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00:30:10 *** frosch123 has quit IRC 00:36:18 *** nielsm has quit IRC 00:42:28 *** Progman has quit IRC 00:54:22 *** Gustavo6046 has quit IRC 00:54:40 *** Gustavo6046 has joined #openttd 00:54:48 *** HerzogDeXtEr has quit IRC 01:09:55 *** Flygon has joined #openttd 01:38:08 *** glx has quit IRC 01:40:12 *** Wormnest has quit IRC 01:59:47 *** didac has quit IRC 02:09:36 *** FLHerne has quit IRC 02:16:42 *** Gustavo6046 has quit IRC 03:44:35 *** D-HUND has joined #openttd 03:47:57 *** debdog has quit IRC 04:34:05 *** k-man has quit IRC 04:42:27 *** k-man has joined #openttd 05:23:02 *** WormnestAndroid has quit IRC 05:23:15 *** WormnestAndroid has joined #openttd 07:38:56 *** andythenorth has joined #openttd 07:41:48 *** snail_UES_ has quit IRC 07:50:13 <andythenorth> yo 08:17:38 *** sla_ro|master has joined #openttd 08:33:29 *** Progman has joined #openttd 08:51:59 *** HerzogDeXtEr has joined #openttd 09:00:04 *** Smedles_ has joined #openttd 09:30:02 *** virtualrandomnumber has joined #openttd 09:36:16 *** Progman has quit IRC 09:38:38 *** nielsm has joined #openttd 10:06:41 *** nielsm has quit IRC 10:18:55 *** Samu has joined #openttd 10:54:15 *** virtualrandomnumber has quit IRC 11:04:45 *** FLHerne has joined #openttd 11:32:55 *** Wuzzy has joined #openttd 11:41:08 *** iSoSyS has joined #openttd 12:30:19 <supermop_Home> yo 13:01:30 <_dp_> hm, where should I put hotkey that isn't quite global but affects many windows? 13:01:52 <_dp_> like "rotate" that is applicable to all stations and depots and some other stuff 13:03:52 <andythenorth> yo 13:07:27 *** Wolf01 has joined #openttd 13:22:20 *** Gustavo6046 has joined #openttd 13:25:55 *** sla_ro|master has quit IRC 14:08:40 *** Progman has joined #openttd 14:51:08 *** Wormnest has joined #openttd 14:58:31 <andythenorth> so quiet 15:12:16 * Timberwolf been fixing things. 15:12:41 <Timberwolf> Suppose I should try some more taming the garden while it's still dry and light. 15:13:34 *** frosch123 has joined #openttd 15:17:59 *** jottyfan has joined #openttd 15:38:25 *** spnda has joined #openttd 15:43:15 *** Beerbelott has joined #openttd 15:49:26 <DorpsGek> [OpenTTD/eints] frosch123 commented on issue #36: Writing from right to left (Arabic) https://git.io/JmXrA 15:52:02 <frosch123> can anyone here read arabic? 15:54:15 *** Flygon has quit IRC 15:55:01 *** Beerbelott has quit IRC 16:05:07 *** jottyfan has quit IRC 16:09:29 *** Beerbelott has joined #openttd 16:10:10 <Beerbelott> Hello. I am encountereing difficulties with the dedicated server when a SIGTERM signal isreceived during map generation. Is this a know problem? 16:10:26 <Beerbelott> THe game does not seem to exit, and I have to SIGKILL it 16:11:17 <Beerbelott> The game displays "dbg: [net] Generating map failed, aborting"... and the nnothing. 16:11:24 <Beerbelott> 1.11.0-RC1 16:12:53 <Beerbelott> Same with SIGINT (Ctrl-C when running openttd -D interactively) 16:14:20 <frosch123> noone reported that yet, but i also do not know anyone who tried 16:14:29 <Beerbelott> Oh wait... It just takes a lot of time. 16:14:31 <frosch123> if it is new in 1.11, it may be related to the threading changes 16:15:47 <Beerbelott> THe only problem is it takes a lot of time, and I was running in Docker... hence Docker issued a SIGKILL before the game exited. Is it expected that in SIGINT/SIGTERM, it takes many seconds for the game to stop? 16:16:47 <frosch123> does it take longer than it would take to generate the world? 16:16:57 <frosch123> maybe it finishes generating, and only then exits? 16:17:03 <Beerbelott> On last test it took 57s oO 16:17:35 <Beerbelott> https://paste.rosset.net/?ce40dff3817394b9#BFGEH33fML25QUJzE53Ar9BPiytgNVogvYGrTV8r8nT8 16:19:29 <Beerbelott> It looks like the game continues generating the map in the background before normally advertising to the master server 16:19:40 <Beerbelott> That takes ~20s 16:20:03 <Beerbelott> Then another 40s before closing sockets and exiting 16:20:22 <Wolf01> andythenorth locks! https://www.youtube.com/watch?v=goGk_Gpmj6U 16:26:07 *** noob has joined #openttd 16:26:39 *** noob has quit IRC 16:26:47 *** Qwertyuio43789 has joined #openttd 16:27:05 *** noooooob has joined #openttd 16:27:17 <noooooob> Greetings 16:28:08 <noooooob> Anybody know where I can find a description of the new GRF format? (indicating that the file starts with 00 then "GRF" then the magic number, etc, etc.) 16:34:10 <DorpsGek> [OpenTTD/eints] AviationGamerX commented on issue #36: Writing from right to left (Arabic) https://git.io/JmXrA 16:34:26 <DorpsGek> [OpenTTD/OpenTTD] Berbe opened issue #8878: Dedicated server slow to stop while generating map https://git.io/Jm9IY 16:34:29 <Beerbelott> https://github.com/OpenTTD/OpenTTD/issues/8878 16:34:49 <Beerbelott> Whoops. Forgot there was a bot for this (: 16:36:32 <DorpsGek> [OpenTTD/eints] frosch123 commented on issue #36: Writing from right to left (Arabic) https://git.io/JmXrA 16:37:27 <DorpsGek> [OpenTTD/eints] AviationGamerX commented on issue #36: Writing from right to left (Arabic) https://git.io/JmXrA 16:37:37 <DorpsGek> [OpenTTD/eints] AviationGamerX closed issue #36: Writing from right to left (Arabic) https://git.io/JmXrA 16:38:30 *** sla_ro|master has joined #openttd 16:40:11 *** noooooob has quit IRC 16:40:25 *** snail_UES_ has joined #openttd 16:47:03 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #8878: Dedicated server slow to stop while generating map https://git.io/Jm9IY 16:58:45 <DorpsGek> [OpenTTD/eints] LordAro reopened issue #36: Writing from right to left (Arabic) https://git.io/JmXrA 16:58:48 <DorpsGek> [OpenTTD/eints] LordAro commented on issue #36: Writing from right to left (Arabic) https://git.io/JmXrA 17:21:11 *** gelignite has joined #openttd 17:43:57 *** jottyfan has joined #openttd 17:48:24 *** glx has joined #openttd 17:48:24 *** ChanServ sets mode: +v glx 17:54:02 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #8877: Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer. https://git.io/Jm9u1 17:54:54 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #8872: Fix: Recompute road/railtype availability after disabling the engine https://git.io/Jm9ux 17:55:20 <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #8868: Fix: OSK layout not scaled for 2x or 4x GUI scale. https://git.io/JqFKu 17:55:27 <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #8872: Fix: Recompute road/railtype availability after disabling the engine https://git.io/JmcGg 17:57:14 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #8794: Feature: Show rail/road/tram NewGRF name in Land Area Information window https://git.io/Jm9z4 17:58:51 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #8794: Feature: Show rail/road/tram NewGRF name in Land Area Information window https://git.io/Jm9z1 18:06:15 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jm92B 18:06:16 <DorpsGek> - Update: Translations from eints (by translators) 18:08:12 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #8877: Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer. https://git.io/Jm925 18:08:15 *** nielsm has joined #openttd 18:23:30 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #8873: GUI sprites incorrectly affected by setting to limit NewGRF sprite resolution https://git.io/JmwUJ 18:25:39 *** andythenorth has quit IRC 18:28:48 *** andythenorth has joined #openttd 18:29:37 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #8874: It is possible to run the `rescannewgrf` command while NewGRFs are being scanned. https://git.io/JmrJo 18:35:13 <DorpsGek> [OpenTTD/OpenTTD] michicc updated pull request #8877: Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer. https://git.io/Jm1pf 18:35:29 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #8877: Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer. https://git.io/Jm9Kp 18:36:51 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8877: Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer. https://git.io/Jm96R 18:37:48 <TrueBrain> michi_cc: to be clear, if you don't see a need, I am fine with it :) 18:38:10 <michi_cc> For _glClearBufferSubData it would need three extra params to make it generic 18:38:42 <TrueBrain> owh, there is a third call .. not only the 2 you added 18:38:42 <TrueBrain> lol 18:38:48 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #8877: Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer. https://git.io/Jm96H 18:41:57 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on issue #8873: GUI sprites incorrectly affected by setting to limit NewGRF sprite resolution https://git.io/JmwUJ 18:43:15 *** otetede has joined #openttd 18:43:58 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #8877: Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer. https://git.io/Jm1pf 18:44:01 <DorpsGek> [OpenTTD/OpenTTD] michicc closed issue #8871: SDL2/Linux: OpenGL: Window sometimes filled with unitialised pixels at startup https://git.io/Jqjv9 18:47:26 <spnda> TrueBrain: Ay, why does one need to use the built-in bananas api authentication? I want to use GitHub OAuth Device Flow, but the access token I get from that wouldn't work with the banans API. Any reason for that? 18:48:34 <TrueBrain> you need to authenticate against the BaNaNaS API 18:49:36 <TrueBrain> the API needs to trust and confirm you are you 18:49:51 <TrueBrain> this is what OAuth (and in our case the PKCE variant) does 18:50:02 <TrueBrain> we delegate that to GitHub, but it goes via the BaNaNaS API 18:50:10 <TrueBrain> otherwise there is no way to validate trust 18:50:29 <TrueBrain> what you suggest is a "out of band" authentication, which would be rather insecure 18:50:48 <TrueBrain> anyone could "steal" an access token and authenticate against our API, and we wouldn't be able to tell 18:51:38 <spnda> TrueBrain: Hmm ok, but could one then maybe not implement device flow into the bananas api aswell? 18:51:52 <TrueBrain> huh? 18:52:30 <spnda> Device flow is used in the GitHub CLI for example. You enter a code on github that will then authenticate the application with your account. https://docs.github.com/en/developers/apps/authorizing-oauth-apps#device-flow 18:53:02 <TrueBrain> BaNaNaS API uses OAuth PKCE flow 18:54:59 <spnda> And it will never use the device flow? For applications I think it's a lot easier, especially for the user. 18:55:22 <TrueBrain> https://github.com/OpenTTD/bananas-api <- it is open source and we accept PRs :) 18:55:46 <TrueBrain> but you wrote: "maybe not implement", that confused me a lot :P But I guess "not" should not be there in the sentence :P 18:56:43 <TrueBrain> we haven't need anything else but OAuth PKCE flow, as that also works for CLIs. And device flow is rather new in GitHub. But yeah, a well written PR would be something to consider :) 18:57:04 <spnda> I just absolutely hate Python.... so idk if I will 19:07:43 <DorpsGek> [OpenTTD/OpenTTD] Berbe commented on issue #8878: Dedicated server slow to stop while generating map https://git.io/Jm9IY 20:18:58 *** WormnestAndroid has quit IRC 20:19:23 *** WormnestAndroid has joined #openttd 21:00:50 *** jottyfan has quit IRC 21:01:31 *** arikover has joined #openttd 21:01:46 <arikover> Good evening. 21:01:51 <NGC3982> evening 21:06:18 *** arikover` has joined #openttd 21:10:24 *** virtualrandomnumber has joined #openttd 21:10:30 *** virtualrandomnumber has quit IRC 21:11:36 *** arikover has quit IRC 21:15:44 *** otetede has quit IRC 21:16:40 *** arikover` has quit IRC 21:28:52 *** WormnestAndroid has quit IRC 21:29:57 *** WormnestAndroid has joined #openttd 21:42:50 <LordAro> is there anything limiting the number of grfs (for a singleplayer game) other than the "maximum file slots" available? 21:46:14 <FLHerne> LordAro: the patch used to raise the limit from 63 to 255, so presumably there's a byte somewhere 21:46:27 <LordAro> the network limit is 62 21:46:52 <FLHerne> 62 then 21:47:28 <LordAro> the "maximum file slots" (which is completely arbitrary as far as i can tell) is 128 22:03:22 *** Samu has quit IRC 22:15:26 *** Beerbelott has quit IRC 22:19:25 *** nielsm has quit IRC 22:49:47 *** jottyfan has joined #openttd 23:06:04 *** andythenorth has quit IRC 23:07:12 *** WormnestAndroid has quit IRC 23:07:43 *** WormnestAndroid has joined #openttd 23:10:32 <frosch123> LordAro: no, there is no real limit for singleplayer. but it certainly becomes as silly as 16kx16k maps :) 23:19:36 *** Wolf01 has quit IRC 23:24:02 *** WormnestAndroid has quit IRC 23:25:06 *** WormnestAndroid has joined #openttd 23:27:50 *** Progman has quit IRC 23:29:21 *** frosch123 has quit IRC 23:33:08 <DorpsGek> [OpenTTD/OpenTTD] Berbe commented on issue #8878: Dedicated server slow to stop while generating map https://git.io/Jm9IY 23:39:47 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #8878: Dedicated server slow to stop while generating map https://git.io/Jm9IY 23:59:40 <DorpsGek> [OpenTTD/OpenTTD] J0anJosep updated pull request #8480: Multitile depots https://git.io/JL5Hh