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Log for #openttd on 7th September 2021:
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01:36:21  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9544: Change: Make pf.yapf.rail_firstred_twoway_eol on by default https://git.io/JuG1M
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06:57:41  <peter1138> Reddit servers also have stupid rules
07:27:12  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9542: Fix #9241: Grove and forest tree brushes also create rainforests https://git.io/JuZDf
07:33:08  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9543: Feature #9523: Display icon or text in vehicle list or in vehicle window indicating whether a vehicle is lost https://git.io/JuZyL
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07:37:38  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9539: Doc: Multiplayer https://git.io/JuZSv
07:42:08  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9538: Fix #9535: Maintain a reverse dependency map of network content https://git.io/JuZ9t
08:03:27  <TrueBrain> Wwwwhhhhiiiieeee, review spree
08:03:30  <peter1138> How to people put up with MS Outlook. It's so confusing and shit.
08:03:48  <TrueBrain> I have btw on my agenda to rework the multiplayer docs.. they are a bit outdated in general :)
08:05:00  <TrueBrain> michi_cc: unexpectedly, -the- PR triggered drama on reddit, not ttforums :p
08:05:33  <TrueBrain> Too bad I cannot find my reddit credentials on my mobile :D
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08:18:35  <_dp_> peter1138, what rule do you mean?
08:19:17  <_dp_> also rules usually exist to cover for the defficienciess of the game so it's a good question what exactly is stupid here ;P
08:20:38  <peter1138> Actually didn't the reddit servers shut down. So doesn't matter.
08:21:06  <_dp_> nah, they just changed maintainer
08:24:22  <peter1138> The reddit post about it doesn't suggest that.
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08:32:36  <_dp_> well, post is how it started
08:32:57  <_dp_> but effectively more or less the same servers are now maintained by FlowSkate
08:37:27  <peter1138> Rule 3 is the stupid one. And in many cases players will break Rule 2 to enforce Rule 3.
08:38:11  <andythenorth> are rules 1 to 3 "be nice, it's just cartoon trains"?
08:38:29  <peter1138> Rule 1 is, indeed, Be Nice to Each Other.
08:39:42  <peter1138> Actually Rule 4 is about City Building/Blocking but actually rambles on and includes a exception to Rule 2 to account for Rule 3. So...
08:39:43  <_dp_> peter1138, and what's your solution for rule 3? no competition or free competition?
08:39:48  <peter1138> Fre
08:39:54  <peter1138> Free competition.
08:40:26  <peter1138> Play co-op if you don't want competition.
08:41:32  <_dp_> that's even more stupid when someone takes hours to bring stuff to the factory and then other player just makes a station in a second and takes half of it
08:42:26  <_dp_> it's not about "want" competition, it's about "can"
08:42:40  <_dp_> despite looking like a competitive game competition on openttd is very-very broken
08:43:09  <andythenorth> I played loads of MP recently, competition is fine
08:43:14  <andythenorth> Scuddles nearly always loses
08:43:16  <andythenorth> me or Pikka win
08:43:19  <_dp_> andythenorth, you played with nice people
08:43:39  <andythenorth> isn't that rule 0?
08:44:33  <Timberwolf> Are you still doing 7 year nocargoal on large maps?
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08:45:06  <_dp_> andythenorth, yes, but what defines being nice if we talk about ingame actions?
08:45:23  <Timberwolf> I think that setup promotes a kind of social multiplayer, where you're playing largely independent games but sharing a big map and all at the same time.
08:45:38  <Timberwolf> The competition there is definitely who can build smartest and fastest.
08:45:39  <_dp_> usually people just agree on some unspoken rules like no blocking, no griefing, limited competition, etc
08:45:50  <Timberwolf> (I have a tendency to lose with a sprawling network on those games :) )
08:47:04  <_dp_> I actually want to make an anarchy server one day just to see how shit can escalate if not restricted xD
08:47:54  <_dp_> and not just your average random server anarchy but a serious competitive one with a goal and elo ratingss
08:48:20  <Timberwolf> For a true anarchy server you want a setting to bring back all the griefing bugs from TT/TTD (like taking over road ownership with level crossings, trains running on competitors track for ~0.5 tiles before turning back, competitor track influencing signalling...)
08:49:06  <_dp_> like openttd doesn't have enough as it is :p
08:49:07  <andythenorth> Timberwolf yes 7 year NCG seems to be the winner for casual MP
08:49:31  <andythenorth> if I want to play with toxic untrustworthy randoms, World Of Tanks Blitz does that so much better
08:49:35  <andythenorth> really
08:49:44  <_dp_> I'm actually planning on having server enforcing some order as much as it can
08:49:53  <Timberwolf> Duerklink did an "anything goes" OpenRCT2 server and it seemed to follow a cyclic pattern of "someone builds something sensible", "someone builds something silly and/or crude", "someone just deletes everything on the map"
08:49:55  <_dp_> just no written rules, do everything you can
08:52:08  <_dp_> btw, I was actually thinking of some automatic solution for primary industry competition but it seems impossible
08:52:49  <_dp_> because only GS understands goal and penalties but only newgrf control station rating
08:52:50  <_dp_> gg
08:55:19  <Timberwolf> I guess the common multiplayer etiquette would equate to, "first person to serve the industry gets the amount of cargo determined by their station rating, then second person gets only a percentage of what remains, and so on"
08:55:38  <Timberwolf> But it gets a bit awkward around secondary industries.
08:56:19  <Timberwolf> Should "first" be the first person to deliver cargo, or pick it up?
08:57:21  <Timberwolf> And then it gets awkward because the output is tied to the station not the player, so how do you handle players having a different load/unload station, or indeed demolishing their original station and building another.
08:58:25  <Timberwolf> Plus what happens if two different players boost an industry (especially if it's something like FIRS where a small amount of cargo could massively increase output by completing a list of requirements)
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09:11:32  <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #9544: Change: Make pf.yapf.rail_firstred_twoway_eol on by default https://git.io/JunI8
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09:19:49  <peter1138> It would be wrong to have two pain-au-chocolat, right?
09:28:12  <LordAro> no
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10:07:45  <DorpsGek> [OpenTTD/OpenTTD] vituscze commented on pull request #9542: Fix #9241: Grove and forest tree brushes also create rainforests https://git.io/Junlb
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10:16:01  <Samu> hi
10:35:25  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #9543: Feature #9523: Display icon or text in vehicle list or in vehicle window indicating whether a vehicle is lost https://git.io/Juq19
10:43:24  <Samu> hmm, it doesn't immediately pick up path found once it's fixed, looks weird on trains
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10:57:43  <FLHerne> Samu: really nice patch :-)
11:04:39  <Samu> thx
11:09:28  <Samu> I think "cannot reach" is the wrong phrasing
11:09:40  <Samu> "may not reach"
11:09:46  <Samu> would seem better
11:11:10  <Samu> sometimes it says cannot reach and yet it finds it
11:11:32  <LordAro> "cannot find" maybe?
11:17:15  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9544: Change: Make pf.yapf.rail_firstred_twoway_eol on by default https://git.io/Junib
11:58:58  <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #9544: Change: Make pf.yapf.rail_firstred_twoway_eol on by default https://git.io/Jun7d
12:06:08  <peter1138> I guess I will go on a short ride later and find out if my cassette and chainrings need replacing...
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12:36:35  <FLHerne> Do chainrings ever need replacing?
12:37:10  <FLHerne> I'm about to fit the third new cassette since I bought this bike, and probably the umpteenth given it's older than I am
12:38:02  <FLHerne> Chainring seems original and there's no noticeable wear
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12:42:14  <andythenorth> single cog or multiple cog?
12:43:15  <andythenorth> and is rear derailleur or hub?
12:50:22  <peter1138> FLHerne, yes.
12:51:08  <peter1138> Anyway I took it for a spin and... jumps on 1 of the sprockets... arse.
12:51:15  <andythenorth> 20 years ago I used to ride 18 speed or 21 speed mountain bikes with quite low end Shimano groupsets
12:51:23  <andythenorth> they would go through chain rings quite fast
12:52:23  <FLHerne> Mine's a single 48T chainring, SR, early 90s
12:53:31  <FLHerne> I assume it had a six- or seven-speed freewheel originally, but the previous owner changed it to single-speed and then I put an 8-speed Shimano cassette hub on
12:53:52  <andythenorth> my hub gear hybrid has constant tension, chain ring probably lasts forever on that
12:54:40  <andythenorth> raleigh bikes I had as a kid...we literally used to round the teeth off
12:54:54  <andythenorth> we had one where they were all gone, so the game was trying to ride it
12:55:44  <peter1138> I've never worn teeth off...
12:56:05  <peter1138> I did have a triple with very very pointy teeth on the middle ring, though.
12:56:47  <andythenorth> https://www.parktool.com/assets/img/repairhelp/FDTrouble_004.jpg
12:57:13  <andythenorth> if they get to that stage, the chain slips a lot, so they quickly just disappear
12:57:21  <andythenorth> quite fun
13:01:37  <peter1138> Ok if I have to buy from Wiggle, what else do I need?
13:02:31  <peter1138> Brake pads I guess.
13:02:59  <andythenorth> fancy lights
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13:32:50  <LordAro> https://www.dropbox.com/s/07g9mzxun1o58q9/img-20210702-wa0002.jpeg?dl=0 here's my last chainring, just before it was replaced
13:33:16  <LordAro> interacted badly with the new chain (& cassette) and chain kept falling off
13:33:38  <LordAro> i say "just before" i think it did another few hundred miles
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13:53:49  <andythenorth> that's gone well
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14:05:26  <peter1138> LordAro, yeah that's worse than mine.
14:05:56  <peter1138> I thought I'd barely ridden this bike, but 5000km is a bit more than that.
14:06:38  <peter1138> And because it's a tourer it uses a triple chainset so they're harder to source.
14:07:05  <peter1138> Spa cycles have loads that fit old-style square bottom brackets, but this is Hollowtech II, so ... meh.
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14:07:34  <peter1138> I hate the square spindles, I put out enough power that the chainrings never staight aligned on them.
14:07:42  <peter1138> ... *stay*
14:08:09  <peter1138> I can see a 105 triple for £150, that'd be a minor upgrade :D
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14:10:09  <peter1138> LordAro, also is that paint peeling off?
14:13:15  <peter1138> https://www.wiggle.co.uk/shimano-tiagra-4703-triple-10-speed-chainset
14:13:23  <peter1138> Oh. Now I know the part number I could've just ordered it...
14:13:39  <peter1138> In theory the rings can be bought separately but.
14:22:29  <LordAro> peter1138: no, that's chunks taken out of the teeth
14:23:10  <peter1138> I was looking at the chainstay.
14:23:19  <LordAro> oh, on the frame? that's the silicone frame protection
14:23:24  <peter1138> Ahh
14:24:02  <glx> ah yes it's almost written on it
14:24:16  <peter1138> https://twitter.com/righttobikeit/status/1435225160739704841 fuuuuuuuuuuuuuuu
14:24:55  <LordAro> peter1138: most of my bike friends are having difficulty getting hold of any parts at all, so if you've found something that's available...
14:25:07  <peter1138> I'll snap it up, stock pile it :D
14:44:05  <DorpsGek> [OpenTTD/OpenTTD] vituscze commented on pull request #9544: Change: Make pf.yapf.rail_firstred_twoway_eol on by default https://git.io/JuclX
15:06:16  <DorpsGek> [OpenTTD/OpenTTD] V453000 commented on pull request #9544: Change: Make pf.yapf.rail_firstred_twoway_eol on by default https://git.io/Juc0U
15:11:29  <DorpsGek> [OpenTTD/OpenTTD] V453000 commented on pull request #9544: Change: Make pf.yapf.rail_firstred_twoway_eol on by default https://git.io/JucEt
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15:30:29  <peter1138> Nice, I can buy one pair of pad for £9.99, or four pairs of pads for £39.99...
15:35:09  <glx> four one pair is 0.03 less
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15:56:01  <TrueBrain> Lol .. sometimes I am unclear if people agree or disagree with a change .. that last reply has me confused :D
15:56:48  <TrueBrain> Or is it just a bit of trivia?
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16:51:04  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on discussion #8397: Daylength https://git.io/Jus1L
16:52:29  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on discussion #8397: Daylength https://git.io/Jus1L
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18:23:56  <frosch123> how about adding 4 new block signal types? so we can have both twoway behaviors :p
18:24:32  <andythenorth_> add 8
18:24:34  <andythenorth_> twice as good
18:26:05  <TrueBrain> now revert that, and you found your optimum!
18:27:09  <_aD> frosch123: Do y'all wait for me to join to start this conversation?
18:27:11  <frosch123> actually.. i think the coop-twoway use-case does not need the difference normal/enter/exit/combo
18:27:16  <_aD> I fear you're somehow reading my savegames.
18:27:38  <frosch123> so, it would only need a 5th advanced-twoway-blocksignal
18:28:09  <peter1138> No entry path-signal without the path signal bit...
18:28:15  <frosch123> _aD: don't worry, we don't read savegames ourselves. we have ais for that
18:28:18  <_aD> :-D
18:28:38  <_aD> No entry at any time block signal.
18:28:41  <peter1138> Also put signals between tiles instead of on them. (I think someone tried that once)
18:29:01  <peter1138> rm -rf blocksignals
18:29:40  <_aD> No entry if you're an unreliable diesel junker two-way block signal.
18:33:41  <TrueBrain> +1 peter1138 :)
18:35:24  <TrueBrain> lets begin a movement
18:39:40  <_dp_> make twoway eol a company setting ;)
18:41:25  <_dp_> though I'm yet to see anyone who voluntarily prefers to play without eol
18:42:46  <frosch123> check irc logs from before february 2010 :)
18:43:43  <frosch123> obviously you only notice people who play with settings which differ from the default
18:44:09  <andythenorth_> how about
18:44:23  <andythenorth_> a web-based OpenTTD configurator?
18:44:29  <andythenorth_> so you choose what you want
18:44:32  <frosch123> which of the 5?
18:44:33  <andythenorth_> then it builds you a binary
18:45:28  <andythenorth_> no more forum arguments, yes / no?
18:45:48  <frosch123> shall we make a strawpoll?
18:46:36  <andythenorth_> from straw, yes
18:47:15  <frosch123> the straw is still outside on the fields drying
18:47:31  <frosch123> is it already straw? or just mown grass?
18:48:04  <andythenorth_> this is the problem with time-dependent truths
18:48:16  <andythenorth_> in some sense it might be straw
18:48:49  <_aD> andythenorth_: can we have a poll on which compiler flags it should use?
18:48:55  <andythenorth_> you can
18:49:01  <_aD> and which optimiser utilities
18:49:13  * _aD looks for some other bike sheds to nail on
18:49:18  <andythenorth_> well...just make them configuration options?
18:50:29  <Rubidium> andythenorth_: obviously -O31337 ;)
18:50:49  <_aD> Having reached the Chimaera but with 4x wagon weight, realistic acceleration and 10-length trains, I am going to need more main lines :-\
18:51:21  <_aD> it accelerates as impressively as a Kirby Paul.
18:54:42  <frosch123> add more engines to the same train?
18:56:18  <_dp_> frosch123, what happened in feb 2010?
18:56:44  <frosch123> the default for the setting was changed to the current value
18:57:05  <frosch123> it was on in 0.5-0.7, off since 1.0
18:57:17  <_dp_> oh, lol
18:57:28  <_dp_> and when were path signals added?
18:57:35  <frosch123> 0.7
18:57:51  <_dp_> so doesn't count :p
18:58:24  <andythenorth_> lol everything about this signals debate :P
19:00:55  <_aD> Uphill-only one-way path signal
19:01:05  <_aD> "Train 47 is lost trying to go uphill"
19:01:49  <_dp_> just add implicit pbs for every rail piece! :p
19:01:52  <_aD> how about an evolution of the semaphor signal to the High-Rise Semaphore Tower, for use with planes?
19:02:18  <_aD> GNU Yate Haugen
19:03:29  <peter1138> Add Realistic Signals...
19:04:16  <peter1138> Early in the game you need to build signal boxes and employ people to control them...
19:04:47  <peter1138> (No don't)
19:04:49  <_aD> And if your locale is British, they cannot be replaced until they're over 60 years old.
19:05:21  <_aD> Ticket prices are so high that the highest rating for stations is "Incandescently Angry"
19:05:21  <peter1138> Beeching comes along and removes half your lines...
19:05:52  <_aD> and then builds a quadrillion miles of roads across fragile heathlands and floodland?
19:05:54  <peter1138> New Disaster, wrong type of snow.
19:06:01  <peter1138> _aD, and houses.
19:06:30  <_aD> peter1138: Have you ever seen and heard the plasma apparatuse they use to scour leaf debris from rails?
19:06:46  <_aD> I was waiting at a level crossing one night, on my bicycle. It was like an act of the Train Gods.
19:07:24  <glx> ah it's possible to remove leafs from rails ?
19:07:25  <_aD> An engineering loco went by with one such device and it was like purple fury attacking the rails.
19:07:26  <frosch123> _aD: rename "breakdowns" to "strikes"? this engine has the driving cab in the front, it has a high chance to trigger a strike?
19:07:51  <_aD> glx: It is a genuinly extremely difficult problem to solve.
19:08:15  <glx> SNCF doesn't know how to do it
19:08:19  <_aD> particularly with a fragile, over-worked, underfunded network like the IK...
19:08:20  <_aD> UK*
19:08:46  <_aD> The weight applied to leaves and the cellulose create some wacky chemistry with the rail heads.
19:09:14  <glx> a nice friction less layer yes
19:09:21  <_aD> when they're running prototypes with literal plasma torches, you know they're not messing about. Well, they surely are, because who wouldn't on a Plasma Train, but still.
19:09:51  <_aD> anyhoo, first and last time you'll ever hear me backing up the "UK railway line shut again because of the slightest weather"
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19:11:47  <glx> snow is a nice issue too (especially when it starts to melt after being accumulated on the roof)
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19:12:30  <glx> where the power transformers are located
19:13:54  <_aD> Watching videos of snow plough trains never gets old!
19:14:14  <_aD> There's some mental designs out there and they seem to...work.
19:21:55  <Rubidium> glx: oh, I see SNCF/RFF finally gone electric with their measurement trains ;)
19:22:34  <glx> but some lines are still not electrified
19:23:51  <Rubidium> well... the old ones did not need electricity/power at all https://twitter.com/barbatvincent/status/956870898098888704
19:24:29  <andythenorth_> peter1138 you have to manually set signals
19:24:47  <andythenorth_> we have a 4 foot x 2 foot train oval with a signal
19:24:50  <andythenorth_> it has a switch red/green
19:25:25  <DorpsGek> [OpenTTD/OpenTTD] JGRennison dismissed a review for pull request #9538: Fix #9535: Maintain a reverse dependency map of network content https://git.io/JuqX4
19:25:28  <DorpsGek> [OpenTTD/OpenTTD] JGRennison updated pull request #9538: Fix #9535: Maintain a reverse dependency map of network content https://git.io/JuUAE
19:25:57  <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #9538: Fix #9535: Maintain a reverse dependency map of network content https://git.io/JuCtD
19:27:34  <andythenorth_> hmm
19:27:46  * andythenorth_ debates semantics of html naming things with self
19:27:49  <andythenorth_> nope
19:27:54  <andythenorth_> thing_1, thing_2, thing_3
19:28:01  <andythenorth_> much better than semantics :P
19:28:13  <andythenorth_> thing_wider, thing_narrower etc will just age badly
19:28:41  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9538: Fix #9535: Maintain a reverse dependency map of network content https://git.io/JuCtA
19:30:53  <_dp_> dunno why but I found the eol change commit: https://github.com/OpenTTD/OpenTTD/commit/68b908a27cdcd93549eac710efc6b4db8d5de205
19:31:04  <_dp_> it's as uninformative as expected
19:33:05  <LordAro> it's Eddi|zuHause's fault!
19:33:09  <frosch123> you have to read irc logs :)
19:33:18  <frosch123> anyway, the reason is simple
19:33:53  <frosch123> twoway block was the default signal. every new player uses twoway block signals for everything
19:34:04  <frosch123> then they learn that they do not work, and start using oneway signals
19:34:38  <Eddi|zuHause> _dp_: i still have some leftovers from this patch that weren't included
19:34:43  <frosch123> now coop changes the "useless but most basic signal" into "useful signal completely unrelated to oneway block signals"
19:35:14  <frosch123> i am convinced that the clean solution would be to add another block signal type, but noone is going to put in that effort :p
19:35:30  <Eddi|zuHause> _dp_: i'm fairly sure that all of those changes had a lengthy discussion around them
19:35:51  <frosch123> twoway block signal with coop behavior is just entirely different to regular block signals
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19:36:00  <_dp_> Eddi|zuHause, yeah, but it's hard to find
19:36:13  <_dp_> also not sure old discussions are really relevant anymore
19:36:14  <andythenorth_> presumably I'm the only person who just uses PBS?
19:36:17  <_dp_> lots of things changed
19:36:32  <Eddi|zuHause> andythenorth_: no, any sane person should use only PBS
19:36:38  <frosch123> all the sillyness comes from default-twoway-block signals being so useless
19:36:40  <frosch123> so, blame TTO :p
19:37:32  <_dp_> so it's CS's fault as usual? :p
19:38:00  <Rubidium> yes. Did he consult you for the design?
19:38:33  <Rubidium> I guess he didn't, so anything that doesn't work how you want it is because he did not take your wishes into account when writing the game ;)
19:40:01  <Eddi|zuHause> anyway, what was the actual discussion about the settings?
19:41:00  <_dp_> I guess https://github.com/OpenTTD/OpenTTD/pull/9544
19:41:33  <_dp_> and #8688 is the main reason imo
19:42:16  <_dp_> as new players aren't even supposed to use block signals any more
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19:46:53  <Eddi|zuHause> _dp_: i may be misunderstanding things, but "coop-style gameplay needs this setting to be on" is the opposite of "this should be the default value"
19:47:36  <_dp_> Eddi|zuHause, do you really want to revert all settings that coop leaves on default values? xDDD
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19:48:06  <Eddi|zuHause> yes? :p
19:48:25  <Eddi|zuHause> in my experience, it's a good heuristic :)
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20:24:09  <andythenorth_> lol gmail is having certificate issues?
20:24:22  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9542: Fix #9241: Grove and forest tree brushes also create rainforests https://git.io/JuCGz
20:31:17  <andythenorth_> lol gmail is fine
20:31:46  <andythenorth_> I set my clock forwarded to test date-expiring thing locally, and forgot
20:31:48  <andythenorth_> what clown shoes
20:32:00  <LordAro> lol
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20:57:42  <FLHerne> Eddi|zuHause: PBS signals are ugly
20:57:49  <FLHerne> except at junctions
20:58:25  <Eddi|zuHause> what would the junction do to the uglyness?
20:58:31  <FLHerne> What I need is a patch for PBS signals to look like one-way block signals if there's only one path
20:58:39  <FLHerne> and then I'd only build PBS
20:59:20  <FLHerne> It seems to make sense for junction signals to stand out more
20:59:47  <FLHerne> and for UK-style semaphores the PBS sprite is a junction signal with two arms
21:00:08  <andythenorth_> weird game is weird
21:00:11  <andythenorth_> with weird players
21:00:13  <FLHerne> maybe the latter is only with UKRS2, I can't remember what's what anymore :p
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21:02:18  <FLHerne> Despite that, I do agree with hiding block signals by default, it'll confuse the newbies less
21:03:26  <FLHerne> and that being the case, I think 2-way EOL is the obvious choice, because no-one who knows how to un-hide block signals would intentionally build 2-way signals without that
21:04:00  <FLHerne> Data from before people got used to having path signals isn't relevant anymore
21:05:27  <Eddi|zuHause> i don't think you have any statistics supporting that claim
21:08:28  <FLHerne> No-one else has any statistics supporting their claim :D
21:08:54  <FLHerne> Clearly the answer is to add telemetry
21:09:41  <FLHerne> then everyone will be too busy with that flamewar to care about signals
21:12:53  <andythenorth_> that would raise the game fast
21:13:03  <andythenorth_> it's funny how resistant to change the game is
21:15:09  <glx> it's not the game, it's the users :)
21:20:44  <andythenorth_> trees, forest, falling etc
21:28:38  <DorpsGek> [OpenTTD/OpenTTD] vituscze dismissed a review for pull request #9542: Fix #9241: Grove and forest tree brushes also create rainforests https://git.io/JuqXc
21:28:41  <DorpsGek> [OpenTTD/OpenTTD] vituscze updated pull request #9542: Fix #9241: Grove and forest tree brushes also create rainforests https://git.io/JutMB
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21:34:37  * _aD plants trees of random type in andythenorth_ 's back yard
21:34:50  <andythenorth_> you what now? :)
21:34:54  <_aD> (that should appease him, quick make distasteful changes!)
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21:49:23  <_dp_> changed signal sprites to better fit new gui: https://media.discordapp.net/attachments/337701432230805505/884918178445148210/Screenshot_from_2021-09-08_00-48-42.png
21:49:42  <_dp_> (don't ask me why I made it an actual newgrf)
21:50:29  <andythenorth_> first funny thing I've seen in this debate :D
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21:54:54  <_aD> Hahaha
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