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10:28:00 <petern> Probably assigning nullptr isn't valid. 10:48:49 <LordAro> TrueBrain: your backport PRs never added the 'backported' label :( 10:49:06 <TrueBrain> they still have the other label? 10:49:15 <TrueBrain> what was the PR that backported them, do you know? 10:49:16 <LordAro> nope, removes the backport requested label 10:49:39 <LordAro> #9602 & #9611 are the ones i've found so far 10:49:49 <LordAro> i've fixed the PRs manually though 10:50:09 <TrueBrain> those PRs don't have the backported label no, as they are not the ones being backported 10:50:17 <TrueBrain> they contain PRs that are backported, which are labeled correctly 10:50:21 <TrueBrain> not sure what you are sad abou tnow ๐ 10:50:36 <LordAro> those are the backport PRs 10:50:42 <TrueBrain> yes, but they are not backported ๐ 10:50:46 <LordAro> no 10:50:53 <TrueBrain> we label PRs that we did backport as "backported" ๐ 10:50:58 <LordAro> no 10:51:00 <TrueBrain> "backport requested" -> "backported" ๐ 10:51:02 <LordAro> i've done that 10:51:20 <LordAro> they were not done by whatever automation you were using 10:51:25 <TrueBrain> owh, you should have said before you did .. I have a script that does that ๐ Clearly it wasn't run ๐ 10:51:26 <LordAro> they only removed the backport requested label 10:51:53 <TrueBrain> or has a bug 10:52:01 <TrueBrain> either way, those PRs contain enough information to run the script again 10:53:49 <LordAro> looks like subsequent backport PRs did add the label 10:54:04 <TrueBrain> guess I did fix the bug already then ๐ 10:55:42 <pickpacket> I know you've all been wondering what a teahouse looks like. Well, ladies and gentlemen, the results after my research are in 10:55:59 <pickpacket> They look like *drumroll* any other house! 10:56:18 <pickpacket> Consequently I have no idea where to draw inspiration from :P 11:10:49 <DorpsGek> [OpenTTD/OpenTTD] michicc opened pull request #10101: Fix a9a21e78: Depots aren't really stations. https://github.com/OpenTTD/OpenTTD/pull/10101 11:11:56 <Eddi|zuHause> that PR description is either a one-liner or a giant refactoring :p 11:12:32 <michi_cc[d]> It's unlikely that you'd do a giant refactoring to fix one specific git commit. 11:13:19 <Eddi|zuHause> dunno, i have seen some really euphemistic descriptions here :p 11:13:38 <LordAro> michi_cc[d]: congrats on PR #21 11:13:55 <Eddi|zuHause> what's a 21? :p 11:14:42 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10101: Fix a9a21e78: Depots aren't really stations. https://github.com/OpenTTD/OpenTTD/pull/10101#pullrequestreview-1152293760 11:16:35 <andythenorth> oof drawing pixels without my glasses 11:16:38 <andythenorth> faster 11:16:41 <andythenorth> but is it better? ๐ 11:18:02 <pickpacket> towns have noise limits? never seen that before 11:19:23 <Eddi|zuHause> yes, those are the nimbys that don't want an airport 11:28:03 <glx[d]> For some unknown reason I can't merge with GitHub mobile app (something went wrong) 11:28:12 <glx[d]> It's annoying 11:29:13 <LordAro> changelog editing: https://demo.firepad.io/#z99NCo5j40 11:29:14 <DorpsGek> [OpenTTD/grfcodec] glx22 merged pull request #17: Update all deprecated stuff https://github.com/OpenTTD/grfcodec/pull/17 11:34:58 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #10101: Fix a9a21e78: Depots aren't really stations. https://github.com/OpenTTD/OpenTTD/pull/10101#pullrequestreview-1152296270 11:36:05 <pickpacket> Eddi|zuHause: it's a non-default setting? 11:40:52 <andythenorth> can we merge faster PBS from JGRPP? 11:42:03 *** WormnestAndroid has quit IRC 11:42:08 *** WormnestAndroid has joined #openttd 12:01:40 <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #10097: Fix a394be2: Spell Maintenance correctly https://github.com/OpenTTD/OpenTTD/pull/10097 12:01:52 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10101: Fix a9a21e78: Depots aren't really stations. https://github.com/OpenTTD/OpenTTD/pull/10101#pullrequestreview-1152299415 12:03:42 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #10101: Fix a9a21e78: Depots aren't really stations. https://github.com/OpenTTD/OpenTTD/pull/10101 12:06:27 <petern> Ok, removing bevels button... 12:06:37 <LordAro> :( 12:08:28 <petern> Oh 12:22:28 <petern> That's 1 yes and 1 no :p 12:22:47 <petern> (2 yes including andythenorth but we shouldn't listen to him) 12:30:02 <andythenorth> chunky bevels discord theme? 12:30:33 <petern> No bevels in Discord, just rounded rectangles. 12:31:03 <petern> I did wonder if a "flat" widget layout would work, but seems unlikely as we stuff buttons together with no spacing. 12:35:38 <FLHerne> andythenorth: "faster"? 12:36:20 <andythenorth> trains reserve further ahead 12:36:34 <andythenorth> so they're not always driving up to a red signal 12:36:39 <andythenorth> clearly "faster" 12:36:45 <LordAro> isn't that implemented really hackily? 12:36:49 <andythenorth> "'faster' PBS" 12:37:01 <andythenorth> it's really effective in my limited tests 12:37:11 <andythenorth> it's not actually "faster", I think it's probably "slower" 12:37:18 <andythenorth> JGR: will know ๐ 12:37:37 <andythenorth> trains will reserve ahead through junctions I think, blocking them for other trains 12:37:44 <andythenorth> and it may be slower in the implementation, no idea 12:38:05 <FLHerne> oh, the multi-aspect thing 12:38:16 <andythenorth> yeah, although you don't need to use the MAS 12:38:23 <andythenorth> you can just use PBS red/green 12:44:04 <TallTyler> I really like the multi-aspect thing ๐ 12:45:21 <TallTyler> The big improvement is that trains finding a yellow signal slow down so trains of different speeds can run on the same track without constantly catching up to each other and fully stopping. They just slow down and keep running on yellows without ever fully stopping. 12:45:45 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10102: Fix #9087: NewGRF invalidation calls ReInitAllWindows with wrong parameter. https://github.com/OpenTTD/OpenTTD/pull/10102 12:46:58 <EmperorJake> TallTyler: There's a separate feature that allows trains to speed match with the one before it, it doesn't even need realistic braking I think 12:49:52 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10102: Fix #9087: NewGRF invalidation calls ReInitAllWindows with wrong parameter. https://github.com/OpenTTD/OpenTTD/pull/10102#pullrequestreview-1152305551 12:50:58 <andythenorth> TallTyler: faster 12:51:13 <andythenorth> PBS must be slow, because trains frequently stop and wait 12:51:53 <petern> I find it amusing how the reasoning behind "PBS is slow" morphed... 12:52:22 <andythenorth> might not be entirely accidental ๐ 12:52:22 <petern> Slower code performance vs slower train speed 12:52:48 <petern> You and your memeing it 12:53:04 <andythenorth> when there are lolz, they must be harvested 12:54:26 <andythenorth> hmm should I actually watch Gold Rush? 12:54:30 <andythenorth> or just clips of Tony Beets? 12:54:36 <andythenorth> I think I tried watching the actual show once 12:54:48 <andythenorth> I wish I could subscribe to an alternative Discovery offering 12:55:15 <andythenorth> "Ice Road Truckers, but without the manufactured drama and competition" 12:55:36 <andythenorth> Deadliest Catch is actually ok for this, there is enough drama without them inventing much 12:59:18 <LordAro> i've been watching compilations of old HIGNFY series 12:59:48 <LordAro> "ooh look, isn't Boris so amusing" 12:59:55 <LordAro> etc 13:01:07 <TallTyler> EmperorJake: I thought that was incompatible with realistic braking and was automatically disabled but I could be wrong 13:02:52 <EmperorJake> Hmm the settings don't say anything like that 13:03:22 <petern> "realistic" ๐ 13:08:45 <pickpacket> I sooo don't have it today... This is what I've managed on my first teahouse design so far: https://lounge.warmedal.se/uploads/45d11c18a18ec9b3/image.png 13:14:30 <andythenorth> "faster" 13:16:56 <petern> It's dried up, so I guess I could go out for a bike ride. 13:17:08 <petern> Apart from my weird aversion mid-afternoon rides. 13:19:19 <LordAro> petern: likewise 13:20:11 <andythenorth> worst body-clock time of the day for exercise no? 13:20:18 <petern> It just feels like I should be coming home again already. Energy levels are different. Or something. 13:20:26 <andythenorth> stay in, merge faster PBS ๐ 13:20:29 <andythenorth> profit 13:20:34 <andythenorth> go out later 13:20:44 <petern> School night tho' 13:21:13 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #10102: Fix #9087: NewGRF invalidation calls ReInitAllWindows with wrong parameter. https://github.com/OpenTTD/OpenTTD/pull/10102 13:21:15 <andythenorth> no PBS on school nights? 13:22:50 <petern> If you like 13:29:14 *** tokai has joined #openttd 13:29:14 *** ChanServ sets mode: +v tokai 13:29:53 <JGR> TallTyler: They are compatible, the speed matching thing is from Joker's parchpack 13:31:27 <JGR> The intent of the realistic braking feature is not about the "speed" of PBS at all 13:35:59 *** tokai|noir has quit IRC 13:39:50 *** WormnestAndroid has quit IRC 13:42:44 <andythenorth> side effects ๐ 14:36:36 *** Flygon has joined #openttd 15:30:26 <andythenorth> Boom boom boom 15:30:30 <andythenorth> Venga boys are back in town 15:30:35 * andythenorth happy times 15:33:06 *** Wormnest has joined #openttd 15:33:18 *** WormnestAndroid has joined #openttd 15:33:52 *** Extrems has quit IRC 15:34:36 *** Extrems has joined #openttd 15:53:31 *** supermop_Home has joined #openttd 15:53:34 <supermop_Home> yo 15:55:52 <andythenorth> yo 15:57:00 <JustANortherner> Yo 15:57:10 <petern> lo 16:13:05 *** sla_ro|master has joined #openttd 16:13:59 *** nielsm has joined #openttd 16:38:25 <supermop_Home> I wonder if anyone has ever modified an F or FM to half-frame 16:40:03 <supermop_Home> feels like you'd just need to cut a custom gear for the film advance lever, re-screenprint the frame counter wheel, and add some blinders behind the shutter? 16:40:52 <supermop_Home> i guess you'd want to etch some new lines on the focusing screen 16:41:53 <supermop_Home> https://www.cameraquest.com/nffm2half.htm 16:45:33 <supermop_Home> ok i guess that concludes that thought experiment. the answer is yes 17:23:36 <andythenorth> oof 2 more boats to draw 17:24:48 <pickpacket> Finally getting somewhere! https://lounge.warmedal.se/uploads/8a737baff4dfd84c/image.png Those are just placeholder colours. I needed lots of contrast when figuring out the shape 17:25:37 <andythenorth> nice 17:47:06 *** Lord_Scruby has joined #openttd 17:47:07 <Lord_Scruby> the shaping does look pretty good 17:47:49 <pickpacket> ty 17:51:49 <DorpsGek> [OpenTTD/OpenTTD] maincomputer commented on issue #10077: [Bug]: Incorrect loan limit amount - other than what the player selected https://github.com/OpenTTD/OpenTTD/issues/10077 18:03:37 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #10077: [Bug]: Incorrect loan limit amount - other than what the player selected https://github.com/OpenTTD/OpenTTD/issues/10077 18:16:45 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on discussion #10096: Updating OpenTTD to use liballegro5 https://github.com/OpenTTD/OpenTTD/discussions/10096 18:18:43 *** Wolf01 has joined #openttd 18:19:24 <Bouke> JGR: I find it strange that โrealistic accelerationโ is in vanilla (and on by default?) while โrealistic breakingโ is not. I think vanilla should also have the latter. 18:19:57 <JGR> It is too out of scope for vanilla 18:20:02 <JGR> I am not going to PR it 18:20:06 <TallTyler> Realistic acceleration makes the game easier, not harder. Realistic braking makes signaling harder. 18:20:19 <TallTyler> Original acceleration is a bit garbage ๐ 18:21:37 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #10099: [Bug]: Windowed mode white screen issue with multiple monitors https://github.com/OpenTTD/OpenTTD/issues/10099 18:22:11 <Bouke> Well maybe not enabled by default then if you think itโs bad for casual players. But at least available as a setting. 18:22:51 <andythenorth> well we need to do something about PBS ๐ 18:23:02 <andythenorth> we have at least one candidate 18:23:19 <Bouke> In general, or with realistic braking? 18:23:41 <nielsm> routing restrictions for path signals should be in the main branch though 18:23:42 <andythenorth> well realistic braking is one fix for PBS 18:23:55 <JGR> Bouke: The implementation is more involved than a drop down with two items would make it appear 18:24:05 <nielsm> to deprecate the last use cases for block signals 18:24:45 <Bouke> jfs-: is this explained somewhere in more detail? What kind of restrictions? 18:24:58 <nielsm> "routing restrictions" means programmable signals 18:25:19 <FLHerne> hm 18:25:21 <nielsm> add programs to signals that restrict what routes they are allowed to set 18:25:24 <FLHerne> NewGRF signal types? 18:25:35 <Bouke> As BBS is currently used to build priority merges for example? 18:25:42 <TallTyler> https://github.com/JGRennison/OpenTTD-patches/wiki/Signalling 18:25:43 <JGR> Bouke: Here's some reading material: <https://github.com/JGRennison/OpenTTD-patches/wiki/Signalling> <https://github.com/JGRennison/OpenTTD-patches/wiki/Realistic-braking> 18:25:43 <FLHerne> have an action2 chain decide whether it's green or red 18:26:03 <FLHerne> with the surrounding signal states/distances as variables 18:26:12 <nielsm> no that won't be useful at all 18:26:13 <FLHerne> I'm sure there's no way that could become a nightmare 18:26:20 <andythenorth> lol 18:26:58 <FLHerne> nielsm: I think you could use it to implement a couple of signal types for priority merging, which is the main thing I use block signals for 18:27:04 <FLHerne> besides looking nice 18:27:51 <andythenorth> or we could bring back block, but not pre-signals 18:27:57 <nielsm> priority signals with routing restrictions is simply something like setting one signal to "attempt to reserve the next 3 blocks ahead" 18:28:06 <FLHerne> also, the GRF should be allowed to create and read user-configurable parameters per signal 18:28:29 <FLHerne> I mean, the behaviour would probably be similar to progsigs 18:28:49 <nielsm> now you're just making programmable signals but worse (much more confusing and harder to use) 18:29:12 <nielsm> what would make more sense would be a way to copy programs in/out of the game 18:29:14 <FLHerne> but it would possibly allow more advanced logic conveniently 18:29:25 <FLHerne> and/or without people insisting on adding it 18:30:14 <nielsm> you'd still need the exact same engine for evaluating and acting on the logic inside the game code (rail pathfinder), the difference is just if the user has direct or only indirect control of it 18:30:19 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #10099: [Bug]: Windowed mode white screen issue with multiple monitors https://github.com/OpenTTD/OpenTTD/issues/10099 18:31:18 <FLHerne> nielsm: exactly 18:31:59 <FLHerne> do you *want* to give the entire OTTD user base direct control over a programmable logic thing? 18:32:04 <FLHerne> the bug reports will be endless 18:32:33 <nielsm> they already have programmable vehicle orders 18:32:40 <nielsm> I don't see any endless stream of bug reports with those 18:32:41 <FLHerne> and the bug reports are endless :p 18:32:52 <FLHerne> tbf, not so much with the conditional ones 18:32:55 <andythenorth> /me just wanted faster PBS ๐ 18:32:57 <andythenorth> le oof 18:32:58 <FLHerne> but only because no-one uses them 18:33:38 <nielsm> I think it could make sense to ship the game with some "templates" for common signal programs 18:33:42 <FLHerne> if it's behind NewGRF, then there'll be like one grf that adds a couple of useful signal types that most people use, and they can complain to whichever sucker makes it 18:34:28 <nielsm> you'd just see an endless stream of reports about NewGRF development tools being hard to use then 18:34:29 <FLHerne> and people who know what they're doing can add more but it'll be more obviously their own fault when it's broken 18:34:37 <FLHerne> eh 18:34:39 <JGR> Setting GRF authors up for failure doesn't seem that helpful 18:34:42 <FLHerne> there isn't really one now 18:34:53 <FLHerne> it's so obviously hard to use that people give up before complaining 18:34:57 <DorpsGek> [OpenTTD/OpenTTD] maincomputer commented on issue #10077: [Bug]: Incorrect loan limit amount - other than what the player selected https://github.com/OpenTTD/OpenTTD/issues/10077 18:35:10 <nielsm> I don't remember when I last saw someone reporting that conditional orders were broken either 18:35:16 * FLHerne might have a slight BoFH attitude today 18:36:03 <JGR> Conditional orders do work, but there aren't that many scenarios where they're really useful 18:38:31 <andythenorth> conditional orders aren't broken, they're just stupid 18:38:39 <andythenorth> the only one that really should be there is missing 18:38:48 <andythenorth> which is 'wait for cargo x%' 18:39:52 <andythenorth> 'other use cases may exist' ๐ 18:41:11 <Bouke> andythenorth: Honest question: what is slow? 18:41:27 <andythenorth> they're always red until the train approaches 18:41:32 <TrueBrain> right, I pressed some buttons, and some person now has more buttons to press. If they find it important enough, they should note that in 2 files in the repository .. https://github.com/OpenTTD/OpenTTD/blob/master/CREDITS.md and https://github.com/OpenTTD/OpenTTD/blob/master/src/misc_gui.cpp 18:42:27 <TallTyler> Time to merge all the things? ๐ 18:42:44 <TrueBrain> if that is how you wish to start things off ๐ 18:43:01 <TallTyler> Not particularly ๐ 18:43:10 <TrueBrain> anyway, gratz dude, well deserved ๐ 18:43:10 <JGR> andythenorth: There is a load percentage conditional order 18:43:17 <Bouke> andythenorth: Why are they red by default? 18:43:24 <TallTyler> TrueBrain: Thank you ๐ 18:43:24 <andythenorth> what else could they be? ๐ 18:43:35 <TallTyler> Yellow? 18:43:46 <Bouke> Why not green? 18:43:47 <andythenorth> but then trains would stop at yellows ๐ 18:43:51 <andythenorth> or greens 18:44:04 <TallTyler> Distant signals are fake 18:44:10 <andythenorth> it's the literal implementation of PBS ๐ 18:44:11 <Xaroth8> My condolences, TallTyler 18:44:57 <andythenorth> PBS is fixed in JGRPP with reserve-through (I don't know the official JGR terminology) ๐ 18:45:27 <JGR> PBS in vanilla is fine for normal players 18:46:16 <JGR> It doesn't need fixing in that sense 18:47:01 <pickpacket> Whatโs PBS? 18:48:55 <TallTyler> Path-based signaling 18:50:21 <TallTyler> If the only problem with path signals is that theyโre red until a train gets to themโฆ Donโt path signals know if thereโs only one possible route to the next signal? Could they automatically act like block signals in that case? 18:50:58 <TallTyler> Besides priority merges I mostly see comments from people here using block signals between junctions because having them green is โmore realisticโ 18:51:00 <nielsm> I don't understand why you want to see a signal be green when there is no train 18:51:00 <andythenorth> afaik, all they know is if a path is reserved through them 18:51:20 <andythenorth> that's why the JGR solution is so good ๐ 18:51:25 <andythenorth> it doesn't just make all signals green 18:51:56 <andythenorth> if we could make them yellow by default and clear them as a train reserves a path, that would work 18:51:59 <andythenorth> but we can't afaict 18:52:49 <andythenorth> there's a couple of JGR features that are very hard to unsee once you've seen them 18:52:59 <andythenorth> auto-separate is the other one 18:53:09 *** HerzogDeXtEr has quit IRC 18:53:30 <TallTyler> With real signals you only want to drop them to red when a train passes them thereby turning it red by detecting itself. Yellow by default would be odd because a train could come from the other direction and drop a signal in front of a driver, potentially causing a crash. 18:54:36 *** felipedobri has joined #openttd 18:55:47 <michi_cc[d]> TallTyler: Remember which side you are on now when talking about how PRs go stale ๐ 18:57:52 <TrueBrain> maybe the worst part of this all, I never asked if TallTyler was okay with this ๐ 18:58:03 <michi_cc[d]> Did we ever? 18:58:11 <TrueBrain> no, not really ๐ 18:58:25 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/4052feef1f6b027e8b2e4e9cbf4cc4264bc6eb0c 18:58:26 <DorpsGek> - Update: Translations from eints (by translators) 18:58:37 <Xaroth8> VolunTOLD. 19:00:55 *** Xaroth8 is now known as Xaroth 19:01:02 <TallTyler> I had my opportunity to object ๐คท 19:01:07 *** felipedobri has quit IRC 19:01:13 <Xaroth> No you didn't :P 19:01:19 <TallTyler> I guess Iโll have to learn to review PRs now ๐ 19:01:27 <Xaroth> TrueBrain is like a bus... you don't go stand in front of a bus. 19:01:33 <TrueBrain> TallTyler: That comes with the job description, yes ๐ 19:02:06 <TallTyler> Challenge accepted, I guess 19:02:26 <michi_cc[d]> You are at least safe in the sense that self-approval isn't allowed. 19:02:49 <TallTyler> I still feel quite like a novice but Iโve definitely learned a lot in the past couple years of contributing 19:03:07 <andythenorth> I approve of myself 19:03:16 <TrueBrain> TallTyler: pretty sure most of us felt like that when we started out ๐ 19:03:18 <petern> We just create a second sock-puppet account to get around self-approvals... 19:03:35 <andythenorth> hmm did I do more grf commits than OpenTTD has yet? 19:03:36 <TallTyler> Which sock puppet are you? 19:03:38 <michi_cc[d]> Well, we might be doing a release soon. Usually pressing the proper buttons for that was happily given to newest "volunteer". ๐ 19:03:52 <petern> We're all sock puppet. There is only 1 actual developer... 19:04:01 <TrueBrain> with many many personalities 19:04:36 <TallTyler> Thatโs where your username comes fromโฆyouโre the one true brain? 19:04:45 <andythenorth> 26,468 commits 19:04:49 <andythenorth> I have not caught up ๐ฆ 19:04:54 <andythenorth> frigging translator commits ๐ฆ 19:05:01 <andythenorth> I used to have those, but we nerfed them 19:05:17 <andythenorth> FIRS is only 6,881 commits 19:05:35 <andythenorth> Iron Horse is 6,081 commits 19:05:51 <petern> The scary thing is when VS Code tells me that I authored something 14+ years ago.. 19:06:07 <TrueBrain> petern: I disabled that in VSCode ... I couldn't work like that ๐ 19:07:48 <TallTyler> michi_cc[d]: Iโm fine to be volunteered for that, but somebody would definitely have to walk me through it ๐ 19:08:40 <michi_cc[d]> Well, there are only two complicated things with a release, the changelog PR and thinking of a proper announcement message. 19:08:58 <TrueBrain> the rest is totally and utterly automated ๐ 19:09:03 <michi_cc[d]> Everything else is simpler than you'd expect, thanks to some hard work by TrueBrain. 19:16:27 *** frosch has quit IRC 19:21:07 <TallTyler> Hmm, do we need a new title game? 19:21:20 <TrueBrain> bit late now ๐ 19:21:33 <michi_cc[d]> Not for a beta anyway, as that isn't branched. 19:21:55 <TallTyler> And in the past Iโve also seen a request for translators to get their languages completed before release 19:21:58 <Rubidium> maybe consider thinking about #9101 before branching? 19:22:01 <TrueBrain> michi_cc[d]: owh, beta first, duh, nice ๐ 19:22:49 <michi_cc[d]> TallTyler: Indeed, hence why I personally would do a beta now. 19:23:21 <TrueBrain> Rubidium: yeah, otherwise we never do it ๐ 19:23:24 <michi_cc[d]> There's also #9953, which seems to have stalled somewhere. 19:23:52 <michi_cc[d]> BTW, do the release CI actions need some fixing too, or was that done in one go with the other stuff? 19:24:31 <TrueBrain> glx[d]: fixed the nightly, so most of it should work 19:24:40 <TrueBrain> the one thing we are never sure of, are things like ubuntu deb files 19:24:55 <TrueBrain> those can break in mysterious ways, and are only checked upon release 19:25:35 <TallTyler> If we do a beta now when would the release be? Maybe there would be enough time for a new title save, if thatโs important to people. Unfortunately turnout last year was pretty poor, I suspect because the cool new moving title scared people away ๐ฆ 19:25:57 <TrueBrain> make it a xmas release? 19:26:27 <TallTyler> Beta on Halloween, release on Christmas sounds fun ๐ 19:26:32 <michi_cc[d]> Depends if we want to do any RCs before or not. But IMHO a month gap minimum, otherwise there won't be much feedback. 19:27:27 <Rubidium> RC with thanksgiving? 19:27:47 <TrueBrain> seems we found a new tradition 19:28:13 <TallTyler> RIP April Foolโs Day tradition 19:28:20 <TrueBrain> thatone is on me ๐ 19:28:26 <TrueBrain> and I regret NOTHING 19:28:34 <TallTyler> New OpenTTD for Christmas will be an excellent gift 19:28:55 <TrueBrain> align with the xmas stream of .. darn it, forgot their name 19:28:57 <TrueBrain> how can I .. 19:29:04 <TrueBrain> make it land on their stream 19:29:12 <TallTyler> Jingle Jam? 19:29:15 <TrueBrain> give them the excluse ๐ 19:29:20 <TrueBrain> andythenorth: will know the name I am looking for 19:30:46 <michi_cc[d]> Yogscast? 19:30:51 <TrueBrain> yes, thank you! 19:33:14 <andythenorth> I am going to try and meet Lewis soon 19:33:19 <andythenorth> we talked about it last week 19:33:33 <andythenorth> can't do it this week, kids are off school 19:33:48 <Rubidium> I guess you can't combine the RC with the #10k party at the Southern Alps on Thanksgiving 19:42:39 <TrueBrain> including skytrip? 19:55:17 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #10103: Codechange: [CMake] Auto-fill list of #include in script_window.hpp https://github.com/OpenTTD/OpenTTD/pull/10103 20:01:22 * petern continues fiddling 20:03:54 <petern> Which somehow means waiting for another full compile. 20:05:10 <andythenorth> more thread units ๐ 20:06:34 <petern> Is it not possible to paste text? Hmm 20:28:48 <petern> Do `network_chat_box_height` and `network_chat_box_width_pct` settings need to exist? 20:29:19 <petern> And indeed `network_chat_timeout` 20:30:55 *** virtualrandomnumber has joined #openttd 20:31:10 *** virtualrandomnumber has quit IRC 20:38:02 <TrueBrain> no; comes from a time where everything was a setting ๐ 20:43:22 <TallTyler> So, if we do a title game competition, I can post the announcement today and the deadline could be December 1st? That gives people just over a month to create their entry with an easy deadline to remember, and a couple weeks to vote. Thoughts? 20:43:42 <TrueBrain> sounds good to me! 20:44:12 <petern> Is the deadline the end of the 1st or the beginning of it... 20:47:02 <TallTyler> I donโt think anything is so pressing that it matters, but we could say 23:59:00 UTC to be specific ๐ 20:53:04 <andythenorth> oh ๐ฎ 20:53:08 <andythenorth> no Boris ๐ฎ 20:53:12 <andythenorth> such UK 20:53:17 <TrueBrain> welcome to #uk-special ๐ 20:59:36 <Flygon> Wait 20:59:38 <Flygon> For real? 20:59:39 <Flygon> What. 20:59:44 * Flygon confused Australia noises 21:00:07 <Flygon> How the hell did the UK top Australia in terms of Prime Ministerial cluster... ducks :D 21:00:57 <FLHerne> he ruled himself out (almost certainly because he wasn't going to win) 21:01:09 <FLHerne> not "no, Boris" 21:01:23 <FLHerne> I was almost looking forward to the carnage if he won 21:02:44 <Flygon> Oh 21:02:47 <Flygon> I thought you were like 21:02:50 <Flygon> "Nooo Boris got in". 21:02:53 <Flygon> Hahaha. 21:06:45 <TallTyler> The title game competition post is ready to go. Should I mention the release date of December 25th? What about the beta on Halloween? Or are those separate announcements? 21:21:11 <TallTyler> Okay, doesnโt make sense to mention the beta, but can I promise a Christmas release? 21:21:41 <petern> I wouldn't yet... 21:21:50 <petern> I mean, who's going to be making released on the 25th? ๐ 21:22:21 <TallTyler> How about โbefore Christmas?โ 21:23:29 <TallTyler> If thereโs a title game competition people will be wondering when the release will be 21:23:45 <petern> You also don't really want a Christmas-themes competition game. 21:23:57 <petern> Yeah but then again, let them wonder? 21:24:15 <TallTyler> โOpenTTD 13 coming soonโ ๐ 21:25:35 <TallTyler> Posted: https://www.tt-forums.net/viewtopic.php?t=90357 21:32:53 *** nielsm has quit IRC 21:33:37 <TrueBrain> Pam pam pammm 21:34:49 <TrueBrain> Nicely done, looks good ๐ 21:37:11 <Arastais> I have a window with a `WWT_RESIZEBOX`, but can't resize horizontally, only vertically. I've set every widget to `SetResize(1, y)` where y is either 1 or 0. Am i missing osmething? 21:45:12 <petern> You probably need a `SetFill()` somewhere too. 21:46:34 <petern> (Not sure though) 21:50:46 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10034: Feature: Button to honk a vehicle's horn https://github.com/OpenTTD/OpenTTD/pull/10034#issuecomment-1288208856 21:50:49 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed pull request #10034: Feature: Button to honk a vehicle's horn https://github.com/OpenTTD/OpenTTD/pull/10034 21:51:03 *** Wolf01 has quit IRC 22:03:25 <petern> Heh 22:04:41 <DorpsGek> [OpenTTD/OpenTTD] Arastais commented on pull request #10034: Feature: Button to honk a vehicle's horn https://github.com/OpenTTD/OpenTTD/pull/10034#issuecomment-1288211191 22:05:21 <Arastais> petern: i have that as well for everything except `WWT_FRAME`s, still no luck 22:08:40 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10034: Feature: Button to honk a vehicle's horn https://github.com/OpenTTD/OpenTTD/pull/10034#issuecomment-1288211921 22:14:27 *** sla_ro|master has quit IRC 22:24:41 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9901: Fix: Improve performance when calculating company value https://github.com/OpenTTD/OpenTTD/pull/9901#pullrequestreview-1152383897 22:37:02 <Arastais> Arastais: did it for the frames too, no luck 22:37:40 <Arastais> in fact, I noticied that it can't even stretch to its default height based on its `WindowDesc`, it gets drawn in the center as if it were bigger but then gets adjusted to its fixed vertical size 22:38:44 <DorpsGek> [OpenTTD/OpenTTD] ageekhere commented on issue #10099: [Bug]: Windowed mode white screen issue with multiple monitors https://github.com/OpenTTD/OpenTTD/issues/10099 22:46:28 <DorpsGek> [OpenTTD/OpenTTD] krysclarke commented on issue #10099: [Bug]: Windowed mode white screen issue with multiple monitors https://github.com/OpenTTD/OpenTTD/issues/10099 22:47:58 <DorpsGek> [OpenTTD/OpenTTD] ageekhere commented on issue #10099: [Bug]: Windowed mode white screen issue with multiple monitors https://github.com/OpenTTD/OpenTTD/issues/10099 23:07:41 *** Montana has joined #openttd 23:08:19 <DorpsGek> [OpenTTD/OpenTTD] Arastais updated pull request #10058: Feature: [UI] Allow configuring AI/Game Script and NewGRF from world gen window https://github.com/OpenTTD/OpenTTD/pull/10058 23:11:46 <DorpsGek> [OpenTTD/OpenTTD] Arastais updated pull request #10058: Feature, Change: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/10058 23:12:23 *** WormnestAndroid has quit IRC 23:15:09 *** WormnestAndroid has joined #openttd 23:16:28 <TallTyler> \o/ 23:20:32 <DorpsGek> [OpenTTD/OpenTTD] Arastais updated pull request #10058: Feature, Change: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/10058 23:21:06 <Arastais> sorry, theres gonna be a lot of updates bc there was a conflitch and i have to rebase now. I'll also need to comment the changes 23:21:28 <glx[d]> Arastais: it's easier for me to point you to https://wiki.openttd.org/en/Development/Coding%20style#control-flow than commenting in the PR ๐ 23:23:13 <glx[d]> VS is configurable but it's not always simple 23:24:10 <glx[d]> and default configuration for if/else doesn't follow our style 23:27:44 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #10058: Feature, Change: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#issuecomment-1288228805 23:32:58 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054#issuecomment-1288229979 23:33:01 <DorpsGek> [OpenTTD/OpenTTD] Arastais updated pull request #10058: Feature, Change: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/10058 23:34:45 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9295: Music Audio is not normalized/leveled correctly https://github.com/OpenTTD/OpenTTD/issues/9295 23:35:52 <Arastais> glx[d]: I tired to stick to the coding style as always, but if you find something I missed let me know. 23:36:53 *** WormnestAndroid has quit IRC 23:37:18 <DorpsGek> [OpenTTD/OpenTTD] Arastais updated pull request #10058: Feature, Change: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/10058 23:38:57 *** WormnestAndroid has joined #openttd 23:40:12 *** WormnestAndroid has joined #openttd 23:41:43 *** Montana has quit IRC 23:45:04 <Arastais> glx[d]: oh sorry, I think I misunderstood. I meant I need to put a comment in the PR saying what changes I've made since the last force push. 23:45:26 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10058: Feature, Change: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#pullrequestreview-1152396686 23:45:48 <DorpsGek> [OpenTTD/OpenTTD] Arastais commented on pull request #10058: Feature, Change: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#issuecomment-1288233967 23:47:09 <glx[d]> I know VS can be annoying with coding style 23:47:20 <LordAro> Arastais: we can see what changes are made, a comment isn't (usually) necessary 23:48:58 <Arastais> glx[d]: yea, all ur suggestions are from VS doing it without me noticing lol. Basically if you paste something or edit lines in a certain way (such as putting a semicolon), it auto-indents everything it can to the formatting in the VS settings. I'll correct them now 23:49:17 <Arastais> LordAro: lol sorry, i meant in terms of the UI. I made a comment saying how the UI looks in-game now 23:49:22 <LordAro> i'm talking about the act of purely force-pushing, making additional changes to the PR could well need a comment 23:49:27 <LordAro> :) 23:50:00 <glx[d]> yeah usually after a paste you can do a ctrl-z to undo the auto formatting 23:51:10 <glx[d]> and it's possible to configure VS to format as you want 23:52:18 *** WormnestAndroid has quit IRC 23:53:19 <glx[d]> because it will auto format every time a block is closed (very nice feature, except when it uses to wrong format) 23:53:57 <Arastais> glx[d]: yea I do but i miss some formatting rules and forget to ctrl-z sometimes 23:54:33 <DorpsGek> [OpenTTD/OpenTTD] Arastais updated pull request #10058: Feature, Change: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/10058 23:57:07 <Arastais> foudn a few more mistakes, correcting them now 23:58:13 *** wallabra_ has joined #openttd 23:59:11 <glx[d]> we can be annoying with coding style but it's for the benefit of everybody ๐ 2022-10-22022-10-24T10:32:50 <reldred> trains go nyooom