Times are UTC Toggle Colours
01:27:01 *** Wormnest has quit IRC 02:49:42 *** D-HUND has joined #openttd 02:53:04 *** debdog has quit IRC 02:55:38 *** glx has quit IRC 04:18:51 *** Smedles has quit IRC 04:18:58 *** Smedles has joined #openttd 04:55:54 *** D-HUND is now known as debdog 05:17:20 *** sla_ro|master has joined #openttd 06:42:54 *** OsteHovel_ has joined #openttd 06:49:34 *** OsteHovel has quit IRC 06:53:18 *** Flygon has joined #openttd 07:22:46 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9910: Fix: Refresh company window when switching companies https://github.com/OpenTTD/OpenTTD/pull/9910#pullrequestreview-997622906 07:24:48 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed pull request #9897: Update IDR currency to current exchange rate https://github.com/OpenTTD/OpenTTD/pull/9897 07:24:51 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9897: Update IDR currency to current exchange rate https://github.com/OpenTTD/OpenTTD/pull/9897#issuecomment-1148293914 07:30:42 *** HerzogDeXtEr1 has quit IRC 08:19:13 *** uhren has joined #openttd 08:20:34 *** uhren has quit IRC 09:13:49 *** Samu has joined #openttd 10:12:37 *** Montana has joined #openttd 10:59:19 *** Etua has joined #openttd 11:01:01 *** Etua has quit IRC 11:50:32 *** sla_ro|master has quit IRC 12:35:55 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9295: Music Audio is not normalized/leveled correctly https://github.com/OpenTTD/OpenTTD/issues/9295 12:53:20 *** glx has joined #openttd 12:53:20 *** ChanServ sets mode: +v glx 14:28:31 <Samu> i've been working on adding a starting tile cost for yapf 14:28:56 <Samu> but the way yapf is done, i also had to add one for ships 14:29:13 <Samu> so be it, road and ships now both get a starting tile cost 14:30:08 <Samu> main issue in implementing this, is getting slope cost for road, and getting curve cost for ship 14:30:28 <Samu> it depends on 2 tiles to properly calculate that 14:30:32 <Samu> and i have only 1 14:31:29 <glx> yes the cost is not for a tile, it's for going from a tile to the next one 14:35:57 <glx> so in https://i.imgur.com/ucKnWfq.png, the issue is not starting node not having a cost, but left node not having rotation cost 14:39:41 <dwfreed> I mean, it looks like the vehicle is on the tile before, so the starting point is one off 14:40:00 <dwfreed> changing that would solve the displayed issue 14:41:57 *** sla_ro|master has joined #openttd 15:23:17 *** gelignite has joined #openttd 15:52:02 <Samu> tunnelbridge really complicate 15:52:15 <Samu> i feel like giving up on this 15:53:10 <Samu> i cannot use TileAddByDiagDir 15:53:32 <Samu> well, i can, but on tunnels, it's just too complicated 15:56:33 <Samu> i think for ships, can I assume the ship already made the curve, and not add the cost? 16:01:08 *** Montana has quit IRC 16:01:57 *** geli has joined #openttd 16:01:57 *** gelignite has quit IRC 16:04:14 *** sla_ro|master has quit IRC 16:08:48 <Samu> for road, there are two possible inputs, the vehicle can already be in the starting node tile, or it is 1 tile away, I have at times two tiles to work with 16:10:50 <Samu> in the case v->tile == startingtile, i then am in the same situation as ships 16:24:03 <Samu> https://github.com/SamuXarick/OpenTTD/commit/8e2b83ba542218ab671086da9c85e30bc0a33b6a 16:24:33 <Samu> the commented out code is buggy, I don't feel like continuing with it 16:26:41 <glx> https://github.com/OpenTTD/OpenTTD/blob/master/src/pathfinder/yapf/yapf_road.cpp#L378 <-- using v->tile and trackdir derived from enterdir here might be simpler 16:30:10 *** HerzogDeXtEr has joined #openttd 16:35:46 *** Smedles has quit IRC 16:35:53 *** Smedles has joined #openttd 16:50:50 *** Wormnest has joined #openttd 17:04:52 *** tokai has joined #openttd 17:04:52 *** ChanServ sets mode: +v tokai 17:11:33 *** tokai|noir has quit IRC 17:33:29 *** sla_ro|master has joined #openttd 17:39:46 <Samu> welp, i'm still using TileAddByDiagDir which could put me on non road tiles :( 17:55:29 *** nielsm has joined #openttd 17:58:21 *** nielsm is now known as Guest1428 18:03:30 *** Guest1428 has quit IRC 18:07:17 *** dwfreed has quit IRC 18:15:01 *** Wolf01 has joined #openttd 18:23:17 *** dwfreed has joined #openttd 18:27:49 *** tokai has quit IRC 18:42:21 *** esselfe has quit IRC 18:44:57 *** sla_ro|master2 has joined #openttd 18:45:04 *** Wolf03 has joined #openttd 18:45:27 *** michi_cc_ has joined #openttd 18:45:43 *** azubieta608 has joined #openttd 18:46:15 *** FLHerne_ has joined #openttd 18:46:45 *** TinoDid|znc has joined #openttd 18:48:09 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/0d3756818fc2178242b0a72d979131a9cb376d76 18:48:10 <DorpsGek> - Update: Translations from eints (by translators) 18:48:13 *** milek7_ has joined #openttd 18:48:39 *** SoniEx2 has joined #openttd 18:48:45 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #9915: Fix #9914, 86818e5: prevent useless pathfinder run for blocked vehicles https://github.com/OpenTTD/OpenTTD/pull/9915 18:48:49 *** urdh_ has joined #openttd 18:49:19 *** crem1 has joined #openttd 18:49:40 *** Wolf01 has quit IRC 18:49:40 *** sla_ro|master has quit IRC 18:49:40 *** Soni has quit IRC 18:49:40 *** m1cr0man has quit IRC 18:49:40 *** urdh has quit IRC 18:49:40 *** Terkhen has quit IRC 18:49:40 *** SmatZ has quit IRC 18:49:40 *** azubieta60 has quit IRC 18:49:40 *** michi_cc has quit IRC 18:49:40 *** elliot[m] has quit IRC 18:49:40 *** hylshols7qui[m] has quit IRC 18:49:40 *** ist5shreawf[m] has quit IRC 18:49:40 *** ookfof[m] has quit IRC 18:49:40 *** thelonelyellipsis[m] has quit IRC 18:49:40 *** joey[m]1 has quit IRC 18:49:40 *** pothyurf[m] has quit IRC 18:49:40 *** johanna[m] has quit IRC 18:49:40 *** nartir[m] has quit IRC 18:49:40 *** yur3shmukcik[m] has quit IRC 18:49:40 *** blikjeham[m] has quit IRC 18:49:40 *** gdown has quit IRC 18:49:40 *** glothit7ok[m] has quit IRC 18:49:40 *** yoltid[m] has quit IRC 18:49:40 *** TinoDidriksen has quit IRC 18:49:40 *** milek7 has quit IRC 18:49:40 *** crem has quit IRC 18:49:40 *** FLHerne has quit IRC 18:49:40 *** TinoDid|znc is now known as TinoDidriksen 18:51:07 *** m1cr0man has joined #openttd 18:51:19 *** esselfe has joined #openttd 18:51:55 *** esselfe has quit IRC 18:52:31 *** Terkhen has joined #openttd 18:52:31 *** SmatZ has joined #openttd 18:52:31 *** hylshols7qui[m] has joined #openttd 18:52:31 *** ist5shreawf[m] has joined #openttd 18:52:31 *** ookfof[m] has joined #openttd 18:52:31 *** thelonelyellipsis[m] has joined #openttd 18:52:31 *** joey[m]1 has joined #openttd 18:52:31 *** pothyurf[m] has joined #openttd 18:52:31 *** johanna[m] has joined #openttd 18:52:31 *** nartir[m] has joined #openttd 18:52:31 *** yur3shmukcik[m] has joined #openttd 18:52:31 *** blikjeham[m] has joined #openttd 18:52:31 *** glothit7ok[m] has joined #openttd 18:52:31 *** yoltid[m] has joined #openttd 18:52:31 *** helix.oftc.net sets mode: +ov Terkhen Terkhen 18:54:08 *** esselfe has joined #openttd 19:17:52 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #9910: Fix: Refresh company window when switching companies https://github.com/OpenTTD/OpenTTD/pull/9910#pullrequestreview-998722803 19:19:11 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #9910: Fix: Refresh company window when switching companies https://github.com/OpenTTD/OpenTTD/pull/9910 19:20:13 <wallabra> What if a train waiting on rail has less running cost than a train running, and a train waiting on a station has even less running cost? 19:31:20 <Rubidium> then you're playing with a NewGRF like NARS2 ;) 19:46:10 *** crem1 has quit IRC 19:54:21 <wallabra> What's that :o 19:55:50 *** elliot[m] has joined #openttd 19:55:52 *** crem has joined #openttd 20:13:39 *** Flygon has quit IRC 20:39:45 <Samu> npf does add the cost of starting tile 20:39:53 <Samu> interesting, maybe i can copy from there some bits 20:41:32 <Samu> npf curve cost is 100 + 100 20:41:43 <Samu> yapf curve cost is 100 + 71 20:44:56 *** gdown has joined #openttd 20:46:04 *** geli has quit IRC 20:56:40 <wallabra> ugh, why are trams turning right into tram stations on the occupied lane, instead of doing the loop around to enter from the vacant side! 20:57:21 <wallabra> I have to manually click the Turn Around button and they'll prod station by station, until they're past the stations and then they actually do the loop around! 21:25:57 *** Smedles has quit IRC 21:26:04 *** Smedles has joined #openttd 21:36:02 *** sla_ro|master2 has quit IRC 21:43:43 *** Samu has quit IRC 22:10:10 *** urdh_ has quit IRC 22:16:27 *** Wolf03 has quit IRC 22:23:04 *** FLHerne_ is now known as FLHerne 22:24:12 *** FLHerne is now known as FLHerne_ 22:25:06 *** FLHerne_ is now known as FLHerne 23:22:45 <wallabra> What's the most efficient layout for a cargo tram station? 23:27:23 *** HerzogDeXtEr has quit IRC 23:44:07 <wallabra> Also huff, those freight wagons from 2cc Trains have quite the punishingly low max speeds. There should be a better kind of caveat, that just makes it harder to use them effectively... 23:54:16 *** urdh has joined #openttd 2