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Log for #openttd on 1st December 2022:
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05:55:22  *** Webster has joined #openttd
06:04:07  <Rubidium> isn't figuring that out yourself by building two parallel tracks with exactly the same corners, hills and so on way more fun than asking that? To be honest I don't know it either and would have to figure that out experimentally
06:04:28  <Rubidium> (well, experimentally is easier than going through the code and stats of the vehicles)
06:42:29  *** dP has joined #openttd
06:42:29  <dP> tuxayo: Acceleration boost is significant but the usual answer is to add more engines as max speed is still the king.
07:03:19  <tuxayo> Rubidium: Sure I tried to do that at the same time. But my routes are too short I think ><
07:05:16  <tuxayo> And I can compared the train economic yield but the two locos are most costly. And I would like to optimise the service on the track. Not the profit
07:05:23  <tuxayo> So I don't know how to see that
07:05:55  <tuxayo> dP: more engines = more locomotives, right?
07:54:29  <tuxayo> ok locomotive seems to = engine
07:54:57  <tuxayo>  Can autoreplace be used to automatically renew? (or at least give an order fleetwide once in a while) To replace with the same too old engines.
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08:08:12  <dP> tuxayo: in general it depends on the context but yeah, I meant more locos
08:15:24  *** Tirili has quit IRC
08:15:52  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #10204: Feature: Add alternative setting for right-click close window option to exclude pinned windows https://github.com/OpenTTD/OpenTTD/pull/10204#pullrequestreview-1200535983
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08:19:27  <petern> tuxayo, no, but autorenew can be used to automatically renew. It is a bit hidden as a game setting.
08:20:35  <tuxayo> petern: it only let me select a different engine >_<
08:20:50  <petern> Yes, that's autoreplace.
08:40:16  <LordAro> there's a proposal somewhere to merge the two
09:06:58  <DorpsGek> [OpenTTD/OpenTTD] carlossss111 updated pull request #10202: Fix #10181: Show error message on failed industry prospecting https://github.com/OpenTTD/OpenTTD/pull/10202
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09:19:43  <tuxayo> Ok autorenew is a setting!
09:21:42  <petern> Yeah.
09:21:53  <petern> No, it's not logical, it's just historical.
09:22:08  <tuxayo> lol when activating one can sudden massive expenses!
09:30:32  <tuxayo> Historical reasons are the best reasons :)
09:52:08  <petern> Or the worst.
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10:35:59  <Pruple> we all love a hysterical raisin
13:44:16  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened issue #10205: [Bug]: MILLISECONDS_PER_TICK should be 27, not 30 https://github.com/OpenTTD/OpenTTD/issues/10205
13:44:37  <petern> More raisins
13:45:20  <petern> Your comment about "74 ticks per game day, which is about 2.5 real seconds," reminded me I had this ticket ready 😉
13:56:08  <Pruple> someone in openttd history liked round numbers
13:57:20  <Pruple> I remember when 1 km was exactly 1.6 miles, and g was 10m/s/s.  good times.
13:58:35  <FLHerne> I think when the length of trains varies depending on the direction they're travelling in, tiny differences in the unit you're measuring it in don't matter much
13:59:28  <Pruple> it was mostly the conversion factor between km/h, mph and internal units - resulted in non-prototypical top speeds for vehicles, for those who care about such things.
14:03:13  <petern> And people did care.
14:03:32  <Pruple> yes
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2022-12-01T14:1

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