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Log for #openttd on 30th June 2021:
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00:56:34  <DorpsGek> [OpenTTD/OpenTTD] vituscze commented on pull request #9405: Reduce allocations in string handling https://git.io/Jc3f2
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07:20:27  <andythenorth> yo
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09:04:46  <Timberwolf> I'm wondering what the oldest save game files I still have are.
09:05:08  <Timberwolf> I found a tranche of Roller Coaster Tycoon saves from 1999 a little while ago.
09:05:25  <Timberwolf> Also some Duke Nukem 3D maps from 1996-1997, although are those really "save games"?
09:48:07  <DorpsGek> [OpenTTD/OpenTTD] fsimonis updated pull request #9405: Reduce allocations in string handling https://git.io/Jcmd2
09:57:49  <DorpsGek> [OpenTTD/OpenTTD] fsimonis commented on pull request #9405: Reduce allocations in string handling https://git.io/JcsFt
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10:09:41  <Borg> hoooi.. any BaNaNaS operator around?
10:14:44  <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #9405: Reduce allocations in string handling https://git.io/Jcsxe
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10:42:54  <LordAro> @topic get 3
10:42:54  <DorpsGek> LordAro: Don't ask to ask, just ask
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10:51:43  <Borg> After BaNaNas migration to github I cannot update my GRF anymore..
10:51:55  <Borg> can someone remove it from BaNaNas for me please?
10:57:14  <LordAro> update & remove are very different things
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10:57:24  <LordAro> what do you actually want to do?
10:57:28  <LordAro> has your user account been migrated?
11:21:10  <Borg> no
11:27:11  <Borg> I would like to get my GRF removed from BaNaNas
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11:51:34  <FLHerne> TrueBrain is BaNaNaS guy; policy is that you can hide a grf from the list but not remove it as such; it'll always be available for clients that ask for a specific checksum/id because it's used in a save (in the same way as superseded versions)
11:58:49  <Borg> hmm.. ok
11:58:56  <Borg> so let it be that way
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13:30:25  <Samu> i think #9393 is fine to merge. Looking at it closely, DC_EXEC | DC_QUERY_COST are supposedly never together
13:32:16  <TrueBrain> FLHerne: I haven't done any administrative BaNaNaS task (not really anyway) since the migration to GitHub ;) As anyone can now make a Pull Request!
13:32:27  <TrueBrain> so feel free to pick things up if needed :)
13:39:03  <Samu> they can be together if there's a refit with subflags, but then the code sorts itself out with flags != subflags
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13:43:35  <LordAro> TrueBrain: not if they don't have a GH account, and that's precisely why they want their stuff removed ;)
13:43:59  <TrueBrain> LordAro: not the "anyone" I was referring to
13:44:04  <TrueBrain> you can do it, FLHerne can do it, anyone can do it
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13:45:07  <TrueBrain> in fact, the set of "everyone with a GH account or who wants to create a GH account" - TrueBrain can do it! :P
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13:45:42  <TrueBrain> but mostly, I meant developers and cohorts :)
13:47:26  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9017: Feature: play easier together with friends from behind home routers https://git.io/JOk7C
13:47:56  <glx> hardest part being to find the files to edit ;)
13:48:21  <TrueBrain> well, hardest part we had so far is validating the user requesting something is in fact the user who uploaded it :P
13:48:32  <glx> that too
13:48:33  <TrueBrain> that is why for migrations we have this lovely dance :)
13:52:08  <TrueBrain> but most of all what I tried to say: please stop thinking as me as the guy that can only do BaNaNaS mutations, and please start thinking that all developers + cohorts can do BaNaNaS mutations :)
13:52:32  <glx> yeah the database is public :)
13:52:42  <TrueBrain> (it was one of the stronger motivation to stop using databases where only a very few people have access to :P)
13:52:44  <glx> and in plain text
13:53:18  <TrueBrain> we basically did "bus_factor++" a few times :P
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14:09:50  <glx> regarding #9405, I just check something, and GetString() itself (well all the string system) is not thread safe :)
14:10:23  <LordAro> someone redo the string system pls
14:10:27  <LordAro> it's horrible as it is
14:10:34  <glx> string parameters are in a global
14:14:06  <peter1138> Nice
14:14:29  <TrueBrain> technical debt in OpenTTD?! NEVAH
14:14:43  <peter1138> I don't think that justifies the change though :)
14:15:00  <TrueBrain> he since also figured out he was reading the tool report wrong :)
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14:28:27  <Samu> lets see if my ai can make 5000 ships
14:28:47  <glx> game will be slow
14:29:28  <Samu> on a 256x256 map it ends with about 130 ships :o
14:30:13  <Samu> i have so much to fine tune yet
14:30:20  <Samu> it's far from ready
14:38:45  <Samu> then i also have to enable the other transportation types, working together with road veh and aircraft
14:39:01  <Samu> i will have 2 pathfinders working against each other
14:39:18  <Samu> road vs ship, and will have to deal with conflicts somehow
14:42:20  <Samu> will also need to work on placing buoys and using them
14:56:10  <Samu> reached 2000 ships, with a "current usage: 62%", not bad
14:56:14  <Samu> 3000 to go
14:58:10  <Samu> considering im not using buoys yet, that's mighty impressivge
14:59:53  <Samu> i already see tons of lost ships, trying to reach depots
14:59:59  <Samu> arf... :(
15:03:54  <Taschi> i do not trust any form of transportation that can go wherever it wants
15:11:55  <peter1138> Silly planes.
15:12:49  <TrueBrain> Bzzz
15:22:07  <LordAro> no, those are flies
15:22:37  <Samu> https://i.imgur.com/vVu2eC1.png
15:22:41  <Samu> 1500 ships to go
15:23:09  <Samu> i have about 25 lost ships
15:23:14  <Samu> out of 3500
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15:58:11  <Samu> 5000 ships!
16:01:51  <Samu> 37 real lost ships
16:02:59  <Samu> 54% current usage, that's not too bad
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16:29:43  <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #9407: [Bug]: CmdFoundTown may cause multiplayer desyncs due to not initialising Town::stations_near https://git.io/JcZJh
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18:53:45  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JcZBU
18:53:46  <DorpsGek>   - Update: Translations from eints (by translators)
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19:14:24  <andythenorth> is cat?
19:19:52  <andythenorth> not cat then
19:23:19  <TrueBrain> :(
19:23:23  <TrueBrain> cat went missing
19:23:26  <TrueBrain> put down candies?
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