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00:13:10 *** Soni has quit IRC 00:50:41 *** Wormnest has quit IRC 00:52:37 *** Soni has joined #openttd 01:35:51 *** bryjen has joined #openttd 01:38:44 *** bryjen has quit IRC 02:14:19 *** glx has quit IRC 02:27:16 *** D-HUND has joined #openttd 02:30:36 *** debdog has quit IRC 02:31:15 *** D-HUND is now known as debdog 02:32:12 *** Smedles has quit IRC 02:32:19 *** Smedles has joined #openttd 02:44:27 *** Smedles has quit IRC 02:44:33 *** Smedles has joined #openttd 03:16:13 *** sla_ro|master has joined #openttd 03:56:26 *** sla_ro|master has quit IRC 05:22:23 *** nielsm has joined #openttd 05:56:26 *** nielsm has quit IRC 06:33:04 *** Flygon has joined #openttd 06:34:14 *** andythenorth has joined #openttd 08:05:55 *** crem has joined #openttd 08:20:37 *** andythenorth has quit IRC 08:53:00 *** andythenorth has joined #openttd 09:19:02 <DorpsGek> [OpenTTD/OpenGFX] thesamesam opened pull request #80: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenGFX/pull/80 09:20:42 <DorpsGek> [OpenTTD/OpenSFX] thesamesam opened pull request #49: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenSFX/pull/49 09:22:19 *** andythenorth has quit IRC 09:38:12 *** andythenorth has joined #openttd 09:43:32 *** Samu has joined #openttd 09:46:42 *** andythenorth has joined #openttd 09:51:22 *** WormnestAndroid has quit IRC 10:06:54 *** WormnestAndroid has joined #openttd 10:11:31 *** andythenorth has quit IRC 10:18:40 *** sla_ro|master has joined #openttd 10:22:58 *** andythenorth has joined #openttd 10:24:21 *** andythenorth has joined #openttd 10:32:02 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #9934: Fix: Script::HasRoadType really check for RoadType https://github.com/OpenTTD/OpenTTD/pull/9934#issuecomment-1167180416 10:32:24 *** andythenorth has quit IRC 10:36:16 *** Soni has quit IRC 10:36:29 *** Soni has joined #openttd 10:39:16 <Samu> what do you do in a situation like this? 10:39:45 <Samu> when there's a bug in one of the AI API functions 10:39:59 <Samu> and wanna fix it 10:40:23 <Samu> but doing so, may break AIs that relied on the buggy behaviour 10:40:39 <LordAro> compatibility functions 10:40:42 <Samu> what to do? how to proceed 10:40:57 <LordAro> all old versions need to keep the old behaviour as far as possible 10:41:08 <LordAro> see all the various compat.nut files 10:52:04 <Samu> okay, i have an idea how to maintain compatibility, it may be ugly though 10:54:37 *** Flygon_ has joined #openttd 10:57:25 *** Flygon has quit IRC 11:35:53 *** andythenorth has joined #openttd 12:20:08 *** glx has joined #openttd 12:20:08 *** ChanServ sets mode: +v glx 12:31:36 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #9934: Fix: Script::HasRoadType really check for RoadType https://github.com/OpenTTD/OpenTTD/pull/9934 12:31:49 <Samu> ugly workaround 12:33:56 <Samu> i think i made a mistake 12:35:26 <Samu> no, it's correct 12:35:34 <Samu> i could have used a better variable name though 12:36:00 <Samu> road_type vs roadtype 12:40:41 *** WormnestAndroid has quit IRC 12:40:46 *** WormnestAndroid has joined #openttd 12:43:08 <LordAro> maybe 'rt' ? 12:43:56 <Samu> ok 12:49:59 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #9934: Fix: ScriptRoad::HasRoadType really check for RoadType https://github.com/OpenTTD/OpenTTD/pull/9934 12:51:55 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #9934: Fix: ScriptRoad::HasRoadType really check for RoadType https://github.com/OpenTTD/OpenTTD/pull/9934 13:04:13 *** Compu has joined #openttd 13:05:26 *** Compu has quit IRC 13:07:09 *** sla_ro|master has quit IRC 13:13:01 *** andythenorth has joined #openttd 13:16:20 <Samu> back to where I was yesterday 13:17:04 <Samu> I was relying on HasRoadType to get the roadtype of a tile so i could set current road type to that 13:17:24 <Samu> turns out it was bugged, hence this whole thing 13:18:01 <Samu> can you merge asap? 13:18:46 <Samu> then i can proceed to check if there's a road station with the exit facing to the tile 13:19:29 <Samu> to avoid blocking that road station when placing my train station 13:32:45 <DorpsGek> [OpenTTD/OpenSFX] orudge commented on pull request #49: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenSFX/pull/49#issuecomment-1167359341 13:32:52 <DorpsGek> [OpenTTD/OpenGFX] orudge commented on pull request #80: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenGFX/pull/80#issuecomment-1167359417 13:42:21 *** nielsm has joined #openttd 14:22:46 <Samu> should i use the fancy BuildNewGRFRailStation 14:23:50 <glx> building newgrf stations can be a pain 14:24:01 <glx> there are tiles without rails 14:24:35 <Samu> visually? 14:24:49 <Samu> but the train still goes there 14:24:51 <Samu> ? 14:24:52 <glx> visually and trains can't go on them 14:24:56 <Samu> oh 14:25:11 <Samu> okay then, change of plans 14:26:35 <glx> ah it uses callback 18 14:27:07 <glx> so in theory it should work, but not sure many station sets implement it 14:27:55 <glx> and there's a fallback to normal station so it should be safe to use it 14:49:56 *** Tirili has quit IRC 14:54:50 *** shanoaice has joined #openttd 14:57:25 <shanoaice> Does anyone experienced any problem related to autorenew of vehicles? 14:58:02 <shanoaice> I think I have sufficient money (68352) yet I cannot autorenew a bus, due to "money limit" 14:59:46 <FLHerne> shanoaice: There's a setting "Autorenew minimum needed money for renew" 15:00:15 <FLHerne> by default it's £100,000 to be left over after performing the autorenew 15:00:28 <FLHerne> because spending all your money might be inconvenient 15:00:55 <Samu> there is no RemoveRailDepot! 15:01:33 <LordAro> that seems unlikely 15:01:37 <Samu> not that it's important, but it's not consistent, i can remove road and ship depots 15:01:50 <Samu> but to remove rail depot i need to use demolishtile 15:02:31 <LordAro> ah 15:03:25 <Samu> my Utils.nut reached 2000 lines 15:04:16 *** shanoaice has quit IRC 15:09:53 <DorpsGek> [OpenTTD/OpenTTD] trey92r opened issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935 15:42:30 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935 15:55:20 *** andythenorth has joined #openttd 16:12:35 *** HerzogDeXtEr has joined #openttd 16:13:06 <andythenorth> yo 16:26:24 <peter1138> lo 16:27:54 <LordAro> ol 16:36:58 *** Smedles has quit IRC 16:37:05 *** Smedles has joined #openttd 16:55:55 *** wallabra has quit IRC 17:15:24 *** sla_ro|master has joined #openttd 17:37:02 *** Smedles has quit IRC 17:37:11 *** Smedles has joined #openttd 17:58:39 <DorpsGek> [OpenTTD/OpenTTD] trey92r commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935 17:59:24 *** Flygon_ has quit IRC 18:18:28 *** wallabra has joined #openttd 19:02:43 *** Wormnest has joined #openttd 19:16:58 <DorpsGek> [OpenTTD/OpenTTD] Maik1976 opened issue #9936: [Crash]: openTTD crashes at startup https://github.com/OpenTTD/OpenTTD/issues/9936 19:20:34 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9936: [Crash]: openTTD crashes at startup https://github.com/OpenTTD/OpenTTD/issues/9936 19:22:47 <glx> duplicate of #9935 it seems 19:22:47 *** wallabra_ has joined #openttd 19:24:19 <DorpsGek> [OpenTTD/OpenTTD] Maik1976 commented on issue #9936: [Crash]: openTTD crashes at startup https://github.com/OpenTTD/OpenTTD/issues/9936 19:26:47 <LordAro> suspiciously duplicatey 19:28:45 *** wallabra has quit IRC 19:30:59 *** tokai has joined #openttd 19:30:59 *** ChanServ sets mode: +v tokai 19:38:00 *** tokai|noir has quit IRC 19:43:30 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935 20:22:05 *** HerzogDeXtEr has quit IRC 20:42:00 *** sla_ro|master has quit IRC 20:42:40 <Samu> this tutorial has some errorshttps://wiki.openttd.org/en/Development/Script/RailPathfinder 20:42:47 <Samu> but ok, i figured it out 20:43:06 <glx> it's a wiki, you can fix it :) 20:50:02 <andythenorth> 09:08PM frosch123 andythenorth: assuming the brittish roster is for flat terrain, maybe the european one should be for mountains? or is that too swissy? 20:50:06 <andythenorth> frosch called it again 20:50:15 <andythenorth> most of my grfs are shadow-designed by frosch :P 20:50:27 <andythenorth> ^ this is about 3 years ago 20:56:06 *** nielsm has quit IRC 21:05:28 *** andythenorth has quit IRC 21:08:17 *** andythenorth has joined #openttd 21:16:21 *** andythenorth has quit IRC 21:16:52 *** andythenorth has joined #openttd 21:24:55 *** andythenorth has quit IRC 21:34:55 *** Samu has quit IRC 21:45:05 *** andythenorth has joined #openttd 21:53:10 *** andythenorth has quit IRC 22:24:58 <DorpsGek> [OpenTTD/OpenTTD] trey92r commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935 22:55:42 *** andythenorth has joined #openttd 23:03:45 *** andythenorth has quit IRC 23:14:11 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on discussion #9751: Improvements for the server list window https://github.com/OpenTTD/OpenTTD/discussions/9751 23:15:15 *** wallabra_ has quit IRC 20