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Log for #openttd on 16th October 2022:
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01:05:50  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #10081: [Bug]: Without hardware acceleration, switching from Arabic to English results in black palette. https://github.com/OpenTTD/OpenTTD/issues/10081
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03:55:55  <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #10082: [Bug]: Trains can continue unharmed even after destroying many road vehicles https://github.com/OpenTTD/OpenTTD/issues/10082
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05:23:15  <DorpsGek> [OpenTTD/OpenTTD] krovellium opened issue #10083: [Bug]: Cheats menu doesn't work by default on macOS https://github.com/OpenTTD/OpenTTD/issues/10083
06:12:28  <LordAro> oh james no
06:12:38  <LordAro> that's definitely a feature request
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06:55:36  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #10082: [Bug]: Trains can continue unharmed even after destroying many road vehicles https://github.com/OpenTTD/OpenTTD/issues/10082
07:13:55  <pickpacket> I thought they already could
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07:48:21  <andythenorth> moin
07:48:26  <Wolf01> o/
07:51:12  <FLHerne> the feature request is that they explode
07:51:37  <FLHerne> I can't think of many people who would want that and aren't James
07:52:13  <FLHerne> oh, they're only "supposed" to break down
07:52:29  <FLHerne> which I suppose is a reasonable idea
08:05:52  <pickpacket> Yeah that makes sense
08:33:33  <pickpacket> I’ll probably have a few hours to work on my sprites today. Going to make a couple of spritesets and tilelayouts to test them out in the game iteratively
08:33:56  <pickpacket> That’ll force me to save more often too πŸ˜‚
08:40:19  <andythenorth> as a mac user, I learnt to save obsessively πŸ˜›
08:40:49  <pickpacket> πŸ˜‚
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08:48:43  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #10082: [Bug]: Trains can continue unharmed even after destroying many road vehicles https://github.com/OpenTTD/OpenTTD/issues/10082
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09:15:25  <andythenorth> was a TB
09:15:49  <TrueBrain> don't say me name thrice, you know what happens! πŸ˜›
09:16:45  <andythenorth> only in front of a mirror
09:18:10  <TrueBrain> which is what I Assume you are looking at
09:18:11  <TrueBrain> all day
09:18:13  <TrueBrain> every day
09:25:02  <andythenorth> hmm
09:25:12  * andythenorth playing OpenTTD
09:25:22  <andythenorth> sometimes I would like to space out vehicles on the same route
09:27:35  <TrueBrain> so what is keeping you! πŸ˜›
09:28:12  <LordAro> hmm, playing OTTD
09:28:16  <LordAro> i could give that a try
09:34:15  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1031137993236418590/unknown.png
09:53:19  <dwfreed> people actually play ottd?
09:53:25  * dwfreed ducks
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10:20:33  <TrueBrain> that moment you rewrite a piece of code on a project you are working on, from std::string & to std::string_view .. not only does it save a shitload of memory, it is also a lot faster, as I could remove some bullshit complexity πŸ˜„
10:21:16  <LordAro> nice
10:21:29  <TrueBrain> and think here about 10 times less memory consumption
10:42:06  <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #9994: Fix #9993: Handle DPI changes on macOS and Windows https://github.com/OpenTTD/OpenTTD/pull/9994#pullrequestreview-1143280089
11:12:22  <Wolf01> Weird, if I max out the graphics settings in no man's sky it runs better than low settings... in VR too
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11:24:35  <TallTyler> andythenorth: I misread your Discord channel #developer-updates post as β€œSam adds banana tankers” and realized that FIRS needs Bananas as a cargo in one of the subtropic economies, just for a fun cargo sprite πŸ˜›
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11:37:26  <Wolf01> Time to replace the 2.5m cables with proper 0.5m patch cables, brb
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11:44:39  <andythenorth> TallTyler: needs a Geest ship
11:44:47  <andythenorth> Banana Boat
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12:00:30  <TallTyler> Cargolabel BNAN or NANA
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12:06:24  <reldred> Nananananana na na nanana make those bodddddiiiieeeeesssss siiiiiiiing
12:10:57  <TrueBrain> oeh, SAM is no longer in preview? πŸ˜›
12:12:12  <andythenorth> what?
12:12:27  <TrueBrain> it no longer says "preview"
12:12:45  <andythenorth> wonder why
12:12:48  <TrueBrain> https://cdn.discordapp.com/attachments/1008473233844097104/1031177893709103144/unknown.png
12:12:48  <TrueBrain> Are you now facking this?! πŸ˜›
12:13:00  <andythenorth> oopsie
12:13:13  <andythenorth> fixed, thanks πŸ™‚
12:13:20  <TrueBrain> awh πŸ˜›
12:13:29  <TrueBrain> here I was hoping ...
12:13:42  <andythenorth> I might do Sam 1 before Sam 27
12:13:48  <andythenorth> although version numbers are old news πŸ˜›
12:14:08  <andythenorth> someone on reddit did ask if FIRS 4 was newer than FIRS 3
12:14:17  <andythenorth> which proves that version numbers make no sense
12:14:39  <TrueBrain> you should just have called FIRS 4 differently, yes πŸ˜›
12:15:02  <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #9889: Fix #9883: Show cost/income float over end tile of rail or road construction https://github.com/OpenTTD/OpenTTD/pull/9889#issuecomment-1279957747
12:15:11  <andythenorth> Unsinkable FIRS
12:15:16  <andythenorth> FIRS ate FIRS
12:15:18  <andythenorth> FIRS 2
12:15:35  <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9889: Fix #9883: Show cost/income float over end tile of rail or road construction https://github.com/OpenTTD/OpenTTD/pull/9889
12:15:38  <DorpsGek> [OpenTTD/OpenTTD] michicc closed issue #9883: [Bug]: The cost of building roads and tracks is often shown out of sight of the player https://github.com/OpenTTD/OpenTTD/issues/9883
12:17:39  <TallTyler> andythenorth: I think that says more about the confused redditor than version numbers in general
12:18:16  <TallTyler> Did Star Wars episode 4 come out before Star Wars episode 3? Not that confusing, folks πŸ˜›
12:18:21  <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060#issuecomment-1279958341
12:24:11  <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #10051: Change: Minor widget changes. https://github.com/OpenTTD/OpenTTD/pull/10051#pullrequestreview-1143289732
12:24:54  <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #10051: Change: Minor widget changes. https://github.com/OpenTTD/OpenTTD/pull/10051
12:26:31  <TallTyler> Now do 9709 πŸ˜› I dismissed LordAro’s approval when I realized I forgot to update tooltips 😦
12:27:04  <TallTyler> 10027 is basically the same PR but with purchased land
12:27:46  <andythenorth> also when is Sam 1?
12:27:54  <andythenorth> I'm not doing ferries any time soon
12:28:08  <andythenorth> it's 54 ships already, is that 'enough' for v1?
12:40:44  <michi_cc[d]> TallTyler: What's the expected behaviour for multi-tile objects?
12:44:45  <DorpsGek> [OpenTTD/OpenTTD] michicc requested changes for pull request #9709: Feature: Build objects by area https://github.com/OpenTTD/OpenTTD/pull/9709#pullrequestreview-1143291303
12:48:55  <TallTyler> Multi-tile objects should just build one. There’s no behavior for tiling multi-tile objects and I’m not sure it’s worth adding.
12:49:52  <michi_cc[d]> Okay.
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12:52:45  <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #9709: Feature: Build objects by area https://github.com/OpenTTD/OpenTTD/pull/9709#pullrequestreview-1143292151
12:54:43  <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #10052: Cleanup: Remove unused flag sprites. https://github.com/OpenTTD/OpenTTD/pull/10052#pullrequestreview-1143292332
12:56:23  <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #10068: Biggest first https://github.com/OpenTTD/OpenTTD/pull/10068#pullrequestreview-1143292453
12:56:38  <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #10068: Biggest first https://github.com/OpenTTD/OpenTTD/pull/10068
12:56:56  <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #10052: Cleanup: Remove unused flag sprites. https://github.com/OpenTTD/OpenTTD/pull/10052
13:10:05  <DorpsGek> [OpenTTD/OpenTTD] michicc requested changes for pull request #10065: Fix #8252: Remove duplicate functionality in `screenshot.cpp` https://github.com/OpenTTD/OpenTTD/pull/10065#pullrequestreview-1143293191
13:12:46  <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #10055: Fix: reduce framerate overhead in Train::Tick https://github.com/OpenTTD/OpenTTD/pull/10055#pullrequestreview-1143293839
13:13:21  <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #10055: Fix: reduce framerate overhead in Train::Tick https://github.com/OpenTTD/OpenTTD/pull/10055#issuecomment-1279967365
13:13:32  <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #10055: Fix: reduce framerate overhead in Train::Tick https://github.com/OpenTTD/OpenTTD/pull/10055
13:14:18  <TallTyler> TallTyler: Specifically, the drag-and-drop tile highlights only appear if the object is 1x1. Multi-tile objects get highlights at the object's dimensions and get placed on mouse down, with no option to drag.
13:14:59  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #9709: Feature: Build objects by area https://github.com/OpenTTD/OpenTTD/pull/9709
13:18:26  <michi_cc[d]> TallTyler: Do I want to torture you a bit more? Yes, I do :raymmuPOG: newgrf.cpp:4086 and 4114 can use your shiny new constant ❀️
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13:39:17  <DorpsGek> [OpenTTD/OpenTTD] Bouke updated pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060
13:40:19  <DorpsGek> [OpenTTD/OpenTTD] Bouke commented on pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060#issuecomment-1279972395
13:45:55  <andythenorth> oof solid OpenTTD all weekend
13:46:00  <andythenorth> maybe I need a break
13:47:02  <DorpsGek> [OpenTTD/OpenTTD] Bouke commented on pull request #9994: Fix #9993: Handle DPI changes on macOS and Windows https://github.com/OpenTTD/OpenTTD/pull/9994#pullrequestreview-1143296818
13:47:25  <DorpsGek> [OpenTTD/OpenTTD] Bouke dismissed a review for pull request #9994: Fix #9993: Handle DPI changes on macOS and Windows https://github.com/OpenTTD/OpenTTD/pull/9994#pullrequestreview-1113236503
13:47:28  <DorpsGek> [OpenTTD/OpenTTD] Bouke updated pull request #9994: Fix #9993: Handle DPI changes on macOS and Windows https://github.com/OpenTTD/OpenTTD/pull/9994
13:49:35  <DorpsGek> [OpenTTD/OpenTTD] Bouke updated pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060
13:55:37  <DorpsGek> [OpenTTD/OpenTTD] Bouke updated pull request #9996: Fix #9995: Adjust viewport zoom level for HiDPI displays https://github.com/OpenTTD/OpenTTD/pull/9996
14:05:25  <DorpsGek> [OpenTTD/OpenTTD] Bouke commented on issue #10083: [Bug]: Cheats menu doesn't work by default on macOS https://github.com/OpenTTD/OpenTTD/issues/10083
14:06:14  <FLHerne> andythenorth: it's understandable, FIRS 4 is a regression because there's no Extreme :p
14:06:30  <FLHerne> (only half in jest, I still play with 3)
14:08:14  <FLHerne> there's no UK-ish economy that's not Steeltown and not boring
14:08:39  <andythenorth> I think I outdid Extreme πŸ˜› https://grf.farm/firs/steeltown-v5-preview-1/html/economies.html#steeltown
14:08:44  <andythenorth> quite Steel-based though
14:08:46  <TallTyler> Steeltown is pretty extreme honestly. I need to start a new game sometime to finally try outposts and objects.
14:09:16  <andythenorth> v5 preview download in forums
14:10:42  <FLHerne> yeah, Steeltown has more than enough complexity, but it doesn't work for Realism except for a small-map urban-industrial dystopia
14:11:02  <FLHerne> which is fun in itself, but not always what I feel like doing
14:11:46  <TallTyler> Yes, and I think it’s finally time I try slowing down time significantly in JGRPP to avoid my usual clogged mainlines
14:13:08  <FLHerne> tbh Extreme was a bit more extreme than I really needed, what I'm waiting for is Temperate Advanced or whatever it's called ;-)
14:13:30  <FLHerne> at some point I'll stop being lazy and make my own
14:14:01  <FLHerne> FIRS economies don't look too hard except for the balancing and I don't really care about that :p
14:20:09  <andythenorth> this is the badger, but the cargoflow isn't connected up much currently https://grf.farm/firs/mild-mild-west/html/economies.html#mild_mild_west
14:20:32  <petern> All the lonely Pull Requests, where do they all come from...
14:25:38  <EmperorJake> XIS 2 is also heavily based on Steeltown but takes it in a different direction
14:27:13  <TallTyler> michi_cc[d]: Happy to make that change but I’m at work now. 😦 I can add a codechange commit to the PR tomorrow or just make a new PR (I promise I won’t forget) πŸ™‚
14:29:44  <FLHerne> andythenorth: ooh, that looks quite like what I was looking for
14:32:58  <andythenorth> it's a long way off, I got distracted by Steeltown rework πŸ˜›
14:33:04  <andythenorth> and then I want to write a GS
14:33:09  <andythenorth> but writing a GS will suck
14:33:27  <andythenorth> play game, find bug, restart entire game
14:34:26  <andythenorth> I might try something mad
14:34:44  <andythenorth> I think GS can be used to create a GS runner
14:36:44  <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060#pullrequestreview-1143301836
14:38:20  <michi_cc[d]> Maybe TB or glx can use their super-powers to override the pragma warning on #10060.
14:43:11  <FLHerne> in-game GS debugging would be fun :p
14:43:19  <FLHerne> no idea how though
14:46:23  <JGR> The restrictions on adding/removing/changing GSs in game are unnecessary and can be removed without anything terrible happening
14:47:14  <JGR> That on its own makes using/testing GSs much less of a pain in the rear
14:48:19  <JGR> The AI/GS debug window has a debug breakpoint function but I've not managed to do get it to do anything useful
14:50:13  <andythenorth> hmm
14:50:38  <andythenorth> I can't remember what happens if a GS changes under OpenTTD?
14:50:49  <andythenorth> it needs a game save-load to pick it up?
14:51:23  <andythenorth> and the same if the running GS crashes, save-load is the only way to restart it?
14:52:05  <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #9994: Fix #9993: Handle DPI changes on macOS and Windows https://github.com/OpenTTD/OpenTTD/pull/9994#pullrequestreview-1143303255
14:52:18  <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9994: Fix #9993: Handle DPI changes on macOS and Windows https://github.com/OpenTTD/OpenTTD/pull/9994
14:52:21  <DorpsGek> [OpenTTD/OpenTTD] michicc closed issue #9993: [Bug]: Moving window between retina and non-retina causes incorrect scaling https://github.com/OpenTTD/OpenTTD/issues/9993
14:55:49  <andythenorth> wonder what happened to my tt-foundry domain πŸ˜›
14:56:03  * andythenorth considering starting a model train company for TT:120 trains
14:56:16  <andythenorth> maybe that's how we fund the game?
14:57:04  <andythenorth> https://uk.hornby.com/hornbytt120
14:57:20  <andythenorth> we already have forums with an appropriate name πŸ˜›
14:57:36  <andythenorth> maybe we do a thing where you can click 'buy train' in game
14:57:50  <andythenorth> then it's shipped to you
14:58:04  <ag> Ooh
14:58:24  <ag> Andy opening a model train business
14:58:43  <ag> What scale will it be in btw??
14:59:35  <andythenorth> TT
14:59:41  <andythenorth> found my old blog https://ttfoundry.wordpress.com/
15:00:32  <ag> Thanks
15:00:54  <ag> Now I have yet another website to look at made by Andy
15:00:54  <andythenorth> what to call it
15:00:56  <andythenorth> tt.farm
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15:25:29  <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #9889: Fix #9883: Show cost/income float over end tile of rail or road construction https://github.com/OpenTTD/OpenTTD/pull/9889#issuecomment-1279991647
15:32:18  <dP> JGR: Save/load handling may be an issue. Even if stored data is reset I'm not sure all have scripts can initialize mid game
15:32:52  <JGR> Most scripts barely work with ordinary save/load anyway
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15:34:03  <andythenorth> is there anything scripts need that is only available at worldgen?
15:34:12  <andythenorth> I don't know the load order, events etc
15:34:20  <JGR> The only issue that I've actually had doing this sort of thing is town growth being left at custom values when the script is removed by whatever means
15:34:46  <andythenorth> is that worth some reset-to-default thing?
15:35:51  <dP> Scripts without save load basically meant it has no internal state
15:36:39  <dP> I know simple CB does some map generation and requires save load
15:37:05  <JGR> Or when you load the game, the script pauses the game and then spends its sweet time recalculating the previous state
15:37:22  <dP> I suspect any CB script needs save load as there is nowhere to store town requirements otherwise
15:37:37  <JGR> The default sae
15:37:52  <JGR> The default save/load opcode limit is too small for that
15:38:49  <dP> Hm, though CB can use cargo monitor that gets saved by the game...
15:43:08  <DorpsGek> [OpenTTD/OpenTTD] michicc updated pull request #9709: Feature: Build objects by area https://github.com/OpenTTD/OpenTTD/pull/9709
15:43:30  <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #9709: Feature: Build objects by area https://github.com/OpenTTD/OpenTTD/pull/9709#pullrequestreview-1143308092
16:00:15  <andythenorth> oo
16:00:23  <andythenorth> goes it increase object limit next? πŸ˜›
16:00:28  <andythenorth> FIRS hit it trivially πŸ˜›
16:05:52  <DorpsGek> [OpenTTD/OpenTTD] michicc opened pull request #10084: Fix #9889: Restore Tile validation after the parameter swap. https://github.com/OpenTTD/OpenTTD/pull/10084
16:09:23  <michi_cc[d]> glx[d]: Could you force merge #10060? I don't think reformatting the files just for two #define lines is reasonable.
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16:20:30  <TallTyler> Thanks for fixing that. I had no idea where to start (and as mentioned, am at work πŸ˜› )
16:22:27  <michi_cc[d]> TallTyler: I sneaked something into your PR, will merge when that sloooow mingw is finally done.
16:23:28  <TallTyler> I saw that πŸ™‚
16:24:49  <TallTyler> I’ll rebase 10027 atop master tomorrow because it now has a different history. Hopefully it shouldn’t be too difficult to untangle.
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16:27:27  <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9934: Fix: ScriptRoad::HasRoadType really check for RoadType https://github.com/OpenTTD/OpenTTD/pull/9934
16:27:57  <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9905: Fix: List a max of four share owners instead of three https://github.com/OpenTTD/OpenTTD/pull/9905
16:28:12  <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9709: Feature: Build objects by area https://github.com/OpenTTD/OpenTTD/pull/9709
16:28:31  <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9930: Add: ScriptCargo::GetWeight to get cargo weights https://github.com/OpenTTD/OpenTTD/pull/9930
16:29:07  <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9898: Fix #9869: remove docking tile when doing a clear square https://github.com/OpenTTD/OpenTTD/pull/9898
16:29:10  <DorpsGek> [OpenTTD/OpenTTD] michicc closed issue #9869: [Bug]: DC_FORCE_CLEAR_TILE water removal path not correctly removing docking tiles https://github.com/OpenTTD/OpenTTD/issues/9869
16:53:20  <glx[d]> michi_cc[d]: Mobile app is a pain, it only propose squashing
16:55:13  <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #10060: Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics https://github.com/OpenTTD/OpenTTD/pull/10060
16:56:05  <TallTyler> DorpsGek: I believe 9907 should be closed as an unimplemented alternative to this πŸ™‚
16:57:05  <michi_cc[d]> glx[d]: Thanks.
18:30:42  <TrueBrain> was checking if the bridge was giving any issues .. it is surprisingly stable. Just it sometimes, really rarely, seems to miss a message on IRC and doesn't bridge it, or something .. not exactly sure what is going on, honestly
18:31:23  <TrueBrain> haven't found an issue with Discord -> IRC yet
18:40:25  <FLHerne> blimey, TT Gronk
18:44:31  <andythenorth> not a bad name for a company
18:44:34  <andythenorth> TT Gronk!
18:54:46  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/3b071f47e4b1a17af7924f3b51f1a167e32a2d60
18:54:47  <DorpsGek>   - Update: Translations from eints (by translators)
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19:13:28  <DorpsGek> [OpenTTD/OpenTTD] krovellium commented on issue #10083: [Bug]: Cheats menu doesn't work by default on macOS https://github.com/OpenTTD/OpenTTD/issues/10083
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23:26:10  <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #10084: Fix #9889: Restore Tile validation after the parameter swap. https://github.com/OpenTTD/OpenTTD/pull/10084#pullrequestreview-1143373765

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