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Log for #openttd on 24th August 2022:
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10:31:04  <peter1138> Hmm, VS Code's 3-way merge editor seems a bit crap.
10:36:22  <glx[d]> andythenorth: Seems nml doc is not fully correct about the return of `relative_coord()`
10:37:28  <glx[d]> I guess it's `00yxYYXX` like var43
10:37:45  <DorpsGek> [OpenTTD/OpenTTD] ferenczy commented on issue #9976: [Bug]: Missing electric traction railways in some landscapes https://github.com/OpenTTD/OpenTTD/issues/9976
10:43:24  <andythenorth> dP: Nothing to do with realism, it’s for station coverage
10:43:24  <andythenorth> Increases relative area for placing stations/track
10:43:41  <andythenorth> It’s so broken in game though, might have to abandon
10:45:24  <andythenorth> The amount of flat are needed is now huge
10:46:29  <andythenorth> And the offset between nominal north tile and actual industry tiles can be large, which is unintuitive when trying to build industries
10:51:56  <andythenorth> Lol every time I try fancy layouts I end up deleting them and putting classic TTD 5x5 style rectangles back in
10:53:03  <dP> andythenorth: lol, would've never guessed xD
10:54:43  <andythenorth> There are only 4 sides to an industry 😝
10:54:58  <dP> imo station spreading solves it pretty well
10:54:58  <andythenorth> So if 3 or 4 pickup stations are needed
10:55:02  <dP> a bit too well even
10:55:38  <andythenorth> Station distant-tile walking solves it
10:56:08  <andythenorth> But I often mess up and delete the wrong stations :p
10:56:08  <dP> distant join, whatever you call it
10:56:12  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9976: [Bug]: Missing electric traction railways in some landscapes https://github.com/OpenTTD/OpenTTD/issues/9976
10:56:15  <andythenorth> Yeah that thing
10:58:48  <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1011952713946382386/Screenshot_from_2022-08-24_13-57-57.png
10:59:19  <dP> ugh, my printscreen hotkey messed up the removal mode
11:00:12  <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1011953065747828776/Screenshot_from_2022-08-24_13-59-55.png
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11:09:00  <andythenorth> Interesting
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11:13:51  <dP> I'm not entirely happy with how they work rn but it definitely feels like a right way to go
11:15:35  <dP> yeah, it's actually a station joining highlight so if it's locked on one station it won't switch to another even in removal mode
11:15:40  <dP> definitely need to change that
11:22:15  * andythenorth wondering how to move industry placement point when player funding
11:22:31  <andythenorth> Centred on layout, not N tile
11:23:00  <andythenorth> Or better some walk around 4 centre-ish tiles, or some other jitter
11:23:22  <dP> I don't think you can, don't remember the game allowing negative offsets
11:23:43  <andythenorth> Can’t in grf
11:24:03  <andythenorth> This would be a client change
11:24:32  <dP> ah, that, yeah
11:24:52  <dP> can even do that in cmclient actually since it can always calculate north tile itself
11:25:16  <dP> I'd just do a center tile and a preview
11:25:27  <dP> jitter would be annoying if you want it in a specific spot
11:27:50  <dP> getting a preview would probably be a pita though
2022-08-24T11

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