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00:00:47 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9068: Fix: Install changes from #8906 includes regression AIs in bundles https://git.io/JOamJ 00:15:48 <peter1138> Managed to get OpenTTD to run on this shitty laptop by forced performance mode in the switchable graphics. And of course, it works fine... 00:30:43 <glx> so intel driver issue ? 00:48:55 <peter1138> In this case, no, it seems to be an issue loading the correct DLLs when it switches GPUs. But the same error happens when trying to load the Radeon driver updaters... 00:51:00 <peter1138> Yeah, that also works when forced to performance mode. 01:01:59 <peter1138> Hmm, our cargo payment rates are quite a bit better than some, er, other games. 01:13:25 <peter1138> OpenTTD 0.4.5 is right, OpenTTD 1.0.0 is... same as now. 01:52:30 *** Wormnest has quit IRC 01:54:20 <peter1138> Nice little diversion. 02:04:43 *** HerzogDeXtEr has quit IRC 02:16:24 *** D-HUND has joined #openttd 02:19:43 *** debdog has quit IRC 02:27:34 *** glx has quit IRC 02:46:02 <peter1138> Oof. That actually works a lot better than I anticipated. 02:55:00 *** didac has joined #openttd 03:45:01 *** WormnestAndroid has quit IRC 03:46:55 *** WormnestAndroid has joined #openttd 04:14:23 *** snail_UES_ has quit IRC 04:24:57 *** Flygon has joined #openttd 04:41:34 *** skrzyp1 has quit IRC 04:51:47 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9005: Game crashes https://git.io/JOTmp 06:01:14 *** erle- has joined #openttd 06:03:46 <DorpsGek> [OpenTTD/OpenTTD] perezdidac commented on pull request #8984: Feature: build vehicle name filter https://git.io/JOabo 06:04:18 *** didac has quit IRC 06:30:47 *** sla_ro|master has joined #openttd 06:55:02 *** HerzogDeXtEr has joined #openttd 06:58:25 *** andythenorth has joined #openttd 07:01:51 *** EER has joined #openttd 07:57:44 <DorpsGek> [OpenTTD/website] TrueBrain commented on pull request #208: Add: monthly dev post for May 2021 https://git.io/JOVY0 08:00:09 <DorpsGek> [OpenTTD/website] TrueBrain updated pull request #208: Add: monthly dev post for May 2021 https://git.io/JOgpS 08:00:52 <TrueBrain> I still do not like posting this as a news post ... meh ... 08:02:19 <Eddi|zuHause> "one of the only ways"... that doesn't feel right 08:03:26 <Rubidium> maybe some "community outreach" page with those blogs, links to developer streams and the likes, and then on the main page a link to that page with an abstract of the most recent one 08:03:46 <TrueBrain> well, mostly I miss a place where people can leave feedback 08:03:54 <TrueBrain> that is why I don't like this static nature 08:05:20 <TrueBrain> the other thing is that it would be nice if I can write this out my own name, as although I appreciate everyone having an opinion about the linguistic matters of the post, it is not really that relevant 08:05:53 <TrueBrain> I am fine with feedback about typos, but style-figures .. that is just an endless debate of preferences 08:07:24 *** andythenorth has joined #openttd 08:10:37 <LordAro> TrueBrain: factorio blog posts just link to the forum 08:11:39 <Eddi|zuHause> yeah, that's a good idea. at the beginning and/or end of the blog post have a link to the forum post with the same content 08:12:35 <Eddi|zuHause> all comments can go there, and you don't have multiple places where you have to gather feedback 08:13:46 <TrueBrain> I guess .. it might be my personal distaste for the forums kicking in there :D 08:14:17 <andythenorth> if only there was some kind of discussion tool :P 08:14:38 <EER> How about a sort of place where one could place messages on a board 08:14:43 <TrueBrain> haha, no self-lobbying andythenorth :P :P 08:14:45 <Eddi|zuHause> andythenorth: the problem is, there's too many. it spreads the community too thin 08:15:22 <Eddi|zuHause> everyone has their own preferences, which splits the community, and the splits evolve separately 08:15:45 <TrueBrain> given we have been forcing GitHub accounts on everyone who wants to participate with us lately, I still wonder if Discussions can be a place to do this on .. needs a bit of a different form .. 08:15:50 <TrueBrain> I might experiment with that a bit 08:16:18 <TrueBrain> it also has to do that I miss a place which helps people getting started in coding for OpenTTD 08:16:19 <LordAro> we've been forcing GH accounts on contributors, not standard users 08:16:24 <Eddi|zuHause> TrueBrain: wouldn't posting a comment on the website then also require a github account? 08:16:27 <LordAro> forum has always been the place for standard users 08:16:28 <TrueBrain> LordAro: title competition? :D 08:17:01 <Eddi|zuHause> TrueBrain: unless you want to enable anonymous comments, which have their own problems 08:17:35 <TrueBrain> LordAro: and remember how much more people we reached by doing it on GitHub vs tt-forums? 08:18:13 <LordAro> hmm 08:18:14 <DorpsGek> [OpenTTD/website] LordAro commented on pull request #208: Add: monthly dev post for May 2021 https://git.io/JOVs6 08:18:36 <TrueBrain> anyway, the other thing I would like to address, if possible, is to guide new people in a bit more, in what tasks are open 08:18:43 <TrueBrain> sure, people can read issues, but those are often the hard problems 08:18:44 <Eddi|zuHause> forums are for old people? 08:18:52 <TrueBrain> but we have lots of stuff like code refactoring and small ideas 08:18:54 <andythenorth> forums are forums 08:19:01 <TrueBrain> Eddi|zuHause: honestly, forums in my experience as past-tense 08:19:09 <TrueBrain> they do no longer really work 08:19:13 <TrueBrain> but that is a personal opinion 08:19:48 <DorpsGek> [OpenTTD/website] TrueBrain updated pull request #208: Add: monthly dev post for May 2021 https://git.io/JOgpS 08:20:10 <TrueBrain> LordAro: LOL @ ^^ .. sometimes my brain says 1 word, and my hands type a different :P That is such a funny feeling :D 08:20:11 <TrueBrain> tnx :) 08:23:24 <TrueBrain> thinking about it some more, I kinda also want a place where we can write a bit how we have our developer setup .. MSVC, VSCode, vim, ... 08:24:05 <Eddi|zuHause> TrueBrain: i see your point. forums are an antiquated piece of technology, and large parts of the community happen on newer technologies. there's no influx of new people into the forums, the only people that are there are people who have been there all along 08:24:26 <TrueBrain> Eddi|zuHause: and with a very strong opinion that does not match most of our player-base, in my experience :) 08:24:26 <TrueBrain> yes 08:24:43 <TrueBrain> it is also not really welcoming to new players in that sense 08:24:54 <TrueBrain> if I see how things like Discord do, that is much more fluent 08:25:14 <TrueBrain> always difficult to realise we are the old hats here :P 08:27:44 <Eddi|zuHause> that's the same problem as always. like politicians saying they are the "center" when they don't realize that they are old white males in some corner. 08:28:26 <Eddi|zuHause> i'm not saying there's a solution, btw. :) 08:28:56 <TrueBrain> the title competition was a nice reminder how much things have shifted 08:29:07 <TrueBrain> I mean, the one with the least votes this year had more votes than the winner last year 08:29:25 <Eddi|zuHause> the forums can probably exist in its current state for a decade or two 08:29:55 <TrueBrain> Steam Communities are pretty nice, especially for news post 08:29:58 <TrueBrain> people just reply: cool! 08:30:01 <TrueBrain> and stuff .. 08:30:13 <TrueBrain> it sounds silly, but it does help knowing what we do is liked etc 08:30:23 <Eddi|zuHause> correct 08:30:44 <orudge> TrueBrain: I'm clearly out of touch with "the kids" these days :P 08:30:47 <TrueBrain> https://steamcommunity.com/app/1536610/eventcomments/5350815203293928113/ <- just read how welcome volume + vsync is .. now look at the feedback on tt-forums :D 08:31:10 <TrueBrain> orudge: so am I :) But I can see there is a discrepancy :) 08:31:58 <Eddi|zuHause> "you changed the default value for <insert random detail>! how dare you ship a game in this state?!?" 08:32:03 <LordAro> https://steamcommunity.com/app/1536610/discussions/0/5350815203297979406/ hmm 08:32:31 <TrueBrain> yeah, Steam has issues that if you remove a free game it is gone from your library .. I think he refers to that :) 08:33:30 <Eddi|zuHause> he might also mean "let me make gifts to my friends" 08:33:39 <TrueBrain> fair 08:35:30 *** Eddi|zuHause has left #openttd 08:36:04 *** Eddi|zuHause has joined #openttd 08:38:48 <Eddi|zuHause> i don't know what disturbs me the most about that post. that he wants to "force" it onto his friends, that he thinks this request doesn't need a longer explanation, or that he thinks there are no other people that would be upset that a previously free game suddenly costs money for no reason 08:39:08 <DorpsGek> [OpenTTD/website] James103 commented on pull request #208: Add: monthly dev post for May 2021 https://git.io/JOVcO 08:39:11 <TrueBrain> surprisingly, we have had several posts asking about making it cost money 08:39:35 <Eddi|zuHause> that doesn't really surprise me 08:39:50 <TrueBrain> it did surprise me :D 08:40:28 <Eddi|zuHause> i mean that there exist people that are "just take my money" is not surprising 08:40:56 * andythenorth wonders which charities Yogscast support? 08:41:09 <andythenorth> and if we could accept tip-jar 'pay what is fair' for OpenTTD 08:41:18 <andythenorth> then just give it to the Yogscast christmas thing 08:41:44 <andythenorth> maybe I should just go meet Yogscast, there office is opposite mine 08:41:56 <andythenorth> we tried to rent their office I think, before they moved into it 08:42:02 <LordAro> heh 08:42:47 <Eddi|zuHause> finding a correct charity to gift to probably isn't as easy as one might think 08:42:59 <andythenorth> easy 08:43:16 <andythenorth> families of people killed due to large aircraft trying to land on small runways 08:43:32 <andythenorth> also people killed in buses by arbitrary train placement 08:43:38 * andythenorth not in good taste 08:44:14 * andythenorth wonders if we could do a Trolley Problems GS? 08:44:25 <andythenorth> philosophy teaching aid 08:45:32 * andythenorth must to work 08:45:36 *** andythenorth has quit IRC 08:49:30 *** DorpsGek has quit IRC 08:49:31 *** DorpsGek has joined #openttd 08:49:31 *** ChanServ sets mode: +o DorpsGek 08:50:18 *** supermop_Home__ has quit IRC 08:55:50 <DorpsGek> [OpenTTD/OpenTTD] Eric-01 commented on issue #8967: Game crash during startup https://git.io/JYAmd 08:56:39 <peter1138> Okay, so the main issue with non-integer scaling is the the slider you're using to change the scale also changes scale and moves... 08:56:51 <TrueBrain> LOL 08:56:55 <TrueBrain> interesting issue :D 08:56:58 <LordAro> :D 09:00:21 <DorpsGek> [OpenTTD/OpenTTD] Eric-01 commented on issue #8967: Game crash during startup https://git.io/JYAmd 09:01:34 *** keenriser has joined #openttd 09:02:39 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #8967: Game crash during startup https://git.io/JYAmd 09:05:11 <DorpsGek> [OpenTTD/OpenTTD] Eric-01 commented on issue #8967: Game crash during startup https://git.io/JYAmd 09:05:55 <DorpsGek> [OpenTTD/OpenTTD] Eric-01 commented on issue #8967: Game crash during startup https://git.io/JYAmd 09:06:44 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #8967: Game crash during startup https://git.io/JYAmd 09:06:47 <LordAro> 9800GT is pretty ancient these days 09:07:19 <TrueBrain> ironic that 1.11.0 does work, honestly :) 09:07:55 <LordAro> indeed 09:08:24 *** EER has quit IRC 09:08:25 <peter1138> Hmm, so my shitty laptop... let's try making it bootstrap 09:09:02 <Timberwolf> IMO Steam has that nice thing of being a brand new community (albeit with some overlap) and so none of the preconceptions of any of the existing communities. 09:10:41 <peter1138> Nope, not shitty enough to repro this. 09:11:39 <peter1138> https://youtu.be/ohzlccqibck 09:12:45 <peter1138> Oh, recorded at half resolution, didn't think to change that. Screen is actually 2560x1440, and it still gets too big ;) 09:13:03 <peter1138> Maybe making the slider 1x to 4x was a little bit excessive. 09:13:58 <Timberwolf> I think the forums suffer from being very quiet, so it's easy for a few sufficiently motivated people to dominate the discussion. Unfortunately the motivation is often, "don't change the game from how it is" 09:14:28 <LordAro> bootstrap also works for me, on suitably modern hardware 09:14:30 <LordAro> just to rule that out 09:14:36 <TrueBrain> like: don't change the network GUI as it is perfect for my usecase .. :D 09:15:28 <LordAro> peter1138: maybe only change on mouse-up :p 09:15:32 <peter1138> LordAro, yes :-) 09:15:36 <LordAro> looks good though 09:15:57 <peter1138> Yes, I am mostly surprised that that is the main issue. I didn't expect the scaling to work anywhere near as well as it does. 09:16:23 <Eddi|zuHause> like: "don't change this default value because i play by some very narrow self-imposed rules and why would anyone else ever play by different rules?" 09:16:51 <Timberwolf> Steam tends to be a lot more, "I don't understand this", "why aren't there in-game prompts and tutorials" and "what's the point in a sandbox that just lets you do what you want?" which is interesting to hear when it's a long time since you were a new player. 09:17:07 <TrueBrain> Timberwolf: yeah, it really shifted my perspective a bit :D 09:17:12 <TrueBrain> as they point out the issues 09:17:24 <TrueBrain> instead of claiming to be "the player" and tell you how to solve a problem never explained 09:17:27 <peter1138> LordAro, also limiting the maximum size would also help. 09:17:27 <Timberwolf> ... and of course, at the time you were a new player that was the norm for games, you found this stuff out reading the manual before it was your turn on the computer :) 09:17:42 <peter1138> I went with 1x to 4x because that matches what we have, but 4x IS ridiculous. 09:17:59 <LordAro> heh 09:18:02 <peter1138> My screen is 2560x1440, so not quite 4k, but still it's overwhelmed. 09:18:14 <peter1138> Ok, not at all 4k. 09:18:16 <LordAro> quite a long way from 4k 09:18:19 <TrueBrain> peter1138: it does look awesome, but I guess that is why Windows etc doesn't give a slider 09:18:23 *** andythenorth has joined #openttd 09:18:23 <TrueBrain> but a dropdown :D 09:18:23 <orudge> TrueBrain: had a reply from GOG; I can do the paperwork side of things if you're happy to take on board the actual 'work' side? :D (Unless anyone else wants to volunteer?) 09:18:40 <peter1138> TrueBrain, it does for font size! But it needs an apply button :-) 09:18:46 <peter1138> (And sometimes tells you to restart) 09:18:50 <LordAro> Timberwolf: it's funny really, given the huge success of Minecraft which has never (well, until very recently) had any sort of builtin help at all 09:19:28 <LordAro> i spent a good portion of 2012-2015 with several minecraft wiki pages open 09:21:01 <TrueBrain> orudge: I am so hoping someone says: YES! 09:21:07 <TrueBrain> their email really sounds like it is a lot of work ... 09:21:17 <TrueBrain> but I guess we are doing this .. 09:21:25 <peter1138> Also we could do with widget-container scrollbars, where the widgets inside are moved by the widget system. Currently anything with a scrollbar happens to be hand-drawn. 09:21:27 <TrueBrain> it is a completely different onboarding :D 09:21:38 <TrueBrain> peter1138: yes please 09:21:49 <peter1138> And possible change all coordinates to be floating point. 09:21:50 <TrueBrain> but also dynamic widgets would be nice :P 09:21:59 <peter1138> Add/remove on the fly? 09:22:01 <TrueBrain> floating would be nice, as that allows subpixels later on :) 09:22:04 <TrueBrain> peter1138: yes! 09:22:07 <TrueBrain> well, on invalidate 09:22:25 <orudge> TrueBrain: hopefully once it's set up it can be automated 09:22:27 <peter1138> non-integer scaling would always work better with floating. 09:22:36 <TrueBrain> orudge: it can, that was the first thing I checked :D :D 09:22:43 <orudge> TrueBrain: I'll say yes then? 09:22:54 <TrueBrain> orudge: sure, why not 09:22:58 <peter1138> IIRC there are a couple of places that ScaleGUITrad(1) and then multiply that. Which isn't going to work currently. 09:23:18 <TrueBrain> I like how she laughed at your GPL vs DRM question :P She tried to hide it, but she was like: wtf dude :P 09:23:19 <TrueBrain> sorry :D 09:23:23 <TrueBrain> but it is a good sign 09:23:40 <peter1138> ? 09:23:45 <orudge> Well quite, I didn't expect any issues 09:23:46 <peter1138> Oh GOG. 09:23:49 <orudge> or I would hope not :) 09:24:02 <TrueBrain> orudge asked GOG if they allow GPLv2 and assumed it would be as they allow non-DRM games 09:24:10 <TrueBrain> she replied with: I do not see how those 2 are connected, but yes, GPLv2 is fine :P 09:24:24 <TrueBrain> but more in a "wtf are you on about" way :P 09:24:25 <TrueBrain> I like that 09:24:34 <TrueBrain> shows they are human, and are willing to work with us 09:24:54 <peter1138> I see. It's a "yes obviously durr" thing that actually one that IS sensible to check to get absolute confirmation. 09:25:05 <TrueBrain> yup :) 09:25:20 <peter1138> Insert missing words as appropriate. Definitely going senile. 09:25:45 <TrueBrain> and she suggests it only cost them a few dollars a year to host us :P 09:25:52 <TrueBrain> which is insulting! 09:26:00 <TrueBrain> it is at least ten dollar! 09:26:04 <orudge> I wonder how much overlap there'll be between people using Steam and GOG 09:26:12 <orudge> Either way, will be nice to have another distribution avenue 09:26:17 <TrueBrain> I suspect GOG will be like .. 5% of the playerbase? 09:26:34 <TrueBrain> but yes, if it is little effort for us to publish on it, it is nice to do imo 09:30:13 *** lobster has joined #openttd 09:31:22 <peter1138> Anyone selling keys on g2a yet? 09:37:52 <peter1138> LordAro, oof, I have no idea how to handle it on mouse-up. 09:41:20 <TrueBrain> is there a way to hide a widget, or do you always need a NWID_SELECTION for that? 09:41:52 <peter1138> Set the width to 0 seems to be mentioned in the code. 09:42:38 <peter1138> May just be a hack :) 09:42:49 <TrueBrain> I just add a NWID_SELECTION :) 09:42:51 <peter1138> DEBUGBOX has width set to 0 to hide t. 09:45:05 <TrueBrain> so mainly what I need to solve now, is how to show who is the host of the game :D 09:45:10 <TrueBrain> I was thinking about a crown 09:45:15 <TrueBrain> but I realised we don't have that :P 09:50:23 *** Samu has joined #openttd 10:10:30 <orudge> TrueBrain: e-mail asking for various assets, are you OK to take care of that? Hopefully most of the Steam stuff can just be reused :) 10:10:44 <TrueBrain> yeah, just as long as I can do it in non-PSD :P 10:10:57 <orudge> Can't hurt to try 10:11:12 <TrueBrain> as in, I have no way of creating a "layered PSD" 10:12:49 <TrueBrain> lol @ misspelling your name, silly :) 10:15:50 <TrueBrain> so they really want us to send them by email orudge ? Lol .. I expected we had to upload them in the portal 10:15:57 <TrueBrain> but yeah, will do that tomorrow 10:17:02 *** D-HUND is now known as debdog 10:18:09 <peter1138> I just made a TTF version of the bus glyph. Saved it. Reloaded it. Gone. Stupid software. 10:18:24 <peter1138> Maybe non-integer sprite scaling will be easier :p 10:20:40 <TrueBrain> hmm .. offset of 2147483643 10:20:43 <TrueBrain> no wonder this isn't working :D 10:21:09 <Eddi|zuHause> back in MiniIN the main problems with scaling using neighbouring pixels were that you can't do it on sprite level, because of transparent pixels. and you can't do it on the whole screen because images and text need different methods to look good 10:22:19 <peter1138> Text is easy, just use a scalable font :-) 10:22:47 <Eddi|zuHause> ... which you just said was hard :p 10:23:05 <peter1138> Eh, for text is already there. 10:23:35 <peter1138> Just those glyphs which are special. 10:23:41 <Eddi|zuHause> but incomplete without those glyphs 10:23:57 *** andythenorth has left #openttd 10:24:02 <peter1138> Of course originally all the other window sprites were drawn as text glyphs. 10:24:32 <peter1138> Btw, the answer to the question is actually 42. 10:25:01 <peter1138> As in, what multiplayer scales an int8 from 0-127 to 1-4. 10:25:04 <peter1138> ... 10:25:06 <peter1138> multiplier. 10:25:19 <Eddi|zuHause> anyways, i don't think that actually fixes the problem. because you still need to do the image-scaling before the text is put there 10:25:32 <TrueBrain> funny, it is {GRAY} but TC_GREY 10:25:34 <Eddi|zuHause> or the text would bleed into the images 10:25:35 <TrueBrain> that is not annoying at all :D 10:26:07 <peter1138> Eddi|zuHause, not sure what you're talking about there. 10:26:19 <peter1138> TrueBrain, fix it :) 10:26:30 <peter1138> GREY is, of course, correct. 10:26:57 <peter1138> Unless it's someone's name. 10:27:14 <TrueBrain> https://user-images.githubusercontent.com/1663690/115381213-a1397200-a1d3-11eb-912d-abe725e125e3.png 10:27:20 <TrueBrain> I think the white is better than the grey/gray 10:27:40 <TrueBrain> now to fix right alignment 10:27:45 <Eddi|zuHause> peter1138: let's make a simple example. you have the main viewport, and want to x2 scale it, but only have x1 sprites. and you choose to interpolate the new pixel as average between the 4 neighbouring pixels. 10:28:26 <Eddi|zuHause> the pixel will look different, if one of those 4 neighbouring pixels is overlay text (like town name, station sign, etc.) 10:28:46 <peter1138> tbh, i'm only talking about non-integer scaling for the gui. 10:29:15 <Eddi|zuHause> right, but the gui still has images in it (vehicles, etc.) 10:30:05 <Eddi|zuHause> anyway, my rambling is probably not helping 10:38:34 <peter1138> Dunno what you mean, it's fine! https://cdn.discordapp.com/attachments/337701432230805505/834015096179130378/Cunston_Transport_1985-10-19.png 10:38:48 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9067: Feature: rework in-game Network GUI https://git.io/JOgQW 10:39:33 <LordAro> peter1138: that looks suspiciously like the android ui 10:39:41 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9067: Feature: rework in-game Network GUI https://git.io/JOVok 10:40:11 <TrueBrain> I think ^^ is done. At least, I am done with it, but I also think it does what it should do for now :) 10:40:24 <TrueBrain> sadly, preview is not going to help, as you cannot really join a server :P 10:40:31 <peter1138> heh 10:40:56 <peter1138> Hmm, too late for breakfast/elevenses, too early for lunch. 10:41:04 <TrueBrain> I think I did all the scaling correct too :P 10:41:19 <TrueBrain> took me a bit to notice buttons don't scale with GUI scale 10:41:23 <peter1138> Ready for me to break it again? 10:41:27 <TrueBrain> always 10:42:18 <TrueBrain> I love the potential this GUI gives .. but okay, baby steps 10:43:23 <peter1138> I guess I need a clone of the original ScaleGUITrad() that works on the actual sizes of sprites. 10:43:41 <TrueBrain> with this done, means I can put my focus back on what I was doing ... STUN :P Well, lunch first 10:43:48 <TrueBrain> I am not "in between" breakfast and lunch 10:43:52 <TrueBrain> I am well overdue for lunch :P 10:44:11 <peter1138> I might have an early lunch. 10:44:31 *** espenh___ has joined #openttd 10:44:36 <peter1138> I should go out on the bike, and I think I should at least have some food in me before I do so. 10:44:59 <peter1138> That time I did 45 miles on the MTB with no breakfast was silly. 10:45:23 <peter1138> And also I'd eaten about 5 plates at the all-you-can-eat Chinese the night before. 10:51:48 *** espenh has quit IRC 10:59:33 *** EER has joined #openttd 11:03:50 *** keenriser has quit IRC 12:03:34 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9052: Packet encapsulation https://git.io/JOVSy 12:17:10 <orudge> TrueBrain: GOG Dev portal login added to 1p 12:18:07 <orudge> Can invite users in the same way as the Steam admin portal too 12:19:54 *** glx has joined #openttd 12:19:54 *** ChanServ sets mode: +v glx 12:30:08 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #9052: Packet encapsulation https://git.io/JOV7Q 12:31:02 <orudge> TrueBrain: I shall leave it for you to reply to the newest if that's OK, since you will have a better idea of how long it'll take to get everything sorted than me :) 12:31:27 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #9052: Packet encapsulation https://git.io/JOV5J 12:33:38 <DorpsGek> [OpenTTD/team] mkursadulusoy opened issue #195: [tr_TR] Translator access request https://git.io/JOV5l 12:40:55 <TrueBrain> orudge: will do 12:45:02 <TrueBrain> orudge: you know what, I will prepare the requested stuff tomorrow and send it to them; easier than to give an estimate today :) 12:49:01 <orudge> OK 13:20:14 <TrueBrain> hmm .. seems other projects on GitHub had a smart idea: a "show & tell" category on discussions 13:20:42 <TrueBrain> where people can leave stories what they are up to in relation to the project 13:20:48 <TrueBrain> that is a bit what I was looking for .. :D 13:21:18 <TrueBrain> https://github.com/shadow/shadow/discussions/categories/show-and-tell 13:21:21 <TrueBrain> just randomly ran into it :P 13:45:26 *** snail_UES_ has joined #openttd 14:05:07 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9017: WIP: allow multiplayer without port forwarding (using STUN) https://git.io/JOk7C 14:06:13 <DorpsGek> [OpenTTD/website] auge8472 commented on pull request #208: Add: monthly dev post for May 2021 https://git.io/JOwtI 14:12:57 <DorpsGek> [OpenTTD/website] James103 commented on pull request #208: Add: monthly dev post for May 2021 https://git.io/JOwqX 14:16:24 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9052: Packet encapsulation https://git.io/JOwmu 14:16:29 <TrueBrain> lol, I see pedantic mode has been activated :D 14:16:52 <TrueBrain> debating the placement of a comma :P 14:17:13 <LordAro> inside the quote is a bit odd 14:17:31 <LordAro> though i think i might have been taught that it is the technically correct form 14:17:41 <TrueBrain> there are a lot of "technically correct" comments on that PR 14:17:50 <LordAro> regardless, i don't think a quote is necessary at all there 14:18:02 <TrueBrain> yeah ... I have a better solution 14:18:12 <DorpsGek> [OpenTTD/website] TrueBrain closed pull request #208: Add: monthly dev post for May 2021 https://git.io/JOgpS 14:18:13 <TrueBrain> FIXED IT! 14:18:13 <TrueBrain> :P 14:18:23 <LordAro> oh dear 14:18:28 <LordAro> such an andy solution 14:18:44 <TrueBrain> nah, it needs a better platform 14:18:46 <TrueBrain> this is not working 14:18:55 <LordAro> :( 14:19:11 <TrueBrain> also, endless debating linguistic preferences is a bit a waste of time :D 14:19:33 <TrueBrain> I really really REALLY do not care where that comma goes, and I am pretty sure 99% of our intended audience doesn't either :P 14:19:38 <LordAro> i think it was working perfectly fine, fwiw 14:19:46 <LordAro> you're always welcome to ignore the feedback 14:19:54 <TrueBrain> no, I am not talking about that feedback :) 14:20:02 <TrueBrain> I don't mind that feedback as long as I can ignore it :D 14:20:05 <TrueBrain> (which I do :P) 14:20:14 <LordAro> i wasn't (entirely) talking about the feedback either :p 14:20:27 <TrueBrain> I want to try something different with this post 14:20:29 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9052: Packet encapsulation https://git.io/JOwYG 14:20:38 <LordAro> you could probably argue that news/blogs needed splitting, but it's probably not a vast amount of work to do so 14:20:38 <TrueBrain> see if that provokes more reaction :) 14:21:02 <TrueBrain> as mentioned earlier today, I don't like the static form of the website for these kind of posts 14:21:06 <TrueBrain> it is not hitting the mark for me 14:21:48 <DorpsGek> [OpenTTD/website] TrueBrain commented on pull request #208: Add: monthly dev post for May 2021 https://git.io/JOwYz 14:22:13 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9052: Packet encapsulation https://git.io/JOwYK 14:22:35 <TrueBrain> so to be clear, what I am saying: this is not working for me :P Not in general :D 14:24:32 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9052: Packet encapsulation https://git.io/JOwOU 14:25:47 <TrueBrain> LordAro: but on this subject, what do you think about show&tell I linked earlier. You think that is worth a shot? 14:25:48 *** gelignite has joined #openttd 14:27:22 <LordAro> TrueBrain: idk, i'm generally a bit distrustful of using github for anything more than code 14:27:35 <LordAro> distrustful? mistrustful? whatevs 14:27:54 <TrueBrain> why? (I can fill in the blanks, but it is better to ask :D) 14:30:05 <TrueBrain> I btw think it is a fair point, to be clear :D 14:30:24 <LordAro> because it feels very social media, and outside of what github should be used for. It's not something that can be (relatively easily) moved to another platform 14:31:42 <TrueBrain> its funny that GitHub clear with Discussions want to be a bit more like social media :D 14:31:46 <TrueBrain> but I fully get what you mean 14:32:24 <TrueBrain> the main issue with a show&tell on GitHub what I have, is that is kinda excludes talk about NewGRFs etc, as that is not "part of OpenTTD code" 14:32:56 <TrueBrain> clear=clearly, typing is hard 14:34:50 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9052: Packet encapsulation https://git.io/JOw3d 14:37:47 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9052: Packet encapsulation https://git.io/JOwso 14:41:28 <TrueBrain> why aren't these links working, I wonder .. annoying :P 14:42:24 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9052: Packet encapsulation https://git.io/JOwGH 14:46:30 <_dp_> funny how with all that encapsulation packets still close connections :p 14:46:37 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9052: Packet encapsulation https://git.io/JOwZ9 14:48:43 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #9052: Packet encapsulation https://git.io/JOwnW 14:51:03 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9052: Packet encapsulation https://git.io/JOwnp 14:56:40 <TrueBrain> lol, we track "client language", but never do anything with it what so ever 14:56:41 <TrueBrain> silly feature anyway 14:59:44 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #9069: Few things to cleanup in the network code https://git.io/JOwWv 15:05:43 <DorpsGek> [OpenTTD/website] auge8472 commented on pull request #208: Add: monthly dev post for May 2021 https://git.io/JOwlz 15:08:46 <TrueBrain> right, lets see how many strong opinions this next PR triggers ... 15:09:10 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #9070: Remove "map_name" and "language" from network protocol / GUI https://git.io/JOw8n 15:09:15 *** Wormnest has joined #openttd 15:14:10 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9069: Few things to cleanup in the network code https://git.io/JOw4O 15:16:39 <DorpsGek> [OpenTTD/website] TrueBrain commented on pull request #208: Add: monthly dev post for May 2021 https://git.io/JOw4b 15:16:53 <TrueBrain> LordAro: I looked it up (I had to :P) .. UK publishers put the comma after the closing quote .. US before :D 15:16:59 <TrueBrain> I love those nuances in the English language 15:17:06 <TrueBrain> totally irrelevant either way for our use-case 15:17:08 <TrueBrain> but I had to know :D 15:17:16 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9070: Remove "map_name" and "language" from network protocol / GUI https://git.io/JOwBe 15:18:19 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9069: Few things to cleanup in the network code https://git.io/JOwBO 15:18:52 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9069: Few things to cleanup in the network code https://git.io/JOwWv 15:21:21 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9069: Few things to cleanup in the network code https://git.io/JOwBQ 15:24:29 <TrueBrain> fast reviews, tnx LordAro :) 15:24:53 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #9070: Remove "map_name" and "language" from network protocol / GUI https://git.io/JOw8n 15:30:12 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9069: Few things to cleanup in the network code https://git.io/JOw0w 15:30:36 <TrueBrain> why are you guys remarking code that has been there for years :P :P 15:31:32 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9069: Few things to cleanup in the network code https://git.io/JOw0x 15:32:25 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9069: Few things to cleanup in the network code https://git.io/JOwET 15:32:47 <glx> my brain was confused :) 15:33:51 <TrueBrain> I had to check if a "case" in a switch could have multiple "breaks" :D 15:33:54 <TrueBrain> but you can :P 15:34:08 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #9069: Few things to cleanup in the network code https://git.io/JOwWv 15:34:20 <TrueBrain> its weird code anyway .. but I didn't want to touch the code itself 15:34:29 <TrueBrain> I just got really annoyed so many places were abusing it :P 15:34:31 <_dp_> TrueBrain, how many opinions it triggers in 15 minutes it was open? :p 15:34:52 <TrueBrain> _dp_: that never stopped anyone 15:35:44 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9052: Packet encapsulation https://git.io/JOEyq 15:37:09 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9052: Packet encapsulation https://git.io/JOwu3 15:40:51 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9052: Packet encapsulation https://git.io/JOwzq 15:43:05 *** Progman has joined #openttd 15:46:16 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9052: Packet encapsulation https://git.io/JOwgr 15:46:31 <TrueBrain> looks really nice Rubidium :) 15:48:02 <Rubidium> still have to do some retesting after all the rebasing (and failed rebase attempts) 15:50:23 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9053: Change: merge duplicate logic to scroll in lists by key into a single location https://git.io/JOw2g 15:50:25 <TrueBrain> I know those issues :P 15:52:08 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9052: Packet encapsulation https://git.io/JOw2p 15:53:03 <glx> yeah sometimes you have to fix all commits after a simple fixup 15:54:51 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #9052: Packet encapsulation https://git.io/JOwal 15:55:11 <Rubidium> glx: and then you figure out that you combined the first two commits instead of leaving them as two, and you have to do everything again? 15:55:22 <glx> yup 15:55:41 <Rubidium> luckily I didn't need to touch stdafx.h or so, so compile times are reasonable 15:56:13 <glx> at least to split commits you can always first duplicate it in rebase 15:56:26 <LordAro> good ol' commit --amend vs rebase --continue 16:01:53 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9053: Change: merge duplicate logic to scroll in lists by key into a single location https://git.io/JOwV9 16:05:03 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9053: Change: merge duplicate logic to scroll in lists by key into a single location https://git.io/JOuY4 16:05:13 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9068: Fix: [CMake] Don't include regression AIs in bundles https://git.io/JOwwZ 16:06:17 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9053: Change: merge duplicate logic to scroll in lists by key into a single location https://git.io/JOww4 16:10:19 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9053: Change: merge duplicate logic to scroll in lists by key into a single location https://git.io/JOuY4 16:17:31 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9068: Fix: [CMake] Don't include regression AIs in bundles https://git.io/JOwKf 16:24:23 <glx> oh of course strgen is not happy 16:29:39 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #9068: Fix: [CMake] Don't include regression AIs in bundles https://git.io/JOaqS 16:30:58 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9053: Change: merge duplicate logic to scroll in lists by key into a single location https://git.io/JOwiX 16:31:13 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9068: Fix: [CMake] Don't include regression AIs in bundles https://git.io/JOwi9 16:46:18 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #9068: Fix: [CMake] Don't include regression AIs in bundles https://git.io/JOaqS 16:54:53 *** frosch123 has joined #openttd 16:55:23 *** andythenorth has joined #openttd 17:11:02 *** Flygon has quit IRC 17:14:52 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9066: Fix: Auto-fill version details in rev.cpp and ottres.rc https://git.io/JOwSD 17:15:16 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9052: Packet encapsulation https://git.io/JOwS7 17:16:36 <TrueBrain> you do you :P 17:22:51 <andythenorth> https://steamcommunity.com/app/1536610/discussions/0/5350815203297072169/ 17:22:59 <andythenorth> "I deliever goods to a city I want to grow. It works really well." 17:23:09 <andythenorth> or doesn't in fact cause growth at all 17:27:17 <Timberwolf> How's this for an old myth? https://photos.app.goo.gl/Mb98yCvePiqRL1V19 17:27:49 *** keenriser has joined #openttd 17:30:11 <andythenorth> that the original manual? 17:30:56 <Timberwolf> The Deluxe one, yeah. 17:31:03 <Timberwolf> Not sure if it has the same thing in the original. 17:32:12 <andythenorth> "rivals" 17:32:22 <andythenorth> "rivals'" ? 17:32:47 <Timberwolf> The manual is a bit casual with the grocer's apostrophe, or omission thereof. 17:35:03 <andythenorth> that's how we roll down here 17:35:11 *** EER has quit IRC 17:36:08 *** Wolf01 has joined #openttd 17:43:10 *** supermop_Home_ has joined #openttd 17:44:07 <peter1138> hi 17:44:54 <peter1138> I messed up my legs again 17:51:04 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JOwFt 17:51:05 <DorpsGek> - Update: Translations from eints (by translators) 18:03:09 *** keenriser has quit IRC 18:48:09 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9052: Packet encapsulation https://git.io/JOEyq 18:48:18 <LordAro> peter1138: gj :) 18:50:04 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9052: Packet encapsulation https://git.io/JOwjz 18:51:38 <TrueBrain> maybe LordAro can help with if templates are better than std::function :D 18:52:42 <frosch123> yes, templates/lambdas are better 18:53:00 <frosch123> compilers can inline them, std::function is a lot harder to inline 18:53:06 <LordAro> the general thinking is thst std::function is a lot of overhead 18:53:32 <LordAro> which is a shame really, because it's a much nicer way of doing type safety 18:53:57 <Rubidium> oh, I might have gone a bit overboard then... as I don't use the lambdas anymore 18:54:27 <Rubidium> or I do something that could maybe be done by a lambda the "wrong" way 18:59:14 <frosch123> https://dpaste.org/QQzg <- essentially, just replace the std::function with 1 template parameter 18:59:28 <frosch123> and remove the functions that convert lambdas into std::function 19:00:29 <frosch123> ah, you use them multiple times 19:01:53 <frosch123> so TransferTCPRecv needs to return an "auto", and somehow the lambda-capture must be prevented from holding stack variables 19:02:29 <frosch123> it may be easier to capture pointers then, i am not sure how references as references :) 19:02:52 <frosch123> *how references are captured as references 19:03:27 <Rubidium> maybe my current "solution" with templates is better than? Although a bit iffy too 19:03:39 <frosch123> though TransferTCPRecv is not that long, so duplicating it is not that bad 19:04:11 <frosch123> there is nothing wrong with your template solution 19:04:41 <frosch123> it's the same as the lambda version, just more raw code, instead of fancy code :) 19:05:39 <frosch123> ah, the transfer_function is only called once. yeah, stay with the templates 19:05:53 <frosch123> it's weird to capture stuff that is only used once 19:24:58 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #9052: Packet encapsulation https://git.io/JOrf1 19:38:09 <DorpsGek> [OpenTTD/OpenTTD] Andrew350 opened issue #9071: [NRT] Building a tramtype over a roadtype with the NO_HOUSES flag set causes the flag to be ignored https://git.io/JOrJh 19:38:50 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #9062: "File version" is incorrect for Windows OpenTTD executable https://git.io/JOzNv 19:38:53 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #9066: Fix: Auto-fill version details in rev.cpp and ottres.rc https://git.io/JOgyM 19:51:19 *** guru3_ has quit IRC 19:53:19 *** guru3 has joined #openttd 19:54:09 *** guru3 has quit IRC 19:56:37 *** guru3 has joined #openttd 20:18:03 <DorpsGek> [OpenTTD/OpenTTD] tendersoft-mjb commented on issue #9031: Rivers going uphill are nearly impossible to distinguish from flat river https://git.io/JOq2J 20:18:20 *** gelignite has quit IRC 20:29:10 <DorpsGek> [OpenTTD/OpenTTD] FLHerne commented on issue #9031: Rivers going uphill are nearly impossible to distinguish from flat river https://git.io/JOq2J 20:33:47 <Timberwolf> Damn it. Distracted from stations by car identification. https://upload.wikimedia.org/wikipedia/commons/d/d6/Fenchurch_Street_station_geograph-3515089-by-Ben-Brooksbank.jpg 20:34:05 <Timberwolf> I can get everything but the beige car hidden behind the fence to the left of the Metro :) 20:35:25 *** iSoSyS has joined #openttd 20:36:08 <frosch123> uff, i am too young for that :p 20:39:39 <andythenorth> beer time 20:39:48 <andythenorth> I forgot to have beer already 20:40:09 <andythenorth> Timberwolf back of a Morris Ital? 20:40:10 * andythenorth looks 20:40:21 <andythenorth> nah wrong 20:40:40 <frosch123> Timberwolf: it's a rather big car. most cars of that time only have 2 glasses per side, this one has 3 20:40:56 <Timberwolf> I need a spoiler tag. 20:41:27 <andythenorth> what's the blue van? 20:41:41 <Timberwolf> Ooh, I missed the van. 20:42:41 <andythenorth> tough gig the van 20:42:59 <andythenorth> the beige car I recognise, it's annoying :x 20:43:06 <Timberwolf> Thin rear pillar, fairly sloped/curved, maybe Mk2 Transit? 20:43:35 <andythenorth> I was guessing transit 20:44:11 <andythenorth> https://lh3.googleusercontent.com/proxy/NrA8qDtHuHWvQ4QrSCHFIH0xaH65ShHMopc7mbhvuqykjxKEDkJSYzgnwVanen3O1kJqPA04objDWDyFDwXxUQBAKgjecQ8E2Dp9p6owOtDvyrenQphIyhOxq7A6BaDh 20:45:44 <andythenorth> renault 12? 20:45:59 <andythenorth> nah, the rear boot isn't right 20:46:18 <Timberwolf> I make it E12 BMW 520, Honda C90, Rover P6, Mazda 323, Alfa Romeo Alfetta saloon, Austin Metro, Rover SD1, Hillman Avenger. 20:46:26 <Timberwolf> (anticlockwise from bottom right) 20:46:31 <andythenorth> https://360view.hum3d.com/zoom/Renault/Renault_12_1969_1000_0002.jpg 20:47:21 <Timberwolf> I think it has the hockey stick rear lights. http://www.simoncars.co.uk/hillman/slides/Hillman%20Avenger%201971%20DL%20rear.jpg 20:47:46 <andythenorth> agree 20:48:58 <andythenorth> the bikes are quite retro 20:54:37 <frosch123> simca 1308s has a matching window composition 20:54:41 <frosch123> but appears too tall 20:56:19 <Timberwolf> The brown car is a Rover SD1, the wheels are very distinctive. (and the BL colour options!) 20:56:43 <Timberwolf> We got the Simca 1308, but badged as a Chrysler Alpine. 20:57:12 *** Samu has quit IRC 20:58:02 <frosch123> yeah, i am too young for this :) 20:58:49 <Timberwolf> In theory I should be by about 5-6 years, but I was very good at this when I was young :) 20:59:11 <Timberwolf> Also knew plenty of people who had older-than-expected cars. 21:01:10 <glx> we had a R12 21:04:15 <Timberwolf> We had a string of Nissan Bluebirds. 21:04:48 <Timberwolf> Punctuated by a Volvo 240. 21:05:33 <glx> R12 then R11 then R19 and now clio III 21:06:07 <FLHerne> Family car for the first decade of my life was a 1st-gen Proton Saga 21:06:14 <FLHerne> complete with single wing mirror 21:06:38 <FLHerne> I'm told it was red once, but I always knew it as a mid-pink 21:07:01 <Timberwolf> Oh yes, the curse of red cars in the '80s. 21:08:28 *** sla_ro|master has quit IRC 21:13:40 *** Tulitomaatti has quit IRC 21:15:21 <FLHerne> That one got written off 21:15:54 <FLHerne> We were camping in Norfolk, and Dad rear-ended a Land Rover presumably through sleep deprivation 21:16:18 <FLHerne> The entire front end was crumpled up like a crumped thing, and the LR literally had a ding in the paint 21:16:48 <glx> it may have had it before 21:16:49 <LordAro> sounds about right 21:16:56 <FLHerne> Then, front end gaffer-taped up, it got stuck in the mud at the campsite up to its axles and towed out 21:17:05 <FLHerne> The insurance adjuster wrote down "flood damage?" 21:18:03 <Timberwolf> The Bluebirds ended when my parents divorced, Dad bought an old Mk2 Granada and my stepdad bought a very faded blue Vauxhall Cavalier automatic. 21:23:13 *** Tulitomaatti has joined #openttd 21:36:45 <supermop_Home_> Timberwolf voxel up one of these? https://www.ebay.com/itm/1985-SUBARU-BRAT-GL/353452065191?hash=item524b6281a7%3Ag%3AwaUAAOSwX6Jgb7Lw 21:41:21 *** andythenorth has quit IRC 21:41:47 <Timberwolf> Heh. We didn't get so many of those. The Cortina and Sierra-based pickups were popular, though: https://upload.wikimedia.org/wikipedia/commons/thumb/a/a5/Ford_P100.jpg/1200px-Ford_P100.jpg 21:49:02 *** Wolf01 has quit IRC 21:49:16 *** frosch123 has quit IRC 21:59:36 *** iSoSyS has quit IRC 22:13:05 *** Beerbelott has joined #openttd 22:13:36 <Beerbelott> Is there a way to create clone of vehicles directly with *shared* orders from it (and not merely copied over)? 22:13:46 <Beerbelott> fro mthem* 22:16:03 *** Wormnest has quit IRC 22:19:10 <supermop_Home_> ctrl 22:32:58 *** WormnestAndroid has quit IRC 22:33:40 *** WormnestAndroid has joined #openttd 22:37:58 *** iSoSyS has joined #openttd 22:56:06 *** Wormnest has joined #openttd 23:05:58 *** Progman has quit IRC 23:48:43 *** Wormnest has quit IRC