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Log for #openttd on 19th April 2022:
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14:03:09  *** Tirili has quit IRC
15:04:19  *** Wormnest has joined #openttd
16:16:07  <nnyby> where does openttd save its screenshots in linux? i can't find this info in the wiki
16:17:34  <nnyby> don't see it in ~/.config/openttd or ~/.openttd..
16:18:11  <nielsm> should be in the latter
16:25:55  <nnyby> finally found them with a find command, they were going in ~/.local/share/openttd/screenshot
16:29:09  <glx> ah yes default is the global dir
16:29:53  <glx> I think it depends on where openttd.cfg is found
16:32:17  <DorpsGek> [OpenTTD/OpenTTD] nikolas opened issue #9862: [Bug]: town requires water but doesn't accept it https://github.com/OpenTTD/OpenTTD/issues/9862
16:33:23  <nnyby> not sure if this is a bug or not - but i can't supply small desert towns w/ water cause they have no water tower >_< i assume it's always been this way - is that how it worked in TTD?
16:37:36  <nnyby> oh nvm, just learned you can build a water tower, lol
16:38:04  <DorpsGek> [OpenTTD/OpenTTD] nikolas commented on issue #9862: [Bug]: town requires water but doesn't accept it https://github.com/OpenTTD/OpenTTD/issues/9862
16:38:07  <DorpsGek> [OpenTTD/OpenTTD] nikolas closed issue #9862: [Bug]: town requires water but doesn't accept it https://github.com/OpenTTD/OpenTTD/issues/9862
16:47:04  *** HerzogDeXtEr has joined #openttd
16:51:36  <andythenorth> so
16:51:43  <andythenorth> when we launch the rocket
16:51:47  <andythenorth> (from newgrf industry)
16:51:55  <andythenorth> when will the spritesorter give up and crap out?
17:16:41  <andythenorth> why does vehicle_is_flipped return true in purchase menu?
17:16:46  <andythenorth> I feel like we covered this before :P
17:17:32  <andythenorth> frosch has probably explained it to me 10 times :P
17:20:35  <michi_cc> Because a) the var is not available in purchase menu, and b) for some reason the value of all unavailable vars is returns as all 1s.
17:20:50  <andythenorth> super :D
17:20:57  <andythenorth> I assumed it was me :)
17:21:31  <michi_cc> No idea why it is all 1s instead of all 0s, but I'd suppose somebody and a thought about this :)
17:21:41  <michi_cc> s/and/had/
17:21:45  <glx> it's 0xFFFFFFFF, means error in many places
17:23:04  <andythenorth> I'll check for purchase with extra_callback_info1 I guess :)
18:52:21  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/6c161ad18addad4f7bc525e2f084a8b992f832a4
18:52:22  <DorpsGek>   - Update: Translations from eints (by translators)
18:55:37  *** Wolf01 has joined #openttd
19:10:14  *** Gustavo6046 has joined #openttd
19:20:29  *** frosch123 has joined #openttd
19:21:22  <frosch123> "variable not available" is not -1. "not available" is a special value like "throw exception". it means that the first case in the switch will be used
19:21:53  <frosch123> i considered extending nml with a "catch" case, which would generate a "2..1" range as the first range
19:22:09  <frosch123> but in the end, what would you use it for?
19:28:07  *** WormnestAndroid has quit IRC
19:42:26  <andythenorth> recently, it would have served me well to read the docs more carefully :)
19:53:21  <andythenorth> hmm the 'convert' arrow in rail construction, did we add that?
19:54:59  * andythenorth can't remember original TTD
19:56:03  * andythenorth tests https://www.myabandonware.com/game/transport-tycoon-deluxe-2sd/play-2sd
19:56:10  <frosch123> no, its ottd stuff
19:56:20  <frosch123> bug like 0.2 or something :p
19:56:25  <frosch123> ttdp had a sign-cheat
19:56:31  <frosch123> *but
19:56:56  <andythenorth> won2022-04-20T

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