Times are UTC Toggle Colours
00:51:48 *** Tirili has quit IRC 00:51:52 *** Tirili has joined #openttd 02:12:12 *** D-HUND has joined #openttd 02:15:31 *** debdog has quit IRC 02:22:30 *** Wormnest has quit IRC 02:27:30 *** D-HUND is now known as debdog 04:00:59 *** WormnestAndroid has quit IRC 04:40:23 *** WormnestAndroid has joined #openttd 05:59:38 <petern> 11 degrees at 7am, positively balmy 06:08:48 <LordAro> likewise 06:08:52 <LordAro> raining tho 06:22:31 <andythenorth> TallTyler: the ones I will draw move as one unit 06:22:44 <andythenorth> articulated boats are believed to be impossible π 06:22:51 <andythenorth> from the current starting point 07:53:38 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030750282323349524/unknown.png 07:53:38 <andythenorth> oof 07:53:39 <andythenorth> such unrealism 07:54:04 <andythenorth> IRL there's no brown dividing the white cabin from the white stripe at the rear 07:54:09 <andythenorth> but eh, game 08:21:29 *** nielsm has joined #openttd 08:33:54 *** WormnestAndroid has quit IRC 08:44:11 *** Tirili has quit IRC 08:46:11 *** Soni has quit IRC 08:46:18 *** Soni has joined #openttd 09:02:29 <FLHerne> argoneus: no 09:02:53 <FLHerne> well, I think you can export the heightmap and then start a new game with it 09:04:02 <FLHerne> Currently a "scenario" is literally a savegame, with all the side-effects that implies 09:14:35 *** nielsm has quit IRC 09:18:06 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030771539819380756/unknown.png 09:18:08 <andythenorth> das boots 09:22:18 *** nielsm has joined #openttd 09:29:40 *** sla_ro|master has joined #openttd 09:36:57 *** Flygon has joined #openttd 09:57:49 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030781535382683719/unknown.png 09:58:04 <andythenorth> it's harder to provide variety in cabin / house π 09:58:18 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030781657386590228/unknown.png 10:02:52 <FLHerne> you could make some slightly less square ones 10:08:04 <FLHerne> andythenorth: this one seemed pretty https://www.flherne.uk/files/IMG_20221004_152128.jpg 10:10:07 <FLHerne> the small barges could have a bit of sheer, like these https://www.flherne.uk/files/IMG_20221013_154549.jpg 10:12:17 <FLHerne> some inland barges have really tiny wheelhouses, no accomodation 10:12:18 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030785180560003152/unknown.png 10:14:04 <FLHerne> yes 10:15:16 <FLHerne> like on these ones, the wheelhouse is smaller than even your littlest barge atm https://www.flherne.uk/files/IMG_20220826_110743.jpg 10:15:22 <FLHerne> it's a shed with a wheel in it 10:16:06 <FLHerne> (this one is I think a conversion from an unpowered mud hopper, by putting an engine in the back and a shed on top) 10:17:26 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030786470639837264/unknown.png 10:17:42 <andythenorth> ah Chub π 10:17:47 <andythenorth> that was more or less in FISH 10:18:10 <andythenorth> or Squid 10:18:14 <andythenorth> or whatever it was called 10:18:30 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030786741927424040/unknown.png 10:18:39 <FLHerne> tbh I think most of your early-generation freighters could do with more sheer, like the Matson is a similar type to my first image but it's got totally horizontal sides 10:18:45 <Emperor2022-10-15T10:34:01 <FLHerne> so I've always thought of the Matson (or whatever the FISH/SQUID equivalent was) as being that size 10:35:51 <FLHerne> which would make the Whitgift a canal boat of some type - probably bigger than a narrowboat, but something like the 10ft-beam boats the GuCCC experimented with 10:50:30 <andythenorth> Sam is roughly 1 pixel per metre in β view 10:50:37 <andythenorth> there's some necessary compression / expansion 10:50:51 <andythenorth> and ships are notoriously hard to judge the size of, like bulldozers 10:51:14 <andythenorth> [insert Father Ted cows sketch] 10:56:26 <petern> LordAro: Shame, I got back just after the rain started... 10:57:28 <petern> andythenorth: Eh, no, just nobody bothered implementing. They are a niche market. 11:01:10 <andythenorth> such log tug 11:01:19 <andythenorth> how would they turn and stuff at docks though? π 11:01:23 <andythenorth> also locks 11:02:27 <FLHerne> meh, OTTD doesn't have locks 11:02:45 <FLHerne> it has weirs that ships can mysteriously travel up, perhaps with big winches on the bank 11:05:02 <andythenorth> and nice walls 11:11:56 <petern> FLHerne, boats do stop, just there's no animation for the gates. 11:12:19 <FLHerne> petern: that's to connect the tow cables to the winches :p 11:12:28 <petern> And they're still bi-di π 11:12:53 <petern> We could fix it and NERF boats because they're soooo good already... 11:13:43 <FLHerne> eh 11:14:15 <FLHerne> I don't think anything will make inland boats actually balanced 11:14:23 <FLHerne> so the other reason people will buy them is for Realismβ’ 11:14:33 <FLHerne> and better locks would help with that 11:14:43 <petern> Heh 11:15:03 <petern> Ooh I hit 183 BPM, on the sprint to the cafe 11:15:25 <petern> Normally that's reserved for steep MTB climbs 11:36:46 *** WormnestAndroid has joined #openttd 12:07:53 <andythenorth> have we changed government yet today? 12:07:58 <andythenorth> it's almost past lunch 12:23:46 <petern> I am lunching right now 12:24:11 <andythenorth> ok I should lunch 12:24:17 <andythenorth> then we should change the government again 12:52:27 <petern> Hmm, should I visit the record shop? 12:55:19 *** WormnestAndroid has quit IRC 12:55:23 *** WormnestAndroid has joined #openttd 13:23:21 <petern> Meh, can't be arsed. 13:28:54 *** tokai has joined #openttd 13:28:55 *** ChanServ sets mode: +v tokai 13:35:39 *** tokai|noir has quit IRC 13:52:53 <camthesaxman> Why are canals so damn expensive? 13:53:33 <camthesaxman> They aren't even the most useful route. Boats are slow. 13:57:52 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030841945179820042/unknown.png 13:57:52 <andythenorth> add a grf that fixes them π 13:59:47 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030842427633844265/unknown.png 13:59:47 <andythenorth> lol I broke the sprite sorter petern look at my skills π 13:59:49 <andythenorth> such boats 14:06:07 <camthesaxman> Trains and planes are very cheap for their speed. 14:08:18 <petern> Perfectly balanced gameplay 14:19:14 <andythenorth> petern: should I make NERF.grf? 14:19:17 <andythenorth> what does it do? 14:21:15 <camthesaxman> I've been finding this game really easy on default settings. I always end up debt free by the 1970s and completely swimming in cash by 1980 wondering what to do with it. Are there any good NewGRFs to up the difficulty? 14:23:27 <andythenorth> no 14:23:47 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030848469537140736/unknown.png 14:24:05 <andythenorth> 50 years 14:24:48 <andythenorth> try different gameplay goals 14:25:03 <andythenorth> NoCarGoal, Silicon Valley, Deliverance 14:25:14 <andythenorth> Busy Bee 14:25:18 <andythenorth> or city builders 14:25:51 <camthesaxman> City building sounds fun. Seeing how much of the map I can cover in urban jungle 14:25:57 <andythenorth> https://www.tt-forums.net/viewtopic.php?t=62556 14:26:09 <andythenorth> https://www.tt-forums.net/viewtopic.php?t=62212 14:26:31 <andythenorth> https://www.tt-forums.net/viewtopic.php?style=5&t=89646 14:27:55 <camthesaxman> I'm used to Roller Coaster Tycoon where you have objectives in each scenario, and some of those can get challenging (as long as you don't use cheap exploits). 14:49:33 *** WormnestAndroid has quit IRC 14:50:24 *** WormnestAndroid has joined #openttd 14:51:56 *** _aD has joined #openttd 14:58:28 *** WormnestAndroid has quit IRC 14:59:23 *** WormnestAndroid has joined #openttd 17:36:38 *** wallabra has quit IRC 17:41:15 *** wallabra has joined #openttd 17:47:24 *** Wormnest has joined #openttd 18:22:07 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030908446951882772/unknown.png 18:22:41 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1030908589415616532/unknown.png 18:28:46 <pickpacket> andythenorth: I made lots of changes last night, but forgot to save and then my computer froze and I had to reboot π 18:29:34 <pickpacket> I learned a lot working from your idea, so starting over a bit feels quite okay 18:34:22 *** Wormnest has quit IRC 18:37:52 *** WormnestAndroid has quit IRC 18:39:44 <andythenorth> oh noes π 18:39:59 <andythenorth> all sprites are destined to get redrawn anyway π 18:40:55 *** WormnestAndroid has joined #openttd 18:42:15 <petern> A bit like my PRs 18:47:30 <andythenorth> all my grf belong to redraw 18:47:50 <andythenorth> goes it throw out....something? 19:02:08 *** Wormnest has joined #openttd 19:13:47 *** Tirili has joined #openttd 19:19:19 <FLHerne> camthesaxman: You can make the early years very challenging just by changing the cost multipliers with the BaseCostsMod grf - there's a multiplayer server if you want to play with that with settings carefully tuned to make it tricky but possible 19:19:49 <FLHerne> the problem is that all the game mechanics except infrastructure maintenance are a positive feedback loop 19:21:03 <FLHerne> so once you do start making any profit it still tends to spiral 19:28:48 <camthesaxman> It's a bit similar in real world economics. 19:30:18 <camthesaxman> The startup years of a company are very tough, but once it gets to be a big player, it has more clout and money to buy up smaller companies and expand its business to more and more customers. 19:49:49 *** WormnestAndroid has quit IRC 19:56:20 *** Wormnest has quit IRC 20:05:19 *** Wormnest has joined #openttd 20:06:35 *** WormnestAndroid has joined #openttd 21:13:30 *** wallabra_ has joined #openttd 21:14:25 *** wallabra has quit IRC 21:14:25 *** wallabra_ is now known as wallabra 21:17:15 *** Flygon has quit IRC 21:24:29 *** nielsm has quit IRC 21:37:49 <petern> Oof, that's an interesting bug that I've never experienced before. 21:38:58 <petern> I switched language and the palette got reset to black, but palette animation is working so I can only see pixels which are animated 21:40:29 <FLHerne> petern: you accidentally fixed andythenorth's "can't find the mistakenly animated pixels" bug 21:40:46 <FLHerne> literally, that came up the other day :D 21:42:51 <petern> :/ 21:42:59 <petern> This is so weird. I wonder how I did it... 22:58:40 *** sla_ro|master has quit IRC 23:17:54 <petern> Hmm, does it in master too. 23:31:34 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened issue #10081: [Bug]: Without hardware acceleration, switching from Arabic to English results in black palette. https://github.com/OpenTTD/OpenTTD/issues/10081 23:32:25 *** Tirili has quit IRC 23:36:58 *** Kitrana has quit IRC 23:37:44 *** Kitrana has joined #openttd