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Log for #openttd on 4th November 2022:
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10:44:16  *** wallabra_ has joined #openttd
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11:59:45  <petern> Oh gods that's terrible.
12:00:01  <petern> Well, minor in the grand scheme of things.
12:19:12  <LordAro> oh?
12:19:56  <glx[d]> petern: Implicit may introduce unexpected side effects, with explicit you tell the compiler you know what you are doing
12:20:51  <petern> LordAro: I hadn't looked at the network join progress bar. Tiny unscaled thing still. Fixing now 😄
12:21:27  <LordAro> heh
12:21:44  <petern> In fact, making all progress bars "the same" with regards to layout and spacing.
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12:24:58  <petern> it doesn't even work.
12:25:14  <petern> Server packets are out of order 🙂
12:26:03  <petern> PACKET_SERVER_MAP_SIZE is meant to skip the packet queue, but!
12:26:12  <petern> It gets sent to me after the map has finished downloading.
12:27:27  <petern> So the progress bar doesn't move, because the client doesn't know the map size (which is file size, not number of tiles)
12:27:52  <LordAro> lol
12:30:07  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened issue #10132: [Bug]: The progress bar when joining a multiplayer server does not progress https://github.com/OpenTTD/OpenTTD/issues/10132
12:30:25  <petern> 🤷
12:30:40  <petern> I will commit my progress bar changes to variable-scaling, though 🙂
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12:33:22  <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #10114: Feature: Variable interface scaling https://github.com/OpenTTD/OpenTTD/pull/10114
12:50:11  <dP> petern: I think it's similar issue to https://github.com/OpenTTD/OpenTTD/issues/9790
12:51:09  <dP> Hm, how do I delete embeds on mobile.,.
12:51:19  <petern> Possibly, I just know it's not sent until too late and I'm not inclined to delve into it now.
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13:35:16  <glx[d]> dP: Enclose the URL in <>
13:46:20  <dP> glx[d]: Worked, ty
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15:25:32  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #10132: [Bug]: The progress bar when joining a multiplayer server does not progress https://github.com/OpenTTD/OpenTTD/issues/10132
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16:51:17  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #10132: [Bug]: The progress bar when joining a multiplayer server does not progress https://github.com/OpenTTD/OpenTTD/issues/10132
16:52:11  <LordAro> ha!
16:52:30  <LordAro> so presumably it wouldn't have worked before JGR's change anyway?
17:07:29  <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #10114: Feature: Variable interface scaling https://github.com/OpenTTD/OpenTTD/pull/10114
17:11:50  <Rubidium> I guess the TCP MTU is a bit of the problem...
17:12:26  <petern> It's not that, the code is not executed on the server until the map send is completed.
17:14:46  <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on issue #10132: [Bug]: The progress bar when joining a multiplayer server does not progress https://github.com/OpenTTD/OpenTTD/issues/10132
17:15:39  <Rubidium> ah, there are two queues... one in NetworkServer for th

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