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Log for #openttd on 16th November 2022:
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10:03:17  <petern> OTOH, more time for scaling fixes
10:59:35  <petern> Oof, spare freehub body is £40+ now :/
11:00:13  <LordAro> :(
11:00:32  <petern> Don't think I need one but can be handy to have a spare in case.
11:00:56  <Eddi|zuHause> typical advertising fraud: nothing that says "free" is ever actually free :p
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11:21:40  <LordAro> free as in hub, not free as in freedom
11:41:47  <petern> <https://floor796.com/>
11:43:39  <LordAro> that's... something
11:55:45  <Eddi|zuHause> i recognize only a handful of the references
11:57:17  <petern> I didn't really look at that, it's just a work of art.
11:57:27  <petern> Although They Live now pops out immediately.
11:57:45  <petern> Leia and Wolverine? huh
12:01:05  <petern> There's a lot
12:01:29  <Eddi|zuHause> i'm assuming every person is a character from some movie or show
12:06:07  <petern> Or computer game.
12:06:13  <petern> Doomguy is there.
12:06:29  <petern> Or just from a meme.
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14:41:15  <petern> Good luck drawing half a pixel.
14:52:22  <petern> Sprites can't be scaled to non-powers-of-two, so where code relies purely on the sprite size it needs to be adjusted.
14:52:30  <petern> Which is what I have been doing.
14:54:04  <petern> Shame the OpenGL blitter doesn't go all the way down.
14:55:17  <petern> But  dropping non-OpenGL is not on the cards.
15:14:54  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #10164: [Bug]: In Arabic and Hebrew, the pointer on the interface scale slider is incorrect. https://github.com/OpenTTD/OpenTTD/issues/10164
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15:30:32  <camthesaxman> petern: Just round it to an integer.
15:31:21  <camthesaxman> 1.5 scale is just multiply by 3 and integer divide by 2.
15:32:16  <petern> I'm not really sure what you are getting at. We are applying UI scale to dimensions, but there isn't just one play for dimensions.
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16:07:39  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10173: Change: Allow building canal by area outside editor https://github.com/OpenTTD/OpenTTD/pull/10173#issuecomment-1317263751
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17:04:38  <Arastais> petern: I indeed want to add it to the baseset and thus skip NewGRF. So to clarify, I use action 5, but then change `AIRPORTX_SPRITE_COUNT` to the amount of sprites I have in total for category `10`?
17:05:15  <petern> Yeah
17:28:27  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10175: Fix #10164: Incorrect slider handle position in RTL. https://github.com/OpenTTD/OpenTTD/pull/10175
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17:49:43  <petern> Oh, why am I so tired suddenly...
17:50:54  <Arastais> petern: Ok, well what if I wanted multiple action 5 sections? Would I just do an offset with `90` for all of them?
17:51:36  <petern> Why would you want to?
17:52:36  <petern> But category 10 allows an offset, so you can have as many as you like, with an appropriate offset.
17:55:29  <Arastais> If category 10 allows for an offset then what's the point of category 90?
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17:55:48  <petern> What's category 90?
17:56:35  <pete

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