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Log for #openttd on 3rd December 2022:
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00:15:08  <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #10212: [Bug]: ScriptObject::SetDoCommandCosts uses wrong CommandCost constructor https://github.com/OpenTTD/OpenTTD/issues/10212
00:28:07  <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #10211: Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling. https://github.com/OpenTTD/OpenTTD/pull/10211#pullrequestreview-1203259182
00:28:53  <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #9745: Fix #9720: Delay start of GS/AI to after loading of savegame https://github.com/OpenTTD/OpenTTD/pull/9745
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00:38:24  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9745: Fix #9720: Delay start of GS/AI to after loading of savegame https://github.com/OpenTTD/OpenTTD/pull/9745#issuecomment-1335988302
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04:26:51  <TallTyler> Can someone post the title game voting announcement on Reddit? My post never showed up and I’m wondering if the algorithm hates me or if I’m just shadowbanned
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07:02:51  <Rubidium> petern: I wonder why ludde use 30 instead of 27, as it has been 30 since 0.1.0 and I've known of the difference between the two for (almost two) decades
07:07:43  <Rubidium> petern: and if you want it to behave the same, then don't forget to use a uint16 _date_fract, add 0x375 each and once it overflows go to the next date ;)
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08:16:21  <DorpsGek> [OpenTTD/OpenTTD] Zispah commented on pull request #9628: Feature: Wide rivers https://github.com/OpenTTD/OpenTTD/pull/9628#issuecomment-1336111551
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09:28:59  <petern> Ah, so that a day is ever so slightly not 74 ticks.
09:31:57  <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #10211: Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling. https://github.com/OpenTTD/OpenTTD/pull/10211
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11:59:21  <petern> Forced reboot, how nice.
12:01:37  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1048569697718784063/image.png
12:01:37  <petern> That's gonna be some wild rapids
12:02:00  <petern> Nice touch with the pond next to the source.
12:05:00  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1048570547967102986/image.png
12:05:00  <petern> Wheeeeeeeeeee
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12:46:10  <Eddi|zuHause> every time i look at rivers and mountains i think they could be improved with more flexible slope configurations
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14:22:48  <andythenorth> and curves
14:23:07  <andythenorth> and traversable rapids
14:23:13  <andythenorth> and flat docks
14:26:16  <petern> One day
14:37:02  <andythenorth> chunky docks?
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14:38:23  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1048609148838871130/v-and-a-museum-construction-dundee-01.png
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14:45:11  <petern> Might to have the heating on again 😦
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14:49:06  <andythenorth> hmm lunch
14:56:18  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1048613655383642153/image.png
14:56:18  <petern> I wonder which one I need...
14:56:40  <andythenorth> choose the one with malware
14:56:48  <andythenorth> more entertaining?
14:57:07  <andythenorth> ok, so draw chunky FIRS sprites, or play tanks?
14:58:24  <petern> Yes
15:00:11  <andythenorth> yes
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15:11:19  <petern> Time for some more padding.
15:12:12  <pickpacket> How hard is it to make a vehicle NewGRF? Specifically a new type of train carriage
15:13:17  <andythenorth> easy
15:13:31  <andythenorth> assuming you already have nml
15:14:05  <andythenorth> nml/examples/train/example_train.nml
15:14:20  <petern> I could rebase my svg branch instead tho'
15:14:56  <andythenorth> branches are too much work
15:15:01  <andythenorth> just yolo master
15:15:05  <petern> Only if you're silly.
15:15:06  <andythenorth> remember?
15:15:15  <andythenorth> there was a tweeter or something
15:18:03  <petern> Remember when we could commit straight to trunk...
15:18:20  <petern> I could commit any old rubbish!
15:18:25  <petern> (And often did)
15:18:38  <pickpacket> andythenorth: I did make a NewGRF using nml recently, remember πŸ˜‰
15:18:48  <petern> I still do, but now it's approved rubbish.
15:19:05  <pickpacket> Will check the example train thingy
15:20:11  <petern> Nice, French Death Metal.
15:20:12  <andythenorth> you can borrow sprites if you need to, there are lots of GPL train grfs
15:21:08  <pickpacket> andythenorth: πŸ‘
15:21:57  <pickpacket> I literally want to make cargo trains for tea leaves and tea only to not have to do refitting
15:22:16  <pickpacket> so annoying to have to refit each time I add a carriage
15:23:16  <TallTyler> The trick is to use the cargo filter at top left of the buy menu to β€œBuy and refit” in one click πŸ™‚
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15:25:32  <andythenorth> or create an express wagon with tea as default refit
15:55:15  <pickpacket> TallTyler: that sounds like around one click less
15:55:30  <pickpacket> andythenorth: express wagon?
16:00:01  <Pruple> petern: As invented by Marie Curie?
16:00:22  <TallTyler> Oof
16:01:08  <Pruple> Too soon?
16:01:37  <TallTyler> I don’t think she’ll mind
16:02:17  <LordAro> Pruple: oh that's very good
16:02:19  <LordAro> well done
16:05:14  <pickpacket> lol
16:26:48  <Pruple> alright so
16:27:00  <Pruple> what does av9 need? apart from one fewer aircraft so it's back to 16?
16:29:04  <andythenorth> nothing, it's perfect
16:29:35  <andythenorth> maybe a skycrane
16:35:10  <Pruple> https://cdn.discordapp.com/attachments/1008473233844097104/1048638538922606602/Jollyburg_Transport_1916-09-19.png
16:36:03  <pickpacket> Pruple: that’s gorgeous!
16:36:19  <pickpacket> andythenorth: what did you mean by ”express wagon”?
16:37:59  <andythenorth> like a mail van or something
16:38:21  <andythenorth> tea is a priority cargo
16:38:31  <pickpacket> ah, yeah. That's sort of what I meant
16:38:46  <pickpacket> A tea leaves van and a tea box van
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17:06:14  <pickpacket> what's an "articulated vehicle"?
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17:07:05  <andythenorth> multi-part
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17:07:24  <Pruple> like a steam locomotive with a tender
17:07:24  <pickpacket> ah
17:07:59  <pickpacket> andythenorth: where do I find that NML train example?
17:08:46  <pickpacket> in the github repo?
17:09:48  <pickpacket> found it
17:10:09  <andythenorth> πŸ‘
17:14:58  <glx[d]> Strangely, examples are in examples subdir πŸ˜€
17:19:07  <pickpacket> glx[d]: I was looking at the wiki πŸ€ͺ
17:23:36  <pickpacket> andythenorth: are any of the switches actually needed?
17:24:37  <pickpacket> These I mean: https://github.com/OpenTTD/nml/blob/master/examples/train/example_train.nml#L328
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17:30:18  <andythenorth> for the most basic vehicle, only graphics switch is needed
17:30:24  <andythenorth> ignore rest
17:35:54  <DorpsGek> [OpenTTD/nml] glx22 dismissed a review for pull request #269: Update: changelog for 0.7.1 https://github.com/OpenTTD/nml/pull/269#pullrequestreview-1201559405
17:35:57  <DorpsGek> [OpenTTD/nml] glx22 updated pull request #269: Update: changelog for 0.7.1 https://github.com/OpenTTD/nml/pull/269
17:37:18  <glx[d]> ok it seems the workflows now need an update too
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18:08:29  <DorpsGek> [OpenTTD/nml] glx22 updated pull request #269: Update: changelog for 0.7.1 https://github.com/OpenTTD/nml/pull/269
18:29:27  <DorpsGek> [OpenTTD/nml] glx22 updated pull request #269: Update: changelog for 0.7.1 https://github.com/OpenTTD/nml/pull/269
18:29:38  <petern> Oops, accidental nap
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18:36:11  <glx[d]> release workflow is untested, I hope it still works
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18:36:53  <DorpsGek> [OpenTTD/nml] glx22 commented on pull request #269: Update: changelog for 0.7.1 https://github.com/OpenTTD/nml/pull/269#issuecomment-1336215373
18:37:05  <DorpsGek> [OpenTTD/nml] LordAro approved pull request #269: Update: changelog for 0.7.1 https://github.com/OpenTTD/nml/pull/269#pullrequestreview-1203512014
18:37:31  <DorpsGek> [OpenTTD/nml] glx22 merged pull request #269: Update: changelog for 0.7.1 https://github.com/OpenTTD/nml/pull/269
18:40:08  <glx[d]> testing on my branch
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19:37:12  <petern> reldred: There's a security update for misskey btw.
19:58:09  <andythenorth> FML my laptop crashed
19:58:17  <andythenorth> when did that last happen for anyone?
19:58:18  <andythenorth> years?
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20:32:55  <pickpacket> andythenorth: today 🀷
20:41:51  <petern> My PC crashed earlier, but that's because the sound interface is "not supported" since Windows 10.
20:56:15  <petern> Right. This is the development channel, so...
20:57:56  <petern> andythenorth: You could add variant names as well, of course.
20:59:00  <petern> Also more potential magic: syncing reliability.
20:59:14  <petern> And possibly introduction dates but that's not a given.
20:59:58  <petern> Although neither is reliability, as a variant could be completely different stats
21:00:33  <andythenorth> it could
21:00:49  <andythenorth> we could limit that, but I think it's better to leave it open
21:01:14  <andythenorth> reliability syncing is interesting
21:01:37  <andythenorth> would that be just enforced, or do players need some flags?
21:01:41  <andythenorth> authors / players /s
21:02:10  <petern> Possibly a flag on the vehicles with variant_group set?
21:02:28  <andythenorth> plausible
21:02:30  <andythenorth> or on the parent?
21:02:32  <petern> You may not want it, but then... you might.
21:02:33  <andythenorth> dunno
21:02:50  <andythenorth> I play with breakdowns off, so I have limited ideas πŸ˜›
21:03:02  <petern> No, you might have a variant which is just a livery change, and then another variant which is a regearing...
21:03:36  <petern> Differently reliability use to different engine/components? Dunno.
21:03:43  <petern> That might not be classed as a variant htne.
21:03:45  <andythenorth> which other props are random?
21:04:03  <petern> afaik it's just intro date, lifetime/expiry and reliability.
21:04:04  <andythenorth> we already synced intro dates
21:04:09  <petern> Oh did we?
21:04:10  <andythenorth> if it's the exact same day
21:04:50  <andythenorth> https://github.com/OpenTTD/OpenTTD/commit/8139b14e9c941433bce74e46a7330123cae4ae2b
21:05:07  <andythenorth> oh reliability too?
21:05:27  <petern> Nope
21:05:49  <petern> It says so but it's not.
21:05:59  <andythenorth> lol
21:06:24  <andythenorth> also https://github.com/OpenTTD/OpenTTD/commit/9f423586ad9e98385cafdabe87dbd770ac48c1eb
21:06:52  <petern> It was done, and then undone? Nice
21:07:24  <andythenorth> [things]
21:07:30  <petern> I blame Samu
21:25:35  <petern> Hmm,
21:25:43  <andythenorth> petern: considered auto-replace yet? πŸ™‚
21:25:55  <petern> No need as far as I can tell.
21:26:15  <andythenorth> my hope was "it just works"
21:26:18  <andythenorth> ID -> ID
21:26:39  <andythenorth> main attraction of this route TBH πŸ˜›
21:26:39  <petern> You can autoreplace liveries, yes.
21:27:04  <petern> You will have to autoreplace all variants that you use though, if you want to upgrade them all.
21:27:06  <petern> But that's logical.
21:27:09  <DorpsGek> [OpenTTD/OpenTTD] michicc opened pull request #10213: Fix #10212: [Script] Nested ScriptAccounting scopes are not restored properly. https://github.com/OpenTTD/OpenTTD/pull/10213
21:27:17  <andythenorth> cascading would be weird
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21:29:14  <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #10214: [Bug]: Scriptable league table minor issues https://github.com/OpenTTD/OpenTTD/issues/10214
21:29:55  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1048712712886173746/image.png
21:29:55  <petern> Well that doesn't work
21:30:34  <andythenorth> is the grf broken though? πŸ˜›
21:30:37  <petern> Yes.
21:30:45  <petern> If I reverse them they pick the correct image.
21:30:50  <andythenorth> lol
21:30:51  <petern> So they are reversed by default. heh
21:30:55  <andythenorth> randomised
21:31:09  <andythenorth> I can't test it because OpenTTD won't load it πŸ™‚
21:31:55  <petern> Seems like you are testing a reverse flag even though the graphics wouldn't change.
21:32:26  <andythenorth> the random reversing is an old old Horse feature, it's just the sprites are wrong for these
21:32:29  * andythenorth fixing
21:32:45  <petern> But you don't need to test for that.
21:32:58  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1048713481764995082/iron-horse.grf
21:33:17  <andythenorth> yeah I just didn't notice, I made these sprite sheets in 2021 or something
21:33:23  <andythenorth> think that fixes it
21:33:50  <petern> Always good to have as short varact2 chains as possible.
21:33:54  <petern> They are not free
21:34:09  <petern> Everytime you use one it donates to my paypal account
21:34:22  <andythenorth> I think there are only about 75000 in Horse
21:34:27  <andythenorth> how much did you earn?
21:34:40  <petern> I'll be able to work on OpenTTD fulltime!
21:34:53  <andythenorth> seriously, charge modders πŸ˜›
21:43:16  <DorpsGek> [OpenTTD/nml] glx22 opened pull request #270: Fix: [Actions] release workflow issues https://github.com/OpenTTD/nml/pull/270
21:46:13  <reldred> I would seriously throw down cash on getting features fixed up and merged.
21:46:27  <reldred> Actual bounty board
21:46:33  <andythenorth> not enough πŸ˜›
21:46:56  <andythenorth> a UK programmer can get paid Β£55k for work they enjoy and Β£95k for work they don't
21:47:01  <reldred> Lol
21:47:06  <andythenorth> you'd need 55,000 players at Β£1 each
21:47:42  <reldred> Well with the way the UK economy is going that might be affordable to the rest of the world before long πŸ˜‰
21:47:48  <andythenorth> although 1 yogscast stream might do it πŸ˜›
21:48:09  <petern> andythenorth: I should ask for a payrise lol
21:51:20  <andythenorth> you need a cashed up scale-up
21:51:28  <andythenorth> like fintech or something, and one that's still hiring
21:55:45  <petern> Is it BBC BASIC?
21:58:14  <andythenorth> I think so
21:58:18  <andythenorth> GOTO 10
21:59:15  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10213: Fix #10212: [Script] Nested ScriptAccounting scopes are not restored properly. https://github.com/OpenTTD/OpenTTD/pull/10213#pullrequestreview-1203577916
21:59:56  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #10214: [Bug]: Scriptable league table minor issues https://github.com/OpenTTD/OpenTTD/issues/10214
22:00:30  <DorpsGek> [OpenTTD/nml] LordAro approved pull request #270: Fix: [Actions] release workflow issues https://github.com/OpenTTD/nml/pull/270#pullrequestreview-1203577998
22:02:31  <DorpsGek> [OpenTTD/nml] glx22 merged pull request #270: Fix: [Actions] release workflow issues https://github.com/OpenTTD/nml/pull/270
22:03:20  <LordAro> TallTyler: something that's lacking from your titlegame vids is what they look like at higher resolutions
22:03:25  <DorpsGek> [OpenTTD/nml] glx22 created new tag: 0.7.1 https://github.com/OpenTTD/nml/releases/tag/0.7.1
22:04:42  <glx[d]> based on my tests it should build fine (publishing of course was missing credential in my tests, but at least it tried)
22:08:40  <glx[d]> well it failed
22:08:53  <LordAro> :(
22:09:47  <glx[d]> looks like something happened between 0.6.1 and 0.7.0 (not in nml repo it seems) causing manylinux to generate nml-0.0.0
22:09:54  <LordAro> "Uploading nml-0.0.0-cp36-cp36m-manylinux_2_17_x86_64.manylinux2014_x86_64.whl"
22:09:55  <LordAro> indeed
22:10:36  <glx[d]> and https://pypi.org/project/nml/0.0.0/
22:10:53  <LordAro> and apparently no one noticed this
22:11:04  <LordAro> looks like something wrong with setup.py, at a guess
22:11:30  <LordAro> "Successfully installed Pillow-8.4.0 nml-0.0.0 ply-3.11"
22:12:20  <glx[d]> dunno, `pip install -e .` should generate `nml/__version__` (it does it for windows and mac)
22:12:54  <glx[d]> and nothing changed in this area between 0.6.1 and 0.7.0
22:13:47  <andythenorth> supply chain attack πŸ˜›
22:14:53  <glx[d]> at least windows and macos version are updated
22:15:12  <LordAro> probably should be deleted along with the 0.0.0 version, tbh
22:18:58  <LordAro> there's no output suggesting that updating the version failed at all
22:19:02  <LordAro> unless it's swallowing stdout
22:19:06  <LordAro> but i don't think it is
22:19:50  <petern> Chunky rivers
22:23:09  <glx[d]> seems it is, I added a `print()` after `get_and_write_version()` call in setup.py
22:23:25  <LordAro> hmm
22:23:39  <LordAro> add a file=sys.stderr to all the prints :D
22:23:55  <LordAro> (which they probably should be anyway, as they're errors)
22:24:02  <glx[d]> running `python setup.py --help` outputs fine, pip doesn't
22:27:30  <glx[d]> file=sys.stderr doesn't change anything
22:28:28  <glx[d]> ah but adding --verbose to pip helps
22:28:54  <LordAro> interesting
22:33:30  <petern> andythenorth: Vehicle Transporters refit to passengers eh?
22:33:46  <glx[d]> https://github.com/glx22/nml/actions/runs/3610514766/jobs/6084358581#step:7:45
22:34:08  <glx[d]> being verbose seems to help here
22:34:09  <andythenorth> petern: motorrail
22:34:22  <andythenorth> 'take your car on holiday'
22:34:29  <LordAro> glx[d]: ah, the dubious ownership
22:34:38  <LordAro> that's caused a lot of issues with CI
22:35:16  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1048729158861201508/s-l1600.png
22:35:16  <andythenorth> kinda Dall-E ish
22:35:24  <andythenorth> maybe more stable diffusion
22:35:41  <LordAro> glx[d]: add that git config command as a pre build command
22:35:51  <petern> Wide rivers are 'interesting' to cross.
22:37:59  <andythenorth> dynamite
22:39:00  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1048730098435624990/image.png
22:39:00  <andythenorth> it's gone well eh πŸ™‚
22:39:28  <glx[d]> way better with git config
22:39:57  <glx[d]> Uploading nml-0.8.1-cp36-cp36m-manylinux_2_17_x86_64.manylinux2014_x86_64.whl
22:40:12  <glx[d]> (of course it fails because credentials)
22:41:05  <andythenorth> hmm river sprites really suck
22:41:23  <andythenorth> shows up more with wide rivers
22:41:28  <andythenorth> they look like broken coasts
22:42:05  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1048730874281201815/image.png
22:42:05  <andythenorth> can't tell where the slopes are
22:42:27  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1048730965880619060/image.png
22:42:34  <LordAro> someone should fix them
22:42:43  <andythenorth> whoever drew them should fix them πŸ˜›
22:43:04  <LordAro> https://github.com/OpenTTD/OpenTTD/issues/9031
22:43:11  <andythenorth> yes
22:43:53  <andythenorth> I also enjoy our 'natural' rivers with sharp 90 degree curves
22:45:11  <TallTyler> The 90 degree curves don’t really bother me as they fit the game’s art style
22:45:53  <TallTyler> Can I assign #9031 to andythenorth, who volunteered two years ago? πŸ˜›
22:45:57  <andythenorth> we don't have 90 degree coasts πŸ˜›
22:46:12  <TallTyler> True, I guess 45 degree rivers would be better
22:46:20  <TallTyler> They don’t need to be truly curvy though
22:46:46  <andythenorth> hmm switch openttd.grf to 32 bit?
22:47:08  <andythenorth> or...use the DOS pinks for an alternative water cycle?
22:47:46  <andythenorth> there are some additional static blue ranges, but they don't quite match water
22:48:23  <Pruple> https://cdn.discordapp.com/attachments/1008473233844097104/1048732461015765053/Jollyburg_Transport_1916-05-03.png
22:48:23  <Pruple> flat blue is best water cycle πŸ˜›
22:48:46  <andythenorth> such
22:48:57  <andythenorth> ok naptime, chunky pixels tomorrow maybe
22:49:03  <Pruple> o/
22:49:35  <Pruple> chunky water...
22:49:42  <Pruple> ew
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22:57:45  <petern> Our water companies already manage that.
22:58:11  <DorpsGek> [OpenTTD/nml] glx22 opened pull request #271: More issues in release workflow https://github.com/OpenTTD/nml/pull/271
22:59:26  <glx[d]> I think rereleasing 0.7.1 with the fixes should be fine on pypi side (it should reject windows and macos but it's not an issue)
22:59:29  <DorpsGek> [OpenTTD/nml] LordAro commented on pull request #271: More issues in release workflow https://github.com/OpenTTD/nml/pull/271#pullrequestreview-1203581811
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23:05:46  <DorpsGek> [OpenTTD/nml] glx22 updated pull request #271: More issues in release workflow https://github.com/OpenTTD/nml/pull/271
23:08:26  <LordAro> glx[d]: i assume the path inside the docker container matches the variable
23:10:19  <glx[d]> yeah my try failed
23:27:00  <DorpsGek> [OpenTTD/nml] glx22 updated pull request #271: More issues in release workflow https://github.com/OpenTTD/nml/pull/271
23:30:21  <DorpsGek> [OpenTTD/nml] glx22 updated pull request #271: More issues in release workflow https://github.com/OpenTTD/nml/pull/271
23:36:44  <glx[d]> now it works fine, without magic values
23:37:54  <LordAro> yay!
23:38:03  <DorpsGek> [OpenTTD/nml] LordAro approved pull request #271: More issues in release workflow https://github.com/OpenTTD/nml/pull/271#pullrequestreview-1203583983
23:38:04  <glx[d]> + eval git config --global --add safe.directory '${GITHUB_WORKSPACE}'
23:38:04  <glx[d]> ++ git config --global --add safe.directory /github/workspace
23:38:31  <DorpsGek> [OpenTTD/nml] glx22 merged pull request #271: More issues in release workflow https://github.com/OpenTTD/nml/pull/271
23:47:09  <glx[d]> hmm it seems I will need to be dirty and delete the release to redo it (I backed up the attached artifacts)
23:48:31  <DorpsGek> [OpenTTD/nml] glx22 created new tag: 0.7.1 https://github.com/OpenTTD/nml/releases/tag/0.7.1
23:50:27  <glx[d]> <https://pypi.org/project/nml/0.7.1/#files>
23:50:45  <glx[d]> as expected macos and windows failed this time
23:50:54  <LordAro> yay
23:51:50  <glx[d]> but I had backups πŸ™‚
23:51:54  <glx[d]> we're fine
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