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00:09:31 *** glx has quit IRC 01:28:03 *** FLHerne has quit IRC 01:28:46 *** Flygon has joined #openttd 02:04:53 *** jgx has quit IRC 02:36:18 *** Wormnest has quit IRC 02:45:50 *** jgx has joined #openttd 03:20:02 *** didac has joined #openttd 03:37:57 *** D-HUND has joined #openttd 03:41:14 *** debdog has quit IRC 05:10:55 *** HerzogDeXtEr has joined #openttd 05:28:32 *** Gustavo6046 has joined #openttd 05:53:54 *** didac has quit IRC 05:54:27 <DorpsGek> [OpenTTD/OpenTTD] rpwjanzen opened pull request #8894: Replace IConsolePrint*(F)( calls with specific console level calls https://git.io/JYqiY 07:08:32 *** nielsm has quit IRC 07:12:05 *** andythenorth has joined #openttd 08:23:46 <andythenorth> yo 09:05:41 <Xaroth> oy 09:10:56 *** Wolf01 has joined #openttd 09:20:50 <Wolf01> andythenorth, could you send me one of the new Alan Turing's bills? :P 09:21:46 <LordAro> only people that use £50s are drug dealers :p 09:21:54 <Wolf01> Ahaha 09:23:09 <Wolf01> And iirc is illegal to send physical money, at least here, you have to use the dedicated postal services if you want to pay someone 09:24:12 <Wolf01> So, I could try to fly to GB, get fined, 14 + 14 days of quarantine and might not even be able to get one XD 09:24:24 <LordAro> lol 09:24:42 <LordAro> besides, it's only just been announced, i dunno when it actually enters circulation 09:24:45 <LordAro> probably another year 09:45:27 *** virtualrandomnumber has joined #openttd 09:45:48 *** virtualrandomnumber has quit IRC 10:05:55 *** Samu has joined #openttd 10:09:39 <Xaroth> Most banks do international currency exchange, perhaps you can ask them (once they get released) if they have the new bill 10:09:46 <Xaroth> and if so, that you would like to exchange one 10:10:41 * orudge` offers Wolf01 a £100 Royal Bank of Scotland note instead 10:10:45 <orudge`> not that I have one, mind 10:10:51 <orudge`> and finding a bank branch is hard enough these days 10:11:02 *** ChanServ sets mode: +o orudge` 10:11:12 *** orudge` is now known as orudge 10:17:14 <Wolf01> :) 10:19:38 *** TinoDidriksen has quit IRC 10:21:31 *** TinoDidriksen has joined #openttd 10:22:11 *** TinoDidriksen is now known as Guest938 10:25:52 *** Guest938 is now known as TinoDidriksen 10:37:16 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYm44 10:38:26 <TrueBrain> LordAro: I tried various of things, but I couldn't find one that is short and fits 10:38:38 <TrueBrain> "Custom height" is closest 10:38:50 <TrueBrain> "Custom peak height" would be a lie; it never reaches that value 10:39:00 <TrueBrain> sometimes it is easier to not describe what it does exactly :D 10:39:49 <LordAro> maybe 10:40:42 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYmBL 10:43:13 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYmBy 10:43:25 <TrueBrain> I notice nobody really knows what to write there that fits in a small space 10:43:27 <TrueBrain> it is annoying :) 10:43:38 <TrueBrain> the whole UX around that is annoying 10:43:41 <TrueBrain> Sea level has similar issues 10:44:05 <andythenorth> I would leave it be 10:44:14 <TrueBrain> but .. I tried to minimize my change as much as I could :D 10:44:27 <andythenorth> I agree that it's weird, but my experience is that hasty UI changes cause regret 10:44:39 <andythenorth> especially near a deadline 10:44:40 <TrueBrain> The query string I named "Target peak height" 10:44:49 <TrueBrain> which I think mostly describes what it does 10:44:49 <andythenorth> 'bad but familiar' causes less strife 10:45:01 <TrueBrain> "Custom (NN target peak height)" looks odd :D 10:46:13 <TrueBrain> LordAro: "shorelines" in my definition is not "the whole bloody map" on very flat 10:46:15 <TrueBrain> is there a better word? 10:46:23 <andythenorth> if it was me I would do the menu entry as 'Custom...' (ellipsis indicates following dialog) 10:46:31 <TrueBrain> 20 tiles out of any sea doesn't feel like shortline anymore :D 10:46:36 <LordAro> indeed 10:46:44 <LordAro> "low-lying land" ? 10:46:54 <andythenorth> and then the dialog window bar title would be 'Enter target height of highest mountain' or so 10:47:03 <TrueBrain> besides, it is only OpenGFX that doesn't do it 10:47:09 <TrueBrain> which makes it difficult to add in a tooltip 10:47:32 <TrueBrain> andythenorth: not sure, showing the value is pretty nice imo 10:47:38 <LordAro> true 10:47:42 <TrueBrain> I guess we can assume 80% of the players use OpenGFX 10:47:51 <TrueBrain> this part of any PR is always hardest :D 10:50:08 <TrueBrain> "Land just above sea are always without snow" ? 10:50:13 <TrueBrain> not that anyone will read it, honestly, but okay :P 10:50:35 <TrueBrain> "Land just above sea level are always without snow" 10:50:51 <andythenorth> TrueBrain yes I see the menu entry changes when selected 10:50:53 <andythenorth> nvm 10:51:14 * andythenorth is all out of ideas 10:51:25 <TrueBrain> "Terrain Type" is just the issue, honestly 10:51:27 <andythenorth> but the dialog title bar is weird in my outdated build 10:51:33 <TrueBrain> if that was a better name, the problem would resolve itself 10:51:35 <andythenorth> Terrain Type is weird for a number 10:51:43 * andythenorth may be behind the times 10:51:54 <andythenorth> I should go back to actual work 10:51:58 *** andythenorth has quit IRC 10:55:41 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYmEC 10:57:02 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYmEE 10:58:23 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYT6f 10:59:46 <TrueBrain> LordAro: https://github.com/OpenTTD/OpenTTD/compare/9e8e98eee2e2d6e63876f01a9a83c1df6ffeb3b7..0a6d7102df7a38aa975d37ebd6fecff923801c6d for diff 11:00:35 <LordAro> TrueBrain: is always* :> 11:00:51 <TrueBrain> TOO SLOW 11:01:09 <LordAro> though i suppose you could argue that "land" is plural there 11:01:12 <LordAro> data / data thing 11:01:22 <LordAro> English is great 11:01:24 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYT6f 11:01:30 <TrueBrain> sorry, I got an exception .. let me analyze ... 11:01:32 <TrueBrain> owh, here it is: E_DONT_GIVE_A_FUCK 11:01:33 <TrueBrain> :D 11:01:39 <LordAro> :p 11:01:48 <TrueBrain> if you say "is", I am pretty sure that is better :P 11:02:23 <TrueBrain> one thing that English does different over Dutch 11:02:28 <TrueBrain> so I am always confused :) 11:02:36 <TrueBrain> ("data" is always singular in Dutch) 11:03:06 <TrueBrain> well, unless you mean the plural of date, but that is a completely different story :D 11:03:33 <LordAro> i'm pretty sure the plural of date is dates :p 11:03:40 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYT6f 11:03:49 <TrueBrain> in Dutch the word is "datum" 11:04:00 <TrueBrain> and if you keep to the Latin side of the language, it becomes "data" in plural 11:04:10 <TrueBrain> although most people say "datums", which is the Dutch way to make it plural 11:04:30 <TrueBrain> Dutch is weird :P 11:05:19 <TrueBrain> when we borrowed some words from other languages, we also tend to use their way of making it plural 11:05:22 <TrueBrain> which is just .. idiotic :P 11:07:22 <TrueBrain> anyway, LordAro : https://github.com/OpenTTD/OpenTTD/compare/9e8e98eee2e2d6e63876f01a9a83c1df6ffeb3b7..76b6d479add2a0fece63dd403c21bf2c08c5f322 11:08:42 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYmzE 11:09:25 <TrueBrain> are we sure about this? 11:09:34 <TrueBrain> first I do lunch, then I will see if I am sure about this :P 11:09:36 <TrueBrain> and backport it 11:09:38 <TrueBrain> and make RC2 11:09:41 <TrueBrain> uuggggghhhhh 11:10:32 <LordAro> if we actually want to do RC2 11:10:44 <LordAro> 6 days 11:12:56 <TrueBrain> personally, I don't care; you mentioned it :P 11:13:38 <LordAro> needs to be today or not at all, imo 11:13:45 <TrueBrain> mostly: it is a lot of effort 11:13:49 <TrueBrain> and what do we plan to get out of it 11:13:51 <LordAro> and not late today either 11:14:09 <TrueBrain> lets just keep it as a 1st of April surprise 11:14:20 <TrueBrain> if it is really broken, we can always do 1.11.1 :) 11:14:25 <LordAro> mm 11:14:41 <LordAro> could merge all the existing backported stuff in to 1.11 anyway 11:14:48 <LordAro> no pressure to do a release as well 11:15:18 <TrueBrain> you know what, I will do the backports Tuesday or something 11:15:26 <TrueBrain> and we don't do another RC 11:15:35 <TrueBrain> people can test with nightlies 11:15:37 <LordAro> (y) 11:15:48 <TrueBrain> and backport should be very simple, as .. well .. I think all commits should be backported atm :P 11:17:48 <TrueBrain> yeah, one commit I otherwise wouldn't backport 11:17:54 <TrueBrain> so that will be trivial to backport :D 11:19:57 <Eddi|zuHause> not that i have a say in the matter, but i would do another RC after significant backports 11:20:23 <Eddi|zuHause> even if it's 2 days before release 11:21:05 <TrueBrain> in the end, 1.11.0 is also an RC :P 11:21:31 <LordAro> i think we've tested it enough to be confident that there won't be any game-breaking issues 11:21:44 <LordAro> there might be edgecases that need to be resolved in 1.11.1 or whatever 11:22:36 <TrueBrain> here goes nothing ... 11:22:37 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed pull request #8879: Feature: Configurable rainforest line height https://git.io/JmdT0 11:22:40 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYT6f 11:22:47 <LordAro> \o/ 11:22:52 <TrueBrain> :D 11:23:14 <TrueBrain> now it is a matter of waiting for the first "BUT THIS IS BROKEN" post :P 11:23:19 <TrueBrain> right, lunch time! 11:23:29 <LordAro> TrueBrain: i feel like you already got that in the PR ;) 11:23:33 <Eddi|zuHause> you know those are inevitable, right? :p 11:23:39 <LordAro> you resolved it as offtopic 11:30:55 <TrueBrain> that was the only sane way to resolve it :P 11:31:04 <TrueBrain> there was 1 mention of a "bug" the PR already mentioned as limitation 11:31:09 <TrueBrain> the rest was ....... "special" :D 11:31:18 <LordAro> :) 11:31:25 <LordAro> an interesting thing to have for sure 11:31:29 <LordAro> but wildly out of scope 11:31:30 <TrueBrain> a typical: well, now we have this, we also want <ALL THESE THINGS> 11:31:58 <TrueBrain> ideas is one thing OpenTTD never had any shortage off 11:32:04 <TrueBrain> the one thing that never has been an issue :D 11:32:12 <TrueBrain> if any dev is ever like: hmm ... I don't know what to add to OpenTTD 11:32:18 <TrueBrain> he is not reading any public medium about OpenTTD :D 11:32:52 <TrueBrain> best idea of the week btw was on Discord: make OpenTTD in a 1st person shooter 11:33:09 <LordAro> i... what 11:35:09 <TrueBrain> Hahaha 11:54:06 <Venemo> hey guys, I'm not sure if it's a bug or intended behaviour, but I found an interesting issue 11:55:07 <Venemo> on a desert map, there was a town with a population of about 1500. I built 3 drive-through bus stops, and started a 4-person taxi between them (using one of the small cars from Timberwolf 's UK set) 11:55:24 <Venemo> now, there are 1000+ passengers waiting at each stop 11:55:44 <Venemo> so essentially more than 2x the town's population is waiting in bus stops 11:56:06 <Venemo> is this a bug? 12:14:25 <supermop_Home> no that is normal 12:15:51 <supermop_Home> population is just essentially a count of number and type of buildings in a town, and each building 'produces' a certain number of people each month 12:16:17 <supermop_Home> the town has no way to know or care if those people ever come home 12:22:40 <TrueBrain> And they make a lot of babys 12:22:45 <TrueBrain> Like lots and lots 12:22:57 <TrueBrain> Also, they mature in a day, those babies 12:24:30 *** Gustavo6046_ has joined #openttd 12:26:33 <supermop_Home> also, if you set up a one-way route with a train that drops off 1000 people every month in town, and never picks anyone up, those people do not get added to the population 12:29:11 *** Gustavo6046 has quit IRC 12:29:11 *** Gustavo6046_ is now known as Gustavo6046 12:29:59 <DorpsGek> [OpenTTD/OpenTTD] LordAro updated pull request #8006: Codechange: Increase scrollbar length limit to 32bits https://git.io/Jv8Vk 12:33:57 <Wolf01> <supermop_Home> also, if you set up a one-way route with a train that drops off 1000 people every month in town, and never picks anyone up, those people do not get added to the population <- I don't see anything weird :P 12:36:19 <Eddi|zuHause> maybe they walk back? 12:36:43 <Wolf01> Or replace the dead? 12:37:21 <Venemo> hmm, okay 12:54:50 <TrueBrain> Cloning!! 12:55:19 <Wolf01> I'm more towards soylent green 12:55:53 *** FLHerne has joined #openttd 12:55:56 <Wolf01> We actually need a soylent green cargo... deliver passengers to the factory 12:56:05 <Eddi|zuHause> i think that's the steel works? 12:56:24 <Eddi|zuHause> might have been in TTO 12:59:32 <Xaroth> the oil platforms 12:59:34 <Xaroth> feed passengers 12:59:38 <Xaroth> improve oil production 13:22:38 <DorpsGek> [OpenTTD/OpenTTD] LordAro requested changes for pull request #8894: Replace IConsolePrint*(F)( calls with specific console level calls https://git.io/JYmNO 13:23:06 *** gelignite has joined #openttd 13:29:10 <DorpsGek> [OpenTTD/nml] 2TallTyler opened issue #197: Internal NMLC error with GRF using a switch parameter https://git.io/JYmAK 13:34:54 *** gnu_jj has joined #openttd 13:43:50 *** gnu_jj has quit IRC 13:47:48 <DorpsGek> [OpenTTD/nml] LordAro commented on issue #197: Internal NMLC error with GRF using a switch parameter https://git.io/JYmAK 14:00:35 <DorpsGek> [OpenTTD/nml] Eddi-z commented on issue #197: Internal NMLC error with GRF using a switch parameter https://git.io/JYmAK 14:05:04 <FLHerne> LordAro: That's odd, I can't reproduce it with current master... 14:05:28 <LordAro> my version isn't super up to date either 14:06:22 <FLHerne> I suspect frosch fixed it 14:06:49 <FLHerne> He did 14:07:39 <Eddi|zuHause> https://github.com/OpenTTD/nml/pull/175 14:08:50 <DorpsGek> [OpenTTD/nml] FLHerne commented on issue #197: Internal NMLC error with GRF using a switch parameter https://git.io/JYmAK 14:08:53 <DorpsGek> [OpenTTD/nml] FLHerne closed issue #197: Internal NMLC error with GRF using a switch parameter https://git.io/JYmAK 14:09:33 <DorpsGek> [OpenTTD/nml] 2TallTyler commented on issue #197: Internal NMLC error with GRF using a switch parameter https://git.io/JYmAK 14:09:37 <FLHerne> Eddi|zuHause: yeah, I was just typing 14:14:17 *** nielsm has joined #openttd 14:43:38 *** Flygon has quit IRC 14:43:39 *** roadt_ has quit IRC 14:43:39 *** Westie has quit IRC 14:43:39 *** APTX has quit IRC 14:43:39 *** NGC3982 has quit IRC 14:43:39 *** skrzyp has quit IRC 14:43:39 *** daspork has quit IRC 14:43:39 *** azubieta6 has quit IRC 14:43:39 *** Tulitomaatti has quit IRC 14:43:39 *** Sacro has quit IRC 14:43:43 *** APTX has joined #openttd 14:43:49 *** NGC3982 has joined #openttd 14:43:49 *** roadt_ has joined #openttd 14:43:50 *** skrzyp has joined #openttd 14:43:53 *** Sacro has joined #openttd 14:43:56 *** Westie has joined #openttd 14:43:59 *** Tulitomaatti has joined #openttd 14:44:02 *** roadt_ has quit IRC 14:44:02 *** APTX has quit IRC 14:44:02 *** Gustavo6046 has quit IRC 14:44:02 *** y2kboy23 has quit IRC 14:44:02 *** k-man has quit IRC 14:44:02 *** Timberwolf has quit IRC 14:44:02 *** reldred has quit IRC 14:44:02 *** mindlesstux has quit IRC 14:44:02 *** jinks has quit IRC 14:44:02 *** ST2 has quit IRC 14:44:02 *** Soni has quit IRC 14:44:02 *** APTX has joined #openttd 14:44:03 *** azubieta6 has joined #openttd 14:44:05 *** Gustavo6046 has joined #openttd 14:44:06 *** jinks has joined #openttd 14:44:06 *** xT2 has joined #openttd 14:44:10 *** Timberwolf has joined #openttd 14:44:13 *** mindlesstux has joined #openttd 14:44:17 *** reldred has joined #openttd 14:44:22 *** daspork has joined #openttd 14:44:22 *** Soni has joined #openttd 14:44:22 *** k-man has joined #openttd 14:44:23 *** Flygon has joined #openttd 14:44:33 *** xT2 is now known as ST2 14:44:36 *** roadt_ has joined #openttd 14:44:43 *** y2kboy23 has joined #openttd 15:20:02 <DorpsGek> [OpenTTD/OpenTTD] rpwjanzen updated pull request #8894: Replace IConsolePrint*(F)( calls with specific console level calls https://git.io/JYqiY 15:24:45 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #8894: Replace IConsolePrint*(F)( calls with specific console level calls https://git.io/JYYZs 15:30:49 *** Flygon has quit IRC 15:54:02 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #8574: Feature: Ships yield when passing through one another https://git.io/JtJxc 15:55:07 <DorpsGek> [OpenTTD/OpenTTD] rpwjanzen commented on pull request #8894: Replace IConsolePrint*(F)( calls with specific console level calls https://git.io/JYY8X 15:55:59 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8574: Feature: Ships yield when passing through one another https://git.io/JYY8A 16:02:36 *** jottyfan has joined #openttd 16:07:50 *** frosch123 has joined #openttd 16:19:28 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #8574: Feature: Ships yield when passing through one another https://git.io/JYYE8 16:33:18 *** gnu_jj has joined #openttd 16:38:15 *** Progman has joined #openttd 16:41:23 *** gnu_jj has quit IRC 17:14:19 <DorpsGek> [OpenTTD/OpenTTD] rpwjanzen updated pull request #8894: Replace IConsolePrint*(F)( calls with specific console level calls https://git.io/JYqiY 17:50:46 *** Venemo has quit IRC 17:54:34 *** SoniEx2 has joined #openttd 17:54:34 *** Soni is now known as Guest983 17:54:35 *** SoniEx2 is now known as Soni 17:55:47 *** Guest983 has quit IRC 18:08:35 *** glx has joined #openttd 18:08:35 *** ChanServ sets mode: +v glx 18:33:43 *** andythenorth has joined #openttd 18:34:18 <andythenorth> yo 18:37:19 *** WormnestAndroid has quit IRC 18:37:34 *** WormnestAndroid has joined #openttd 18:47:08 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JYYQG 18:47:09 <DorpsGek> - Update: Translations from eints (by translators) 18:52:46 *** WormnestAndroid has quit IRC 18:52:58 *** WormnestAndroid has joined #openttd 19:08:11 *** jottyfan has quit IRC 19:12:32 *** Wuzzy has joined #openttd 19:17:27 *** otetede has joined #openttd 19:20:59 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #8891: Introduce snow/desert-coverage and custom terrain type, and move "maximum map height" to settings only https://git.io/JYYFN 19:51:16 *** otetede has quit IRC 19:54:03 <andythenorth> oops 19:54:08 * andythenorth must stop playing blitz 19:54:16 <andythenorth> I am inappropriate in chat 19:54:18 <andythenorth> will get banned 20:01:21 <supermop_Home> well my computer seems to have forgot that it has Bluetooth in the past hour 20:01:48 <supermop_Home> rather it knows that Bluetooth is turned off, but the button to turn it back on has disappeared 20:09:23 *** gnu_jj has joined #openttd 20:14:07 *** Wormnest has joined #openttd 20:18:18 *** gnu_jj has quit IRC 20:22:00 *** HerzogDeXtEr has quit IRC 20:26:23 *** didac has joined #openttd 20:27:21 <supermop_Home> ugh adobe is like a month 20:28:28 <andythenorth> yair 20:28:31 <andythenorth> full CS 20:30:24 <supermop_Home> just PS, AI, and ID individually would be like 60... 20:40:23 <peter1138> Remember when you used to be able to buy software? 20:40:34 <didac> Hi cute people. I am trying to make bananas-server return upload_date to the OpenTTD client as part of send_PACKET_CONTENT_SERVER_INFO, any expert on this matter here 20:43:04 <supermop_Home> peter1138 i have a disc for CS5 here.... 20:43:13 <supermop_Home> but no longer have any optical drive 20:48:22 *** gnu_jj has joined #openttd 20:51:11 *** jgx_ has joined #openttd 20:52:10 *** dwfreed_ has joined #openttd 20:55:27 *** Timberwo1f has joined #openttd 20:55:43 *** Progman has quit IRC 20:55:43 *** Timberwolf has quit IRC 20:55:43 *** jgx has quit IRC 20:55:43 *** dwfreed has quit IRC 20:55:43 *** TrueBrain has quit IRC 20:55:43 *** m1cr0man has quit IRC 20:55:43 *** greeter has quit IRC 20:57:09 *** TrueBrain has joined #openttd 20:57:12 *** dwfreed_ is now known as dwfreed 20:57:16 *** m1cr0man has joined #openttd 20:57:21 *** gnu_jj has quit IRC 20:57:31 *** Progman has joined #openttd 20:58:41 <DorpsGek> [OpenTTD/bananas-server] perezdidac opened pull request #43: Add: pass upload date to OpenTTD client https://git.io/JYOJd 20:58:49 *** greeter has joined #openttd 21:00:58 <DorpsGek> [OpenTTD/bananas-server] perezdidac updated pull request #43: Add: pass upload date to OpenTTD client https://git.io/JYOJd 21:02:41 *** HerzogDeXtEr has joined #openttd 21:04:02 <DorpsGek> [OpenTTD/bananas-server] perezdidac updated pull request #43: Add: pass upload date to OpenTTD client https://git.io/JYOJd 22:02:19 *** daspork has quit IRC 22:02:43 *** Samu has quit IRC 22:02:51 *** daspork has joined #openttd 22:03:23 *** weeboo has joined #openttd 22:03:29 <weeboo> Hello together 22:04:29 *** weeboo has left #openttd 22:05:16 *** k-man has quit IRC 22:05:39 *** k-man has joined #openttd 22:22:56 *** murr4y has quit IRC 22:23:10 *** murr4y has joined #openttd 22:24:21 <DorpsGek> [OpenTTD/OpenTTD] perezdidac opened pull request #8895: Feature: let AI developers edit non-editable AI/Game Script Parameters https://git.io/JYOmP 22:28:25 *** jottyfan has joined #openttd 22:30:35 <DorpsGek> [OpenTTD/OpenTTD] rpwjanzen commented on issue #7268: Suggestion: Option not to disclose server information when password-protected https://git.io/fhbLp 22:32:02 *** Soni has quit IRC 22:32:06 *** Soni has joined #openttd 22:32:36 *** jottyfan has quit IRC 22:33:37 <DorpsGek> [OpenTTD/OpenTTD] rpwjanzen commented on issue #7957: Add a flag to read banned users from a defined file instead of from openttd.cfg https://git.io/JvqkN 22:44:43 *** Wolf01 has quit IRC 22:47:14 *** TrueBrain has quit IRC 22:47:17 *** TrueBrain has joined #openttd 22:49:36 *** frosch123 has quit IRC 22:50:04 *** gelignite has quit IRC 23:01:18 *** andythenorth has quit IRC 23:01:20 *** didac has quit IRC 23:09:26 *** HerzogDeXtEr1 has joined #openttd 23:14:28 *** HerzogDeXtEr has quit IRC 23:21:28 *** nielsm has quit IRC 23:22:46 *** azulcosta has joined #openttd 23:22:53 <azulcosta> hello to all. 23:23:25 <azulcosta> Is it possible to have 16 direction sprites (or more) for a single veichle ? 23:24:07 <FLHerne> azulcosta: Only with magic 23:24:35 <FLHerne> Timberwolf's trains and CETS are examples of having extra directional sprites 23:25:32 <azulcosta> show, the magic is exclusive from timberwolf ? 23:25:38 <azulcosta> so, the magic 23:25:38 <FLHerne> They work by having each "vehicle" be three articulated parts, where the outer two are invisible 23:25:52 <azulcosta> that's no magic 23:25:58 <azulcosta> i've use that for my grf too 23:26:01 <FLHerne> and the middle one queries the angles of those to calculate its sprite 23:26:08 <azulcosta> oh.... 23:26:36 <FLHerne> The code is on Github somewhere 23:27:51 <FLHerne> https://github.com/mattkimber/timberwolfs_trains/blob/master/templates/nested/curve_switch_long.tmpl I think? 23:28:20 <FLHerne> Timberwo1f, Eddi|zuHause ^ smooth-turning-vehicle question 23:28:38 <azulcosta> I have some kind of high speed train, that makes interesting corners.....hihi check it out: https://youtu.be/EICFrVGeDhM?list=PLpzUuyh7ZCO9u3KSYEquqYpTdBbRNRJMy 23:29:10 <Eddi|zuHause> let me look for an example 23:30:08 <FLHerne> Now that's an interesting train 23:32:17 <Eddi|zuHause> that's 2 full tiles per wagon? might be a bit too much 23:33:04 <azulcosta> 3 tiles 23:33:11 <DorpsGek> [OpenTTD/OpenGFX] Andrew350 commented on pull request #63: Change: Improved infra06.png Monorail and Maglev roof sprites https://git.io/JYOnW 23:33:30 <Eddi|zuHause> that doesn't make it better :p 23:33:47 <azulcosta> no problem for me.... i've used that also in buses 23:34:09 <FLHerne> It's a bit of a problem for OTTD's sprite sorter, hence all the clipping 23:35:17 <Eddi|zuHause> the longer the vehicles, the worse problem to work out all the corner cases 23:36:34 <Eddi|zuHause> azulcosta: this is my code: https://pastebin.com/a9Wr3iEW 23:36:41 <azulcosta> let me see... 23:36:48 <Eddi|zuHause> the interesting part is at the bottom 23:36:56 <Eddi|zuHause> it's 3 switches 23:38:46 <azulcosta> damn.... do you have a video to demonstrate that ? 23:44:08 <Eddi|zuHause> you can get the grf here: http://bundles.openttdcoop.org/cets/push/LATEST/ 23:45:59 <Eddi|zuHause> azulcosta: the basic idea is: if the 3 vehicle parts make a straight line (cheching var 0x62), then draw each vehicle part separately. this avoids glitches with stations, depots, tunnel entrances, etc. 23:46:25 <Eddi|zuHause> if the vehicles are curved, or on a slope, draw the middle one as one big sprite, and the other two as empty/invisible sprites 23:50:20 <Eddi|zuHause> azulcosta: the sprites look something like this: https://dev.openttdcoop.org/projects/cets/repository/entry/src/gfx/pruss/P_Abt4_10_ABB_8bpp_normal.png 23:50:26 <azulcosta> hum...crap, i don't have graphics (yet) for slope angles, but can easily make 23:50:43 <azulcosta> that's it!!! 23:51:18 <Eddi|zuHause> there's some magic in the grf to cut these sprites up, so they aren't too big 23:51:38 <Eddi|zuHause> so each vehicle only draws a smaller slice of the sprite, not the complete one 23:51:53 <azulcosta> interesting 23:52:56 <Eddi|zuHause> the slicing is only done for the "straight" sprites, i.e. the 1st, 4th, 7th and 10th in the row 23:53:09 <Eddi|zuHause> the other ones are drawn as a complete sprite in curves 23:53:43 <Eddi|zuHause> and the straight ones are drawn as a complete sprite on slopes 23:57:33 *** supermop_Home has quit IRC 23:59:19 <azulcosta> well, thanks for the info.... i'll appoint that info and keep it stand-by for now.... maybe if openttd get's smooth curve track pieces like locomotion.... maybe someday....