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Log for #openttd on 26th June 2021:
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07:50:14  <TrueBrain> https://github.com/TrueBrain/OpenTTD/issues/new?assignees=&labels=&template=bug.yaml&title=%5BBug%5D%3A+
07:50:17  <TrueBrain> this is now possible with GitHub
07:50:21  <TrueBrain> no clue if this is something we want
07:50:51  <TrueBrain> and https://github.com/TrueBrain/OpenTTD/issues/new?assignees=&labels=&template=crash.yaml&title=%5BCrash%5D%3A+ ofc
07:58:40  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #9400: Change: [GitHub] use an issue form to let people fill in bug report / crashes https://git.io/Jnh7I
08:14:41  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9391: Fix #9386: use variant instead of unique_ptr to prevent compilers failing on the code generation https://git.io/Jnhb3
08:17:10  <TrueBrain> LordAro: https://github.com/OpenTTD/OpenTTD/pull/9378 <- did Rb answer your question sufficiently that we can approve that PR now? Or do you see another solution?
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10:34:37  <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #9400: Change: [GitHub] use an issue form to let people fill in bug report / crashes https://git.io/Jnj8n
10:44:37  <Samu> the bug where we can input values above max is handy
10:44:56  <Samu> mass building canals testing with 100000000 opcodes
10:45:38  <Samu> takes less than a day to find a route, allthough with huge stalls
10:47:17  <Samu> just noticed AIs can't rename depots
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11:51:35  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #9400: Change: [GitHub] use an issue form to let people fill in bug report / crashes https://git.io/Jnh7I
12:18:44  <peter1138> https://gcc.gnu.org/onlinedocs/gcc/Labels-as-Values.html
12:18:48  <peter1138> yuck :D
12:19:32  <TrueBrain> wth
12:19:36  <TrueBrain> why .. did you find that
12:19:39  <TrueBrain> and who wants to use that?! :P
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12:22:42  <peter1138> :D
12:34:51  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9379: Change: prevent palette updates during copying to the video driver  https://git.io/JnWMo
12:41:19  <Samu> question, if an AI library requires 1.11 and AI itself requires 1.10, what will happen?
12:45:41  <Samu> i put a 1.11 requirement on an API library
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13:04:25  <Eddi|zuHause> looks like a setup for a horror movie
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13:09:26  <glx> indirect gotos, what can go wrong ?
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13:15:39  <Samu> https://i.imgur.com/NIueteM.png
13:16:03  <Samu> openttd 1.10.3, AI with API requirement set to 1.10, but using a library with API requirement 1.1
13:16:13  <Samu> 1.11*
13:16:34  <glx> so 1.10 API is used
13:17:59  <Samu> i was expecting the AI to be unlisted
13:18:24  <glx> only AI info is checked for listing
13:18:39  <glx> it's compiled when the AI starts
13:38:28  <Samu> technically, that dock is not blocking any connection, but... https://i.imgur.com/aZmzbti.png
13:39:29  <Samu> tough call
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14:38:41  <Samu> random question: ships don't crash, don't they
14:39:11  <glx> no collision at all
14:39:32  <Samu> im adapting road vehicle code to ships
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14:46:18  <Samu> eh, road vehicles jam, ships don't
14:46:27  <Samu> this gonna be funny
14:46:33  <Samu> the ai will mass ships non stop
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15:28:37  <Samu> yay, got the ai already building ships
15:29:16  <Samu> very awesome stuff
15:29:44  <Samu> now i bet they get lost anyway
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16:04:44  <Samu> 19 ships, 4 lost with ship_curve90_penalty = 600
16:05:10  <glx> not really lost
16:05:15  <Samu> or 1 lost with ship_curve90_penalty = 100
16:05:27  <glx> the warning is often wrong
16:05:40  <Samu> these are
16:07:09  <Samu> gonna try go to depot, instead of service at depot
16:07:36  <Samu> since the depot is half-way through the route
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16:10:39  <Samu> the same 19 ships, 1 lost with ship_curve90_penalty = 600
16:11:17  <Samu> 0 lost with ship_curve90_penalty = 100
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16:17:36  <Samu> lol, the estimator is crazy, 78 ships for a route
16:17:46  <Samu> got to fine tune this
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16:48:44  <DorpsGek> [OpenTTD/OpenTTD] Taschi120 updated pull request #9395: Change #9188: Netsave now behaves like autosave https://git.io/JnQY9
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17:28:05  <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #9379: Change: prevent palette updates during copying to the video driver  https://git.io/JcepV
17:43:31  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9395: Change #9188: Netsave now behaves like autosave https://git.io/JcveQ
17:47:35  <LordAro> TrueBrain: yeah, fine (#9378)
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18:26:48  <TrueBrain> cool, tnx LordAro :)
18:27:48  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9378: Codechange: convert news C-strings to std::string https://git.io/Jcvqg
18:28:09  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #9379: Change: prevent palette updates during copying to the video driver  https://git.io/JnWMo
18:28:38  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #9386: Building on MacOS fails with "bus error: 10" https://git.io/Jngox
18:28:41  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #9391: Fix #9386: use variant instead of unique_ptr to prevent compilers failing on the code generation https://git.io/JnPSD
18:28:55  <TrueBrain> and lets see if that finally fixes the nightly .. after 2 weeks of disfunctioning :P
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18:38:25  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9322: Feature: store table headers for each chunk in savegame https://git.io/JGlmd
18:47:54  <Samu> does that mean no longer 100 000 000 opcodes?
18:50:40  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jcv3j
18:50:41  <DorpsGek>   - Update: Translations from eints (by translators)
18:54:49  <Samu> nop, it did not fix it
18:55:28  <Samu> i can enter 2,147,483,647 max opcodes
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19:00:32  <TrueBrain> for some reason you seem to have trouble finding our issue tracker .. would it help if I link it again?
19:09:52  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9398: Fix: [Squirrel] Enforce comma usage in function calls https://git.io/Jcvn6
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19:24:42  <TrueBrain> glx: yeah, sometimes there is just not a way out of a problem we didn't spot earlier :P
19:30:09  <Samu> i found where the problem is
19:30:23  <Samu> line 442 settings.cpp
19:31:50  <Samu> https://github.com/OpenTTD/OpenTTD/blob/master/src/settings.cpp#L430-L444
19:32:18  <Samu> i think line 442 should be val = (int32)uval;
19:33:32  <glx> you know what to do :)
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19:45:39  <Samu> im bad with names...
19:46:48  <Samu> Fix ea9715d: setting values were not being clamped
19:47:03  <Samu> well, technically they were
19:47:18  <glx> clamping was ignored
19:48:33  <Samu> Fix ea9715d: clamping was ignored for setting values
19:55:10  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened pull request #9401: Fix ea9715d: clamping was ignored for setting values https://git.io/JcvBO
19:55:27  <Samu> im bad at describing
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20:21:30  <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #9401: Fix ea9715d: clamping was ignored for setting values https://git.io/Jcvuv
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20:41:37  <orudge> I've accepted the updated terms on the Apple Developer site, hopefully the notarisation will work next time...
20:42:51  <TrueBrain> so we fixed the build only for something else to fail? Nice :D
20:43:01  <orudge> Yep :)
20:43:11  <TrueBrain> guess tomorrow we try again :P
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20:44:56  <glx> at least it builds now :)
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