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02:21:31 *** D-HUND has joined #openttd 02:24:51 *** debdog has quit IRC 02:28:01 *** D-HUND is now known as debdog 02:44:16 *** glx has quit IRC 05:45:57 *** Wolf01 has joined #openttd 05:48:55 *** WormnestAndroid has quit IRC 06:04:38 *** nielsm has joined #openttd 06:08:34 *** Smedles has quit IRC 06:08:42 *** Smedles has joined #openttd 06:22:36 *** andythenorth has joined #openttd 06:29:09 *** sla_ro|master has joined #openttd 06:52:51 *** Flygon has joined #openttd 07:11:15 *** HerzogDeXtEr has joined #openttd 07:51:49 *** wallabra has quit IRC 07:54:36 *** wallabra has joined #openttd 09:18:55 <andythenorth> moin 09:29:44 *** Smedles has quit IRC 09:31:16 *** Smedles has joined #openttd 09:43:40 *** andythenorth has quit IRC 09:45:45 *** andythenorth has joined #openttd 09:49:56 *** Samu has joined #openttd 09:58:48 *** Smedles has quit IRC 12:12:16 *** andythenorth has quit IRC 12:28:50 *** Speedy` has quit IRC 12:46:37 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9830: [Bug]: Impossible to download and update two parts of the game's online content https://github.com/OpenTTD/OpenTTD/issues/9830 13:00:24 <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #9940: [Bug]: `debuglevel` with invalid argument prints error to external dialog and may execute partially https://github.com/OpenTTD/OpenTTD/issues/9940 13:43:16 <Samu> is this gonna do what I think it's gonna do? https://pastebin.com/raw/FbaiXrqH 13:51:02 <Samu> the pathfinder seems to work in misterious ways 13:51:23 <Samu> what is the _closed list supposed to do? 13:54:02 *** WormnestAndroid has joined #openttd 14:27:24 *** glx has joined #openttd 14:27:24 *** ChanServ sets mode: +v glx 14:29:48 <glx> Samu: open list, nodes to check, closed list, nodes checked 14:30:20 <Samu> but the directions are so confusing 14:32:45 <Samu> CheckDirection callback detects the right tiles, but the directions provided are not useful 14:33:14 <Samu> it's the direction from the previous tile that lead to it 14:33:35 <Samu> i can't check for a collision with those dirs 14:35:21 <Samu> i'd rather have the direction on the tile 14:35:50 <glx> you can write your own PF :) 14:36:14 <Samu> yes, i am trying that 14:39:20 <Samu> for my double rail purposes, i wanted to allow track_left with track_right onto the same tile, but if I'm not even able to do this... I can't go anywhere 14:41:16 <Samu> but these directions are useful for everywhere else in the pathfinder logic, it's just not for this purpose 14:44:09 <glx> doing PF for 2 tracks at the same time will be a nightmare, I think it's probably simpler to PF first track, build it, then PF second one near the already built one 14:45:40 <Samu> https://i.imgur.com/9Gp9Vbi.png that crossing should have been detected and prevented, I fail 15:05:58 <Samu> pathfinder open list came up with tile 507 with direction track_dir_right_s, but that same tile 507 is already in the closed list with old_dir track_dir_upper_e https://i.imgur.com/tnZSHUY.png 15:06:31 <Samu> the callback CheckDirection is called, and is provided with tile 507 and those 2 directions 15:06:52 <Samu> these directions are useless 15:06:56 <Samu> can't work with them 15:07:31 <Samu> those directions are from the previous tiles that lead to 507 15:08:45 <Samu> i only know where the tile 507 is being entered from 15:09:01 <Samu> i don't know where it's going to 15:09:13 <Samu> the neighbours are not yet loaded 15:09:58 <glx> makes sense for a PF on not yet existing tracks 15:16:57 <Samu> i can actually get where old_dir goes to, if i scan the path backwards, I can get the direction on the tile 507 15:17:16 <Samu> but then, i still miss where the new direction goes to 15:18:10 <Samu> hmm, gonna try something 15:55:02 *** Wormnest has joined #openttd 16:47:30 <peter1138> derp 17:27:56 <Samu> i got somewhere! 17:28:18 <Samu> https://i.imgur.com/v5AiHsl.png 17:28:38 <Samu> priority queue is inverted 17:28:45 <Samu> making it search the worst path 17:28:59 <Samu> no crossings detected so far 17:29:36 <Samu> and it can build 2 tracks on the same tile 17:30:46 <Samu> I still have issues with detection of goal tile 17:30:56 <Samu> a problem to solve later 17:42:16 *** wallabra_ has joined #openttd 17:44:16 *** wallabra_ has quit IRC 17:44:29 *** wallabra_ has joined #openttd 17:44:59 *** wallabra is now known as Guest4020 17:44:59 *** wallabra_ is now known as wallabra 17:45:32 <Samu> okay, next problem to solve is bridges 17:45:50 <Samu> i'm borrowing the code from my canal pathfinder 17:46:26 <Samu> it's about detecting bridges already planned, so that they don't overlap with another planned bridge 17:47:02 *** Guest4020 has quit IRC 17:55:26 <peter1138> LordAro always outdoes me. 17:59:15 <LordAro> sorry 17:59:28 <LordAro> you were faster though 18:46:21 *** gelignite has joined #openttd 19:01:43 *** andythenorth has joined #openttd 19:26:12 <andythenorth> well 19:31:40 *** tokai|noir has joined #openttd 19:31:41 *** ChanServ sets mode: +v tokai|noir 19:38:21 *** Flygon has quit IRC 20:10:25 *** nielsm has quit IRC 20:35:28 *** Smedles has joined #openttd 20:38:10 <peter1138> Bah, my PC keeps crashing :( 20:38:24 <glx> too hot ? 20:39:49 <andythenorth> is it Apple 20:39:50 <andythenorth> ? 20:39:57 <andythenorth> mine crashes a lot 21:06:53 *** Smedles has quit IRC 21:10:26 *** Smedles has joined #openttd 21:13:26 *** Smedles has joined #openttd 21:20:24 *** Smedles has quit IRC 21:21:40 *** Smedles has joined #openttd 21:46:02 <Samu> almost there! the pf tried to connect START to END, but failed at tile 1573, indicated on the map https://i.imgur.com/80f4fyc.png 21:46:44 <Samu> the way bridge tiles are pushed as neighbours needs some fixing 21:51:39 *** Samu has quit IRC 21:58:51 *** Wolf01 has quit IRC 22:06:12 *** andythenorth has quit IRC 22:08:08 *** Smedles has quit IRC 22:08:13 *** Smedles has joined #openttd 22:11:17 *** mat-[m] has joined #openttd 22:50:45 *** HerzogDeXtEr has quit IRC 23:36:01 *** milek7_ has quit IRC 23:36:04 *** milek7 has joined #openttd 23:55:51 *** wallabra_ has joined #openttd