Log for #openttd on 28th November 2021:
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10:37:29  <andythenorth> outdoors is full of People
10:37:39  <andythenorth> why they're not indoors I do not know
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11:04:18  <SigHunter> is there a way to change the ratio of producing industries to processing industries when generating a new map? I'd like to have much fewer processing industries
11:17:40  <andythenorth> no
11:17:57  <andythenorth> it can be done as a mod in grf
11:18:02  <andythenorth> but that's significant effort
11:18:59  <andythenorth> you can create your own map in the scenario editor
11:19:03  <andythenorth> as an alternative
11:21:07  <nielsm> or you can use a GS that manages industry creation
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11:55:11  <dP> I accidentally broke baseset download on first start in cmclient and holly heck it's hard to explain basesets to people...
11:58:59  <nielsm> I sometimes wonder if baseset download would be better served by a native GUI implemented for each platform
12:06:59  <SigHunter> thanks andythenorth[m] and nielsm, I think I'll do it with the scenario editor. But I think the destroyed industries often respawn (at different places) the following years, but maybe that is just my perception
12:07:06  <dP> hm, why does openttd not check for gcc >= 8 in configure (or whatever cmake equivalent of it is)
12:08:57  <dP> SigHunter, yes, if you don't set industry density setting to fund only industries will return to original ratio as the game goes
12:11:03  <dP> and you probably also need to set economy type frozen or use manual industries grf in that case to prevent industries from closing and emptying the map
12:20:53  <SigHunter> ok thanks
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12:25:11  <LordAro> dP: it checks for c++17 support, individual compiler version checks are too difficult
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12:32:28  <dP> hm, that's kinda vague
12:32:44  <dP> is there ever a single compiler that fully supports c++17? xD
12:32:53  <dP> *even
12:40:00  <dP> anyway, maybe also check for <charconv> somehow? as this issue keeps popping up
13:00:22  <LordAro> maybe there's more targeted checks that can be done
13:06:54  <peter1138> So from Monday you'll legally need to mask up in shops... that means that today nobody is doing so because it... isn't necessary? Dunno.
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13:49:48  * andythenorth considers Ultimate GS
13:49:59  <andythenorth> it's just a load of game settings frequently asked for
13:50:11  <andythenorth> with exciting adventures into 'this is not orthogonal'
14:03:00  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9716: Fix: Don't try to rename OWNER_DEITY signs in-game
14:04:16  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9718: Fix: Suppress vehicle age warnings for stopped vehicles
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14:16:46  <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #9716: Fix: Don't try to rename OWNER_DEITY signs in-game
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16:22:29  <andythenorth> 

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