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05:55:22 *** Webster has joined #openttd 06:04:07 <Rubidium> isn't figuring that out yourself by building two parallel tracks with exactly the same corners, hills and so on way more fun than asking that? To be honest I don't know it either and would have to figure that out experimentally 06:04:28 <Rubidium> (well, experimentally is easier than going through the code and stats of the vehicles) 06:42:29 *** dP has joined #openttd 06:42:29 <dP> tuxayo: Acceleration boost is significant but the usual answer is to add more engines as max speed is still the king. 07:03:19 <tuxayo> Rubidium: Sure I tried to do that at the same time. But my routes are too short I think >< 07:05:16 <tuxayo> And I can compared the train economic yield but the two locos are most costly. And I would like to optimise the service on the track. Not the profit 07:05:23 <tuxayo> So I don't know how to see that 07:05:55 <tuxayo> dP: more engines = more locomotives, right? 07:54:29 <tuxayo> ok locomotive seems to = engine 07:54:57 <tuxayo> Can autoreplace be used to automatically renew? (or at least give an order fleetwide once in a while) To replace with the same too old engines. 08:01:53 *** HerzogDeXtEr has joined #openttd 08:08:12 <dP> tuxayo: in general it depends on the context but yeah, I meant more locos 08:15:24 *** Tirili has quit IRC 08:15:52 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #10204: Feature: Add alternative setting for right-click close window option to exclude pinned windows https://github.com/OpenTTD/OpenTTD/pull/10204#pullrequestreview-1200535983 08:19:26 *** petern has joined #openttd 08:19:27 <petern> tuxayo, no, but autorenew can be used to automatically renew. It is a bit hidden as a game setting. 08:20:35 <tuxayo> petern: it only let me select a different engine >_< 08:20:50 <petern> Yes, that's autoreplace. 08:40:16 <LordAro> there's a proposal somewhere to merge the two 09:06:58 <DorpsGek> [OpenTTD/OpenTTD] carlossss111 updated pull request #10202: Fix #10181: Show error message on failed industry prospecting https://github.com/OpenTTD/OpenTTD/pull/10202 09:16:06 *** sla_ro|master has joined #openttd 09:19:43 <tuxayo> Ok autorenew is a setting! 09:21:42 <petern> Yeah. 09:21:53 <petern> No, it's not logical, it's just historical. 09:22:08 <tuxayo> lol when activating one can sudden massive expenses! 09:30:32 <tuxayo> Historical reasons are the best reasons :) 09:52:08 <petern> Or the worst. 10:35:59 *** Pruple has joined #openttd 10:35:59 <Pruple> we all love a hysterical raisin 13:44:16 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened issue #10205: [Bug]: MILLISECONDS_PER_TICK should be 27, not 30 https://github.com/OpenTTD/OpenTTD/issues/10205 13:44:37 <petern> More raisins 13:45:20 <petern> Your comment about "74 ticks per game day, which is about 2.5 real seconds," reminded me I had this ticket ready 😉 13:56:08 <Pruple> someone in openttd history liked round numbers 13:57:20 <Pruple> I remember when 1 km was exactly 1.6 miles, and g was 10m/s/s. good times. 13:58:35 <FLHerne> I think when the length of trains varies depending on the direction they're travelling in, tiny differences in the unit you're measuring it in don't matter much 13:59:28 <Pruple> it was mostly the conversion factor between km/h, mph and internal units - resulted in non-prototypical top speeds for vehicles, for those who care about such things. 14:03:13 <petern> And people did care. 14:03:32 <Pruple> yes 14:04:06 *** tokai|noir has joined #openttd 14:04:06 *** ChanServ sets mode: +v tokai|noir 14:11:04 *** tokai has quit IRC 2022-12-01T14:1