Log for #openttd on 25th May 2021:
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08:35:28  <peter1138> Indeed
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08:53:03  <TrueBrain> was a bit surprising, but yeah
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09:11:37  <peter1138> I got my VLANs working, now to decide whether I *should*...
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09:46:09  <orudge> Hurrah, signed version of openttd.exe, and of the installer where applicable
09:48:25  <LordAro> \o/
09:48:28  <peter1138> Signed nightlies?
09:51:00  <LordAro> not like there's a limit on things that could be signed
09:51:05  <LordAro> on number of things*
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09:55:38  <peter1138> "This certificate can only be used twice and will then self-destruct"
09:55:53  <peter1138> Hmm, gitea is bugging me with forced pushes... :/
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10:07:08  <TrueBrain> orudge: nice :)
10:13:13  <peter1138> -t-42(~t42@freenode/staff/t-42)-    Registered : May 20 04:39:39 2021 (5d 5h 32m 35s ago)
10:13:26  <peter1138> Such new admins
10:13:44  <LordAro> mm
10:14:37  * peter1138 considers storing data as json inside a varchar column :/
10:15:09  <peter1138> Otherwise, so much related fields.
10:15:20  <LordAro> if postgres, then sure!
10:15:50  <peter1138> Sadly not. It would effectively be an opaque field as far as the DB is concerned.
10:41:37  <DorpsGek> [OpenTTD/OpenTTD] orudge opened pull request #9294: Feature: Sign Windows builds
10:42:57  <LordAro> \o/
10:52:42  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9294: Feature: Sign Windows builds
10:52:50  <TrueBrain> sorry orudge , but our variable naming is all over the place :P :P
10:52:54  <TrueBrain> s/our/your/
10:55:02  <orudge> It was meant to be roughly consistent with the Apple stuff, I think
10:55:39  <orudge> but yes
10:56:00  <TrueBrain> dunno, found 3 variations :P
10:56:55  <TrueBrain> surprised how little code it takes honestly
10:56:55  <TrueBrain> nice :)
10:57:51  <TrueBrain> looking at the timestamp url, very weird that most documentation uses http://
10:57:58  <TrueBrain> that feels really really really odd, when talking about certificates :P
10:58:09  <orudge> I know
10:58:27  <orudge> https might work there, I didn't try
10:58:30  <TrueBrain> we go through all this trouble of stting up a trust-chain, but the timestamp? NAH! ITS FINE!
10:58:39  <TrueBrain> just .. baffled by that, honestly :)
10:58:58  <orudge> Heh
10:59:12  <TrueBrain> its http:// in the official Microsoft Docs ... guess you should just note that in a question, where you got it from
10:59:15  <TrueBrain> and leave it at that ..
10:59:38  <orudge> I'll get the amendments done when I have a chance, wife is in hospital so not able to spend much time on this just now, sorry!
11:00:21  <TrueBrain> no worries; pretty sure what the priority is there ...
11:00:50  <TrueBrain> hope she is fine etc :)
11:11:30  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9294: Feature: Sign Windows builds
11:14:55  <peter1138>
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14:08:36  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9294: Feature: Sign Windows builds
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15:20:01  <DorpsGek> [OpenTTD/OpenTTD] erenes commented on pull request #9294: Feature: Sign Windows builds
15:20:56  <TrueBrain> "there is no native method, but here, I show you one"
15:20:59  * TrueBrain is confused :P
15:21:05  <keenriser> not a nice one
15:21:12  <TrueBrain> it is PS
15:21:16  <TrueBrain> "nice" is relative to start with :D
15:21:17  <TrueBrain> :D :D
15:21:17  <keenriser> this uses .net framework methods
15:21:22  <TrueBrain> aaaahhhh
15:21:24  <TrueBrain> is there a difference?
15:21:31  <TrueBrain> (I know 0.1 about PS :P)
15:21:48  <keenriser> native powershell methods allow you to pipe input and output like bash
15:21:49  <TrueBrain> anyway, I like the solution, so I shouldn't nitpick :D
15:22:06  <TrueBrain> ah, yes, this you ened to do with a weird construct
15:22:21  <keenriser> so you'd want something like 'cat env:/VAR_NAME | ConvertFrom-Base64 | Import-Certificate -CertStoreLocation Root'
15:22:32  <TrueBrain> okay, that makes sense :) Tnx :D
15:22:56  <keenriser> I'm all about putting everything on a single line :P
15:22:59  <TrueBrain> I did not know you could just call .NET framework methods transparent like that :P
15:23:13  <TrueBrain> I google'd Powershell base64, saw those examples, assumed it was PS :P
15:23:43  <TrueBrain> well, a single line, especially for secrets like this, wouldn't hurt
15:23:49  <TrueBrain> writing it in a temporary file is .... scary
15:24:19  <keenriser> not sure how these actions work, are they all run in sequence on the same machine? it seems like state is carried over between steps?
15:24:39  <TrueBrain> between steps, ye
15:24:42  <TrueBrain> between jobs, no
15:24:51  <TrueBrain> and in sequence on the same machine
15:25:28  <keenriser> cool, learned something new today ;)
15:25:41  <TrueBrain> so did I! :P
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17:05:28  <TrueBrain>
17:05:32  <TrueBrain> just so you know, you know
17:06:28  <glx> haha
17:07:40  <frosch123> it's not wrong
17:08:27  <TrueBrain> <- some are cute
17:08:59  <TrueBrain> like: this game is new, I can see the potential, but I am waiting for the next version :P
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17:10:54  <TrueBrain> and to top it off: :)
17:11:06  <TrueBrain> I love how people are just in for the rewards :P
17:12:12  <frosch123> i guess at 95% approval, negative reviews are 20x as visible :p
17:12:23  <TrueBrain> are they?
17:12:27  <TrueBrain> I just filtered on negative reviews :)
17:12:48  <frosch123> by default it shows recent positive and negative reviews
17:12:57  <frosch123> what are the changes that your review is the top one?
17:13:06  <frosch123> *chances
17:13:28  <TrueBrain> its just funny how broken the review system really is
17:13:44  <TrueBrain> it gives a general idea of how a game is doing
17:13:46  <glx> less broken than metacritic
17:13:47  <TrueBrain> but in detail, it is worthless
17:14:44  <frosch123> there are still lots of nostalgia reviews, so i guess we can't complain :)
17:15:21  <frosch123> better sell your stocks :)
17:15:30  <TrueBrain> wait, you have stocks? :o
17:15:31  <TrueBrain> :)
17:15:57  <Rubidium> guess I should review CS:GO or something and complain I get shot every time I try to explore the place
17:16:19  <frosch123> can CS:GO players read though?
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17:18:12  <frosch123> on the other road next to my house, there often park two cars with plates: "... E 1337" and "... EZ 1"
17:18:26  <frosch123> i directly filed them under CS players :p
17:23:02  <Rubidium> well, the person complaining there are trains probably can't read either
17:23:32  <TrueBrain> who said it was a complaint?
17:24:05  <TrueBrain> maybe it was the only positive thing he could think of!
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17:26:10  <_dp_> ugh, trains are disgusting, they're slimy and wiggly like worms
17:26:20  <_dp_> how do you even play this game without throwing up?
17:26:35  <_dp_> and some madman even modded them into slugs...
17:26:59  <Rubidium> or, that person should take a look at #9280 ;)
17:41:19  <_dp_> hm... fatal error: charconv: No such file or directory
17:41:26  <_dp_> does master need gcc 8.1+ now?
17:41:57  <glx> it needs c++17
17:42:14  <_dp_> yeah, but 1.11.2 compiled with 7.5 just fine
17:42:26  <LordAro> mm, there have been some minor changes
17:42:39  <LordAro> not intentionally
17:43:21  <LordAro> can probably remove the charconv usage relatively easily
17:44:37  <Rubidium> what's special about 7.5 to require things building there?
17:45:38  <LordAro> ubuntu18.04, i think?
17:45:47  <LordAro> or one of the older debians
17:47:27  <_dp_> yep, 18.04 has it
17:49:11  <LordAro> replacing it with std::stoi should be feasible
17:49:13  <Rubidium> apt-get install g++-8?
17:49:58  <Rubidium> okay, that's not the default for 18.04, but it's available
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17:55:28  <_dp_> Rubidium, how do I make openttd use it?
17:56:38  <glx> you can set variables on cmake invocation
17:57:13  <_dp_> I suspected that much :p
17:58:26  <_dp_> ok, looks like found it, nvm
17:58:39  <glx> we set CC and CXX env vars on CI, but there's also some -D for cmake
18:09:27  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9280: Fix: Do not send vehicles towards incomplete PF nodes
18:11:28  <_dp_> hm... interesting, I had 1.11.2 crashing somewhere in the nvidia driver so I tried master
18:11:42  <_dp_> it doesn't exactly crash but it freezes completely
18:12:01  <_dp_> should I do something useful about it or just write it off to old drivers or smth and use -v sdl?
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18:13:07  <_dp_> oh, master crashed eventually as well
18:13:27  <frosch123> fetch a backtrace :)
18:13:53  <_dp_>
18:14:59  <frosch123> SDL_GL_SwapWindow, so not even our code :p
18:21:05  <_dp_> well, I have it under gdb so if someone has any ideas I can poke around
18:21:09  <_dp_> since I have none
18:25:06  <_dp_> actually, I can try to bisect, I think it started crashing relatively recently
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19:06:03  <DorpsGek> [OpenTTD/OpenTTD] vituscze commented on pull request #9280: Fix: Do not send vehicles towards incomplete PF nodes
19:16:18  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master
19:16:19  <DorpsGek>   - Update: Translations from eints (by translators)
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19:48:16  <DorpsGek> [OpenTTD/OpenTTD] suit opened issue #9295: Music Audio is not normalized/leveled correctly
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20:19:05  <andythenorth> well
20:19:10  <andythenorth> was it lunch?
20:20:41  <V453000> not yet
20:20:43  <V453000> keep working
20:23:36  <andythenorth> I stopped working at 6pm
20:23:41  <andythenorth> played Warcraft 1 and cooked dinner
20:24:53  <V453000> damn
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20:25:02  <V453000> W1 is some serious vintage
20:25:07  <andythenorth>
20:25:11  <andythenorth> seriously GG
20:25:21  <V453000> he said and went back to a 1994 transportation game
20:25:26  <V453000> yeah :)
20:25:29  <andythenorth> I play stupid custom games
20:25:34  <andythenorth> 6 peons, 1 catapult
20:25:37  <andythenorth> stuff like that
20:25:37  <V453000> XD
20:25:43  <V453000> W1 already had those?
20:25:46  <V453000> had no idea
20:25:48  <andythenorth> once you figure out the unit pathfinding there are exploits also
20:25:59  <V453000> honestly I only played W2 as a kid and I remember mostly nothing
20:26:06  <V453000> XD ofc
20:26:27  <andythenorth> there are exploits similar to station walking also, to increase village size
20:28:52  <V453000> tonight I got quite close to finishing terrain coloring for all 4 climates
20:29:02  <V453000> just bridge postproduction and I got a new version going :)
20:29:12  <V453000> "just"
20:31:50  <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #9294: Feature: Sign Windows builds
20:32:08  <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #9294: Feature: Sign Windows builds
20:32:35  <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #9294: Feature: Sign Windows builds
20:34:39  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9294: Feature: Sign Windows builds
20:35:05  <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #9294: Feature: Sign Windows builds
20:36:58  <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #9294: Feature: Sign Windows builds
20:38:29  <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #9294: Feature: Sign Windows builds
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20:42:22  <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #9294: Feature: Sign Windows builds
20:43:49  <LordAro> comment comment comment
20:44:06  <milek7> _dp_: I would blame nvidia
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21:19:35  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9295: Music Audio is not normalized/leveled correctly
21:21:49  <peter1138> Those Doom MIDI files should probably not be on there, copyrights etc...
21:22:13  <nielsm> the uploader claims they are GPL covered but it sounds wrong
21:26:25  <nielsm> it's an interesting effect to play 3 different GM synths simultaneously
21:26:33  <dwfreed> [citation needed]
21:31:24  <nielsm> here:
21:32:08  <nielsm> starting with SC-55, then adding MU50, then adding NS5R, then removing SC-55, then removing, MU50, then re-adding SC-55, then re-adding MU50
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21:32:28  <dwfreed> nielsm: I meant the GPL comment
21:32:34  <nielsm> bah
21:32:39  <nielsm> LISTEN TO MY COLLECTION
21:32:46  <nielsm> but yeah
21:33:40  <dwfreed> why does it get louder at the 10 second mark?
21:33:49  <peter1138> The music was contained in the doom wads, they were never made GPLv2.
21:34:17  <nielsm> it gets louder because I add another sound source
21:34:37  <dwfreed> the existing sound got louder
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21:35:44  <dwfreed> not the overall volume of the music, but whatever sound source is playing at 10 seconds gets louder itself
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