Log for #openttd on 5th February 2021:
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00:40:06  <DorpsGek> [OpenTTD/nml] FLHerne commented on pull request #182: Fix: regression failure with Pillow 8.1.0
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01:46:31  <DorpsGek> [OpenTTD/nml] Wormnest commented on pull request #182: Fix: regression failure with Pillow 8.1.0
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02:31:47  <DorpsGek> [OpenTTD/nml] glx22 commented on pull request #182: Fix: regression failure with Pillow 8.1.0
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09:22:18  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #8640: Fix: Missing or needed spaces
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10:00:41  <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #8640: Fix: Missing or needed spaces
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10:06:40  <TrueBrain> funny, to automate Steam uploads, you need to do some tricks
10:06:44  <TrueBrain> as they do not have API keys
10:06:50  <TrueBrain> an account can get a 2FA challenge
10:07:07  <TrueBrain> cannot believe they do not have API keys :P
10:08:39  <TrueBrain> so what you have to do, is enable 2FA via "mobile", but with a desktop app
10:08:46  <TrueBrain> which can export the shared secret the 2FA is based on
10:08:58  <TrueBrain> and use a nodejs library to generate 2FA challenges based on that
10:09:14  <TrueBrain> always fine, if you need 3rd party software to do authentication in an automated way :P
10:14:02  <TrueBrain> no active projects on GitHub that are public automatically upload to Steam
10:14:07  <TrueBrain> that .. doesn't sound promising :P
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10:18:05  <LordAro> ew
10:18:28  <LordAro> it wouldn't be unreasonable to have "upload x y z binaries to steam" as part of the release process :p
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10:40:26  <TrueBrain> if it is not part of the release process, it will be annoying as fuck :P So I am going to do the weird 3rd party way
10:40:28  <TrueBrain> but boy .. weird it is
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11:25:57  <TrueBrain> "Note that the 'default' branch can not be set live automatically. That must be done through the App Admin panel." <- so what-ever we do, for official releases, someone has to login and press a button
11:30:37  <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #8641: Feature: [Actions / CMake] support for generic linux builds
11:31:31  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #8641: Feature: [Actions / CMake] support for generic linux builds
11:31:39  <TrueBrain> very curious how this will go over time :)
11:32:08  <Wolf01> You can't automate everything :(
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11:47:48  <TrueBrain> well, we could, but that would get really dirty :P
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11:49:40  <TrueBrain> okay, locally I can now upload nightlies, and even automatically put them live
11:49:43  <TrueBrain> so that is something :D
11:58:54  <Wolf01> Good
12:25:07  <orudge> Is Valve going to have to approve each build?
12:41:49  <TrueBrain> no
12:42:49  <TrueBrain> the review, I guess, is only to make sure you have something real, instead of a copy/paste from some tutorial
12:42:53  <TrueBrain> the issue Steam had in the past :P
13:10:42  <TrueBrain> okay, the Linux version on Steam also works for other people that use Steam more often
13:10:44  <TrueBrain> so that is good :)
13:55:07  <Wolf01> Interesting FFF, btw I would have expected they announced to work on a new different game
13:56:27  <Wolf01> Also I might want to find a new workplace
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13:57:48  <TrueBrain> not related, I assume :D
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14:00:42  <Wolf01> It's related with "starting a new game"
14:02:31  <Wolf01> I am really frustrated with my current job
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14:07:37  <supermop_Home_> ugh
14:09:51  <supermop_Home_> well finally someone answered on forum, but apparently you can't set the size of bounding boxes for catenary at all?
14:31:02  <TrueBrain> you got to love 30 minutes between tests :P
14:31:10  <TrueBrain> this is not a lengthy process at all
14:31:17  <TrueBrain> I blame orudge for macos-universal taking most time :)
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14:41:44  <glx> I had some fun with cmake and ICU related to minimal version bump
14:41:55  <TrueBrain> "fun" ? :D
14:41:59  <glx> since 3.7 cmake provides a FindICU
14:42:05  <TrueBrain> owh, nice
14:42:07  <glx> so I tried it
14:42:20  <glx> the doc is full of error and it's a pain to use
14:42:32  <TrueBrain> so we keep our own? :D
14:42:34  <glx> yup
14:42:47  <glx> own works well
14:43:31  <glx> cmake one is supposed to set ICU_LX_FOUND but instead it's LX_FOUND
14:43:49  <LordAro> oh dear
14:44:14  <glx> you can't just pass optional components in the find call, you also need to pass all other components
14:44:40  <glx> they provide targets, but only link to the component lib, not it's deps
14:45:31  <glx> I guess nobody ever used cmake one
14:45:54  <LordAro> maybe put a note in our one to prevent people from wasting time in future?
15:00:35  <supermop_Home_> is there really no way to adjust catenary bounding boxes?
15:01:04  <supermop_Home_> tragic defeat for my log flume concept
15:05:37  <TrueBrain> someone is dissapointed he cannot pay for OpenTTD on Steam ... people are weird :P
15:05:43  <TrueBrain> guess we should make "donation" DLCs :P
15:05:49  <LordAro> did you point them at the donation page?
15:08:58  <TrueBrain>
15:09:05  <TrueBrain> not directly, as I am not sure if that is allowed on Steam
15:09:09  <TrueBrain> I just strongly hinted to it :D
15:12:16  <TrueBrain> but I guess what he refers to, is that on Steam you cannot "own" a free-to-play game
15:12:18  <TrueBrain> if you deinstall it
15:12:21  <TrueBrain> it is gone from your list
15:12:31  <TrueBrain> so people like to buy "something" of a game
15:12:34  <TrueBrain> so it sticks around
15:13:06  <TrueBrain> bit weird incentive to pay for a game :P
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15:15:50  <TrueBrain> okay, Steam automation seems to work .. I just need to create an account and set it up properly ..
15:15:54  <TrueBrain> something for tomorrow :D
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15:59:21  <glx> oh finally it seems there's no need to bump minimal cmake version, just need to move policy setting before first project()
16:01:02  <glx> hmm maybe not
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16:04:55  <glx> yup doesn't work, if IPO detection is before project() it fails
16:05:21  <glx> makes sense as project() also sets languages
16:08:38  <supermop_Home_> TrueBrain make and sell little lapel pins?
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17:04:07  <DorpsGek> [OpenTTD/nml] frosch123 commented on pull request #182: Fix: regression failure with Pillow 8.1.0
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17:29:41  <DorpsGek> [OpenTTD/OpenTTD] robm82 opened issue #8642: Electric trains not going faster than 160km/h
17:35:23  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #8642: Electric trains not going faster than 160km/h
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17:37:06  <supermop_Home_> nice TGV hauled open grain hoppers
17:37:41  <glx> we all did it
17:38:26  <DorpsGek> [OpenTTD/OpenGFX] frosch123 commented on issue #50: Tram building menu has some slightly incorrect images
17:38:29  <DorpsGek> [OpenTTD/OpenGFX] frosch123 closed issue #50: Tram building menu has some slightly incorrect images
17:39:51  <DorpsGek> [OpenTTD/OpenGFX] frosch123 commented on issue #49: Toy factory: Rubber ducky disappears too early
17:39:54  <DorpsGek> [OpenTTD/OpenGFX] frosch123 closed issue #49: Toy factory: Rubber ducky disappears too early
17:41:01  <supermop_Home_> opengfx+ trains should go one further and match freight wagon styles to TIM and AsiaStar instead of just passenger
17:42:38  <supermop_Home_> would be true to the spirit
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18:10:16  <DorpsGek> [OpenTTD/nml] Wormnest commented on pull request #182: Fix: regression failure with Pillow 8.1.0
18:17:19  <TrueBrain> okay, if I did everything correctly, my action run should now publish a new version to a Steam branch ... pam pam pammmmm
18:22:38  <supermop_Home_> hi andythenorth
18:32:06  <TrueBrain> "Error: Process completed with exit code 5."
18:32:11  <TrueBrain> well, that error is very clear at least
18:32:12  <TrueBrain> lol
18:35:21  <Wolf01> At least is not "Error: task failed succesfully"
18:35:40  <supermop_Home_> wait...if it is actually impossible to set bounding boxes for catenary..... this is a big problem for the front/rear catenary sprites
18:36:09  <Wolf01> Yes
18:36:11  <frosch123> luckily it is not possible
18:36:22  <frosch123> exposing bounding boxes to newgrf was a mistka
18:36:23  <andythenorth> yo
18:36:29  <supermop_Home_> that means the rear poles will always have a big full tile bounding box and
18:36:33  <frosch123> they are constantly over-estimated
18:36:44  <andythenorth> I never understood the bounding  box :P
18:36:52  <andythenorth> I think I set them all to constant values in FIRS
18:36:54  <frosch123> supermop_Home_: i think catenary does not even use a single bounding box
18:36:57  <andythenorth> FIRS is full of flickering sprites :P
18:37:09  <supermop_Home_> that is why my rear poles always draw over the trams etc- because i cannot set the correct small box
18:37:11  <frosch123> multiple things are merged into a single bounding box
18:37:13  <frosch123> trees and more
18:37:50  <supermop_Home_> frosch123:
18:38:17  <frosch123> road catenary has two sprites
18:38:23  <frosch123> one is drawn behind vehicles
18:38:25  <frosch123> one in front
18:38:32  <frosch123> it has nothing to do with bounding boxes
18:38:40  <frosch123> please, just forget that bounding boxes exist
18:38:40  <supermop_Home_> i think they are both drawn in front
18:38:52  <frosch123> the concept of bounding boxes is not helpful, for anyone
18:39:10  <supermop_Home_> because my rear sprites constantly draw over my vehicles
18:39:29  <frosch123> does it also happen with the default catenary?
18:39:57  <glx> maybe a bug in your grf, or in nml
18:41:21  <frosch123> nah, looks like nrt crap again
18:42:13  <supermop_Home_> it is always with base set
18:42:19  <supermop_Home_> also
18:42:39  <frosch123> ah, sorry, it was not broken by nrt. it was always broken in ottd
18:42:46  <frosch123> and noone reported in 12 years :p
18:42:47  * glx would like to know why "rebuild all" deletes os/windows/openttd.manifest
18:43:33  <glx> but I'll check that later
18:44:06  <supermop_Home_>
18:46:43  <supermop_Home_> the baseset catenary still has a bounding box for the full tile:
18:50:33  <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #8643: Change: [CMake] Bump minimal version to 3.9
18:52:51  <glx> ok         list(APPEND GENERATED_SOURCE_FILES "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest") may explain why the file is deleted when cleaning
18:53:09  <TrueBrain> haha, oops :P
18:54:20  <glx> and         BYPRODUCTS ${GENERATED_SOURCE_FILES} is definitely the reason
18:54:30  <glx> I guess
19:00:50  <andythenorth> will I release FIRS 4 April 1st?
19:00:52  * andythenorth has NFI
19:01:52  <frosch123> you have a livestream the night before
19:02:03  <frosch123> (i read somewhere)
19:10:03  <TrueBrain> well, livestream day before or on the 1st? :D
19:10:18  <andythenorth> this livestream is all grf devs no?
19:10:20  <andythenorth> graph devs
19:10:44  <andythenorth> supermop_Home_ has a thing, Timberwolf will make a thing 2talltyler will make a thing
19:10:54  <TrueBrain> lol ... I used a password that was too complex to use with CLI .. it contained #, ! and @
19:10:59  <TrueBrain> Bash went apeshit
19:11:23  <Wolf01> Lol
19:12:09  <TrueBrain> (and yes, I had to enter the password on the CLI ... don't ask .. Steam ...)
19:12:19  <supermop_Home_> andythenorth my thing needs rear bounding boxes to work
19:12:24  <andythenorth> boooo
19:12:34  <andythenorth> can we patch it just for the livestream?
19:12:39  <andythenorth> supermop_Home_ do it in after effects!
19:12:47  <andythenorth> do you have creative suite? :P
19:12:57  <Wolf01> Yep, I use steamcmd too for dedicated servers and stuff
19:14:01  <supermop_Home_> my regular trolley wires also need rear bounding boxes to stop drawing poles over trams
19:14:23  <Wolf01> Don't draw back poles with catenary
19:14:26  <Timberwolf> The rear catenary behaviour is a nightmare, bake it into the underlay sprite if you want rear poles :)
19:14:34  <Wolf01> ^
19:14:39  <supermop_Home_> boooo
19:15:09  <supermop_Home_> you're breaking my heart!
19:16:18  <supermop_Home_> also underlays don't change at junctions the way catenaries do
19:16:49  <supermop_Home_> and flume needs it
19:17:48  <frosch123> Timberwolf: supermop_Home_: if it is broken for all catenaries, fix it in ottd
19:23:04  <supermop_Home_> andythenorth no aftereffects on our account
19:23:26  <andythenorth> it would be much easier than making actual newgrfs :)
19:23:29  <andythenorth> vapourware demos :)
19:23:47  <andythenorth> hmm, did we ever discuss vehicle liveries? :D
19:23:51  <supermop_Home_> you did
19:23:58  <andythenorth> with myself?
19:24:01  <supermop_Home_> a few times
19:24:02  <supermop_Home_> haha
19:24:09  <andythenorth> I don' remember things
19:24:23  <supermop_Home_> looking at all the switches i put in to switch my tram liveries based on year
19:24:55  <supermop_Home_> it would be nice to just pick those out of a list, but then i wouldn't get to hide secret ones as easter eggs
19:28:20  <supermop_Home_> hmm locked myself out of my GitHub account
19:34:49  <andythenorth> oops
19:35:14  <TrueBrain> \o/ it just automatically uploaded binaries to Steam \o/
19:35:22  <TrueBrain> so cute, a 3 MiB update :D
19:35:33  <andythenorth> did I try doing liveries as just extra vehicles (repeating identical stats, different liveries)?
19:35:35  <andythenorth> I think I did
19:35:39  <andythenorth> discord was really angry with me
19:35:48  <andythenorth> and the randomisation of reliability etc kicked in
19:36:18  <TrueBrain> _dp_ / orudge : would you mind testing the "nightly" beta branch on Steam?
19:37:30  <andythenorth> meh I thought I had a git branch for that every-livery-is-a-different-vehicle-ID
19:37:33  <_dp_> TrueBrain, works
19:37:38  <TrueBrain> sweet :)
19:37:42  <andythenorth> seems I don't
19:38:51  <TrueBrain> and generic linux binaries are on our website too .. LordAro , mind testing if that works for you too?
19:40:51  <supermop_Home_> ok... have reset my pw twice, and it doesn't recognize my new password?
19:45:16  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #8644: Add: [Actions] Automatically upload releases to Steam
19:45:29  <TrueBrain> moar automation, MOAR
19:46:21  <_dp_> TrueBrain, automate fixing bugs :p
19:46:33  <TrueBrain> I can automate creating them?
19:46:49  <_dp_> not helpful :p
19:47:10  <TrueBrain> lets agree to disagree on that
19:47:31  <frosch123> i can't find the password in that PR
19:47:44  <frosch123> no # @ $
19:47:50  <TrueBrain> frosch123: you sound surprised?
19:48:18  <frosch123> i just wanted to join in with the not-helpfulness :)
19:48:25  <TrueBrain> \o/
19:49:31  <frosch123> oh, i forgot we still had a 32bit target
19:50:11  <frosch123> we will have to kill that somewhen
19:50:53  <DorpsGek> [OpenTTD/OpenTTD] ldpl updated pull request #8638: Feature: [GS] Allow non-question type windows to have no buttons
19:55:55  <frosch123> does steam store old releases?
19:56:04  <frosch123> will they be upset if we upload new binaries every day?
19:56:17  <TrueBrain> people upload 100GB games
19:56:27  <TrueBrain> I hope our size will be fine :P
19:56:29  <frosch123> fair :)
19:56:32  <TrueBrain> for the amount ... no clue
19:56:39  <TrueBrain> they will tell us sooner or later if they don't like it :D
19:57:54  <DorpsGek> [OpenTTD/OpenTTD] frosch123 approved pull request #8644: Add: [Actions] Automatically upload releases to Steam
19:58:18  <TrueBrain> cheers!
19:58:19  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #8644: Add: [Actions] Automatically upload releases to Steam
20:05:04  <TrueBrain> frosch123: you run on Linux too right? Mind trying the nightly for linux-generic, see if that works for you too?
20:06:59  <glx> I switch to nightly branch, 5.9MB to download :)
20:21:50  <frosch123> is there some trick to put the autogenerated changelog into the nightly bundle?
20:22:06  <TrueBrain> in .github folder
20:22:32  <frosch123> i am kind of suprised there is a in the bundle
20:22:42  <TrueBrain> it used to be in docs/
20:22:43  <TrueBrain> alone
20:22:48  <TrueBrain> which was even more weird :D
20:26:58  <frosch123> <- sound and music work, i guess everything is as expected
20:27:14  <TrueBrain> nice :D
20:27:16  <TrueBrain> tnx!
20:27:50  <TrueBrain> I did not expect it to happen, but I managed to make a generic linux binary after all :P
20:28:11  <TrueBrain> the biggest mindfuck, looking back, is how retarded fluidsynth links to stuff
20:28:36  <TrueBrain> when I found out to minimize his deps, things became easier :D
20:28:45  <frosch123>  <- the other day i found those two
20:28:56  <frosch123> their existence amuses me greatly :)
20:28:59  <TrueBrain> hahaha :D
20:29:03  <TrueBrain> yes :D
20:31:09  <frosch123> also, the amount of people who think this is the original ttd music
20:31:59  <DorpsGek> [OpenTTD/OpenTTD] embeddedt commented on pull request #8355: Add: support for emscripten (play-OpenTTD-in-the-browser)
20:32:29  <frosch123> oh, there is iculx in it
20:33:47  <frosch123> that also works
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20:36:29  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8355: Add: support for emscripten (play-OpenTTD-in-the-browser)
20:36:39  <TrueBrain> frosch123: yes :D CentOS still has ICU with lx :)
20:36:42  <TrueBrain> which made me really happy :)
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20:44:10  <DorpsGek> [OpenTTD/OpenTTD] embeddedt commented on pull request #8355: Add: support for emscripten (play-OpenTTD-in-the-browser)
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20:56:18  <DorpsGek> [OpenTTD/OpenGFX] Wuzzy2 commented on issue #49: Toy factory: Rubber ducky disappears too early
21:01:43  <DorpsGek> [OpenTTD/OpenGFX] LordAro commented on issue #49: Toy factory: Rubber ducky disappears too early
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22:01:13  <DorpsGek> [OpenTTD/OpenGFX] Wuzzy2 commented on issue #49: Toy factory: Rubber ducky disappears too early
22:02:55  <DorpsGek> [OpenTTD/OpenGFX] Wuzzy2 opened issue #51: Toy factory "hammer" sometimes disconnects
22:21:29  <DorpsGek> [OpenTTD/OpenGFX] nielsmh commented on issue #51: Toy factory "hammer" sometimes disconnects
22:24:19  <DorpsGek> [OpenTTD/OpenGFX] nielsmh commented on issue #49: Toy factory: Rubber ducky disappears too early
22:29:27  <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #8645: Fix: [CMake] os/windows/openttd.manifest is not a generated file
22:31:21  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #8645: Fix: [CMake] os/windows/openttd.manifest is not a generated file
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22:41:21  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #8641: Feature: [Actions / CMake] support for generic linux builds
22:41:59  <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #8645: Fix: [CMake] os/windows/openttd.manifest is not a generated file
22:42:36  <TrueBrain> nielsm: interesting ... and completely unexpected honestly :)
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22:43:53  <DorpsGek> [OpenTTD/OpenGFX] frosch123 commented on issue #49: Toy factory: Rubber ducky disappears too early
22:47:26  <andythenorth> is bedtime?
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22:47:56  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #8646: Codechange: [Actions] Document better why we build our own fluidsynth
22:47:58  <TrueBrain> nielsm: please review ^^ :)
22:48:46  <DorpsGek> [OpenTTD/OpenTTD] nielsmh approved pull request #8646: Codechange: [Actions] Document better why we build our own fluidsynth
22:49:25  <nielsm>  and yes it's bedtime
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22:55:04  <DorpsGek> [OpenTTD/OpenGFX] Wuzzy2 commented on issue #49: Toy factory: Rubber ducky disappears too early
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22:56:48  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #8646: Codechange: [Actions] Document better why we build our own fluidsynth
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23:26:38  <DorpsGek> [OpenTTD/nml] glx22 commented on pull request #182: Fix: regression failure with Pillow 8.1.0
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23:32:46  <supermop_Home_> hmm GitHub says my account has been flagged
23:45:59  <DorpsGek> [OpenTTD/OpenGFX] Andrew350 commented on issue #51: Toy factory "hammer" sometimes disconnects
23:48:03  <supermop_Home_> and the issue i opened is not showing up
23:48:56  <supermop_Home_> (it shows up for me when i am logged in, but not when i view the issues in another browser not logged in)
23:49:18  <supermop_Home_>
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23:52:19  <LordAro> 404 for me too
23:52:20  <LordAro> how odd
23:53:39  <supermop_Home_> :(
23:54:00  <supermop_Home_> am i not allowed to open issues or something?
23:54:06  <glx> what did you do to github ?
23:54:15  <LordAro> nothing we did, you'll have to work it out with github
23:54:52  <supermop_Home_> idk i submitted a support request
23:55:31  <supermop_Home_> our account has been flagged.
23:55:31  <supermop_Home_> Because of that, your profile is hidden from the public.
23:55:47  <glx> yup you need to contact github
23:56:11  <supermop_Home_> oof
23:56:37  <supermop_Home_> who flagged my account? ive like never done anything on here before
23:56:48  <glx> I guess you don't have 2FA activated ?
23:57:01  <LordAro> could conceivably been hacked
23:57:42  <glx> maybe they noticed strange access to your account yes
23:58:04  <glx> but better talk with github, I think they'll explain
23:59:04  <supermop_Home_> well turned on 2 factor

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