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Log for #openttd on 2nd December 2022:
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10:29:20  <Timberwolf> Expanded brain: planes banned as OP. Galaxy brain: planes at original planespeed, ships banned as OP.
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11:07:41  <petern> I have no brain
11:07:56  <andythenorth> permanently, or you have misplaced it?
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11:38:19  <petern> Me o'clock.
11:38:29  <petern> I think I made it too chunky
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11:41:55  <reldred> brain too chunky
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11:56:50  <petern> Hmm, so if you move a bunch of vehicles following a curve, you still need to track when each part of a train enters or exits a tile, for all the weird edge cases.
11:58:41  <Timberwolf> There's all the fun relative vehicle position variables.
11:59:49  <petern> Ooh tight curves might be interesting...
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12:12:08  <petern> Hmm, actually a bit problematical thinking about it. Damn.
12:32:21  <andythenorth> Brain Chunks
12:53:11  <petern> Bogie distance?
12:58:07  <LordAro> boogie distance
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13:08:51  <NotLuke> Bogie distance
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13:21:51  <petern> How far do you need to poke?
13:55:01  <petern> Are gotos scoped?
13:55:15  <petern> e.g. within a function.
14:06:15  <glx[d]> I hope they are
14:09:41  <glx[d]> `The goto statement must be in the same function as the label it is referring, it may appear before or after the label.`
14:10:43  <LordAro> needs more setjmp
14:12:45  <glx[d]> <https://en.cppreference.com/w/cpp/language/goto> seems complex for scoped variables
14:14:28  <LordAro> "don't"
14:14:31  <LordAro> and "stop that"
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14:21:42  <petern> 🙂
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15:13:07  <supermop_toil> yo
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16:35:43  <petern> Oh no, another bug
16:36:04  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1048276377129975908/image.png
16:36:04  <petern> Wrong place 🙂
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16:50:25  <Brickblock1> That might be a grf bug
16:50:35  <petern> It's not.
16:58:08  <LordAro> petern: #10114 or something else?
16:59:12  <petern> Pretty much. Just this other highlight is not positioned right. The small engine is a mouse cursor there 🙂
16:59:30  <LordAro> :)
17:09:07  <TallTyler> Title Screen Competition got 6 entries - not bad! Voting thread on GitHub Discussions coming as soon as YouTube finishes uploading...
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17:20:15  <petern> How many following the rules?
17:26:18  <TallTyler> One accidentally included a NewGRF, another an AI, but we got those sorted out. And Zorg just submitted a "Seriously unserious proposition" of a screen full of airplanes. Technically within the rules if possibly in bad faith, so it'll be included to let democracy sort it out. https://www.youtube.com/watch?v=W5UvWsjZlfw
17:31:14  <petern> Boaty McBoatface.
17:31:44  <petern> Anyone using the feature that moves the viewport location?
17:40:31  <TallTyler> A few, yes
17:40:35  <TallTyler> Most?
17:41:00  <TallTyler> One with help from me - they told me which vehicle they wanted it to follow infinitely
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17:55:39  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler started discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210
17:56:58  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210
17:57:19  <LordAro> woop
17:57:46  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210
17:58:10  <LordAro> TallTyler: i vote for the aeroplanes
17:58:20  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210
17:59:08  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210
17:59:51  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210
18:00:18  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210
18:01:40  <TallTyler> Entries posted! Someone please take a quick look for stupid mistakes before I announce it 😛
18:02:31  <Eddi|zuHause> how hard is it to show a screnshot/thumbnail for each entry in the post?
18:03:12  <TallTyler> YouTube videos can't be embedded in GitHub, so I'd have to take a screenshot for each one
18:03:17  <TallTyler> Not hard, just time-consuming
18:03:49  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #10205: [Bug]: MILLISECONDS_PER_TICK should be 27, not 30 https://github.com/OpenTTD/OpenTTD/issues/10205
18:04:05  <Eddi|zuHause> not requesting, just curious
18:04:14  <TallTyler> Last year's contest didn't have thumbnails, so I used that for justification 😛
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18:25:42  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #10205: [Bug]: MILLISECONDS_PER_TICK should be 27, not 30 https://github.com/OpenTTD/OpenTTD/issues/10205
18:41:21  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #10205: [Bug]: MILLISECONDS_PER_TICK should be 27, not 30 https://github.com/OpenTTD/OpenTTD/issues/10205
18:45:22  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/644012dea2c7de55c850bd575f5dd6db0086e388
18:45:23  <DorpsGek>   - Update: Translations from eints (by translators)
19:06:48  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1048314307911368835/FS6145.mov
19:06:48  <andythenorth> remember this? 😛
19:06:53  <andythenorth> can't remember what it even was
19:08:45  <andythenorth> how do we @seen in discord?
19:08:55  <andythenorth> I am worried we have misplaced frosch
19:09:00  <andythenorth> been a while
19:10:26  <petern> I guess random track following for ships when they have no destination.
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19:18:23  <andythenorth> it was quite funny
19:18:54  <andythenorth> so I think Jingle Jam raised about £250k during the OpenTTD part of the stream
19:18:56  <andythenorth> not bad
19:19:09  <andythenorth> might have been £400k, didn't watch all of it
19:21:24  <TallTyler> Can someone post the title game announcement to Twitter (and Steam, if deemed appropriate)? I already did Discord, TT-Forums, and Reddit.
19:26:11  <petern> "OpenTTD 12.0 - How To Enable All Signals" Such pinned threads 😦
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19:35:29  <andythenorth> which 'only win by not playing' platform is that on? 🙂
19:35:37  <petern> Steam
19:40:22  <andythenorth> call it a win 🙂
19:40:39  <andythenorth> sign we made a good decision
19:41:43  <andythenorth> people who want l33t hax0r signals can find them
19:41:49  <andythenorth> and I never have to see them in my game ever again
19:42:49  <petern> But you need them to do priority signalling
19:43:26  <andythenorth> 'need'
19:44:06  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1048323696462409738/image.png
19:44:06  <andythenorth> such junctions I build
19:50:04  <petern> Beautiful
19:50:17  <petern> Is that an LLRR mainline?
19:50:35  <petern> Something about a backbone hub?
19:53:18  <andythenorth> it's more elite than that
19:53:28  <andythenorth> it's so optimised it's un-nameable
19:53:56  <andythenorth> if only we could have multi-track level crossings
19:54:02  <andythenorth> I could have left out the road bridge
19:56:01  <DorpsGek> [OpenTTD/OpenTTD] MasonGulu commented on pull request #10204: Feature: Add alternative setting for right-click close window option to exclude pinned windows https://github.com/OpenTTD/OpenTTD/pull/10204#issuecomment-1335766576
20:23:13  <pickpacket> I've been watching a few videos from LugnutsK (https://www.youtube.com/@LugnutsK/videos), but I don't understand the base premise all the time.
20:23:36  <pickpacket> What's a "backbone hub" and what is it used for? And what's a "sideline hub"?
20:25:22  <Brickblock1> A backbone hub is just a large junction that allows trains to leave in any direction
20:26:04  <Brickblock1> And sideline hubs are similar but connect branch lines to mainlines
20:28:28  <andythenorth> I refuse to learn it all 🙂
20:28:34  <andythenorth> I am not designing circuits here
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20:29:09  <Happpy> The best way to learn is whach player doing them
20:32:13  <pickpacket> huh. I've never needed a hub of that kind
20:32:42  <pickpacket> Each train runs a specific route and each route has a dedicated track 🤷
20:33:50  <Happpy> Slh and bbh taks time to do  but the more time you do it the better you can get
20:34:46  <pickpacket> but what problem(s) do they solve?
20:35:45  <Happpy> The best way to do them is not on the network in till you happy with it
20:36:04  <petern> They're for people who like to build exactly the same thing everywhere, usually in multiplayer with a server where them's the rules.
20:36:15  <petern> Us mere mortals have no use for it.
20:36:56  <pickpacket> ah
20:37:31  <pickpacket> I've been running a longer game this week than I've done in a long time, and focused on boosting station ratings
20:37:49  <pickpacket> I'm on 2001 and I just. Can't. Keep. Up.
20:37:57  <Happpy> And players  ho like to do lots ove trains and train line
20:38:22  <pickpacket> My trains are neck in neck on really long lines and there are still thousands of units waiting in stations
20:38:54  <Happpy> Ade more trains
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20:39:12  <bigyihsuan> add more trains
20:39:15  <bigyihsuan> then when there
20:39:20  <bigyihsuan> 's traffic, add more lines
20:39:29  <Happpy> Yeah true
20:39:40  <pickpacket> Switching engines from UH '40' to AsiaStar was terrible because almost a hundred trains were too long and I had to do them manually. I can't even imagine doing the switch from electric to monorail. What a chore
20:39:54  <bigyihsuan> vanilla or jgr?
20:40:07  <pickpacket> bigyihsuan: I've added as many lines as I can! Terrain and station spread limits won't allow more
20:40:17  <Happpy> I only use nuts train set
20:40:29  <bigyihsuan> because template replacement etc would help with train lengths
20:40:32  <pickpacket> bigyihsuan: vanilla, but with the Tea Tea Deluxe and Generic Trams NewGRFs
20:40:38  <bigyihsuan> ah
20:40:45  <bigyihsuan> is the car removal option in vanilla?
20:40:50  <bigyihsuan> or is that a jgr patch
20:41:21  <pickpacket> I haven't seen a car removal option
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20:41:25  <JGR> Wagon removal is in vanilla
20:41:29  <petern> wagon removal yes.
20:41:37  <pickpacket> yeah, but automatic?
20:41:40  <petern> cars drive on roads 😉
20:41:55  <JGR> As for converting from electric to monorail, it's really not mandatory
20:42:04  <pickpacket> JGR: thankfully
20:42:20  <pickpacket> would be fun though, if it wasn't so laborious
20:43:15  <JGR> There is a reason why there are relatively few monorail/maglev GRFs, and why there are relatively few monorails and maglevs in real life...
20:43:31  <pickpacket> lol
20:43:36  <pickpacket> true that
20:43:38  <petern> Yeah, monorails are novelty vanity projects 🙂
20:44:01  <petern> I think Tom Scott did something about them
20:44:06  <pickpacket> monorails especially seem pretty useless because maglev comes pretty soon after
20:45:51  <JGR> It's a networks effect issue, monorail/maglev don't interoperate with your existing network
20:46:07  <JGR> Unless you burn a big pile of money and time converting it
20:46:14  <pickpacket> yeah
20:46:57  <pickpacket> money is not a problem at that stage, usually. But time.... Just the thought of manually replacing 150 trains and refitting a shitload of wagons..
20:47:50  <andythenorth> petern: this one 😛 https://www.youtube.com/watch?v=6RiYXI1Tfu4
20:48:05  <andythenorth> Tom Scott went to the school my dad taught in, weird world
20:48:29  <JGR> Also, as much as the dreaded 'R' word should not be spoke, maglevs with open-top coal hoppers and such doesn't quite sit right with me
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20:48:50  <petern> 😄
20:49:43  <pickpacket> well! Bedtime!
20:49:50  <pickpacket> catch you all later
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20:54:01  <supermop_toil> JGR: just add accelerated cargo aging
20:54:32  <supermop_toil> 2 tons of coal blow off the top en route
20:55:12  <petern> Unloading while moving 😄
20:55:36  <TallTyler> Through unloading?
20:55:49  <andythenorth> JGRPP
20:55:51  <petern> More like throw unloading.
21:12:15  <JGR> The scriptable league tables PR added some chunks but didn't bump the savegame version
21:13:28  <JGR> Loading the title game competition PRs in my slightly out of date vanilla build gives a broken savegame message, rather than a too new message or something more friendly
21:14:22  <JGR> competition savegames, that is*
21:22:49  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10211: Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling. https://github.com/OpenTTD/OpenTTD/pull/10211
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22:12:38  <petern> <https://chaos.social/@jendrik/109446301379379659>
22:13:31  <dP> Hm, I thought saveload just ignored unknown stuff
22:14:00  <dP> Apparently not chunks
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23:21:15  <CplBurdenR3294> JGR: Ooh, apologies for the tag at this late hour, but, asked the other day, don't think anyone responded. Your patch pack, you have "drive on right" as a default setting. This would be the continental 'approach' yes? As we drive on the left in the UK, so I should set my scenario to drive on the left?
23:23:35  <JGR> The default in my branch is the same as in vanilla. It's personal preference what you set it to. For a recreation of the UK, setting it to drive on the left would make sense.
23:39:00  <CplBurdenR3294> Excellent, thank you 🙂
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