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00:33:28 *** virtualrandomnumber has joined #openttd 00:33:58 *** virtualrandomnumber has quit IRC 00:59:14 *** m1cr0m4n has quit IRC 01:05:05 *** m1cr0man has joined #openttd 01:31:46 *** DasPoseidon has quit IRC 02:42:26 *** Progman has quit IRC 02:55:41 *** Flygon has joined #openttd 02:58:37 *** glx has quit IRC 03:27:44 <DorpsGek> [OpenTTD/OpenTTD] UnsuspiciousGooball opened pull request #8457: Change: Ability to convert between road types for town roads and bridges now indi… https://git.io/JLyEp 03:27:45 *** D-HUND has joined #openttd 03:31:03 *** debdog has quit IRC 03:33:04 <DorpsGek> [OpenTTD/team] UnsuspiciousGooball opened issue #113: [de_DE] Translator access request https://git.io/JLyus 03:47:37 *** heffer_ has joined #openttd 03:52:17 *** HerzogDeXtEr has joined #openttd 03:53:29 *** heffer has quit IRC 03:56:29 *** heffer_ has quit IRC 04:00:38 *** heffer has joined #openttd 04:02:31 *** Wormnest has quit IRC 05:56:33 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8455: Unified GUI buttons for renaming and scrolling to entities https://git.io/JLy22 07:57:15 *** sla_ro|master has joined #openttd 09:26:04 *** andythenorth has joined #openttd 09:26:15 *** DasPoseidon has joined #openttd 09:32:08 <andythenorth> yo 09:35:02 *** iSoSyS has joined #openttd 09:40:54 <DorpsGek> [OpenTTD/OpenTTD] UnsuspiciousGooball commented on issue #8424: Trains can crash through depots https://git.io/JLXif 09:45:52 *** iSoSyS has quit IRC 09:58:04 <DorpsGek> [OpenTTD/OpenTTD] UnsuspiciousGooball commented on issue #8424: Trains can crash through depots https://git.io/JLXif 10:06:32 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #8457: Change: Ability to convert between road types for town roads and bridges now indi… https://git.io/JLyPr 10:09:18 <DorpsGek> [OpenTTD/OpenTTD] LordAro requested changes for pull request #8457: Change: Ability to convert between road types for town roads and bridges now indi… https://git.io/JLyPi 10:22:12 <LordAro> the more i look at this airport code, the more i think it should be ripped out and rebuilt from scratch 10:22:30 * andythenorth draws map with dragons :) 10:22:49 <andythenorth> what would you aim for, what would you do first etc? 10:23:05 <LordAro> well, first step would be making oilrigs not a special case 10:23:17 <LordAro> which appears to be the primary cause of this current issue 10:23:34 <andythenorth> I don't know if it helps, but yexo had patches that (started) to generalise airports 10:23:39 <andythenorth> they also had newgrf support 10:23:50 <andythenorth> I tested / made newgrfs for some of it 10:23:56 <LordAro> intriguing 10:24:01 <LordAro> any idea where they were? :p 10:24:39 <LordAro> i'd quite like to get the "planes reverse out of bays" patch in, it looks really nice 10:24:52 <LordAro> though i can't remember where that was now, might have been JJ or cirdan 10:26:56 * andythenorth looks 10:27:14 <andythenorth> some of it was on coop hg repos, which aren't quite dead yet I think 10:29:22 <andythenorth> some discussion here https://webster.openttdcoop.org/?channel=openttdcoop.devzone&date=1293926400 10:30:26 <andythenorth> LordAro this is the badger https://www.tt-forums.net/viewtopic.php?f=33&t=45654 10:31:32 <andythenorth> I think that thread gives a fair idea of where the dragons are 10:31:54 <andythenorth> but NewGRF Airports Try 2 did basically work 10:32:08 <andythenorth> it wasn't a failure, it didn't crash and burn or anything, yexo just...got a job 10:32:18 <LordAro> aye 10:32:32 <LordAro> maybe if i hate myself enough i'll take a look at updating it 10:32:58 <LordAro> still got 6 days before i have to do work again :D 10:36:35 *** WormnestAndroid has quit IRC 10:36:48 *** WormnestAndroid has joined #openttd 10:40:37 <DorpsGek> [OpenTTD/OpenTTD] LordAro opened pull request #8458: Fixes for issues with rotated (non-rectangular) airports https://git.io/JLy1U 10:40:44 <LordAro> tada 10:46:53 *** DasPoseidon has quit IRC 10:59:05 <andythenorth> :) 11:02:33 *** sla_ro|master has quit IRC 11:05:39 *** Samu has joined #openttd 11:08:42 *** Progman has joined #openttd 11:15:03 <DorpsGek> [OpenTTD/OpenTTD] UnsuspiciousGooball updated pull request #8457: Change: Ability to convert between road types for town roads and bridges now indi… https://git.io/JLyEp 11:15:08 *** DasPoseidon has joined #openttd 11:20:14 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #8456: Fix #8453: [Script] Don't truncate loan variation to 32bit https://git.io/JLyDe 11:23:19 <Samu> LordAro, the comments are not right for the decrease 11:23:57 <LordAro> Samu: PR comments in the PR please 11:27:31 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick requested changes for pull request #8456: Fix #8453: [Script] Don't truncate loan variation to 32bit https://git.io/JLyDG 11:27:39 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #8422: Change: Add some style to GameScript question windows depending on the type https://git.io/JLyDZ 11:27:46 <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #8422: Change: Add some style to GameScript question windows depending on the type https://git.io/JLXGQ 11:41:48 * andythenorth stuff and things https://github.com/OpenTTD/OpenTTD/discussions/8460 11:55:30 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick requested changes for pull request #8456: Fix #8453: [Script] Don't truncate loan variation to 32bit https://git.io/JLyyh 11:55:45 <Samu> wow, that looks weird 12:01:11 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #8456: Fix #8453: [Script] Don't truncate loan variation to 32bit https://git.io/JLyS3 12:11:42 <Samu> maybe assert(GB(amount, 62, 2) == 0); 12:13:13 <Samu> nop 12:13:20 <Samu> assert(GB((int64)amount, 62, 2) == 0); 12:13:45 *** sla_ro|master has joined #openttd 12:18:20 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #8456: Fix #8453: [Script] Don't truncate loan variation to 32bit https://git.io/JLy9I 12:35:17 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #8456: Fix #8453: [Script] Don't truncate loan variation to 32bit https://git.io/JLyHO 12:38:34 <andythenorth> channel isn't invite only is it? 12:38:48 <andythenorth> Joan Josep can't get in 12:46:50 *** Lejving has quit IRC 13:13:59 <DorpsGek> [OpenTTD/OpenTTD] UnsuspiciousGooball commented on issue #8292: Game cutting of savefile name after charecters with diacritics. https://git.io/JJMxx 13:23:19 *** glx has joined #openttd 13:23:19 *** ChanServ sets mode: +v glx 13:27:34 <DorpsGek> [OpenTTD/OpenTTD] glx22 dismissed a review for pull request #8456: Fix #8453: [Script] Don't truncate loan variation to 32bit https://git.io/JLyDe 13:27:37 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #8456: Fix #8453: [Script] Don't truncate loan variation to 32bit https://git.io/JLyGz 13:28:29 *** J0anJosep has joined #openttd 13:29:24 <J0anJosep> Hello 13:31:16 <Samu> hi 13:31:26 <J0anJosep> I am trying to generate the window widgets. I used to execute a script 13:31:43 <J0anJosep> But seems that it changed at some point 13:32:14 <Samu> glx, hey, your comments still have it wrong, heh 13:32:27 <glx> how ? 13:32:37 <Samu> pays back LOAN_INTERVAL 13:32:46 <J0anJosep> Do I have to do something if I add a new widget or window class? 13:32:47 <Samu> pays back 13:33:15 <glx> oh of course 13:33:29 <glx> copy paste is bad :) 13:35:05 *** Lejving has joined #openttd 13:35:07 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #8456: Fix #8453: [Script] Don't truncate loan variation to 32bit https://git.io/JLyGz 13:41:12 <DorpsGek> [OpenTTD/team] glx22 commented on issue #113: [de_DE] Translator access request https://git.io/JLyus 13:41:17 *** DasPoseidon has quit IRC 13:41:18 *** DasPoseidon has joined #openttd 14:04:22 *** gelignite has joined #openttd 14:06:04 <DorpsGek> [OpenTTD/OpenTTD] grossws commented on pull request #7851: [WIP] Change: add support for next/previous railtype global hotkeys https://git.io/JLSfI 14:24:24 *** dave[m] has left #openttd 14:26:09 *** DasPoseidon has quit IRC 14:29:57 *** smoke_fumus has joined #openttd 14:30:08 *** Gustavo6046 has quit IRC 14:30:53 *** Gustavo6046 has joined #openttd 14:45:46 *** sla_ro|master has quit IRC 14:55:58 *** DasPoseidon has joined #openttd 15:01:25 *** nielsm has joined #openttd 15:21:30 *** J0anJosep has quit IRC 15:47:39 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #8456: Fix #8453: [Script] Don't truncate loan variation to 32bit https://git.io/JLSIJ 15:48:13 <TrueBrain> how did we get back to 55 PRs? This is evil ... 15:48:16 <TrueBrain> the world is against me!!!! :P 15:50:53 <TrueBrain> LordAro: for #8458 I invented a new label 15:50:56 <TrueBrain> I hope you enjoy it :) 15:51:19 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #8456: Fix #8453: [Script] Don't truncate loan variation to 32bit https://git.io/JLyGz 15:51:22 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #8453: AIs can fail at requesting 170 years inflation loan with a 4% interest rate https://git.io/JLyqn 15:52:39 <glx> haha 15:53:28 <andythenorth> TrueBrain we need an 'unlucky bot' 15:53:34 <andythenorth> 1 in 8 chance of random closure 15:54:57 * andythenorth spriting 15:55:08 <andythenorth> lol, how quaint, I forgot we used to number sprites on the spritesheet 15:58:20 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7870: Change: improved english tooltips https://git.io/JLSIE 15:58:23 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed pull request #7870: Change: improved english tooltips https://git.io/JedpH 15:58:26 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/JLSIu 15:58:29 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf82n 15:59:02 <TrueBrain> too bad it really is too much work to rebase that myself ... owh well, hope he reopens it :D (he hasn't been active on GitHub for over 6 months ...) 16:01:25 <glx> well the main issue was too many changes at once 16:01:41 <TrueBrain> that happens often with these kind of things 16:01:46 <andythenorth> I like the 'focus' icon PR thing from frosch 16:01:52 <TrueBrain> but I agree with him: we trust our translators to do the right thing, why not for english.txt :D 16:02:33 <glx> yeah you start with a block of strings, and you end up changing stuff everywhere 16:03:27 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7895: Savegame regression testing https://git.io/JLSI1 16:03:48 <TrueBrain> andythenorth: "focus" icon? 16:03:53 <andythenorth> 'scrollto' 16:04:01 <andythenorth> unifying 16:04:06 <TrueBrain> ah :) 16:04:12 <andythenorth> removing all those silly 'Location' buttons that waste toolbar space :) 16:04:57 <TrueBrain> the "edit" icon is a bit off, I think 16:05:02 <TrueBrain> I expected a pencil, honestly :) 16:05:06 <TrueBrain> but this looks like a broken A 16:05:15 <TrueBrain> and it is not aligned 16:05:19 <glx> same, for me a pencil would make sense 16:05:19 <TrueBrain> which pisses off my OCD :D 16:05:37 <andythenorth> pencil 16:05:47 <andythenorth> editing names is... 16:05:52 <DorpsGek> [OpenTTD/OpenTTD] michicc requested changes for pull request #8454: Fix #8297: Infrastructure counters for road tunnels, bridges, depots … https://git.io/JLSId 16:05:57 <andythenorth> I guess it's quite OS specific usually? 16:06:03 <andythenorth> I am used to double-click to edit 16:06:05 <TrueBrain> so either we try to fix this, or we have to wait for frosch to return .. bah :P 16:06:10 <TrueBrain> it is not about the interaction 16:06:11 <andythenorth> in web-apps I use pencil to edit though 16:06:13 <TrueBrain> it is about the icon ;) 16:06:29 <andythenorth> web-apps can't trust anything, have to do an icon explicit 16:06:51 <glx> on my phone it's a pencil to edit :) 16:06:58 <andythenorth> I can do icons later, but I am in middle of refactoring a load of ship stuff 16:07:06 <Samu> bash: warning: setlocale: LC_ALL: cannot change locale (en): No such file or directory 16:07:08 <andythenorth> or someone else can, I don't mind :P 16:07:10 <Samu> what is this? 16:07:13 <Heiki> do people even remember what pencils were or what they were used for? 16:08:12 <andythenorth> I think we'll cope :) 16:08:19 <andythenorth> floppy-disk save icons forever! 16:09:29 <andythenorth> I put another thing on the pile of GS / grf stuff https://github.com/OpenTTD/OpenTTD/discussions/8460 16:09:47 <Samu> what is this error? [img]https://i.imgur.com/h0RyI0W.png?1[/img] 16:09:52 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8455: Unified GUI buttons for renaming and scrolling to entities https://git.io/JLSLJ 16:10:11 <Samu> setLocale: LC_ALL error, never used to show 16:10:22 <glx> TrueBrain: it's not the A that is misaligned, it's the closing X ;) 16:10:51 <andythenorth> don't they vary quite a lot by UI zoom and font setting? 16:10:53 <TrueBrain> that is misaligned ALSO 16:11:03 <TrueBrain> the A really is more to the bottom than to the top :) 16:11:05 <andythenorth> I see screenshots of other people's games and stuff is all over the place :) 16:11:19 <TrueBrain> I don't do UI zoom or custom font :) 16:11:33 <glx> yeah on second look you're right 16:11:39 <TrueBrain> we are both right 16:11:40 <TrueBrain> sadly :P 16:11:47 <TrueBrain> that X is also annoying .. but that seems 1px off 16:11:51 <TrueBrain> the A is more like 3px off :) 16:12:30 <andythenorth> oh ogfx X on 'normal' zoom :) 16:12:32 <andythenorth> is off yes 16:12:40 <andythenorth> the 2x icon is correct I think 16:12:52 <TrueBrain> please fix ... OCD hurts ... too much ..... painful ...... 16:15:13 <andythenorth> is it the icon that's wrong or the offset? 16:15:15 * andythenorth looks 16:17:11 <andythenorth> "I like these numbered spritesets" 16:17:12 <andythenorth> oof 16:17:57 * andythenorth has to admit defeat and look up the sprite number 16:20:33 *** sla_ro|master has joined #openttd 16:21:55 <andythenorth> can't find it 16:22:13 <andythenorth> double size one is in gui2x.png I think 16:22:20 <andythenorth> single size should be in gui04.png 16:22:28 <andythenorth> unless it's mixed in with font glyphs? 16:22:50 <glx> let me check nml 16:23:29 <andythenorth> I am trying not to touch opengfx, the minimap font 'e' and 's' trigger my OCD 16:23:38 <andythenorth> and there's no fix, so that helps nobody :) 16:24:50 *** Flygon has quit IRC 16:27:42 <glx> andythenorth: https://github.com/OpenTTD/OpenGFX/blob/e4bb507510350e557d2aa5f36660568ab7e7686a/sprites/base/base-0000-font.pnml#L150-L151 16:28:24 <glx> harder part being to find the sprite number ;) 16:28:58 <andythenorth> ok got it 16:29:59 <andythenorth> are these magic pink sprites using 2 different pinks? :P 16:30:14 <andythenorth> yes they are 16:30:19 <andythenorth> glad I didn't have to draw those :P 16:30:29 <DorpsGek> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/JLStG 16:30:51 <glx> oh no we use a letter for the closebox 16:31:19 <andythenorth> 2x doesn't 16:31:48 * andythenorth realises how silly it is figuring out what's a glyph and what's an icon, when it's all pixels :P 16:32:09 <andythenorth> so editing the X pixels is probably unwise 16:32:22 <andythenorth> change the yoffs? is that safe? 16:32:53 <andythenorth> hmm, no these sprites look like they're all letters? 16:33:03 <andythenorth> then the X box has been jammed in at double size? 16:33:29 <glx> ah now, found it in the png, it's indeed not a letter 16:33:41 <andythenorth> next to the 'tick' icon, yes? 16:33:45 <glx> yes 16:34:00 <andythenorth> in-game sprite aligner says it's 143 16:34:10 <andythenorth> I guess I'm curious if it's used for anything else 16:34:56 <Eddi|zuHause> <andythenorth> are these magic pink sprites using 2 different pinks? :P <-- i did some glyph sprites for CETS. it's easier if you temporarily change the palette entries :p 16:36:27 <andythenorth> using the in-game aligner, it just needs to come down by 1px 16:36:39 <andythenorth> but at 1x UI, TBH, I can't see well enough to be sure 16:36:45 * andythenorth has glasses since 5 years 16:37:04 <Eddi|zuHause> maybe you should actually use them? :p 16:37:26 <andythenorth> I am :P 16:37:47 <andythenorth> I enlarged a screenshot, 1px is the adjustment needed 16:37:56 <Eddi|zuHause> there's also a magnifying app for any sane OS 16:38:18 <LordAro> TrueBrain: love it :D 16:38:19 <andythenorth> somewhere buried in all the Apple crap 16:38:44 <Eddi|zuHause> usually under "accessibilty" 16:39:01 <andythenorth> ok I'm not going to try and make this ogfx change, because I don't know what I break 16:39:07 <andythenorth> but it needs to come down by 1px 16:39:20 <andythenorth> so probably just yoffset -1 instead of -2, if nothing else uses the sprite 16:40:31 <andythenorth> eh so ctrl-scroll zooms 16:40:34 <andythenorth> maybe I should use that more 16:40:58 <andythenorth> so helpful for sprite stuff 16:41:25 <Eddi|zuHause> "needs review: mad man"... ok? :p 16:41:49 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #7895: Savegame regression testing https://git.io/JLStj 16:44:43 <andythenorth> then we run it for 10 mins on ffwd and log everything :P 16:44:50 <andythenorth> then we diff the logs against baseline 16:44:54 <andythenorth> 'overkill' 16:45:48 <DorpsGek> [OpenTTD/team] chmykh opened issue #114: [ru_RU] Translator access request https://git.io/JLSq3 17:00:26 <DorpsGek> [OpenTTD/OpenTTD] UnsuspiciousGooball commented on pull request #8454: Fix #8297: Infrastructure counters for road tunnels, bridges, depots … https://git.io/JLSqM 17:03:36 <DorpsGek> [OpenTTD/OpenTTD] UnsuspiciousGooball commented on pull request #8454: Fix #8297: Infrastructure counters for road tunnels, bridges, depots … https://git.io/JLSmJ 17:11:21 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #8454: Fix #8297: Infrastructure counters for road tunnels, bridges, depots … https://git.io/JLSmB 17:15:25 *** DasPoseidon has quit IRC 17:17:48 *** Progman has quit IRC 17:26:38 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #8424: Trains can crash through depots https://git.io/JLXif 17:28:05 *** Wormnest has joined #openttd 17:41:04 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8455: Unified GUI buttons for renaming and scrolling to entities https://git.io/JLSY6 17:41:40 <DorpsGek> [OpenTTD/OpenTTD] UnsuspiciousGooball commented on pull request #8454: Fix #8297: Infrastructure counters for road tunnels, bridges, depots … https://git.io/JLSYP 17:42:57 <DorpsGek> [OpenTTD/OpenTTD] UnsuspiciousGooball commented on pull request #8454: Fix #8297: Infrastructure counters for road tunnels, bridges, depots … https://git.io/JLSYD 17:44:59 *** J0anJosep has joined #openttd 17:45:10 <J0anJosep> Hello 17:46:16 <J0anJosep> I am compiling openttd, but I don't know how to execute the old scripts that used to generate widgets and new window classe doc 17:46:38 <J0anJosep> Do you know how to do it? Thanks! 17:49:25 <glx> you don't need to 17:49:33 <glx> they are generated at build time 17:49:33 *** Wolf01 has joined #openttd 17:56:33 <J0anJosep> Yes. They are already generated. Thanks 17:57:15 <glx> it's simpler that way :) 17:57:47 <glx> and no longer forgotten run of the scripts 18:16:14 <DorpsGek> [OpenTTD/OpenTTD] UnsuspiciousGooball updated pull request #8454: Fix #8297: Infrastructure counters for road tunnels, bridges, depots … https://git.io/JLyq0 18:18:28 <DorpsGek> [OpenTTD/OpenTTD] UnsuspiciousGooball commented on pull request #8454: Fix #8297: Infrastructure counters for road tunnels, bridges, depots … https://git.io/JLS3K 18:21:45 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JLS3Q 18:21:46 <DorpsGek> - Update: Translations from eints (by translators) 18:23:57 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened pull request #8461: Feature: Permanent rivers https://git.io/JLS3A 18:24:20 <Samu> the new PR feature is annoying 18:27:10 *** Hobbyboy has quit IRC 18:29:07 <andythenorth> ? 18:31:16 <Samu> I don't know how to answer some questions 18:32:25 <Samu> Which group of players do you think would enjoy this feature? 18:32:31 <Samu> me 18:32:55 <TrueBrain> andythenorth: he is finally confronted with the questions we have been asking him to add in PRs over and over and over and over :) 18:32:57 <Wolf01> Me too 18:33:11 <andythenorth> if it's just you, make a patchpack 18:33:42 <Samu> maybe somebody else who likes ships and rivers 18:33:42 * andythenorth spending a day refactoring things 18:33:47 <Wolf01> BTW, looking at the code there are some useless changes, like reindented switch cases 18:33:47 <andythenorth> that will save a few seconds 18:34:11 <TrueBrain> andythenorth: something something xkcd matrix :P 18:34:16 <andythenorth> something something 18:34:25 <andythenorth> but those few seconds are mega-irritating every time 18:34:30 <andythenorth> also we should bring back 'mega' 18:34:33 <andythenorth> 'super' is worn out 18:34:34 <TrueBrain> https://xkcd.com/1205/ to be exact :) 18:34:34 <Wolf01> Also, I'm not fan of using a new map array just for one bit, there weren't any other free bits around? 18:34:47 <andythenorth> and why aren't rivers newgrf? 18:34:52 <andythenorth> srsly 18:35:15 <andythenorth> why are we adding another setting for them? 18:35:19 <Wolf01> Canalroads... oops, not for ships 18:35:40 <andythenorth> just make them newgrf already, with a cb for 'can demolish' 18:35:41 <Wolf01> Make a NotRivers patch 18:36:08 <andythenorth> https://github.com/andythenorth/NotWater/issues 18:36:20 <andythenorth> https://github.com/andythenorth/NotWater/issues/1 even 18:37:01 <Wolf01> It's not a bad idea, define the behaviour of a river (for the map creation) so it can chose from small river, large river, shallow, rocky, rapids... 18:37:29 <andythenorth> garryg has all those creeks and stuff as objects 18:37:43 <andythenorth> GarryG is remarkable 18:37:46 <andythenorth> so much grf 18:37:51 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/JLSsX 18:38:01 <andythenorth> and the man has an actual brain injury, classic iron rod through the brain thing, like Phineas Gage 18:38:13 <andythenorth> in fact so much grf everywhere for everything 18:38:17 <andythenorth> modding is strong these days 18:44:22 *** Hobbyboy has joined #openttd 18:46:56 <andythenorth> oof does the buy menu dump extraneous blue? 18:47:02 <andythenorth> or is nml cropping my sprites? 18:47:03 * andythenorth looks 18:51:09 <andythenorth> fixed! 18:52:32 *** andythenorth has quit IRC 19:09:37 *** andythenorth has joined #openttd 19:19:40 *** Progman has joined #openttd 19:29:54 *** Wormnest has quit IRC 19:34:45 *** WormnestAndroid has quit IRC 19:35:21 *** WormnestAndroid has joined #openttd 19:36:43 <supermop_Home> andythenorth who says super is worn out 19:36:50 <andythenorth> megamop did 19:37:13 <supermop_Home> i prefer ubermop 19:37:50 <supermop_Home> megamop just sounds like a bulk order of mops for Home depot 19:38:20 <DorpsGek> [OpenTTD/OpenTTD] stormcone commented on pull request #8461: Feature: Permanent rivers https://git.io/JLSn8 19:40:38 <andythenorth> are we making any lolz? 19:40:42 * andythenorth is doing boats 19:45:41 <supermop_Home> i sketched various figure ground diagrams for hotels 19:46:05 <DorpsGek> [OpenTTD/OpenTTD] stormcone commented on pull request #8461: Feature: Permanent rivers https://git.io/JLSnd 19:46:11 <supermop_Home> not too many, just enough to give me decision paralysis 19:48:26 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #8461: Feature: Permanent rivers https://git.io/JLScf 19:53:32 <andythenorth> GG 20:03:07 *** Wormnest has joined #openttd 20:06:24 <DorpsGek> [OpenTTD/OpenTTD] stormcone commented on pull request #8461: Feature: Permanent rivers https://git.io/JLScD 20:11:17 <andythenorth> why a setting though? 20:11:42 <DorpsGek> [OpenTTD/OpenTTD] stormcone commented on pull request #8461: Feature: Permanent rivers https://git.io/JLScx 20:14:36 <Samu> a setting because... hmm people might not be interested in permanent rivers 20:17:50 <andythenorth> why not a tile flag, set by grf? 20:17:56 * andythenorth doesn't know either 20:18:18 <Samu> I don't know how to code NewGRF 20:19:41 <Samu> the newgrf cpp files are too scary to look at 20:21:32 *** DasPoseidon has joined #openttd 20:24:02 <andythenorth> really? 20:24:08 * andythenorth disbelieves 20:24:25 <andythenorth> we should start NewGRF school 20:24:46 <andythenorth> "I am adding a setting because I won't learn newgrf" gets old 20:25:21 <andythenorth> I have core OpenTTD commits for newgrf, so it really can't be that hard 20:25:26 <andythenorth> people just make a big song and dance about it 20:26:51 <andythenorth> 'copy something similar' is a bad idea, but CanDeleteHouse looks like a way to learn 20:27:14 <andythenorth> most grf flags are just setting a single bit 20:30:00 <andythenorth> CanDeleteHouse might be the callback (cb 143). We want the 'protected' bit from house prop 19 20:30:37 <andythenorth> we can't be running a cb every time we want to clear a river tile I guess 20:30:55 <FLHerne> Why? 20:32:04 <andythenorth> because Things I Don't Understand 20:32:12 <andythenorth> but I assume it's unwise for performance 20:32:19 <andythenorth> we could test it! 20:32:23 <FLHerne> The number of river tiles cleared is about 0 compared to all the other things that have callbacks 20:32:23 <andythenorth> it's probably not a hard patch 20:32:45 <andythenorth> BUILDING_IS_PROTECTED in src suggests a pattern 20:33:04 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #8461: Feature: Permanent rivers https://git.io/JLSWU 20:33:49 <andythenorth> then extra_flags 20:33:53 <FLHerne> I think it would be interesting if GS could register an action filter callback 20:33:58 <andythenorth> dunno if we have a water features 20:34:19 <andythenorth> oh we have https://newgrf-specs.tt-wiki.net/wiki/Action0/Canals 20:34:21 <FLHerne> Basically, for every command that would be sent over the network, determine whether or not it's allowed to do it 20:34:33 <andythenorth> which is titled 'canals and rivers' in some placs 20:34:54 <andythenorth> fail2ban for commands :P 20:34:59 <andythenorth> server owner's dream 20:35:23 <TrueBrain> FLHerne: too bad GS is kinda designed to run event-driver 20:35:43 <FLHerne> Then OTTD could ship with a default one that would replace all the stupid hardcoded policy settings 20:35:48 <FLHerne> Max bridge length? GS 20:35:59 <andythenorth> it doesn't reduce the code complexity :) 20:36:04 <andythenorth> but it does simplify the UI 20:36:12 <TrueBrain> you might enjoy reading https://gist.github.com/TrueBrain/fe3c80e7dc9313b7ac7941540e5dee22 (start with the wiki) 20:36:40 *** WormnestAndroid has quit IRC 20:36:44 <andythenorth> ha ha so policies :) 20:36:48 <FLHerne> Station size? Max vehicles? GS 20:36:49 <andythenorth> we made it this far without them 20:36:51 <andythenorth> but... 20:37:13 *** WormnestAndroid has joined #openttd 20:39:48 <andythenorth> PolicyGS! 20:39:53 <andythenorth> then we can just download policies 20:40:08 <andythenorth> 'Server Policy', 'Single Player Policy', 'Sandbox Policy' 20:40:14 * andythenorth says words 20:49:23 *** J0anJosep has quit IRC 21:05:19 <Samu> how do I trigger this flag 21:05:19 <Samu> DC_FORCE_CLEAR_TILE 21:09:37 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #8454: Fix #8297: Infrastructure counters for road tunnels, bridges, depots … https://git.io/JLS88 21:10:12 <DorpsGek> [OpenTTD/OpenTTD] michicc dismissed a review for pull request #8454: Fix #8297: Infrastructure counters for road tunnels, bridges, depots … https://git.io/JLSId 21:16:17 <DorpsGek> [OpenTTD/OpenTTD] UnsuspiciousGooball commented on pull request #8454: Fix #8297: Infrastructure counters for road tunnels, bridges, depots … https://git.io/JLS87 21:26:48 <Samu> I can't seem to do what stormcone requests. To give out an error message that the river can't be cleared, I am disallowing building anything over the river, like canals, depots, buoys... I don't want this to happen 21:27:56 <Samu> i can't control the origin of the clear command 21:28:05 <andythenorth> funny how complicated OpenTTD is 21:29:07 <DorpsGek> [OpenTTD/OpenTTD] UnsuspiciousGooball commented on pull request #8454: Fix #8297: Infrastructure counters for road tunnels, bridges, depots … https://git.io/JLS4D 21:45:26 <DorpsGek> [OpenTTD/OpenTTD] UnsuspiciousGooball updated pull request #8454: Fix #8297: Infrastructure counters for road tunnels, bridges, depots … https://git.io/JLyq0 21:49:13 <Samu> i just uncovered a bug with towns expanding roads 21:49:19 <Samu> gonna be difficult to explain 21:49:29 <DorpsGek> [OpenTTD/OpenTTD] UnsuspiciousGooball commented on pull request #8454: Fix #8297: Infrastructure counters for road tunnels, bridges, depots … https://git.io/JLSBF 21:50:13 <Samu> maybe the easy fix is adding a DC_NO_WATER or whatever flag it is 21:53:54 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #8454: Fix #8297: Infrastructure counters for road tunnels, bridges, depots … https://git.io/JLSRj 21:54:32 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #8454: Fix #8297: Infrastructure counters for road tunnels, bridges, depots … https://git.io/JLyq0 21:54:35 <DorpsGek> [OpenTTD/OpenTTD] michicc closed issue #8297: Road type convert tool incorrectly updates infrastructure totals for: bridges, tunnels, depots, road stops https://git.io/JUvE9 22:07:02 <Samu> got no time atm, cyas tomorrow 22:07:05 *** Samu has quit IRC 22:23:26 <andythenorth> for ships...does it really matter if they're 'steam' or 'diesel'? 22:23:31 <andythenorth> in buy menu text? 22:27:24 * andythenorth thinks not 22:30:16 *** DasPoseidon has quit IRC 22:34:21 <FLHerne> But how will I know which engineers to hire? 22:34:26 <FLHerne> It's all flavour 22:34:44 *** sla_ro|master has quit IRC 22:40:07 *** jottyfan has joined #openttd 22:45:49 <andythenorth> I'll put it in the extended text 22:46:10 <andythenorth> I don't think it's like trains, where you need to know immediately which engines are electric (and will get stuck on non-el) 22:48:31 *** jottyfan has quit IRC 23:14:35 *** nielsm has quit IRC 23:25:26 *** Wolf01 has quit IRC 23:30:17 *** andythenorth has quit IRC 23:50:04 *** HerzogDeXtEr has quit IRC 23:59:29 <DorpsGek> [OpenTTD/OpenTTD] UnsuspiciousGooball commented on issue #8424: Trains can crash through depots https://git.io/JLXif