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Log for #openttd on 30th August 2022:
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10:33:31  <LordAro> yeah, 5 others
10:34:05  <peter1138> The ambisonics needed jackd and a tool to convert the 4 signals to individual speaker signals, so not really a good PR candidate :)
10:34:47  <andythenorth> le oof
10:34:47  <peter1138> As far as cycling goes, I regret not doing it more often that regret doing it.
10:35:00  <LordAro> very true
10:35:08  <andythenorth> I did stereo mixing for sprite position in flash games, but everybody does that ๐Ÿ˜›
10:35:12  <andythenorth> no prizes for me
10:36:10  <LordAro> my 'hangup' is a mix of not knowing whether i'm fully recovered yet, and paying a not-small amount of money to go fast around local (and frankly a bit dull) roads
10:36:19  <LordAro> though doing it as a group could be fun
10:36:22  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1014121393794846740/unknown.png
10:36:22  <andythenorth> anyway this crane needs better pixles
10:37:33  <peter1138> Yeah, I don't do the local charity rides any more as the cost (and pressure to fund-raise) went up, and it's the same old roadsa...
10:39:23  <peter1138> Bit sad that we ended up in a 'spoons yesterday, not fond of that establishment.
10:49:44  <LordAro> peter1138: ...i entered
10:52:31  <DorpsGek> [OpenTTD/OpenTTD] kloczek commented on issue #9220: 1.11.2: test suite is failing https://github.com/OpenTTD/OpenTTD/issues/9220
10:54:10  <DorpsGek> [OpenTTD/team] glx22 commented on issue #344: [it_IT] Translator access request https://github.com/OpenTTD/team/issues/344
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11:01:10  <peter1138> Nice
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11:07:13  <DorpsGek> [OpenTTD/OpenTTD] ldpl opened pull request #9986: Cleanup: Remove duplicate command_type.h include https://github.com/OpenTTD/OpenTTD/pull/9986
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11:58:33  <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #9986: Cleanup: Remove duplicate command_type.h include https://github.com/OpenTTD/OpenTTD/pull/9986#pullrequestreview-1090181908
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12:03:57  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9220: 1.11.2: test suite is failing https://github.com/OpenTTD/OpenTTD/issues/9220
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12:56:25  <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #9929: Fix #9363: Rebuild client list on reinit event https://github.com/OpenTTD/OpenTTD/pull/9929
12:56:28  <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #9363: [UI] Online players window's button size is not updated when resizing to double/quad interface size https://github.com/OpenTTD/OpenTTD/issues/9363
13:06:47  <TallTyler> andythenorth: I think itโ€™s almost mandatory to paint them yellow these days, although Iโ€™ve seen older ones that are not
13:10:32  <dP> do new templated commands support two text fields?
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14:05:43  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9220: 1.11.2: test suite is failing https://github.com/OpenTTD/OpenTTD/issues/9220
14:26:11  <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #9895: Change: New player companies use favorite manager face, if saved https://github.com/OpenTTD/OpenTTD/pull/9895
14:27:23  <supermop_toil> andythenorth: i agree crane should be constrasting color to shed
14:28:28  <andythenorth> tried it already, looks odd
14:28:34  <andythenorth> introduces a new colour to the theme
14:28:48  <andythenorth> or it's yellow, and the hot metal cycles through yellow
14:28:53  <supermop_toil> hmm
14:29:12  <supermop_toil> make the crane out of fire cycle then
14:29:36  <andythenorth> blue is in scope
14:29:44  <supermop_toil> blue cranes look right
14:29:53  <LordAro> flaming cranes sound excellent
14:29:56  <supermop_toil> seen a lot of blue gantries about
14:30:12  <supermop_toil> wave cycle crane
14:31:09  <supermop_toil> andythenorth: maybe the issue is that cranes feel like an accent color - if not yellow then 'brand', but if the whole shed is the 'brand' color it gets lost
14:32:02  <supermop_toil> maybe if the sheds near the crane are predominantly grey/brown/white with accent of brand color?
14:33:01  <andythenorth> crane probably doesn't need to be seen
14:33:02  <supermop_toil> in your sprite is the green the industry color, or is it always green?
14:33:08  <andythenorth> foregoround is background etc
14:33:12  <andythenorth> industry is mostly CC
14:50:12  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1014185275032871063/unknown.png
14:50:12  <andythenorth> blue crane
14:50:22  <andythenorth> kinda works, but I prefer CC
14:54:10  <FLHerne> https://www.flherne.uk/files/IMG_20220830_122615.jpg I found the gravel barge unloading dock
14:54:39  <FLHerne> digger thing -> hopper -> tunnelled conveyor belt
14:54:50  <FLHerne> there are some big heaps of gravel behind
15:14:18  <supermop_toil> fun
15:20:45  <DorpsGek> [OpenTTD/nml] Brickblock1 opened pull request #260: Fix action0properties.py https://github.com/OpenTTD/nml/pull/260
15:25:43  <DorpsGek> [OpenTTD/nml] glx22 approved pull request #260: Fix action0properties.py https://github.com/OpenTTD/nml/pull/260#pullrequestreview-1090532856
15:32:52  <LordAro> 0.7.1 soon?
15:34:29  <nielsm> https://github.com/include-what-you-use/include-what-you-use  <- is this something worth trying to throw at the code?
15:35:03  <LordAro> it used to explode very quickly when presented with OTTD
15:35:10  <LordAro> that was a lot of years ago though
15:35:45  <nielsm> the code does depend much less on wild macros now
15:40:41  <DorpsGek> [OpenTTD/nml] glx22 merged pull request #260: Fix action0properties.py https://github.com/OpenTTD/nml/pull/260
16:03:21  <peter1138> Another ride, or a day off...
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16:45:45  <DorpsGek> [OpenTTD/nml] frosch123 opened pull request #261: Minor improvements to examples https://github.com/OpenTTD/nml/pull/261
16:46:10  <peter1138> "a"
16:46:17  <peter1138> Is such a good commit message.
16:46:28  <peter1138> I assume I meant to rebase it.
16:48:45  <DorpsGek> [OpenTTD/nml] frosch123 updated pull request #261: Minor improvements to examples https://github.com/OpenTTD/nml/pull/261
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17:07:12  <andythenorth> pff, this steel mill animation is now so over-produced
17:07:20  <andythenorth> did quite a bit of today on it ๐Ÿ˜›
17:38:13  <peter1138> Hmm, such confused
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17:59:50  <supermop_toil> a lot of back and forth with another architect today as to whether "shall swing out" also specifically prohibits "swings both in and out"
18:17:35  <peter1138> Hmm, okay, not scaling padding is pointless.
18:41:57  <supermop_toil> ok i will take that under consideration
18:46:39  <peter1138> Yes,
18:46:46  <peter1138> Okay, "Invalid language packs", bah.
18:47:38  <peter1138> Oh, -" x2
18:52:06  <peter1138> supermop_toil, wording-wis

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