Log for #openttd on 12th July 2021:
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07:30:35  <DorpsGek> [OpenTTD/OpenTTD] rknetwork opened issue #9439: [Bug]: Duplicate client
07:41:56  <LordAro> i feel like that was found and fixed already, but can't find any issue or PR
07:43:50  <peter1138> Could easily have been spotted in TrueBrain's cleanups.
07:43:56  <LordAro> yeah
07:44:39  <LordAro> aha, #9238
07:45:39  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9439: [Bug]: Duplicate client
07:45:42  <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9439: [Bug]: Duplicate client
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07:52:15  <Mizuki> as a beginner, should i play the vanilla version or the jgrpp one?
07:52:53  <LordAro> vanilla, but we're quite biased here :p
07:53:12  <LordAro> jgrpp has a lot of extra buttons that would definitely mostly serve to confuse if you weren't already familiar with how things work
07:53:58  <Mizuki> thank you ^^
07:55:46  <Mizuki> is there a way to enlarge the interface just a little? the default is pretty damn small, i have to squint to read, but double is gigantic
07:58:38  <LordAro> use quad size for a bit, then double won't seem so big :p
07:58:58  <LordAro> but not really, no, only other way is to set a different font and font size in the config file
08:06:01  <peter1138> I guess I should continue my work on GUI stuff.
08:12:37  <Mizuki> oh, is there a setting to put the close button on the top right instead of the default top left?
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08:23:23  <LordAro> there is not
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09:21:50  <Rubidium> well... technically choosing the Arabic or Hebrew language changes the location of the close button (and a lot more)
09:24:38  <Rubidium> though that's definitely not "only" the close button that gets swapped right-to-left
09:30:59  <Eddi|zuHause> that's one of the remnants from the game being older than the standardized window/gui layout we've been accustomed for over 20 years now
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10:46:24  <DorpsGek> [OpenTTD/OpenTTD] reldred commented on pull request #8480: Feature: Extended depots
10:47:22  <reldred> Damnit I keep forgetting about IRC until I reply to something on GitHub and I get pinged 😅
11:09:49  <Eddi|zuHause> reldred: should i ping you randomly? :p
11:10:10  <reldred> Awww <3
11:10:18  <reldred> Makes me feel loved
11:10:36  <reldred> And my IRC app on my phone does make an adorable sound for motifs
11:10:43  <reldred> Notifs, even.
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14:48:40  <Mizuki> you know, i feel like this game is basically capitalism simulator, you can commit literal genocide using the bomb killing thousands of people and wiping cities off the map and the only consequence is some bad reputation from the (dead) local authority
14:49:54  <Timberwolf> I assumed the people were given warning and moved out first :o
14:50:07  <Timberwolf> It totally simulates greenwashing though.
14:50:42  <Timberwolf> "oh, the firm which demolished half our town to build a four-track railway and was then caught bribing the local authority built a forest, guess they're okay then"
14:51:26  <glx> removed all forest before building them everywhere (else there's not enough space)
14:51:39  <Timberwolf> Oh yes, that's a good point.
14:52:01  <Timberwolf> Demolished acres of old-growth forest, then slapped down a few trees in a grid.
14:53:29  <Timberwolf> Just imagining this in the real world.
14:53:34  <Mizuki> and literally no one can stop us even though we are a foreign company
14:54:13  <Timberwolf> UK's monopoly transport company levels half of Snowdonia for no apparent reason, "oh yeah, sorry, I thought I was in Scotland but I'd scrolled the map" says CEO.
14:54:30  <Mizuki> you can just demolish the entire world and no one would object, but hey we planted some trees
14:55:01  <Mizuki> basically simulate the power of big corporations honestly
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14:57:53  <LordAro> Timberwolf: :D
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15:14:56  <Samu> disable tree planting
15:15:41  <yeoldetoast> Do you think that major corporations would conspire together to lower all the world's habitable terrain to sea level?
15:16:12  <Samu> there is an obscure setting that limits the amount of trees you can plant
15:17:59  <Samu> construction.tree_per_64k_frames and construction.tree_frame_burst
15:19:48  <glx> no need for that yeoldetoast, climate raises sea level
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17:14:10  <Samu> i'm getting some huge graphics ms spikes
17:15:06  <Samu> from time to time, they spike
17:15:11  <Samu> look at that ms
17:16:08  <Samu> maybe it's because i got many windows open?
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17:32:00  <DorpsGek> [OpenTTD/aws-infra] TrueBrain pushed 1 commits to main
17:32:01  <DorpsGek>   - Add: shared secret for Game Coordinator (by TrueBrain)
17:32:36  <glx> framerate window eats a lot by itself
17:33:44  <glx> but 2s for rendering feels very wrong
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17:44:54  <TrueBrain> hmmm .. somewhat tempted to move at least to Cloudflare .. I think that would save us a bit of money each month :P
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17:48:48  <TrueBrain> sadly it is far from a simple operation :( Meh
17:49:28  <glx> isn't page editing an issue ?
17:50:39  <TrueBrain> not really; you can just make those pages non-caching
17:51:06  <TrueBrain> or if you mean: a page is edited, it takes N minutes before the world sees that, yes, that would be the case :)
17:51:14  <TrueBrain> but N isn't very large
17:51:29  <TrueBrain> and we get very very few edits, so I am not that worried :D
18:02:08  <milek7> I think you can invalidate cloudflare cache manually?
18:02:43  <milek7>
18:03:10  <TrueBrain> absolutely; but I can also do it by hand, so few that there are
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18:13:47  <Taschi> where do the savings come from?
18:14:00  <Taschi> is cloudflare just cheaper per MB of traffic?
18:15:05  <TrueBrain> yup
18:15:08  <TrueBrain> and the wiki is rather popular
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18:37:55  <TrueBrain> @calc 10000000 / 120000
18:37:55  <DorpsGek> TrueBrain: 83.33333333333333
18:38:04  <TrueBrain> pffft, DHCP SERVER FFS! Sorrryyyyyy
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18:51:58  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master
18:51:59  <DorpsGek>   - Update: Translations from eints (by translators)
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19:01:20  <andythenorth> yo
19:14:58  <Rubidium> oy
19:15:15  <andythenorth> :)
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21:55:16  <andythenorth> hmm
21:55:25  <andythenorth> how do I get % probabilities out of random bits? :P
21:55:54  <andythenorth> 32 random bits
21:56:05  <andythenorth> 3.125% increments?
21:56:35  <glx> 1 bit is a 50/50
21:59:23  <andythenorth> yup
21:59:37  <andythenorth> @calc 100 / 32
21:59:37  <DorpsGek> andythenorth: 3.125
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22:43:38  <DorpsGek> [OpenTTD/team] sandsbit opened issue #234: [uk_UA] Translator access request
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23:06:05  <Eddi|zuHause> i don't think andy quite understood how probabilities add up :p
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