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Log for #openttd on 20th November 2022:
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10:03:23  *** HerzogDeXtEr has joined #openttd
10:36:14  <petern> bevelled cat?
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10:53:23  <andythenorth> cat grf
10:53:51  <andythenorth> https://www.reddit.com/r/openttd/comments/od6iv5/oc_giant_cats_newgrf_for_decorating_your_map/
10:57:43  <petern> Hmm, have I got any SATA ports available...
10:58:38  <petern> I think I may have an M.2 slot available, hidden underneath the GPU.
11:28:51  <petern> Town directory window, eh?
11:36:05  <andythenorth> I have an SDX card slot
11:36:09  <andythenorth> what's that for?
11:38:08  <petern> Who knows?
11:40:21  <petern> Hmm, "simpler" code but probably less optimized :/
11:40:42  <petern> Or maybe it is not, I'm not analysing the output
11:43:13  <andythenorth> hmm maybe I should grf
11:47:17  <petern> Running sounds?
11:48:58  <andythenorth> ooo
11:49:08  <andythenorth> can I link that sound effect again? šŸ˜›
11:49:24  <andythenorth> https://www.youtube.com/watch?v=KcjpnEzNPhE
12:10:56  *** sla_ro|master has joined #openttd
12:14:00  <DorpsGek> [OpenTTD/team] glx22 commented on issue #359: [tr_TR] Translator access request https://github.com/OpenTTD/team/issues/359
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15:23:39  <DorpsGek> [OpenTTD/OpenTTD] Shituation started discussion #10186: Option to disable one way roads https://github.com/OpenTTD/OpenTTD/discussions/10186
15:24:43  <LordAro> well that's a new one
15:27:42  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #10186: Option to disable one way roads https://github.com/OpenTTD/OpenTTD/discussions/10186
15:28:07  <TallTyler> ā€œGet better friendsā€
15:28:33  <DorpsGek> [OpenTTD/OpenTTD] Shituation started discussion #10187: Option to delay landscaping until X years passed https://github.com/OpenTTD/OpenTTD/discussions/10187
15:29:26  <Pruple> I think shituation just needs to find better people to play with
15:29:36  <TallTyler> I swear Iā€™ve seen that second suggestion before
15:29:57  <JGR> This sounds like the reddit servers
15:30:34  <TallTyler> Side note, I wish GitHub discussions could be converted into issue or closed. They hang around forever unless you delete them, which seems rude to whoever opened said discussion
15:33:44  <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on discussion #10187: Option to delay landscaping until X years passed https://github.com/OpenTTD/OpenTTD/discussions/10187
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16:08:10  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #10183: [Bug]: Permissive local authorities - inconsistent reactions in relation to the assessment of the company https://github.com/OpenTTD/OpenTTD/issues/10183
16:08:13  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #10183: [Bug]: Permissive local authorities - inconsistent reactions in relation to the assessment of the company https://github.com/OpenTTD/OpenTTD/issues/10183
16:09:54  <nielsm> TallTyler: there is a "Lock conversation" option in the right sidebar near the bottom
16:14:00  <TallTyler> petern: Can I close #10174 (error message size) as ā€œnot a bugā€? It looks like you just fixed the text padding which had previously been broken.
16:20:47  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9038: Add test framework and some basic unit tests https://github.com/OpenTTD/OpenTTD/pull/9038#issuecomment-1321172936
16:23:55  <petern> I didn't close it myself as at this point it's a bit subjective.
16:35:18  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #10174: [Bug]: Error messages are bigger as of the recent UI changes https://github.com/OpenTTD/OpenTTD/issues/10174
16:35:21  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #10174: [Bug]: Error messages are bigger as of the recent UI changes https://github.com/OpenTTD/OpenTTD/issues/10174
16:46:07  <DorpsGek> [OpenTTD/OpenTTD] Shituation commented on discussion #10186: Option to disable one way roads https://github.com/OpenTTD/OpenTTD/discussions/10186
16:46:44  <DorpsGek> [OpenTTD/OpenTTD] Shituation commented on discussion #10187: Option to delay landscaping until X years passed https://github.com/OpenTTD/OpenTTD/discussions/10187
16:47:21  <LordAro> i foresee a ban coming along
16:51:53  <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on discussion #10187: Option to delay landscaping until X years passed https://github.com/OpenTTD/OpenTTD/discussions/10187
16:58:56  <DorpsGek> [OpenTTD/OpenTTD] Shituation commented on discussion #10187: Option to delay landscaping until X years passed https://github.com/OpenTTD/OpenTTD/discussions/10187
17:03:56  *** sla_ro|master has quit IRC
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17:10:47  <TallTyler> Iā€™m not opposed to a setting to block landscaping until a company reaches a certain age but only as a hidden config setting for server operators, not in the in-game Settings menu. Although I also wouldnā€™t use a feature and am not particularly interested in creating it. šŸ™‚
17:11:59  <TallTyler> I wonder if an in-game ā€œvote to kickā€ system would be useful for servers which donā€™t have a moderator always present, or if thatā€™s too ripe for abuse of other kinds
17:13:00  <TallTyler> (Iā€™ve seen it in other multiplayer games, but I donā€™t play many of them so I have almost no experience with said feature)
17:13:14  <JGR> That would be asking for brigading problems, IMO
17:24:49  <FLHerne> Can an admin port script do that?
17:25:34  <LordAro> or GS?
17:27:18  <FLHerne> adminport can, read votes from chat and kick
17:27:32  <FLHerne> I don't think GS can do either of those?
17:28:55  <TallTyler> Yeah I donā€™t think GS knows anything about clients, just companies
17:31:06  <LordAro> oh, was referring to preventing landscaping
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17:44:16  <dP> gs knows a tiny bit about clients but not enough to do voting
17:55:31  <FLHerne> LordAro: I see, sorry
17:55:48  <FLHerne> still not really, it doesn't have a way to block player actions
17:56:36  <FLHerne> it could try to undo them but it wouldn't be instant so probably exploitable
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18:12:06  <petern> Lots of fireworks
18:19:06  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1043953649149280287/image.png
18:19:06  <petern> The alignment on these is bugging me šŸ˜­
18:19:57  <petern> It is centred text, but the intercharacter spacing applies at the end as well. Potentially fixable.
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18:46:19  <petern> Okay, also only applies to the fallback layouter I think, as the others use the truetype data for intercharacter spacing rather than sprite widths.
18:46:54  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/62125c9e76be4a9361d0e3d9009ed7a81120fac1
18:46:55  <DorpsGek>   - Update: Translations from eints (by translators)
18:48:46  <petern> Station list window is a bit odd in Arabic.
18:49:31  <petern> RTL mostly works (although perhaps the rating should be inverted) but the cargo abbreviations are... not abbreviations.
18:50:00  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1043961428761137162/image.png
19:20:17  <DorpsGek> [OpenTTD/OpenTTD] PikkaBird commented on discussion #10187: Option to delay landscaping until X years passed https://github.com/OpenTTD/OpenTTD/discussions/10187
19:23:17  <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on discussion #10187: Option to delay landscaping until X years passed https://github.com/OpenTTD/OpenTTD/discussions/10187
19:27:10  <DorpsGek> [OpenTTD/OpenTTD] PikkaBird commented on pull request #10076: Feature: Make large UFO destination a bit more random https://github.com/OpenTTD/OpenTTD/pull/10076#issuecomment-1321221393
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19:31:16  <TallTyler> I'm working on updating #7575 by request of the author, and it's pretty out of date
19:31:58  <TallTyler> What happened to DeleteWindowById()? I can't find it in the solution. Need it for:
19:31:58  <TallTyler> ~IndustryViewWindow()
19:31:58  <TallTyler> {
19:31:58  <TallTyler> DeleteWindowById(WC_INDUSTRY_PRODUCTION, this->window_number, false);
19:31:58  <TallTyler> }
19:32:39  <TallTyler> I'm also having issues with `industry_sl.cpp`, with `SLE_CONDNULL` no longer existing
19:33:54  <TallTyler> https://github.com/OpenTTD/OpenTTD/pull/7575/files#diff-c93e9a06537cd7c093525bbd7b57eaf916129bed5a38fe59bc2e96d179a697a9
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20:17:40  <glx[d]> <https://github.com/OpenTTD/OpenTTD/commit/cdb3dd0493749dd5c62378f318ea61bcb85f988f#diff-c93e9a06537cd7c093525bbd7b57eaf916129bed5a38fe59bc2e96d179a697a9> just remove SLE_CONDNULL
20:21:59  <petern> Hmm
20:23:27  <glx[d]> <https://github.com/OpenTTD/OpenTTD/commit/5799402f7a4872d03809838dd7fa01db42bbd282> DeleteWindowById is now CloseWindowById
20:26:42  <andythenorth> hmm
20:26:44  <andythenorth> lot of FIRS to do
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20:45:10  <petern> NewNotFIRS
20:45:17  <petern> YAFIRS?
20:47:41  <TallTyler> It builds! Thanks for the help šŸ™‚
20:48:41  <andythenorth> ChunkyFIRS of course
20:49:54  <TallTyler> Doesnā€™t work properly but thatā€™s to figure out later šŸ˜›
20:51:43  <petern> Ship it anyway
20:56:51  <TallTyler> Might be user error
20:57:32  <TallTyler> I upgraded from VS 2019 to 2022 and broke CMake, and apparently other things
20:57:55  <TallTyler> Whatā€™s the dependency Iā€™m missing if the title screen is just water?
21:00:21  <petern> zlib or lzma
21:01:24  <petern> Probably need to tell it about the vcpkg cmake setting again.
21:05:44  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1043995587026104450/image.png
21:08:05  <glx[d]> and clear cache
21:10:04  <petern> Well, watching vehicles move when zoomed in at 4x...
21:10:22  <petern> Nope. Mustn't increase the tile cordinates...
21:12:25  <michi_cc[d]> Bad Brett (Gold Rush NewGRF) has been asking for that for years šŸ™‚
21:14:53  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1043997887702503524/image.png
21:15:07  <petern> Yup
21:15:33  <andythenorth> also the shading is wrong on that boat
21:16:01  <andythenorth> oh lots of the UI icons have shading 'wrong' šŸ˜„
2022-11-20T21:16:

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