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10:35:51 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9659: [Crash]: in Blitter_32bppAnim::Draw<(BlitterMode)0> https://git.io/Ji0L9 10:40:07 <DorpsGek> [OpenTTD/OpenTTD] jirislaby commented on issue #9659: [Crash]: in Blitter_32bppAnim::Draw<(BlitterMode)0> https://git.io/Ji0L9 10:40:10 <DorpsGek> [OpenTTD/OpenTTD] jirislaby closed issue #9659: [Crash]: in Blitter_32bppAnim::Draw<(BlitterMode)0> https://git.io/Ji0L9 10:59:59 <DorpsGek> [OpenTTD/OpenTTD] swetr77 opened issue #9660: [Crash]: OpenTTD crashes about 30 seconds after launch. https://git.io/JioGp 11:02:16 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9660: [Crash]: OpenTTD crashes about 30 seconds after launch. https://git.io/JioGp 11:02:19 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9660: [Crash]: OpenTTD crashes about 30 seconds after launch. https://git.io/JioGp 11:02:44 <LordAro> we should do 12.1 11:06:41 <peter1138> o 11:54:02 *** Etua has quit IRC 12:05:22 *** WormnestAndroid has joined #openttd 12:16:39 *** server01 has joined #openttd 12:18:26 *** server01 is now known as Frank-BTPro 12:18:59 *** glx has joined #openttd 12:18:59 *** ChanServ sets mode: +v glx 12:23:38 *** Frank-BTPro has quit IRC 12:50:38 *** _aD has joined #openttd 13:11:24 <DorpsGek> [OpenTTD/OpenTTD] TowkeyMeriam opened issue #9661: [Crash]: Crashed on startup in both Steam and standalone versions https://git.io/JiPj1 13:14:00 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9661: [Crash]: Crashed on startup in both Steam and standalone versions https://git.io/JiPj1 13:16:57 <glx> yeah 12.1 is really needed 13:19:58 *** nielsm has joined #openttd 13:21:51 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9661: [Crash]: Crashed on startup in both Steam and standalone versions https://git.io/JiPj1 13:21:54 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9661: [Crash]: Crashed on startup in both Steam and standalone versions https://git.io/JiPj1 13:44:12 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #9034: Don't complain that you cannot remove rail/road if it doesn't exist. https://git.io/Ji1Lo 14:22:33 *** andythenorth has quit IRC 14:30:03 *** sla_ro|master has quit IRC 15:14:47 <_aD> Someone started posting a video tutorial series to the subreddit. Tutorials about all of the different types of signals. 15:22:11 *** Wormnest has joined #openttd 15:28:52 <Timberwolf> Lt. Joker's ones? 15:29:50 <Timberwolf> They seemed pretty decent and detailed from a cursory inspection. At least they didn't do the usual, "you need these backward-facing signals in front of the station for reasons" thing and explained what the pathfinder is actually doing. 15:29:54 <_aD> Yes. With timing better than any of my schedules! 15:30:05 <_aD> heh, yes. 16:33:05 <Eddi|zuHause> currently trying to figure out the signals in satisfactory... they're a bit weird 16:41:25 *** ioangogo has quit IRC 16:43:08 *** ioangogo has joined #openttd 17:01:19 *** Flygon has quit IRC 17:07:10 *** HerzogDeXtEr has joined #openttd 17:14:32 *** sla_ro|master has joined #openttd 17:49:06 *** jottyfan has joined #openttd 17:56:12 *** frosch123 has joined #openttd 18:50:32 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JidAN 18:50:33 <DorpsGek> - Update: Translations from eints (by translators) 18:56:15 *** nielsm has quit IRC 18:58:11 *** andythenorth has joined #openttd 19:00:57 <frosch123> TrueBrain: https://github.com/OpenTTD/game-coordinator/blob/main/game_coordinator/database/redis.py#L211 <- is this really only