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00:20:58 *** _aD has joined #openttd 00:24:31 *** HerzogDeXtEr has quit IRC 00:42:57 *** WormnestAndroid has joined #openttd 01:11:35 *** tokai has joined #openttd 01:11:35 *** ChanServ sets mode: +v tokai 01:18:36 *** tokai|noir has quit IRC 01:23:09 <while> can an AI only been written in Squirrel, I'd like to write one in C if at all possible 01:51:13 <glx> squirrel only 01:57:14 <DorpsGek> [OpenTTD/team] glx22 commented on issue #267: [zh_CN] Translator access request https://git.io/J11Pw 02:10:22 *** andythenorth has joined #openttd 02:35:35 *** andythenorth has quit IRC 02:39:26 *** Wormnest has quit IRC 02:45:04 *** andythenorth has joined #openttd 02:48:07 *** Flygon has joined #openttd 02:57:45 <Eddi|zuHause> while: writing AI in C is not maintainable, as you can't distribute it to other people 03:02:07 *** Eddi|zuHause has quit IRC 03:08:29 *** Eddi|zuHause has joined #openttd 03:10:16 *** andythenorth has quit IRC 03:19:45 *** andythenorth has joined #openttd 03:33:46 *** andythenorth has quit IRC 03:58:35 *** glx has quit IRC 04:01:46 *** D-HUND has joined #openttd 04:05:10 *** debdog has quit IRC 04:11:26 *** andythenorth has joined #openttd 04:20:39 <while> <Eddi|zuHause>: I would like to do it primarily as a proof-of-concept and basic optimization testing, I'm not planning on writing an AI of significance in C 04:21:29 <Eddi|zuHause> well... you have all the source code... what's stopping you? 04:21:39 <Eddi|zuHause> you just can't expect anyone to help you 04:23:21 <while> I know for squrrel AI's there is a main.nut and info.nut, where do I get the header files and what is the format spec for the tar file 04:23:28 <while> for a C ai 04:25:30 *** _aD has quit IRC 04:48:40 *** andythenorth has quit IRC 05:03:17 <Eddi|zuHause> there is no spec for a C ai... that idea got dropped very very early in the NoAI development process 05:03:55 <Eddi|zuHause> and much of the squirrel export stuff is autogenerated 05:32:06 *** andythenorth has joined #openttd 05:54:02 *** andythenorth has quit IRC 06:27:00 *** andythenorth has quit IRC 06:29:29 *** andythenorth has joined #openttd 06:47:00 *** sla_ro|master has joined #openttd 07:35:36 <while> I see 07:43:09 <andythenorth> hmm why is my mac connecting to irc at 04.28 UK time? 07:43:15 <andythenorth> I was asleep :P 07:51:00 <andythenorth> hmm it's waking up every few hours for DHCP lease renewal 07:51:32 * andythenorth files this under "can't be arsed" 08:26:17 *** supermop_work has quit IRC 08:46:51 *** andythenorth has quit IRC 09:24:04 *** tokai|noir has joined #openttd 09:24:04 *** ChanServ sets mode: +v tokai|noir 09:30:23 *** gregdek has quit IRC 09:30:37 *** twpol has quit IRC 09:30:48 *** mindlesstux has quit IRC 09:30:56 *** tokai has quit IRC 09:31:00 *** innocenat_ has quit IRC 09:39:12 *** gregdek has joined #openttd 09:40:29 *** innocenat_ has joined #openttd 09:41:47 *** twpol has joined #openttd 10:10:55 <peter1138> Hurr, laptop has been PATted... while I was using it :p 11:28:00 *** tokai has joined #openttd 11:28:00 *** ChanServ sets mode: +v tokai 11:34:55 *** tokai|noir has quit IRC 12:07:36 *** WormnestAndroid has quit IRC 12:07:50 *** WormnestAndroid has joined #openttd 12:57:02 *** virtualrandomnumber has joined #openttd 12:57:54 *** virtualrandomnumber has quit IRC 13:20:46 *** glx has joined #openttd 13:20:46 *** ChanServ sets mode: +v glx 14:05:57 <FLHerne> while: The game itself is written in C, and the Squirrel API is implemented in C 14:06:44 <FLHerne> while: so you can modify the game's source code to add an AI, there just isn't an existing plugin interface 14:52:39 *** roadt has joined #openttd 14:52:41 *** nielsm has joined #openttd 15:56:53 *** supermop_work has joined #openttd 15:57:06 <supermop_work> yo 16:19:24 *** roadt has quit IRC 16:23:52 *** roadt has joined #openttd 16:37:16 *** roadt has quit IRC 16:38:05 <TrueBrain> FLHerne: some ++ fell of that sentence ;) 16:59:48 <Timberwolf> A savegame-compatible Transport Tycoon Deluxe engine has so far been implemented in x86 assembler, C, C++ and Java. (Did I miss any?) 17:00:59 *** Wormnest has joined #openttd 17:03:00 *** gelignite has joined #openttd 17:09:07 <peter1138> Woo, upgraded my server to a whopping 16GB... 17:09:55 <dP> is there any particular reason some headers use h and some hpp? 17:10:14 <LordAro> dP: in general, hpp is for templated things 17:10:26 <LordAro> but it's extremely arbitrary 17:11:29 *** Flygon has quit IRC 17:17:17 <dP> yeah, at least there are more than twice as many occurrences of the word "template" in .h files 17:30:19 <peter1138> It's "some people used .hpp and some didn't" 17:46:24 <Eddi|zuHause> probably hysteric 18:21:03 *** HerzogDeXtEr has joined #openttd 18:44:17 *** tokai|noir has joined #openttd 18:44:17 *** ChanServ sets mode: +v tokai|noir 18:48:55 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/J1bVK 18:48:56 <DorpsGek> - Update: Translations from eints (by translators) 18:51:20 *** tokai has quit IRC 18:55:22 *** _aD has joined #openttd 19:45:23 <dP> how doable is it to add a company color blot to string codes? 19:50:13 <nielsm> if it's a solid color box, should be reasonably easy, if you want it to have some texture (like those used in window title bars in TTO) it might need some bigger hackery of the text rendering 19:50:39 <nielsm> I don't remember if all company colors are represented as text colors though, that might be a limiting factor 19:50:46 <dP> well, it's technically a cc sprite 19:51:25 <dP> text colours match company colors iirc 19:54:29 *** Wolf01 has joined #openttd 20:02:30 *** andythenorth has joined #openttd 20:08:31 *** nielsm has quit IRC 20:15:33 <supermop_work> got a cheap tilt adapter 20:16:22 <supermop_work> unfortunately noone drives a toy colored car around downtown 20:17:00 <supermop_work> so looks like the world's drabbest model railroad 20:17:39 <supermop_work> with no trains 20:21:14 <Rubidium> dP: probably not that difficult if you have a blob font sprite laying around; probably needs a simple string control code, so excluding the sprite maybe 10-20 lines? 20:27:24 <dP> Rubidium, does it need to be some special sprite? there is already SPR_COMPANY_ICON 20:28:43 <dP> I could draw a dedicated sprite ofc but the idea was to make company icon to work as a part of text 20:28:53 <dP> so it looks the same with original graphics and stuff 20:32:39 <Rubidium> it needs an extra sprite for the alignment of it alone I fear, though I'm not sure 20:35:05 <dP> there are are bunch of icons added to the text already so I know it's not hard 20:35:15 <dP> it cc recolour and reusing the sprite I'm worried about 20:44:09 *** jottyfan has joined #openttd 20:44:26 <dP> on a somewhat unrelated note, were there any attempts at making scriptable ui for gamescrips? 2021-11-22T