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10:33:31 <LordAro> yeah, 5 others 10:34:05 <peter1138> The ambisonics needed jackd and a tool to convert the 4 signals to individual speaker signals, so not really a good PR candidate :) 10:34:47 <andythenorth> le oof 10:34:47 <peter1138> As far as cycling goes, I regret not doing it more often that regret doing it. 10:35:00 <LordAro> very true 10:35:08 <andythenorth> I did stereo mixing for sprite position in flash games, but everybody does that ๐ 10:35:12 <andythenorth> no prizes for me 10:36:10 <LordAro> my 'hangup' is a mix of not knowing whether i'm fully recovered yet, and paying a not-small amount of money to go fast around local (and frankly a bit dull) roads 10:36:19 <LordAro> though doing it as a group could be fun 10:36:22 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1014121393794846740/unknown.png 10:36:22 <andythenorth> anyway this crane needs better pixles 10:37:33 <peter1138> Yeah, I don't do the local charity rides any more as the cost (and pressure to fund-raise) went up, and it's the same old roadsa... 10:39:23 <peter1138> Bit sad that we ended up in a 'spoons yesterday, not fond of that establishment. 10:49:44 <LordAro> peter1138: ...i entered 10:52:31 <DorpsGek> [OpenTTD/OpenTTD] kloczek commented on issue #9220: 1.11.2: test suite is failing https://github.com/OpenTTD/OpenTTD/issues/9220 10:54:10 <DorpsGek> [OpenTTD/team] glx22 commented on issue #344: [it_IT] Translator access request https://github.com/OpenTTD/team/issues/344 10:59:58 *** kolcon1 has quit IRC 11:01:10 <peter1138> Nice 11:06:33 *** kolcon1 has joined #openttd 11:07:13 <DorpsGek> [OpenTTD/OpenTTD] ldpl opened pull request #9986: Cleanup: Remove duplicate command_type.h include https://github.com/OpenTTD/OpenTTD/pull/9986 11:16:36 *** kolcon1 has quit IRC 11:42:15 *** kolcon1 has joined #openttd 11:58:33 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #9986: Cleanup: Remove duplicate command_type.h include https://github.com/OpenTTD/OpenTTD/pull/9986#pullrequestreview-1090181908 12:03:16 *** kolcon1 has quit IRC 12:03:57 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9220: 1.11.2: test suite is failing https://github.com/OpenTTD/OpenTTD/issues/9220 12:11:16 *** kolcon1 has joined #openttd 12:22:20 *** ely-the-kitsune has quit IRC 12:56:25 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #9929: Fix #9363: Rebuild client list on reinit event https://github.com/OpenTTD/OpenTTD/pull/9929 12:56:28 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #9363: [UI] Online players window's button size is not updated when resizing to double/quad interface size https://github.com/OpenTTD/OpenTTD/issues/9363 13:06:47 <TallTyler> andythenorth: I think itโs almost mandatory to paint them yellow these days, although Iโve seen older ones that are not 13:10:32 <dP> do new templated commands support two text fields? 13:48:43 *** sla_ro|master has joined #openttd 14:00:27 *** nielsm has joined #openttd 14:05:43 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9220: 1.11.2: test suite is failing https://github.com/OpenTTD/OpenTTD/issues/9220 14:26:11 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #9895: Change: New player companies use favorite manager face, if saved https://github.com/OpenTTD/OpenTTD/pull/9895 14:27:23 <supermop_toil> andythenorth: i agree crane should be constrasting color to shed 14:28:28 <andythenorth> tried it already, looks odd 14:28:34 <andythenorth> introduces a new colour to the theme 14:28:48 <andythenorth> or it's yellow, and the hot metal cycles through yellow 14:28:53 <supermop_toil> hmm 14:29:12 <supermop_toil> make the crane out of fire cycle then 14:29:36 <andythenorth> blue is in scope 14:29:44 <supermop_toil> blue cranes look right 14:29:53 <LordAro> flaming cranes sound excellent 14:29:56 <supermop_toil> seen a lot of blue gantries about 14:30:12 <supermop_toil> wave cycle crane 14:31:09 <supermop_toil> andythenorth: maybe the issue is that cranes feel like an accent color - if not yellow then 'brand', but if the whole shed is the 'brand' color it gets lost 14:32:02 <supermop_toil> maybe if the sheds near the crane are predominantly grey/brown/white with accent of brand color? 14:33:01 <andythenorth> crane probably doesn't need to be seen 14:33:02 <supermop_toil> in your sprite is the green the industry color, or is it always green? 14:33:08 <andythenorth> foregoround is background etc 14:33:12 <andythenorth> industry is mostly CC 14:50:12 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1014185275032871063/unknown.png 14:50:12 <andythenorth> blue crane 14:50:22 <andythenorth> kinda works, but I prefer CC 14:54:10 <FLHerne> https://www.flherne.uk/files/IMG_20220830_122615.jpg I found the gravel barge unloading dock 14:54:39 <FLHerne> digger thing -> hopper -> tunnelled conveyor belt 14:54:50 <FLHerne> there are some big heaps of gravel behind 15:14:18 <supermop_toil> fun 15:20:45 <DorpsGek> [OpenTTD/nml] Brickblock1 opened pull request #260: Fix action0properties.py https://github.com/OpenTTD/nml/pull/260 15:25:43 <DorpsGek> [OpenTTD/nml] glx22 approved pull request #260: Fix action0properties.py https://github.com/OpenTTD/nml/pull/260#pullrequestreview-1090532856 15:32:52 <LordAro> 0.7.1 soon? 15:34:29 <nielsm> https://github.com/include-what-you-use/include-what-you-use <- is this something worth trying to throw at the code? 15:35:03 <LordAro> it used to explode very quickly when presented with OTTD 15:35:10 <LordAro> that was a lot of years ago though 15:35:45 <nielsm> the code does depend much less on wild macros now 15:40:41 <DorpsGek> [OpenTTD/nml] glx22 merged pull request #260: Fix action0properties.py https://github.com/OpenTTD/nml/pull/260 16:03:21 <peter1138> Another ride, or a day off... 16:45:22 *** gelignite has joined #openttd 16:45:45 <DorpsGek> [OpenTTD/nml] frosch123 opened pull request #261: Minor improvements to examples https://github.com/OpenTTD/nml/pull/261 16:46:10 <peter1138> "a" 16:46:17 <peter1138> Is such a good commit message. 16:46:28 <peter1138> I assume I meant to rebase it. 16:48:45 <DorpsGek> [OpenTTD/nml] frosch123 updated pull request #261: Minor improvements to examples https://github.com/OpenTTD/nml/pull/261 16:50:48 *** Wormnest has joined #openttd 16:52:22 *** HerzogDeXtEr has joined #openttd 17:04:58 *** Wolf01 has joined #openttd 17:07:12 <andythenorth> pff, this steel mill animation is now so over-produced 17:07:20 <andythenorth> did quite a bit of today on it ๐ 17:38:13 <peter1138> Hmm, such confused 17:45:01 *** virtualrandomnumber has joined #openttd 17:45:26 *** virtualrandomnumber has quit IRC 17:59:50 <supermop_toil> a lot of back and forth with another architect today as to whether "shall swing out" also specifically prohibits "swings both in and out" 18:17:35 <peter1138> Hmm, okay, not scaling padding is pointless. 18:41:57 <supermop_toil> ok i will take that under consideration 18:46:39 <peter1138> Yes, 18:46:46 <peter1138> Okay, "Invalid language packs", bah. 18:47:38 <peter1138> Oh, -" x2 18:52:06 <peter1138> supermop_toil, wording-wis