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Log for #openttd on 27th October 2021:
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10:35:51  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9659: [Crash]: in Blitter_32bppAnim::Draw<(BlitterMode)0> https://git.io/Ji0L9
10:40:07  <DorpsGek> [OpenTTD/OpenTTD] jirislaby commented on issue #9659: [Crash]: in Blitter_32bppAnim::Draw<(BlitterMode)0> https://git.io/Ji0L9
10:40:10  <DorpsGek> [OpenTTD/OpenTTD] jirislaby closed issue #9659: [Crash]: in Blitter_32bppAnim::Draw<(BlitterMode)0> https://git.io/Ji0L9
10:59:59  <DorpsGek> [OpenTTD/OpenTTD] swetr77 opened issue #9660: [Crash]: OpenTTD crashes about 30 seconds after launch. https://git.io/JioGp
11:02:16  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9660: [Crash]: OpenTTD crashes about 30 seconds after launch. https://git.io/JioGp
11:02:19  <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9660: [Crash]: OpenTTD crashes about 30 seconds after launch. https://git.io/JioGp
11:02:44  <LordAro> we should do 12.1
11:06:41  <peter1138> o
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13:11:24  <DorpsGek> [OpenTTD/OpenTTD] TowkeyMeriam opened issue #9661: [Crash]: Crashed on startup in both Steam and standalone versions https://git.io/JiPj1
13:14:00  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9661: [Crash]: Crashed on startup in both Steam and standalone versions https://git.io/JiPj1
13:16:57  <glx> yeah 12.1 is really needed
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13:21:51  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9661: [Crash]: Crashed on startup in both Steam and standalone versions https://git.io/JiPj1
13:21:54  <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9661: [Crash]: Crashed on startup in both Steam and standalone versions https://git.io/JiPj1
13:44:12  <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #9034: Don't complain that you cannot remove rail/road if it doesn't exist. https://git.io/Ji1Lo
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15:14:47  <_aD> Someone started posting a video tutorial series to the subreddit. Tutorials about all of the different types of signals.
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15:28:52  <Timberwolf> Lt. Joker's ones?
15:29:50  <Timberwolf> They seemed pretty decent and detailed from a cursory inspection. At least they didn't do the usual, "you need these backward-facing signals in front of the station for reasons" thing and explained what the pathfinder is actually doing.
15:29:54  <_aD> Yes. With timing better than any of my schedules!
15:30:05  <_aD> heh, yes.
16:33:05  <Eddi|zuHause> currently trying to figure out the signals in satisfactory... they're a bit weird
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18:50:32  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JidAN
18:50:33  <DorpsGek>   - Update: Translations from eints (by translators)
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19:00:57  <frosch123> TrueBrain: https://github.com/OpenTTD/game-coordinator/blob/main/game_coordinator/database/redis.py#L211 <- is this really only 

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