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00:07:06 *** Progman has quit IRC 00:08:01 <arikover`> Not sure it's doable... Action11 defines new sounds, but don't replace base sounds, it seems. 00:08:09 *** gelignite has quit IRC 00:10:57 <DorpsGek> [OpenTTD/OpenGFX] Andrew350 updated pull request #46: Change: Use a white cursor for better visibility https://git.io/JLyY4 00:53:15 *** arikover` has quit IRC 01:00:50 *** Wuzzy has quit IRC 01:00:51 *** HerzogDeXtEr has quit IRC 01:01:46 *** WormnestAndroid has quit IRC 01:02:21 *** Wormnest has quit IRC 01:04:45 *** WormnestAndroid has joined #openttd 01:04:58 *** WormnestAndroid has joined #openttd 01:06:25 <DorpsGek> [OpenTTD/OpenGFX] Andrew350 opened pull request #58: Fix #49, #51: Correct sprite offsets for toy factory https://git.io/JqvXM 01:07:31 <Gustavo6046> Time to try FIRS for the first time :o 01:07:44 <Gustavo6046> I mean, "first time" is not entirely precise - I mean first time with FIRS vehicle sets 01:07:58 <Gustavo6046> (in this case 2cc trains, Bob's British Buses cars, and Squid FISH) 01:13:03 *** WormnestAndroid has quit IRC 01:13:17 *** WormnestAndroid has joined #openttd 01:14:03 *** Wormnest has joined #openttd 01:15:39 *** Tirili has quit IRC 01:21:18 *** WormnestAndroid has quit IRC 01:22:20 *** WormnestAndroid has joined #openttd 01:25:23 <Gustavo6046> Odd, no freight turcks? 01:25:25 <Gustavo6046> Dang. 01:34:04 <supermop_Home> my rv set has some trucks 02:15:15 *** Webster has joined #openttd 02:16:03 *** Hazzard has joined #openttd 02:16:30 *** SmatZ has joined #openttd 02:17:30 *** Terkhen has joined #openttd 02:17:30 *** ChanServ sets mode: +o Terkhen 02:18:00 *** avdg has joined #openttd 02:18:30 *** planetmaker has joined #openttd 02:18:30 *** ChanServ sets mode: +o planetmaker 02:18:43 *** tneo has joined #openttd 02:19:30 *** Hirundo has joined #openttd 02:20:30 *** V453000 has joined #openttd 02:20:30 *** XeryusTC has joined #openttd 02:21:00 *** Yexo has joined #openttd 02:21:30 *** Ammler has joined #openttd 02:21:30 *** Osai has joined #openttd 02:22:00 *** fonsinchen has joined #openttd 02:22:30 *** ^Spike^ has joined #openttd 02:27:58 *** skrzyp has joined #openttd 03:38:08 *** m1cr0m4n has quit IRC 03:47:41 *** m1cr0man has joined #openttd 03:57:44 *** Wormnest has quit IRC 04:03:07 *** D-HUND has joined #openttd 04:06:28 *** debdog has quit IRC 05:29:39 *** snail_UES_ has quit IRC 05:45:23 <DorpsGek> [OpenTTD/OpenTTD] Rau117 opened issue #8803: Signals on slope removed when using «auto remove on construction» with dragging https://git.io/JqvA7 06:05:20 *** SomeIndianGuy99 has joined #openttd 06:07:37 *** SomeIndianGuy99 has quit IRC 06:54:12 *** rptr_ has joined #openttd 06:55:03 *** SomeIndianGuy99 has joined #openttd 06:55:26 <SomeIndianGuy99> hello all 06:59:33 *** SomeIndianGuy99 has left #openttd 07:02:54 *** mirrorb2rd has joined #openttd 07:02:54 *** rptr_ has quit IRC 07:07:41 *** sla_ro|master has joined #openttd 07:31:31 *** Compu has joined #openttd 08:05:01 *** andythenorth has joined #openttd 08:11:38 <andythenorth> eh 25k commits approaches? 08:11:47 <andythenorth> "24,991 commits" 08:20:07 <Eddi|zuHause> you throwing a 25k party? 08:21:17 <andythenorth> shall we meet in a group? 08:21:28 <andythenorth> nobody commit for 12 months! 08:26:59 *** HerzogDeXtEr has joined #openttd 08:28:31 *** gelignite has joined #openttd 08:30:09 <TrueBrain> the 10k party was really after the 10k commit, so no worries ;) 08:32:15 <TrueBrain> screenshot 08:32:15 <TrueBrain> ERROR: Screenshot failed! 08:32:18 <TrueBrain> well, that was a clear error 08:32:20 <TrueBrain> I am happy I got that 08:32:23 <TrueBrain> now I know what is going on! 08:32:27 <TrueBrain> waitttttt a minutteeeee 08:38:27 <Eddi|zuHause> i could imagine worse error messages :p 08:38:59 <Eddi|zuHause> like a) crash, b) silent failure, c) "error: success" 08:39:24 <andythenorth> do I have more newgrf commits than OpenTTD has commits? 08:39:47 <Eddi|zuHause> probably not, if you include all the branches 08:40:04 <TrueBrain> Eddi|zuHause: but I think after those 3, you start to run out, where I can think of many more better messages ;) 08:40:20 <andythenorth> I think I do not 08:41:28 <andythenorth> very much less, 16,409 08:59:23 <TrueBrain> I have such a stupid idea for the title game competition .. lets see if I can build it ... 08:59:29 <TrueBrain> there goes the rest of the day, but what-ever :P 09:27:27 <andythenorth> I hope this activity is captured in the gantt chart 09:27:39 <andythenorth> and that you have sent it the programme management board for review 09:27:47 <andythenorth> F M L 09:27:55 <andythenorth> let's make art! 09:31:43 <peter1138> Can I go back to bed instead? 09:32:07 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #8804: Feature: allow setting the width/height of the screenshot via console https://git.io/JqfOR 09:33:48 <andythenorth> peter1138 probably, honestly 09:34:04 <andythenorth> are you expected to be on calls for the next 8 hours? 09:35:45 <TrueBrain> hmm, might as well add the ability to make heightmap screenshot .. 09:38:45 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #8804: Feature: allow setting the width/height of the screenshot via console https://git.io/JqfOR 09:46:30 <_dp_> hm, ppl report protocol error when joining reddit beta2 server... 09:46:34 <_dp_> https://www.reddit.com/r/openttd/comments/lx76ad/openttd_beta2_reddit_server_seems_to_be_broken/ 09:46:46 <_dp_> but I couldn't think of any way to repro it 09:47:23 <TrueBrain> "ppl" being our Android porter, so I guess the question back is: did he modify his client :D 09:47:39 <_dp_> oh, lol 09:47:54 <TrueBrain> but easiest is to see if you join that server, if you get the same issue 09:48:17 <_dp_> I don't get any 09:48:20 <_dp_> and I tried xD 09:48:25 <TrueBrain> well then :) 09:48:26 * andythenorth off to the land of video calls 09:48:31 *** andythenorth has quit IRC 09:49:08 <TrueBrain> the protocol error part is a bit odd 09:49:10 <_dp_> there are shitton of ways to join the server, I may have missed something 09:49:49 <TrueBrain> means he does something on protocol level the server is not expecting .. well, you have seen how much trouble you have to go through to produce such errors :D 09:49:56 <_dp_> funnily in reddit irc I only see protocol errors on server 1 xD 09:50:27 <TrueBrain> given he doesn't have it locally, but does have it remotely 09:50:31 <TrueBrain> I would guess some timing issue 09:50:50 <_dp_> mb some settings issue 09:50:56 <_dp_> or smth reddit gamescript does 09:51:13 <TrueBrain> so possibly a duplicate of https://github.com/OpenTTD/OpenTTD/issues/8761 09:51:28 <_dp_> actually... reddit may use patched servers, don't remember 09:51:30 <TrueBrain> (the client can see another error) 09:52:30 <TrueBrain> but we haven't changed much in the network protocol itself lately, as far as I know 09:52:43 <_dp_> hm, yeah, client in 8761 sees protocol error... 09:58:09 <TrueBrain> @calc 15 * 1000 / 30 09:58:09 <DorpsGek> TrueBrain: 500 09:58:14 <TrueBrain> 500 images .. hmm 10:09:33 <TrueBrain> hmm .. what do we do with AIs in titlegames? 10:12:49 <LordAro> disallowed 10:13:02 <LordAro> or they're just not loaded, or something 10:13:06 <TrueBrain> we can remove them from the winner, I guess? 10:13:23 <TrueBrain> I am also not really sure how signs etc are hidden from title game :D 10:13:59 <LordAro> ooh, i know that one 10:14:03 <LordAro> signs are not actually hidden 10:14:20 <LordAro> i know this because they were being rendered in my hacky "move viewport" patch 10:14:28 <TrueBrain> station signs etc? 10:14:33 <LordAro> station signs are 10:14:36 <LordAro> actual signs are not 10:14:38 <TrueBrain> ah, the gamemode does this 10:14:43 <LordAro> yeah 10:14:43 <TrueBrain> okay, that was an easy fix 10:18:39 <TrueBrain> lol, I am currently making a screenshot in png as 32bpp to make a palette version out of it after 10:18:44 <TrueBrain> pretty sure I can do this more clever, but what-ever 10:20:47 <TrueBrain> hmm .. I just need a png with 256 colours for the palette 10:20:54 <TrueBrain> but we only have other zoomed versions of this in the repo 10:21:00 <TrueBrain> I wonder if some NewGRF has something for this ... 10:25:02 <TrueBrain> haha, I think dedicated servers cheat a tiny bit too much for what I want to do .. how do I upload this file .. eeeuuhhhh 10:25:31 *** Gustavo6046 has quit IRC 10:27:55 <TrueBrain> https://github.com/TrueBrain/gif-dump/blob/master/test.gif 10:27:57 <TrueBrain> find what is wrong :D 10:28:54 <TrueBrain> this gives me WAY too much joy to watch 10:29:01 <Xaroth> the fountain next to the helipad doesn't animate. 10:29:09 <TrueBrain> ... that is your observation? 10:29:10 <TrueBrain> really? 10:29:17 <TrueBrain> that is the only thing wrong here? :P 10:29:56 <LordAro> that is ... something 10:30:04 <LordAro> the sort of thing that makes you think you're having a stroke 10:30:09 <Xaroth> well, the one on the left of it has the same issue. 10:30:45 <TrueBrain> LordAro: honestly, at first I was thinking: what is wrong with me?! 10:30:50 <TrueBrain> took me a second to realise what was going on :) 10:31:08 <Xaroth> I like how the trucks are going all tokyo drift 10:31:19 <TrueBrain> I am not sure what is causing it, honestly 10:39:07 <TrueBrain> I wonder if this is because I am taking screenshots outside the current viewport .. but that shouldn't, right? 10:39:44 <LordAro> wouldn't surprise me, tbh 10:40:03 *** Wolf01 has joined #openttd 10:40:19 <TrueBrain> no, using the viewport has the same problem 10:40:34 <TrueBrain> so .. the fact that I do it via a dedicated server is the issue? 10:42:31 <TrueBrain> owh, and palette animation doesn't work for screenshots, that is too bad :D 10:43:14 <TrueBrain> owh, but it does with 8bpp 10:43:16 <TrueBrain> nevermind :D 10:43:33 <TrueBrain> now for the vehicle direction ... seriously, what the fuck is wrong with them :P 10:49:02 <LordAro> it's not just that things are the wrong direction, things are disappearing/not being drawn as well 10:49:12 <TrueBrain> sorting seems to be wrong 10:49:32 <TrueBrain> and to be clear, I am just making screenshots via a dedicated server here 10:57:15 <TrueBrain> I guess it could be some dedicated server optimization, but I fail to find it :D 10:57:52 <TrueBrain> owh, here is one hiding 10:58:05 <TrueBrain> it doesn't use the blitter HasGUI, but _network_dedicated 10:58:10 <TrueBrain> consistency is for the weak! 10:58:49 <TrueBrain> YES! 10:59:32 <TrueBrain> 319MB gif now .. hmm .. how did it become so big?! :o 11:00:02 <Wolf01> Full map normal zoom level and 60 frames? :P 11:01:52 <TrueBrain> no .. 8bpp pngs stitched together in a gif 11:02:00 <TrueBrain> instead of 32bpp pngs 11:02:02 <TrueBrain> 300MB vs 3MB 11:02:04 <TrueBrain> holy crap 11:02:10 <Wolf01> :o 11:02:26 <TrueBrain> but with 8bpp, animation works .. with 32bpp, it does not 11:05:21 <TrueBrain> 5MB .. fine 11:05:45 <TrueBrain> https://github.com/TrueBrain/gif-dump/blob/master/test2.gif 11:06:10 <Wolf01> I think I'm asking too much to my poor phone :( It's telling me it can't keep up... I might need a new phone, maybe for my birthday 11:06:37 <TrueBrain> LordAro: do you know if we have a 16x16 PNG somewhere with our palette? 11:10:11 <TrueBrain> okay, the next odd thing .. I render 500 frames .. I tell ffmpeg to use 33fps 11:10:14 <TrueBrain> @calc 500 / 33 11:10:14 <DorpsGek> TrueBrain: 15.151515151515152 11:10:18 <TrueBrain> that should be 15 seconds 11:10:21 <TrueBrain> it creates a 20 second gif :P 11:11:50 <TrueBrain> owh, I see .. it outputs it at 33, but it assumes the input is at another speed 11:13:01 <TrueBrain> there we go 11:40:40 <TrueBrain> https://github.com/TrueBrain/gif-dump/blob/master/entry2-1920_1080.gif 11:40:42 <TrueBrain> w00p w00p 11:40:50 <TrueBrain> smooth as silk 11:41:29 <TrueBrain> I also have a higher resolution, but the file is too big to upload via the GitHub web interface ... 11:41:30 <TrueBrain> 40MB :D 11:44:43 <LordAro> TrueBrain: nice! 11:45:56 <TrueBrain> what I never like about the title competition, I don't know how it looks ingame 11:45:58 <DorpsGek> [OpenTTD/team] dexy89 opened issue #153: [is_IS] Translator access request https://git.io/JqfBq 11:45:59 <TrueBrain> now we have a better idea :D 11:46:18 <TrueBrain> size-wise, it only works with 8bpp basesets 11:47:46 <LordAro> TrueBrain: have you tried some sort of gif optimisation tool? i just tried "gifsicle" on your gif above and it saved... <wait for complete> ... oh, 70k 11:47:50 <LordAro> dull. 11:47:56 <TrueBrain> :D 11:48:08 <TrueBrain> and yes, these gifs can be slightly smaller 11:48:11 <TrueBrain> I now use the full palette 11:48:16 <TrueBrain> I can let ffmpeg scan for the "best palette" 11:48:26 <TrueBrain> but .. not sure that is worth it :D 11:48:55 <LordAro> probably not, no 11:49:21 *** WormnestAndroid has quit IRC 11:49:34 *** WormnestAndroid has joined #openttd 11:52:08 <TrueBrain> I am also trying mp4, but when I upload them GitHub, browser says: corrupted! 11:52:43 <LordAro> mp4 is often smaller than gifs 11:52:49 <LordAro> like, a lot 11:53:11 <LordAro> people were able to successfully upload mp4 files to a couple of issues recently 11:53:58 <TrueBrain> https://user-images.githubusercontent.com/1663690/109960116-a8babf80-7ce8-11eb-9516-e5f29929a564.mp4 11:54:06 <TrueBrain> found the right ffmpeg parameters 11:54:58 <TrueBrain> https://user-images.githubusercontent.com/1663690/109960178-c5ef8e00-7ce8-11eb-8d91-cdf42cc2a89f.mp4 11:55:00 <TrueBrain> high res :P 11:55:37 <TrueBrain> in the way browsers scale that, I think using gifs is better for the title game competition 11:55:42 <LordAro> i tried --lossy too... after 8 minutes, it managed 2MB saving 11:56:08 <TrueBrain> on which one? 11:56:35 <LordAro> entry2-1920_1080.gif 11:57:03 <TrueBrain> from 15MB to 13MB 11:57:08 <LordAro> yeah 11:57:09 <TrueBrain> yeah, not really worth it either :P 11:57:37 <LordAro> not at all 11:57:43 <LordAro> looks like ass too 11:57:52 <TrueBrain> only for the 2560x1440 it is worth using mp4 over gif 11:57:54 <TrueBrain> but scaling sucks 11:57:55 <TrueBrain> so whatever 11:58:07 <LordAro> that's... surprising 11:58:18 <TrueBrain> well, mp4 is always smaller 11:58:23 <TrueBrain> but not in an amount that matters 11:58:34 <TrueBrain> but for 2560, it is 50% 11:59:11 <TrueBrain> I wish I could make this an in-game feature 11:59:17 <TrueBrain> so people could record snippets of what they are doing 11:59:26 <TrueBrain> but ... yeah ... embedding ffmpeg might not be the best move for us 11:59:39 <TrueBrain> or linking, for that matter 11:59:40 <LordAro> make it a GH Action :) 11:59:48 <TrueBrain> for title game competition, that is the plan, yes 11:59:49 <LordAro> this is only for title game examples, right? 11:59:52 <TrueBrain> but it requires a patch :) 12:00:00 <TrueBrain> well, it could also be useful for people to show off their game etc 12:00:09 <TrueBrain> show a train coming in a station, animated 12:00:10 <TrueBrain> stuff like that 12:00:14 <LordAro> should be fine in a separate repo 12:00:20 <TrueBrain> but .. stitching together PNGs is hard 12:00:35 <TrueBrain> so I cannot upstream this, which is a bit sad 12:00:47 <LordAro> i'm not sure people need a screen recorder built into OTTD, tbh 12:01:01 <TrueBrain> I am pretty sure more than a few would like the feature very much 12:01:12 <TrueBrain> static images are a bit dated 12:01:25 <TrueBrain> but I am not going to add ffmpeg as dependency to OpenTTD :P 12:01:30 <TrueBrain> so there is that :) 12:01:32 <LordAro> quite 12:01:55 <LordAro> OTTD barely needs a current-viewport screenshot mode 12:01:57 *** HerzogDeXtEr1 has joined #openttd 12:02:11 <LordAro> every OS can take screenshots of its own viewport these days 12:02:22 <TrueBrain> indeed; in my PR I left it the default for now 12:02:34 <TrueBrain> but we should change it to DEFAULTZOOM tbh 12:03:01 <LordAro> btw, ffmpeg -i 10996...mp4 -crf 28 gets 17M down to 6M 12:03:21 <TrueBrain> not bad 12:03:24 <LordAro> i'm viewing them via RDP, so i can't really tell if it's affected quality at all, but i can't really tell 12:03:32 <LordAro> *but i don't think so 12:03:36 <TrueBrain> but yeah, mp4s in browsers to autoscaling 12:03:42 <TrueBrain> making it a bit pointless for what we want to use it for 12:04:01 <TrueBrain> to? do 12:04:12 <TrueBrain> on the other hand, to just get an idea of what is going on, it might be enough 12:05:25 <TrueBrain> means I could do 30s, instead of 15 12:05:26 <TrueBrain> hmm 12:05:28 <TrueBrain> tempting 12:05:34 *** Wuzzy has joined #openttd 12:06:25 <TrueBrain> takes 5 minutes to render the 30 second movie, but who is counting 12:06:58 <TrueBrain> lets try that .. see how they all looks 12:07:03 <TrueBrain> owh, forgot lunch, lets fix that! 12:08:03 *** HerzogDeXtEr has quit IRC 12:33:20 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #8804: Feature: allow custom width/height of screenshot via console https://git.io/Jqf05 12:37:48 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8804: Feature: allow custom width/height of screenshot via console https://git.io/JqfEG 12:38:59 <TrueBrain> LordAro: with movement, -crf 28 is clearly worse 12:39:09 <TrueBrain> especially over sea :) 12:39:26 <TrueBrain> still, it is fine to get an impression of what the title game would do, so I am fine with that :D 12:42:43 *** blathijs has quit IRC 12:44:22 <supermop_Home> a screen shot tool with some kind of built in crop would be nice 12:45:01 <supermop_Home> getting images that show up nice in the forum requires cropping in photoshop or similar 12:45:40 <Xaroth> if on windows; Windows+Shift+S works wonders 12:50:32 *** blathijs has joined #openttd 12:52:42 *** WormnestAndroid has quit IRC 12:55:04 *** WormnestAndroid has joined #openttd 12:58:33 *** WormnestAndroid has joined #openttd 13:00:28 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #8804: Feature: allow custom width/height of screenshot via console https://git.io/JqfOR 13:01:36 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8804: Feature: allow custom width/height of screenshot via console https://git.io/Jqfzk 13:18:06 *** Speeder has quit IRC 13:30:57 <TrueBrain> Assertion failed at line 94 of OpenTTD/src/ai/ai_config.cpp: strcmp("start_date", name) == 0 13:31:00 <TrueBrain> huh? Lol ... 13:31:25 <TrueBrain> more titlegames with AIs :P 13:33:11 <TrueBrain> but that crash sounds odd 13:33:15 <TrueBrain> can't really reproduce 14:03:35 *** mirrorb2rd has quit IRC 14:07:38 <Wolf01> https://img-9gag-fun.9cache.com/photo/aV73qK8_460swp.webp totalli killed me 14:07:51 <Wolf01> s/totalli/totally 14:23:39 *** snail_UES_ has joined #openttd 14:29:00 *** SomeIndianGuy99 has joined #openttd 14:35:57 <TrueBrain> right, lets see if my GHA magic works .. 14:36:24 *** SomeIndianGuy99 has left #openttd 14:36:46 *** nielsm has joined #openttd 14:44:29 <TrueBrain> the irony of it all .. of all the changes I made to the screenshot console command, size is not one I need anymore :P 14:44:38 <TrueBrain> I just make a screenshot of a single resolution, and crop the rest based on it :D 14:44:55 <TrueBrain> being able to make a DEFAULTZOOM however, is useful :P 14:50:17 *** Gustavo6046 has joined #openttd 14:52:50 *** Gustavo6046 has quit IRC 15:00:09 *** Gustavo6046 has joined #openttd 15:00:31 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #8802: Fix #8800: Compilation with OPTION_DEDICATED=ON https://git.io/JqfKL 15:14:37 *** glx has joined #openttd 15:14:37 *** ChanServ sets mode: +v glx 15:18:54 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #8804: Feature: allow custom width/height of screenshot via console https://git.io/Jqf6Q 15:23:03 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #8800: Build with -DOPTION_DEDICATED=ON fails on Linux https://git.io/JqeKl 15:23:06 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #8802: Fix #8800: Compilation with OPTION_DEDICATED=ON https://git.io/Jqv2o 15:47:15 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #8804: Feature: allow custom width/height of screenshot via console https://git.io/JqfOR 15:51:56 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on pull request #8804: Feature: allow custom width/height of screenshot via console https://git.io/JqfP7 15:54:53 <TrueBrain> I mentioned that in the description already ... 15:55:12 <TrueBrain> and I am only going to make a new PR out of it if a dev asks me .. as I am not a fan of make work for the sake of making work :P 15:57:04 <TrueBrain> LordAro: GitHub Actions also use zstd btw :) 15:58:24 <LordAro> heh 15:58:42 <glx> for the cache at least they use zstd 15:58:52 <TrueBrain> yup 15:59:14 <TrueBrain> also non-persistent, basically :D 15:59:51 <glx> hehe james is being james :) 15:59:54 <TrueBrain> I cached 300MB, and it "just worked" 16:03:20 <TrueBrain> it is pretty nice how much storage and CPU GitHub makes available to us 16:03:30 <TrueBrain> "Failed to select requested blitter '8bpp-optimized'; does it exist?" 16:03:37 <DorpsGek> [OpenTTD/OpenSFX] Wuzzy2 opened issue #27: Grab translations https://git.io/Jqf1I 16:03:40 <TrueBrain> argh ... OPTION_DEDICATED disables all blitters, doesn't it? Grrr 16:04:53 *** Flygon has quit IRC 16:05:47 <glx> probably yes 16:06:27 <TrueBrain> means I need to wait for LTO again 16:06:28 <TrueBrain> pfff 16:06:58 <TrueBrain> working on a GHA is not so much a problem of the code itself, more the time you have to wait for every fucking run 16:07:20 <glx> yeah and sometimes it's slow to start 16:07:52 <TrueBrain> and there is no button "remove cache" :P 16:08:05 <glx> would be nice to have one 16:08:29 <DorpsGek> [OpenTTD/OpenSFX] Wuzzy2 commented on issue #15: Release 1.0.0 https://git.io/JtrnF 16:08:36 <glx> for when a run failed and reserved cache name 16:08:48 <LordAro> Wuzzy: you know you don't have to do project management for us, right? 16:09:40 <Wuzzy> are you offended? 16:10:00 <LordAro> more puzzled 16:10:10 <TrueBrain> I give you a cookie if you can manage to offend LordAro :) 16:10:22 <TrueBrain> not something I have seen happening :P 16:10:37 <glx> btw release stuff should be automatic now, as soon as we tag ;) 16:10:59 <LordAro> TrueBrain: i'm quite offended by docbook right now 16:11:02 <Wuzzy> I like to wait until Saturday for more translations to drop in 16:11:03 <LordAro> it is truely awful 16:11:19 <TrueBrain> why are you working with docbook? 16:11:34 <LordAro> because someone started writing our documentation in xml about 15 years ago 16:11:47 <TrueBrain> oof ... mistakes of the past hunting you? 16:11:57 <glx> ah yes xml, that nice fit for all thing 16:11:57 <Wuzzy> if someone has time for translating a single sentence for OpenSFX: https://www.tt-forums.net/viewtopic.php?f=29&t=88579 16:12:23 <LordAro> coupled with a set of makefiles that was not designed with multiple processes in mind 16:12:48 <glx> hehe andy wrote your makefiles ? 16:15:08 <DorpsGek> [OpenTTD/OpenSFX] TrueBrain commented on issue #15: Release 1.0.0 https://git.io/JtrnF 16:15:35 <Wuzzy> ohhhhhhhh, thats what that GitHub actions is for?! is it really that powerful, as soon you tag it literally does all the things i listed? or is there still some manual intervention needed 16:15:54 <Wuzzy> btw, friendly reminder to not forget to update the date in the changelog ("TBD") 16:16:14 <glx> Wuzzy: there's even a nightly build 16:16:27 <Wuzzy> where? 16:16:57 <glx> https://www.openttd.org/downloads/opensfx-nightlies/latest.html 16:17:42 <Wuzzy> darn. i should have posted this to forums earlier ... for testing 16:18:18 <glx> well it's built since the GHA merge 16:18:22 <Wuzzy> this page seems a bit hidden... is it possible to reach this page only by clicking links? or is this an orphan page? 🙂 16:18:24 <glx> so quite recent 16:18:39 <Wuzzy> ah 16:18:49 <glx> but the page is not new 16:19:13 <TrueBrain> okay .... will OpenTTD now finally work on GHA .... 16:19:18 <TrueBrain> not like this is attempt #123131 16:19:27 <LordAro> could probably link to open*x on the development page 16:19:35 <Wuzzy> OpenGFX, OpenMSX and OpenSFX included? 16:19:52 <TrueBrain> turns out that if you don't have OpenGFX and start with a blitter, OpenTTD segfaults ... hacking in dedicated server code can be fun :D 16:20:14 <LordAro> oof 16:20:17 <LordAro> probably shouldn't do that 16:20:23 <LordAro> Wuzzy: yeah 16:20:35 <LordAro> Wuzzy: feel free to extend the website, if you feel like it ;) 16:20:46 <TrueBrain> I am tempted to leave 8bpp blitter in dedicated server, as being able to make screenshots is fun 16:20:46 <glx> doesn't dedicated always need baseset gfx to run ? 16:20:51 *** Leissi has joined #openttd 16:20:58 <TrueBrain> maybe even make it enabled by default .. as the new code doesn't Draw anyway 16:21:04 <TrueBrain> glx: yup, it does 16:21:09 <Wuzzy> yay the latest bleeding-edge opensfx build works!!!! 16:21:34 <TrueBrain> dedicated servers are a bit weird now, as in, "screenshot" returns a weird error if you don't load a blitter 16:21:41 <TrueBrain> which is totally fine, it is just .. weird 16:21:53 <glx> as long as they don't crash 16:22:12 <TrueBrain> so making 8bpp the default blitter, at least means screenshots work 16:22:19 <TrueBrain> but .. no clue how many server owners want to make screenshots :P 16:23:13 <Wuzzy> wwhat do you think? should i wait for 2 more days for more translations to drop in (OpensSFX) or should i post the PR right now? 16:23:45 <glx> ideally we should add gfx, msx and sfx translations to eints 16:24:03 <TrueBrain> and Steam snippets .. ugh .. I have been looking into that 16:24:13 <TrueBrain> no API documented 16:25:17 <TrueBrain> well, they have APIs that are documented, but no Store Page API :P 16:25:33 <Wuzzy> glx: i agree 16:25:50 *** Wormnest has joined #openttd 16:25:52 <Wuzzy> i just liked to have a few quick translations before the release 16:26:12 <Wuzzy> adding eints support can wait for later imho, but obviously this would be best solution 16:26:17 <TrueBrain> ohw, LTO, why are you so HORRIBLY slow .. ugh ... 16:26:39 <TrueBrain> waiting longer on LTO than on the compiling itself 16:27:00 <glx> can't use debug build for the screenshots ? 16:27:20 <TrueBrain> I can, but it is more efficient to spend the time on the LTO than the penalty it gives to runtime :) 16:27:27 <TrueBrain> it already takes 300 seconds to make a 30 second movie :P 16:27:53 <DorpsGek> [OpenTTD/OpenSFX] orudge commented on issue #15: Release 1.0.0 https://git.io/JtrnF 16:28:22 <TrueBrain> okay, GHA just wasn't updating anymore ... that is also always an option ofc :P 16:28:32 <TrueBrain> OpenTTD ran, screenshots created, ffmpeg is encoding, w00p .. 16:29:01 <milek7> there should be cmake switch to disable LTO 16:29:03 <milek7> or even disable it by default, it is just annoying 16:29:28 <DorpsGek> [OpenTTD/OpenSFX] Wuzzy2 commented on issue #15: Release 1.0.0 https://git.io/JtrnF 16:29:39 <glx> easy to add an option 16:29:55 <glx> or just a hidden variable 16:30:07 <TrueBrain> what is the point? Releases should be as optimized as they possibly could, not? :D 16:30:44 <glx> indeed, so hidden variable for half optimised releases for dev usage 16:30:52 <TrueBrain> okay, encoding on GHA is a lot slower than on my machine :D 16:31:07 <TrueBrain> glx: for dev-usage, a Debug build is often a lot more useful honestly :) 16:31:26 <glx> depending on what is tested 16:31:32 <DorpsGek> [OpenTTD/OpenSFX] Wuzzy2 commented on issue #15: Release 1.0.0 https://git.io/JtrnF 16:32:16 <DorpsGek> [OpenTTD/OpenSFX] orudge commented on issue #15: Release 1.0.0 https://git.io/JtrnF 16:32:19 <TrueBrain> especially now Fast-Forward just goes 9999,99 (wait, no more, GRR @ LordAro :P), even on Debug builds :D 16:32:34 <TrueBrain> ARGH! IT FINISHED! But at the last minute ... error'd out 16:32:34 <TrueBrain> grrrr 16:32:59 <glx> error, so no cache ;) 16:34:34 <TrueBrain> :'( 16:36:30 <TrueBrain> so here we go again (on my ooowwwwnnnn) 16:37:47 <TrueBrain> lol, restore-keys is breaking my cache now :D Okay, I shouldn't be using one 16:38:24 <TrueBrain> LTO takes long enough for it to not matter to pick another partial cache :D 16:38:50 <glx> but you build openttd twice ? 16:39:02 <TrueBrain> hmm .. what I kinda want, is that I restore cache, do a git pull, find out that the sha changed, and invalidate the cache .. but that is not possible, it seems 16:39:12 <TrueBrain> glx: what do you mean, sorry? 16:39:33 <glx> I'm looking at https://github.com/TrueBrain/title-screen-competition-1.11/runs/2032647427?check_suite_focus=true 16:39:40 <TrueBrain> owh, I was trying to be clever 16:39:42 <TrueBrain> I totally failed 16:39:51 <TrueBrain> that was a true PEBKAC 16:39:55 <TrueBrain> making me have to wait twice as long 16:41:31 <glx> yeah cache doesn't work like that IIRC 16:41:58 <TrueBrain> you need to know beforehand .. which is a bit annoying .. but what-ever 16:42:02 <TrueBrain> not -that- important for this repo 16:42:26 <glx> but depending on what you want to cache you can pull and create the cache key based on SHA 16:42:39 <TrueBrain> but that requires having to clone first 16:42:41 <TrueBrain> and the clone is in the cache :P 16:42:49 <TrueBrain> cloning OpenTTD is sssllloooowwwwwwww :P 16:42:58 <TrueBrain> I should do a shallow clone, I guess 16:43:05 <TrueBrain> but that requires the PR being approved first 16:43:07 <TrueBrain> meh, what-ever, this is fine 16:44:18 <glx> ideally you clone the smallest set of openttd and cache build folder 16:44:40 <TrueBrain> the problem is the patch on top of it 16:44:44 <TrueBrain> to pull, I need to revert it 16:44:48 <TrueBrain> which means it will ALWAYS rebuild 16:44:53 <TrueBrain> which is what I am trying to avoid :P 16:45:03 <TrueBrain> (well, it rebuilds ~20% of the files with that patch, and LTO ofc) 16:45:36 <TrueBrain> ideally I find a way to upstream the patch, but I haven't found it yet 16:45:42 <TrueBrain> most can be done via console scripts 16:45:49 <TrueBrain> just not the: do-every-tick part :) 16:46:37 <glx> you can add a "pause each tick" hidden setting in master ;) 16:46:50 <TrueBrain> yeah .. we even have a ticket requesting that 16:47:37 <TrueBrain> but, pretty sure that is not going to happen for 1.11 :D 16:48:39 <TrueBrain> broken pipe ... that doesn't sound good .. 16:49:08 <LordAro> call a plumber 16:50:36 <TrueBrain> and .... another 10 minutes building OpenTTD :P 16:50:45 <TrueBrain> LordAro: would be hilarious to try :D 16:56:55 <glx> hmm can't you disable the render step so it caches, then you can reenable it 16:57:48 <TrueBrain> I could 16:57:52 <TrueBrain> I did earlier today 16:57:57 <TrueBrain> but every time I am like: nah, it will work now 16:58:03 <glx> hehe 16:58:05 <TrueBrain> so I keep on being disappointed :P 16:58:07 <TrueBrain> its a cycle :D 17:00:14 <TrueBrain> silly AIs that try to start .. lol 17:00:42 <TrueBrain> on a clean system, a random AI is loaded (?) that crashes (an AI crash, not game crash) 17:00:45 <TrueBrain> that also sounds really weird 17:01:19 <TrueBrain> I assumed they would fall back to "DummyAI" 17:03:22 <TrueBrain> owh, DummyAI logs an error and ends, that explains 17:07:12 <glx> I was thinking of git clone --depth=1 to get the key 17:07:26 <TrueBrain> you can also poll the API 17:07:47 <TrueBrain> but, if this last encoding works, and nothing breaks 17:07:52 <TrueBrain> I am going to leave it at that for now :D 17:08:14 <glx> polling the api seems simpler 17:08:33 <TrueBrain> alllmmooossssttttt 17:08:37 <TrueBrain> moment of truth 17:08:39 *** HerzogDeXtEr1 has quit IRC 17:09:06 <glx> it's pushing 17:09:13 <TrueBrain> and caching :D 17:09:13 <glx> it pushed 17:09:47 <TrueBrain> repo became a bit bigger :P 17:10:27 *** HerzogDeXtEr has joined #openttd 17:11:44 <glx> hmm so my idea is poll the api to get sha, and create cache key with it 17:12:17 <glx> on cache miss remove folder, clone --depth=1 and build 17:13:28 <TrueBrain> "Cache Size: ~1494 MB (1566172132 B)" 17:13:30 <TrueBrain> oops :D 17:13:46 <TrueBrain> I forgot to remove the screenshots :P 17:13:56 <TrueBrain> so now those are in there for ever and ever ... I should fix that, ofc ;) 17:15:57 *** Progman has joined #openttd 17:17:41 <glx> oh and there's not even a need to cache source, just build folder 17:18:08 <glx> as build folder can be outside source folder 17:18:41 <_dp_> oh, boy 17:18:52 <_dp_> I works but it aint pretty 17:18:55 <_dp_> *it 17:19:01 <DorpsGek> [OpenTTD/OpenTTD] ldpl opened pull request #8805: Feature: Allow client and server to negotiate on compression to use for the savegame https://git.io/Jqf7C 17:19:21 <glx> hey first step is working thing 17:23:34 *** gelignite has quit IRC 17:24:00 <glx> _dp_: in theory (worst case) client and server should fallback to the only required one: lzo 17:24:57 <_dp_> required? lzo seems also optional to me 17:25:22 <glx> ha yes 17:25:35 <glx> it's just not encouraged 17:25:41 <glx> misreading on my side 17:26:02 <_dp_> so only guaranteed is none which is not something I'd enable on the server by default :p 17:26:25 <glx> yeah saving as raw would be crazy 17:27:25 <_dp_> lol, I think I didn't allow to enable it at all 17:27:33 <_dp_> hmm... should I? 17:27:44 <glx> for local save yes 17:27:49 <glx> never for network 17:28:09 <glx> would be silly 17:28:21 <_dp_> well, it doesn't hurt if not default 17:29:59 <glx> I think no save server owner would enable it, so better not make it possible for insane ones ;) 17:30:12 <glx> s/save/sane/ 17:31:28 <_dp_> that's even more mess 17:31:36 <_dp_> as needs extra checks and error strings 17:35:42 <glx> oh I see the not pretty part 17:35:53 <glx> full of ifdef 17:36:51 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #8805: Feature: Allow client and server to negotiate on compression to use for the savegame https://git.io/Jqf5H 17:36:59 <_dp_> yeah, also that saveload.h stuff somewhat duplicates _saveload_formats 17:37:24 *** didac has joined #openttd 17:38:10 <DorpsGek> [OpenTTD/OpenTTD] ldpl updated pull request #8805: Feature: Allow client and server to negotiate on compression to use for the savegame https://git.io/Jqf7C 17:38:15 <TrueBrain> https://truebrain.github.io/title-screen-competition-1.11/ <- TADA! Finally :D Very rough, but it is something :) 17:39:44 *** frosch123 has joined #openttd 17:44:34 <_dp_> in theory it may be useful for client to have a setting for compressions to request but that will complicate everything even more 17:44:58 <_dp_> e.g., clients with slower internet could request better compression 17:45:25 <_dp_> but then it will have to request levels as well and server have a range of acceptable levels 17:45:29 <_dp_> hardly worth it 17:46:10 <peter1138> Urgh, dotnet crashed. Nice. 17:46:50 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #8805: Feature: Allow client and server to negotiate on compression to use for the savegame https://git.io/JqfdV 17:47:02 <peter1138> _dp_ STR_NETWORK_ERROR_UNSUPPORTED_COMPRESSION, 17:47:25 <peter1138> I hate it when that happens :D 17:47:44 <peter1138> Massive load of changes just because of a longer entry 17:47:58 <_dp_> yeah, me too, never align stuff for that reason 17:48:01 <LordAro> TrueBrain: nice! 17:48:18 <peter1138> Yeah, when I comment enums it's on the line above. 17:48:32 <_dp_> I guess I could call it _BAD_COMPRESSION just to make it shorter :) 17:48:47 <LordAro> TrueBrain: ...are there still only 2 entries? 17:52:13 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on pull request #8805: Feature: Allow client and server to negotiate on compression to use for the savegame https://git.io/JqfFm 17:53:23 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #8805: Feature: Allow client and server to negotiate on compression to use for the savegame https://git.io/JqfFc 17:56:53 *** rptr_ has joined #openttd 18:05:49 <TrueBrain> LordAro: yup .. 18:06:13 <frosch123> LordAro: open**x were separate projects on devzone eints 18:07:23 <glx> so it's possible to make them projects on openttd eints 18:13:13 <frosch123> TrueBrain: how did you create movies for the titlegames? 18:14:41 <glx> screenshots and ffmpeg 18:15:46 <frosch123> ah, so adding audio is hard :) 18:15:47 <TrueBrain> Magic! 18:16:04 <frosch123> what? with regex? 18:16:29 *** cacheerror[m] has joined #openttd 18:16:40 <TrueBrain> https://github.com/TrueBrain/title-screen-competition-1.11 is how 18:16:48 <TrueBrain> And yes, audio is hard 18:17:14 <glx> it was painful to watch GHA failures ;) 18:17:16 <TrueBrain> But this is already cool :D 18:18:09 <glx> because they always happened after more than 20 minutes 18:19:35 <glx> it's already a pain when basic openttd CI runs fail, so for longer stuff... 18:37:13 *** andythenorth has joined #openttd 18:40:16 *** didac has quit IRC 18:42:56 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #8804: Feature: allow custom width/height of screenshot via console https://git.io/JqfxS 19:00:10 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JqfhO 19:00:11 <DorpsGek> - Update: Translations from eints (by translators) 19:02:33 *** jottyfan has joined #openttd 19:08:30 <andythenorth> what are we doing today then? 19:08:50 <Xaroth> same thing we do every day 19:09:00 <Xaroth> watch TrueBrain trying to take over the world 19:09:21 <Xaroth> Cue https://www.youtube.com/watch?v=GBkT19uH2RQ 19:11:38 <TrueBrain> no no, we upgraded: https://www.youtube.com/watch?v=OqMs9WsJg2k 19:13:31 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8804: Feature: allow custom width/height of screenshot via console https://git.io/Jqfje 19:15:46 <TrueBrain> frosch123: so would it be an idea to re-enable multiple projects on our own eints instance? I guess we can pretty easily automate Open**X like we do the rest? 19:15:55 <TrueBrain> and I could make a fake "Steam" repo for those strings? 19:20:49 *** gelignite has joined #openttd 19:21:13 <frosch123> i think that was already the plan 2 years ago :p 19:21:49 <TrueBrain> can eints handle slightly longer texts for Steam you think? 19:22:20 <TrueBrain> https://store.steampowered.com/app/1536610/OpenTTD/ <- think every header and body should be their own string, so "Extend", "Customize your ..", etc 19:22:23 <frosch123> technically yes, but it will be cramped into a small editbox and annoying to use 19:22:58 <frosch123> ok, i guess those paragraphs are not worse than some texts in ottd 19:23:02 <frosch123> so, should be fine 19:23:08 <TrueBrain> good 19:23:17 <TrueBrain> I will see next week if I can figure out what needs doing for this :P 19:23:44 <TrueBrain> although OpenMSX needs porting to GitHub still I guess :D 19:23:54 <TrueBrain> as in, code is tehre 19:23:57 <TrueBrain> but that is all 19:24:26 <TrueBrain> maybe orudge fancies doing that too :D 19:24:49 <frosch123> https://translator.openttd.org/projects https://translator.openttd.org/language/nl_NL <- the pages all exist 19:24:55 <frosch123> we just removed the links from the templates 19:25:00 <frosch123> https://github.com/OpenTTD/eints/commit/926781a1cfd98f1da2bd57ac63eb3623cf0279a9 19:25:47 <TrueBrain> I might also spend some time moving a few of these commits to master, in some options 19:25:51 <TrueBrain> like "allow-new-project" setting 19:26:50 <frosch123> dorpsgek is allowed to create new projects, it's needed 19:27:04 <TrueBrain> so permission based :P 19:27:08 <frosch123> it's just not visible on the website, since noone else is allowed to do so 19:27:53 <frosch123> i don't think it needs a switch, i would just delete those pages in master 19:28:01 <frosch123> no installation of eints ever showed them 19:28:07 <TrueBrain> also fine by me :P 19:28:17 <TrueBrain> but doing the openttd-github branch is annoying as ..... 19:28:27 <TrueBrain> so I might also just make 2 repositories out of them, and push one via pip 19:28:28 <TrueBrain> dunno .. 19:28:29 <frosch123> it was just this iniitial weird idea of the eints authors, that translators would run eints locally, and then submit their translations, or something 19:33:30 <andythenorth> silly eints authors 19:33:53 <frosch123> one of them always talked about font awesome 19:34:49 <andythenorth> did I ever do that ticket? 19:35:18 <frosch123> https://dev.openttdcoop.org/issues/6343 19:35:53 <frosch123> i see, devzone is under full control of spambots now 19:38:46 <andythenorth> devzone is still up? :o 19:39:35 <frosch123> https://dev.openttdcoop.org/projects/home/activity <- it tracks its uptime. it add an entry every day it is online 19:40:17 <frosch123> andythenorth: but actually, it's worse. some people make still commits 19:40:27 <frosch123> polish sets still actively use it 19:41:50 <andythenorth> oof 19:42:00 <andythenorth> it's like watching a dying elephant 19:42:28 <frosch123> i cloned all repositories in early 2020 or so. i pulled in early 2021, and there were like 5 repos with new commits 19:47:15 <andythenorth> oof 20:00:05 <supermop_Home> andythenorth i some how blame you that i'm watching this now: https://www.youtube.com/watch?v=pQKhS4F9sSM 20:01:39 <andythenorth> not much happens on railcams eh 20:05:15 <peter1138> Weird, that totally fails in my Firefox. 20:05:56 <peter1138> Hmm, works if I set it to 720p and then back to 1080p. Strange. 20:07:01 <supermop_Home> the York one has some large logo guys sleeping in foreground 20:07:02 <peter1138> Is this Covid-level train-spotting? 20:07:53 <LordAro> i could go to the station and wave at the camera 20:08:01 <LordAro> but i'm not going to 20:08:09 <supermop_Home> there is a running sidebar chat amonst what i assume are the regular viewers 20:08:31 <supermop_Home> LordAro York or crewe? 20:08:40 <LordAro> York 20:08:53 <supermop_Home> nice 20:09:18 <supermop_Home> that's where most of my falling in love with british trains took place in 97 20:09:34 <LordAro> mighty fine station is York 20:09:43 <LordAro> not unrelated: it has a pub on the platform 20:10:12 <supermop_Home> the York chat has a running thread of someone explaining why he doesn't have a mobile phone? 20:10:53 <supermop_Home> LordAro i saw a 158 at a platform my first time there and realized that the Dash DMU from TTO was real 20:11:04 <supermop_Home> then saw a SH 125 20:11:52 <supermop_Home> though i maybe saw the 43 earlier elsewhere 20:14:23 <supermop_Home> ok i should get back to work 20:29:46 <supermop_Home> ooh i like this as a generic steam-powered icon: 20:29:56 <supermop_Home> https://images.app.goo.gl/ZE3fhmskUVPP3s7n8 20:37:20 <peter1138> One day I'll go to a pub again. 20:44:09 <LordAro> soon! 20:48:31 *** Tirili has joined #openttd 20:49:25 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #8804: Feature: allow custom width/height of screenshot via console https://git.io/JqJIE 20:51:49 *** Tirili has quit IRC 20:52:56 *** WormnestAndroid has quit IRC 20:52:58 *** WormnestAndroid has joined #openttd 20:53:03 *** Tirili has joined #openttd 20:54:50 <TrueBrain> every time I hope for a review! :P :D 20:54:54 <TrueBrain> j/k :) 21:02:25 <supermop_Home> i am just having a beer at my desk 21:09:28 *** rptr_ has quit IRC 21:22:24 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #8804: Feature: allow custom width/height of screenshot via console https://git.io/JqJtM 21:22:46 <TrueBrain> \o/ 21:22:56 <TrueBrain> tnx glx! 21:23:09 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #8798: No "ERROR: " prefix in error message for "content select all" https://git.io/JtjZF 21:23:12 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #8804: Feature: allow custom width/height of screenshot via console https://git.io/JqfOR 21:23:16 <glx> you'll need to close the other PR manually 21:23:39 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8598: Feature: add 'screenshot res <x> <y> [<filename>]' console command https://git.io/JqJtS 21:23:42 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed pull request #8598: Feature: add 'screenshot res <x> <y> [<filename>]' console command https://git.io/Jt3Re 21:23:44 <TrueBrain> tnx 21:23:51 <TrueBrain> would have forgotten otherwise :D 21:24:06 <glx> github is not nice on this 21:24:16 <glx> you can link issues, but not PRs 21:27:16 *** Leissi has quit IRC 21:28:59 <LordAro> you sure? 21:29:18 <LordAro> i've definitely closed PRs via links before 21:29:55 <glx> maybe via manual link then, because autodetect doesn't work on PRs 21:29:57 <LordAro> might need a "closes #xyz" rather than "fix #xyz", but i thought they were equivalent 21:32:20 <glx> hmm no can't even add a PR manually in the linked issues 21:33:39 *** WormnestAndroid has quit IRC 21:34:01 *** WormnestAndroid has joined #openttd 21:44:30 *** Tirili has quit IRC 21:49:29 *** jjavaholic has joined #openttd 21:52:33 *** gelignite has quit IRC 21:53:39 *** Wolf01 has quit IRC 21:54:35 <nielsm> should have an "obsoletes #xx" type link for PRs to link other PRs 22:03:44 *** nielsm has quit IRC 22:08:32 *** Progman has quit IRC 22:11:31 *** Samu has joined #openttd 22:16:40 *** Samu has quit IRC 22:22:46 *** andythenorth has quit IRC 22:25:15 *** frosch123 has quit IRC 22:30:30 <dwfreed> in a commit message, github recognizes "Closes: " with a full URL as well 22:30:38 *** Gustavo6046 has quit IRC 22:31:00 *** Gustavo6046 has joined #openttd 22:39:07 *** sla_ro|master has quit IRC 22:42:19 *** iSoSyS has joined #openttd 22:54:22 *** snail_UES_ is now known as Guest623 22:54:22 *** snail_UES_ has joined #openttd 23:09:06 *** iSoSyS has quit IRC 23:12:42 *** HerzogDeXtEr has quit IRC 23:24:09 *** WormnestAndroid has quit IRC 23:24:18 *** WormnestAndroid has joined #openttd 23:47:07 *** didac has joined #openttd