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Log for #openttd on 10th November 2022:
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10:34:21  <petern> I implemented that, don't remember a discussion about it.
10:34:25  <Eddi|zuHause> on which i was for a firm "yes"
10:34:46  <petern> There may have been another later attempt to add them.
10:35:06  <Eddi|zuHause> it could be a different attempt
10:35:08  <petern> My attempt was pre-worm-hole-bridges.
10:35:27  <Eddi|zuHause> then it was almost definitely a different attempt
10:35:32  <petern> https://fuzzle.org/~petern/ottd/bridgehead4.png
10:35:50  <petern> Smol because no 2x/4x back then.
10:36:30  <petern> Yeah, even road-side type on the bridge head.
10:37:54  <reldred> Be still my heart
10:38:02  <LordAro> now make it work with NRT
10:38:39  <petern> Space might be an issue now, yes.
10:39:05  <petern> Although map array is larger.
10:39:09  <reldred> Well, we have it in JGRPP with NRT, just it always defaults to sidewalk
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11:55:11  <DorpsGek> [OpenTTD/eints] glx22 commented on issue #115: Error: 404 Not Found, when trying to open a string https://github.com/OpenTTD/eints/issues/115
12:05:37  <petern> Hmm, need to figure out how to make fonts bigger in Misskey, my eyes are old 😦
12:06:46  <LordAro> sit closer to the screen
12:10:51  <petern> Of course, it bridge pieces could be individually placed, then "Custom" bridge heads wouldn't need to be a thing either.
12:10:53  <petern> Hmmmmm
12:13:24  <petern> What it needs is chunky bevels
12:14:16  <LordAro> chunky voxels?
12:14:52  <DorpsGek> [OpenTTD/OpenTTD] tomec-martin commented on pull request #10141: Fix #10140: [SDL2] Lock mouse while moving viewport https://github.com/OpenTTD/OpenTTD/pull/10141#issuecomment-1310195840
12:18:55  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10141: Fix #10140: [SDL2] Lock mouse while moving viewport https://github.com/OpenTTD/OpenTTD/pull/10141#issuecomment-1310200174
12:19:31  <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan commented on pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928#issuecomment-1310200780
12:23:00  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10141: Fix #10140: [SDL2] Lock mouse while moving viewport https://github.com/OpenTTD/OpenTTD/pull/10141#pullrequestreview-1175643247
12:26:19  <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan updated pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928
12:27:46  <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan commented on pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928#pullrequestreview-1175664828
12:33:09  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928#issuecomment-1310215628
12:34:11  <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan updated pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928
12:34:39  <petern> That is a messy up.
12:34:54  <LordAro> oh my
12:36:02  <petern> I don't really see why a scrollbar is so bad
12:36:26  <LordAro> it's not, it's just unnecessary for that window
12:36:40  <LordAro> also there's a few other improvements in buried in there too
12:36:56  <LordAro> greying out if you can't afford it, etc
12:37:10  <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan updated pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928
2022-11-10T122022-11-10T13:47:29  *** Afdal has left #openttd
14:03:04  <petern> reldred: Bah, some follow requests seem to get stuck on "Processing..." and I've no idea if it's me or them
14:36:40  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #10110: Feature: Hotkey to honk a vehicle's horn https://github.com/OpenTTD/OpenTTD/pull/10110#pullrequestreview-1175899456
14:45:51  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #10058: Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#pullrequestreview-1175916505
14:49:42  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928#pullrequestreview-1175923582
14:58:58  <supermop_toil> GOOD MORNING
14:59:07  <TallTyler> Chunky bevels approval when? Does anyone want to review it or just #yolo merge it and fix the bugs later?
14:59:48  <supermop_toil> chunky bevels = tto style?
15:00:51  <supermop_toil> early 2000's are back in fashion, maybe we should add windows XP style pillow-embossed gui
15:12:04  <petern> No, just scaled with interface scaling.
15:12:20  <petern> I can split the PR up into smaller pieces if needed
15:15:35  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #8304: Feature: Show the cargoes the vehicles can carry in the list window. https://github.com/OpenTTD/OpenTTD/pull/8304#pullrequestreview-1175971623
15:22:48  <petern> Oh, yes, #10114 does tweak how that row is laid out.
15:31:23  <DorpsGek> [OpenTTD/OpenTTD] ldpl updated pull request #10001: Feature: [GS] Scriptable league tables https://github.com/OpenTTD/OpenTTD/pull/10001
15:31:53  <DorpsGek> [OpenTTD/OpenTTD] btzy commented on pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/8425#pullrequestreview-1175951726
15:32:04  <DorpsGek> [OpenTTD/OpenTTD] btzy updated pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/8425
15:39:18  <DorpsGek> [OpenTTD/OpenTTD] btzy updated pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/8425
15:42:07  <DorpsGek> [OpenTTD/OpenTTD] btzy commented on pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/8425#issuecomment-1310484752
15:42:28  <DorpsGek> [OpenTTD/OpenTTD] btzy updated pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/8425
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16:29:07  <LordAro> https://cppquiz.org
16:29:14  <LordAro> how good at the standard are you?
16:35:26  <petern> Traditionally we've been a bit scared of using std...
16:35:52  <petern> I think henry did quite a bit of work sorting a lot of that out.
16:37:27  <LordAro> good for shortening examples, bad for production code
16:37:44  <petern> Hmm?
16:38:07  <LordAro> "Hmm?"?
16:38:22  <petern> std is bad for production code? or not using std...
16:39:23  <LordAro> oh
16:39:32  <LordAro> i thought you were referring to `using namespace std;`
16:39:43  <petern> Oh no. no!
16:42:51  <dwfreed> here's a fun one: https://cppquiz.org/quiz/question/323
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17:59:15  <andythenorth> yo
18:01:52  <petern> Is it?
18:09:18  <FLHerne> no
18:09:49  <Ar

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