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00:01:00 *** Progman has quit IRC 00:19:53 *** Etua has joined #openttd 00:21:45 *** Etua has quit IRC 00:34:44 <_aD> do more expensive types of bridges cost more in terms of infrastructure maintenance? e.g. a tubular silicon vs steel girder bridge? 02:20:34 *** debdog has joined #openttd 02:23:56 *** D-HUND has quit IRC 02:30:58 *** Wormnest has quit IRC 02:57:33 *** glx has quit IRC 03:15:26 *** tokai|noir has joined #openttd 03:15:27 *** ChanServ sets mode: +v tokai|noir 03:22:10 *** tokai has quit IRC 03:44:32 *** _aD has quit IRC 04:51:25 *** Smedles has quit IRC 05:12:13 *** Flygon has joined #openttd 06:23:05 *** andythenorth has joined #openttd 06:42:28 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #9542: Fix #9241: Grove and forest tree brushes also create rainforests https://git.io/JutMB 06:42:31 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #9241: Some tree brushes do not mark tiles as a rainforest https://git.io/JsvZq 06:45:56 *** nielsm has joined #openttd 07:03:32 *** andythenorth has quit IRC 07:03:51 *** sla_ro|master has joined #openttd 07:12:35 *** andythenorth has joined #openttd 07:13:05 *** Wolf01 has joined #openttd 07:31:07 *** Progman has joined #openttd 08:09:22 *** Etua has joined #openttd 08:11:07 *** Etua has quit IRC 08:30:56 <Heiki> https://opensource.com/article/21/9/model-trains-openttd “Don't have room for a physical model train set? Try virtual trains with OpenTTD.” 08:43:33 <andythenorth> "Here are the mods I consider essential:" 08:43:35 <andythenorth> oh dear 08:44:01 <andythenorth> rest is nice :D 08:52:59 <_dp_> ew, abase 09:06:17 *** gelignite has joined #openttd 09:31:12 *** gelignite has quit IRC 09:42:18 *** Samu has joined #openttd 09:42:32 *** andythenorth has quit IRC 09:59:23 *** Smedles has joined #openttd 10:34:18 <DorpsGek> [OpenTTD/OpenGFX] TrueBrain approved pull request #69: Add: #68 network gui icons https://git.io/Jui5F 10:35:02 <DorpsGek> [OpenTTD/OpenGFX] TrueBrain approved pull request #71: Fix: remove animated pixels from highscore.png https://git.io/Juidv 10:36:00 <DorpsGek> [OpenTTD/OpenGFX] TrueBrain merged pull request #71: Fix: remove animated pixels from highscore.png https://git.io/JuTvy 10:36:23 <DorpsGek> [OpenTTD/OpenGFX] TrueBrain merged pull request #69: Add: #68 network gui icons https://git.io/JuUK0 10:36:41 <DorpsGek> [OpenTTD/OpenGFX] TrueBrain approved pull request #72: Add: [Actions] Make NML warnings more visible in pull requests https://git.io/Juid6 10:37:19 <DorpsGek> [OpenTTD/OpenGFX] TrueBrain closed issue #68: New network gui icons needed https://git.io/J0UVv 11:01:47 *** andythenorth has joined #openttd 11:27:24 <Samu> fierce competition! Now that I needed to test my AI being first in company value, it's last! :p https://i.imgur.com/Y6AyVDa.png 11:27:40 <Samu> wanted to test my new code 12:05:18 *** iSoSyS has joined #openttd 12:08:04 <DorpsGek> [OpenTTD/OpenGFX] glx22 dismissed a review for pull request #72: Add: [Actions] Make NML warnings more visible in pull requests https://git.io/Juid6 12:08:07 <DorpsGek> [OpenTTD/OpenGFX] glx22 updated pull request #72: Add: [Actions] Make NML warnings more visible in pull requests https://git.io/JuTN5 12:08:43 *** glx has joined #openttd 12:08:43 *** ChanServ sets mode: +v glx 12:09:09 <DorpsGek> [OpenTTD/OpenGFX] TrueBrain approved pull request #72: Add: [Actions] Make NML warnings more visible in pull requests https://git.io/JuPO1 12:11:52 *** iSoSyS has quit IRC 12:14:36 <andythenorth> \o/ 12:16:07 <glx> oh of course new warnings 12:21:02 *** Gustavo6046 has quit IRC 12:21:55 <TrueBrain> NML not updated? 12:21:56 <TrueBrain> :) 12:22:16 <glx> nml is updated but not released 12:22:42 <TrueBrain> :( 12:22:47 <LordAro> someone should do that 12:24:04 <glx> like 1 new commit since last release :) 12:24:27 <TrueBrain> versions are cheap 12:26:55 <glx> I can easily release if changelog is optional 12:32:06 *** Gustavo6046 has joined #openttd 12:32:17 <LordAro> one line changelog is easy too :p 12:34:49 <glx> hmm gimp stuff seems broken in my wsl 12:36:10 <glx> probably explains why I don't get the same warnings as CI 13:02:39 <glx> ok it's a nice eol mismatch problem 13:03:08 <glx> checkout is crlf because on windows side, but I run make in wsl 13:05:01 <glx> temporarily fixed one xcf2png file and the png look better, but still have difference with the ones in the repo 13:34:34 <peter1138> LordAro, 50T or more? 13:35:24 <LordAro> peter1138: i have no particular desire to go larger 13:35:34 <peter1138> :) 13:35:40 <LordAro> but i probably have more local 25%ers than you 13:35:53 <peter1138> I just know you go faster than me :p 13:36:15 <peter1138> I don't know of any 25%ers off hand. 13:49:39 *** Etua has joined #openttd 13:57:14 <peter1138> Steepest today was a mere 10% 14:09:21 <Samu> I solved it! I coded my AI to always be first in company value, but only by the minimal difference possible. Now it works! https://i.imgur.com/bd2sZCO.png 14:09:53 <Samu> there's a pink line in company value graph, behind the red line 14:11:19 <Samu> and the bug wasn't even in the company value library 14:11:24 <Samu> but on my ai 14:13:02 <Samu> it is massing statues at the moment, but even though it has the money to do so, it only builds statues if it remains ahead of WormAI in value 14:22:13 <DorpsGek> [OpenTTD/team] RIS2000 opened issue #251: [ru_RU] Translator access request https://git.io/JuPyz 14:37:21 <Samu> LordAro, wow I didn't know you had this here https://github.com/openttdcoop/ai-aroai 14:37:36 <Samu> can I submit bug fixes there? 14:59:26 *** gelignite has joined #openttd 15:01:13 *** Progman has quit IRC 15:04:25 <LordAro> Samu: i'm not sure i knew it was there either 15:04:31 <LordAro> so no 15:05:56 <glx> usually openttdcoop repo are moved to github, then transferred to the owner (when he's aware and asks for it :) ) 15:20:56 <glx> ok a "git reset --hard" from wsl magically fixed the eol 15:21:37 <glx> now the only diff in regenerated png is the addition of ICC chunk 15:22:07 *** Samu_ has joined #openttd 15:28:15 *** tokai has joined #openttd 15:28:15 *** ChanServ sets mode: +v tokai 15:28:56 *** Samu has quit IRC 15:35:15 *** tokai|noir has quit IRC 15:39:46 <andythenorth> \o/ 15:50:28 <TrueBrain> ~10-15% of connections are TURN for over a week now; that is not bad :) Happy with that number 15:50:30 <TrueBrain> far less than I expected 15:55:12 <TrueBrain> still lots of aborts .. which only happen when the same user connects to the server he is already connecting to 15:55:16 <TrueBrain> bit odd .. but .. doesn't hurt, I guess 16:06:12 *** tokai|noir has joined #openttd 16:06:12 *** ChanServ sets mode: +v tokai|noir 16:07:09 *** Etua has quit IRC 16:10:27 *** Etua has joined #openttd 16:12:37 *** Wormnest has joined #openttd 16:12:59 *** tokai has quit IRC 16:27:46 *** Etua has quit IRC 16:27:52 *** Etua has joined #openttd 16:31:51 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #8980: Feature: Multiple rotating views on title screen https://git.io/JuXsM 16:32:38 <TrueBrain> I wonder if nielsm is willing to make a title competition post, to explain this and share the GS? :D 16:33:24 *** tokai has joined #openttd 16:33:24 *** ChanServ sets mode: +v tokai 16:33:51 *** _aD has joined #openttd 16:39:14 <peter1138> Bah, didn't quite hit 40mph. 16:39:50 *** Etua has quit IRC 16:40:26 *** tokai|noir has quit IRC 16:56:22 <TrueBrain> I would already be scared to do 40 km/h ... 16:59:44 <LordAro> 40kph is excellent fun 17:00:21 <TrueBrain> well, I guess most of that "scared" comes from that we don't use helmets here when sitting on a bike :P 17:01:12 <LordAro> well yes 17:01:14 *** aberwyvern has joined #openttd 17:01:22 <LordAro> wouldn't recommend it without one 17:01:49 <TrueBrain> :) 17:20:33 <Timberwolf> I got to 40km/h on one of the Barclays (now Santander) bikes once, they have a concerningly long braking distance at that speed. 17:25:35 <LordAro> eesh 17:27:51 <FLHerne> Those things weigh a ton 17:28:06 <FLHerne> how do you get one that fast? Down a steep hill? 17:30:13 *** morbidbird has joined #openttd 17:30:18 <morbidbird> hi 17:33:28 <LordAro> o/ 17:36:37 <morbidbird> i was considering adding some new events to the AI api, in particular a "tile changed" event. is that something that would be wanted? my only other contrib was fixing the Squirrel exception spam :P 17:37:54 <morbidbird> afaik it doesn't exist right now 17:38:02 <TrueBrain> That are a lot of events ;) 17:38:20 <morbidbird> yes, it could just be a "tile changed in some way" = one event, or built/demolished 17:38:42 <morbidbird> then it's up to the AI to check exactly what happened. i want it for preprocessed map data that i only want to recompute on changes :P 17:38:56 <TrueBrain> Tiles change on average every 256 ticks I believe .. so that are a lot of events per tick ;) 17:39:18 <morbidbird> would it be too slow? 17:39:32 <TrueBrain> It is also not really practical 17:39:59 <TrueBrain> Maybe something smarter works .. something that prefilters 17:40:24 <morbidbird> like, subscribe only to X type of event for Y tiles? 17:40:32 <TrueBrain> But just "tile changed" would drown your AI in events :) 17:40:33 <nielsm> https://www.youtube.com/watch?v=ptVtrS61lsw 17:40:50 <nielsm> I tried making a demo of the feature, it's a pretty bad game tho 17:41:58 <morbidbird> screen rotation is coming? 17:42:36 <morbidbird> oh, rotation as in changing 17:42:36 <nielsm> TB approved the PR a little over an hour ago 17:42:51 <morbidbird> i thought changing camera ange 17:43:05 <TrueBrain> nielsm: first transition is weird, but it does look awesome :D 17:43:07 <nielsm> that's coming as soon as a full 3D version 17:45:16 <nielsm> heh fun, if you make the audio track in your video upload to youtube longer than the video track, the video track freezeframes at the end 17:45:54 <nielsm> the video is 3:52 but the audio is 4:02, so 10 seconds longer 17:46:52 <DorpsGek> [OpenTTD/OpenTTD] nielsmh merged pull request #8980: Feature: Multiple rotating views on title screen https://git.io/JOvM3 17:49:09 <_dp_> would be cool if there was a way to replay commands on title game as well 17:49:27 <_dp_> though probably quite a pita to record and edit them 17:49:30 <nielsm> you mean have the game build things? 17:49:33 <_dp_> yep 17:49:43 <nielsm> yeah that sounds like an extreme effort to go to 17:50:49 <TrueBrain> Can't wait to see when people notice and what they say about it :D 17:50:53 <TrueBrain> Such a nice gimmick 17:50:56 <nielsm> ...I just realized I recorded the video in 720p, so youtube destroys the quality of it 17:51:02 <nielsm> I'll redo it 17:51:28 <TrueBrain> Are we going to make a title game ourselves, or make it a competition? 17:51:46 <morbidbird> TrueBrain, what about giving a list of changed tiles every X ticks 17:51:54 <nielsm> are there any major new gameplay features that should be shown off? 17:51:58 <morbidbird> to reduce the amount of events 17:52:16 <TrueBrain> Depends on what you want to do with the event, I guess 17:52:26 <TrueBrain> nielsm: not really, I think 17:52:36 <nielsm> otherwise make a competition but urge people to just pick their already built up (vanilla) game and put camera views on it 17:52:54 <TrueBrain> Would you mind writing the forum post for it? 17:53:06 *** Progman has joined #openttd 17:53:32 <TrueBrain> Guess releasing the first is not going to happen anyway, so they have some time ;p 17:55:12 <TrueBrain> Also means I need to make my mp4 recording to record more than 30 seconds 18:03:18 <nielsm> proper quality version: https://www.youtube.com/watch?v=uXdDZufLZpM 18:05:10 <TrueBrain> \o/ 18:12:38 <nielsm> do you want me to straight up post the title screen competition? I can write the post, but I'd rather not run the vote counting etc. 18:13:25 <TrueBrain> If you can post the idea, info etc, I will see if I can get someone else to do the rest :) 18:13:37 <TrueBrain> Owh, it is only the 12th .. guess a release the 1st is possible.. hmm 18:14:14 <TrueBrain> nielsm: or if you like, you can put it in a gist, so whoever runs the competition can use that info :) 18:14:34 *** morbidbird has quit IRC 18:21:17 <nielsm> submission deadline... saturday 25th? 18:21:37 <nielsm> that would be cutting it very close for voting tho 18:21:59 <nielsm> the 1.11 contest gave more than a month for submissions 18:22:04 <nielsm> and two weeks for voting 18:23:26 <TrueBrain> We can postpone the release another month, but .. it keeps adding up :D 18:23:55 <TrueBrain> Week for voting is plenty, but I agree that 2 weeks for submissions is short 18:26:04 <TrueBrain> Guess 4th of October is a fun release date, fits the 1st of April style :D 18:26:27 *** Flygon has quit IRC 18:29:41 <nielsm> did the feature get into today's nightly build, or will it first be in monday's? 18:30:26 <TrueBrain> The one that starts in 30 minutes 18:30:32 <nielsm> nice 18:30:42 <TrueBrain> :D 18:32:17 *** morbidbird has joined #openttd 18:38:42 <nielsm> Submission deadline: Sunday, October 2, 2021, at 23:59:00 UTC. 18:38:42 <nielsm> Voting opens Monday, October 3, 2021. 18:38:43 <nielsm> Voting closes: Sunday, October 17, 2021, at 23:59:00 UTC. 18:38:43 <nielsm> just pulling some dates out from the calendar at random, is that okay? 18:39:03 <TrueBrain> not much we can do about that, so yeah, sounds fine 18:39:35 <TrueBrain> well, maybe close it on Saturday; means we can release on Sunday? 18:40:03 <nielsm> https://www.tt-forums.net/viewtopic.php?f=29&t=89300 18:40:04 <Samu_> nielsm, have you tried following an aircraft? I think they use weird coordinates 18:40:08 <TrueBrain> btw, Sunday cannot be the 2nd :P 18:40:14 <TrueBrain> think that is a Saturday :) 18:40:37 <nielsm> oops, fixed 18:40:43 <nielsm> somehow offset the dates by one 18:41:02 <TrueBrain> :D 18:41:21 <TrueBrain> 1.10 -> 1.11 in your post I think :) 18:42:17 <nielsm> more fixed 18:42:53 <TrueBrain> didn't you have a GS to assist? 18:42:58 <nielsm> yes 18:43:04 <nielsm> I should put that on bananas 18:43:12 <TrueBrain> and mention that in the post, would be lovely :) 18:43:25 <TrueBrain> currently I do not think people would understand how to make use of the camera control :) 18:43:29 <nielsm> I plan on writing a second post in the topic explaining the commands and the GS 18:43:35 <TrueBrain> that would be awesome 18:43:36 <nielsm> and how to test things 18:43:38 <TrueBrain> tnx nielsm :) 18:46:01 <Samu_> LordAro, your AI on github seems to be of a newer version that that found on bananas 18:48:09 <TrueBrain> orudge: did you find some time to test https://github.com/OpenTTD/OpenTTD/pull/9511 ? Would be nice to have that in 12.0, so there is a bit of time, but just a friendly reminder :) 18:48:29 <LordAro> Samu_: possibly. 18:48:35 <LordAro> it's been many years 18:48:55 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JuXXp 18:48:56 <DorpsGek> - Update: Translations from eints (by translators) 18:51:32 <TrueBrain> wasn't LordAro going to fix some of these 12.0 marked bugs last weekend? :D :P 19:08:37 <Samu_> found a bug on your github version of the AI 19:10:09 <TrueBrain> "This is an issue for dual-stack Docker containers, in which there is no default IPv6 resolver, when IPv6 traffic is preferred (attempted before) over IPv4, where it can be observed name resolution times out after a delay (5 seconds default on GNU/Linux)." 19:10:13 <TrueBrain> okay, that sentence is really hard to read :P 19:10:18 <TrueBrain> lets replace some comma's with some dots :) 19:10:23 <TrueBrain> comma's -> commas 19:10:27 <TrueBrain> no clue why I added a ' there :P 19:12:14 <Samu_> https://github.com/openttdcoop/ai-aroai/blame/37c9ef21d88b549b4f95a3033d5af61feeb729b0/builder_busroute.nut#L137 - can't use !path 19:12:40 <Samu_> if path is null, !path is the same as false in squirrel 19:12:54 <Samu_> you need to use path == false 19:13:17 <Samu_> ever if path is null 19:13:31 <Samu_> even* 19:13:58 <Samu_> if it is null, then path == false will be false 19:14:28 <Samu_> looks like my explanation is confusing 19:14:30 <Samu_> :p 19:15:43 <Samu_> if it is null, !path will be true 19:17:42 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #9552: Doc: update multiplayer documentation with latest changes https://git.io/JuX9u 19:18:06 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9552: Doc: update multiplayer documentation with latest changes https://git.io/JuX9u 19:19:47 *** morbidbird has quit IRC 19:22:43 *** morbidbird has joined #openttd 19:23:55 <glx> Samu_: I think it's expected 19:24:17 <nielsm> also posted my attempt at documentation in the thread now 19:24:37 <FLHerne> Samu_: ...and why is that a problem? 19:25:59 <glx> using !path is exactly the same as using path==false 19:26:06 <FLHerne> it keeps searching until FindPath returns a valid path, which is neither false nor null 19:26:34 <TrueBrain> nielsm: " (As of writing this, that nightly build isn't made yet.)" <- it should be by now :) 19:27:54 <TrueBrain> looks good :) Very curious if people can digest it :) 19:28:27 <Samu_> because if path is null, you want to abort that for cycle 19:29:11 <Samu_> or you get an error in the pathfinder about can't intitializing whatever 19:30:19 *** HerzogDeXtEr has quit IRC 19:31:12 <morbidbird> on the bottom of this page it says Direction, Relative, Index 19:31:13 <morbidbird> https://wiki.openttd.org/en/Development/Directions 19:31:18 <morbidbird> how do i get the index, given two tiles? 19:31:33 <morbidbird> is there something in the api i mean 19:31:48 <glx> but path starts with false anyway 19:32:58 <morbidbird> nvm found in superlib 19:34:25 <glx> so you want to check if line 134 initialised pathfinder properly, modifying the loop condition won't help for that 19:36:16 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9552: Doc: update multiplayer documentation with latest changes https://git.io/JuX7U 19:36:26 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9105: Improve server logs for administration https://git.io/JuX7k 19:36:56 <glx> oh I see, confusing explanation :) 19:37:56 <glx> FindPath returns null on error, so replacing !path with path == false means early break 19:38:35 <glx> then line 143 checks for !null basically 19:41:32 <Samu_> I just found out that "Calculate Company Value of current quarter" is an expensive function 19:42:03 <Samu_> it will be iterating all stations and all vehicles 19:42:20 <Samu_> and iterating all vehicles is synonimous of stalls 19:43:26 <Samu_> and im iterating all existing companies, now everything makes sense 19:43:34 <Samu_> more companies, huge stalls 19:44:28 <nielsm> help, I can't make myself quit the game after I started it to take a few screenshots of my GS and demo title game, I want to keep listening to the music 19:44:33 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9552: Doc: update multiplayer documentation with latest changes https://git.io/JuX9u 19:44:44 <TrueBrain> nielsm: it is fine :) 19:44:51 <Samu_> I should stop running Company Value GS alongside my AI 19:45:28 <TrueBrain> nielsm: I did realise that "following vehicle" is not that useful given there is a menu in the way :P 19:45:47 <nielsm> yeah... 19:45:53 <Samu_> semi-transparent menu 19:45:54 <TrueBrain> to be fixed in 13.0 :) 19:46:09 <TrueBrain> anyway, let me know if you uploaded the GS to BaNaNaS. I will post on Reddit / Discord about the competition 19:46:19 <nielsm> and if you align it to one of the edges or corners then the vehicle will have a good chance of being outside the screen 19:47:01 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9552: Doc: update multiplayer documentation with latest changes https://git.io/JuX9u 19:47:19 <nielsm> which is why my best suggestion for following right now is to abuse it as an alternative to complex panning sequences 19:47:39 <TrueBrain> makes sense :) 19:48:15 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9552: Doc: update multiplayer documentation with latest changes https://git.io/JuX9u 19:48:26 <TrueBrain> okay, I can spend hours on making this document "better".. I will leave it for now :P 20:15:27 *** m0rbidbird has joined #openttd 20:18:25 <Samu_> it's time to retry the dream once more 20:18:48 <Samu_> 5000 road vehicles, 5000 aircraft, 5000 ships, 14 companies 20:19:26 <Samu_> I do not expect major stalls anymore 20:22:12 *** morbidbird has quit IRC 20:24:54 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #9552: Doc: update multiplayer documentation with latest changes https://git.io/JuXAW 20:26:09 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #9552: Doc: update multiplayer documentation with latest changes https://git.io/JuX9u 20:26:12 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed pull request #9539: Doc: Multiplayer https://git.io/JuTih 20:26:44 *** jottyfan has joined #openttd 20:28:48 *** jottyfan has quit IRC 20:29:06 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9486: OpenGFX update required before full 12.0 release - "Base graphics set missing 5 tiles" https://git.io/J0Jno 20:29:09 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #9486: OpenGFX update required before full 12.0 release - "Base graphics set missing 5 tiles" https://git.io/J0Jno 20:29:12 *** m0rbidbird has quit IRC 20:29:30 *** nielsm has quit IRC 20:35:26 <TrueBrain> Is it wise to close it already, given we didn't release it yet? 20:35:48 <TrueBrain> At the chance of us otherwise forgetting about releasing it? 20:38:01 <TrueBrain> (Or someone could release it today or so, but I wouldn't even know where to start :p) 20:39:18 <andythenorth> don't we just tag and await magic? 20:39:37 <andythenorth> oh look :) https://github.com/OpenTTD/OpenGFX/blob/master/README.md#46-making-an-opengfx-release 20:39:58 <TrueBrain> Go for it :p 20:40:16 *** m0rbidbird has joined #openttd 20:41:29 <andythenorth> are we bumping opengfx to 7? 20:41:35 <andythenorth> when will it ever be 1.0? 20:42:20 <andythenorth> oh someone else thought same https://github.com/OpenTTD/OpenGFX/issues/57 20:50:36 <DorpsGek> [OpenTTD/OpenGFX] andythenorth opened pull request #73: Doc: Changelog for 7.0.0 release https://git.io/JuXpD 20:51:42 <TrueBrain> Either 7.0 or 0.7.0 :p 20:52:04 <andythenorth> I'll amend 20:52:42 <DorpsGek> [OpenTTD/OpenGFX] andythenorth updated pull request #73: Doc: Changelog for 7.0.0 release https://git.io/JuXpD 20:55:39 <andythenorth> silly dorpsgek :) 20:55:47 <andythenorth> I retitled it 7.0 :) 20:57:31 *** Gustavo6046_ has joined #openttd 21:00:17 *** HerzogDeXtEr has joined #openttd 21:00:37 *** Gustavo6046 has quit IRC 21:00:37 *** Gustavo6046_ is now known as Gustavo6046 21:06:32 *** sla_ro|master has quit IRC 21:09:11 *** sla_ro|master has joined #openttd 21:11:45 <DorpsGek> [OpenTTD/OpenGFX] glx22 approved pull request #73: Doc: Changelog for 7.0 release https://git.io/JuXjd 21:12:18 <glx> oups commit checker was not happy 21:13:02 <DorpsGek> [OpenTTD/OpenGFX] glx22 commented on pull request #73: Doc: Changelog for 7.0 release https://git.io/Ju1ef 21:26:25 *** Samu_ has quit IRC 21:29:10 *** aberwyvern has quit IRC 21:31:07 <andythenorth> trailing space :o 21:32:18 <DorpsGek> [OpenTTD/OpenGFX] andythenorth dismissed a review for pull request #73: Doc: Changelog for 7.0 release https://git.io/JuXjd 21:32:21 <DorpsGek> [OpenTTD/OpenGFX] andythenorth updated pull request #73: Doc: Changelog for 7.0 release https://git.io/JuXpD 21:32:23 <andythenorth> ha .txt opens in different editor 21:32:30 <andythenorth> my usual editor strips spaces 21:35:33 *** Gustavo6046 has quit IRC 21:38:54 <andythenorth> ok sleep :) 21:38:55 *** andythenorth has quit IRC 21:42:59 *** Progman has quit IRC 21:47:13 *** Gustavo6046 has joined #openttd 21:57:24 *** gelignite has quit IRC 22:18:02 *** Wolf01 has quit IRC 22:18:27 *** NekomimiGunner18[m] has quit IRC 22:19:25 *** NekomimiGunner18[m] has joined #openttd 22:19:59 *** sla_ro|master has quit IRC 22:25:17 *** vista_narvas[m] has quit IRC 22:28:42 *** vista_narvas[m] has joined #openttd 22:42:14 *** m0rbidbird has quit IRC 23:03:20 *** virtualrandomnumber has joined #openttd 23:03:29 *** virtualrandomnumber has quit IRC 23:27:17 *** HerzogDeXtEr has quit IRC