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Log for #openttd on 27th June 2022:
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09:19:02  <DorpsGek> [OpenTTD/OpenGFX] thesamesam opened pull request #80: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenGFX/pull/80
09:20:42  <DorpsGek> [OpenTTD/OpenSFX] thesamesam opened pull request #49: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenSFX/pull/49
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10:32:02  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #9934: Fix: Script::HasRoadType really check for RoadType https://github.com/OpenTTD/OpenTTD/pull/9934#issuecomment-1167180416
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10:39:16  <Samu> what do you do in a situation like this?
10:39:45  <Samu> when there's a bug in one of the AI API functions
10:39:59  <Samu> and wanna fix it
10:40:23  <Samu> but doing so, may break AIs that relied on the buggy behaviour
10:40:39  <LordAro> compatibility functions
10:40:42  <Samu> what to do? how to proceed
10:40:57  <LordAro> all old versions need to keep the old behaviour as far as possible
10:41:08  <LordAro> see all the various compat.nut files
10:52:04  <Samu> okay, i have an idea how to maintain compatibility, it may be ugly though
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12:31:36  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #9934: Fix: Script::HasRoadType really check for RoadType https://github.com/OpenTTD/OpenTTD/pull/9934
12:31:49  <Samu> ugly workaround
12:33:56  <Samu> i think i made a mistake
12:35:26  <Samu> no, it's correct
12:35:34  <Samu> i could have used a better variable name though
12:36:00  <Samu> road_type vs roadtype
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12:43:08  <LordAro> maybe 'rt' ?
12:43:56  <Samu> ok
12:49:59  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #9934: Fix: ScriptRoad::HasRoadType really check for RoadType https://github.com/OpenTTD/OpenTTD/pull/9934
12:51:55  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #9934: Fix: ScriptRoad::HasRoadType really check for RoadType https://github.com/OpenTTD/OpenTTD/pull/9934
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13:16:20  <Samu> back to where I was yesterday
13:17:04  <Samu> I was relying on HasRoadType to get the roadtype of a tile so i could set current road type to that
13:17:24  <Samu> turns out it was bugged, hence this whole thing
13:18:01  <Samu> can you merge asap?
13:18:46  <Samu> then i can proceed to check if there's a road station with the exit facing to the tile
13:19:29  <Samu> to avoid blocking that road station when placing my train station
13:32:45  <DorpsGek> [OpenTTD/OpenSFX] orudge commented on pull request #49: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenSFX/pull/49#issuecomment-1167359341
13:32:52  <DorpsGek> [OpenTTD/OpenGFX] orudge commented on pull request #80: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenGFX/pull/80#issuecomment-1167359417
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14:22:46  <Samu> should i use the fancy BuildNewGRFRailStation
14:23:50  <glx> building newgrf stations can be a pain
14:24:01  <glx> there are tiles without rails
14:24:35  <Samu> visually?
14:24:49  <Samu> but the train still goes there
14:24:51  <Samu> ?
14:24:52  <glx> visually and trains can't go on them
14:24:56  <Samu> oh
14:25:11  <Samu> okay then, change of plans
14:26:35  <glx> ah it uses callback 18
14:27:07  <glx> so in theory it should work, but not sure many station sets implement it
14:27:55  <glx> and there's a fallback to normal station so it should be safe to use it
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14:57:25  <shanoaice> Does anyone experienced any problem related to autorenew of vehicles?
14:58:02  <shanoaice> I think I have sufficient money (68352) yet I cannot autorenew a bus, due to "money limit"
14:59:46  <FLHerne> shanoaice: There's a setting "Autorenew minimum needed money for renew"
15:00:15  <FLHerne> by default it's £100,000 to be left over after performing the autorenew
15:00:28  <FLHerne> because spending all your money might be inconvenient
15:00:55  <Samu> there is no RemoveRailDepot!
15:01:33  <LordAro> that seems unlikely
15:01:37  <Samu> not that it's important, but it's not consistent, i can remove road and ship depots
15:01:50  <Samu> but to remove rail depot i need to use demolishtile
15:02:31  <LordAro> ah
15:03:25  <Samu> my Utils.nut reached 2000 lines
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15:09:53  <DorpsGek> [OpenTTD/OpenTTD] trey92r opened issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935
15:42:30  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935
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16:13:06  <andythenorth> yo
16:26:24  <peter1138> lo
16:27:54  <LordAro> ol
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17:58:39  <DorpsGek> [OpenTTD/OpenTTD] trey92r commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935
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19:16:58  <DorpsGek> [OpenTTD/OpenTTD] Maik1976 opened issue #9936: [Crash]: openTTD crashes at startup https://github.com/OpenTTD/OpenTTD/issues/9936
19:20:34  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9936: [Crash]: openTTD crashes at startup https://github.com/OpenTTD/OpenTTD/issues/9936
19:22:47  <glx> duplicate of #9935 it seems
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19:24:19  <DorpsGek> [OpenTTD/OpenTTD] Maik1976 commented on issue #9936: [Crash]: openTTD crashes at startup https://github.com/OpenTTD/OpenTTD/issues/9936
19:26:47  <LordAro> suspiciously duplicatey
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19:43:30  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935
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20:42:40  <Samu> this tutorial has some errorshttps://wiki.openttd.org/en/Development/Script/RailPathfinder
20:42:47  <Samu> but ok, i figured it out
20:43:06  <glx> it's a wiki, you can fix it :)
20:50:02  <andythenorth> 09:08PM frosch123 andythenorth: assuming the brittish roster is for flat terrain, maybe the european one should be for mountains? or is that too swissy?
20:50:06  <andythenorth> frosch called it again
20:50:15  <andythenorth> most of my grfs are shadow-designed by frosch :P
20:50:27  <andythenorth> ^ this is about 3 years ago
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22:24:58  <DorpsGek> [OpenTTD/OpenTTD] trey92r commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935
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23:14:11  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on discussion #9751: Improvements for the server list window https://github.com/OpenTTD/OpenTTD/discussions/9751
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