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09:56:35 *** iSoSyS has joined #openttd 10:51:53 *** WormnestAndroid has joined #openttd 11:38:11 *** gelignite has joined #openttd 11:47:02 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9743: [Crash]: OpenTTD crashes on startup (MacBook Pro 2020, M1) https://git.io/JDCuI 11:50:48 *** sla_ro|master has quit IRC 11:52:30 *** sla_ro|master has joined #openttd 13:32:22 <DorpsGek> [OpenTTD/OpenTTD] Limyx826 opened issue #9752: [Bug]: Nightly stuck at 20211128-master-g802ca4e722 https://git.io/JD0QE 13:35:17 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9752: [Bug]: Nightly stuck at 20211128-master-g802ca4e722 https://git.io/JD0QE 13:40:37 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9752: [Bug]: Nightly stuck at 20211128-master-g802ca4e722 https://git.io/JD0QE 13:40:40 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #9752: [Bug]: Nightly stuck at 20211128-master-g802ca4e722 https://git.io/JD0QE 13:42:08 *** glx has joined #openttd 13:42:08 *** ChanServ sets mode: +v glx 13:43:21 <glx> usually it's reported faster :) 14:28:21 *** sla_ro|master2 has joined #openttd 14:33:46 *** sla_ro|master has quit IRC 15:04:51 *** sla_ro|master has joined #openttd 15:08:27 *** sla_ro|master2 has quit IRC 15:10:08 *** nielsm has joined #openttd 15:27:02 *** Etua has joined #openttd 15:38:38 *** Etua has quit IRC 15:58:20 <nielsm> https://www.tt-forums.net/viewtopic.php?p=1250381#p1250381 <-- asking for old version downloads, which still aren't available on the "new" website... should we just link the CDN directory? 16:00:39 <LordAro> pretty sure there's no issues linking the CDN 16:03:43 <TrueBrain> yup, that is fine 16:04:26 <TrueBrain> glx: yeah, James is slacking :P 16:04:29 <TrueBrain> tnx for fixing :) 16:18:41 *** gelignite has quit IRC 16:30:49 *** Wormnest has joined #openttd 17:06:33 *** Flygon has quit IRC 17:16:09 *** sla_ro|master2 has joined #openttd 17:21:25 *** sla_ro|master has quit IRC 17:31:16 *** frosch123 has joined #openttd 17:34:59 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9743: [Crash]: OpenTTD crashes on startup (MacBook Pro 2020, M1) https://git.io/JDCuI 17:43:27 <glx> hmm it indeed may be a case of trying to draw sprites before they are actually loaded 17:43:57 <frosch123> it the toolbar also active in main menu? i assumed it only makes sense in-game 17:44:55 <glx> I assume it's always active, but I don't really know 17:45:50 *** Wolf01 has joined #openttd 17:45:54 <andythenorth> I haven't tried it 17:45:57 <andythenorth> no emojibar 17:48:12 <frosch123> did someone look up the PR author and ping them? it's troublesome to have a feature that noone can debug or even test :) 17:49:24 <glx> I'll ping him in the issue 17:49:43 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9743: [Crash]: OpenTTD crashes on startup (MacBook Pro 2020, M1) https://git.io/JDCuI 17:51:29 <glx> hehe let's drop macos support then ;) 17:52:14 <andythenorth> whoooosh 17:53:08 <nielsm> OTTD is now a browser game 17:53:28 <frosch123> is there a clang-tidy rule that bans all usage of new[] ? 17:53:41 <frosch123> imo new[] is always wrong, everyone should use std::vector 17:55:59 <LordAro> https://clang.llvm.org/extra/clang-tidy/checks/list.html none that i can see 17:56:43 <glx> in my test, the crash happens during GetSprite(), so I may be totally wrong in my testing 17:57:12 <LordAro> https://clang.llvm.org/extra/clang-tidy/checks/cppcoreguidelines-no-malloc.html this seems closest 17:58:09 <frosch123> glx: