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10:44:16 *** wallabra_ has joined #openttd 10:45:51 *** wallabra has quit IRC 10:45:52 *** wallabra_ is now known as wallabra 11:59:45 <petern> Oh gods that's terrible. 12:00:01 <petern> Well, minor in the grand scheme of things. 12:19:12 <LordAro> oh? 12:19:56 <glx[d]> petern: Implicit may introduce unexpected side effects, with explicit you tell the compiler you know what you are doing 12:20:51 <petern> LordAro: I hadn't looked at the network join progress bar. Tiny unscaled thing still. Fixing now 😄 12:21:27 <LordAro> heh 12:21:44 <petern> In fact, making all progress bars "the same" with regards to layout and spacing. 12:24:58 *** tokai has joined #openttd 12:24:58 *** ChanServ sets mode: +v tokai 12:24:58 <petern> it doesn't even work. 12:25:14 <petern> Server packets are out of order 🙂 12:26:03 <petern> PACKET_SERVER_MAP_SIZE is meant to skip the packet queue, but! 12:26:12 <petern> It gets sent to me after the map has finished downloading. 12:27:27 <petern> So the progress bar doesn't move, because the client doesn't know the map size (which is file size, not number of tiles) 12:27:52 <LordAro> lol 12:30:07 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened issue #10132: [Bug]: The progress bar when joining a multiplayer server does not progress https://github.com/OpenTTD/OpenTTD/issues/10132 12:30:25 <petern> 🤷 12:30:40 <petern> I will commit my progress bar changes to variable-scaling, though 🙂 12:31:38 *** tokai|noir has quit IRC 12:33:22 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #10114: Feature: Variable interface scaling https://github.com/OpenTTD/OpenTTD/pull/10114 12:50:11 <dP> petern: I think it's similar issue to https://github.com/OpenTTD/OpenTTD/issues/9790 12:51:09 <dP> Hm, how do I delete embeds on mobile.,. 12:51:19 <petern> Possibly, I just know it's not sent until too late and I'm not inclined to delve into it now. 13:16:17 *** sla_ro|master has joined #openttd 13:35:16 <glx[d]> dP: Enclose the URL in <> 13:46:20 <dP> glx[d]: Worked, ty 14:04:22 *** nnyby has quit IRC 14:06:49 *** Montana has quit IRC 14:09:18 *** WormnestAndroid has quit IRC 14:15:50 *** sla_ro|master has quit IRC 14:25:51 *** WormnestAndroid has joined #openttd 14:31:40 *** Tirili has joined #openttd 14:47:22 *** nnyby has joined #openttd 15:06:35 *** sla_ro|master has joined #openttd 15:25:32 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #10132: [Bug]: The progress bar when joining a multiplayer server does not progress https://github.com/OpenTTD/OpenTTD/issues/10132 16:24:58 *** HerzogDeXtEr has joined #openttd 16:41:48 *** Flygon_ has quit IRC 16:51:17 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #10132: [Bug]: The progress bar when joining a multiplayer server does not progress https://github.com/OpenTTD/OpenTTD/issues/10132 16:52:11 <LordAro> ha! 16:52:30 <LordAro> so presumably it wouldn't have worked before JGR's change anyway? 17:07:29 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #10114: Feature: Variable interface scaling https://github.com/OpenTTD/OpenTTD/pull/10114 17:11:50 <Rubidium> I guess the TCP MTU is a bit of the problem... 17:12:26 <petern> It's not that, the code is not executed on the server until the map send is completed. 17:14:46 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on issue #10132: [Bug]: The progress bar when joining a multiplayer server does not progress https://github.com/OpenTTD/OpenTTD/issues/10132 17:15:39 <Rubidium> ah, there are two queues... one in NetworkServer for th