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Log for #openttd on 14th December 2021:
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11:47:02  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9743: [Crash]: OpenTTD crashes on startup (MacBook Pro 2020, M1) https://git.io/JDCuI
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13:32:22  <DorpsGek> [OpenTTD/OpenTTD] Limyx826 opened issue #9752: [Bug]: Nightly stuck at 20211128-master-g802ca4e722 https://git.io/JD0QE
13:35:17  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9752: [Bug]: Nightly stuck at 20211128-master-g802ca4e722 https://git.io/JD0QE
13:40:37  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9752: [Bug]: Nightly stuck at 20211128-master-g802ca4e722 https://git.io/JD0QE
13:40:40  <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #9752: [Bug]: Nightly stuck at 20211128-master-g802ca4e722 https://git.io/JD0QE
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13:43:21  <glx> usually it's reported faster :)
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15:58:20  <nielsm> https://www.tt-forums.net/viewtopic.php?p=1250381#p1250381  <-- asking for old version downloads, which still aren't available on the "new" website... should we just link the CDN directory?
16:00:39  <LordAro> pretty sure there's no issues linking the CDN
16:03:43  <TrueBrain> yup, that is fine
16:04:26  <TrueBrain> glx: yeah, James is slacking :P
16:04:29  <TrueBrain> tnx for fixing :)
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17:34:59  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9743: [Crash]: OpenTTD crashes on startup (MacBook Pro 2020, M1) https://git.io/JDCuI
17:43:27  <glx> hmm it indeed may be a case of trying to draw sprites before they are actually loaded
17:43:57  <frosch123> it the toolbar also active in main menu? i assumed it only makes sense in-game
17:44:55  <glx> I assume it's always active, but I don't really know
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17:45:54  <andythenorth> I haven't tried it
17:45:57  <andythenorth> no emojibar
17:48:12  <frosch123> did someone look up the PR author and ping them? it's troublesome to have a feature that noone can debug or even test :)
17:49:24  <glx> I'll ping him in the issue
17:49:43  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9743: [Crash]: OpenTTD crashes on startup (MacBook Pro 2020, M1) https://git.io/JDCuI
17:51:29  <glx> hehe let's drop macos support then ;)
17:52:14  <andythenorth> whoooosh
17:53:08  <nielsm> OTTD is now a browser game
17:53:28  <frosch123> is there a clang-tidy rule that bans all usage of new[] ?
17:53:41  <frosch123> imo new[] is always wrong, everyone should use std::vector
17:55:59  <LordAro> https://clang.llvm.org/extra/clang-tidy/checks/list.html none that i can see
17:56:43  <glx> in my test, the crash happens during GetSprite(), so I may be totally wrong in my testing
17:57:12  <LordAro> https://clang.llvm.org/extra/clang-tidy/checks/cppcoreguidelines-no-malloc.html this seems closest
17:58:09  <frosch123> glx:

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