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Log for #openttd on 18th November 2021:
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13:17:14  <FLHerne> Before I go looking, does anyone know *why* 512 is the limit for industry tiles?
13:17:21  <FLHerne> It's not byte-aligned
13:17:25  <FLHerne> map-array bits?
13:21:31  <FLHerne> landscape.html says "AF - 1FF: NewGRF industries industry"
13:22:00  <FLHerne> which would be 512 if not for the AF part, so it's actually 336 or so?
13:24:30  <FLHerne> I suppose grfs can override the original tiles
13:25:12  <FLHerne> And yeah, it's 512 because it uses 9 bits of the maparray, m5 and one bit of m6
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16:46:05  <andythenorth> yo
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18:47:20  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/J1aua
18:47:21  <DorpsGek>   - Update: Translations from eints (by translators)
18:58:45  <supermop_work> yo
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21:55:54  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9708: [Crash]: Game crash after ~ 1 min. https://git.io/J1Ewb
21:56:02  <andythenorth> I think an interesting comparison is when I learnt to fire clients
21:56:17  <andythenorth> this is like 15 years ago, we were making bespoke web applications
21:56:28  <andythenorth> fixed fee, fixed features, fixed deadline etc
21:56:45  <andythenorth> we had a client who we couldn't afford to lose, but they kept changing the scope
21:56:50  <andythenorth> and insisting we had to accept
21:57:00  <LordAro> lots of grf changes in that savegame..
21:57:02  <andythenorth> and then they bullied my staff
21:57:13  <andythenorth> so I fired them, and figured out how to make payroll anyway
21:57:32  <andythenorth> but we don't need to make payroll from these small number of pissed off players
21:58:06  * andythenorth was reading reddit and a pointless GH discussion
21:58:40  <LordAro> silly
22:00:24  <andythenorth> nothing to do with 9708 btw, just coincidental timing
22:00:42  <LordAro> i didn't think so :p
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22:03:14  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9708: [Crash]: Game crash after ~ 1 min. https://git.io/J1Ewb
22:05:13  <LordAro> orudge: grfcrawler.tt-forums.net ssl cert has expired
22:05:32  <andythenorth> I do think Discussions are good for that stuff,  even if it's pointless
22:05:43  <andythenorth> not sure what it would look like to drive-by readers, but eh
22:07:50  <glx> LordAro: and WAS is on openttdcoop :)
22:07:56  <LordAro> i have found it :)
22:08:08  <LordAro> haven't found newshipsw.grf though..
22:08:12  <glx> oh this part of coop works
22:08:32  <andythenorth> bundles seems to be serving
22:08:41  <glx> hmm newships may be on the forum
22:08:56  <LordAro> i found newships.grf, just nothe the w variant
22:11:31  <LordAro> hmm, WAS 0.1 is not the right version
22:13:42  <LordAro> and there is a version of WAS on bananas that does match...
22:13:51  <LordAro> why's the game not picking that up?
22:13:57  <LordAro> https://bananas.openttd.org/package/newgrf/57a50001
22:16:27  <glx> I have a newshipsw but way older
22:19:23  <LordAro> http://www.ttdpatch.net/newgrf.html seems to be the one here
22:21:30  <glx> yes that's the one I have I think (same version at least)
22:21:44  <LordAro> OTTD matches that one for me at least
22:22:06  <glx> I miss only WAS in the list
22:22:17  <LordAro> yeah
22:22:30  <LordAro> don't really feel like going through every version...
22:25:59  <LordAro> whatever it is, it was added sometime between August 2020 & April 2021, assuming they updated promptly
22:27:14  <glx> http://bundles.openttdcoop.org/worldairlinersset/push/ <-- there's more here
22:29:50  <TrueBrain> Lol .. last time I looked into a savegame it took me forever to find the right WAS .. what is up with that :p
22:32:25  <glx> http://bundles.openttdcoop.org/worldairlinersset/push/v7673-2125/ <-- found :)
22:32:33  <LordAro> :)
22:33:41  <glx> and all that without downloading any
22:33:58  <LordAro> look at the check.md5 file?
22:33:59  <glx> just using info shown in the window
22:34:08  <glx> yes
22:34:25  <glx> version and md5 match
22:34:30  <LordAro> oh, i had to download the file, very irritating
22:34:34  <LordAro> silly browsers
22:35:08  <LordAro> OTTD does not like this save... it is taking quite some time
22:35:24  <glx> 4kx4k
22:36:02  <LordAro> https://pasteboard.co/5ltCmR4I1rD6.png yeah this game is super corrupt
22:36:21  <glx> but it's a crash save
22:36:58  <LordAro> true
22:38:20  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9708: [Crash]: Game crash after ~ 1 min. https://git.io/J1Ewb
22:39:32  <TrueBrain> Town grfs .. got to hate them
22:39:47  <TrueBrain> Last time I had to remove 2x2 buildings to fix a save :p
22:39:57  <LordAro> i still don't know why you did that :p
22:40:01  <LordAro> "sorry, you broke it"
22:40:08  <glx> so many grf changes in this save
22:40:26  <TrueBrain> Sometimes I feel like being nice :p
22:40:30  <TrueBrain> It happens rarely
22:40:45  <glx> inspection tool says japanset3 buildings on the corrupted one
22:40:52  <LordAro> oh, i do actually get a SIGFPE on crash
22:41:03  <LordAro> which matches with the crash log
22:41:11  

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