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opened issue #10069: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/10069 07:02:12 *** Wormnest has quit IRC 07:02:34 *** Wormnest has joined #openttd 07:12:05 *** Wormnest has quit IRC 07:23:09 *** WormnestAndroid has quit IRC 07:39:34 *** Wormnest has joined #openttd 07:41:58 <pickpacket> Gah! Making a NewGRF is so hard! I was going to program on mine last night but ended up playing the game for 4.5 hours instead 07:42:20 <pickpacket> *Maybe* that's not related to NewGRF programming, but still 07:49:38 *** sla_ro|master has quit IRC 07:57:04 <FLHerne> hah 07:59:59 *** hamstonkid[m] has quit IRC 07:59:59 *** joey[m]1 has quit IRC 07:59:59 *** gdown has quit IRC 07:59:59 *** blikjeham[m] has quit IRC 07:59:59 *** patricia[m] has quit IRC 07:59:59 *** nolep[m] has quit IRC 07:59:59 *** robert[m] has quit IRC 07:59:59 *** glothit7ok[m] has quit IRC 07:59:59 *** amal[m] has quit IRC 07:59:59 *** freu[m] has quit IRC 07:59:59 *** aperezdc__ has quit IRC 08:00:00 *** thomas[m]1234 has quit IRC 08:00:00 *** leward[m] has quit IRC 08:00:00 *** cjmonagle[m] has quit IRC 08:00:00 *** gretel[m] has quit IRC 08:00:00 *** zzy2357[m] has quit IRC 08:00:00 *** CornsMcGowan[m] has quit IRC 08:00:00 *** giords[m] has quit IRC 08:00:00 *** linda[m] has quit IRC 08:00:00 *** igor[m]12 has quit IRC 08:00:00 *** karl[m]1234 has quit IRC 08:00:00 *** udo[m] has quit IRC 08:00:00 *** twom[m] has quit IRC 08:00:00 *** natmac[m] has quit IRC 08:00:00 *** citronbleuv[m] has quit IRC 08:00:00 *** magdalena[m] has quit IRC 08:00:00 *** josef[m] has quit IRC 08:00:00 *** nartir[m] has quit IRC 08:00:00 *** dag[m] has quit IRC 08:00:00 *** phil[m] has quit IRC 08:00:00 *** cawal[m] has quit IRC 08:00:00 *** thelonelyellipsis[m] has quit IRC 08:00:00 *** Guest2083 has quit IRC 08:00:00 *** shedidthedog[m] has quit IRC 08:00:00 *** NekomimiGunner18[m] has quit IRC 08:00:00 *** vista_narvas[m] has quit IRC 08:00:00 *** JamesRoss[m] has quit IRC 08:00:00 *** luk3Z[m] has quit IRC 08:00:00 *** karoline[m] has quit IRC 08:00:00 *** Heiki[m] has quit IRC 08:00:00 *** EmeraldSnorlax[m] has quit IRC 08:00:00 *** einar[m] has quit IRC 08:00:00 *** khavik[m] has quit IRC 08:00:00 *** elliot[m] has quit IRC 08:00:00 *** fiddeldibu[m] has quit IRC 08:00:00 *** hylshols7qui[m] has quit IRC 08:00:00 *** lezzbehonest[m] has quit IRC 08:00:00 *** menelaos[m] has quit IRC 08:00:00 *** natalie[m] has quit IRC 08:00:00 *** johanna[m] has quit IRC 08:00:00 *** christoph[m] has quit IRC 08:00:00 *** pothyurf[m] has quit IRC 08:00:00 *** kstar892[m] has quit IRC 08:00:00 *** patrick[m] has quit IRC 08:00:00 *** labs[m] has quit IRC 08:00:02 *** rudolfs[m] has quit IRC 08:00:02 *** philip[m]12 has quit IRC 08:00:02 *** jeremy[m] has quit IRC 08:00:02 *** andythenorth[m] has quit IRC 08:00:02 *** jact[m] has quit IRC 08:00:02 *** ist5shreawf[m] has quit IRC 08:00:02 *** paulus[m] has quit IRC 08:00:02 *** yur3shmukcik[m] has quit IRC 08:00:02 *** ookfof[m] has quit IRC 08:00:03 *** olmvnec[m] has quit IRC 08:00:03 *** dude[m] has quit IRC 08:00:03 *** osvaldo[m] has quit IRC 08:00:03 *** jeeg[m] has quit IRC 08:00:03 *** grag[m] has quit IRC 08:00:03 *** albert[m] has quit IRC 08:00:03 *** Elysianthekitsunesheher[m] has quit IRC 08:06:48 <petern> Weird, it's opposite for me. I go to play the game and end up coding on it instead... 08:10:08 *** albert[m] has joined #openttd 08:13:08 <pickpacket> petern: do you play single player or multiplayer? 08:14:12 <petern> "No" 08:17:53 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054#issuecomment-1265093843 08:20:35 <andythenorth> I play the game, then spread chaos with grf changes 08:20:49 <andythenorth> I have bulldozed and rebuilt the industries in my current save so many time π 08:26:53 <petern> I have bulldozed and rebuilt the code in my current branch so many time π² 08:28:38 <LordAro> i know that feeling 08:32:12 *** Wormnest has quit IRC 09:06:20 *** Flygon has joined #openttd 09:09:48 *** Wormnest has joined #openttd 09:20:00 <petern> Huh, GitLens+ is even more useful than I suspected... 09:35:54 <WoozyDragon4018> petern: openttd 3d developer tools 09:36:14 <WoozyDragon4018> is what I thought before i realised it was minecraft 10:02:22 *** Wormnest has quit IRC 10:04:23 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1026434532204875796/unknown.png 10:04:23 <andythenorth> should this produce Elevators also? π 10:04:31 <andythenorth> https://en.wikipedia.org/wiki/Elevator 10:33:30 <petern> Hmm, my credit card balance is so high π¦ 10:39:52 *** Wormnest has joined #openttd 10:41:26 *** HerzogDeXtEr has joined #openttd 10:47:02 <FLHerne> andythenorth: boatyard industry? https://www.flherne.uk/files/VID_20221003_113955.mp4 10:58:22 <petern> Wow, I wrote useful but meant to write useless... 11:14:36 <pickpacket> petern: I guess a high credit card balance is good, but I get the feeling you meant the opposite about yours 11:35:03 *** Wormnest has quit IRC 11:41:44 <petern> `*size = GetStringBoundingBox(STR_NETWORK_ASK_RELAY_TEXT); 11:41:44 <petern> size->height = GetStringHeight(STR_NETWORK_ASK_RELAY_TEXT, size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT) + WD_FRAMETEXT_BOTTOM + WD_FRAMETEXT_TOP;` 11:41:47 <petern> Such what? 11:44:16 <petern> Doesn't 11:44:16 <petern> `*size = GetStringBoundingBox(STR_NETWORK_ASK_RELAY_TEXT); 11:44:16 <petern> size->width += WD_FRAMETEXT_LEFT + WD_FRAMETEXT_RIGHT; 11:44:16 <petern> size->height += WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM;` make more sense? 11:45:24 <petern> (Or just include that padding in the widget layout) 11:54:52 <LordAro> probably yes 12:04:41 <petern> Not sure how to make that window appear to test changes 12:05:20 <LordAro> group window? 12:05:29 <LordAro> it's somewhere in the vehicle list view 12:07:17 <petern> No, it's the network joining system, asking about relays. 12:07:31 <petern> So you need to join a server with a specific network setup. 12:09:52 <glx[d]> Start a server with fully closed ports 12:10:02 *** Wormnest has joined #openttd 12:12:38 *** amal[m] has joined #openttd 12:12:39 *** andythenorth[m] has joined #openttd 12:12:39 *** aperezdc__ has joined #openttd 12:12:40 *** blikjeham[m] has joined #openttd 12:12:40 *** cawal[m] has joined #openttd 12:12:40 *** christoph[m] has joined #openttd 12:12:40 *** citronbleuv[m] has joined #openttd 12:12:41 *** cjmonagle[m] has joined #openttd 12:12:41 *** lezzbehonest[m] has joined #openttd 12:12:42 *** CornsMcGowan[m] has joined #openttd 12:12:42 *** dag[m] has joined #openttd 12:12:42 *** dude[m] has joined #openttd 12:12:43 *** einar[m] has joined #openttd 12:12:43 *** elliot[m] has joined #openttd 12:12:45 *** EmeraldSnorlax[m] has joined #openttd 12:12:45 *** fiddeldibu[m] has joined #openttd 12:12:46 *** gdown has joined #openttd 12:12:46 *** freu[m] has joined #openttd 12:12:46 *** giords[m] has joined #openttd 12:12:46 *** glothit7ok[m] has joined #openttd 12:12:46 *** grag[m] has joined #openttd 12:12:48 *** gretel[m] has joined #openttd 12:12:49 *** hamstonkid[m] has joined #openttd 12:12:50 *** Heiki[m] has joined #openttd 12:12:50 *** hylshols7qui[m] has joined #openttd 12:12:50 *** igor[m]12 has joined #openttd 12:12:50 *** ist5shreawf[m] has joined #openttd 12:12:50 *** jact[m] has joined #openttd 12:12:50 *** jeeg[m] has joined #openttd 12:12:51 *** jeremy[m] has joined #openttd 12:12:52 *** joey[m]1 has joined #openttd 12:12:52 *** johanna[m] has joined #openttd 12:12:52 *** josef[m] has joined #openttd 12:12:52 *** karl[m]1234 has joined #openttd 12:12:53 *** karoline[m] has joined #openttd 12:12:54 *** khavik[m] has joined #openttd 12:12:54 *** kstar892[m] has joined #openttd 12:12:55 *** labs[m] has joined #openttd 12:12:55 *** leward[m] has joined #openttd 12:12:55 *** linda[m] has joined #openttd 12:12:56 *** luk3Z[m] has joined #openttd 12:12:56 *** magdalena[m] has joined #openttd 12:12:56 *** menelaos[m] has joined #openttd 12:12:56 *** nartir[m] has joined #openttd 12:12:56 *** natalie[m] has joined #openttd 12:12:56 *** natmac[m] has joined #openttd 12:12:57 *** NekomimiGunner18[m] has joined #openttd 12:12:57 *** nolep[m] has joined #openttd 12:12:57 *** olmvnec[m] has joined #openttd 12:12:57 *** ookfof[m] has joined #openttd 12:12:57 *** osvaldo[m] has joined #openttd 12:12:57 *** patricia[m] has joined #openttd 12:12:57 *** patrick[m] has joined #openttd 12:12:57 *** paulus[m] has joined #openttd 12:12:57 *** phil[m] has joined #openttd 12:12:59 *** philip[m]12 has joined #openttd 12:12:59 *** pothyurf[m] has joined #openttd 12:12:59 *** robert[m] has joined #openttd 12:13:00 *** rudolfs[m] has joined #openttd 12:13:00 *** shedidthedog[m] has joined #openttd 12:13:02 *** thelonelyellipsis[m] has joined #openttd 12:13:03 *** thomas[m]1234 has joined #openttd 12:13:03 *** twom[m] has joined #openttd 12:13:04 *** JamesRoss[m] has joined #openttd 12:13:04 *** udo[m] has joined #openttd 12:13:05 *** vista_narvas[m] has joined #openttd 12:13:05 *** Elysianthekitsunesheher[m] has joined #openttd 12:13:06 *** YourOnlyOne has joined #openttd 12:13:06 *** yur3shmukcik[m] has joined #openttd 12:13:08 *** zzy2357[m] has joined #openttd 12:13:40 *** YourOnlyOne is now known as Guest2143 12:24:36 <andythenorth> FLHerne: I did consider a marine fab yard π 12:24:44 <andythenorth> might do one in the next economy 12:25:50 <andythenorth> Appledore π v 12:26:02 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1026470180332773386/unknown.png 12:26:15 <andythenorth> in: steel and stuff 12:26:17 <andythenorth> out: scrap 12:26:30 <andythenorth> or do Devonport 12:26:34 <andythenorth> out: radioactive waste 12:29:02 <TallTyler> andythenorth: Oh thatβs what the ship depot is supposed to be 12:29:18 <wyndbain> Sellafield industry when? 12:29:36 <TallTyler> I think a shipyard would be a really cool industry, maybe even an endgame for Steeltown 12:30:09 <TallTyler> Youβd have to provide a matching ship depot override sprite so we can build a big depot complex for buying Sam ships 12:30:15 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1026471244687749231/unknown.png 12:30:15 <petern> When? 12:30:38 <andythenorth> TallTyler: FIRS 6 12:30:46 <TallTyler> I think youβre literally the only person who can answer that question π 12:30:47 <andythenorth> wyndbain: FIRS 6 12:30:53 <wyndbain> Improve the ship sprites so that you can have massive ROROβs 12:30:59 <wyndbain> There is a large list 12:31:11 <andythenorth> TallTyler: I tried it, doesn't quite click 12:31:20 <andythenorth> tried a few other things, appliance factory was one 12:31:22 <wyndbain> Imagine 8 tile ships 12:31:27 <wyndbain> Damn 12:31:33 <JustANortherner> To scale ships would be coom 12:31:43 <andythenorth> until you think about how the game works... 12:31:50 <LordAro> "to scale" 12:31:50 <JustANortherner> And to-scale Planes... 12:31:58 <andythenorth> they are to scale 12:32:00 <wyndbain> Was gonna make an object pack with to scale ships 12:32:02 <andythenorth> the scale is 'chibi' 12:32:18 <wyndbain> Then I realised that the MSC Oscar would be 13 tiles long 12:32:21 <JustANortherner> Yes, the scale is fuckerooed 12:32:23 <wyndbain> 3 wide 12:32:29 <wyndbain> And gave up 12:32:30 <petern> Gah, how can I smell so bad when I've not being doing anything π¦ 12:32:44 <JustANortherner> petern: Because you've also not washed? 12:32:58 <petern> I have! 12:34:09 <wyndbain> JustANortherner: Same thing I was planning 12:34:15 <wyndbain> WROP 12:34:19 <wyndbain> With 7 parts 12:34:42 <wyndbain> Objects tho 12:34:50 <JustANortherner> I'd love to make the massive object airports actually functional... 12:35:08 <wyndbain> Iβm sick of making airports with crappy scale 12:35:40 <andythenorth> the big airports are already horrific for gameplay 12:35:45 <andythenorth> bigger would be worser π 12:35:52 <andythenorth> I guess model trains though 12:35:53 <JustANortherner> When the train station is bigger than the airport tho... π 12:36:20 <wyndbain> Right fuck it 12:36:24 <petern> Hmm, where's my HDMI capture card gone.. 12:36:25 <wyndbain> When I get home imma make that 12:49:19 <andythenorth> I have a HDMI port 12:49:21 <andythenorth> does that help? 12:49:41 <petern> I found it but it won't capture, so there's that. 12:56:41 *** WormnestAndroid has joined #openttd 13:05:47 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1026480184150470726/unknown.png 13:05:58 <andythenorth> refit anything, or only Concrete Products? 13:09:23 <JustANortherner> Ooo, Stratford 13:21:19 <FLHerne> JustANortherner: to which scale 13:21:32 <FLHerne> if you scale them to vehicles, they'll be bigger than cities 13:27:38 <DorpsGek> [OpenTTD/OpenTTD] zachtyson updated pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054 13:28:54 *** birdjj has quit IRC 13:30:46 <JustANortherner> FLHerne: Aye, this is the big issue... 13:37:10 <DorpsGek> [OpenTTD/OpenTTD] zachtyson updated pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054 13:37:13 <DorpsGek> [OpenTTD/OpenTTD] zachtyson closed pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054 13:37:30 <LordAro> oh dear 13:43:53 *** birdjj has joined #openttd 13:46:38 *** nielsm has joined #openttd 13:50:20 <petern> Oh? 13:50:32 <petern> Accidental? 13:51:11 <LordAro> well he did use the master branch to create the PR 13:51:33 <LordAro> GH may well have closed it automatically as a reaction to updating something else 14:01:30 <petern> Heh 14:18:59 *** BrainkillerXL has joined #openttd 14:21:34 <supermop_toil> rangefinder today 14:22:26 <supermop_toil> really makes you appreciate 70-odd years of camera improvement, and ask yourself "why am i doing this to myself? why did i buy this thing?" 14:23:00 <BrainkillerXL> Hi there! Maybe someone can help me. I'm playing OpenTTD after a loooong pause and i wonder where the option "autorenew vehicles" in the options has gone... 14:24:18 <petern> Am I super brainy, or just surrounded by idiots? 14:24:50 <andythenorth> here? 14:24:52 <andythenorth> idiots 14:25:06 <petern> Work. 14:25:13 <andythenorth> can't comment π 14:25:33 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1026500260425650196/unknown.png 14:25:33 <petern> BrainkillerXL, seems to be here still? 14:26:53 <BrainkillerXL> omg! thx petern! i searched for it in vehicle options... 14:26:55 <petern> andythenorth: nobody seems to be able to recognise when something is not right. And even when I explain it they are totally 1) baffled 2) don't understand any implications 14:30:42 <LordAro> i told a colleague this morning that a batshit thing he's doing is horrendous for x y z reasons 14:30:50 <LordAro> they said they were going to do it anyway 14:40:14 <petern> Heh 14:40:22 <petern> Now they've replied that "it's all sorted now" 14:40:31 <petern> Yes, yes it is, BECAUSE I FUCKING SORTED IT FOR YOU 14:40:52 <LordAro> respond with "you're welcome" 14:43:01 <LordAro> on the other hand, a different colleague apparently had an issue with their dev environment where `cp` was refusing to accept that it was being passed any arguments 14:43:06 <LordAro> which was weird 14:45:22 <Eddi|zuHause> my first thought at that description would be a) a weird macro or b) a wrong PATH leading to an override 14:47:00 <LordAro> it's not clear what was going on. i ensured the svn checkouts were actually in a consistent state (they're often not) and then a reboot appeared to fix the issue 14:47:03 <LordAro> so fuck it 14:47:17 <LordAro> "I just lost 2hr of my time tho". ...So did I, colleague 14:47:59 <Eddi|zuHause> that would support my theory... 14:48:09 <LordAro> yeah, maybe 14:48:24 <LordAro> though it was only happening inside the test framework, not in the dev environment itself 14:53:41 <petern> Tempted to add internal widget padding, as padding is currently outside the widget. Hmm. 14:54:08 <petern> Could potentially simplify quite a lot, but also add complication and confusion I guess. 14:54:40 <petern> In css terms our padding is more like a margin, except it doesn't collapse. 14:58:04 <DorpsGek> [OpenTTD/OpenTTD] zachtyson commented on pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054#issuecomment-1265594898 14:58:07 <DorpsGek> [OpenTTD/OpenTTD] zachtyson updated pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054 14:58:10 <DorpsGek> [OpenTTD/OpenTTD] zachtyson reopened pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054 15:10:37 <andythenorth> OpenTTD was using 1GB 15:10:43 <andythenorth> restarted, 330MB 15:10:54 <andythenorth> Apple M1 memory leaks you say? 15:13:55 <andythenorth> hmm 15:14:03 <andythenorth> I have got into a bad habit of just amending the previous commit 15:14:14 <andythenorth> rather than having 300 "Change: WIP on foo" commits 15:14:18 <andythenorth> then squashing 15:20:37 <andythenorth> hmm this diff is nearly all deletion 15:20:39 <andythenorth> the best kind 15:27:59 <petern> Well 15:28:41 <petern> I could maybe flatten and then split again. 15:38:28 *** wallabra has quit IRC 15:43:47 *** wallabra has joined #openttd 15:56:50 <andythenorth> hmm 15:58:19 <andythenorth> supermop https://twitter.com/_doublearrow/status/1576677044234391553 16:04:32 *** thomas[m]1234 has quit IRC 16:04:32 *** rudolfs[m] has quit IRC 16:04:32 *** luk3Z[m] has quit IRC 16:04:32 *** jeremy[m] has quit IRC 16:04:32 *** einar[m] has quit IRC 16:04:32 *** andythenorth[m] has quit IRC 16:04:32 *** elliot[m] has quit IRC 16:04:32 *** jact[m] has quit IRC 16:04:32 *** paulus[m] has quit IRC 16:04:32 *** grag[m] has quit IRC 16:04:32 *** jeeg[m] has quit IRC 16:04:33 *** amal[m] has quit IRC 16:04:33 *** udo[m] has quit IRC 16:04:33 *** robert[m] has quit IRC 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16:04:38 *** hamstonkid[m] has quit IRC 16:04:38 *** giords[m] has quit IRC 16:04:38 *** citronbleuv[m] has quit IRC 16:04:38 *** Elysianthekitsunesheher[m] has quit IRC 16:14:49 *** albert[m] has joined #openttd 16:51:09 *** virtualrandomnumber has joined #openttd 16:51:31 *** virtualrandomnumber has quit IRC 17:03:00 * petern mangles windows 17:17:58 <petern> Such easily distracted 17:18:50 <supermop_toil> andythenorth: beautiful 17:19:08 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10064: Fix: link overlay line width on HiDPI displays https://github.com/OpenTTD/OpenTTD/pull/10064#pullrequestreview-1128753976 17:19:37 <supermop_toil> considering trying to trace film box logotypes in illustrator 17:22:44 <supermop_toil> old velvia boxes are nice: https://shashinki.com/shop/getimage/products/FF-V50120-5R.jpg 17:26:49 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10056: Change: Tweak cargo acceptance text display https://github.com/OpenTTD/OpenTTD/pull/10056#pullrequestreview-1128763333 17:29:58 *** gelignite has joined #openttd 17:34:10 <petern> I'm bemused by TTD-style windows (in OpenTTD) and later OpenTTD windows. 17:34:23 <LordAro> oh? 17:35:19 <petern> Buttons tightly packed / part of the window, vs buttons with spacing, on top of a panel. 17:35:46 <petern> (OpenTTD's later windows are a mix of the two) 17:36:52 <petern> When trying to 'standardize' on how much spacing to use, it's all a bit hodgepodge π 17:39:03 <petern> Lots of my changes are figuring out what to replace the varied hardcoded paddings with to make things a bit more coherent. 17:40:16 <LordAro> :) 17:40:37 <petern> I've kept `vsep_normal` and `vsep_wide` (although it should probably be tall?), also added `hsep*` versions (which are different of course...). 17:42:12 <petern> I'm fairly sure some later windows have been designed with larger fonts / displays in use, so the spacing is already larger than standard spacing, which becomes even larger when scaled up, so there's that to sort out... 17:52:42 *** gelignite has quit IRC 17:56:10 <DorpsGek> [OpenTTD/OpenTTD] Bouke commented on pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054#issuecomment-1265823248 17:59:04 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054#issuecomment-1265826124 18:01:40 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054#issuecomment-1265828664 18:02:50 <Bouke> https://cdn.discordapp.com/attachments/1008473233844097104/1026554938958024744/unknown.png 18:02:50 <Bouke> Some of these buttons have a "pressed state", but the "ignore signal" button doesn't. I guess that's not something handled globally by the UI framework? 18:03:10 <petern> ...BTN vs PUSH...BTN 18:03:49 <petern> But SetLowered etc also do it. 18:04:22 <supermop_toil> pressed state for spad button would be helpfull 18:04:35 <supermop_toil> if it pops up after passing the signal 18:04:57 <petern> The ignore signal button is a momentary button, because it sends a command to ignore the signal. 18:05:03 <Bouke> I often have to click it multiple times for the train to actually ignore the signal :/. 18:05:23 <DorpsGek> [OpenTTD/OpenTTD] zachtyson commented on pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054#issuecomment-1265832738 18:05:25 <petern> Hmm, actually it does keep its state, sorry. 18:06:20 <JGR> It's a 3 state thing, and it does more than just passing signals 18:06:25 <JGR> Especially with PBS 18:07:56 <petern> Yeah, it will stay pressed until it passes a signal, but there's more to it. 18:10:40 <petern> I guess it should probably not require 3 presses, but at ieast that's a good "I REALLY MEAN IT" indication 18:14:55 <andythenorth> petern: shall we just go over the entire UI for consistency issues? π 18:15:04 <petern> Oh I am! 18:15:08 <andythenorth> /me is quite serious 18:15:14 <andythenorth> we'd probably fall out though π 18:15:29 <andythenorth> I have done it a bunch of times before in application UIs 18:15:40 <andythenorth> problem is that 'consistency' turns into 'this is just fucked' 18:15:59 <andythenorth> moving some padding around sometimes just reveals that the design is terrible π 18:18:11 <supermop_toil> add a little flip-up plastic cover you have to open before pressing the spad button 18:18:46 <andythenorth> type 'are you sure' 18:18:56 <supermop_toil> two-key system 18:39:46 *** Wormnest has quit IRC 18:39:54 <petern> Hmm, anyone know of a gamescript that makes use of the funkier story book elements? 18:40:45 <petern> Goals, locations, and buttons... 18:43:28 *** WormnestAndroid has quit IRC 18:43:38 *** WormnestAndroid has joined #openttd 18:48:05 <Bouke> supermop_toil: are you suggesting adding support for multi-touch? 18:56:10 <andythenorth> nah 18:56:19 <andythenorth> we should use FIDO stuff π 18:56:33 <andythenorth> so you have to put in a ubikey to press 'ignore signals' 18:56:39 <andythenorth> or use apple touch ID etc 19:01:18 <andythenorth> petern: Pikka's Deliverance uses Storybook goals I think 19:01:29 <andythenorth> Busy Bee uses the 'click to go to location' thing 19:01:32 <andythenorth> buttons....not sure 19:03:39 <petern> Your script made an error 19:03:42 <petern> Well that 19:05:23 <petern> AI/GS setup is way too many clicks 19:05:41 *** debdog has joined #openttd 19:09:35 <andythenorth> + 19:10:14 *** Wormnest has joined #openttd 19:12:22 <petern> Hmm, location button works. 19:12:26 <andythenorth> "Structural Steel" https://en.wikipedia.org/wiki/Structural_steel or "Steel Plate and Sections" https://www.murraysteelproducts.com/sectors/steel-processing 19:12:27 <andythenorth> ?? 19:12:57 <andythenorth> potato / potato 19:13:44 <andythenorth> nah 19:13:51 <andythenorth> Steel Plate & Sections would be the longest FIRS cargo name 19:13:52 <andythenorth> so no 19:28:27 <petern> Such 19:30:53 <Bouke> When "refactoring" a giant intersection, one might accidentally forget to clean up some branches; how do you typically discover such branches? I've seen "grass on track" I think somewhere (patch in JGR?), but how do you do it in vanilla? 19:31:59 <petern> Eyes 19:33:56 <andythenorth> 1 line per train π 19:33:56 <JGR> Most of the time, giant intersections are not really necessary in the first place 19:34:09 <andythenorth> such internet answers π 19:34:16 <andythenorth> 3 factual answers, none giving you what you need 19:34:35 <andythenorth> "you're holding it wrong" 19:34:51 <Bouke> π thans andy 19:35:23 <JGR> Grass on tracks is not in my branch (it looked pretty ugly) 19:35:40 <Bouke> yeah the ugliness put me off as well 19:39:45 *** Wolf01 has joined #openttd 19:42:23 <FLHerne> If you don't notice, it's not a problem :p 19:50:13 *** virtualrandomnumber has joined #openttd 20:02:35 *** WormnestAndroid has quit IRC 20:03:28 <JustANortherner> andythenorth: No no no, 3 lines per train! 20:09:15 <petern> Yeah, sure, set the minimal text lines to 2, and then later set it to 5 * FONT_HEIGHT_NORMAL later, no worries. 20:09:36 <petern> Perfection blah blah blah 20:11:46 *** amal[m] has joined #openttd 20:11:48 *** andythenorth[m] has joined #openttd 20:11:48 *** aperezdc__ has joined #openttd 20:11:49 *** blikjeham[m] has joined #openttd 20:11:49 *** cawal[m] has joined #openttd 20:11:49 *** christoph[m] has joined #openttd 20:11:49 *** citronbleuv[m] has joined #openttd 20:11:49 *** cjmonagle[m] has joined #openttd 20:11:50 *** lezzbehonest[m] has joined #openttd 20:11:50 *** CornsMcGowan[m] has joined #openttd 20:11:50 *** dag[m] has joined #openttd 20:11:50 *** dude[m] has joined #openttd 20:11:52 *** einar[m] has joined #openttd 20:11:52 *** elliot[m] has joined #openttd 20:11:52 *** EmeraldSnorlax[m] has joined #openttd 20:11:52 *** fiddeldibu[m] has joined #openttd 20:11:53 *** gdown has joined #openttd 20:11:53 *** freu[m] has joined #openttd 20:11:54 *** giords[m] has joined #openttd 20:11:54 *** glothit7ok[m] has joined #openttd 20:11:54 *** grag[m] has joined #openttd 20:11:55 *** gretel[m] has joined #openttd 20:11:56 *** hamstonkid[m] has joined #openttd 20:11:57 *** Heiki[m] has joined #openttd 20:11:58 *** hylshols7qui[m] has joined #openttd 20:11:58 *** igor[m]12 has joined #openttd 20:11:58 *** ist5shreawf[m] has joined #openttd 20:11:58 *** jact[m] has joined #openttd 20:11:58 *** jeeg[m] has joined #openttd 20:11:59 *** jeremy[m] has joined #openttd 20:11:59 *** joey[m]1 has joined #openttd 20:12:00 *** johanna[m] has joined #openttd 20:12:00 *** josef[m] has joined #openttd 20:12:00 *** karl[m]123 has joined #openttd 20:12:00 *** karoline[m] has joined #openttd 20:12:01 *** khavik[m] has joined #openttd 20:12:01 *** kstar892[m] has joined #openttd 20:12:01 *** labs[m] has joined #openttd 20:12:02 *** leward[m] has joined #openttd 20:12:02 *** linda[m] has joined #openttd 20:12:03 *** luk3Z[m] has joined #openttd 20:12:03 *** magdalena[m] has joined #openttd 20:12:03 *** menelaos[m] has joined #openttd 20:12:03 *** nartir[m] has joined #openttd 20:12:03 *** natalie[m] has joined #openttd 20:12:03 *** natmac[m] has joined #openttd 20:12:04 *** NekomimiGunner18[m] has joined #openttd 20:12:04 *** nolep[m] has joined #openttd 20:12:04 *** olmvnec[m] has joined #openttd 20:12:04 *** ookfof[m] has joined #openttd 20:12:04 *** osvaldo[m] has joined #openttd 20:12:04 *** patricia[m] has joined #openttd 20:12:04 *** patrick[m] has joined #openttd 20:12:04 *** paulus[m] has joined #openttd 20:12:04 *** phil[m] has joined #openttd 20:12:05 *** philip[m]12 has joined #openttd 20:12:05 *** pothyurf[m] has joined #openttd 20:12:05 *** robert[m] has joined #openttd 20:12:06 *** rudolfs[m] has joined #openttd 20:12:07 *** shedidthedog[m] has joined #openttd 20:12:07 *** thelonelyellipsis[m] has joined #openttd 20:12:08 *** thomas[m]123 has joined #openttd 20:12:09 *** twom[m] has joined #openttd 20:12:09 *** JamesRoss[m] has joined #openttd 20:12:09 *** udo[m] has joined #openttd 20:12:10 *** vista_narvas[m] has joined #openttd 20:12:10 *** Elysianthekitsunesheher[m] has joined #openttd 20:12:11 *** YourOnlyOne has joined #openttd 20:12:11 *** yur3shmukcik[m] has joined #openttd 20:12:12 *** zzy2357[m] has joined #openttd 20:12:49 *** YourOnlyOne is now known as Guest2213 20:21:41 *** virtualrandomnumber has quit IRC 20:59:53 <andythenorth> hmm 20:59:56 <andythenorth> time to start a new game? 21:02:15 <Eddi|zuHause> as in: throw out all code, program a new game? 21:02:23 <petern> Yes 21:02:46 <JustANortherner> OpenOpenTTD? 21:03:04 <JustANortherner> OpenTTDPremier? 21:03:10 <Eddi|zuHause> TTX 21:03:41 <petern> OpenTTD+ Subscription-based Service 21:03:53 <Eddi|zuHause> Game-as-a-Service 21:03:59 <petern> I feel sick 21:04:09 <Eddi|zuHause> forced online mode even for single player 21:04:36 <andythenorth> I was just going to click 'New game' 21:04:43 <andythenorth> but if we want to start from scratch π 21:05:03 <andythenorth> then we could have more than 255 objects π 21:05:24 <Eddi|zuHause> 256? 21:05:40 <andythenorth> yes 21:05:43 <andythenorth> this one goes to 11 21:05:53 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1026601004906586192/unknown.png 21:05:53 <andythenorth> anyway, this game might be done 21:09:59 *** nielsm has quit IRC 21:13:32 <petern> Barely started 21:14:23 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #10056: Change: Tweak cargo acceptance text display https://github.com/OpenTTD/OpenTTD/pull/10056 21:16:37 *** Flygon has quit IRC 21:21:13 *** tokai has joined #openttd 21:21:13 *** ChanServ sets mode: +v tokai 21:23:12 <petern> Why did my Discord start going slow :/ 21:27:57 <JustANortherner> Have you tried turning it off and on again? 21:29:42 <petern> I mean, yeah, I closed it and opened it again because it was slow... 21:30:23 <petern> Why can't I have named initialization in C++? π¦ 21:33:07 <tokai> Discord destroyed itself on my machine some months ago (updated itself to an incompatible version ;) ), so back to IRCβ¦ never had a problem with that. :) 21:37:03 <petern> Just remember to ignore all the joins & parts from Matrix constantly having security issues. 21:39:40 <petern> Well, I was 'joking', but I see there were 6 join/part floods just today... 21:41:41 *** wallabra_ has joined #openttd 21:43:07 <dwfreed> yeah, matrix had a bug, I complained loudly, they fixed it; may be a restart tomorrow to deploy it 21:44:37 *** wallabra has quit IRC 21:46:35 *** wallabra has joined #openttd 21:50:13 *** wallabra_ has quit IRC 21:53:59 *** Wolf01 has quit IRC 22:00:28 <Eddi|zuHause> i have disabled joins, and parts from people who haven't said anything in the last 24h 22:01:17 <Eddi|zuHause> unfortunately doesn't track rejoins 22:04:03 <petern> "Why does this text look so bad?" "Oh it's OpenGFX" Sigh 22:07:37 *** HerzogDeXtEr has quit IRC 22:14:41 <tokai> What's the OpenTTD Matrix home server/ room? (no Matrix mentioned yet here: https://wiki.openttd.org/en/Community/Community) 22:15:21 <petern> We don't use Matrix, afaik it's just a generic bridge. 22:18:07 *** ChoHag has quit IRC 22:18:19 *** ChoHag has joined #openttd 22:18:19 <tokai> petern: Not everyone can access Discord comfortably. So going the Matrix route may be an alternative. Worth trying at least. :) 22:18:52 <petern> Well, IRC works... 22:21:34 <tokai> petern: But potentially I may be missing out on stuff on Discord? I have no idea. :) 22:24:12 *** Alkel_U3 has quit IRC 22:24:46 *** Alkel_U3 has joined #openttd 22:25:38 *** virtualrandomnumber has joined #openttd 22:25:40 *** virtualrandomnumber has quit IRC 23:10:32 <petern> Pass, I don't look at much else on it. 23:37:20 *** WormnestAndroid has joined #openttd