Log for #openttd on 3rd April 2022:
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08:53:53  <andythenorth> yo
08:57:44  <TrueBrain> hi
09:12:03  <TrueBrain> I see glx talked some steno to someone, who got all weird about his replies .. I love random people on the internet :D
09:22:02  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9839: [Bug]: Vsync kills the game smoothness, turning it off restores smoothness but gives tear screen lines
09:22:05  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #9839: [Bug]: Vsync kills the game smoothness, turning it off restores smoothness but gives tear screen lines
09:22:08  <TrueBrain> right, spend enough words on that :P
09:24:24  <andythenorth> Happy Sunday
09:24:45  <andythenorth> are words like pixels also?
09:25:05  <TrueBrain> pixelsssss
09:27:01  <nielsm> tbh we should probably put an option into the video drivers to render the entire game at 2x scale, so the rendering resolution is quarter the pixel size of the window
09:27:15  <TrueBrain> 2x zoom you mean? :P
09:27:22  <nielsm> no
09:27:44  <nielsm> 2x zoom renders fewer tiles and vehicles on screen, but the same number of pixels
09:28:53  <nielsm> the entire rendering process still draws 2048x1536 pixels if that's the window size, what I'm suggesting is having a video driver scaling option so the game only renders 1024x768 pixels but the video driver scales that up
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09:31:18  <TrueBrain> go for it :D We don't do AA anyway, so nobody would actually notice :P
09:31:58  <TrueBrain> well, for OpenDUNE, I wrote an AA-like scaler .. which made it less blocky if you used a higher resolution than the game renders (OpenDUNE can only render 640x480)
09:32:06  <TrueBrain> but pretty sure OpenGL can offload that process
09:33:49  <nielsm>
09:38:55  <frosch123> andythenorth: we already have a "setting filter" setting to turn off a lot of settings. but noone likes it, can you make a setting to disable the settings filter?
09:39:17  <andythenorth> I can't, but I can write a long article about it if you want?
09:39:25  <TrueBrain> "A recursion has been detected; please move away"
09:39:33  <andythenorth> would you like me to post it in an unrelated GH issue?
09:39:42  <frosch123> :)
09:41:21  <andythenorth> currently drawing a square train
09:41:22  <andythenorth>'Bournemouth_Belle'_geograph-2620910-by-Ben-Brooksbank.jpg
09:41:28  <andythenorth> you'd think square was easier than round :P
09:41:32  <andythenorth> it's not
09:54:11  <DorpsGek> [OpenTTD/OpenTTD] goofyseeker311 commented on issue #9839: [Bug]: Vsync kills the game smoothness, turning it off restores smoothness but gives tear screen lines
09:54:45  <TrueBrain> owh, shit, we didn't think about GPU acceleration! You guysssss .... how could we have missed that :(
09:54:51  <TrueBrain> (sorry, the sarcasm has to flow :P)
09:55:49  <DorpsGek> [OpenTTD/OpenTTD] goofyseeker311 commented on issue #9839: [Bug]: Vsync kills the game smoothness, turning it off restores smoothness but gives tear screen lines
09:56:24  <TrueBrain> block user, ban from organization, and done
09:57:16  <TrueBrain> funny, all his posts are now reported as disruptive, instead of only the one I marked .. that is a bit odd. Owh well :)
10:35:03  <andythenorth> onwards
11:32:21  <TrueBrain> hihi, I wrote my own Minecraft server .. well .. something very basic :P Why? BECAUSE I COULD!
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12:48:39  <LordAro> TrueBrain: tbf, most of the other comments were unhelpful at best anyway
12:50:01  <TrueBrain> I contributing that to a language barrier honestly :p
12:52:23  <TrueBrain> But I think I was wrong :D
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13:19:49  <glx> oh I see a hammer was used
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15:42:30  <andythenorth> so 4 company colours soon? :P
15:43:46  * andythenorth considers drawing a new version of company colour UI
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15:53:36  <frosch123> <- something like that?
16:01:24  <andythenorth> it's very nice
16:01:32  <andythenorth> not what I was thinking, but better
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17:12:17  <peter1138> Very good very nice
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17:50:02  <andythenorth> eh should I disable autosave?
17:50:07  <andythenorth> it fixes tab-ffwd
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18:49:13  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master
18:49:14  <DorpsGek>   - Update: Translations from eints (by translators)
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