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10:03:17 <petern> OTOH, more time for scaling fixes 10:59:35 <petern> Oof, spare freehub body is £40+ now :/ 11:00:13 <LordAro> :( 11:00:32 <petern> Don't think I need one but can be handy to have a spare in case. 11:00:56 <Eddi|zuHause> typical advertising fraud: nothing that says "free" is ever actually free :p 11:18:30 *** anonymous has joined #openttd 11:20:46 *** anonymous has quit IRC 11:21:40 <LordAro> free as in hub, not free as in freedom 11:41:47 <petern> <https://floor796.com/> 11:43:39 <LordAro> that's... something 11:55:45 <Eddi|zuHause> i recognize only a handful of the references 11:57:17 <petern> I didn't really look at that, it's just a work of art. 11:57:27 <petern> Although They Live now pops out immediately. 11:57:45 <petern> Leia and Wolverine? huh 12:01:05 <petern> There's a lot 12:01:29 <Eddi|zuHause> i'm assuming every person is a character from some movie or show 12:06:07 <petern> Or computer game. 12:06:13 <petern> Doomguy is there. 12:06:29 <petern> Or just from a meme. 12:09:59 *** pickpacket9 has joined #openttd 12:10:11 *** pickpacket has quit IRC 12:10:11 *** pickpacket9 is now known as pickpacket 14:41:15 <petern> Good luck drawing half a pixel. 14:52:22 <petern> Sprites can't be scaled to non-powers-of-two, so where code relies purely on the sprite size it needs to be adjusted. 14:52:30 <petern> Which is what I have been doing. 14:54:04 <petern> Shame the OpenGL blitter doesn't go all the way down. 14:55:17 <petern> But dropping non-OpenGL is not on the cards. 15:14:54 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #10164: [Bug]: In Arabic and Hebrew, the pointer on the interface scale slider is incorrect. https://github.com/OpenTTD/OpenTTD/issues/10164 15:15:57 *** APTX_ has quit IRC 15:18:03 *** APTX has joined #openttd 15:30:32 <camthesaxman> petern: Just round it to an integer. 15:31:21 <camthesaxman> 1.5 scale is just multiply by 3 and integer divide by 2. 15:32:16 <petern> I'm not really sure what you are getting at. We are applying UI scale to dimensions, but there isn't just one play for dimensions. 15:54:34 *** WormnestAndroid has quit IRC 16:07:39 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10173: Change: Allow building canal by area outside editor https://github.com/OpenTTD/OpenTTD/pull/10173#issuecomment-1317263751 16:24:07 *** wallabra has quit IRC 16:26:41 *** WormnestAndroid has joined #openttd 16:45:05 *** HerzogDeXtEr has joined #openttd 17:04:38 <Arastais> petern: I indeed want to add it to the baseset and thus skip NewGRF. So to clarify, I use action 5, but then change `AIRPORTX_SPRITE_COUNT` to the amount of sprites I have in total for category `10`? 17:05:15 <petern> Yeah 17:28:27 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10175: Fix #10164: Incorrect slider handle position in RTL. https://github.com/OpenTTD/OpenTTD/pull/10175 17:30:37 *** Flygon has quit IRC 17:32:23 *** nielsm has joined #openttd 17:49:43 <petern> Oh, why am I so tired suddenly... 17:50:54 <Arastais> petern: Ok, well what if I wanted multiple action 5 sections? Would I just do an offset with `90` for all of them? 17:51:36 <petern> Why would you want to? 17:52:36 <petern> But category 10 allows an offset, so you can have as many as you like, with an appropriate offset. 17:55:29 <Arastais> If category 10 allows for an offset then what's the point of category 90? 17:55:42 *** Wormnest has joined #openttd 17:55:48 <petern> What's category 90? 17:56:35 <pete