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00:04:14 *** _aD has quit IRC 00:20:13 *** felix_ has joined #openttd 00:20:13 *** felix has quit IRC 01:05:50 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #10081: [Bug]: Without hardware acceleration, switching from Arabic to English results in black palette. https://github.com/OpenTTD/OpenTTD/issues/10081 02:11:22 *** D-HUND has joined #openttd 02:13:07 *** Wormnest has quit IRC 02:14:41 *** debdog has quit IRC 02:51:29 *** bryjen has joined #openttd 03:55:55 <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #10082: [Bug]: Trains can continue unharmed even after destroying many road vehicles https://github.com/OpenTTD/OpenTTD/issues/10082 04:04:27 *** D-HUND is now known as debdog 05:23:15 <DorpsGek> [OpenTTD/OpenTTD] krovellium opened issue #10083: [Bug]: Cheats menu doesn't work by default on macOS https://github.com/OpenTTD/OpenTTD/issues/10083 06:12:28 <LordAro> oh james no 06:12:38 <LordAro> that's definitely a feature request 06:30:13 *** bryjen has quit IRC 06:55:36 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #10082: [Bug]: Trains can continue unharmed even after destroying many road vehicles https://github.com/OpenTTD/OpenTTD/issues/10082 07:13:55 <pickpacket> I thought they already could 07:44:29 *** Wolf01 has joined #openttd 07:48:21 <andythenorth> moin 07:48:26 <Wolf01> o/ 07:51:12 <FLHerne> the feature request is that they explode 07:51:37 <FLHerne> I can't think of many people who would want that and aren't James 07:52:13 <FLHerne> oh, they're only "supposed" to break down 07:52:29 <FLHerne> which I suppose is a reasonable idea 08:05:52 <pickpacket> Yeah that makes sense 08:33:33 <pickpacket> Iβll probably have a few hours to work on my sprites today. Going to make a couple of spritesets and tilelayouts to test them out in the game iteratively 08:33:56 <pickpacket> Thatβll force me to save more often too π 08:40:19 <andythenorth> as a mac user, I learnt to save obsessively π 08:40:49 <pickpacket> π 08:43:57 *** WormnestAndroid has quit IRC 08:48:43 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #10082: [Bug]: Trains can continue unharmed even after destroying many road vehicles https://github.com/OpenTTD/OpenTTD/issues/10082 08:58:39 *** sla_ro|master has joined #openttd 09:15:25 <andythenorth> was a TB 09:15:49 <TrueBrain> don't say me name thrice, you know what happens! π 09:16:45 <andythenorth> only in front of a mirror 09:18:10 <TrueBrain> which is what I Assume you are looking at 09:18:11 <TrueBrain> all day 09:18:13 <TrueBrain> every day 09:25:02 <andythenorth> hmm 09:25:12 * andythenorth playing OpenTTD 09:25:22 <andythenorth> sometimes I would like to space out vehicles on the same route 09:27:35 <TrueBrain> so what is keeping you! π 09:28:12 <LordAro> hmm, playing OTTD 09:28:16 <LordAro> i could give that a try 09:34:15 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1031137993236418590/unknown.png 09:53:19 <dwfreed> people actually play ottd? 09:53:25 * dwfreed ducks 10:06:20 *** Flygon has joined #openttd 10:20:33 <TrueBrain> that moment you rewrite a piece of code on a project you are working on, from std::string & to std::string_view .. not only does it save a shitload of memory, it is also a lot faster, as I could remove some bullshit complexity π 10:21:16 <LordAro> nice 10:21:29 <TrueBrain> and think here about 10 times less memory consumption 10:42:06 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #9994: Fix #9993: Handle DPI changes on macOS and Windows https://github.com/OpenTTD/OpenTTD/pull/9994#pullrequestreview-1143280089 11:12:22 <Wolf01> Weird, if I max out the graphics settings in no man's sky it runs better than low settings... in VR too 11:23:59 *** JacobD88 has joined #openttd 11:24:35 <TallTyler> andythenorth: I misread your Discord channel #developer-updates post as βSam adds banana tankersβ and realized that FIRS needs Bananas as a cargo in one of the subtropic economies, just for a fun cargo sprite π 11:26:54 *** WormnestAndroid has joined #openttd 11:37:26 <Wolf01> Time to replace the 2.5m cables with proper 0.5m patch cables, brb 11:37:59 *** Wolf01 has quit IRC 11:44:39 <andythenorth> TallTyler: needs a Geest ship 11:44:47 <andythenorth> Banana Boat 11:54:27 *** WormnestAndroid has quit IRC 11:54:31 *** WormnestAndroid has joined #openttd 12:00:30 <TallTyler> Cargolabel BNAN or NANA 12:04:35 *** Wolf01 has joined #openttd 12:06:24 <reldred> Nananananana na na nanana make those bodddddiiiieeeeesssss siiiiiiiing 12:10:57 <TrueBrain> oeh, SAM is no longer in preview? π 12:12:12 <andythenorth> what? 12:12:27 <TrueBrain> it no longer says "preview" 12:12:45 <andythenorth> wonder why 12:12:48 <TrueBrain> https://cdn.discordapp.com/attachments/1008473233844097104/1031177893709103144/unknown.png 12:12:48 <TrueBrain> Are you now facking this?! π 12:13:00 <andythenorth> oopsie 12:13:13 <andythenorth> fixed, thanks π 12:13:20 <TrueBrain> awh π 12:13:29 <TrueBrain> here I was hoping ... 12:13:42 <andythenorth> I might do Sam 1 before Sam 27 12:13:48 <andythenorth> although version numbers are old news π 12:14:08 <andythenorth> someone on reddit did ask if FIRS 4 was newer than FIRS 3 12:14:17 <andythenorth> which proves that version numbers make no sense 12:14:39 <TrueBrain> you should just have called FIRS 4 differently, yes π 12:15:02 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #9889: Fix #9883: Show cost/income float over end tile of rail or road construction https://github.com/OpenTTD/OpenTTD/pull/9889#issuecomment-1279957747 12:15:11 <andythenorth> Unsinkable FIRS 12:15:16 <andythenorth> FIRS ate FIRS 12:15:18 <andythenorth> FIRS 2 12:15:35 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9889: Fix #9883: Show cost/income float over end tile of rail or road construction https://github.com/OpenTTD/OpenTTD/pull/9889 12:15:38 <DorpsGek> [OpenTTD/OpenTTD] michicc closed issue #9883: [Bug]: The cost of building roads and tracks is often shown out of sight of the player https://github.com/OpenTTD/OpenTTD/issues/9883 12:17:39 <TallTyler> andythenorth: I think that says more about the confused redditor than version numbers in general 12:18:16 <TallTyler> Did Star Wars episode 4 come out before Star Wars episode 3? Not that confusing, folks π 12:18:21 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060#issuecomment-1279958341 12:24:11 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #10051: Change: Minor widget changes. https://github.com/OpenTTD/OpenTTD/pull/10051#pullrequestreview-1143289732 12:24:54 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #10051: Change: Minor widget changes. https://github.com/OpenTTD/OpenTTD/pull/10051 12:26:31 <TallTyler> Now do 9709 π I dismissed LordAroβs approval when I realized I forgot to update tooltips π¦ 12:27:04 <TallTyler> 10027 is basically the same PR but with purchased land 12:27:46 <andythenorth> also when is Sam 1? 12:27:54 <andythenorth> I'm not doing ferries any time soon 12:28:08 <andythenorth> it's 54 ships already, is that 'enough' for v1? 12:40:44 <michi_cc[d]> TallTyler: What's the expected behaviour for multi-tile objects? 12:44:45 <DorpsGek> [OpenTTD/OpenTTD] michicc requested changes for pull request #9709: Feature: Build objects by area https://github.com/OpenTTD/OpenTTD/pull/9709#pullrequestreview-1143291303 12:48:55 <TallTyler> Multi-tile objects should just build one. Thereβs no behavior for tiling multi-tile objects and Iβm not sure itβs worth adding. 12:49:52 <michi_cc[d]> Okay. 12:52:01 *** JacobD88 has quit IRC 12:52:45 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #9709: Feature: Build objects by area https://github.com/OpenTTD/OpenTTD/pull/9709#pullrequestreview-1143292151 12:54:43 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #10052: Cleanup: Remove unused flag sprites. https://github.com/OpenTTD/OpenTTD/pull/10052#pullrequestreview-1143292332 12:56:23 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #10068: Biggest first https://github.com/OpenTTD/OpenTTD/pull/10068#pullrequestreview-1143292453 12:56:38 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #10068: Biggest first https://github.com/OpenTTD/OpenTTD/pull/10068 12:56:56 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #10052: Cleanup: Remove unused flag sprites. https://github.com/OpenTTD/OpenTTD/pull/10052 13:10:05 <DorpsGek> [OpenTTD/OpenTTD] michicc requested changes for pull request #10065: Fix #8252: Remove duplicate functionality in `screenshot.cpp` https://github.com/OpenTTD/OpenTTD/pull/10065#pullrequestreview-1143293191 13:12:46 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #10055: Fix: reduce framerate overhead in Train::Tick https://github.com/OpenTTD/OpenTTD/pull/10055#pullrequestreview-1143293839 13:13:21 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #10055: Fix: reduce framerate overhead in Train::Tick https://github.com/OpenTTD/OpenTTD/pull/10055#issuecomment-1279967365 13:13:32 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #10055: Fix: reduce framerate overhead in Train::Tick https://github.com/OpenTTD/OpenTTD/pull/10055 13:14:18 <TallTyler> TallTyler: Specifically, the drag-and-drop tile highlights only appear if the object is 1x1. Multi-tile objects get highlights at the object's dimensions and get placed on mouse down, with no option to drag. 13:14:59 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #9709: Feature: Build objects by area https://github.com/OpenTTD/OpenTTD/pull/9709 13:18:26 <michi_cc[d]> TallTyler: Do I want to torture you a bit more? Yes, I do :raymmuPOG: newgrf.cpp:4086 and 4114 can use your shiny new constant β€οΈ 13:29:20 *** tokai|noir has joined #openttd 13:29:20 *** ChanServ sets mode: +v tokai|noir 13:36:04 *** tokai has quit IRC 13:39:17 <DorpsGek> [OpenTTD/OpenTTD] Bouke updated pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060 13:40:19 <DorpsGek> [OpenTTD/OpenTTD] Bouke commented on pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060#issuecomment-1279972395 13:45:55 <andythenorth> oof solid OpenTTD all weekend 13:46:00 <andythenorth> maybe I need a break 13:47:02 <DorpsGek> [OpenTTD/OpenTTD] Bouke commented on pull request #9994: Fix #9993: Handle DPI changes on macOS and Windows https://github.com/OpenTTD/OpenTTD/pull/9994#pullrequestreview-1143296818 13:47:25 <DorpsGek> [OpenTTD/OpenTTD] Bouke dismissed a review for pull request #9994: Fix #9993: Handle DPI changes on macOS and Windows https://github.com/OpenTTD/OpenTTD/pull/9994#pullrequestreview-1113236503 13:47:28 <DorpsGek> [OpenTTD/OpenTTD] Bouke updated pull request #9994: Fix #9993: Handle DPI changes on macOS and Windows https://github.com/OpenTTD/OpenTTD/pull/9994 13:49:35 <DorpsGek> [OpenTTD/OpenTTD] Bouke updated pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060 13:55:37 <DorpsGek> [OpenTTD/OpenTTD] Bouke updated pull request #9996: Fix #9995: Adjust viewport zoom level for HiDPI displays https://github.com/OpenTTD/OpenTTD/pull/9996 14:05:25 <DorpsGek> [OpenTTD/OpenTTD] Bouke commented on issue #10083: [Bug]: Cheats menu doesn't work by default on macOS https://github.com/OpenTTD/OpenTTD/issues/10083 14:06:14 <FLHerne> andythenorth: it's understandable, FIRS 4 is a regression because there's no Extreme :p 14:06:30 <FLHerne> (only half in jest, I still play with 3) 14:08:14 <FLHerne> there's no UK-ish economy that's not Steeltown and not boring 14:08:39 <andythenorth> I think I outdid Extreme π https://grf.farm/firs/steeltown-v5-preview-1/html/economies.html#steeltown 14:08:44 <andythenorth> quite Steel-based though 14:08:46 <TallTyler> Steeltown is pretty extreme honestly. I need to start a new game sometime to finally try outposts and objects. 14:09:16 <andythenorth> v5 preview download in forums 14:10:42 <FLHerne> yeah, Steeltown has more than enough complexity, but it doesn't work for Realism except for a small-map urban-industrial dystopia 14:11:02 <FLHerne> which is fun in itself, but not always what I feel like doing 14:11:46 <TallTyler> Yes, and I think itβs finally time I try slowing down time significantly in JGRPP to avoid my usual clogged mainlines 14:13:08 <FLHerne> tbh Extreme was a bit more extreme than I really needed, what I'm waiting for is Temperate Advanced or whatever it's called ;-) 14:13:30 <FLHerne> at some point I'll stop being lazy and make my own 14:14:01 <FLHerne> FIRS economies don't look too hard except for the balancing and I don't really care about that :p 14:20:09 <andythenorth> this is the badger, but the cargoflow isn't connected up much currently https://grf.farm/firs/mild-mild-west/html/economies.html#mild_mild_west 14:20:32 <petern> All the lonely Pull Requests, where do they all come from... 14:25:38 <EmperorJake> XIS 2 is also heavily based on Steeltown but takes it in a different direction 14:27:13 <TallTyler> michi_cc[d]: Happy to make that change but Iβm at work now. π¦ I can add a codechange commit to the PR tomorrow or just make a new PR (I promise I wonβt forget) π 14:29:44 <FLHerne> andythenorth: ooh, that looks quite like what I was looking for 14:32:58 <andythenorth> it's a long way off, I got distracted by Steeltown rework π 14:33:04 <andythenorth> and then I want to write a GS 14:33:09 <andythenorth> but writing a GS will suck 14:33:27 <andythenorth> play game, find bug, restart entire game 14:34:26 <andythenorth> I might try something mad 14:34:44 <andythenorth> I think GS can be used to create a GS runner 14:36:44 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060#pullrequestreview-1143301836 14:38:20 <michi_cc[d]> Maybe TB or glx can use their super-powers to override the pragma warning on #10060. 14:43:11 <FLHerne> in-game GS debugging would be fun :p 14:43:19 <FLHerne> no idea how though 14:46:23 <JGR> The restrictions on adding/removing/changing GSs in game are unnecessary and can be removed without anything terrible happening 14:47:14 <JGR> That on its own makes using/testing GSs much less of a pain in the rear 14:48:19 <JGR> The AI/GS debug window has a debug breakpoint function but I've not managed to do get it to do anything useful 14:50:13 <andythenorth> hmm 14:50:38 <andythenorth> I can't remember what happens if a GS changes under OpenTTD? 14:50:49 <andythenorth> it needs a game save-load to pick it up? 14:51:23 <andythenorth> and the same if the running GS crashes, save-load is the only way to restart it? 14:52:05 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #9994: Fix #9993: Handle DPI changes on macOS and Windows https://github.com/OpenTTD/OpenTTD/pull/9994#pullrequestreview-1143303255 14:52:18 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9994: Fix #9993: Handle DPI changes on macOS and Windows https://github.com/OpenTTD/OpenTTD/pull/9994 14:52:21 <DorpsGek> [OpenTTD/OpenTTD] michicc closed issue #9993: [Bug]: Moving window between retina and non-retina causes incorrect scaling https://github.com/OpenTTD/OpenTTD/issues/9993 14:55:49 <andythenorth> wonder what happened to my tt-foundry domain π 14:56:03 * andythenorth considering starting a model train company for TT:120 trains 14:56:16 <andythenorth> maybe that's how we fund the game? 14:57:04 <andythenorth> https://uk.hornby.com/hornbytt120 14:57:20 <andythenorth> we already have forums with an appropriate name π 14:57:36 <andythenorth> maybe we do a thing where you can click 'buy train' in game 14:57:50 <andythenorth> then it's shipped to you 14:58:04 <ag> Ooh 14:58:24 <ag> Andy opening a model train business 14:58:43 <ag> What scale will it be in btw?? 14:59:35 <andythenorth> TT 14:59:41 <andythenorth> found my old blog https://ttfoundry.wordpress.com/ 15:00:32 <ag> Thanks 15:00:54 <ag> Now I have yet another website to look at made by Andy 15:00:54 <andythenorth> what to call it 15:00:56 <andythenorth> tt.farm 15:24:29 *** Wormnest has joined #openttd 15:25:29 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #9889: Fix #9883: Show cost/income float over end tile of rail or road construction https://github.com/OpenTTD/OpenTTD/pull/9889#issuecomment-1279991647 15:32:18 <dP> JGR: Save/load handling may be an issue. Even if stored data is reset I'm not sure all have scripts can initialize mid game 15:32:52 <JGR> Most scripts barely work with ordinary save/load anyway 15:33:46 *** gelignite has joined #openttd 15:34:03 <andythenorth> is there anything scripts need that is only available at worldgen? 15:34:12 <andythenorth> I don't know the load order, events etc 15:34:20 <JGR> The only issue that I've actually had doing this sort of thing is town growth being left at custom values when the script is removed by whatever means 15:34:46 <andythenorth> is that worth some reset-to-default thing? 15:35:51 <dP> Scripts without save load basically meant it has no internal state 15:36:39 <dP> I know simple CB does some map generation and requires save load 15:37:05 <JGR> Or when you load the game, the script pauses the game and then spends its sweet time recalculating the previous state 15:37:22 <dP> I suspect any CB script needs save load as there is nowhere to store town requirements otherwise 15:37:37 <JGR> The default sae 15:37:52 <JGR> The default save/load opcode limit is too small for that 15:38:49 <dP> Hm, though CB can use cargo monitor that gets saved by the game... 15:43:08 <DorpsGek> [OpenTTD/OpenTTD] michicc updated pull request #9709: Feature: Build objects by area https://github.com/OpenTTD/OpenTTD/pull/9709 15:43:30 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #9709: Feature: Build objects by area https://github.com/OpenTTD/OpenTTD/pull/9709#pullrequestreview-1143308092 16:00:15 <andythenorth> oo 16:00:23 <andythenorth> goes it increase object limit next? π 16:00:28 <andythenorth> FIRS hit it trivially π 16:05:52 <DorpsGek> [OpenTTD/OpenTTD] michicc opened pull request #10084: Fix #9889: Restore Tile validation after the parameter swap. https://github.com/OpenTTD/OpenTTD/pull/10084 16:09:23 <michi_cc[d]> glx[d]: Could you force merge #10060? I don't think reformatting the files just for two #define lines is reasonable. 16:19:38 *** WormnestAndroid has quit IRC 16:20:30 <TallTyler> Thanks for fixing that. I had no idea where to start (and as mentioned, am at work π ) 16:22:27 <michi_cc[d]> TallTyler: I sneaked something into your PR, will merge when that sloooow mingw is finally done. 16:23:28 <TallTyler> I saw that π 16:24:49 <TallTyler> Iβll rebase 10027 atop master tomorrow because it now has a different history. Hopefully it shouldnβt be too difficult to untangle. 16:25:29 *** WormnestAndroid has joined #openttd 16:27:27 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9934: Fix: ScriptRoad::HasRoadType really check for RoadType https://github.com/OpenTTD/OpenTTD/pull/9934 16:27:57 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9905: Fix: List a max of four share owners instead of three https://github.com/OpenTTD/OpenTTD/pull/9905 16:28:12 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9709: Feature: Build objects by area https://github.com/OpenTTD/OpenTTD/pull/9709 16:28:31 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9930: Add: ScriptCargo::GetWeight to get cargo weights https://github.com/OpenTTD/OpenTTD/pull/9930 16:29:07 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9898: Fix #9869: remove docking tile when doing a clear square https://github.com/OpenTTD/OpenTTD/pull/9898 16:29:10 <DorpsGek> [OpenTTD/OpenTTD] michicc closed issue #9869: [Bug]: DC_FORCE_CLEAR_TILE water removal path not correctly removing docking tiles https://github.com/OpenTTD/OpenTTD/issues/9869 16:53:20 <glx[d]> michi_cc[d]: Mobile app is a pain, it only propose squashing 16:55:13 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060 16:56:05 <TallTyler> DorpsGek: I believe 9907 should be closed as an unimplemented alternative to this π 16:57:05 <michi_cc[d]> glx[d]: Thanks. 18:30:42 <TrueBrain> was checking if the bridge was giving any issues .. it is surprisingly stable. Just it sometimes, really rarely, seems to miss a message on IRC and doesn't bridge it, or something .. not exactly sure what is going on, honestly 18:31:23 <TrueBrain> haven't found an issue with Discord -> IRC yet 18:40:25 <FLHerne> blimey, TT Gronk 18:44:31 <andythenorth> not a bad name for a company 18:44:34 <andythenorth> TT Gronk! 18:54:46 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/3b071f47e4b1a17af7924f3b51f1a167e32a2d60 18:54:47 <DorpsGek> - Update: Translations from eints (by translators) 18:55:16 *** gnu_jj has quit IRC 19:13:28 <DorpsGek> [OpenTTD/OpenTTD] krovellium commented on issue #10083: [Bug]: Cheats menu doesn't work by default on macOS https://github.com/OpenTTD/OpenTTD/issues/10083 19:24:08 *** wallabra_ has joined #openttd 19:27:17 *** wallabra has quit IRC 19:34:13 *** wallabra_ has quit IRC 19:45:06 *** gelignite has quit IRC 20:17:17 *** Wolf01 has quit IRC 21:07:33 *** Flygon has quit IRC 21:20:09 *** sla_ro|master has quit IRC 21:26:59 *** sla_ro|master has joined #openttd 21:38:59 *** nielsm has quit IRC 22:38:10 *** sla_ro|master has quit IRC 23:26:10 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #10084: Fix #9889: Restore Tile validation after the parameter swap. https://github.com/OpenTTD/OpenTTD/pull/10084#pullrequestreview-1143373765