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00:06:46 <DorpsGek> [OpenTTD/team] CheapWebdesign opened issue #134: [nl_NL] Translator access request https://git.io/JtnMy 00:08:19 <Eddi|zuHause> i wouldn't trust a username "CheapWebdesign" 00:10:24 <LordAro> haha 00:10:32 <LordAro> no, i wouldn't either 00:10:37 <LordAro> but the account itself seems "fine" 00:25:57 <Timberwolf> https://en.wikipedia.org/wiki/LSWR_F9_class I need to find some way to work this in to a set. 00:50:41 <Eddi|zuHause> i don't have any useful suggestions... 00:51:04 <Eddi|zuHause> there's not really any sensible use for service vehicles 01:23:26 *** Wormnest has quit IRC 01:39:52 *** Wuzzy has joined #openttd 01:48:59 *** Flygon has joined #openttd 01:57:42 <Wuzzy> hey, i have been experimenting with new sounds for the OpenSFX base sound pack. how do i test these in-game? 02:13:31 *** snail_UES_ has joined #openttd 02:47:19 <milek7_> michi_cc: fwiw, that persistent mapping performance issue is solved by using GL_CLIENT_STORAGE_BIT 03:06:45 <Wuzzy> btw translator.openttdcoop.org has been down for at least 2 days now 03:07:51 <Eddi|zuHause> openttdcoop isn't really being maintained anymore 03:10:03 <Wuzzy> oh 03:10:26 <Wuzzy> hmm, there should be a clearer note on the mainpage then, that openttdcoop is dead 03:10:38 <Wuzzy> its not really obvious right now. *confused face* 03:12:24 <Wuzzy> Wow. Oh my. OpenTTD had its own issue tracker, and project management website, and project manager, i.e. basicallya lot of independent infrastrucute, and it was all killed? how sad 🙁 03:14:18 <Wuzzy> huh. at least the wiki is still independent. Good. 😀 03:14:58 <milek7_> well, wiki data is stored on github too 03:42:58 *** glx has quit IRC 03:54:30 *** D-HUND has joined #openttd 03:57:52 *** debdog has quit IRC 04:18:48 <Eddi|zuHause> keeping "independent" infrastructure running is quite difficult, especially upgrading. 04:19:47 <Eddi|zuHause> that's one of the major reasons for switching the openttd infrastructure over 04:20:32 <Eddi|zuHause> and nobody is going to do anything like that with the openttdcoop infrastructure. the server is showing its age, and there aren't enough people around 04:45:48 *** Wuzzy has quit IRC 05:06:47 *** Smedles has quit IRC 05:07:59 *** Smedles has joined #openttd 06:00:59 *** snail_UES_ has quit IRC 06:13:11 *** iSoSyS has joined #openttd 06:34:43 *** iSoSyS has quit IRC 06:49:37 *** andythenorth has joined #openttd 07:10:04 *** sla_ro|master has joined #openttd 07:34:30 *** andythenorth has quit IRC 07:37:18 *** nielsm has joined #openttd 07:50:32 *** supermop_Home_ has quit IRC 08:01:45 *** WormnestAndroid has quit IRC 08:01:58 *** WormnestAndroid has joined #openttd 08:03:02 *** Wolf01 has joined #openttd 08:07:33 *** HerzogDeXtEr has joined #openttd 08:16:59 *** WormnestAndroid has quit IRC 08:17:12 *** WormnestAndroid has joined #openttd 09:09:09 <Timberwolf> Well, there's plenty willing to "project manage" such a thing, not so much actually "do" ;) 10:07:48 *** kelostone has joined #openttd 10:42:46 *** roadt_ has joined #openttd 10:49:26 *** roadt__ has quit IRC 10:49:28 <DorpsGek> [OpenTTD/OpenTTD] auge8472 commented on issue #8601: Female CEOs might get the title of “Businessman” or “Chairman” https://git.io/Jt365 11:07:39 *** Samu has joined #openttd 11:14:19 <Samu> hi 11:15:09 *** menelaos[m] has quit IRC 11:15:09 *** jeeg[m] has quit IRC 11:15:09 *** ciet[m] has quit IRC 11:15:10 *** nartir[m] has quit IRC 11:15:10 *** twom[m] has quit IRC 11:15:10 *** igor[m] has quit IRC 11:15:10 *** ist5shreawf[m] has quit IRC 11:15:10 *** nolep[m] has quit IRC 11:15:10 *** 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tonyfinn[m] has quit IRC 11:15:28 *** Heiki[m] has quit IRC 11:15:28 *** patrick[m] has quit IRC 11:15:28 *** linda[m] has quit IRC 11:19:30 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #8609: Fix: Equalise the number of frames needed for road vehicles to traverse different radius curves https://git.io/JtnEF 11:24:10 *** albert[m] has joined #openttd 11:34:35 <Samu> dang it, there's still issues with the conversion 11:36:01 *** sla_ro|master has quit IRC 12:14:11 *** andythenorth has joined #openttd 12:14:35 <andythenorth> plenty of suggestions of how unmaintained, dead assets could be maintained :P 12:14:41 <andythenorth> recurrent theme 12:15:12 <andythenorth> "why did the AWOL author of this thing not write an explanation" 12:15:19 * andythenorth grumpy 12:29:07 *** kelostone has quit IRC 12:33:51 <Timberwolf> andythenorth: Needs a pinch of "but I don't know code, this would be easy for someone who knows code so why can't someone do it?" for good measure. 12:34:43 * Timberwolf ponders making a good old fashioned "making a graphics set, recruiting artists and coders" post. 12:36:55 <Timberwolf> Admittedly, every once in a while I consider learning enough about disassembling and debugging compiled executables to fix the TTO demo for Gurluas :) 12:37:02 <andythenorth> :P 12:41:04 <LordAro> Gurluas? 12:41:52 <Timberwolf> There's a forum thread about the TTO demo where, some time in the early 2000s, said poster asks about removing the 2 year time limit in the TTO demo. 12:42:07 <LordAro> aha 12:42:18 <Timberwolf> They then return every year or so to ask, "has anyone been able to do this yet?" 12:42:53 *** osvaldo[m] has joined #openttd 12:42:54 *** philip[m] has joined #openttd 12:42:54 *** labs[m] has joined #openttd 12:42:54 *** cawal[m] has joined #openttd 12:42:54 *** nartir[m] has joined #openttd 12:42:55 *** shedidthedog[m] has joined #openttd 12:42:55 *** rudolfs[m] has joined #openttd 12:42:56 *** cjmonagle[m] has joined #openttd 12:42:56 *** 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#openttd 12:43:06 *** EmeraldSnorlax[m] has joined #openttd 12:43:06 *** yur3shmukcik[m] has joined #openttd 12:43:06 *** aliasbkilgrinhu[m] has joined #openttd 12:43:08 *** leward[m] has joined #openttd 12:43:09 *** khavik[m] has joined #openttd 12:43:10 *** yoyo[m] has joined #openttd 12:43:10 *** patricia[m] has joined #openttd 12:43:11 *** hamstonkid[m] has joined #openttd 12:43:11 *** igor[m]2 has joined #openttd 12:43:11 *** twom[m] has joined #openttd 12:43:11 *** udo[m] has joined #openttd 12:43:18 <LordAro> needs someone to fix the TTD tutorial(?) where the mouse cursor clicks on a news window by mistake 12:43:22 <LordAro> wb matrix 12:44:14 <Timberwolf> Has Chris Saywer officially announced abandoning TTD? If not someone should tell him, so he can fix it. 12:44:33 <andythenorth> I am worried that when I die 12:44:39 <andythenorth> I won't be able to do my admin 12:45:17 <LordAro> andythenorth: automate it to the point where you're no longer required 12:45:31 * LordAro wonders how many people in this channel are actually dead 12:46:33 *** D-HUND is now known as debdog 12:46:53 <debdog> the ones with a tailing [m]. stands for mortis 12:48:20 <LordAro> haha 13:11:24 *** tokai|noir has joined #openttd 13:11:24 *** ChanServ sets mode: +v tokai|noir 13:18:19 *** tokai has quit IRC 13:29:13 *** glx has joined #openttd 13:29:13 *** ChanServ sets mode: +v glx 13:29:55 *** snail_UES_ has joined #openttd 13:31:12 <Samu> reversing is complicated 13:31:35 <Samu> unsure how to do the conversion in the case the articulated road vehicle is reversing 13:31:43 <Samu> on the said affected curves 13:32:23 <Samu> time to switch to draft 13:33:25 <Samu> I know how to do it in my mind, i dont know how to put that into code 13:36:05 <LordAro> a common problem :) 13:37:29 *** snail_UES_ has quit IRC 13:38:48 *** andythenorth has quit IRC 13:39:04 *** andythenorth has joined #openttd 13:39:20 <andythenorth> I have it the opposite way more 13:39:29 <andythenorth> I could write the code, but I have no idea of the concept I need :P 13:50:14 <Samu> which version of openttd was SLV_198? 13:51:42 <Samu> ops SLV_188 13:53:18 <Samu> ok i need openttd 1.3.x 13:54:41 <Samu> or just a savegame of that era 13:54:45 <Eddi|zuHause> i could give you some concepts, but they're probably not the ones you need either :p 13:54:47 <Samu> with road vehicles 13:55:53 *** andythenorth has quit IRC 14:11:33 <Eddi|zuHause> i might have scared him off 14:14:14 *** tokai has joined #openttd 14:14:14 *** ChanServ sets mode: +v tokai 14:16:47 <Samu> arf... i need a newgrf that is compatible with 1.3.3, i'm running out of luck 14:17:36 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #8601: Female CEOs might get the title of “Businessman” or “Chairman” https://git.io/Jt365 14:18:20 *** supermop_Home has joined #openttd 14:20:46 <_dp_> how to address those who identify themselves as a hive mind? 14:21:12 *** tokai|noir has quit IRC 14:22:31 <LordAro> this is the can of worms i didn't want to open 14:22:39 <Eddi|zuHause> allow specifying custom names 14:23:27 *** tokai|noir has joined #openttd 14:23:27 *** ChanServ sets mode: +v tokai|noir 14:23:31 <Eddi|zuHause> i'm staying away from language discussions, particularly if it's not my native language 14:23:42 <Timberwolf> Yes, it's the curse of a game from 1994. It's a milder version of the "what do you do when restoring animation from the 1940s?" problem. 14:25:04 <Timberwolf> Attitudes to gender at the point it was created: "Female" and "Male" are distinct binary categories, you can call everything "-man". 14:27:44 <Timberwolf> And this is still relatively recent, so whatever you do will upset someone (either you're not reflecting a modern audience, or you're being "needlessly woke and ruining the game with your virtue signalling" or however people usually complain about this) 14:28:14 <Eddi|zuHause> well, the grammar engine does know the concept of genders, all it needs is assigning the biological genders a grammatical gender in the lang file, and propagate that gender to the necessary strings, then each language can handle the situation 14:29:57 *** Wuzzy has joined #openttd 14:30:29 *** tokai has quit IRC 14:30:33 <Timberwolf> I'm too old to actually make a useful judgement on this. 14:30:39 *** Wuzzy is now known as WuzzyBot 14:30:59 <WuzzyBot> Beep bop! It's the WuzzyBot again! 14:31:29 <WuzzyBot> Wuzzy just posted a PR on OpenSFX, it included sound replacements: https://github.com/OpenTTD/OpenSFX/pull/8 14:31:36 <Eddi|zuHause> i'm just speaking about the technical side here. note that some languages have more genders than just male/female, and some languages don't distinguish male/female but still have other grammatical genders 14:31:37 <Timberwolf> Part of me is saying that's fine, the other part is "but it's still potentially problematic we align feminine appearance with female gender" (although actually, the original sprites have quite a range) 14:31:40 *** WuzzyBot is now known as Wuzzy 14:32:16 *** Wuzzy is now known as Guest11439 14:33:16 <Timberwolf> In which case it comes up as an issue in the future, either because someone genuinely has the problem or it's the next low-hanging fruit in a round of, "I have compiled a list of issues you might wish to look at" 14:33:23 <Guest11439> wow I can't believe the "female chairman" bug sparked a major discussion about gender. 😀 14:34:05 <Eddi|zuHause> errm... have you had a look at twitter in the past... dunno... 5 years? :p 14:34:36 <Guest11439> no. i dont care about Twitter 14:36:46 <LordAro> probably a good thing 14:37:07 <Guest11439> btw, what did Ohrer say for getting deleted? o_O 14:37:13 <LordAro> "No" 14:37:20 <Guest11439> lol that was all? 😀 14:37:22 <LordAro> i deemed it unhelpful 14:37:35 <Guest11439> 😀 14:37:53 <LordAro> (and also liable to start arguments) 14:39:11 <Guest11439> personally, i dont *really* care one way or another. I slightly would prefer 'chairperson' because its simpler and is literally impossible to be wrong. 14:39:40 <Guest11439> But I wouldn't really mind if the 'chairwoman' solution is done instead 14:39:48 <LordAro> 'chair' is definitely better than 'chairperson' 14:40:11 <Guest11439> there's also businessman/-woman/-person 14:40:22 <Guest11439> and you cant abbreviate that to "business" 😀 14:40:43 <LordAro> indeed not 14:41:08 <Wolf01> I would prefer that people around the world stops bitching about genders, but... if the least work could be to just use gender neutral nouns then that is 14:43:20 *** Guest11439 has quit IRC 14:43:38 *** Wuzzy2 has joined #openttd 14:50:07 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on issue #8601: Female CEOs might get the title of “Businessman” or “Chairman” https://git.io/Jt365 14:52:04 <supermop_Home> i am in favor of removing 'businessman' as a rank all together 14:52:11 <supermop_Home> as its pretty meaningless 14:53:07 <supermop_Home> and not that common colloquially anymore 14:53:46 <supermop_Home> in terms of high score list rank it's like receiving 'white-collar worker' 14:54:04 <Samu> ladies and gentleman... I fixed it! (I think) 14:54:29 <Samu> this may mean that the fix on SLV_188 is incomplete 14:54:57 <Eddi|zuHause> sure, but how does that solve any of the problems? 14:55:14 <supermop_Home> also there is no reason chair means you must make 'business(x)' match in form 14:55:23 <SpComb> replaced with buergioise / proletariat ranks 14:55:46 <supermop_Home> SpComb no ranks, every level is just comrade 14:56:32 <supermop_Home> Eddi|zuHause businessman sounds like you are an insurance salesman or something 14:57:14 <Eddi|zuHause> supermop_Home: as i said, i'm not a native english speaker, i can't really judge that 14:57:38 <_dp_> with my english I see that issue like, whatever, just call them "Chair" and "Table" :p 14:58:15 <supermop_Home> doesn't really evoke construction, entrepreneurship, engineering, transport, or any other theme the game might arguably be about 14:58:17 <SpComb> why not compromsie and go for Tableperson 14:59:00 <SpComb> just not sure if that goes above or below Chairperson 14:59:13 <Samu> SLV_188 fix is assuming the vehicle state changes only after every tile movement 14:59:27 <Samu> but that's not true if the vehicle is reversing on the tile 14:59:32 <supermop_Home> Eddi|zuHause the main issue for me i guess is that chair is the most common term for someone who chairs a committee or board of directors. Chairman is less used, and chairperson almost never used 15:00:02 <supermop_Home> we use chairman to talk about Mao historically etc 15:00:03 <Samu> vehicle can be on the same tile and have the reverse state on it 15:00:13 <Eddi|zuHause> supermop_Home: and my problem with that is that i know "chair" exclusively as a thing you sit on 15:00:18 <Timberwolf> Chair for me feels like it's awkward for people with more limited English. Why is the game calling you a piece of furniture? 15:00:57 <Samu> oh, I see chat is busy, sorry for interrupting 15:01:00 <supermop_Home> Eddi|zuHause in that case isn't a chairman some kind of grotesque furniture / human hybrid 15:01:06 <Eddi|zuHause> no 15:01:14 <Eddi|zuHause> it's a man who sits on a chair 15:01:32 <Timberwolf> The man who provides chairs? 15:01:55 <Samu> chairman is a new hero 15:02:05 <supermop_Home> Timberwolf surely it would not be translated as 'chair' in languages where it doesn't make sense 15:02:18 <DorpsGek> [OpenTTD/OpenTTD] Wuzzy2 commented on issue #8601: Female CEOs might get the title of “Businessman” or “Chairman” https://git.io/Jt365 15:02:37 <Timberwolf> English is kind of inconsistent here. "milkman" and "fireman" do not operate in the same direction. 15:02:55 <supermop_Home> Eddi|zuHause i believe the term comes from the person who 'chairs' the body in question 15:03:00 <Timberwolf> (Actually, the latter does in a railway context. Go overloading.) 15:03:31 <supermop_Home> Timberwolf those terms are a little archaic though, at least in American english 15:03:46 <supermop_Home> as we no longer have milkmen since the 50s or so 15:04:04 <Eddi|zuHause> postman? 15:04:06 <supermop_Home> and firefighter has long been used along side fireman 15:04:16 <supermop_Home> Eddi|zuHause we do not have postman 15:04:26 <supermop_Home> we had mailman, now letter carrier 15:04:58 <supermop_Home> though it is still common here to call female letter carriers mailmen 15:05:05 <Timberwolf> Sadly I don't think we've ever adopted "postie" as the official gender neutral term. 15:05:19 <supermop_Home> Timberwolf too Australian 15:05:34 <supermop_Home> Chairie 15:07:06 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on issue #8601: Female CEOs might get the title of “Businessman” or “Chairman” https://git.io/Jt365 15:07:23 <supermop_Home> neutral terms for chairman are generally more pertinent than for lettercarriers here due to the power-dynamic subtext 15:08:34 <supermop_Home> chairman being the norm with exceptions called chairlady could be seen to reinforce the idea that primarily men should hold chairs 15:09:02 <Eddi|zuHause> the typical german word is "Postbote" (~ "mail courier") which comes in a female form "Postbotin" 15:09:41 <Eddi|zuHause> where -in is a very common suffix to indicate female job titles 15:10:04 <Wuzzy2> but optional 15:10:31 <Wuzzy2> "Postbote" can be read gender-neutral, normally 15:10:50 <Wuzzy2> oddly, there is no "male suffix" in German 15:10:54 <supermop_Home> Eddi|zuHause in English where our grammatical gender has atrophied though, terms that retain gender stick out a lot more 15:11:43 <Eddi|zuHause> in business language like job openings it's nowaday standard to indicate "we don't care about gender" by appending "(m/w/d)" to any job title 15:12:00 <supermop_Home> in german i would not really be surprised to see any given noun with a gender, but in English it is more of a deliberate statement, as the gender has no grammatical significance 15:12:01 <Eddi|zuHause> (male/female/divers) 15:12:25 <Wuzzy2> actually, that's only because companies are required by law to do so 15:12:50 <Wuzzy2> if they dont they might be sued for discrimination or something. but dont ask me, im not an expert 😀 15:13:06 <Eddi|zuHause> it's not really a question about why that is... 15:13:40 <Wuzzy2> so just because they slap a mwd to the job offer doesnt automatically mean they are actually progressive. they just dont want to get sued 😀 15:13:44 <supermop_Home> so here to say 'they are the chairman of that company' you are making a point to indicate they are a man, or that they are expected to be a man' 15:15:01 <Eddi|zuHause> Wuzzy2: actually, some gender-specific job titles have a male suffix of -er, which gets abbreviated to -e for the female version 15:15:20 <Wuzzy2> ugh, that's not how it works... "-er" is not a suffix 15:15:38 <Wuzzy2> Lehrer ← the "er" is no the suffix that makes it "male" 15:15:54 <Eddi|zuHause> not every -er is a suffix 15:15:59 <Eddi|zuHause> but some are 15:16:04 <Eddi|zuHause> Vorsitzender 15:16:13 <Wuzzy2> same here 15:16:19 <Wuzzy2> the "er" does not make it male 15:16:40 <Eddi|zuHause> yes it does 15:17:03 <Eddi|zuHause> it's "Vorsitzende", not "Vorsitzenderin" :p 15:17:35 <Eddi|zuHause> whereas it's "Lehrerin", not "Lehre" 15:17:45 <Eddi|zuHause> very different 15:18:01 <Wuzzy2> that doesnt really proof your point 15:19:10 <supermop_Home> to me though, i have no problem with letting strings have gender, even if English does not use them 15:19:15 <Eddi|zuHause> this is very common for job titles that are made out of a participle 15:19:55 <supermop_Home> but i still insist that 'businessman' is a stupid rank for the highscore list, and 'businessperson' even dumber 15:20:01 <Eddi|zuHause> typically you can spot them by the suffix "-end" 15:21:41 <Eddi|zuHause> so these take the form [prefix (optional]][verb stem][participle suffix ("-end")][gender suffix ("-er" (male), "-e" (female, neutral, plural)] 15:22:04 <Wuzzy2> i don't have time for this... 15:22:06 <Wuzzy2> https://www.belleslettres.eu/content/deklination/genus-gendersprech.php 15:22:24 <Wuzzy2> let's talk about OpenSFX 15:22:29 <Eddi|zuHause> in this case the verb stem is "sitz" [="seat"], so you get vor|sitz|end|er 15:23:03 <Wuzzy2> Have you looked at my new PR that replaces some non-free sounds?: https://github.com/OpenTTD/OpenSFX/pull/8 15:23:27 <Eddi|zuHause> which should be vaguely equivalent to "chairman" 15:24:18 <Eddi|zuHause> funnily enough, "president" actually means the same thing, just sounds fancier 15:26:41 <Wuzzy2> "President" is already taken for another title, sorry 15:27:16 <Eddi|zuHause> yeah, i know. 15:28:13 <orudge> Wuzzy2: I am intending to have a look at it when I get a moment. (Not necessarily sure when that mighe be though!) 15:28:30 <Wuzzy2> cool 15:28:32 <Eddi|zuHause> i just mean it's made of exactly the same components, meaning the exact same, except derived from a more prestigeous language 15:29:14 <Eddi|zuHause> thus making it sound more fancy 15:31:58 *** Flygon has quit IRC 15:34:11 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #8609: Fix: Equalise the number of frames needed for road vehicles to traverse different radius curves https://git.io/JtnEF 15:41:27 <Samu> road vehicle works, articulated road vehicle works, tram works, articulated tram works, drive on left works, drive on right works, overtaking works, reversing works. 15:41:51 <Samu> Am I still forgetting anything that needs conversion? 15:48:32 <Samu> will it conflict with SLV_188 16:11:05 <TrueBrain> orudge: I see the Steam Partner stuff went through; I can just fill in all information we have so far etc? :) 16:37:09 *** Progman has joined #openttd 16:41:59 <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #8610: `terraform_frame_burst` (and similar settings) are stored to 16-bit integers instead of 32 bits. https://git.io/Jtc6K 16:54:30 *** Wormnest has joined #openttd 16:55:12 <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #8611: Possible overflow in landscaping rate limit handling can introduce randomness into whether landscaping succeeds https://git.io/Jtciy 17:25:08 <TrueBrain> what is the minimum CPU OpenTTD needs ... eeeuuuuhhhhh 17:28:01 <TrueBrain> we have more languages than Steam supports :D Nice! 17:32:48 <_dp_> wait, openttd going on steam? 17:33:56 <_dp_> wasn't there some unresolvable licensing issue? 17:34:16 <LordAro> that was the appstore 17:34:44 <TrueBrain> _dp_: we will see how things go, but I am filling in things :P 17:34:46 <TrueBrain> so many trick questions 17:34:48 <TrueBrain> are we "indie" 17:34:49 <TrueBrain> I guess? 17:35:08 <LordAro> look at other OSS games on there? 17:35:29 <_dp_> just pick whatever sounds the coolest :p 17:35:48 <TrueBrain> LordAro: I am :) 17:35:55 <TrueBrain> a lot of copy/pasting is going on :P 17:36:24 <TrueBrain> Trains -> Simulation -> Sandbox -> Moddable 17:36:27 <TrueBrain> sounds like a good order of tags :) 17:36:58 <_dp_> btw, I think nimby rails was released today 17:37:04 <_dp_> new game for all the fans of "realism" 17:37:43 <_dp_> boring af though imo 17:39:04 * _dp_ "played" enough JOSM in his life 17:39:48 *** Progman has quit IRC 17:39:54 <glx> TrueBrain> what is the minimum CPU OpenTTD needs ... eeeuuuuhhhhh <-- depends on many factors 17:40:08 *** andythenorth has joined #openttd 17:40:13 <TrueBrain> glx: minimum 17:40:26 <glx> minimum is quite low 17:40:34 <TrueBrain> I know .. but I cannot fill in: "quite low" 17:40:39 <TrueBrain> I am not new here, in case you didn't know :P 17:40:47 <TrueBrain> I wrote down 500 MHz 17:40:49 *** heffer has quit IRC 17:40:53 <TrueBrain> which is an upgrade from the Wiki that says 233 MHz 17:43:29 <Timberwolf> Trying to think what the worst thing I've run recent builds on. Core M laptop is definitely happy unless you go mad, but that's still a lot more powerful than a 233MHz Pentium II. 17:43:53 <TrueBrain> for us, that question is just silly 17:43:58 <TrueBrain> it is "what ever you have there" 17:44:16 <Timberwolf> Pretty much. You have to go out of your way to find something it *won't* run on. 17:45:02 <TrueBrain> same with memory .. what is the minimum? 256? 17:45:44 <andythenorth> minimum mac spec: M1 :P 17:46:21 <Timberwolf> What are the requirements for Steam itself? It's pretty much a case of, "if you got this far, you can run it" 17:47:33 * Timberwolf ignores the current Discord discussion about needing to boost cores above 4GHz to run some of the 8192*8192 maps. 17:47:57 <andythenorth> M1 mac 17:48:08 * andythenorth might get repetitive 17:48:09 *** heffer has joined #openttd 17:48:11 <FLHerne> TrueBrain: I ran OTTD on my 133MHz laptop 17:48:12 <Timberwolf> This is going to be the consequence of putting it on Steam isn't it, a ton of "JGR on workshop when?" 17:48:16 <andythenorth> yes 17:48:23 <TrueBrain> Timberwolf: haha, yes, that is not our intended audience :) 17:48:37 <TrueBrain> FLHerne: lolz 17:48:58 <FLHerne> (it was a PPC one, so a bit faster than an equivalent Intel machine at the time) 17:49:02 <TrueBrain> turns out, I can just not mention Processor, and it won't show 17:49:04 <TrueBrain> works as well 17:49:16 <Timberwolf> Processor: yes. 17:49:23 <FLHerne> heh 17:49:42 <glx> and for GPU until we merge opengl there's no requirements 17:50:00 <TrueBrain> memory is clearly at least 128MB 17:50:12 <TrueBrain> at least 256MB if ingame 17:50:13 <TrueBrain> fine 17:50:22 <FLHerne> Nah, said laptop was 64MB :p 17:50:28 <FLHerne> I mean, it swapped a bit 17:50:37 <FLHerne> (and I think that was pre-linkgraph) 17:50:43 <TrueBrain> .... that ... is also memory :P 17:51:05 <FLHerne> Well, not in the sense that most people care about 17:51:09 <FLHerne> But fin 17:51:10 <FLHerne> e 17:52:54 <TrueBrain> https://pasteboard.co/JLstzcDO.png 17:52:55 <TrueBrain> :D 17:53:51 *** Wormnest has quit IRC 17:54:01 <glx> btw I couldn't load the huge #8606 save in debug build with 3.30GHz CPU (well I gave after 1h of still loading) 17:54:08 <glx> *gave up 17:54:55 <glx> but I think it was stuck in catchment area recalculation, which is STL intensive 17:56:01 <TrueBrain> lol, I have to enter a description per language ... that might take a bit of time :P 17:56:27 <glx> that's optional I think 17:56:30 <TrueBrain> sure is 17:56:38 <TrueBrain> but ... boy, that interface is not the most useful 17:57:10 <TrueBrain> do we have the translation of "OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe" somewhere, hmmm 17:57:21 <Eddi|zuHause> Timberwolf: we could put JGR under the "betas" selection? 17:57:49 <TrueBrain> "beta" won't do it justice 17:58:54 <Eddi|zuHause> well, that's what the menu is called... many games put "previous version(s)" in there 17:59:25 <Eddi|zuHause> particularly long-support games that don't guarantee savegame-compatibility 17:59:44 *** WormnestAndroid has quit IRC 18:00:54 *** WormnestAndroid has joined #openttd 18:01:49 *** otetede has joined #openttd 18:02:09 <TrueBrain> wtf is landcode "el"? :D 18:02:49 <orudge> TrueBrain: good news, I have an OpenTTD game registered on a certain major game store 18:03:00 <orudge> Need to do some work before we can publish anything 18:03:15 <orudge> but it's a step in the right direction :) 18:03:17 <TrueBrain> I guess the only correct answer is: welcome to 2 hours ago? :P 18:03:30 <TrueBrain> EL seems to be greek 18:03:45 <orudge> Aha 18:03:51 <orudge> Missed that :P 18:03:51 <TrueBrain> orudge: I am happily copy/pasting stuff :P 18:04:18 <orudge> Need to prepare branding and screenshots etc (we must ensure these are OpenGFX, not original GFX) 18:04:26 <TrueBrain> yup 18:04:31 <TrueBrain> I will take care of that, first round at least :) 18:05:50 <orudge> Regarding licensing, I don't think there's a problem if we avoid Steamworks integration (which we don't have anyway) 18:06:36 <TrueBrain> our wiki is not translated in Swedish 18:06:36 <TrueBrain> pfft 18:06:47 <TrueBrain> nor Danish 18:07:00 <orudge> I also didn't select Linux/SteamOS yet until we have a suitable binary to run on it 18:07:16 <TrueBrain> I am selecting it all, I am going to upload stuff, and see how big it breaks :P 18:07:30 <orudge> IIRC SteamOS is Debian-based? 18:07:38 <orudge> Ah right 18:08:01 <orudge> You can grant users preview access, so a few of us could test it out 18:08:12 <TrueBrain> yup 18:08:20 <TrueBrain> give me a few to go through all these boring questions 18:08:26 <TrueBrain> like ... is a train accident consider violence? 18:08:40 <Eddi|zuHause> i don't think so 18:08:51 <SpComb> people died! 18:09:06 <TrueBrain> seemly we will be rated L under Brazilian law 18:09:09 <TrueBrain> ain't that awesome? 18:10:07 <orudge> One thing we can choose to do is automatically sync a user's Documents/OpenTTD directory to Steam Cloud. Not sure if we'd want to though! 18:10:15 <orudge> or if we use a different dir for Steam builds 18:10:15 <TrueBrain> Download Photoshop templates for the specific sized images here: game_page_templates_2020.zip <- so, who has Photoshop? :P 18:10:29 <orudge> Probably just leave it to start with! 18:10:49 <TrueBrain> orudge: indeed; we just click all the buttons first 18:10:53 <TrueBrain> and we will see later what we can add 18:12:14 <TrueBrain> we should make a trailer too :D 18:12:18 <orudge> When you have branding for Steam, perhaps I can use or adapt it to make the Windows Store page nicer 18:12:25 <orudge> That too :) 18:13:17 <TrueBrain> yeah, I will "gimp" in a bit 18:13:26 <TrueBrain> I would hope someone with a bit more eye for pixels would volunteer 18:13:30 <TrueBrain> but I don't see andythenorth doing that atm :P 18:14:10 *** frosch123 has joined #openttd 18:14:13 * orudge has no eye for pixels :D 18:14:14 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jtcyf 18:14:15 <DorpsGek> - Update: Translations from eints (by translators) 18:15:28 *** jottyfan has joined #openttd 18:18:42 * andythenorth is working nearly all hours of nearly all days 18:18:45 <frosch123> someone entered their name as "subject" of their email 18:19:28 <andythenorth> discord content creators probably could make a trailer 18:19:37 <andythenorth> it would be for JGRPP, but we overlook that? 18:19:47 <andythenorth> there are quite a few of them 18:21:01 <Eddi|zuHause> andythenorth: using JGR is instant disqualification 18:21:39 <TrueBrain> I made the most boring "small capsule" ever :D This will be fun :P 18:27:08 <FLHerne> TrueBrain: There's that disaster where a fighter blows up an oil refinery 18:29:22 <TrueBrain> we need a competition for these images, honestly 18:29:24 <orudge> TrueBrain: also, since I'm aware that CS has games on Steam, I would personally avoid any direct reference to "Transport Tycoon" in the description, etc 18:29:28 <TrueBrain> can we combine that with the title screen one? :) 18:29:36 <orudge> and just refer to it as a transport simulator or similar 18:29:44 <TrueBrain> orudge: means I don't have any translations :P 18:29:49 <orudge> Maybe 18:30:00 <orudge> but trademark infringement etc 18:30:52 <orudge> Can we add non-game translations to eints? 18:31:02 <orudge> I need translations for the Windows Store too 18:31:05 <TrueBrain> not disagreeing, it is just funny we have had it for years on our wiki :) 18:31:13 <orudge> Yeah 18:31:17 <TrueBrain> frosch123: can we? 18:31:23 <TrueBrain> otherwise we might use Discussions for these few strings, honestly 18:32:34 <frosch123> TrueBrain: we had fake projects for other translations before 18:32:40 <frosch123> but eints is not good for "long" texts 18:33:33 <frosch123> also, you would have to sync them manually to somewhere 18:35:09 <frosch123> TrueBrain: you could also use the wiki :p 18:35:13 <TrueBrain> that manual part is true no matter what .. at least, I doubt I can update this via the API :) 18:35:17 <TrueBrain> frosch123: yeah, I was considering it 18:35:28 <TrueBrain> and asking in Discussions if they can at least translate these N pages 18:35:36 <TrueBrain> orudge: removed any reference to TTD, as far as I can tell :) 18:35:44 <TrueBrain> copy/pasted it from the wikipedia ... is that evil? :D 18:36:20 *** Wormnest has joined #openttd 18:36:51 <Eddi|zuHause> somehow purging all references to TTD seems morally wrong 18:38:30 <Eddi|zuHause> that's where we're entering territory of "plagiarizing" instead of keeping an old game alive 18:40:36 <TrueBrain> Your way of stating that is not really productive, but it is a point nevertheless 18:40:42 <TrueBrain> I now just copy pasted what-ever is on the wikipedia page 18:43:28 <orudge> The readme still mentions it, but given you can buy Locomotion on Steam (which CS views as 'TT2'), he might object to his trademark being used on another game 18:43:53 <TrueBrain> wikipedia avoids the trademark issue by referencing it,I think 18:44:02 <TrueBrain> "OpenTTD gameplay is very similar to Transport Tycoon Deluxe (a game by Chris Sawyer from 1994), on which it is based, although there are many improvements in both options within the game and ease of use." 18:44:41 <orudge> Anyway, it remains to be seen if Valve actually approve the game 18:44:49 <orudge> Hopefully they will :) 18:45:47 <milek7_> why they wouldn't? 18:46:16 <TrueBrain> right, I need 5 screenshots ... 18:46:28 <TrueBrain> in 1920x1080 18:47:39 <TrueBrain> with only GRFs loaded of which we can distribute the gfx .. :P 18:54:03 <TrueBrain> making the gfx for these stores is a day-time-job 18:57:04 <DorpsGek> [OpenTTD/team] MalaGaM opened issue #135: [fr_FR] Translator access request https://git.io/Jtc9A 18:59:56 <TrueBrain> and ... more images needed .. omg .. this really is an endless stream of similar-but-different images :) 19:00:12 <TrueBrain> sometimes PNG, sometimes JPG, sometimes TGA, sometimes: pick-what-ever-you-like 19:00:13 <TrueBrain> lol 19:01:12 * andythenorth has an image CDN :P 19:01:27 <andythenorth> it does on the fly-transforms for sizes, formats, crops etc 19:01:31 <andythenorth> it's super! 19:01:43 <andythenorth> not sure it helps this case :( 19:03:07 <TrueBrain> no, they are all similar but different 19:03:11 <TrueBrain> like the top right image 19:03:12 <TrueBrain> the background image 19:03:14 <TrueBrain> the banner 19:03:16 <TrueBrain> the library backgroun 19:03:20 <TrueBrain> the community logo 19:03:56 <andythenorth> media pack! 19:03:58 <andythenorth> etc 19:04:12 <andythenorth> we need a media expert! 19:04:25 * andythenorth is no use today :) 19:04:31 <andythenorth> brain is in work 19:20:40 <TrueBrain> haha, the publishing part of Steam is nice .. basically a "ARE YOU REALLY SURE?!" :D 19:22:32 <TrueBrain> I wonder if we can upload .dmg files for macOS, or that it needs it unpacked :) I think the latter :P 19:24:57 *** Samu has quit IRC 19:28:51 *** Wormnest has quit IRC 19:32:22 *** Gustavo6046 has quit IRC 19:36:30 *** Samu has joined #openttd 19:37:10 <TrueBrain> lol, we are 5 MiB on Steam :P How cute :D 19:37:23 <TrueBrain> it "just works" .. amazing 19:37:49 <andythenorth> \o/ 19:38:37 <LordAro> :o 19:38:39 <TrueBrain> no clue if the macOS version works, but I guess I need to install that VM after all .. 19:38:45 <TrueBrain> still tons of things to do .. mostly making images 19:38:50 <TrueBrain> making sure they look good, etc 19:41:53 <andythenorth> TrueBrain maybe the OpenTTD funds require you to buy an M1 mac :P for testing 19:41:56 <TrueBrain> lol .. there is a difference between the 1.10.3 zips and 1.11.0-beta1 zips 19:42:03 <TrueBrain> for windows 19:42:10 <TrueBrain> the 1.10.3 has the files in the zip, as most zips have 19:42:15 <TrueBrain> in the 1.11.0-beta1, it has a folder first 19:42:42 <LordAro> most zips have a folder first, don't they? 19:42:46 <TrueBrain> funny, how those small difference can influence things like Steam :D 19:42:54 <TrueBrain> LordAro: no, zips do not .. Windows doesn't do that :P 19:43:00 <orudge> TrueBrain: add "orudge" and I can test the Mac version 19:43:01 <TrueBrain> if you unzip a zip, it creates a folder based on the zip filename 19:43:21 <LordAro> i'm not sure about that 19:43:34 <TrueBrain> LordAro: try it on Windows :) Zip something, unzip something 19:43:43 <TrueBrain> it is really annoying, as it goes against anything Linux-like :) 19:43:53 <TrueBrain> orudge: seems that is not that easy .. I just created a new Steam account to make it easier 19:44:04 <TrueBrain> as now I am part of the "dev team" :P 19:44:07 <TrueBrain> I have to request keys, it seems 19:44:16 <TrueBrain> but I will do that, as we want more testers, I am sure :) 19:44:26 *** nielsm has quit IRC 19:45:26 <TrueBrain> takes "a day or two" to review a request for 20 keys 19:45:27 <TrueBrain> lol 19:46:36 *** Gustavo6046 has joined #openttd 19:47:27 <TrueBrain> LordAro: btw, I happen to know the zip quirk, as for the CF this used to be a bit of an issue .. and people complaining and shit .. :P But CPack does it with a folder, so fuck everyone 10 years ago, and we are going to add a root folder :) 19:47:41 <TrueBrain> but Steam doesn't like it :D 19:47:54 <TrueBrain> (you can only upload zips) 19:50:02 <TrueBrain> orudge: I am somewhat surprised Steam allows unsigned executables for Windows :P 19:51:31 <TrueBrain> right, so for later this week: more images, figuring out what to upload for Linux + SteamOS, and figuring out how to do macOS for 1.11 :D 19:52:04 <orudge> I suspect macOS would just be the .app in a zip? 19:52:08 <orudge> Are you also including 19:52:09 <TrueBrain> possibly we can even push a nightly there every night ... 19:52:33 <orudge> Are you also including OpenGFX and OpenSFX? (I do on the Win Store) 19:52:35 <TrueBrain> orudge: I need to lookup if it can handle .dmg, but it doesn't look like it .. so I need a "zip" version :P 19:52:43 <TrueBrain> orudge: you do? Hmm, I did not .. but I can 19:52:46 <TrueBrain> small effort honestly 19:52:52 <TrueBrain> also OpenMSX? 19:52:56 <orudge> Maybe beta releases, perhaps not nightly 19:52:58 <orudge> Yeah 19:53:10 <TrueBrain> I have a common depot, so yeah, sure, why not 19:53:17 <TrueBrain> prevents the annoying bootstrap 19:53:23 <orudge> Yup 19:53:26 <orudge> and saves us bandwidth 19:53:34 <orudge> Better Valve pays for it ;) 19:53:37 <TrueBrain> but if you ever install OpenTTD, it will just use the common folder :D 19:53:41 <TrueBrain> haha, yeah, good point :P 19:54:13 <TrueBrain> I only distribute MacOS for 64bit btw 19:54:24 <TrueBrain> as in, you cannot install the game on 32bit :P 19:54:27 <orudge> Yep 19:54:33 <orudge> We don't build 32-bit 19:54:42 <orudge> and macOS 32-bit only OSes are ancient 19:55:31 <TrueBrain> right, till the keys arrive, I cannot show you what I did this far .. or you need to want to signup under orudge@ :) But I guess we can wait 2 days 19:55:32 <orudge> I wonder if Steam will support ARM64 any time soon... 19:55:43 <orudge> I can wait 19:55:55 <orudge> Need to pack things up and move boxes tonight 19:56:15 *** Wormnest has joined #openttd 19:56:32 <TrueBrain> enjoy :) 20:01:35 *** otetede has quit IRC 20:02:34 <TrueBrain> okay, uploading can be automated, so that is nice 20:10:28 <frosch123> TrueBrain: opensfx is non-free. it forbids commerical use, whatever that means 20:10:44 <TrueBrain> We are not using it commercially, are we? 20:10:55 <TrueBrain> (honest question, btw) 20:11:14 <frosch123> no idea either :) 20:11:16 <TrueBrain> if we put it up (for free) on Windows Store and Steam, that should be fine, not? 20:11:53 <frosch123> probably, just something to keep in mind, which may conflict with steam, or may not 20:12:04 <TrueBrain> yeah, valid point 20:15:19 <gregdek> until a lawyer says otherwise 20:16:35 <FLHerne> frosch123: There's an MR for that 20:16:55 <FLHerne> frosch123: https://github.com/OpenTTD/OpenSFX/pull/8 20:17:16 <LordAro> "MR"? what is this, gitlab? :p 20:19:11 * FLHerne interacts with gitlab more ;-) 20:20:24 <frosch123> FLHerne: i mute all games, i am not qualified to review sound changes 20:20:50 * FLHerne also 20:21:10 <TrueBrain> Dyson Sphere Program has excellent music .. first game I did not mute music yet 20:21:16 <FLHerne> Except Minecraft, because zombies are enough of a pain when you can hear them 20:21:21 <TrueBrain> the game on its own is really well done, but the music, boy ... it is good 20:22:42 <TrueBrain> so that dude emailed info@ in Czech, asking for when one-way street comes to OpenTTD 20:22:49 <TrueBrain> well, I would like to tell him: good news, it is already there 20:22:53 <TrueBrain> I just don't speak Czech 20:23:03 <TrueBrain> and I don't trust Google Translate to make anything sane out of it 20:25:01 * Timberwolf has the sounds on at a low level, maybe I should build it and have a play around. 20:26:01 <Timberwolf> I tend not to have the music but that's out of having heard it a *lot* of times, and also these days turning music on is then the start of an odyssey to get exactly the right emulation settings for the output device. 20:26:55 <Timberwolf> I do have a King Curtis album that is so similar in style to some of the original soundtrack I wonder if John Broomhall also had it in his list of influences :) 20:30:26 *** Progman has joined #openttd 20:42:27 <TrueBrain> hmm, by the looks of it, SteamOS doesn't come with SDL preinstalled 20:42:32 <TrueBrain> so .. static builds I guess :P 20:44:31 <TrueBrain> owh, not in SteamOS, but they are in steam-runtime 20:44:38 <TrueBrain> also FreeType and fontconfig 20:44:45 <TrueBrain> so OpenTTD might just work "out-of-the-box" 20:45:00 <LordAro> SDL2, presumably? 20:45:09 <LordAro> or is SteamOS still based on ancient ubuntu? 20:45:16 <TrueBrain> based on debian jessie 20:45:20 <TrueBrain> which we dropped, as .. c++17 20:45:27 <LordAro> much olds 20:45:28 <TrueBrain> who's idea was that again? 20:45:43 <LordAro> hahaha 20:47:07 <TrueBrain> apt-get install --force-yes -y gcc-4.8 g++-4.8 20:47:14 <TrueBrain> and clang 3.4 and 3.6 20:47:24 <TrueBrain> owh, and gcc 5! 20:47:57 <TrueBrain> odd, their steam-runtime is based on ubuntu 20:48:02 <TrueBrain> okay, information about this is really confusing :P 20:48:44 *** Wormnest has quit IRC 20:49:24 <frosch123> jessie would be old-old-stable. then they can as well use centos :p 20:49:45 <TrueBrain> they also run their own packages 20:50:09 <TrueBrain> but okay, at least libsdl2 is in the repo, so .. that sounds like it is supported 20:50:18 <TrueBrain> gcc-9 is too 20:50:28 <TrueBrain> I just have to install this, and check it out, honestly :) 20:50:32 <LordAro> franken-distro 20:50:32 <frosch123> wiki says "latest release: july 2019". is steamso still a thing? 20:51:23 <milek7_> they moved on to something newer 20:51:27 <TrueBrain> ah, okay, SteamOS might be debian:jessie, but they use chroots to run Steam applications 20:51:51 <TrueBrain> and in the chroot it installed steam-runtime 20:51:56 <TrueBrain> which is a bit more up-to-date :) 20:55:12 <TrueBrain> there is even a docker image .. so it seems we should be able to build OpenTTD inside there, and that should just run on any Linux machine with Steam installed 20:55:24 <TrueBrain> so ... yeah ... testing required :D 20:55:40 <frosch123> https://github.com/ValveSoftware/steam-runtime/commits/master <- that looks hardly maintained 20:56:50 <milek7_> https://gitlab.steamos.cloud/steamrt 20:56:54 <TrueBrain> that is the bootstrap itself, frosch123 20:56:59 <TrueBrain> that doesn't really need maintaining, it seems 20:57:08 <TrueBrain> they have their own apt repo 20:57:16 <TrueBrain> which gets a new release every month, by the looks of it 21:02:23 <TrueBrain> finally found a list I can parse: https://gitlab.steamos.cloud/steamrt/steamrt/-/blob/steamrt/scout/abi/steam-runtime-abi.yaml 21:02:31 <TrueBrain> I, as in, the human in me 21:02:38 <TrueBrain> so yeah, SDL2 is there :) 21:03:07 <TrueBrain> not fluidsynth 21:03:30 <TrueBrain> and no ICU .. hmm 21:04:15 <TrueBrain> LordAro: didn't we clean up the libxdg dependency with your PR? 21:04:23 <TrueBrain> it is still in the release part, it seems 21:05:19 <TrueBrain> hmm .. no lzma, lzo2, ICU, and fluidsynth .. well, we can just ship them next to the binary for Steam, tbh 21:05:22 <TrueBrain> not that big of a deal 21:05:52 <TrueBrain> will take a bit of effort, but by the looks, not an impossible task 21:13:21 *** jottyfan has quit IRC 21:15:56 <Timberwolf> OK, well that was a good start - ended up reviewing OpenSFX against vanilla TTD sounds, not PR #8 against OpenSFX. 21:16:46 *** WormnestAndroid has quit IRC 21:17:09 *** WormnestAndroid has joined #openttd 21:18:05 *** Wormnest has joined #openttd 21:25:50 <DorpsGek> [OpenTTD/team] glx22 commented on issue #133: [de_DE] Translator access request https://git.io/JtnVn 21:28:36 *** virtualrandomnumber has joined #openttd 21:28:44 *** virtualrandomnumber has quit IRC 21:28:59 <DorpsGek> [OpenTTD/team] glx22 commented on issue #134: [nl_NL] Translator access request https://git.io/JtnMy 21:30:45 <DorpsGek> [OpenTTD/team] glx22 commented on issue #135: [fr_FR] Translator access request https://git.io/Jtc9A 21:55:07 *** HerzogDeXtEr has quit IRC 21:56:02 *** nielsm has joined #openttd 21:58:32 *** frosch123 has quit IRC 22:14:13 *** Samu has quit IRC 22:16:48 <Timberwolf> NML Q: Does `param[<grfid>, <num>]` have any dependency on load order, or is it fine to test only `grf_future_status` if I want to use parameters from another loaded GRF? 22:20:18 *** JacobD88 has joined #openttd 22:21:44 <Eddi|zuHause> Timberwolf: does "it's complicated" count? 22:21:53 <Timberwolf> Yes :) 22:22:22 <Eddi|zuHause> Timberwolf: in general, newgrfs are loaded in multiple stages. so it goes multiple times through all the newgrfs in order, and each time more information is available 22:22:38 <Eddi|zuHause> that's why you have action 7 and action 9 22:23:56 *** JacobD88 has quit IRC 22:42:37 <supermop_Home> where do i get the most current nml? 22:42:53 <Eddi|zuHause> release or master? 22:45:39 <FLHerne> Latest release should always be in `pip` 22:45:43 <FLHerne> Otherwise github 22:48:09 <Eddi|zuHause> you can also go to https://github.com/OpenTTD/nml/releases 23:00:42 <supermop_Home> thanks 23:01:44 <supermop_Home> figured i need to update unspooled, and hopefully gain the motivation to fix everything wrong in my RV set 23:02:02 <supermop_Home> maybe starting by giving it a real name so people will actually use it 23:17:22 *** andythenorth has quit IRC 23:38:56 <DorpsGek> [OpenTTD/OpenTTD] ghisvail opened issue #8612: Fail to build Flatpak for openttd 1.11.0-beta1 https://git.io/JtCU0