Log for #openttd on 28th October 2021:
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11:04:41  *** sla_ro|master has joined #openttd
11:09:50  <FLHerne> wow
11:10:05  <FLHerne> they really are going for the close-reopen record
11:16:35  <andythenorth> does Iron Horse need powered brake vans?
11:16:39  <andythenorth> for propelling trains
11:16:49  <andythenorth> (locomotive at the rear)
11:16:53  * andythenorth hopes not
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14:06:41  <LordAro> TrueBrain: ooh.
14:09:34  <TrueBrain> Do we want to join? :D
14:13:50  <TrueBrain> Not sure it is really different from how we currently work
14:17:04  <Rubidium> I think this primarily useful for the more stricter variant than our current process. We can just click "Rebase and merge" if the branch is a bit behind. In their base scenario you cannot "Rebase and merge", but you must manually rebase and push, then all the build checks are performed and only after that can you "merge" it to main.
14:18:27  <Rubidium> If you then have multiple open pull requests that you want to merge, you need to go through those motions for each of the PRs. I think the point of that feature is that you can let github do the rebasing, testing and if all succeeds merge automatically for multiple (subsequent) PRs that you want to merge
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14:24:26  <LordAro> it'll be very useful to massive projects like rust that do massive merge chains
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17:07:47  <andythenorth> someone is discord is hoping for zbase repo
17:07:59  <andythenorth> it's on coop server, but VM is not serving?
17:08:11  <frosch123> they also sent me a forum pm
17:08:17  <glx> firewall still not fixed I think
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18:14:39  <dP> don't let it lay eggs, send them BRIX :p
18:14:55  <esselfe> is it me or server_name and server_advertise are not in 12.0? My server didn't show up in the "internet" list so I reverted to 1.11.2
18:16:20  <DorpsGek> [OpenTTD/game-coordinator] TrueBrain opened pull request #75: Fix: monitor the correct redis db for expired events
18:17:24  <dP> esselfe, server name still there but moved to private.cfg iirc, server_advertise was replaced with network.server_game_type (=public)
18:17:37  <DorpsGek> [OpenTTD/game-coordinator] TrueBrain closed issue #74: [Bug]: Duplicate entries in multiplayer server list
18:17:39  <esselfe> I see, thanks
18:17:40  <DorpsGek> [OpenTTD/game-coordinator] TrueBrain merged pull request #75: Fix: monitor the correct redis db for expired events
18:19:28  <frosch123> \o/
18:20:58  <TrueBrain> :)
18:21:05  <TrueBrain> as always, the problem is in the details :P
18:21:20  <TrueBrain> btw just confirms expired events happen really rarely .. otherwise we would have lots more problems :P
18:21:35  <LordAro> that variable looks very internal
18:21:47  <nielsm> hmm, I ended up writing a draft for a blog post about the signals UI change:
18:21:47  <TrueBrain> yeah, getting the variable wasn't fun
18:22:10  <TrueBrain> traced the whole code where it is stored .. but until you have a connection, which I don't have yet, it is hidden in the pool ..
18:22:44  <frosch123> replacing the "0" with a "*" would not work?
18:23:59  <TrueBrain> that means production monitors staging ;)
18:24:02  <TrueBrain> not ideal :D
18:24:16  <esselfe> é2
18:27:29  <TrueBrain> nielsm: reads fine, expect for that one very long sentence with many commas :P
18:27:45  <TrueBrain> but create a branch in "website", make a file in _posts, and make a PR out of that :)
18:28:43  <DorpsGek> [OpenTTD/game-coordinator] TrueBrain created new tag: 1.5.2
18:29:20  <TrueBrain> maybe that also fixes the memory increase :P
18:29:29  <TrueBrain> as the other thing that never expired, were unused NewGRFs
18:29:33  <TrueBrain> so the NewGRF table kept growing :D
18:48:47  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master
18:48:48  <DorpsGek>   - Update: Translations from eints (by translators)
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18:51:23  <DorpsGek> [OpenTTD/website] nielsmh opened pull request #229: Add: Blog post about the 12.0 signals UI change
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18:57:58  <dP> isn't whole signal drama mostly over already?
18:58:11  <dP> also "slow pbs" part looks overcomplicated
19:01:27  <nielsm> I'm sure it can be explained better, but I'm not sure how (right now)
19:02:27  <DorpsGek> [OpenTTD/website] mattkimber commented on pull request #229: Add: Blog post about the 12.0 signals UI change
19:02:47  <Timberwolf> Oh, DorpsGek is going to be incredibly annoying if I proofread.
19:03:01  <TrueBrain> batch it!
19:03:48  <TrueBrain> click the "start review" button instead of comment :)
19:05:44  <DorpsGek> [OpenTTD/website] mattkimber commented on pull request #229: Add: Blog post about the 12.0 signals UI change
19:06:04  <Timberwolf> Cool. I got there from "batch it!", I'm such a bad git user :)
19:19:42  <TrueBrain> never too old to learn :D
19:24:01  <glx> also work to reply to multiple comments
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21:20:59  <frosch123> <- let's watch expiration in progress :)
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21:30:03  <frosch123> it's deduplicated in-game now
21:30:32  <TrueBrain> it helps if you actually monitor the right channel, yes :P
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21:33:55  <frosch123> i guess the ipv4/6 race can be fixed by adding some nx=True to the set operation, and then reading it back
21:34:15  <TrueBrain> yup
21:34:25  <TrueBrain> redis has enough atomic commands to fix it :)
21:34:30  <TrueBrain> also used in several places already
21:34:40  <frosch123> hah, on the website the ipv6 server won and took over the ipv4
21:34:50  <frosch123> so ipv4 arrived first on first register :p
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