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01:01:35 *** tokai has joined #openttd 01:01:35 *** ChanServ sets mode: +v tokai 01:08:38 *** tokai|noir has quit IRC 01:10:47 *** Beerbelott has quit IRC 01:10:49 *** didac has joined #openttd 01:23:46 *** spnda has quit IRC 01:45:04 *** Gustavo6046 has quit IRC 02:20:15 *** D-HUND has joined #openttd 02:23:34 *** debdog has quit IRC 02:37:55 *** Wormnest has quit IRC 03:56:41 *** Flygon has joined #openttd 04:10:22 *** Sophon has quit IRC 04:35:47 *** HerzogDeXtEr has joined #openttd 04:40:54 *** Sophon has joined #openttd 04:54:04 *** Compu has joined #openttd 04:55:39 *** Compu has quit IRC 05:06:44 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #9042: Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match Font zoom. https://git.io/JOWeJ 05:09:06 *** tokai|noir has joined #openttd 05:09:06 *** ChanServ sets mode: +v tokai|noir 05:15:48 *** tokai has quit IRC 05:31:46 *** snail_UES_ has quit IRC 05:38:45 <DorpsGek> [OpenTTD/OpenTTD] perezdidac opened pull request #9043: Feature: bridges over bridges (WIP) https://git.io/JOWU8 05:51:09 *** didac has quit IRC 06:22:30 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9043: Feature: bridges over bridges (WIP) https://git.io/JOWtz 06:32:26 *** sla_ro|master has joined #openttd 06:34:02 *** spnda has joined #openttd 06:34:25 <peter1138> Correct. 07:33:58 *** Wolf01 has joined #openttd 07:35:51 *** supermop_Home_ has quit IRC 07:39:54 *** andythenorth has joined #openttd 07:42:03 *** erle- has joined #openttd 08:04:31 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9042: Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match Font zoom. https://git.io/JOW8c 08:04:43 <LordAro> guess we should probably add RB to the team :p 08:05:18 *** glx has joined #openttd 08:05:18 *** ChanServ sets mode: +v glx 08:05:19 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9041: Change: Improve layout and spacing of vehicle group widgets. https://git.io/JOW8B 08:06:23 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9040: Issue 7513: stack overflow due to recursive GC marking and release https://git.io/JOW8a 08:08:41 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9025: Feature: Reveal chat history when chat message box is open. https://git.io/JOW87 08:36:30 <peter1138> LordAro, yeah, I noticed that :) 08:40:38 *** andythenorth has quit IRC 09:01:20 <peter1138> Hmm, we should drop Extra Zoom, GUI scale and font scale. 09:01:25 <peter1138> It's all unnecessary. 09:01:33 <peter1138> You can just play the browser version, and zoom in the webpage. 09:04:13 <peter1138> Oh weird, viewport scrolling doesn't work properly in the web version. 09:09:02 <LordAro> zoom in the webpage :D 09:09:03 <peter1138> Seems like it's special-cased, and that special-case always works the same way as the first viewport scrolling setting. 09:09:38 <peter1138> LordAro, downside, it's bilineaer filtering, not nearest-neighbour :( 09:10:04 <LordAro> lol 09:10:29 <peter1138> Might be fixable :D 09:15:33 <peter1138> * { image-rendering: -moz-crisp-edges 09:15:35 <peter1138> } 09:15:43 <peter1138> Does the job for Firefox... 09:15:59 <LordAro> :D 09:16:05 <peter1138> Just need a version that'll let me use the correct base sets... 09:17:00 <peter1138> This also supports the forbidden non-integer and non-powers-of-2 scaling. 09:17:40 <LordAro> blasphemy 09:18:32 *** Sophon has quit IRC 09:24:51 *** Sophon has joined #openttd 10:03:59 <Eddi|zuHause> there's also that windows "compatibility" zoom feature that makes people go "hey i have no menu bar" 10:19:30 *** WormnestAndroid has quit IRC 10:19:43 *** WormnestAndroid has joined #openttd 10:23:25 *** WormnestAndroid has quit IRC 10:23:38 *** WormnestAndroid has joined #openttd 10:25:34 *** Samu has joined #openttd 10:43:13 *** tokai has joined #openttd 10:43:14 *** ChanServ sets mode: +v tokai 10:50:03 *** tokai|noir has quit IRC 10:51:08 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #9040: Issue 7513: stack overflow due to recursive GC marking and release https://git.io/JOWDl 10:57:59 *** andythenorth has joined #openttd 10:58:11 <andythenorth> yo 10:59:28 <Artea> yoooooo 11:30:27 *** Sophon has quit IRC 11:30:49 *** Sophon has joined #openttd 12:22:38 *** tokai|noir has joined #openttd 12:22:38 *** ChanServ sets mode: +v tokai|noir 12:29:28 *** tokai has quit IRC 12:39:20 <peter1138> andythenorth, no 12:45:58 *** spnda has quit IRC 12:47:08 *** snail_UES_ has joined #openttd 12:49:23 <peter1138> Look at them all 12:49:24 <peter1138> All playing 12:50:42 * andythenorth working 12:50:47 <andythenorth> such not playing 12:56:44 <orudge> Woop woop, got an offer accepted on a new house o/ 12:59:08 <espenh> grats! 13:03:27 <Wolf01> I want my old back back! My new back is driving me mad :| 13:03:28 <Timberwolf> Cool! 13:07:26 <EER> congrats! 13:20:06 *** nielsm has joined #openttd 13:25:27 *** tokai has joined #openttd 13:25:27 *** ChanServ sets mode: +v tokai 13:32:28 *** tokai|noir has quit IRC 14:17:01 <Eddi|zuHause> why did you get a new back in the first place?!? 15:24:36 *** jottyfan has joined #openttd 15:36:39 *** Wormnest has joined #openttd 15:37:56 *** Samu has quit IRC 15:45:38 <andythenorth> well 15:45:42 <andythenorth> today 15:53:25 <andythenorth> was a day 15:55:03 <LordAro> oh no? 15:55:19 <andythenorth> not in a bad way 15:55:23 <LordAro> oh good 15:55:27 <andythenorth> hiring interviews etc 15:55:31 <andythenorth> now it is Friday 15:55:38 <andythenorth> livestream is when? 15:56:32 *** Sophon has quit IRC 15:58:05 *** Progman has joined #openttd 16:14:58 <orudge> TrueBrain: got the OpenTTD Dist Ltd contact details updated in an "online business directory" provider, waiting for that to sync to a public DB (should happen in the next week or so) then will try another Windows code signing certificate order 16:16:10 <andythenorth> we have a DUNS number now? o_O 16:16:11 <LordAro> probably not worth delaying 1.11.1 for 16:16:27 <LordAro> but woo 16:18:27 <peter1138> When you look at a commit message and it says "Allow multiple depots for an order" and you wonder ... is that OpenTTD or work... 16:18:37 <andythenorth> :P 16:36:36 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9040: Issue 7513: stack overflow due to recursive GC marking and release https://git.io/JOcQU 16:39:19 <glx> seems my code was working by luck, now it always crash 16:43:39 <LordAro> those are the best codes 16:44:11 <glx> using a non static global std::set is proabably not a good idea 16:44:30 <glx> dunno why it worked 16:44:33 * LordAro has spent much of the afternoon trying to reproduce a crash that happens when passed an (absolute?) path that eventually gets turned into a path that exceeds MAX_PATH 16:44:37 <LordAro> probably not, no 16:47:10 <glx> now it is clearly full of 0 (especially where it should not), but it's weird it worked before 16:57:43 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9040: Issue 7513: stack overflow due to recursive GC marking and release https://git.io/JOcQU 16:58:52 *** Flygon has quit IRC 17:00:56 *** Samu has joined #openttd 17:13:11 <Wolf01> <Eddi|zuHause> why did you get a new back in the first place?!? <- I tried changing oil but it's only a bit better :( 17:14:30 <Wolf01> Is asking for 20°C in spring too harsh? 17:22:24 <peter1138> 20 might be a bit much, but 15 would be nice... 17:23:14 <LordAro> i'd be happy with 10 right now, tbh 17:28:52 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9040: Issue 7513: stack overflow due to recursive GC marking and release https://git.io/JOlHc 17:30:24 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9040: Issue 7513: stack overflow due to recursive GC marking and release https://git.io/JOcQU 17:32:32 <peter1138> I'd be happy without back ache also. 17:32:59 *** didac has joined #openttd 17:33:04 <peter1138> My week off trying to get active again is going to be severely hampered :( 17:33:47 <andythenorth> dead hangs 17:34:06 <andythenorth> can't guarantee it works, but seems to help a lot of people 17:34:27 <Wolf01> <peter1138> I'd be happy without back ache also. <- It's like 3 months I'm trying to get my back up and running :( 17:36:27 <Wolf01> The only thing that worked a bit so far was an injection of cortisone in the spine 17:36:43 <peter1138> Ouch. This is nothing compared to that. 17:36:53 <peter1138> Bit of deep heat and a couple of days and I should be fine. 17:37:06 <DorpsGek> [OpenTTD/OpenTTD] perezdidac commented on pull request #9043: Feature: bridges over bridges (WIP) https://git.io/JOlQK 17:37:17 <Wolf01> And on monday I'll have another one 17:37:43 <Wolf01> I hope this time it lasts more than 4 days 17:38:45 <Wolf01> <peter1138> Bit of deep heat and a couple of days and I should be fine. <- yeah me too, not fine but at least I would be able to sleep 17:41:56 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8749: WIP Feature: Setting to loop the same year forever https://git.io/JOl7m 17:44:40 *** frosch123 has joined #openttd 17:45:15 <Wolf01> Quak 17:45:32 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #8749: WIP Feature: Setting to loop the same year forever https://git.io/JtNkN 17:46:19 <frosch123> moo 17:46:29 <peter1138> irk 17:47:00 * andythenorth should automate s3 uploading sometime 17:47:01 <andythenorth> oof 17:47:09 * peter1138 should automate coding sometime 17:48:10 <andythenorth> ideal 17:50:33 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9039: Fio rewrite https://git.io/JOl5n 17:51:33 <andythenorth> lol of all the things, bbcode is the worst 17:51:39 <andythenorth> it's like html, only broken 17:51:51 <andythenorth> I suspect they only use it because they couldn't figure out how to parse < > 17:52:32 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JOl5V 17:52:33 <DorpsGek> - Update: Translations from eints (by translators) 17:52:35 <Rubidium> hmm, should I let a function return std::string and then all 14 users do c_str() on that (almost all in DEBUG format strings, and one in SetDParamStr), or should that function then just return the c_str()? 18:04:11 <frosch123> the latter would be a dangling pointer 18:05:10 <frosch123> assuming your std::string lives on the stack 18:09:16 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9004: Feature: Reload NewGRF on SIGUSR1 signal https://git.io/JOlFQ 18:13:00 <Rubidium> for the SetDParamStr the string does not live on the stack, for the DEBUG cases it could be on the stack (though inside an object that lives on the stack well past the execution of the DEBUG) 18:14:24 <Rubidium> but I'll go for the c_str() at SetDParamStr and DEBUG calls 18:24:11 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9042: Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match Font zoom. https://git.io/JOCcl 18:25:51 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9025: Feature: Reveal chat history when chat message box is open. https://git.io/JOLU2 18:27:15 <andythenorth> hmm 18:27:19 <andythenorth> if I do pipelines 18:27:23 <andythenorth> which grf do I do it? :P 18:27:27 <andythenorth> Horse? Hog? FIRS? 18:28:05 <frosch123> heqs 18:28:21 <frosch123> pipelines are heavy industry, right? 18:28:45 <andythenorth> I did wonder about HEQS 2 18:28:56 <andythenorth> I don't really want to maintain 2 compiles for RV grfs 18:29:08 <andythenorth> Hog HEQS? 18:39:32 <Eddi|zuHause> i vote no. they're separate things for separate purposes 18:42:14 <andythenorth> that implies more compiles :P 18:46:35 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #9044: Fix: Inconsistent button sizing on AI/GS setting window depending on scale settings. https://git.io/JOlhg 18:46:54 *** Synck has joined #openttd 18:48:41 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9039: Fio rewrite https://git.io/JOGDX 18:48:58 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #9044: Fix: Inconsistent button sizing on AI/GS setting window depending on scale settings. https://git.io/JOlhN 18:57:33 <TrueBrain> orudge: very cool, hopefully it works this time :D 18:59:05 <andythenorth> sooo 18:59:06 <TrueBrain> and gratz on house :) 18:59:10 *** gelignite has joined #openttd 19:03:26 <andythenorth> time to start FIRS 5 :) 19:03:32 <andythenorth> what shall I do? 19:03:59 <TrueBrain> stand on your hands and wait till your socks drop 19:04:44 <FLHerne> andythenorth: Extreme, but more so :p 19:05:28 <FLHerne> More seriously, I would like some "generic" industry set that's bigger than the Basic ones 19:05:41 <FLHerne> maybe not quite as big as Extreme was 19:07:24 <FLHerne> Temperate Basic isn't quite enough stuff to do, and Steeltown is thematically awkward 19:07:33 <andythenorth> what I'm actually going to try first 19:07:41 <andythenorth> is West Country 90210 revival 19:07:49 <FLHerne> 90210? 19:07:58 <andythenorth> seems to be what the scenario was called? 19:08:09 <FLHerne> Oh, I never did scenarios 19:08:23 <andythenorth> 90201 maybe 19:08:31 <andythenorth> https://www.youtube.com/watch?v=GyIfeqF2_aM 19:08:54 <andythenorth> so Cornish clay, South Wales steel, Avonmouth smelting industries 19:08:55 <andythenorth> cider 19:08:59 <andythenorth> timber 19:09:02 <andythenorth> cement 19:09:20 <andythenorth> it would be really nice though to have region support for it 19:09:25 <FLHerne> Yes 19:09:34 <andythenorth> FIRS takes about 2 years to do a release 19:09:48 <andythenorth> so we could conceivably do region support in GS or grf 19:09:59 <andythenorth> I found at least 2 specs for it 19:10:13 <andythenorth> https://wiki.openttd.org/en/Development/Design%20Drafts/Map%20zones 19:10:16 <andythenorth> https://wiki.openttd.org/en/Development/Design%20Drafts/Scripts/Area%20Control 19:10:52 <andythenorth> 'specs' / ideas 19:11:44 <DorpsGek> [OpenTTD/team] frosch123 opened pull request #193: Change: mark translator teams with 10 members or more as 'full'. https://git.io/JO8vi 19:14:20 <DorpsGek> [OpenTTD/team] frosch123 updated pull request #193: Change: mark translator teams with 10 members or more as 'full'. https://git.io/JO8vi 19:16:02 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9044: Fix: Inconsistent button sizing on AI/GS setting window depending on scale settings. https://git.io/JO8fY 19:17:09 <FLHerne> frosch123: re. ^, does eints track active users somehow? 19:17:33 <FLHerne> Presumably most translators are active now because the GH accounts are quite new 19:18:02 <frosch123> FLHerne: i wrote a script to track acitivity 19:18:03 <FLHerne> But that's unlikely to be the case in even a couple of years 19:18:08 <frosch123> it's mostly inconclusive 19:18:18 <frosch123> some are active 3 days after sign-up, and then stop 19:18:30 <frosch123> some signed up in november, and got active shortly before release in march 19:18:51 <frosch123> i concluded to wait a year, and then kick inactive people 19:19:15 <FLHerne> I mean, "10 users" might be any number of active users <= 10, potentially even 0 19:19:23 <FLHerne> Kicking inactive people seems harsh 19:19:34 <FLHerne> Lots of people get distracted for a while by RL 19:20:04 <FLHerne> So if there's some way to determine activity, perhaps it should be "10 active users" 19:20:14 *** Synck has quit IRC 19:20:25 <frosch123> ok, "inactive" was the wrong term. i meant "never translated anything" 19:20:27 <FLHerne> I should just comment on it :p 19:20:51 <frosch123> those people who only click a button, but stop when work starts :p 19:21:04 <Wolf01> andythenorth: I watched a video about naming conventions for star fleets (based on navy fleets), it was amazing how naming fleets could be fucked up, I think you did a good work with IH :) 19:21:23 <FLHerne> Oh, that sounds like a good idea 19:21:42 <frosch123> FLHerne: don't turn it into burocracy :p i just don't want to approve 2 german translators per day, when it is 100% for weeks 19:21:49 <andythenorth> Wolf01 what did they get wrong? 19:25:38 *** jottyfan has quit IRC 19:25:48 *** jottyfan has joined #openttd 19:29:33 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #9043: Feature: bridges over bridges (WIP) https://git.io/JO8J7 19:33:40 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #8749: WIP Feature: Setting to loop the same year forever https://git.io/JO8Uz 19:34:20 <DorpsGek> [OpenTTD/team] TrueBrain commented on pull request #193: Change: mark translator teams with 10 members or more as 'full'. https://git.io/JO8Uw 19:38:21 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9043: Feature: bridges over bridges (WIP) https://git.io/JO8Up 19:38:53 <Wolf01> <andythenorth> Wolf01 what did they get wrong? <- that you can make up anything you want and there isn't a strict naming convention, for example you can have a carrier but call it a destroyer-helicarrier to circumvent a "carrier ban", or call a corvette a ship which is big as a tanker, and even on actual names every country has it's own rules and mix they all up anyway, the only suggestion 19:38:53 <Wolf01> was to not name a ship after a captain because no captain can run a (war)ship without crew, names should be inspiring for the crew 19:40:58 <andythenorth> ha 19:41:22 <andythenorth> I have read about some of the different meanings of 'frigate' etc before 19:44:39 <peter1138> frigging in the rigging 19:44:51 <Wolf01> Since everything is going to be multirole the boundaries between types are going to get harder to tell, for example is almost impossible to tell the difference between a cruiser, a destroyer, and a frigate 19:45:10 <Wolf01> Specially if they have the same size 19:45:59 <Wolf01> And with starships is even worse, and different universes are totally incomparable 19:46:40 <Wolf01> Luckily in OpenTTD sizes are totally wrong anyway :P 19:49:18 <peter1138> Brewdog Hazy Jane time. No wonder I'm putting on weight. 19:49:54 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #9043: Feature: bridges over bridges (WIP) https://git.io/JO8kp 19:51:28 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9040: Issue 7513: stack overflow due to recursive GC marking and release https://git.io/JO8Im 19:53:18 <DorpsGek> [OpenTTD/OpenTTD] Milek7 opened pull request #9045: Fix: Corrupted savegame could crash the game by providing invalid gamelog enums. https://git.io/JO8IE 19:55:07 <DorpsGek> [OpenTTD/OpenTTD] Milek7 opened pull request #9046: Fix: Corrupted savegame could cause heap corruption by writing outside link graph edge matrix. https://git.io/JO8I9 19:56:35 *** iSoSyS has joined #openttd 19:56:56 <milek7> I think these two are most dangerous 19:57:12 <milek7> though I do have dozen more of crashing savegames... 19:58:06 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #9044: Fix: Inconsistent button sizing on AI/GS setting window depending on scale settings. https://git.io/JO8LI 20:25:59 *** iSoSyS has quit IRC 20:30:44 *** frosch123 has quit IRC 20:30:59 *** Sophon has joined #openttd 20:40:17 <LordAro> milek7: i think 1 PR is sufficient :p 20:40:19 <LordAro> but no matter 20:40:22 <LordAro> numbers are cheap 20:52:28 <TrueBrain> unless they wrap! 20:55:28 *** jottyfan has quit IRC 20:55:37 *** Samu has quit IRC 21:00:06 *** jellyknight has joined #openttd 21:00:06 *** gelignite has quit IRC 21:03:44 <andythenorth> so I need a new FIRS industry type, like a port, but on land 21:03:53 <andythenorth> freight yard? 21:04:08 <andythenorth> arbitary cargo in, arbitrary cargo out 21:10:13 <Rubidium> recycling center? 21:13:14 <andythenorth> Railroad Tycoon 3 called them warehouses 21:17:30 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #9043: Feature: bridges over bridges (WIP) https://git.io/JO8ZY 21:18:29 <andythenorth> ah reddit https://i.redd.it/gzhv1cwmmlt61.png 21:18:44 <andythenorth> it's so weird, I drew most of those sprites :) 21:18:49 <andythenorth> such unintended uses :D 21:20:23 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #9045: Fix: Corrupted savegame could crash the game by providing invalid gamelog enums. https://git.io/JO8ZV 21:23:44 <DorpsGek> [OpenTTD/OpenTTD] nielsmh approved pull request #9046: Fix: Corrupted savegame could cause heap corruption by writing outside link graph edge matrix. https://git.io/JO8Zy 21:24:54 <milek7> now that I think of it... is enum signed or unsigned? 21:26:45 <nielsm> if you specify an underlying type in the enum declaration, it's that type 21:26:49 <nielsm> otherwise implementation-defined 21:27:37 <nielsm> but the default is signed int 21:27:44 <nielsm> as far as I can tell 21:27:45 <milek7> oops 21:28:52 <nielsm> I think it might be safer to range-check enum values read from untrusted sources while their type is just an integer type rathern than the enum type 21:29:25 <nielsm> https://en.cppreference.com/w/cpp/language/enum 21:29:41 <DorpsGek> [OpenTTD/OpenTTD] Milek7 updated pull request #9045: Fix: Corrupted savegame could crash the game by providing invalid gamelog enums. https://git.io/JO8IE 21:33:26 <nielsm> according to that page, in C++17 the result of casting a value that isn't one of the defined enum values to the enum type is also undefined, which strongly suggests to do all range checking before even attempting to cast the value 21:35:20 <nielsm> I guess it's to allow translation like "switch (a) { case C1: foo(); break; case C2: bar(); break; case C3: baz(); break; }" (where C1, C2, C3 are the entire set of defined enumeration values) into like "if (a == C1) foo(); else if (a == C2) bar(); else baz();" 21:39:01 *** didac has quit IRC 21:42:13 <milek7> so https://gist.github.com/Milek7/dec057a5d9e1029884822d64c0811dbc ? 21:43:12 <nielsm> yeah I think I like that better 21:44:23 <DorpsGek> [OpenTTD/OpenTTD] Milek7 updated pull request #9045: Fix: Corrupted savegame could crash the game by providing invalid gamelog enums. https://git.io/JO8IE 21:46:25 *** erle- has quit IRC 21:51:46 *** jellyknight has quit IRC 21:53:46 *** andythenorth has quit IRC 22:13:22 *** duckfullstop is now known as luaduck 22:16:17 *** jottyfan has joined #openttd 22:24:38 *** Wolf01 has quit IRC 22:34:00 *** qwebirc37822 has joined #openttd 22:34:29 *** qwebirc37822 has quit IRC 22:44:07 *** sla_ro|master has quit IRC 23:00:10 *** nielsm has quit IRC 23:47:13 *** Gustavo6046 has joined #openttd