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Log for #openttd on 16th April 2021:
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05:06:44  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #9042: Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match Font zoom. https://git.io/JOWeJ
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05:38:45  <DorpsGek> [OpenTTD/OpenTTD] perezdidac opened pull request #9043: Feature: bridges over bridges (WIP) https://git.io/JOWU8
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06:22:30  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9043: Feature: bridges over bridges (WIP) https://git.io/JOWtz
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06:34:25  <peter1138> Correct.
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08:04:31  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9042: Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match Font zoom. https://git.io/JOW8c
08:04:43  <LordAro> guess we should probably add RB to the team :p
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08:05:19  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9041: Change: Improve layout and spacing of vehicle group widgets. https://git.io/JOW8B
08:06:23  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9040: Issue 7513: stack overflow due to recursive GC marking and release https://git.io/JOW8a
08:08:41  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9025: Feature: Reveal chat history when chat message box is open. https://git.io/JOW87
08:36:30  <peter1138> LordAro, yeah, I noticed that :)
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09:01:20  <peter1138> Hmm, we should drop Extra Zoom, GUI scale and font scale.
09:01:25  <peter1138> It's all unnecessary.
09:01:33  <peter1138> You can just play the browser version, and zoom in the webpage.
09:04:13  <peter1138> Oh weird, viewport scrolling doesn't work properly in the web version.
09:09:02  <LordAro> zoom in the webpage :D
09:09:03  <peter1138> Seems like it's special-cased, and that special-case always works the same way as the first viewport scrolling setting.
09:09:38  <peter1138> LordAro, downside, it's bilineaer filtering, not nearest-neighbour :(
09:10:04  <LordAro> lol
09:10:29  <peter1138> Might be fixable :D
09:15:33  <peter1138> * { image-rendering: -moz-crisp-edges
09:15:35  <peter1138> }
09:15:43  <peter1138> Does the job for Firefox...
09:15:59  <LordAro> :D
09:16:05  <peter1138> Just need a version that'll let me use the correct base sets...
09:17:00  <peter1138> This also supports the forbidden non-integer and non-powers-of-2 scaling.
09:17:40  <LordAro> blasphemy
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10:03:59  <Eddi|zuHause> there's also that windows "compatibility" zoom feature that makes people go "hey i have no menu bar"
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10:51:08  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #9040: Issue 7513: stack overflow due to recursive GC marking and release https://git.io/JOWDl
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10:58:11  <andythenorth> yo
10:59:28  <Artea> yoooooo
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12:39:20  <peter1138> andythenorth, no
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12:49:23  <peter1138> Look at them all
12:49:24  <peter1138> All playing
12:50:42  * andythenorth working
12:50:47  <andythenorth> such not playing
12:56:44  <orudge> Woop woop, got an offer accepted on a new house o/
12:59:08  <espenh> grats!
13:03:27  <Wolf01> I want my old back back! My new back is driving me mad :|
13:03:28  <Timberwolf> Cool!
13:07:26  <EER> congrats!
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14:17:01  <Eddi|zuHause> why did you get a new back in the first place?!?
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15:45:38  <andythenorth> well
15:45:42  <andythenorth> today
15:53:25  <andythenorth> was a day
15:55:03  <LordAro> oh no?
15:55:19  <andythenorth> not in a bad way
15:55:23  <LordAro> oh good
15:55:27  <andythenorth> hiring interviews etc
15:55:31  <andythenorth> now it is Friday
15:55:38  <andythenorth> livestream is when?
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16:14:58  <orudge> TrueBrain: got the OpenTTD Dist Ltd contact details updated in an "online business directory" provider, waiting for that to sync to a public DB (should happen in the next week or so) then will try another Windows code signing certificate order
16:16:10  <andythenorth> we have a DUNS number now? o_O
16:16:11  <LordAro> probably not worth delaying 1.11.1 for
16:16:27  <LordAro> but woo
16:18:27  <peter1138> When you look at a commit message and it says "Allow multiple depots for an order" and you wonder ... is that OpenTTD or work...
16:18:37  <andythenorth> :P
16:36:36  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9040: Issue 7513: stack overflow due to recursive GC marking and release https://git.io/JOcQU
16:39:19  <glx> seems my code was working by luck, now it always crash
16:43:39  <LordAro> those are the best codes
16:44:11  <glx> using a non static global std::set is proabably not a good idea
16:44:30  <glx> dunno why it worked
16:44:33  * LordAro has spent much of the afternoon trying to reproduce a crash that happens when passed an (absolute?) path that eventually gets turned into a path that exceeds MAX_PATH
16:44:37  <LordAro> probably not, no
16:47:10  <glx> now it is clearly full of 0 (especially where it should not), but it's weird it worked before
16:57:43  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9040: Issue 7513: stack overflow due to recursive GC marking and release https://git.io/JOcQU
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17:13:11  <Wolf01> <Eddi|zuHause> why did you get a new back in the first place?!? <- I tried changing oil but it's only a bit better :(
17:14:30  <Wolf01> Is asking for 20°C in spring too harsh?
17:22:24  <peter1138> 20 might be a bit much, but 15 would be nice...
17:23:14  <LordAro> i'd be happy with 10 right now, tbh
17:28:52  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9040: Issue 7513: stack overflow due to recursive GC marking and release https://git.io/JOlHc
17:30:24  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9040: Issue 7513: stack overflow due to recursive GC marking and release https://git.io/JOcQU
17:32:32  <peter1138> I'd be happy without back ache also.
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17:33:04  <peter1138> My week off trying to get active again is going to be severely hampered :(
17:33:47  <andythenorth> dead hangs
17:34:06  <andythenorth> can't guarantee it works, but seems to help a lot of people
17:34:27  <Wolf01> <peter1138> I'd be happy without back ache also. <- It's like 3 months I'm trying to get my back up and running :(
17:36:27  <Wolf01> The only thing that worked a bit so far was an injection of cortisone in the spine
17:36:43  <peter1138> Ouch. This is nothing compared to that.
17:36:53  <peter1138> Bit of deep heat and a couple of days and I should be fine.
17:37:06  <DorpsGek> [OpenTTD/OpenTTD] perezdidac commented on pull request #9043: Feature: bridges over bridges (WIP) https://git.io/JOlQK
17:37:17  <Wolf01> And on monday I'll have another one
17:37:43  <Wolf01> I hope this time it lasts more than 4 days
17:38:45  <Wolf01> <peter1138> Bit of deep heat and a couple of days and I should be fine. <- yeah me too, not fine but at least I would be able to sleep
17:41:56  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8749: WIP Feature: Setting to loop the same year forever https://git.io/JOl7m
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17:45:15  <Wolf01> Quak
17:45:32  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #8749: WIP Feature: Setting to loop the same year forever https://git.io/JtNkN
17:46:19  <frosch123> moo
17:46:29  <peter1138> irk
17:47:00  * andythenorth should automate s3 uploading sometime
17:47:01  <andythenorth> oof
17:47:09  * peter1138 should automate coding sometime
17:48:10  <andythenorth> ideal
17:50:33  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9039: Fio rewrite https://git.io/JOl5n
17:51:33  <andythenorth> lol of all the things, bbcode is the worst
17:51:39  <andythenorth> it's like html, only broken
17:51:51  <andythenorth> I suspect they only use it because they couldn't figure out how to parse < >
17:52:32  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JOl5V
17:52:33  <DorpsGek>   - Update: Translations from eints (by translators)
17:52:35  <Rubidium> hmm, should I let a function return std::string and then all 14 users do c_str() on that (almost all in DEBUG format strings, and one in SetDParamStr), or should that function then just return the c_str()?
18:04:11  <frosch123> the latter would be a dangling pointer
18:05:10  <frosch123> assuming your std::string lives on the stack
18:09:16  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9004: Feature: Reload NewGRF on SIGUSR1 signal https://git.io/JOlFQ
18:13:00  <Rubidium> for the SetDParamStr the string does not live on the stack, for the DEBUG cases it could be on the stack (though inside an object that lives on the stack well past the execution of the DEBUG)
18:14:24  <Rubidium> but I'll go for the c_str() at SetDParamStr and DEBUG calls
18:24:11  <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9042: Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match Font zoom. https://git.io/JOCcl
18:25:51  <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9025: Feature: Reveal chat history when chat message box is open. https://git.io/JOLU2
18:27:15  <andythenorth> hmm
18:27:19  <andythenorth> if I do pipelines
18:27:23  <andythenorth> which grf do I do it? :P
18:27:27  <andythenorth> Horse?  Hog?  FIRS?
18:28:05  <frosch123> heqs
18:28:21  <frosch123> pipelines are heavy industry, right?
18:28:45  <andythenorth> I did wonder about HEQS 2
18:28:56  <andythenorth> I don't really want to maintain 2 compiles for RV grfs
18:29:08  <andythenorth> Hog HEQS?
18:39:32  <Eddi|zuHause> i vote no. they're separate things for separate purposes
18:42:14  <andythenorth> that implies more compiles :P
18:46:35  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #9044: Fix: Inconsistent button sizing on AI/GS setting window depending on scale settings. https://git.io/JOlhg
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18:48:41  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9039: Fio rewrite https://git.io/JOGDX
18:48:58  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #9044: Fix: Inconsistent button sizing on AI/GS setting window depending on scale settings. https://git.io/JOlhN
18:57:33  <TrueBrain> orudge: very cool, hopefully it works this time :D
18:59:05  <andythenorth> sooo
18:59:06  <TrueBrain> and gratz on house :)
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19:03:26  <andythenorth> time to start FIRS 5 :)
19:03:32  <andythenorth> what shall I do?
19:03:59  <TrueBrain> stand on your hands and wait till your socks drop
19:04:44  <FLHerne> andythenorth: Extreme, but more so :p
19:05:28  <FLHerne> More seriously, I would like some "generic" industry set that's bigger than the Basic ones
19:05:41  <FLHerne> maybe not quite as big as Extreme was
19:07:24  <FLHerne> Temperate Basic isn't quite enough stuff to do, and Steeltown is thematically awkward
19:07:33  <andythenorth> what I'm actually going to try first
19:07:41  <andythenorth> is West Country 90210 revival
19:07:49  <FLHerne> 90210?
19:07:58  <andythenorth> seems to be what the scenario was called?
19:08:09  <FLHerne> Oh, I never did scenarios
19:08:23  <andythenorth> 90201 maybe
19:08:31  <andythenorth> https://www.youtube.com/watch?v=GyIfeqF2_aM
19:08:54  <andythenorth> so Cornish clay, South Wales steel, Avonmouth smelting industries
19:08:55  <andythenorth> cider
19:08:59  <andythenorth> timber
19:09:02  <andythenorth> cement
19:09:20  <andythenorth> it would be really nice though to have region support for it
19:09:25  <FLHerne> Yes
19:09:34  <andythenorth> FIRS takes about 2 years to do a release
19:09:48  <andythenorth> so we could conceivably do region support in GS or grf
19:09:59  <andythenorth> I found at least 2 specs for it
19:10:13  <andythenorth> https://wiki.openttd.org/en/Development/Design%20Drafts/Map%20zones
19:10:16  <andythenorth> https://wiki.openttd.org/en/Development/Design%20Drafts/Scripts/Area%20Control
19:10:52  <andythenorth> 'specs' / ideas
19:11:44  <DorpsGek> [OpenTTD/team] frosch123 opened pull request #193: Change: mark translator teams with 10 members or more as 'full'. https://git.io/JO8vi
19:14:20  <DorpsGek> [OpenTTD/team] frosch123 updated pull request #193: Change: mark translator teams with 10 members or more as 'full'. https://git.io/JO8vi
19:16:02  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9044: Fix: Inconsistent button sizing on AI/GS setting window depending on scale settings. https://git.io/JO8fY
19:17:09  <FLHerne> frosch123: re. ^, does eints track active users somehow?
19:17:33  <FLHerne> Presumably most translators are active now because the GH accounts are quite new
19:18:02  <frosch123> FLHerne: i wrote a script to track acitivity
19:18:03  <FLHerne> But that's unlikely to be the case in even a couple of years
19:18:08  <frosch123> it's mostly inconclusive
19:18:18  <frosch123> some are active 3 days after sign-up, and then stop
19:18:30  <frosch123> some signed up in november, and got active shortly before release in march
19:18:51  <frosch123> i concluded to wait a year, and then kick inactive people
19:19:15  <FLHerne> I mean, "10 users" might be any number of active users <= 10, potentially even 0
19:19:23  <FLHerne> Kicking inactive people seems harsh
19:19:34  <FLHerne> Lots of people get distracted for a while by RL
19:20:04  <FLHerne> So if there's some way to determine activity, perhaps it should be "10 active users"
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19:20:25  <frosch123> ok, "inactive" was the wrong term. i meant "never translated anything"
19:20:27  <FLHerne> I should just comment on it :p
19:20:51  <frosch123> those people who only click a button, but stop when work starts :p
19:21:04  <Wolf01> andythenorth: I watched a video about naming conventions for star fleets (based on navy fleets), it was amazing how naming fleets could be fucked up, I think you did a good work with IH :)
19:21:23  <FLHerne> Oh, that sounds like a good idea
19:21:42  <frosch123> FLHerne: don't turn it into burocracy :p i just don't want to approve 2 german translators per day, when it is 100% for weeks
19:21:49  <andythenorth> Wolf01 what did they get wrong?
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19:29:33  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #9043: Feature: bridges over bridges (WIP) https://git.io/JO8J7
19:33:40  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #8749: WIP Feature: Setting to loop the same year forever https://git.io/JO8Uz
19:34:20  <DorpsGek> [OpenTTD/team] TrueBrain commented on pull request #193: Change: mark translator teams with 10 members or more as 'full'. https://git.io/JO8Uw
19:38:21  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9043: Feature: bridges over bridges (WIP) https://git.io/JO8Up
19:38:53  <Wolf01> <andythenorth> Wolf01 what did they get wrong? <- that you can make up anything you want and there isn't a strict naming convention, for example you can have a carrier but call it a destroyer-helicarrier to circumvent a "carrier ban", or call a corvette a ship which is big as a tanker, and even on actual names every country has it's own rules and mix they all up anyway, the only suggestion
19:38:53  <Wolf01> was to not name a ship after a captain because no captain can run a (war)ship without crew, names should be inspiring for the crew
19:40:58  <andythenorth> ha
19:41:22  <andythenorth> I have read about some of the different meanings of 'frigate' etc before
19:44:39  <peter1138> frigging in the rigging
19:44:51  <Wolf01> Since everything is going to be multirole the boundaries between types are going to get harder to tell, for example is almost impossible to tell the difference between a cruiser, a destroyer, and a frigate
19:45:10  <Wolf01> Specially if they have the same size
19:45:59  <Wolf01> And with starships is even worse, and different universes are totally incomparable
19:46:40  <Wolf01> Luckily in OpenTTD sizes are totally wrong anyway :P
19:49:18  <peter1138> Brewdog Hazy Jane time. No wonder I'm putting on weight.
19:49:54  <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #9043: Feature: bridges over bridges (WIP) https://git.io/JO8kp
19:51:28  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9040: Issue 7513: stack overflow due to recursive GC marking and release https://git.io/JO8Im
19:53:18  <DorpsGek> [OpenTTD/OpenTTD] Milek7 opened pull request #9045: Fix: Corrupted savegame could crash the game by providing invalid gamelog enums. https://git.io/JO8IE
19:55:07  <DorpsGek> [OpenTTD/OpenTTD] Milek7 opened pull request #9046: Fix: Corrupted savegame could cause heap corruption by writing outside link graph edge matrix. https://git.io/JO8I9
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19:56:56  <milek7> I think these two are most dangerous
19:57:12  <milek7> though I do have dozen more of crashing savegames...
19:58:06  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #9044: Fix: Inconsistent button sizing on AI/GS setting window depending on scale settings. https://git.io/JO8LI
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20:40:17  <LordAro> milek7: i think 1 PR is sufficient :p
20:40:19  <LordAro> but no matter
20:40:22  <LordAro> numbers are cheap
20:52:28  <TrueBrain> unless they wrap!
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21:03:44  <andythenorth> so I need a new FIRS industry type, like a port, but on land
21:03:53  <andythenorth> freight yard?
21:04:08  <andythenorth> arbitary cargo in, arbitrary cargo out
21:10:13  <Rubidium> recycling center?
21:13:14  <andythenorth> Railroad Tycoon 3 called them warehouses
21:17:30  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #9043: Feature: bridges over bridges (WIP) https://git.io/JO8ZY
21:18:29  <andythenorth> ah reddit https://i.redd.it/gzhv1cwmmlt61.png
21:18:44  <andythenorth> it's so weird, I drew most of those sprites :)
21:18:49  <andythenorth> such unintended uses :D
21:20:23  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #9045: Fix: Corrupted savegame could crash the game by providing invalid gamelog enums. https://git.io/JO8ZV
21:23:44  <DorpsGek> [OpenTTD/OpenTTD] nielsmh approved pull request #9046: Fix: Corrupted savegame could cause heap corruption by writing outside link graph edge matrix. https://git.io/JO8Zy
21:24:54  <milek7> now that I think of it... is enum signed or unsigned?
21:26:45  <nielsm> if you specify an underlying type in the enum declaration, it's that type
21:26:49  <nielsm> otherwise implementation-defined
21:27:37  <nielsm> but the default is signed int
21:27:44  <nielsm> as far as I can tell
21:27:45  <milek7> oops
21:28:52  <nielsm> I think it might be safer to range-check enum values read from untrusted sources while their type is just an integer type rathern than the enum type
21:29:25  <nielsm> https://en.cppreference.com/w/cpp/language/enum
21:29:41  <DorpsGek> [OpenTTD/OpenTTD] Milek7 updated pull request #9045: Fix: Corrupted savegame could crash the game by providing invalid gamelog enums. https://git.io/JO8IE
21:33:26  <nielsm> according to that page, in C++17 the result of casting a value that isn't one of the defined enum values to the enum type is also undefined, which strongly suggests to do all range checking before even attempting to cast the value
21:35:20  <nielsm> I guess it's to allow translation like "switch (a) { case C1: foo(); break; case C2: bar(); break; case C3: baz(); break; }" (where C1, C2, C3 are the entire set of defined enumeration values) into like "if (a == C1) foo(); else if (a == C2) bar(); else baz();"
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21:42:13  <milek7> so https://gist.github.com/Milek7/dec057a5d9e1029884822d64c0811dbc ?
21:43:12  <nielsm> yeah I think I like that better
21:44:23  <DorpsGek> [OpenTTD/OpenTTD] Milek7 updated pull request #9045: Fix: Corrupted savegame could crash the game by providing invalid gamelog enums. https://git.io/JO8IE
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