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Log for #openttd on 23rd October 2021:
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02:18:10  <DorpsGek> [OpenTTD/OpenTTD] Rau117 commented on pull request #9002: Change cargo age to have more effect on cargo payment. https://git.io/Jimx7
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02:36:06  <DorpsGek> [OpenTTD/OpenTTD] Rau117 commented on pull request #9002: Change cargo age to have more effect on cargo payment. https://git.io/JimhU
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04:07:55  <DorpsGek> [OpenTTD/OpenTTD] Rau117 commented on pull request #9002: Change cargo age to have more effect on cargo payment. https://git.io/JiYka
04:13:06  <DorpsGek> [OpenTTD/OpenTTD] LEB0VSKI commented on pull request #9002: Change cargo age to have more effect on cargo payment. https://git.io/JiYII
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07:31:44  <Wolf01> http://raildriver.com/products/hitch.php if my car had the hitch I would purchase this yesterday
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07:39:24  <Eddi|zuHause> i'm pretty sure having that thing on your car is illegal
07:44:55  <Wolf01> The illegal thing is selling the raildriver bundled with games I already own and the non bundle one is out of stock *always*... not going to pay  more to get it
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07:57:48  <andythenorth> Wolf01 this is happening https://media.discordapp.net/attachments/477434889508093952/900756830786056272/IMG_5443.jpeg?width=993&height=1323
07:58:08  <Wolf01> Are you selling it?
07:58:16  <andythenorth> nah building it
07:58:19  <andythenorth> somewhat this https://images-ext-1.discordapp.net/external/vaYsRwlrEkimNadnM0xMvzCY_wG5ukVo7ECB3vLTaDc/https/live.staticflickr.com/65535/49865604051_a0f7bdd556_b.jpg?width=800&height=552
07:58:39  <andythenorth> with a bit of this https://media.discordapp.net/attachments/477434889508093952/900757278590906429/Volvo-FH16-750.png
07:59:02  <Wolf01> Nice
07:59:12  <andythenorth> I forgot how totally absorbing lego can be
07:59:18  <andythenorth> one of my kids wanted to build it
07:59:32  <andythenorth> I have a week off work, and totally lost track of time
07:59:46  <Wolf01> Yeah
07:59:58  <andythenorth> I kind of quit building lego for the last few years
08:00:21  <andythenorth> I go to sleep thinking of new ways to combine connectors in tight spaces :P
08:00:44  <Wolf01> And now you regret selling some of your old sets :P
08:00:49  <andythenorth> didn't sell them yet
08:00:58  <andythenorth> but I'm going to
08:01:08  <andythenorth> there is about 10KG of lego and technic to sell
08:01:20  <andythenorth> and about 10 large official sets, mostly complete
08:01:36  <andythenorth> I stopped building because 'too much'
08:02:57  <Wolf01> I can't have too much, I stopped building because it gives me back pain, now I build only small things
08:03:20  <Wolf01> I built a racing truck 2 years ago, too bad I miss a second RC motor, that thing is a beast, it uses the wheels from the volvo loader
08:05:25  <andythenorth> I have standard 'I am over the age of 30' back pain, and building lego for hours aggravates it
08:05:29  <andythenorth> but I learnt how to stretch
08:06:51  <Wolf01> Yeah, I learnt how to spend 500€/month to solve my back pain problems too
08:07:28  <andythenorth> I spent about that much on an osteopath, who fixed it and said "learn to stretch and don't come back please"
08:07:57  <andythenorth> stretching might not work so well if you've actually damaged a disc or something
08:09:43  <Wolf01> That's the point
08:10:59  <andythenorth> ok time for Horse drawing
08:11:08  <andythenorth> 2.30.0 awaits
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09:57:37  <andythenorth> quiet is quiet
09:59:05  <Eddi|zuHause> nana na nana
09:59:34  <andythenorth> it's Eddi :)
09:59:41  <andythenorth> not seen for a long time
10:04:40  <Eddi|zuHause> dunno. i didn't really leave or anything
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11:46:08  <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #9646: Cleanup 'info_view' parameter. https://git.io/Jimwu
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12:14:06  <kaomoneus> Hi folks! It seems there is a typo:
12:14:07  <kaomoneus> https://github.com/OpenTTD/OpenTTD/blob/bf0210229c9e9a9c36c515e5a19bd620bc22c924/src/town_cmd.cpp#L2850
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12:14:42  <kaomoneus> I checked code, it seems that CmdTownGrowthRate uses amount of ticks as a growth rate
12:14:51  <kaomoneus> rather than days.
12:15:22  <kaomoneus> So there is a wrong comment for p2
12:16:35  <kaomoneus> Also I would use "auto" for "old_rate"
12:16:36  <kaomoneus> https://github.com/OpenTTD/OpenTTD/blob/bf0210229c9e9a9c36c515e5a19bd620bc22c924/src/town_cmd.cpp#L2867
12:24:36  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9646: Cleanup 'info_view' parameter. https://git.io/JiOso
12:26:18  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9645: Pause panning in intro game while user is interacting with the GUI https://git.io/JiOsj
12:33:53  <kaomoneus> Another minor bug is here:
12:33:54  <kaomoneus> https://github.com/OpenTTD/OpenTTD/blob/bf0210229c9e9a9c36c515e5a19bd620bc22c924/src/saveload/town_sl.cpp#L255
12:34:20  <kaomoneus> Wrong var type for growth_rate, must be U16
12:34:34  <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #9645: Pause panning in intro game while user is interacting with the GUI https://git.io/JimkT
12:37:20  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9645: Pause panning in intro game while user is interacting with the GUI https://git.io/JiOZi
12:45:12  <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #9646: Cleanup 'info_view' parameter. https://git.io/Jimwu
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13:13:43  <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #9645: Pause panning in intro game while user is interacting with the GUI https://git.io/JimkT
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13:57:36  <glx> andythenorth[m]: would be nice to document required python packages somewhere in iron-horse repo :)
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14:13:49  <LordAro> kaomoneus: it is U16, that line is for old savegames
14:15:17  <dP> LordAro, he's right, var is U16 now
14:15:35  <LordAro> oh i see
14:16:22  <glx> and errors in command comments are not unusual
14:16:54  <dP> would be more unusual if they were right xDD
14:31:33  <kaomoneus> LordAro: one of lines declares it as I16.
14:32:04  <kaomoneus> I mean as a signed integer. But you're right it is unsigned.
14:37:18  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #9647: Backport master into release/12 https://git.io/JiOoy
14:37:24  <TrueBrain> I love my scripting .. it seems to work really well :D
14:50:28  <frosch123> does it work for all PRs? or only for squashed ones which reference the PR in the commit message?
14:50:46  <frosch123> oh, silly me, it goes via PR label
14:56:20  <DorpsGek> [OpenTTD/OpenTTD] frosch123 approved pull request #9647: Backport master into release/12 https://git.io/JiOPE
14:59:54  <kaomoneus> I introduce new field in DifficultySettings, and I want it to be individual for each game.  Which file is responsible for save/load? Is it a proper place for such sort of fields afterall?
15:00:33  <frosch123> src/table/settings/*.ini
15:01:02  <frosch123> those ini files control storage of settings in savegames, openttd.cfg, and console
15:02:26  <kaomoneus> frosch123: but I want it to be configured during "New Game" and to be individual for each game. Whilst .ini files stores global settings...
15:02:38  <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #9642: Feature: Orientation of rail, road and ship depots can be changed https://git.io/JitGY
15:03:44  <frosch123> kaomoneus: doesn't matter. those ini files are input to a source-code generator, and contain all settings: game settings, client settings, company settings, ...
15:08:26  <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #9642: Feature: Orientation of rail, road and ship depots can be changed https://git.io/JiO16
15:12:28  <kaomoneus> frosch123: ok, now I see. What means OMANY? Is it like an enum?
15:13:00  <kaomoneus> ok... Looks like just a validation type
15:13:00  <kaomoneus> SDTC_OMANY = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size");
15:16:23  <frosch123> OMANY means, the setting is stores as string, not as integer
15:16:36  <frosch123> you will have to provide a list of string literals for the values
15:17:04  <frosch123> hmm, or maybe it just means that the setting is displayed as dropdown in the tree gui
15:17:10  <frosch123> don't remember :)
15:18:28  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #9645: Pause panning in intro game while user is interacting with the GUI https://git.io/JiODE
15:19:27  <frosch123> lol
15:20:31  <Rubidium> OMANY is for the single value string in the configuration file (and console command) that is interpreted as an integer internally
15:21:11  <glx> indeed lol
15:21:38  <kaomoneus> o'key :)
15:21:39  <Rubidium> dropdown in the GUI is triggered by a flag
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15:42:19  <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #9616: Feature: Railways can be created "through" bridges, tunnels, stations… https://git.io/JKo5u
15:43:30  <andythenorth> hmm I said FIRS killed frame rate
15:43:34  <andythenorth> seems LC has proven it https://www.tt-forums.net/viewtopic.php?p=1249083#p1249083
15:43:39  <andythenorth> goes it throw out FIRS?
15:44:26  <frosch123> switch to yeti :p
15:45:20  <frosch123> andythenorth: in case you were wondering, adding *anything* to an empty flat map will drop frames
15:45:35  <andythenorth> I know but this is proof!
15:45:46  <frosch123> if an empty map takes 0% cpu, adding anything will increase cpu load by a factor of infinity
15:46:12  <andythenorth> it is noticeable that if FIRS industries are in the viewport FPS will sometimes fall
15:46:16  <frosch123> andythenorth: LC also figure out that we included the titlegame from jgrpp now :p
15:46:19  <andythenorth> but I never got a decent repro
15:47:04  <frosch123> i recommend to adjust your noise filter :)
15:48:01  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #9642: Feature: Orientation of rail, road and ship depots can be changed https://git.io/JiO7f
15:53:34  <andythenorth> I assumed FIRS is coded wrong :)
15:53:38  <andythenorth> I know who did it
15:54:24  <frosch123> how much yexo code is left?
15:55:21  <andythenorth> in FIRS?
15:55:23  <andythenorth> very little
15:55:26  <andythenorth> relatively
15:55:35  <andythenorth> CHIPS is all yexo :)
15:55:59  <frosch123> i would have guess that some templates were never touched :p
15:56:34  <andythenorth> there were some fancy things with conditionals in spritelayouts
15:56:41  <andythenorth> but they got swapped for procedures
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16:08:03  <kaomoneus> is here any instruction how to compile openttd with emscripten? Is it enough just to set CC, CXX vars?
16:09:03  <glx> you can check .github/workflows
16:11:08  <peter1138> LordAro, https://twitter.com/SchoenMuc/status/1451577383316856851
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16:13:17  <FLHerne> andythenorth: Wow, crippling
16:13:34  <FLHerne> with a whole cluster of the worst industry, they only get 400fps
16:14:36  <FLHerne> Oh, they did manage to get actually low numbers but only with a crazy number of industries
16:19:01  <kaomoneus> glx: awesome, thanks!
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16:39:38  <LordAro> peter1138: well that's terrifying
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16:50:12  <kaomoneus> LordAro: is it possible to activate storing binary artifacts? Or should I explicitly add rule in YAML?
16:50:58  <kaomoneus> I mean that .github/workflows/... place
16:55:36  <kaomoneus> Oh.. it seems that I just had to launch Release workflow in github. Sorry for distorbing..
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17:46:57  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #9637: Invert the effect of Ctrl press when dragging signals https://git.io/Ji3qm
17:49:11  <TrueBrain> Lol, someone has his upstream and downstream mixed :D
17:50:26  <TrueBrain> (I had a giggle the titlegame is apparently the one from JGRPP :p)
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18:02:03  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #9647: Backport master into release/12 https://git.io/JiOoy
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18:07:27  <andythenorth_> what we should do
18:07:32  <andythenorth_> is make every single UI control
18:07:35  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #9639: Feature: Ctrl-click to remove fully autoreplaced vehicles from list https://git.io/Ji3OT
18:07:37  <andythenorth_> configurable directly from the UI
18:07:39  <andythenorth_> freedom!
18:07:53  <andythenorth_> this way the UI will be simplified for all needs
18:07:57  <frosch123> css?
18:09:28  <andythenorth_> yup
18:10:32  * andythenorth_ -> RL
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18:13:11  <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #9648: [Bug]: Missing commas in crash message for savegame crash due to missing NewGRF https://git.io/Ji3OX
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18:48:03  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Ji3Zx
18:48:04  <DorpsGek>   - Update: Translations from eints (by translators)
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19:24:25  <supermop_Home> yo
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21:13:38  <glx> compiling iron-horse while running nmlc in VS is so slow
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23:35:44  <DorpsGek> [OpenTTD/OpenTTD] grenoult updated pull request #9638: Disable competitor accident news patch https://git.io/J6FvV
23:42:48  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on pull request #9638: Disable competitor accident news patch https://git.io/Ji3DW
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