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10:31:04 <peter1138> Hmm, VS Code's 3-way merge editor seems a bit crap. 10:36:22 <glx[d]> andythenorth: Seems nml doc is not fully correct about the return of `relative_coord()` 10:37:28 <glx[d]> I guess it's `00yxYYXX` like var43 10:37:45 <DorpsGek> [OpenTTD/OpenTTD] ferenczy commented on issue #9976: [Bug]: Missing electric traction railways in some landscapes https://github.com/OpenTTD/OpenTTD/issues/9976 10:43:24 <andythenorth> dP: Nothing to do with realism, it’s for station coverage 10:43:24 <andythenorth> Increases relative area for placing stations/track 10:43:41 <andythenorth> It’s so broken in game though, might have to abandon 10:45:24 <andythenorth> The amount of flat are needed is now huge 10:46:29 <andythenorth> And the offset between nominal north tile and actual industry tiles can be large, which is unintuitive when trying to build industries 10:51:56 <andythenorth> Lol every time I try fancy layouts I end up deleting them and putting classic TTD 5x5 style rectangles back in 10:53:03 <dP> andythenorth: lol, would've never guessed xD 10:54:43 <andythenorth> There are only 4 sides to an industry 😝 10:54:58 <dP> imo station spreading solves it pretty well 10:54:58 <andythenorth> So if 3 or 4 pickup stations are needed 10:55:02 <dP> a bit too well even 10:55:38 <andythenorth> Station distant-tile walking solves it 10:56:08 <andythenorth> But I often mess up and delete the wrong stations :p 10:56:08 <dP> distant join, whatever you call it 10:56:12 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9976: [Bug]: Missing electric traction railways in some landscapes https://github.com/OpenTTD/OpenTTD/issues/9976 10:56:15 <andythenorth> Yeah that thing 10:58:48 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1011952713946382386/Screenshot_from_2022-08-24_13-57-57.png 10:59:19 <dP> ugh, my printscreen hotkey messed up the removal mode 11:00:12 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1011953065747828776/Screenshot_from_2022-08-24_13-59-55.png 11:03:18 *** Vadtec_ has joined #openttd 11:03:48 *** dale_ has joined #openttd 11:03:48 *** gregdek_ has joined #openttd 11:03:50 *** rightnut_ has joined #openttd 11:04:11 *** Sario_ has joined #openttd 11:04:18 *** dwfreed_ has joined #openttd 11:06:28 *** Vadtec_ is now known as Vadtec 11:09:00 <andythenorth> Interesting 11:10:43 *** greeter has joined #openttd 11:12:38 *** Sario_ has quit IRC 11:13:05 *** Sario has joined #openttd 11:13:51 <dP> I'm not entirely happy with how they work rn but it definitely feels like a right way to go 11:15:35 <dP> yeah, it's actually a station joining highlight so if it's locked on one station it won't switch to another even in removal mode 11:15:40 <dP> definitely need to change that 11:22:15 * andythenorth wondering how to move industry placement point when player funding 11:22:31 <andythenorth> Centred on layout, not N tile 11:23:00 <andythenorth> Or better some walk around 4 centre-ish tiles, or some other jitter 11:23:22 <dP> I don't think you can, don't remember the game allowing negative offsets 11:23:43 <andythenorth> Can’t in grf 11:24:03 <andythenorth> This would be a client change 11:24:32 <dP> ah, that, yeah 11:24:52 <dP> can even do that in cmclient actually since it can always calculate north tile itself 11:25:16 <dP> I'd just do a center tile and a preview 11:25:27 <dP> jitter would be annoying if you want it in a specific spot 11:27:50 <dP> getting a preview would probably be a pita though 2022-08-24T11