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Log for #openttd on 26th January 2022:
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08:11:39  *** sla_ro|master has joined #openttd
10:54:24  <DorpsGek> [OpenTTD/team] KorneySan opened issue #290: [ru_RU] Translator access request https://github.com/OpenTTD/team/issues/290
10:56:37  <DorpsGek> [OpenTTD/team] KorneySan opened issue #291: [be_BY] Translator access request https://github.com/OpenTTD/team/issues/291
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13:44:59  <DorpsGek> [OpenTTD/team] glx22 commented on issue #290: [ru_RU] Translator access request https://github.com/OpenTTD/team/issues/290
13:45:16  <DorpsGek> [OpenTTD/team] glx22 commented on issue #291: [be_BY] Translator access request https://github.com/OpenTTD/team/issues/291
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17:01:44  <frosch123> bananas migrations become less effective. apparently people now ask other people how to migrate, instead of reading the primary instructions, so they come with incomplete PMs, which lack essential stuff like their account
17:01:52  * frosch123 blames discord
17:04:56  <TrueBrain> or we just close down migrations; you had your chance :P
17:05:30  <frosch123> one guy even managed to get their mail sorted into the spam folder
17:06:17  <frosch123> actually kind of amazing that i found it. i clicked the wrong folder on the right day
17:06:34  <frosch123> on any other day it would already have been drowned by real spam
17:06:48  <frosch123> so maybe there is more :p
17:08:01  <frosch123> nope, no search results for "bananas" or "migration"
17:41:58  <TrueBrain> lol
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18:14:47  <andythenorth> dp improved pylon builder https://media.discordapp.net/attachments/337701432230805505/935837157996756992/Screenshot_from_2022-01-26_13-01-09.png
18:14:55  <andythenorth> now we need to make it fast :P
18:16:25  <frosch123> they are no longer station-to-station :)
18:16:58  <andythenorth> they can join to existing legs
18:17:06  <andythenorth> it's really neat
18:17:22  <andythenorth> but in test maps it takes months or years to build the network
18:17:41  <andythenorth> my vector-following placing has no pathfinding, and takes 1-5 game days on a similar map
18:17:47  <frosch123> too realistic?
18:17:56  <andythenorth> dunno :)
18:18:00  <frosch123> "fund energy grid construction"
18:18:02  <andythenorth> pathfinding seems necessary
18:18:19  <andythenorth> mine does stupid things, like follow a long run of sea tiles, but 3 tiles away from a coast
18:18:30  <frosch123> i think steam trains are older than electric grid
18:18:46  <frosch123> not sure about telegraph stations
18:18:47  <andythenorth> oddly, I researched that last night :P
18:18:51  <andythenorth> IRL 1920s ish
18:19:02  <andythenorth> but IRL is lame for gameplay
18:19:38  <andythenorth> FIRS vehicle assembly plants are also available in 1890, with 1980 style sprites
18:22:20  <supermop_Home> andythenorth i want lowered electric train running cost with robust grid
18:24:28  <andythenorth> I can't see a GS method to set base costs
18:28:58  <supermop_Home> andythenorth sun at ENE doesn't look good if trying to light a scene
18:29:09  <supermop_Home> ESE looks better
18:29:27  <andythenorth> yes
18:29:40  <andythenorth> why ENE was ever used...dunno
18:32:22  <supermop_Home> if you are painting pixels by hand, can easily fake the SE fa├žade to still look good
18:32:56  <supermop_Home> but if you are trying to light a curved structure in model to have a reference to work from,
18:33:22  <supermop_Home> the whole front is in too deep of shadow unless you wash it out with fill lighting
18:35:45  <andythenorth> yes
18:35:58  <andythenorth> ENE is still in some of the tutorials
18:36:15  <andythenorth> I try to tell people not to use it, but I am man shouting at cloud
18:37:40  <andythenorth> https://i.kym-cdn.com/entries/icons/facebook/000/019/304/old.jpg
18:37:57  <andythenorth> I suspect ENE comes from looking at the original base set land shading
18:38:10  <andythenorth> but it's a wrong conclusion :P
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18:55:36  <supermop_Home> do use a lot of making in PS?
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19:32:53  <andythenorth> where is TB anyway? :P
19:32:59  * andythenorth awaits TruePylons
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20:08:24  <TrueBrain> Denied :p
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20:27:21  <peter1138> TrueGRF?
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20:31:14  <TrueBrain> No pylons in TrueGRF, sorry
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20:47:23  <andythenorth> pylons in FIRS soon :P
20:50:43  <TrueBrain> FIRS in TrueGRF soon :P
20:50:55  <TrueBrain> Yet no Pylons in TrueGRF
20:50:57  <TrueBrain> Sad
20:54:53  <Xaroth> a TrueFIRS soon, a FIRS without pylons! :P
20:55:31  <TrueBrain> Lol
20:55:43  <wiscii> what does the F stand for in FIRS
20:57:09  <andythenorth> FIRS
20:57:24  <andythenorth> it was a time of recursive acronyms
20:57:25  <wiscii> lol .. as i thought
20:57:27  <andythenorth> or backronyms
20:57:39  <wiscii> nice
20:58:10  <andythenorth> I think someone explained why we can't have the game provide pathfinding for GS
20:58:15  <andythenorth> but I forgot why
20:58:38  <wiscii> i git the industry replacement set and thought .oO I bet the F is for FIRS .. what would that be called ?
20:58:51  <wiscii> got*
21:00:55  <wiscii> i do like how FIRS auto-detects conflicts
21:01:02  <wiscii> and informs
21:02:21  <TrueBrain> Seems you are getting old Andy ;)
21:06:44  <wiscii> wait till you do get old and do start to forget stuff !
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21:11:36  <_dp_> andythenorth, it already provides priority queue, that's the only non-custom part of pathfinder anyway
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21:56:36  <andythenorth> _dp_ figured out how to make it faster yet? :)
21:56:42  <andythenorth> how do we profile GS? :P
22:00:08  <_dp_> I knew that all along
22:00:15  <_dp_> just not keen on doing that in squirrel :p
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22:07:56  <_dp_> though I just got a really cool idea I might try
22:28:59  <andythenorth> :)
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23:11:50  <peter1138> Replace squirrel with an Acorn. BBC Micro...
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