Times are UTC Toggle Colours
00:10:22 *** DasPoseidon has quit IRC 00:34:48 *** ericnoan has quit IRC 00:41:36 *** Gustavo6046 has quit IRC 00:42:24 *** Gustavo6046 has joined #openttd 00:52:46 *** ericnoan has joined #openttd 01:14:55 *** Flygon has joined #openttd 01:30:34 *** LordAro has quit IRC 01:30:46 *** LordAro has joined #openttd 01:30:48 *** HerzogDeXtEr1 has quit IRC 01:35:51 *** Compu has joined #openttd 02:56:34 *** WormnestAndroid has quit IRC 02:56:58 *** WormnestAndroid has joined #openttd 03:46:52 *** glx has quit IRC 03:47:04 <supermop_Home_> just got all my dune books in a box from my parents 03:58:20 *** D-HUND has joined #openttd 04:01:42 *** debdog has quit IRC 05:20:46 *** k-man has quit IRC 05:38:19 *** k-man has joined #openttd 06:48:41 *** snail_UES_ has quit IRC 07:09:26 *** DasPoseidon has joined #openttd 07:15:51 *** sla_ro|master has joined #openttd 08:00:45 *** HerzogDeXtEr has joined #openttd 08:08:24 *** supermop_Home_ has quit IRC 08:45:12 *** Wolf01 has joined #openttd 09:12:32 <TrueBrain> so LordAro .. beta this weekend? 09:14:45 *** andythenorth has joined #openttd 09:15:16 <LordAro> TrueBrain: sure! 09:15:18 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8566: Move "town name" selection into map generator GUI https://git.io/Jt3J3 09:15:39 <TrueBrain> LordAro: I have no idea what we have to do to make that happen, but I am sure together we figure it out :P 09:15:58 <LordAro> in theory, it's just merging my release PR & tagging it ^^ 09:17:38 <TrueBrain> okay .. in that case, are there any PRs that should land before we do so? 09:18:09 <_dp_> when does feature freeze start? I don't particularly care about beta but would be nice to have #8576 in 1.11 09:18:53 <TrueBrain> although I fully understand that, one thing I learnt from OpenTTD: there is always this one thing we would like in version N before feature-freeze :P 09:19:03 <LordAro> TrueBrain: there's probably a few, but nothing that's blocking a beta release 09:19:17 <LordAro> RC is feature freeze :) 09:19:18 <TrueBrain> LordAro: so I can make a beta in a bit, might as well then? :D 09:19:27 <andythenorth> yo hi 09:19:29 <andythenorth> also bye 09:19:32 *** andythenorth has left #openttd 09:19:33 <TrueBrain> <3 andythenorth 09:19:36 <TrueBrain> bah :P 09:19:56 <LordAro> TrueBrain: i should make sure my changelog PR is up to date, but go for it 09:20:10 <TrueBrain> good point; when-ever you have the time :) 09:22:02 <TrueBrain> ugh, I see the % of Samu PRs is growing again 09:22:09 <TrueBrain> such an endless battle 09:25:27 <DorpsGek> [OpenTTD/OpenTTD] LordAro updated pull request #8563: Prepare for 1.11.0-beta1 release https://git.io/Jtf4S 09:25:33 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8546: Doc: provide a visual representation of the company colour ranges https://git.io/Jt3JA 09:26:50 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #8547: Doc: add a png representation of the palette overlaid with indexes (dec) https://git.io/JLhWW 09:27:22 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8547: Doc: add a png representation of the palette overlaid with indexes (dec) https://git.io/Jt3Uv 09:28:31 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #8573: Add tile parameter for GSCompany.ChangeBankBalance to show text effect if needed https://git.io/JtJdI 09:28:33 <TrueBrain> sorry, merging approved PRs :P 09:28:46 <LordAro> oh no 09:28:58 <LordAro> 3 minutes it took to become out of date 09:29:03 <TrueBrain> sorrrryyyyyy 09:29:08 <TrueBrain> let me check if there are any more 09:29:21 <TrueBrain> 0 09:29:22 <TrueBrain> :D 09:29:26 <TrueBrain> one more time LordAro :) 09:30:41 <_dp_> well, #8576 just waits for LordAro to decide on enum naming style :p 09:30:57 <_dp_> or anyone rly xD 09:31:17 <LordAro> oh yeah, that was given to me for some reason 09:31:23 <LordAro> yeah, leave it 09:31:27 <TrueBrain> you are our coding-style-nazi, it seems :P 09:31:27 <LordAro> needs a rebase :) 09:32:12 <TrueBrain> since when do we call singleplayer "offline mode"? 09:32:51 <LordAro> we don't? 09:34:21 <TrueBrain> we never used to, hence the: since when? 09:35:15 <DorpsGek> [OpenTTD/OpenTTD] ldpl updated pull request #8576: Feature: Allow GameScripts to add additional text to Industry view window https://git.io/JtUMd 09:36:25 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8587: Fix #8037: assertion failed when reloading AI for last existing company in offline mode https://git.io/Jt3UM 09:36:30 <TrueBrain> turns out we have far less references to "offline mode" 09:36:46 <TrueBrain> and mostly we call it "single player" / "singleplayer" 09:36:58 <LordAro> quite 09:37:04 <LordAro> who's been calling it offline mode? 09:37:08 <TrueBrain> glx :) 09:37:15 <TrueBrain> see the PR I commented on :P 09:37:21 <TrueBrain> like .. it is in the title! 09:37:23 <LordAro> oh, derp 09:37:55 <TrueBrain> the CMD is called CMD_OFFLINE 09:39:12 <_dp_> I kinda like that naming xD 09:39:17 <_dp_> as someone who only plays online :p 09:39:32 <TrueBrain> as it goes, I really don't care what we name it .. but "offline mode" vs "multiplayer" is weird 09:39:38 <TrueBrain> and having more than one name for the same thing is annoying :) 09:40:30 <_dp_> hm... also does LAN really count as "online"?... 09:40:48 <TrueBrain> and does a server where you play alone count as "multiplayer" 09:40:54 <TrueBrain> ;) 09:41:09 <TrueBrain> there is no correct here :D 09:41:21 <_dp_> well, at least there is you and there is a server :p 09:41:27 <_dp_> unless you are a server.... 09:42:53 * Timberwolf gets a wicked temptation to introduce hotseat multiplayer and play-by-email modes. 09:44:18 <_dp_> And Samu's AI vivarium would have a hard time counting even as a single player xDDD 09:47:02 <LordAro> vivarium, that's a good word 09:48:23 <TrueBrain> play-by-email for OpenTTD ... that would be interesting 09:48:29 <TrueBrain> hopefully not a tick per email 09:48:36 <TrueBrain> :D 09:48:42 <TrueBrain> LordAro: how is the PR updating going? :P 09:48:55 <LordAro> i was gonna wait for #8576 :p 09:49:21 <TrueBrain> there are more PRs that "should be merged" before beta :P 09:49:38 <TrueBrain> (I really don't mind, it just always makes me laugh, as this is always what happens :D) 09:50:00 <_dp_> didn't openttdcoop have some email-ish games? 09:50:07 <_dp_> when it lagged their server to a standstill xD 09:50:26 <TrueBrain> LordAro: but #8576 is updated, so what are you waiting on/for? :P 09:50:41 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #8576: Feature: Allow GameScripts to add additional text to Industry view window https://git.io/Jt3T0 09:50:57 <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #8576: Feature: Allow GameScripts to add additional text to Industry view window https://git.io/JtUMd 09:51:14 <Timberwolf> Microprose made e-mail versions of a few of their games, although I'm not sure what the full list is (I only know of e-mail X-COM, and that it was part of a series) 09:52:20 <DorpsGek> [OpenTTD/OpenTTD] LordAro updated pull request #8563: Prepare for 1.11.0-beta1 release https://git.io/Jtf4S 09:53:04 <LordAro> TrueBrain: do please review my changelog :) 09:53:44 <_dp_> LordAro, you missed #8573 in a changelog 09:53:48 <TrueBrain> I opened https://github.com/OpenTTD/OpenTTD/pull/8597 .. I regret my decision 09:54:04 <LordAro> _dp_: i decided it wasn't important enough 09:54:06 <LordAro> idk 09:54:51 <_dp_> it kinda is since it requires changes when updating script to newer api version 09:56:24 <TrueBrain> for that we have https://github.com/OpenTTD/OpenTTD/blob/master/src/script/api/game_changelog.hpp 09:56:30 <TrueBrain> I hope GS/AI makers don't use the release changelog for that :D 09:57:42 <_dp_> yeah, but won't hurt to mention in the global one as well imo 09:58:11 <_dp_> I'm not sure all GS makers know about game_changelog.hpp existance 09:58:33 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8597: Fix: Prevent showing company is in trouble again after about 260 months due to overflow https://git.io/Jt3T5 09:59:54 <DorpsGek> [OpenTTD/OpenTTD] LordAro updated pull request #8563: Prepare for 1.11.0-beta1 release https://git.io/Jtf4S 10:00:31 <TrueBrain> LordAro: please fill in the ?? :) 10:00:35 <TrueBrain> otherwise I cannot merge it :P 10:00:59 <LordAro> did i not? 10:01:14 <TrueBrain> `Last updated: 2021-01-??` 10:01:15 <TrueBrain> :D 10:01:19 <LordAro> oh, that one 10:01:20 <LordAro> lol 10:01:21 <TrueBrain> (you did 1 of the 2 places :P) 10:01:56 <DorpsGek> [OpenTTD/OpenTTD] LordAro updated pull request #8563: Prepare for 1.11.0-beta1 release https://git.io/Jtf4S 10:02:17 <TrueBrain> I started to read the changelog .. halfway through all I could think: what-ever, I am sure you are sufficiently capable of doing this :P 10:02:42 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #8563: Prepare for 1.11.0-beta1 release https://git.io/Jt3kU 10:02:52 <LordAro> :o 10:02:53 <TrueBrain> I like how you reworded some things to make it clear to people what is going on 10:03:22 <TrueBrain> Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) 10:03:24 <TrueBrain> like that 10:03:27 <TrueBrain> the () addition is very good 10:08:48 *** Samu has joined #openttd 10:11:12 <Samu> hi 10:12:29 <TrueBrain> LordAro: are we doing this? :D 10:12:57 *** jottyfan has joined #openttd 10:14:03 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #8563: Prepare for 1.11.0-beta1 release https://git.io/Jtf4S 10:14:11 <TrueBrain> okay ... lets do a release via GitHub interface, I guess 10:14:11 <LordAro> hype 10:14:14 <TrueBrain> "should be fine" 10:14:25 <LordAro> in past releases i've copied the changelog into the release text 10:14:31 <LordAro> but it's not required 10:15:18 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain created new tag: 1.11.0-beta1 https://git.io/Jt3ky 10:15:42 <TrueBrain> let's see if this builds correctly :) 10:16:16 <LordAro> do we get to blame orudge if not? 10:16:21 <LordAro> wait, or you! 10:16:43 <TrueBrain> or you! 10:16:45 <TrueBrain> :D 10:16:50 <TrueBrain> we are all in this together (8) 10:16:57 <LordAro> you rewrote most of what i did :p 10:17:03 <TrueBrain> not really 10:17:08 <LordAro> some of 10:17:09 <TrueBrain> I moved it around 10:17:10 <LordAro> a bit of 10:17:36 <TrueBrain> but I did not touch how they are build :) Which made me pretty happy, as I really couldn't get myself to do that again :D 10:19:26 <LordAro> windows arm64 failed \o/ 10:19:29 <TrueBrain> https://github.com/OpenTTD/OpenTTD/issues/8596 <- so tempted to edit the issue and remove everything in "Linked" 10:19:51 <TrueBrain> internal GitHub issues 10:19:54 <TrueBrain> lets restart the job 10:20:26 <LordAro> shame you can't restart just one bit 10:20:37 <TrueBrain> you used to be able to only restart failed jobs 10:20:39 <TrueBrain> but they removed it 10:20:42 <TrueBrain> guess it broke often :P 10:20:46 *** jottyfan has quit IRC 10:24:20 <LordAro> building now 10:24:41 <DorpsGek> [OpenTTD/website] LordAro opened pull request #187: Add: 1.11.0-beta1 announcement https://git.io/Jt3IC 10:24:44 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #8596: Limited and not very useful ability to change the font in the game options window https://git.io/JtqO9 10:25:31 <TrueBrain> I just reworked the issue to make sense 10:25:35 <TrueBrain> I just can't even ..... 10:26:17 <LordAro> black on grey is definitely better than white on purple though 10:26:27 <TrueBrain> he is not wrong 10:26:37 <TrueBrain> it is just impossible to do anything with it in the form he presents it 10:26:40 <TrueBrain> which is really annoying 10:26:43 <LordAro> who even implemented that window?! 10:26:49 <LordAro> (it was me) 10:26:55 <TrueBrain> like how does "allow changing fonts" relate to "change the color of the README"? 10:27:05 <LordAro> indeed 10:27:31 <TrueBrain> so I just removed it in the hope he starts to learn the lesson here ... otherwise we will have to deal with this for the next few months :P 10:27:51 <TrueBrain> people can be right and still not help out :D 10:28:36 <TrueBrain> I also like how he wrote: "Version: all" .. like .. so if we fix it, it is still a problem? :P 10:28:52 <TrueBrain> this is a constant in our community .. people being incapable of writing the version they found the issue with :P 10:28:54 <TrueBrain> its funny :D 10:29:09 <LordAro> i don't think that's limited to our community 10:29:17 <TrueBrain> I doubt it is indeed :P 10:29:32 <LordAro> first build success \o/ 10:29:47 <LordAro> why's that so much faster than all the others, i wonder 10:29:55 <TrueBrain> simpler times 10:30:16 <TrueBrain> LTO times alone are insane on recent compilers 10:30:20 <LordAro> mm 10:30:43 <LordAro> i still like sqlite's version of LTO - concatenate everything into a single file before building 10:30:48 <LordAro> it's gloriously hacky 10:31:03 <TrueBrain> and it is scary efficient 10:31:05 <LordAro> indeed 10:32:12 <TrueBrain> too bad I couldn't get MacOS to build in parallel :P 10:32:19 <TrueBrain> this is like watching paint dry :D 10:33:52 <LordAro> clearly should use 2 macos builders and then recombine the result 10:35:00 <TrueBrain> we tried ... turns out that CPack basically rebuilds it again when you try to combine :) 10:35:06 <LordAro> ah 10:35:26 <TrueBrain> has to do with a few optimizations, and how dmg files are created 10:35:26 <LordAro> did you try setting the timestamps to something in the past? :p 10:35:30 <LordAro> bleh 10:35:55 <TrueBrain> you also need all the vcpkg available for example 10:36:03 <TrueBrain> basically, all a lot of work for just a bit faster something :) 10:36:25 <TrueBrain> "This can take minutes to hours" 10:36:28 <TrueBrain> always nice to read :P 10:36:32 <LordAro> :D 10:39:38 <DorpsGek> [OpenTTD/website] TrueBrain approved pull request #187: Add: 1.11.0-beta1 announcement https://git.io/Jt3LT 10:39:47 <TrueBrain> wait a bit with merging please 10:39:57 <TrueBrain> I should have waited with approval :P 10:39:58 <LordAro> great success 10:40:01 *** iSoSyS has joined #openttd 10:40:16 <TrueBrain> currently it is pushing a new website version to staging/production to mention the new beta :P 10:40:34 <LordAro> i figured 10:40:48 <TrueBrain> all files on CDN looks as they should 10:40:55 <TrueBrain> no clue if their content is correct, but that is not the point :P 10:42:04 <LordAro> that's what the users are for! 10:42:04 <TrueBrain> win64.exe works (well, it is unsigned, but besides that, it works :P) 10:44:21 <TrueBrain> LordAro: k, merge away :) 10:46:57 <Samu> look at the first function https://github.com/SamuXarick/OpenTTD/commit/9c0da686da260962c68a6a0ec58fe10cbf4dc421 10:47:05 <Samu> Town* t ? 10:47:13 <Samu> code style issues? 10:48:20 <TrueBrain> omg, the horror! Might as well delete the whole codebase now! 10:49:32 <Samu> i'm hunting for a possible bug with tunnels 10:50:00 <Samu> I remember that bug when generating towns with 0 population would end up removing bridges of the neighbour town 10:50:12 <Samu> now i'm hunting the same for tunnels 10:50:48 <DorpsGek> [OpenTTD/website] TrueBrain merged pull request #187: Add: 1.11.0-beta1 announcement https://git.io/Jt3IC 10:58:05 <DorpsGek> [OpenTTD/website] TrueBrain created new tag: 1.4.13 https://git.io/Jt3tL 10:59:48 <LordAro> \o/ 11:00:16 <TrueBrain> @topic get 0 11:00:16 <DorpsGek> TrueBrain: Error: '0' is not a valid topic number. 11:00:19 <TrueBrain> @topic get 1 11:00:19 <DorpsGek> TrueBrain: 1.10.3 11:00:29 <TrueBrain> @topic set 1 1.11.0-beta1, 1.10.3 11:00:29 *** DorpsGek changes topic to "1.11.0-beta1, 1.10.3 | Website: *.openttd.org (source: github, translator: translator, server list: servers, wiki: wiki) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only" 11:00:38 <TrueBrain> I always forget if it is 0-indexed or 1-indexed :D 11:01:38 *** roadt_ has joined #openttd 11:01:39 <TrueBrain> once news is published, going to post on Discord to ask for help testing :) 11:03:14 <Samu> TestTownOwnsBridge works for tunnels 11:03:33 <Samu> so... it's just misnamed now 11:05:29 <TrueBrain> LordAro: tnx for writing the changelog and news :D 11:05:39 <TrueBrain> and for the kudos, ofc ;) 11:08:21 *** roadt has quit IRC 11:08:43 *** peter1138 has joined #openttd 11:08:43 *** ChanServ sets mode: +o peter1138 11:08:59 <TrueBrain> omg, its a peter1138 :o 11:09:35 *** peter1138 has left #openttd 11:09:45 <LordAro> oof. 11:09:50 <TrueBrain> or ... not :) 11:10:11 <TrueBrain> should we announce on Twitter too? 11:11:04 <LordAro> sure 11:12:43 <TrueBrain> I never tweeted before 11:12:51 <_dp_> TrueBrain, does "few weeks" mean, like, 10 or are we in for a surprise? ;) 11:13:03 <TrueBrain> it means "in a few weeks" :P 11:13:17 <TrueBrain> should I publish the Discord message ... 11:13:18 <TrueBrain> hmm 11:13:23 <TrueBrain> I already opted out of @everyone tag 11:13:46 <TrueBrain> https://twitter.com/OpenTTDNews/status/1352574896124157954 <- I TWEETED 11:15:20 <Heiki> I LIKED YOUR TWEET 11:15:25 <TrueBrain> OMG 11:16:07 <TrueBrain> we really do not enough with things like Twitter 11:16:08 <TrueBrain> but okay :) 11:16:20 <TrueBrain> I am reading through our mentions .. most are in a language I don't understand :P 11:20:26 <TrueBrain> I wonder if we should try to claim @openttd on Twitter 11:20:33 <TrueBrain> account seems inactive for 10+ years 11:20:51 <dwfreed> Good luck 11:21:20 <TrueBrain> from what I read, it is not that difficult for a situation like ours .. I just wonder if it is worth the trouble 11:21:36 <TrueBrain> as it mostly means we have to get all followers over :P 11:22:54 <TrueBrain> any more places to publish our release ... 11:22:56 <TrueBrain> euh, yeah, forums 11:23:11 <Timberwolf> Reddit? 11:23:27 <TrueBrain> not sure we have a reddit account tbh :D 11:23:33 <LordAro> kamnet will probably do it soon :p 11:23:36 <Timberwolf> (Usually it'll naturally make its way there once you hit forums/Twitter/etc., someone will link it for the upvotes) 11:27:15 <Xaroth> hackernews? 11:27:22 <TrueBrain> for a beta? Please no 11:28:32 <_dp_> in reddit upvotes release post is like a half of a stupid picture :/ 11:28:43 <Heiki> https://www.facebook.com/OpenTTD-285594021519741/ https://www.facebook.com/OpenTTDexchange/ https://www.facebook.com/Openttd-The-Official-Comunity-149350795106001/ so many OpenTTD’s on Facebook 11:29:10 <TrueBrain> awh, "OpenTTD" is taken on Reddit 11:29:12 <TrueBrain> who did that ... 11:30:21 <TrueBrain> r/openttd did, by the looks (it is a moderator there) 11:30:27 <TrueBrain> hmm .. 11:31:03 <_dp_> "OpenTTD 11:31:03 <_dp_> Bleep-bloop I am robot" 11:31:17 <TrueBrain> okay, I created an account ... now what 11:35:03 <Timberwolf> _dp_: I always have this background feeling looking at Reddit that what it needs is proper forum threads. 11:35:55 <Timberwolf> /r/vinyl is probably the worst for that, 99% of the posts could be organised into "your latest pickup", "post your setups!" and "what are you listening to today?" 11:36:19 <DorpsGek> [OpenTTD/website] glx22 commented on pull request #187: Add: 1.11.0-beta1 announcement https://git.io/Jt3mG 11:36:41 <TrueBrain> https://www.reddit.com/r/openttd/comments/l2lyff/first_beta_of_111_release_series_released/ <- did I do this correct? :) 11:36:54 <LordAro> probably 11:36:58 <DorpsGek> [OpenTTD/website] TrueBrain commented on pull request #187: Add: 1.11.0-beta1 announcement https://git.io/Jt3mc 11:37:27 <TrueBrain> "100% Upvoted" 11:37:29 <TrueBrain> what does that even mean? 11:37:39 <Timberwolf> Everyone Liked That. 11:37:58 <Timberwolf> I think when you first post you get 1 default upvote, which is your own. 11:38:09 <TrueBrain> lolz 11:38:10 <TrueBrain> silly 11:38:32 <TrueBrain> right, so we now have a reddit account too :) 11:38:56 <TrueBrain> orudge: we have a voicemail in the info@ mailbox :P 11:41:12 <TrueBrain> okay, I guess I am "with the time" now, given I now posted on Twitter and Reddit, and even did a bit of Twitch livestreaming last year ... omg ..... 11:41:17 <TrueBrain> I feel really old now :P 11:42:35 <Timberwolf> I think the current thing is we have to compose a sea shanty about it and make a TikTok. 11:42:47 <TrueBrain> the sea shanty was funny :) 11:43:04 <Timberwolf> Actually, that was last week. This week is photoshopping Bernie Sanders into it somehow. 11:43:34 <LordAro> last 24 hours, more like 11:44:17 *** WormnestAndroid has quit IRC 11:44:30 *** WormnestAndroid has joined #openttd 11:55:47 *** tokai has quit IRC 12:02:20 <Samu> I can't trigger tunnels being removed during town generation failure 12:04:21 *** keith_ has joined #openttd 12:05:04 *** keith_ has left #openttd 12:08:53 *** tokai has joined #openttd 12:08:53 *** ChanServ sets mode: +v tokai 12:10:08 <Samu> ok, i can in scenario editor 12:10:21 <Samu> well, it works! 12:10:53 *** iSoSyS has quit IRC 12:21:06 <Samu> this code aged well! https://github.com/OpenTTD/OpenTTD/commit/ebc3934ee642e2528768d6747ce6c09869f32b76 12:21:20 <Samu> it works for tunnels, now that towns build tunnels as well 12:21:48 <Samu> should the descriptions, function names be renamed, or it doesn't matter? 12:23:08 <Samu> instead of "Check if a town 'owns' a bridge.", it should be "Check if a town 'owns' a bridge or tunnel", etc... 12:31:49 <TrueBrain> cannot believe people are surprised we are aiming for a release on the first of April .. like ... we do that since 2008 ... 12:32:00 <TrueBrain> only in 2012 we missed it by 2 weeks because of stupid bugs popping up 12:32:04 <TrueBrain> how can people still be surprised by this? :D 12:32:12 <LordAro> who's surprised? 12:32:30 <TrueBrain> people on Discord, among others 12:33:09 <TrueBrain> :o someone downvoted the release post on Reddit .. pffft 12:33:22 <LordAro> :o 12:33:40 <TrueBrain> reddit shows a (1) in the title 12:33:44 <TrueBrain> suggesting there is something to read 12:33:50 <TrueBrain> but nowhere in the interface I can see what that would be :P 12:34:10 <LordAro> there's a messages icon in the top right 12:34:20 <TrueBrain> nothing there 12:34:28 <LordAro> well i've no idea 12:34:34 <LordAro> there's a reason i use old.reddit.com :p 12:35:20 <TrueBrain> :D 13:10:28 *** _2TallTyler has joined #openttd 13:13:00 <Timberwolf> Reddit is weird, it adds a random number to the upvotes and downvotes so you don't know what the exact number is. Don't know if that also affects the %. 13:13:20 <Timberwolf> But also trying to understand the psychology of what gets voted in what direction is a swift route to gibbering madness. 13:13:36 <_2TallTyler> LordAro: Are you all set to run the title game contest, or do you need a volunteer? (I did it last year) 13:16:14 <LordAro> _2TallTyler: yes please :) 13:24:17 <_2TallTyler> Happy to help. :) Last year the contest opened March 13, submissions were due March 22, and voting closed March 28. I'd like to push this a little earlier for breathing room, perhaps submissions open March 1 and are due March 15, then voting is open until the 28th. Thoughts? 13:30:57 <Eddi|zuHause> yeah, it felt a bit rushed last time 13:31:05 <Samu> wow got an unexpected assert 13:32:18 <_2TallTyler> I could go even earlier if desired, but people tend to forget about things when the deadline is too long :) 13:32:26 <Eddi|zuHause> also, do we add 4k as target resolution? 13:32:57 <Samu> _2TallTyler, i got an assert about your tunnel patch 13:33:45 <Samu> https://pastebin.com/8ZLkirw8 13:33:56 <Samu> tile < MapSize() 13:34:49 <Samu> the tile is 4294964023, yeah that's definitely outside the map 13:35:32 <_2TallTyler> I'm happy to add 4k screenshots, but as my monitor is only 1920 x 1080, I don't think I can take them myself 13:37:09 *** glx has joined #openttd 13:37:09 *** ChanServ sets mode: +v glx 13:39:21 <_2TallTyler> Samu: Is that with just my patch, or did you make any changes? 13:39:31 <Samu> just your patch 13:39:45 <Samu> i see it's about when you add the += delta to the tile 13:39:59 <Samu> it ended outside the map 13:40:04 <Eddi|zuHause> _2TallTyler: you can set arbitrary resolutions by modifying the code. it's actually really easy, and used for the "zoomed-in screenshots" 13:40:06 <Samu> then when it computes tileslope it asserts 13:40:24 <_2TallTyler> I think I see the problem. There should be a check for a valid tile in that loop. I'll open a PR to fix that. 13:41:30 <_2TallTyler> Eddi|zuHause: That sounds much easier than repeatedly changing my screen resolution. :) Do you have a link for code which does this? 13:44:20 <Eddi|zuHause> _2TallTyler: this was my original patch back in the days: https://github.com/OpenTTD/OpenTTD/issues/3973 13:45:03 <Eddi|zuHause> i think the name got changed, and a few more modes added since then 13:45:17 <Eddi|zuHause> but it should point you to where the code is 13:46:24 <Eddi|zuHause> it should be pretty straightforward to add console parameters so you can do "screenshot 800 600" on the console or something 13:51:35 <Eddi|zuHause> with a console command like that it should be easy to automate making the screenshots 13:53:08 <LordAro> planetmaker had some patches to automatically generate screenshots too 13:53:21 <LordAro> TrueBrain will have to dig them out, now that devspaces has been retired 13:53:38 <DorpsGek> [OpenTTD/website] glx22 opened pull request #188: Fix: word repetition https://git.io/Jt3CG 13:53:45 <TrueBrain> he did it last year, so I assume he has everything he needs :) 13:54:03 <DorpsGek> [OpenTTD/website] LordAro approved pull request #188: Fix: word repetition https://git.io/Jt3CZ 13:55:02 *** snail_UES_ has joined #openttd 13:58:31 <DorpsGek> [OpenTTD/website] glx22 merged pull request #188: Fix: word repetition https://git.io/Jt3CG 13:59:18 <_2TallTyler> I did it the hard way last year by changing my monitor resolution. I'd love an easier way to do it. :) I don't think I have the knowledge to add console parameters to Eddi's patch. 14:00:14 <LordAro> that sounds exhausting ^^ 14:00:42 <LordAro> iirc pm's patch hacked SDL to set the window resolution accordingly 14:01:31 <_2TallTyler> I have that diff but am not exactly sure how to apply it 14:01:56 *** nielsm has joined #openttd 14:02:03 <DorpsGek> [OpenTTD/website] glx22 created new tag: 1.4.14 https://git.io/Jt3CK 14:02:24 <TrueBrain> tnx glx :) 14:02:37 <TrueBrain> _2TallTyler: I can look this weekend if we can cook something up for you to make this a bit easier 14:02:53 <TrueBrain> do I understand it right all you basically want is a screenshot in different resolutions of a savegame, right? 14:02:53 <_2TallTyler> That would be wonderful :) 14:03:10 <TrueBrain> the viewport, zoom-level, etc are all already correct? 14:04:35 <_2TallTyler> The title game seems to use the default viewport and zoom level, although I don't know how that's chosen. Is it the center of the map or is it the current view when the file is saved? 14:05:03 <TrueBrain> owh, for title game ofc, yeah, so just loading the savegame, make screenshot, do that for N resolutions 14:05:04 <TrueBrain> gotcha 14:05:26 <_2TallTyler> Planetmaker's diff also seems to capture several base graphics sets: https://web.archive.org/web/20181102084701/https://devs.openttd.org/~planetmaker/patches/titlegame.diff 14:05:52 <glx> _2TallTyler: current view, I expect submitter to save in the right place 14:06:22 <TrueBrain> _2TallTyler: do you still want to do that? 14:06:32 <TrueBrain> it might be good to check if it looks good on all, I guess 14:07:01 <nielsm> the title game uses the position in the savegame, the anchor point is top left corner of the screen 14:08:32 <_2TallTyler> And higher resolutions use the same top left anchor point, growing down and rightwards? I'd like to explain this when opening entries. 14:08:41 <nielsm> yes 14:09:14 <nielsm> so put the most important in the top left part, and make sure something interesting is going in further right and down too 14:09:27 <TrueBrain> I did not expect that :D 14:09:30 <nielsm> and design for at least 1920x1200 at default zoom 14:10:30 <LordAro> needs more https://github.com/LordAro/OpenTTD/tree/movable-menuviewport 14:10:43 <nielsm> (remember that zoom level on title screen matches the GUI zoom setting, so someone with a high resolution display will probably use 2x or even 4x GUI zoom, so they see the title game as if the resolution was lower) 14:11:19 <nielsm> LordAro yep 14:11:32 <_2TallTyler> Right. Even on 1920x1080 I play with double interface and font size 14:11:50 <nielsm> I have an extended idea too where you have signs labeled 1, 2, 3 etc, and they get used in order 14:11:50 <Eddi|zuHause> are you sure? i would think it uses the zoom level saved in the savegame 14:12:32 <nielsm> and each sign can have additional specifiers, probably "move" (gradual slide to next instead of instant jump) and something to control zoom 14:12:49 <nielsm> yeah I'm quite sure zoom is forced for the title game 14:13:13 <Eddi|zuHause> since when? 14:13:32 <LordAro> nielsm: oh absolutely, this was just something i hacked together in 10 minutes 2 years ago :) 14:13:34 <Eddi|zuHause> because i'm pretty sure in some year we had a zoomed-out savegame in the competition 14:13:35 <nielsm> well maybe it gets adjusted, it's long since 14:14:03 <nielsm> I just remember that I did code that changes zoom on the title screen depending on GUI scaling 14:14:03 <_2TallTyler> Re: base graphics, none of the entries last year were improved or made worse by using a different graphics set. Just a different look. I don't see anything wrong with only showing OGFX unless the intent was to make all players feel welcome by showing their favorite graphics set 14:15:01 <Eddi|zuHause> _2TallTyler: you can probably get away with OGFX only, but if you add automation to the screenshot making, it shouldn't be hard to add more 14:15:14 <_2TallTyler> Agreed 14:15:41 *** tokai|noir has joined #openttd 14:15:41 *** ChanServ sets mode: +v tokai|noir 14:20:00 *** supermop_Home_ has joined #openttd 14:22:36 *** tokai has quit IRC 14:23:38 <_2TallTyler> Samu: Did you get that assert in Scenario Editor or during a game? 14:24:13 <Samu> during world generation 14:25:22 <_2TallTyler> Thanks. It's surprisingly hard to reproduce reliably even in Scenario Editor. 14:27:44 <Samu> make it generate big fat cities, 1 in 1, with a multiplier of 10 for size 14:28:05 <Samu> then generate 4096x4096 and wait for an assert 14:29:19 <_2TallTyler> I'd like to be a bit more precise than that :) 14:32:25 <TrueBrain> find a seed :) If you start the game with "-g -G 1" for example, it uses seed 1 14:32:30 <TrueBrain> means you can reproduce it if you found one 14:32:34 <TrueBrain> might take a while :P 14:35:07 <_2TallTyler> Especially since map generation on debug builds is so slow :P 14:35:18 <glx> _2TallTyler: I guess a smaller map should trigger it too 14:36:03 <glx> it should just need a town near map border 14:36:39 <TrueBrain> you can also, upon crash, find the seed again I believe 14:36:42 <TrueBrain> I think it is still a global 14:46:49 <glx> so "offline", "singleplayer" or "single player" ? 14:47:38 <glx> hmm I don't find the same numbers 14:47:47 <TrueBrain> grep -i ;) 14:48:06 <glx> I check *.cpp;*.h*;*.mm;english.txt;*.ini in src 14:48:08 <nielsm> "singleplayer" for naming a game-mode where a single player is playing, with or without AI competitors 14:53:35 <glx> oh of course the case 14:53:53 <TrueBrain> even without it is clear "offline" is not used often :) 14:55:22 <TrueBrain> and I would say: we call it multiplayer, so singleplayer is the other side of that :) 14:55:27 <TrueBrain> multiplayer vs offline sounds odd to me 14:55:33 <glx> indeed, I used it because the comment in economy.cpp I think 14:56:26 <glx> ok so let's be consistent and use singleplayer 14:56:35 <glx> should I update CMD_OFFLINE too ? 15:08:38 <Heiki> is it intentional that openttd-1.11.0-beta1-linux-debian-buster-amd64.deb installs the binary into /usr/bin rather than /usr/games? 15:09:35 <TrueBrain> pretty sure that is not intentional :) 15:10:05 <Heiki> “OpenTTD is not a game, OpenTTD is life” 15:11:44 <TrueBrain> please create an issue for this, or better yet, a Pull Request fixing it? :D 15:12:04 <glx> maybe a missing -D when building the release 15:12:43 *** andythenorth has joined #openttd 15:13:09 *** Gustavo6046_ has joined #openttd 15:13:22 <milek7_> argh, debugging opengl on macos is almost impossible 15:13:42 *** andythenorth has quit IRC 15:18:19 *** Gustavo6046 has quit IRC 15:18:19 *** Gustavo6046_ is now known as Gustavo6046 15:18:20 <TrueBrain> glx: well, I guess we could wonder if we shouldn't always use /usr/games, even for non-relases 15:18:23 <TrueBrain> we are a game after all :) 15:18:36 <glx> depends on OS I think 15:18:43 <TrueBrain> for Linux, I mean 15:19:00 <TrueBrain> all of Linux 15:19:01 <TrueBrain> typing hard 15:22:25 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z opened pull request #8598: Feature: add 'screenshot res <x> <y> [<filename>]' console command https://git.io/Jt3Re 15:22:35 <Eddi|zuHause> _2TallTyler: might wanna have a go? 15:26:27 <_2TallTyler> Thanks, I'll take a look 15:29:57 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #8587: Fix #8037: assertion failed when reloading AI for last existing company in offline mode https://git.io/JtIhl 15:30:09 <glx> oups forgot to update the commit message 15:31:09 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #8587: Fix #8037: assertion failed when reloading AI for last existing company in offline mode https://git.io/JtIhl 15:37:04 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #8598: Feature: add 'screenshot res <x> <y> [<filename>]' console command https://git.io/Jt308 15:41:05 <glx> Eddi|zuHause: it's probably as safe as 'big' and 'giant' memory wise 15:41:22 <Eddi|zuHause> yeah, that's what i thought 15:41:52 <Eddi|zuHause> but "giant" is limited by map size, with this you could go even higher 15:42:20 *** andythenorth has joined #openttd 15:43:13 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z updated pull request #8598: Feature: add 'screenshot res <x> <y> [<filename>]' console command https://git.io/Jt3Re 15:44:46 *** andythenorth has quit IRC 15:44:52 <Eddi|zuHause> what i noticed, in the ? dropdown a distinction between default zoom and max zoom was added, but the console command did not have this split 15:48:50 <Eddi|zuHause> the problem now is, that the screenshot mode i chose hides UI elements, so the main menu will not be shown 15:49:10 <Eddi|zuHause> so it might still be of limited use for the title game contest 15:49:46 <glx> seems to be 'big' for console 15:50:13 <Eddi|zuHause> yeah, and "big" was not split for "default" or "max" zoom 16:00:04 <DorpsGek> [OpenTTD/OpenTTD] hpiirai opened issue #8599: Linux: The executable should go to /usr/games, not /usr/bin https://git.io/Jt3uR 16:02:39 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #8599: Linux: The executable should go to /usr/games, not /usr/bin https://git.io/Jt3uR 16:03:14 <LordAro> ...yes james, yes you can 16:03:48 <Eddi|zuHause> ... but why would you do that? 16:04:00 <Heiki> no, he can’t, because it’s not a folder 16:04:28 <glx> probably something like https://github.com/OpenTTD/OpenTTD/blob/a252679a121a3e989ba76fae29007151fdac26a1/CMakeLists.txt#L25-L29 16:05:43 <Eddi|zuHause> how do you determine which distributions use /usr/games? 16:06:02 <LordAro> i think using it for .deb is not a bad idea 16:06:28 <LordAro> but yeah, should probably still default to /usr/bin for non-debian-based distros 16:06:31 <LordAro> afaik 16:06:39 <Heiki> I’m quite sure most Debian derived distributions use /usr/games 16:07:35 <Eddi|zuHause> but i have a feeling CMakeLists.txt is not the right place to make that decision 16:07:55 <Eddi|zuHause> but it should be some external configure option 16:08:55 <glx> it's already configurable with -DCMAKE_INSTALL_BINDIR 16:09:20 <LordAro> Eddi|zuHause: likely, yeah 16:13:31 <glx> I think we can default to /usr/games, like we did in old configure, and let package maintainers "fix" it when configuring cmake 16:15:15 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #8600: Fix: Assert from towns looking outside map when trying to build tunnels https://git.io/Jt3zV 16:16:09 <Eddi|zuHause> i have no /usr/games. i have a /usr/local/games, but it's empty and also not in PATH 16:19:23 *** qwebirc18932 has joined #openttd 16:20:16 <Samu> I'm delving deep into RoadDriveEntry, hunting for missing/exceeding frame count 16:21:15 *** qwebirc18932 has quit IRC 16:25:05 <glx> https://github.com/OpenTTD/OpenTTD/blob/cdd2892c49f0fa7b6a197a463cfa84ba0edcb20d/config.lib#L35 <-- used to default there, and was configurable 16:25:49 <_2TallTyler> Samu: Can you test my fixed tunnel patch at your convenience? It works on my end but a second round of tests wouldn't hurt :) 16:26:46 <Samu> I ended up in here https://github.com/OpenTTD/OpenTTD/blob/master/src/table/roadveh_movement.h -> https://i.imgur.com/xERXfOT.png 16:27:04 <Samu> _2TallTyler, sure, when i get some time, i'm about to go eat 16:27:55 <_2TallTyler> Thanks. It's lunchtime here, might be dinner for you :) 16:28:20 *** Flygon has quit IRC 16:28:24 <DorpsGek> [OpenTTD/OpenTTD] hpiirai commented on issue #8599: Linux: The executable should go to /usr/games, not /usr/bin https://git.io/Jt3uR 16:29:37 *** Wormnest has joined #openttd 16:33:51 <glx> other option of course is to update workflow 16:37:48 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on issue #8599: Linux: The executable should go to /usr/games, not /usr/bin https://git.io/Jt3uR 16:41:11 *** _2TallTyler has quit IRC 16:42:51 <Eddi|zuHause> my google results tell me that "/usr/games" is an "old" way of doing things 16:43:29 *** Progman has joined #openttd 16:45:44 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on issue #8599: Linux: The executable should go to /usr/games, not /usr/bin https://git.io/Jt3uR 16:59:16 *** WormnestAndroid has quit IRC 17:01:13 *** WormnestAndroid has joined #openttd 17:04:12 <Samu> must find a way to fix roadveh_movement.h, this is quite a puzzle 17:04:48 <Samu> either 17/11 or 18/10 are correct 17:05:03 <Samu> 18/11 and 17/10 are incorrect 17:05:24 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #8600: Fix: Assert from towns looking outside map when trying to build tunnels https://git.io/Jt3al 17:09:40 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on pull request #8600: Fix: Assert from towns looking outside map when trying to build tunnels https://git.io/Jt3aM 17:11:04 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #8600: Fix: Assert from towns looking outside map when trying to build tunnels https://git.io/Jt3aH 17:11:10 <FLHerne> Eddi|zuHause: Well, yeah, it's Debian 17:20:38 <Samu> this was the tile it started, the delta moved it outside of map https://i.imgur.com/ruU1PgF.png 17:21:04 <Samu> it no longer asserts 17:22:48 <glx> testing stuff in the VM is slow (especially lto of release builds) 17:24:10 *** Progman has quit IRC 17:42:08 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #8599: On Debian-based distributions, the executable should go to /usr/games, not /usr/bin https://git.io/Jt3uR 17:42:58 <Samu> horray, just turned that 18/11 into 17/11 17:43:59 <Samu> I wonder what happens when loading savegames now 17:44:25 <Samu> I reduced a frame, v->frame being 18 no longer exist 17:45:51 <Samu> now let me try turning that 17/10 into 17/11 17:53:51 *** frosch123 has joined #openttd 17:56:00 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8600: Fix: Assert from towns looking outside map when trying to build tunnels https://git.io/Jt3rQ 17:57:29 *** andythenorth has joined #openttd 17:57:32 <andythenorth> hello! 18:00:25 <andythenorth> gotta love reddit 18:00:27 <andythenorth> https://www.reddit.com/r/openttd/comments/l28unr/whatever_happened_to_the_temporal8_real_cars/ 18:00:41 <andythenorth> user is puzzled why abandoned project has not been announced as abandoned 18:01:15 *** jottyfan has joined #openttd 18:04:17 *** jottyfan has quit IRC 18:04:21 <Samu> this drive data puzzle just doesn't fit together :( 18:05:11 <andythenorth> what did I miss this week? 18:05:13 * andythenorth logs 18:06:16 <frosch123> beta1 was released, without hovercraft support :( 18:06:27 <andythenorth> maybe next year! 18:07:40 <andythenorth> newgrf feature 15: hovercraft 18:09:10 <andythenorth> prop 0A: is large (can't use train and RV tunnels) 18:09:29 <andythenorth> prop 1E: noise level (towns can exclude noisy hovercraft from their town zone) 18:10:20 <frosch123> not sure whether using a train tunnel is a smart idea for a hovercraft 18:10:36 <andythenorth> the railtype will need to allow / disallow 18:10:40 <andythenorth> so we'll need a prop for railtypes 18:10:52 <andythenorth> do we need new stations for hovercraft? :) 18:11:11 * andythenorth wonders if the light at the end of the tunnel is....a hovercraft :P 18:11:15 <frosch123> ah yes, railtypes have a "allow level-crossing" flag 18:11:26 <frosch123> so "allow hovercraft-crossing" works well 18:11:41 <andythenorth> catenary is definitely incompatible imo 18:11:46 <andythenorth> but third rail should be fine 18:11:50 <Timberwolf> andythenorth: nds hovercraft pls is yesterday's news, it's all about the "I opened the new beta and I can immediately see the vehicles do not turn smoothly, they go 45 degrees in a single step, I can't believe the project has released in this state ... (continues for 4000 words)" 18:12:02 <andythenorth> pls is where? 18:12:07 <andythenorth> so I can be sure not to go there 18:12:13 <Timberwolf> Forums. 18:12:19 <Timberwolf> I finally cracked :) / :( 18:12:23 <andythenorth> is it april 1? 18:13:46 <_dp_> hm.... UpdateWidgetSize receives padding but it's hardly used anywhere 18:13:59 <_dp_> also DrawWidget doesn't get padding so gl figuring it out :p 18:14:58 <Timberwolf> I overstate but we've picked up a new, "after playing the game I have assembled this list of critical issues which I am surprised nobody has noticed before" 18:15:25 <_dp_> most of the code seems to just use WD_FRAMERECT_LEFT which, unlike padding, don't get gui size scaled 18:15:32 <_dp_> WD_FRAMERECT_* 18:17:45 <Timberwolf> To be fair, the ones which aren't "yes, that's why it has a setting in the settings menu" are valid points, I just got a bit fed up with yet another enormous "here is my essay on why this is WRONG and must be fixed in exactly the way I suggest and no other option is valid" series of screeds. 18:17:51 <andythenorth> 30% of all ottd discussion is 'JGRPP Mac build is where?' 18:18:06 <andythenorth> 30% is "this is in JGRPP (description of vanilla feature)" 18:18:10 <andythenorth> the other 30% is cat gifs 18:18:16 <Timberwolf> Heh, Discord :) 18:18:26 <andythenorth> see also reddit 18:18:48 <Timberwolf> It's quite charming in its way, when it's not making me feel about as old as my record collection would suggest. 18:18:52 <andythenorth> Timberwolf I couldn't find the one you are talking about btw, so that I new to avoid it 18:19:44 <Timberwolf> The "Some AIs are crashing all the time!" one. 18:20:51 <Timberwolf> Valid points: lots of stuff in content browser is broken in newer versions, there isn't really QC of it (beyond outright licence violation), it's a bit daunting for new players to figure out how it works. 18:23:31 <Timberwolf> Annoyance: the "your project is awful because of this, and it must be fixed in exactly the way I propose (but not by me)" tone. 18:24:34 <andythenorth> TL;DR game attracts non-native English speakers; game attracts people who are not neurotypical; or just otherwise not well socialised :) 18:24:49 <Timberwolf> Heh. 18:24:52 <andythenorth> TL;DR some people are ultimately just dicks, on the internet 18:25:21 <andythenorth> "I'm just giving feedback" people are often the biggest dicks, there is a funny (if rude and arrogant) video about it recently 18:25:40 <andythenorth> I feel your pain :P 18:26:23 <andythenorth> where is TrueBrain to entertain us in our hour of darkness 18:26:27 <andythenorth> ?? 18:27:11 <Timberwolf> Being fair, I think I would have been exactly like that if the Internet had been like it is now when I was younger. 18:28:07 <Timberwolf> Similar lack of neurotypicality and complete lack of empathy for the effort that goes into creating things. 18:28:19 <andythenorth> it hasn't vastly changed since usenet, just...moar 18:28:41 <andythenorth> moar places for spk-ur-brainz 18:28:53 <andythenorth> less feedback that ur-brainz are hogwash 18:30:05 <Timberwolf> I wonder if some of it is that I read a lot of magazine articles about the Internet long before I first got a connection. 18:30:43 <Timberwolf> So I already came to it with this idea there was a thing called "netiquette" and expected ways of interacting with people (which probably the magazine writers made up after being annoyed by how people actually interacted) 18:32:31 <glx> common sense was a thing too :) 18:37:25 <andythenorth> in openttd, dalestan was a thing 18:37:37 <andythenorth> remember when that kind of specific rudeness was still an acceptable thing? 18:37:43 <andythenorth> and didn't just cause riot? 18:37:44 <andythenorth> :P 18:38:42 <Eddi|zuHause> Timberwolf: is this a case of the "this looks like PS1 graphics" crew? 18:40:31 <supermop_Home_> ooh 18:40:54 <supermop_Home_> can we get a 32bpp grf that is just a rip of the ps1 game sprites? 18:43:25 <Eddi|zuHause> supermop_Home_: this is typically said by people who have no clue how ps1 graphics actually looked like 18:44:05 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jt3Kb 18:44:06 <DorpsGek> - Update: Translations from eints (by translators) 18:44:23 <supermop_Home_> fwiw I've been listening to a lot of n64 music lately 18:45:11 <supermop_Home_> i remember n64 looking so much better than ps1 at the time, 18:52:14 <supermop_Home_> Timberwolf the sense of ownership various randos claim for other people's passion projects is a real morale sapper 18:53:14 <supermop_Home_> though this extends to real trains as well 18:57:30 <DorpsGek> [OpenTTD/OpenTTD] Wuzzy2 opened issue #8601: Female CEOs might get the title of “Businessman” or “Chairman” https://git.io/Jt365 18:58:37 <supermop_Home_> Women are definitely called Chairman if they hold the chair of a board... 18:59:12 <supermop_Home_> Chair would be better than Chairperson if a neutral term is needed 18:59:53 <supermop_Home_> businessperson is basically never used colloquially 19:00:48 <supermop_Home_> (even businessman as a title has essentially no common context where it would be used) 19:00:50 <andythenorth> I would probably change that 19:01:12 <andythenorth> given that the game had gender options since original AFAIK 19:01:31 <supermop_Home_> chairperson sounds like a weird transporter accident hybrid 19:01:31 <andythenorth> might as well finish that job 19:01:45 <andythenorth> fairly known in UK 19:02:49 <supermop_Home_> people say things like "chairman Smith" but when do people ever say "businessman Jones" 19:02:56 <andythenorth> Chair is quite common in UK now 19:03:04 <supermop_Home_> here too 19:03:23 <supermop_Home_> Chair is the common term for the position or rank 19:03:30 <supermop_Home_> but not used as a title 19:03:39 <andythenorth> yeah 19:03:48 <DorpsGek> [OpenTTD/OpenTTD] ldpl opened pull request #8602: Fix: Center text and image in vehicle statusbar vertically https://git.io/Jt3iI 19:03:50 <supermop_Home_> and businessman/woman/lady/person is never used as a title 19:04:19 <supermop_Home_> its pretty archaic and meaningless to even use it as a job description 19:05:05 <andythenorth> manager 19:05:06 <andythenorth> mogul 19:05:36 <andythenorth> https://wiki.openttd.org/en/Archive/Manual/Transport%20Manager 19:05:40 <supermop_Home_> other than maybe as a corny line in movies where an aspirant drug dealer refers to himself a "Businessman" rather than a mere hustler 19:05:47 <_dp_> gui too broken but I fixed it a smidge :/ 19:05:50 <andythenorth> which translation is Businessman even in? 19:06:04 <andythenorth> _dp_ thanks for that :) 19:06:13 <andythenorth> I was going to learn GUI to try and fix that, you saved me :D 19:06:55 <supermop_Home_> wouldn't a chair of the board of directors outrank a president of the same company 19:07:15 <andythenorth> supermop_Home_ https://en.wikipedia.org/wiki/Business_magnate 19:07:25 <andythenorth> the hierarchy is kinda made up, it's fine 19:07:35 <andythenorth> president vs. chief exec is dubious rank order 19:07:37 <andythenorth> Magnate 19:07:38 <andythenorth> Mogul 19:08:09 <andythenorth> https://en.wikipedia.org/wiki/Captain_of_industry 19:08:32 <frosch123> did anyone ever notice there are different business titles in the highscore window than in the company window? 19:08:37 <supermop_Home_> i could have sworn mogul was a rank when i played tto 19:08:50 <Timberwolf> andythenorth: Heh, I was just thinking about DaleStan's reign of terror before I went to the shop :) 19:08:50 <frosch123> supermop_Home_: it is in the highscore list... 19:09:16 <andythenorth> frosch123 that's a nice amount of lol 19:09:18 <frosch123> supermop_Home_: mogul was also a difficulty setting in railroad tycoon 19:09:19 <andythenorth> livestream content 19:09:33 <andythenorth> shall we impromptu livestream now? I am bored 19:09:48 <andythenorth> and I had 4-5 hours sleep most nights this week, so I am super articulate 19:09:52 <supermop_Home_> i guess mogul, titan, tycoon, captain of industry, 19:09:59 <andythenorth> supermop_Home_ do a PR :) 19:10:31 <supermop_Home_> these are terms people describe you as in a valedictory manner 19:11:01 <supermop_Home_> rather than director, president, ceo, chair 19:11:07 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #8602: Fix: Center text and image in vehicle statusbar vertically https://git.io/Jt3io 19:11:28 <supermop_Home_> so it makes sense that the high score list has different terms 19:12:24 <andythenorth> Timberwolf found you some more nice vanilla normal trucks https://titan-sf.com/en/fahrzeuge/ 19:12:28 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #8587: Fix #8037: assertion failed when reloading AI for last existing company in offline mode https://git.io/Jt3iX 19:12:34 <andythenorth> for everyday logistic 19:12:43 <andythenorth> GoRender HEQS :P 19:13:25 <frosch123> the score computation is the same in-game and in-highscore 19:13:29 <frosch123> just the titles are different 19:13:55 <frosch123> only an assembler programmer can duplicate such silly code 19:14:10 <Eddi|zuHause> i think i've only eve seen the highscore screen once in TTO 19:14:19 <Timberwolf> andythenorth: or a Russian (non)-road vehicle set. 19:14:19 <Eddi|zuHause> *ever 19:14:57 <supermop_Home_> can we just drop businessman as a title though? 19:15:16 <supermop_Home_> its an essentially meaningless term 19:15:19 <Timberwolf> Russian trucks tend towards the, "the simplest way to get somewhere is in a straight line" approach. 19:15:50 <andythenorth> we'd need them to be hovercraft TBH 19:15:53 <Timberwolf> There's a forest, a mountain and a vicious mud bog in the way? No problem, build the truck to handle these things. 19:15:58 <andythenorth> hovercraft 19:16:28 <_dp_> ekranoplan! :p 19:16:50 <Timberwolf> That would be the way to turn ships super-OP. 19:17:27 <_dp_> Timberwolf, not rly if crash ratio stays realistic :p 19:17:36 <Timberwolf> Ships have the "can go faster than 112km/h" multi-step movement code these days, right? 19:20:56 <frosch123> https://dpaste.org/Oi6B <- why do they even exist? 19:22:20 <Timberwolf> Why is "Tycoon of the Century" awarded in a year ending 50? 19:22:35 <andythenorth> frosch123 what did TTO do? :D 19:22:39 <Timberwolf> Bold assuming "we're halfway in, probably unlikely a better tycoon comes along" 19:22:46 <Timberwolf> (Even more premature in TTO) 19:22:47 <Eddi|zuHause> Timberwolf: because you have played for 100 years at that point (theoretically) 19:22:48 <frosch123> andythenorth: no idea, i only know TTO from 3 screenshots 19:23:06 <frosch123> Timberwolf: for the same reason why we have the summer of the century every year 19:23:07 <andythenorth> well it's a nice bit of 'wtf?' :) 19:23:31 <Timberwolf> I have TTO but I'm not sure I fancy trying to get a 960-scoring game in it. 19:23:42 <andythenorth> decompile it and find the strings :P 19:23:50 <frosch123> Timberwolf: grep the source for the title 19:23:56 <frosch123> they are most likely consecutive 19:24:06 <frosch123> *grep the binary 19:26:02 <frosch123> TTO has no "quit" button in the intro gui :p 19:26:06 * Timberwolf gets the CD-ROM drive. 19:26:21 <frosch123> i already found a download 19:27:13 <frosch123> uh.. though considering the download speed, you are probably faster with the cd :p 19:27:37 <Timberwolf> It's compressed on CD, currently playing with DOSBOX :) 19:28:50 *** jottyfan has joined #openttd 19:29:25 <frosch123> lol, the screenshots are TTO, the download says TTD :/ 19:29:49 <nielsm> <frosch123> TTO has no "quit" button in the intro gui :p <-- but you can still quit from it, by pressing Ctrl-Alt-Del (that brings up the "exit to dos?" box, does not reboot the computer) 19:30:05 *** tokai has joined #openttd 19:30:05 *** ChanServ sets mode: +v tokai 19:30:14 <frosch123> nielsm: lol 19:30:17 <Timberwolf> OK< so I have Engineer/Traffic Manager/Transport Coordinator/Route Supervisor/Director/Chief Executive/Chairman/President/Tycoon 19:30:22 <TrueBrain> so many voicemails .. we are popular! 19:30:58 <Timberwolf> And Businessman/Entrepreneur/Industrialist/Capitalist/Magnate/Mogul/Tycoon of the Century 19:31:14 <frosch123> so the same as in TTD? 19:31:40 <Timberwolf> Looks like it. 19:32:07 <andythenorth> funny 19:32:34 <frosch123> i wonder which set of names was CS' idea, and which one was microprose's 19:33:53 <Timberwolf> TTO UI is so chunky! 19:34:22 <Timberwolf> Heh, I immediately tried to build an HQ with two tiles on a slope :) 19:35:58 <andythenorth> livestream! 19:36:05 *** gelignite has joined #openttd 19:36:17 <Timberwolf> I wonder if it's possible to implement the same colours? (Not sure how different the palettes are). https://i.imgur.com/siMGTom.png 19:37:04 *** tokai|noir has quit IRC 19:37:28 <_dp_> omg 19:37:53 <andythenorth> I think I played TTO, never TTD 19:37:56 <andythenorth> looks very familiar 19:38:18 <frosch123> hey, the vehicle window has only 4 buttons 19:38:25 <frosch123> ignore-signal is missing 19:38:32 <frosch123> so, we are closer to the original now? 19:38:38 <Timberwolf> I need to set up this DOSBox installation with Fluidsynth and a CS-55 emulation patch, MPS did *not* spend much time testing the MT-32/LAPC1 driver. 19:38:42 <andythenorth> the construction menu is different? 19:38:50 <andythenorth> it's hidden mostly, but looks different 19:39:13 <Timberwolf> Oh yes, it's much more square. 19:39:46 <andythenorth> and there was the company colour chip in each window bar 19:39:56 <andythenorth> UI was so advanced at the time 19:40:04 <Timberwolf> I should find my TTD CD, but that's a lot more buried. 19:40:13 <Eddi|zuHause> Timberwolf: i thought there were company colour newgrfs 19:40:50 <frosch123> there is a black cc grf by pikka 19:41:19 <Eddi|zuHause> i kinda miss the "higher" buttons from TTO 19:41:44 <andythenorth> there are company colour grfs 19:42:04 <andythenorth> RVs without TE :P 19:42:15 <andythenorth> remember RV physics getting added? 19:42:20 <frosch123> andythenorth: make a troll grf that randomised the company colours, so they do not match their names in-game? 19:42:27 <andythenorth> ouch 19:42:28 <Timberwolf> Trains have "ignore signal" https://i.imgur.com/kCIIEXF.png 19:42:51 <Timberwolf> I'm surprised how much is still here, like the catchment area highlight. 19:42:53 <andythenorth> we should resurrect that construction palette 19:42:58 <Timberwolf> Farms are terrible though. 19:43:03 <andythenorth> the zoom level is 'correct' though 19:43:10 <supermop_Home_> i miss that construction toolbox 19:43:17 <Timberwolf> Although when TTD first came out, I didn't like all the extra fields! 19:43:21 <frosch123> Timberwolf: so are those different versions of TTO? 19:43:27 <Timberwolf> Nah, same version. 19:43:41 <frosch123> but how does the vehicle gui switch from 4 to 5 buttons? 19:43:46 <Timberwolf> From the nostalgia bin :) https://photos.app.goo.gl/5nVyKHirnBWoBqSZ7 19:44:37 <Eddi|zuHause> frosch123: iirc you can change the colour names, so you could also rename them instead of change the colours :p 19:45:21 <Timberwolf> frosch123: RV one is smaller: https://i.imgur.com/f96SMY1.png 19:45:22 <supermop_Home_> my cd doesn't have the picture of the ship on it 19:45:48 *** jellyknight has joined #openttd 19:46:45 <Timberwolf> Other weird thing - https://i.imgur.com/eYoFLsP.png 19:46:51 <Timberwolf> What is the switch that does nothing? 19:47:07 <supermop_Home_> i wonder how much my memories of living in England are colored by playing a ton of TTO for1-2 years before moving there 19:47:40 <andythenorth> blue station windows! 19:47:56 <supermop_Home_> i my mind Leeds in the summer of 97 had the same color palette as TTO 19:47:59 <frosch123> Timberwolf: ah, so road-vehicle-reverse button is missing 19:48:30 <andythenorth> supermop_Home_ my wedding had the same palette as TTD :P 19:48:45 <Eddi|zuHause> i remember RVs clumping up in front of stations 19:48:50 <supermop_Home_> which company color did you pick? 19:49:01 <Eddi|zuHause> 10 vehicles in one spot, nothing moves 19:49:06 <Eddi|zuHause> impossible to resolve 19:49:11 <aliasbkilgrinhu[m]> Has anybody considered code a map generator based on OpenStreetMap? I found a few hand-made maps in the online content menu. 19:50:17 <supermop_Home_> Timberwolf let us know if you are able to get signals working 19:50:47 <frosch123> aliasbkilgrinhu[m]: https://www.tt-forums.net/viewtopic.php?f=29&t=27052 <- there have been like 10 similar tools later 19:51:37 *** gelignite has quit IRC 19:51:47 <Timberwolf> supermop_Home_: I did have a play in an earlier game, it's hard when you're used to having the one-way signals. 19:52:02 <aliasbkilgrinhu[m]> Not hightmap, either map of a given city or map of a region (with towns placed representatively) 19:52:25 <Timberwolf> You can only really build single track with passing places if you want it to be jam-free. 19:52:47 <aliasbkilgrinhu[m]> OpenStreetMap was mostly blank back in 2006 when these posts were written. 19:53:14 <aliasbkilgrinhu[m]> But now it is more detailed than anything else and is open data. 19:53:15 <andythenorth> there's a whole discord ongoing about maps 19:53:19 <andythenorth> join openttd discord 19:53:38 <andythenorth> https://discord.com/channels/142724111502802944/ 19:55:28 <aliasbkilgrinhu[m]> Sorry, I only use open source software, so Discord is out of the question 🤷 19:56:23 <andythenorth> oh dear 19:56:39 <Timberwolf> The only things I know of are like that thread, using gazetteer data to place towns at vaguely right places. 19:57:05 <Timberwolf> I don't think anyone went as advanced since then, which is a shame as that was before more height levels or rivers. 19:57:46 <Timberwolf> Challenge with OSM data would be converting free vector roads into roads that can only travel in cardinal directions (and have to address map contours in specific ways) 19:58:00 <Timberwolf> You also need to pick the right density of ways, so it doesn't cover an entire map in road tiles. 19:58:26 <Timberwolf> Probably put down some points and A* pathfind between them similar to an AI? 19:59:27 <aliasbkilgrinhu[m]> Maybe. I wouldn't want to overdo it, so basically just algorithmically filling up a given poligon (town extent) with roads according to the usual town generation logic should be just fine. 20:00:36 <aliasbkilgrinhu[m]> Maybe import a few obstacles inside, like industries, bodies of waters, perhaps leave a little space inside for a city-crossing train network 20:00:52 <Timberwolf> You hit the scale issue with OpenTTD then :). The common approach was using a gazetteer of place centres and population, and picking how many OpenTTD houses each 10,000 of population corresponded to. It works out pretty well within the game scale and accuracy, unless you want micro representation of a local area. 20:01:19 <aliasbkilgrinhu[m]> But I guess this would be too much work and wouldn't make the game that much more attractive to users, it's just something that popped up after seeing the content screen. 20:02:15 <aliasbkilgrinhu[m]> And yes, I read a bunch of pages in the wiki recently, and the whole scaling part is interesting as well. 20:02:18 <Timberwolf> Indeed, that's been the problem with it :). People care, but nobody cares enough to do spend the time on a full-fledged data importer at the quality and robustness needed. 20:03:01 <aliasbkilgrinhu[m]> But then again, what would gamers really need? What do they miss? What needs to be done to make OpenTTD a hyped thing? 20:03:22 <supermop_Home_> i don't think it needs to be a more hyped thing 20:03:44 <aliasbkilgrinhu[m]> We just talked about it in our local Matrix room and Emscripten was a great addition. I can't wait for WebRTC network play, though :-) 20:03:54 <andythenorth> JGRPP is hyped enough ;) 20:04:45 <supermop_Home_> an extra million users is just an extra million complaints but no extra dollars 20:05:06 <aliasbkilgrinhu[m]> Well, with web technologies, you could actually place ads on the side. 20:05:23 <aliasbkilgrinhu[m]> And/or the pop up news could also occasionally include one. 20:05:32 <aliasbkilgrinhu[m]> If this is the limiting factor for development. 20:06:52 <aliasbkilgrinhu[m]> It's a bit unfortunate that the micromanagement aspects makes it not very friendly to smaller screens, so I guess a mobile port wouldn't attract many. 20:07:26 <LordAro> no ads, tyvm 20:07:52 <andythenorth> ads on the vehicles 20:07:54 <frosch123> aliasbkilgrinhu[m]: there is already an android port 20:07:55 <andythenorth> was my idea 20:08:01 <andythenorth> but even better 20:08:07 <andythenorth> micropayment for additional liveries 20:08:10 <aliasbkilgrinhu[m]> You could always disable the ads with LibrePay or something... 20:08:36 <aliasbkilgrinhu[m]> But who plays the Android port and for how long and how often? I can't imagine it being used other than as a novelty. 20:08:51 <LordAro> an official android port would be nice, for sure 20:09:06 <LordAro> but the UI as is needs an awful lot of work first 20:09:06 <aliasbkilgrinhu[m]> Do you know any maintained (or recently abandoned) FOSS business simulation game? It's not a problem if it's simple - I always thought that OpenTTD was too complicated for its purpose (although it's sure pleasing to look at as eye candy in god-game mode). 20:10:10 <aliasbkilgrinhu[m]> Yes, basically for real Android support you would need to automate and simplify lots of things and redo the whole UI. At the end, that would be a different game (but similar in spirit). 20:12:07 <aliasbkilgrinhu[m]> Another question. I haven't played much multiplayer yet, but if others have, could you perhaps extend what kind of cheating should be ruled against? I've already added a few: 20:12:07 <aliasbkilgrinhu[m]> - https://wiki.openttd.org/en/Community/Multiplayer%20cheating 20:13:07 <Timberwolf> Difficult as a lot of it comes down to house rules and reasonableness tests. 20:13:54 <Timberwolf> Like one group of people I play with have a "no connecting to a serviced industry" rule, another have a "it's fair game if you're not using that cargo", another have "anything the game allows is fair game". 20:14:51 *** jottyfan has quit IRC 20:15:53 <Timberwolf> There's a fantastic abuse you can run in games with certain new road type sets, where you "upgrade" someone's town roads from a type that allows houses to a type that doesn't. 20:16:28 <aliasbkilgrinhu[m]> Oh, sorry, wrong link, this is what I wanted to add - so what must we agree before playing to make a game "fair"? 20:16:28 <aliasbkilgrinhu[m]> - https://wiki.openttd.org/en/Community/Play%20Style/Multiplayer%20Rules 20:17:03 <_dp_> haha, one can probably write a book on all the ways to abuse this game :p 20:17:24 <aliasbkilgrinhu[m]> Yes, that's just the reason behind my question. I just found a server that stated "no competing at secondary industries" 20:17:32 <Timberwolf> A fair few of the most ridiculous TTO/TTD ones have been squashed. 20:17:36 <aliasbkilgrinhu[m]> Please share! ❤️ 20:17:48 <Timberwolf> No more running a train onto another company's tracks. 20:17:51 <aliasbkilgrinhu[m]> Yes, I'm not interested in bugs. 20:18:03 * _dp_ was recently amused seeing LugnutsK basecosting water clear to 1mil/tile and then abusing it with canals xD 20:18:23 <aliasbkilgrinhu[m]> Although it was fun that in the original, you could station your train at the end of your opponents train station and all of their trains would stop. 20:18:27 <Timberwolf> Heh, I saw that game being set up but missed the canals. 20:18:41 <Timberwolf> I was mostly horrified by what was going on with the newgrf window :) 20:19:40 <_dp_> aliasbkilgrinhu[m], forbiding competition on secondary industries is a very common thing on competitive servers 20:19:50 <_dp_> otherwise attackers advantage is too big 20:19:55 <Timberwolf> All that time we spend telling people not to meddle with the newgrf files after you start the game :) 20:21:06 <aliasbkilgrinhu[m]> I found it odd that you could trap your opponent's trams, as they can go on your own tramways as well 20:21:43 <aliasbkilgrinhu[m]> By the way, I think I found a bug that towns do not builds roads that cross tramways. Not sure if this had been reported or fixed before (tested some weeks ago) 20:23:34 <aliasbkilgrinhu[m]> Timberwolf: you can simply demolish all building around an opponent's station until it neither provides, nor accepts anything 🤷 20:23:53 <aliasbkilgrinhu[m]> And build railroads in their place of course. 20:24:25 <Timberwolf> Needs quite an extensive amount of local authority tree rating exploit. 20:25:07 <Timberwolf> You can do it, but it'd be a few £100k to force the other person to.... relocate their station a bit. 20:25:38 <aliasbkilgrinhu[m]> Well, it's just a matter of building a few dozen bus stops and servicing each one within 50 days. 20:27:18 <aliasbkilgrinhu[m]> Tree planting has its limits - according to my experience, an area will fill up with trees to 100% too soon to accomplish this. Hence I used bus stops when isolating airports successfully (just in test games of coures). 20:27:23 <aliasbkilgrinhu[m]> * Tree planting has its limits - according to my experience, an area will fill up with trees to 100% too soon to accomplish this. Hence I used bus stops when isolating airports successfully (just in test games of course). 20:28:55 <aliasbkilgrinhu[m]> And if you build your own roads/crossroads everywhere, the opponent can't place go-through bus stops there, though they could still place bays. However, if you own the road in front of the bay, you can trap any bus of them. 20:29:04 <aliasbkilgrinhu[m]> All hypothetically of course 😺 20:29:17 <Timberwolf> The tree abuse is cycling it, you demolish all the trees within the area of influence (drops you to -1000, Appalling), then build over the entire cleared area (usually taking you up to 220, Good) 20:29:34 <aliasbkilgrinhu[m]> Yep, but buses are much cheaper. 20:29:40 <Timberwolf> It gets expensive to go through many cycles. 20:29:57 <_dp_> just buy exclusive rights :p 20:30:15 <aliasbkilgrinhu[m]> But that's time limited. 20:30:25 <aliasbkilgrinhu[m]> And renewing it is too much micromanagement to be worth it. 20:30:26 <Timberwolf> A lot of these also hit the point you're wasting so many actions on low-level griefing you'd be better just ignoring the competitors and setting up a new route. 20:31:12 <aliasbkilgrinhu[m]> 👍️ 20:31:40 <Timberwolf> The difficulty I find more is the "house rules" style stuff where there's a disagreement between what constitutes normal play. 20:31:53 <supermop_Home_> yeah 20:32:02 <aliasbkilgrinhu[m]> Many servers print messages upon joining and/or mark the rules in signs. 20:32:22 <aliasbkilgrinhu[m]> Only those can join who agree 20:32:24 <Timberwolf> e.g. one guy I know who'll just plonk down airports next to an existing served secondary industry. 20:32:33 <aliasbkilgrinhu[m]> (Although it would be great to read this before joining, from the game selector menu) 20:33:27 <aliasbkilgrinhu[m]> But this kind of how real life is, isn't it? Not everyone plays nice. You've got to have a plan "B". 20:33:27 <Timberwolf> It's entirely valid, the game allows it, it's just the group you're playing with don't like the cheesiness of fully loaded goods 747s off the back of someone else's network. 20:33:52 <aliasbkilgrinhu[m]> (I'm not talking about moderator kicking, I'm talking about ingenious solution) 20:34:20 <Timberwolf> A more interesting one I ran into was bridging islands with rail (and eventually causeways) once you have the money to do so. 20:34:29 <_dp_> openttd isn't really a competitive game on its own, it allows way too much stuff 20:34:41 <_dp_> rules exist to make up for those shortcomings 20:34:44 <aliasbkilgrinhu[m]> Depends who you ask 20:34:44 <aliasbkilgrinhu[m]> - Only what you are "eating" (serving) is yours 🤣 20:35:03 <andythenorth> so...how much would we charge for extra liveries? 20:35:04 <andythenorth> :P 20:35:09 <_dp_> also in 1.11 it will be possible to solve some indusry sharing things with gamescript 20:35:34 <Timberwolf> I've always done it, never thought about it, but then I played with a new group and they pointed out, "it takes away the fun of multi-modal transport when someoene else just whacks a four-lane train line the entire width of the sea" 20:35:36 <aliasbkilgrinhu[m]> I've set up a 64x64 map with various industies and a bunch of AI to test how competition really works. You compete to rarely in normal circumstances. 20:36:01 <Timberwolf> Which was a case of, "yeah... actually, I kind of see the point" 20:37:45 <Timberwolf> Then of course you have the whole other world of public games and the battle of, "could we please get through a week without someone making an attempt at 'edgy' humour somewhere on the map?" 20:38:01 <glx> competition in 64x64 is hard, 1 industry of each type (if unlucky some are missing), and only 1 town usually 20:38:15 <andythenorth> Steeltown 64x64 or go home 20:38:19 <andythenorth> 16 company MP also 20:38:39 <andythenorth> use hovercraft :P 20:38:51 <glx> and IIRC only 2 best stations get cargo 20:39:49 <supermop_Home_> andythenorth 64x64 clockwork steeltowns are my favorite 20:40:25 <supermop_Home_> competition is silly 20:41:15 <andythenorth> hovercraft onnly 20:41:22 <andythenorth> industry-hovercraft spec when? 20:41:39 <andythenorth> moving castle stuff 20:41:42 <supermop_Home_> only ropeways 20:42:09 <supermop_Home_> andythenorth archigram moving cities 20:43:09 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on pull request #8597: Fix: Prevent showing company is in trouble again after about 260 months due to overflow https://git.io/Jt3Di 20:45:41 <Samu> the company has to be in trouble for 260 consecutive months 20:46:15 <supermop_Home_> shouldn't it tell you like at least once a year if you have a negative balance? 20:46:39 <TrueBrain> it now does it roughly every 20 years 20:46:42 <Samu> no, it tells you on the 4th month in red, and that's it 20:47:01 <Samu> if you keep in the red for +255 months, then it tells you again 20:47:36 <Samu> the point is... it doesn't matter anymore to show i'm in trouble 20:48:01 <supermop_Home_> don't you lose the game if you are bankrupt that long? 20:48:08 <Samu> no, in single player nop 20:48:25 <Samu> this issue is for single player only 20:48:50 <supermop_Home_> I've spent the last 25+ years of my life thinking it was possible to lose the game by going out of business 20:48:59 <Timberwolf> This was my last 64x64: https://i.imgur.com/h32cwCy.png 20:49:23 <Samu> in multiplayer, you bankrupt if you're in red for 10 consecutive months, in single player, this counter doesn't stop, and overflows when it goes past 255 20:49:40 <Samu> it repeats the 4th month again 20:51:25 <Samu> I'm trying to understand roadveh_movement.h 20:51:33 <supermop_Home_> Timberwolf nice 20:52:16 <supermop_Home_> the dense Foster capsule towers really are begging for some TTO monorails running amongst them 20:54:50 <aliasbkilgrinhu[m]> Wow, nice game.p0rn 20:54:59 <aliasbkilgrinhu[m]> Do you guys see it if I attach an image over Matrix? 20:55:07 * aliasbkilgrinhu[m] uploaded an image: 64x64-2-industries-ai.jpg (449KiB) < https://matrix.org/_matrix/media/r0/download/matrix.org/QDlnNwlTkwKEcFeoBiTDTrku/64x64-2-industries-ai.jpg > 20:55:52 <Timberwolf> I'm really looking forward to seeing what Improved Town Layouts does to the towns in my 1815 Start game, once I get to being able to grow them. 20:56:05 <supermop_Home_> aliasbkilgrinhu[m] the TTD palette doesn't map well to jpg - png is better at preserving colors 20:56:29 <aliasbkilgrinhu[m]> So could you open the above link? 20:56:39 <Timberwolf> Yes, wfm. 20:57:06 <supermop_Home_> the last improved town layouts game i played i accidentally had a GS on that that really hamstrung town growth, so didn't really get to see the effects 20:57:13 <aliasbkilgrinhu[m]> PNG is 6x as large 20:57:44 <supermop_Home_> yes, because it doesn't lose all the data that renders the palette colors faithfully 21:00:25 <aliasbkilgrinhu[m]> Interestingly it still looks pretty good in 16-colors, but that's still 1.2MB. 21:04:16 <aliasbkilgrinhu[m]> But anyway, most AI's that started after me bailed out due to errors despite the fact that I've only used a small subset of them that I've tested successfully on bigger maps. Looks like they weren't prepared for this special case. 21:04:16 <aliasbkilgrinhu[m]> And of course by the time they appeared I've already services all opportunities. 21:18:21 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #8602: Fix: Center text and image in vehicle statusbar vertically https://git.io/Jt3iI 21:20:00 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #8037: Crash when Reloading AI in single player https://git.io/Jv1m2 21:20:03 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #8587: Fix #8037: assertion failed when reloading AI for last existing company in offline mode https://git.io/JtIhl 21:31:08 *** Wormnest has quit IRC 21:39:43 *** jellyknight has quit IRC 21:48:09 *** WormnestAndroid has quit IRC 21:48:57 *** WormnestAndroid has joined #openttd 21:50:42 *** DasPoseidon has quit IRC 21:51:20 *** DasPoseidon has joined #openttd 21:54:02 *** Samu has quit IRC 21:55:21 *** DasPoseidon has joined #openttd 21:57:54 *** DasPoseidon has quit IRC 21:59:19 *** DasPoseidon has joined #openttd 22:04:29 *** frosch123 has quit IRC 22:51:39 *** Wolf01 has quit IRC 22:53:49 *** Progman has joined #openttd 23:03:51 *** DasPoseidon has quit IRC 23:16:46 *** sla_ro|master has quit IRC 23:21:02 *** DasPoseidon has joined #openttd 23:22:09 *** DasPoseidon has quit IRC 23:42:23 *** andythenorth has quit IRC 23:44:34 *** jottyfan has joined #openttd 23:54:53 *** nielsm has quit IRC 23:55:24 *** WormnestAndroid has quit IRC