looks extremely undersized compared to the tender? 13:41:17 <FLHerne> And it doesn't really capture the taper boiler 13:42:35 <FLHerne> Which makes it look more like a Patriot or unrebuilt Royal Scot, sans smoke deflectors 13:43:52 <FLHerne> The details are the nicest of the lot though 13:44:46 <FLHerne> UKRS3 has this really bright/high-contrast lighting, which I don't like 13:44:48 <Timberwolf> Yes, it could do with a revisit. I've definitely improved between starting the set and now :)( 13:45:53 <Timberwolf> Biggest difference is Road Vehicles horses vs. Trains horses. 13:46:12 <Timberwolf> RV horses look like cigars and move like someone cheating at QWOP. 13:46:47 <FLHerne> :D 13:47:28 <FLHerne> I can hardly complain, my few attempts at pixels have all been pretty hopeless 13:49:41 <Timberwolf> I find this sort of feedback useful. e.g. I've never liked those tenders, but couldn't figure out exactly why until someone else mentions the obvious thing that it's too big. :) 13:54:19 <Timberwolf> Everything I do in the pixel realm is utterly hopeless. I tried to fix something simple on Tracks by correcting the rendered output rather than the input or the process, I changed about 8 pixels total and managed to make an enormous mess which wouldn't tile in the slightest. 13:55:50 <FLHerne> In general, the loco just doesn't reflect the 'bigness' of a Jub. The boiler is pretty close to the loading gauge -- e.g. the firebox front should be the same height as the cab roof, and the dome higher still 13:55:51 <FLHerne> http://bambrickstudio.co.uk/wp-content/uploads/2014/09/LMS_BR_Jubilee_weathered-624x411.jpeg 13:56:35 <FLHerne> Also, that rearward slope on the firebox of Stanier boilers is very distinctive 13:57:17 <FLHerne> Like I said before, the quick fix would be to add smoke deflectors and call it a Patriot ;-) http://bambrickstudio.co.uk/wp-content/uploads/2014/09/LMS_Patriot_BR-624x274.jpg 13:57:46 <Timberwolf> All more for the roster :) 13:58:22 <FLHerne> The smaller, parallel boiler and square firebox look a lot more like the pixels you have 13:58:29 <Timberwolf> What was Pikka's concept that any set only needed 10 different locos for maximum playability again? ;) 13:59:17 <FLHerne> 10CC ? 13:59:25 <andythenorth> Horse tried 20 13:59:28 <andythenorth> didn't work imho 13:59:59 <FLHerne> It would make sense for planes, and maybe even road vehicles or ships 14:00:12 <FLHerne> But too many people use OpenTTD as a train simulator :p 14:00:36 <Timberwolf> Yes, I'm definitely a "model railway" player. 14:00:41 <andythenorth> the funny thing is that it's not always about drawing what is there 14:00:57 <andythenorth> I actually got taught that 25 years ago about model trains 14:01:11 <andythenorth> an obsession with exact scale and fidelity doesn't always create the best impression 14:01:27 <Timberwolf> Certainly not at OpenTTD scales! 14:02:10 <Timberwolf> I think that's one of the things it took me a while to figure out, it's better to caricature a few distinctive things than try to capture all the detail evenly. 14:03:42 <andythenorth> took me years tbh 14:04:18 <andythenorth> it really helps having built a lot of lego 14:06:38 <Timberwolf> I bought a copy of https://www.bitmapbooks.co.uk/products/the-art-of-point-click-adventure-games a few weeks ago, that was quite interesting, especially some of the creator interviews. 14:08:00 <Timberwolf> It seems like there was a golden era for pixel art, between the introduction of Deluxe Paint and the availability of affordable scanners. 14:08:55 <andythenorth> I missed out on lots of those 14:09:00 <Timberwolf> Although some of the EGA Sierra stuff is quite impressive considering it was their own vector graphics tool. 14:09:24 <Timberwolf> (There are a couple of YouTube videos of SCI rendering slowed down so you can see each individual line and flood fill) 14:09:46 <andythenorth> not pixels, but the Doom white paper is brilliant 14:10:42 <andythenorth> black book https://fabiensanglard.net/gebbdoom/ 14:14:14 *** sla_ro|master has quit IRC 14:14:18 *** WormnestAndroid has quit IRC 14:14:31 *** WormnestAndroid has joined #openttd 14:30:01 *** nielsm has joined #openttd 14:36:46 <supermop_Home> did anyone else watch the making of video that came on the myst cd-rom about as often as they played myst? 14:55:30 *** gelignite has joined #openttd 15:09:40 <Gustavo6046> oh god 15:09:43 <Gustavo6046> a plane crashed... in the main menu 15:09:45 <Gustavo6046> I heard it 15:09:47 <Gustavo6046> and when I checked, there it is 15:10:19 <Gustavo6046> https://i.imgur.com/vc9Tb4i.png 15:10:44 <LordAro> on the 1.10 titlegame? i think that's known :) 15:10:47 <LordAro> call it a feature :p 15:17:48 *** Wormnest has joined #openttd 15:44:27 <Gustavo6046> Ah lol 15:44:29 <Gustavo6046> nice 15:44:36 <Gustavo6046> yeah, I think it is! 15:44:40 <Gustavo6046> it's funny LordAro, I like it :D 15:44:47 <Gustavo6046> like an easter egg 15:45:29 <nielsm> weird things happening in the title game should actually be a feature 15:45:43 <nielsm> like a funky coloured train passing through every 30 minutes 15:46:26 <nielsm> a gigantic fleet of ships appearing 15:48:49 <Gustavo6046> ah 15:48:51 <Gustavo6046> yeah 16:14:36 *** Progman has joined #openttd 16:22:14 *** cathartes has quit IRC 16:34:53 <FLHerne> Gustavo6046: There was at least one titlegame with a level crossing that routinely smashed road vehicles 16:35:20 *** Tive has joined #openttd 16:35:57 *** D-HUND is now known as debdog 16:39:52 *** iSoSyS has joined #openttd 16:42:03 <Gustavo6046> FLHerne: lol 16:42:12 <Gustavo6046> I didn't even know road vehicles could crash into each other 16:42:18 <Gustavo6046> (or well I mean they never did to me for some reason) 16:53:42 *** tokai|noir has joined #openttd 16:53:42 *** ChanServ sets mode: +v tokai|noir 16:54:05 *** snail_UES_ has joined #openttd 16:55:10 *** HerzogDeXtEr has joined #openttd 17:00:33 *** tokai has quit IRC 17:03:20 *** andythenorth has quit IRC 17:05:14 *** andythenorth has joined #openttd 17:07:44 *** Flygon has quit IRC 17:11:19 <Gustavo6046> Maybe they do in a version 17:11:25 <Gustavo6046> or maybe a setting... idk ! aa lol 17:14:28 *** andythenorth has quit IRC 17:16:45 *** jottyfan has joined #openttd 17:16:58 *** arikover has joined #openttd 17:22:49 *** jottyfan has quit IRC 17:23:13 *** andythenorth has joined #openttd 17:23:56 <FLHerne> Gustavo6046: They don't, but trains squash them 17:24:06 <andythenorth> did we solve daylength yet? https://www.tt-forums.net/viewtopic.php?p=1235482#p1235482 17:24:50 <FLHerne> nope 17:25:09 <TrueBrain> why are you on the forums? 17:25:10 <DorpsGek_III> [OpenTTD/nml] FLHerne merged pull request #150: Fix #147: rounding issues https://git.io/JfaZl 17:25:11 <DorpsGek_III> [OpenTTD/nml] FLHerne closed issue #147: Metric speed values are still slightly off https://git.io/JfEBi 17:25:29 <TrueBrain> we talked about this .... 17:26:43 <TrueBrain> I think the last comment is a valid suggestion for the 1st of April btw .. just rename "day" into "hour", so new engine is introduced in hour 2030, etc :) 17:26:46 <TrueBrain> NOTHING changes, but .. :P 17:27:12 <DorpsGek_III> [OpenTTD/nml] FLHerne commented on pull request #159: Doc: Changelog for 0.5.3 https://git.io/JUUDT 17:27:50 <FLHerne> andythenorth: We should do 0.5.3 now [finally] :p 17:27:58 <andythenorth> TrueBrain is there internet beyond forums? 17:28:11 <andythenorth> ebay, Youtube, tt-forums 17:28:17 <andythenorth> those are my internet 17:28:45 <DorpsGek_III> [OpenTTD/nml] FLHerne commented on pull request #159: Doc: Changelog for 0.5.3 https://git.io/JUUDt 17:28:52 <andythenorth> magic release then 17:29:12 <andythenorth> https://github.com/OpenTTD/nml/blob/master/README.md#52-making-an-nml-release 17:29:39 <andythenorth> one day those readme credits might be accurate :) 17:29:59 * andythenorth has done enough yak-shaving though, I only came to paint mining trucks :P 17:30:09 <FLHerne> andythenorth: Unless we want to wait for parameters? 17:30:22 <andythenorth> potato / potato 17:30:24 <Gustavo6046> Ah 17:30:32 <andythenorth> I have no idea about the install cycle / hassle for the users 17:30:34 <FLHerne> Is there anything actually wrong with them atm? 17:30:44 <andythenorth> releasing is cheap, I'd favour release often 17:30:48 <andythenorth> users will find the bugs 17:31:01 <andythenorth> but if upgrading is a drama for them, maybe less often 17:31:56 <FLHerne> glx: ^ why aren't parameters merged yet? :p 17:32:13 <glx> review needed :) 17:32:29 <TrueBrain> talking about reviews ... so many open PRs :P 17:33:01 <andythenorth> truebrain is that a statement of pure fact, or judgement, or opportunity? o_O 17:33:20 <TrueBrain> I still have to fix a few, more an observation :) 17:34:55 <TrueBrain> glx: you read the news Docker is going to charge for image pulls? 17:35:15 <glx> I saw your discussion yesterday 17:35:52 <TrueBrain> it is on pull of the metadata, it seems .. which is even worse 17:35:58 <TrueBrain> so how far are you with the GitHub Actions migration? :D 17:36:12 <FLHerne> glx: It looks like most (all) of the feedback from last review is resolved, yes? 17:36:17 * FLHerne looks through it 17:36:38 <glx> not really touched the github actions stuff for a long time 17:37:39 <TrueBrain> too bad :) 17:37:51 <TrueBrain> someone needs to fix this, or order an account on Docker Hub before the 1st of November 17:38:00 <TrueBrain> it is REALLY unlikely I will be that person, to be clear ;) 17:40:59 *** b_jonas has joined #openttd 17:47:32 <TrueBrain> biggest thing to do seems the linux docker images for the CF :) 17:48:06 <glx> yeah 17:48:15 *** arikover has quit IRC 18:13:45 *** sla_ro|master has joined #openttd 18:14:06 <DorpsGek_III> [OpenTTD/nml] FLHerne requested changes for pull request #155: Add: Support for parameters in switches https://git.io/JUUy8 18:20:08 <andythenorth> windy wind is windy 18:20:19 <andythenorth> big storm here 18:23:08 <TrueBrain> keep it there, would you? 18:23:13 <TrueBrain> expected to make an appearance here tomorrow :P 18:26:07 <TrueBrain> GitHub knows the Squirrel language, lol 18:26:09 <TrueBrain> did not know that 18:57:19 *** frosch123 has joined #openttd 19:00:55 <andythenorth> is it naptime? 19:01:58 <andythenorth> FLHerne make a release I reckon 19:02:00 <andythenorth> have it done 19:37:16 *** WormnestAndroid has quit IRC 19:39:17 *** WormnestAndroid has joined #openttd 19:46:37 <FLHerne> andythenorth: You've been using parameters in Horse for a while, haven't you? 19:47:07 <FLHerne> If it hasn't blown up yet, I feel like it's worth getting that reviewed/merged 19:47:20 <FLHerne> Wind is here too now 19:56:00 <andythenorth> FLHerne been using it for ages 20:02:25 *** Compu has joined #openttd 20:08:57 <Timberwolf> I'll take "projects I really don't need" for 0: https://i.imgur.com/hBu2E0f.png 20:17:45 *** gelignite has quit IRC 20:18:56 <andythenorth> stations? 20:22:58 <Timberwolf> Something along those lines, hopefully. 20:24:42 <Timberwolf> I've not done anything in NFO before, it's taking a bit of time to get my head round it. 20:28:51 <FLHerne> Timberwolf: Argh, that was quick 20:29:12 <FLHerne> I was about to say, did Andy screenshot the wrong loco, this Jubilee looks much better 20:29:21 <FLHerne> But no, you went and redrew it 20:29:33 <FLHerne> I think this is my new favourite trainset :D 20:29:43 <Timberwolf> I can't handle that kind of pressure. 20:30:10 <Timberwolf> I think I should just delete everything except the horses and the Cycloped. 20:31:59 <FLHerne> Suggestion: maybe remove the tender lining from the 8F? 20:32:20 <Timberwolf> Yeah, I'm not that keen on it myself. 20:32:21 <FLHerne> It would be prototypical, and make it more distinguishable from the Black 5 20:34:42 <FLHerne> What's the purpose of the MU length limit? 20:35:17 <Timberwolf> For people who want the full length APT and Eurostar consists, which are a bit mad at OpenTTD scale. 20:36:22 <FLHerne> Well, more "why is there a limit in the first place?" 20:36:43 *** nielsm has quit IRC 20:37:02 <FLHerne> Trains longer than 6 tiles certainly aren't unusual in most gameplay 20:37:16 <Timberwolf> I only allow MUs to be built in their prototypical consists (e.g. a class 455 is four cars), but for some of the longer ones that felt a bit unreasonable. 20:37:26 <Timberwolf> I think a proper APT-P is 14 tiles or something. 20:37:55 <FLHerne> Ah 20:39:36 <FLHerne> How about things like the DMUs where they prototypically come in multiple lengths? 20:39:53 <Timberwolf> I ended up just picking one at random :) 20:45:45 <Gustavo6046> I am a genius 20:45:49 <Gustavo6046> I'm murdering the competitor's drivers 20:45:54 <Gustavo6046> https://i.imgur.com/rvNzVYp.png 20:46:53 <Gustavo6046> this is the 2nd car in this same road that serial killer has victimized to datre 20:47:08 <Gustavo6046> looking up for many more! 20:47:20 <Gustavo6046> what was the top hat guy from the Thomas the Tank Engine series called again? Topham or something? 20:47:51 <andythenorth> Sir Topham Hatt 20:47:57 <Eddi|zuHause> congrats, you found a feature that i abused 25 years ago :p 20:48:18 <Gustavo6046> also thanks! 20:48:22 <Gustavo6046> Eddi|zuHause: whaa 20:48:24 <Gustavo6046> I knew about blocking the road 20:48:30 <Gustavo6046> but not straight out murdering the bastards 20:48:33 <Gustavo6046> andythenorth: ah ok 20:48:48 <Gustavo6046> besides I wasn't born 25 years ago, just 17 years ago 20:48:49 <Timberwolf> OpenTTD fixed some of the best ones. 20:48:59 <Gustavo6046> oh 20:49:16 <Eddi|zuHause> yeah, you used to be able to put a depot on the back of a competitor station and crash their trains waiting in the station :) 20:49:19 <Timberwolf> Anyone else use the "hang on a minute, wrong company" thing where you could build a depot on the end of a competitor's station and the tra... 20:49:22 <Timberwolf> Yes, that. 20:50:02 <Timberwolf> A fast train would get about half a tile before turning around, which is enough to wreck things. 20:50:21 <Eddi|zuHause> i definitely used that, but the AI didn't remove their track with no trains, so it would have been better to let them run with a deficit 20:50:25 <Timberwolf> There was also some variant where you could make a competitor's signal block become occupied, although it's been long enough I forget the details. 20:53:25 <Eddi|zuHause> yeah, same as with the crash, just you build the train when nobody is waiting in the station, and stop it there 21:03:07 <andythenorth> ok sleeping time 21:08:19 *** sla_ro|master has quit IRC 21:08:52 *** andythenorth has quit IRC 21:18:36 *** Wormnest has quit IRC 21:20:47 *** WormnestAndroid has quit IRC 21:21:34 *** WormnestAndroid has joined #openttd 21:25:18 *** frosch123 has quit IRC 21:37:29 <Gustavo6046> Does the road pathfinder take traffic into account? 21:37:42 <Gustavo6046> I want to give them more lanes so they don't get stuck in traffic so often. 21:37:52 <FLHerne> Gustavo6046: To an extent 21:37:58 <Gustavo6046> But almost always a road winds up being used far less 21:38:04 <Gustavo6046> so it's generally kinda pointless 21:51:09 *** tokai has joined #openttd 21:51:09 *** ChanServ sets mode: +v tokai 21:58:03 *** tokai|noir has quit IRC 22:01:21 *** Wormnest has joined #openttd 22:20:16 *** HerzogDeXtEr has quit IRC 22:23:01 *** Progman has quit IRC 22:24:09 *** Wolf01 has quit IRC 22:31:02 *** WormnestAndroid has quit IRC 22:31:34 *** WormnestAndroid has joined #openttd 23:08:14 <Eddi|zuHause> road traffic doesn't split across lanes 23:09:02 <supermop_Home> the proposed rail alignment i downtown Honolulu makes no sense 23:09:50 <Eddi|zuHause> i've seriously no clue what downtown honolulu looks like 23:11:30 <supermop_Home> a long s curve 23:11:44 <supermop_Home> squeezed between ocean and mountain 23:12:18 <supermop_Home> basically the perfect place to build a rail line as all density and traffic is along one corridor 23:13:29 <supermop_Home> but this wiggles off to the side, skirting the water, through a less dense former warehouse district and then terminating at a mall 23:14:49 <supermop_Home> in such a way as to be impossible to serve the government area, large hospital complex, art museum or to be extended to Waikiki, Kaimuki, or eastern suburbs 23:15:35 <supermop_Home> so useless for tourist, useless for half the suburban commuters, and useless for more than half of any business you may have wanted to do downtown 23:16:26 <supermop_Home> but if you want to fly to Oahu and go straight from the airport to the mall and do nothing else... 23:21:02 <Eddi|zuHause> but if you build it anywhere where people actually live, you gotta deal with the nimbys 23:21:15 <supermop_Home> that 23:21:24 <supermop_Home> and in some areas competing yimbys 23:23:29 <supermop_Home> but in local elections week before last, a lot of city council people who were the biggest boosters of the project lost 23:23:41 <Eddi|zuHause> you think something like the wuppertal elevated railway could be built today? 23:24:02 <supermop_Home> in a 3rd tier Chinese city for the hell of it, yes 23:24:08 <supermop_Home> in Wuppertal, no 23:24:40 <supermop_Home> see: chongquing and what is now the worlds largest monorail network 23:25:16 <supermop_Home> but Honolulu has only built the western "cheap" half so far 23:25:39 <supermop_Home> western suburbs to the airport 23:26:15 <supermop_Home> the rest is funded, but im willing to bet that B sifts out into other parts of the city budget gradually now 23:26:23 <Eddi|zuHause> for the people who commute multimodal by train and plane? 23:26:38 <supermop_Home> honolulu has a bit of that 23:26:58 <supermop_Home> its only 30 minutes from the nearest neighbor islands 23:27:25 <supermop_Home> but basically its just people who live on the west side and work at the airport or at pearl harbor 23:27:41 <supermop_Home> are the only people who will use it now 23:42:26 *** iSoSyS has quit IRC