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2022-12-01T14:101:27:27 *** SpComb has quit IRC 01:27:28 *** SpComb has joined #openttd 01:35:17 *** michi_cc has quit IRC 01:35:21 *** michi_cc has joined #openttd 01:39:19 *** wallabra has quit IRC 01:43:13 *** TinoDidriksen has quit IRC 01:43:24 *** TinoDidriksen has joined #openttd 01:44:02 *** TinoDidriksen is now known as Guest598 02:02:43 *** WormnestAndroid has quit IRC 02:02:47 *** WormnestAndroid has joined #openttd 02:16:59 *** orudge has quit IRC 02:17:00 *** orudge has joined #openttd 02:45:41 *** Heili has quit IRC 02:45:45 *** Heili has joined #openttd 02:52:57 *** Vadtec has quit IRC 02:53:01 *** Vadtec has joined #openttd 03:02:20 *** D-HUND has joined #openttd 03:09:49 *** debdog has quit IRC 03:09:53 *** murr4y has quit IRC 03:10:06 *** murr4y has joined #openttd 03:13:05 *** Wormnest has quit IRC 03:16:58 *** m811 has quit IRC 03:16:59 *** moll has joined #openttd 03:38:13 *** blathijs has quit IRC 03:38:38 *** blathijs has joined #openttd 03:38:38 *** ChanServ sets mode: +o blathijs 03:45:32 *** Flygon has joined #openttd 03:47:34 *** ckb has quit IRC 03:47:45 *** ckb has joined #openttd 06:15:42 *** Guest598 is now known as TinoDidriksen 06:17:44 *** jlx_ has quit IRC 06:17:48 *** jlx_ has joined #openttd 06:40:15 *** Smedles has quit IRC 06:42:59 *** Smedles has joined #openttd 07:17:17 *** sla_ro|master has joined #openttd 07:29:25 *** paulus[m] has quit IRC 07:29:41 *** paulus[m] has joined #openttd 09:09:18 *** sla_ro|master has quit IRC 10:29:20 <Timberwolf> Expanded brain: planes banned as OP. Galaxy brain: planes at original planespeed, ships banned as OP. 11:02:39 *** wallabra has joined #openttd 11:07:41 <petern> I have no brain 11:07:56 <andythenorth> permanently, or you have misplaced it? 11:35:04 *** hylshols7qui[m] has quit IRC 11:35:14 *** hylshols7qui[m] has joined #openttd 11:37:20 *** twom[m] has quit IRC 11:37:28 *** twom[m] has joined #openttd 11:37:32 *** WormnestAndroid has quit IRC 11:37:37 *** yur3shmukcik[m] has quit IRC 11:37:45 *** yur3shmukcik[m] has joined #openttd 11:38:19 <petern> Me o'clock. 11:38:29 <petern> I think I made it too chunky 11:41:55 *** reldred has joined #openttd 11:41:55 <reldred> brain too chunky 11:51:30 *** albert[m] has quit IRC 11:51:34 *** albert[m] has joined #openttd 11:54:20 *** christoph[m] has quit IRC 11:54:24 *** christoph[m] has joined #openttd 11:56:50 <petern> Hmm, so if you move a bunch of vehicles following a curve, you still need to track when each part of a train enters or exits a tile, for all the weird edge cases. 11:58:41 <Timberwolf> There's all the fun relative vehicle position variables. 11:59:49 <petern> Ooh tight curves might be interesting... 12:10:58 *** sla_ro|master has joined #openttd 12:12:08 <petern> Hmm, actually a bit problematical thinking about it. Damn. 12:32:21 <andythenorth> Brain Chunks 12:53:11 <petern> Bogie distance? 12:58:07 <LordAro> boogie distance 13:08:51 *** NotLuke has joined #openttd 13:08:51 <NotLuke> Bogie distance 13:18:17 *** sla_ro|master has quit IRC 13:21:51 <petern> How far do you need to poke? 13:55:01 <petern> Are gotos scoped? 13:55:15 <petern> e.g. within a function. 14:06:15 <glx[d]> I hope they are 14:09:41 <glx[d]> `The goto statement must be in the same function as the label it is referring, it may appear before or after the label.` 14:10:43 <LordAro> needs more setjmp 14:12:45 <glx[d]> <https://en.cppreference.com/w/cpp/language/goto> seems complex for scoped variables 14:14:28 <LordAro> "don't" 14:14:31 <LordAro> and "stop that" 14:15:45 *** nielsm has joined #openttd 14:21:42 <petern> 🙂 14:52:41 *** WormnestAndroid has joined #openttd 15:13:07 <supermop_toil> yo 15:18:22 *** sla_ro|master has joined #openttd 16:35:43 <petern> Oh no, another bug 16:36:04 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1048276377129975908/image.png 16:36:04 <petern> Wrong place 🙂 16:45:34 *** HerzogDeXtEr has joined #openttd 16:50:25 *** Brickblock1 has joined #openttd 16:50:25 <Brickblock1> That might be a grf bug 16:50:35 <petern> It's not. 16:58:08 <LordAro> petern: #10114 or something else? 16:59:12 <petern> Pretty much. Just this other highlight is not positioned right. The small engine is a mouse cursor there 🙂 16:59:30 <LordAro> :) 17:09:07 <TallTyler> Title Screen Competition got 6 entries - not bad! Voting thread on GitHub Discussions coming as soon as YouTube finishes uploading... 17:09:59 *** Flygon_ has joined #openttd 17:13:12 *** Flygon has quit IRC 17:20:15 <petern> How many following the rules? 17:26:18 <TallTyler> One accidentally included a NewGRF, another an AI, but we got those sorted out. And Zorg just submitted a "Seriously unserious proposition" of a screen full of airplanes. Technically within the rules if possibly in bad faith, so it'll be included to let democracy sort it out. https://www.youtube.com/watch?v=W5UvWsjZlfw 17:31:14 <petern> Boaty McBoatface. 17:31:44 <petern> Anyone using the feature that moves the viewport location? 17:40:31 <TallTyler> A few, yes 17:40:35 <TallTyler> Most? 17:41:00 <TallTyler> One with help from me - they told me which vehicle they wanted it to follow infinitely 17:52:47 *** Wolf01 has joined #openttd 17:55:39 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler started discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210 17:56:58 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210 17:57:19 <LordAro> woop 17:57:46 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210 17:58:10 <LordAro> TallTyler: i vote for the aeroplanes 17:58:20 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210 17:59:08 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210 17:59:51 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210 18:00:18 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on discussion #10210: OpenTTD 13 Title Screen Competition https://github.com/OpenTTD/OpenTTD/discussions/10210 18:01:40 <TallTyler> Entries posted! Someone please take a quick look for stupid mistakes before I announce it 😛 18:02:31 <Eddi|zuHause> how hard is it to show a screnshot/thumbnail for each entry in the post? 18:03:12 <TallTyler> YouTube videos can't be embedded in GitHub, so I'd have to take a screenshot for each one 18:03:17 <TallTyler> Not hard, just time-consuming 18:03:49 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #10205: [Bug]: MILLISECONDS_PER_TICK should be 27, not 30 https://github.com/OpenTTD/OpenTTD/issues/10205 18:04:05 <Eddi|zuHause> not requesting, just curious 18:04:14 <TallTyler> Last year's contest didn't have thumbnails, so I used that for justification 😛 18:25:30 *** Flygon_ has quit IRC 18:25:42 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #10205: [Bug]: MILLISECONDS_PER_TICK should be 27, not 30 https://github.com/OpenTTD/OpenTTD/issues/10205 18:41:21 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #10205: [Bug]: MILLISECONDS_PER_TICK should be 27, not 30 https://github.com/OpenTTD/OpenTTD/issues/10205 18:45:22 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/644012dea2c7de55c850bd575f5dd6db0086e388 18:45:23 <DorpsGek> - Update: Translations from eints (by translators) 19:06:48 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1048314307911368835/FS6145.mov 19:06:48 <andythenorth> remember this? 😛 19:06:53 <andythenorth> can't remember what it even was 19:08:45 <andythenorth> how do we @seen in discord? 19:08:55 <andythenorth> I am worried we have misplaced frosch 19:09:00 <andythenorth> been a while 19:10:26 <petern> I guess random track following for ships when they have no destination. 19:12:05 *** karl[m]1234 has quit IRC 19:12:11 *** karl[m]1234 has joined #openttd 19:12:22 *** nolep[m] has quit IRC 19:12:30 *** nolep[m] has joined #openttd 19:14:47 *** wallabra has quit IRC 19:15:12 *** freu[m] has quit IRC 19:15:19 *** freu[m] has joined #openttd 19:16:06 *** wallabra has joined #openttd 19:18:23 <andythenorth> it was quite funny 19:18:54 <andythenorth> so I think Jingle Jam raised about £250k during the OpenTTD part of the stream 19:18:56 <andythenorth> not bad 19:19:09 <andythenorth> might have been £400k, didn't watch all of it 19:21:24 <TallTyler> Can someone post the title game announcement to Twitter (and Steam, if deemed appropriate)? I already did Discord, TT-Forums, and Reddit. 19:26:11 <petern> "OpenTTD 12.0 - How To Enable All Signals" Such pinned threads 😦 19:31:01 *** Wormnest has joined #openttd 19:35:29 <andythenorth> which 'only win by not playing' platform is that on? 🙂 19:35:37 <petern> Steam 19:40:22 <andythenorth> call it a win 🙂 19:40:39 <andythenorth> sign we made a good decision 19:41:43 <andythenorth> people who want l33t hax0r signals can find them 19:41:49 <andythenorth> and I never have to see them in my game ever again 19:42:49 <petern> But you need them to do priority signalling 19:43:26 <andythenorth> 'need' 19:44:06 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1048323696462409738/image.png 19:44:06 <andythenorth> such junctions I build 19:50:04 <petern> Beautiful 19:50:17 <petern> Is that an LLRR mainline? 19:50:35 <petern> Something about a backbone hub? 19:53:18 <andythenorth> it's more elite than that 19:53:28 <andythenorth> it's so optimised it's un-nameable 19:53:56 <andythenorth> if only we could have multi-track level crossings 19:54:02 <andythenorth> I could have left out the road bridge 19:56:01 <DorpsGek> [OpenTTD/OpenTTD] MasonGulu commented on pull request #10204: Feature: Add alternative setting for right-click close window option to exclude pinned windows https://github.com/OpenTTD/OpenTTD/pull/10204#issuecomment-1335766576 20:23:13 <pickpacket> I've been watching a few videos from LugnutsK (https://www.youtube.com/@LugnutsK/videos), but I don't understand the base premise all the time. 20:23:36 <pickpacket> What's a "backbone hub" and what is it used for? And what's a "sideline hub"? 20:25:22 <Brickblock1> A backbone hub is just a large junction that allows trains to leave in any direction 20:26:04 <Brickblock1> And sideline hubs are similar but connect branch lines to mainlines 20:28:28 <andythenorth> I refuse to learn it all 🙂 20:28:34 <andythenorth> I am not designing circuits here 20:29:09 *** Happpy has joined #openttd 20:29:09 <Happpy> The best way to learn is whach player doing them 20:32:13 <pickpacket> huh. I've never needed a hub of that kind 20:32:42 <pickpacket> Each train runs a specific route and each route has a dedicated track 🤷 20:33:50 <Happpy> Slh and bbh taks time to do but the more time you do it the better you can get 20:34:46 <pickpacket> but what problem(s) do they solve? 20:35:45 <Happpy> The best way to do them is not on the network in till you happy with it 20:36:04 <petern> They're for people who like to build exactly the same thing everywhere, usually in multiplayer with a server where them's the rules. 20:36:15 <petern> Us mere mortals have no use for it. 20:36:56 <pickpacket> ah 20:37:31 <pickpacket> I've been running a longer game this week than I've done in a long time, and focused on boosting station ratings 20:37:49 <pickpacket> I'm on 2001 and I just. Can't. Keep. Up. 20:37:57 <Happpy> And players ho like to do lots ove trains and train line 20:38:22 <pickpacket> My trains are neck in neck on really long lines and there are still thousands of units waiting in stations 20:38:54 <Happpy> Ade more trains 20:39:12 *** bigyihsuan has joined #openttd 20:39:12 <bigyihsuan> add more trains 20:39:15 <bigyihsuan> then when there 20:39:20 <bigyihsuan> 's traffic, add more lines 20:39:29 <Happpy> Yeah true 20:39:40 <pickpacket> Switching engines from UH '40' to AsiaStar was terrible because almost a hundred trains were too long and I had to do them manually. I can't even imagine doing the switch from electric to monorail. What a chore 20:39:54 <bigyihsuan> vanilla or jgr? 20:40:07 <pickpacket> bigyihsuan: I've added as many lines as I can! Terrain and station spread limits won't allow more 20:40:17 <Happpy> I only use nuts train set 20:40:29 <bigyihsuan> because template replacement etc would help with train lengths 20:40:32 <pickpacket> bigyihsuan: vanilla, but with the Tea Tea Deluxe and Generic Trams NewGRFs 20:40:38 <bigyihsuan> ah 20:40:45 <bigyihsuan> is the car removal option in vanilla? 20:40:50 <bigyihsuan> or is that a jgr patch 20:41:21 <pickpacket> I haven't seen a car removal option 20:41:25 *** JGR has joined #openttd 20:41:25 <JGR> Wagon removal is in vanilla 20:41:29 <petern> wagon removal yes. 20:41:37 <pickpacket> yeah, but automatic? 20:41:40 <petern> cars drive on roads 😉 20:41:55 <JGR> As for converting from electric to monorail, it's really not mandatory 20:42:04 <pickpacket> JGR: thankfully 20:42:20 <pickpacket> would be fun though, if it wasn't so laborious 20:43:15 <JGR> There is a reason why there are relatively few monorail/maglev GRFs, and why there are relatively few monorails and maglevs in real life... 20:43:31 <pickpacket> lol 20:43:36 <pickpacket> true that 20:43:38 <petern> Yeah, monorails are novelty vanity projects 🙂 20:44:01 <petern> I think Tom Scott did something about them 20:44:06 <pickpacket> monorails especially seem pretty useless because maglev comes pretty soon after 20:45:51 <JGR> It's a networks effect issue, monorail/maglev don't interoperate with your existing network 20:46:07 <JGR> Unless you burn a big pile of money and time converting it 20:46:14 <pickpacket> yeah 20:46:57 <pickpacket> money is not a problem at that stage, usually. But time.... Just the thought of manually replacing 150 trains and refitting a shitload of wagons.. 20:47:50 <andythenorth> petern: this one 😛 https://www.youtube.com/watch?v=6RiYXI1Tfu4 20:48:05 <andythenorth> Tom Scott went to the school my dad taught in, weird world 20:48:29 <JGR> Also, as much as the dreaded 'R' word should not be spoke, maglevs with open-top coal hoppers and such doesn't quite sit right with me 20:48:49 *** wallabra has quit IRC 20:48:50 <petern> 😄 20:49:43 <pickpacket> well! Bedtime! 20:49:50 <pickpacket> catch you all later 20:50:16 *** wallabra has joined #openttd 20:54:01 <supermop_toil> JGR: just add accelerated cargo aging 20:54:32 <supermop_toil> 2 tons of coal blow off the top en route 20:55:12 <petern> Unloading while moving 😄 20:55:36 <TallTyler> Through unloading? 20:55:49 <andythenorth> JGRPP 20:55:51 <petern> More like throw unloading. 21:12:15 <JGR> The scriptable league tables PR added some chunks but didn't bump the savegame version 21:13:28 <JGR> Loading the title game competition PRs in my slightly out of date vanilla build gives a broken savegame message, rather than a too new message or something more friendly 21:14:22 <JGR> competition savegames, that is* 21:22:49 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10211: Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling. https://github.com/OpenTTD/OpenTTD/pull/10211 21:43:57 *** fiddeldibu[m] has quit IRC 21:44:04 *** fiddeldibu[m] has joined #openttd 21:57:59 *** Wolf01 has quit IRC 22:12:38 <petern> <https://chaos.social/@jendrik/109446301379379659> 22:13:31 <dP> Hm, I thought saveload just ignored unknown stuff 22:14:00 <dP> Apparently not chunks 22:36:04 *** nielsm has quit IRC 23:21:15 *** CplBurdenR3294 has joined #openttd 23:21:15 <CplBurdenR3294> JGR: Ooh, apologies for the tag at this late hour, but, asked the other day, don't think anyone responded. Your patch pack, you have "drive on right" as a default setting. This would be the continental 'approach' yes? As we drive on the left in the UK, so I should set my scenario to drive on the left? 23:23:35 <JGR> The default in my branch is the same as in vanilla. It's personal preference what you set it to. For a recreation of the UK, setting it to drive on the left would make sense. 23:39:00 <CplBurdenR3294> Excellent, thank you 🙂 23:51:27 *** luk3Z[m] has quit IRC 23:51:33 *** luk3Z[m] has joined #openttd 23:51:44 *** philip[m]12 has quit IRC 23:51:48 *** philip[m]12 has joined #openttd 23:52:01 *** rudolfs[m] has quit IRC 23:52:04 *** rudolfs[m] has joined #openttd 23:52:18 *** thelonelyellipsis[m] has quit IRC 23:52:20 *** thelonelyellipsis[m] has joined #openttd