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Log for #openttd on 10th December 2022:
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03:50:10  <DorpsGek> [OpenTTD/OpenTTD] rei-artist commented on issue #9954: [Bug]: AIVehicle::GetBuildWithRefitCapacity() returned  incorrect value when engine was articulated. https://github.com/OpenTTD/OpenTTD/issues/9954
03:50:13  <DorpsGek> [OpenTTD/OpenTTD] rei-artist closed issue #9954: [Bug]: AIVehicle::GetBuildWithRefitCapacity() returned  incorrect value when engine was articulated. https://github.com/OpenTTD/OpenTTD/issues/9954
03:50:25  <DorpsGek> [OpenTTD/OpenTTD] rei-artist reopened issue #9954: [Bug]: AIVehicle::GetBuildWithRefitCapacity() returned  incorrect value when engine was articulated. https://github.com/OpenTTD/OpenTTD/issues/9954
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03:52:54  <Lord_Scruby> What is IRC
03:52:55  <DorpsGek> [OpenTTD/OpenTTD] rei-artist commented on issue #9954: [Bug]: AIVehicle::GetBuildWithRefitCapacity() returned  incorrect value when engine was articulated. https://github.com/OpenTTD/OpenTTD/issues/9954
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04:33:18  <kamnet> Lord_Scruby: https://en.wikipedia.org/wiki/Internet_Relay_Chat
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05:33:02  <Eddi|zuHause> i imagine we'll have to answer that question a lot more frequently in the near future
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08:39:18  <andythenorth> hmm
08:39:20  <andythenorth> variants
08:39:49  <andythenorth> probably want to not be needlessly repeating action 1
08:39:57  <andythenorth> grf problems
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09:10:54  <petern> What now
09:13:53  <andythenorth> internal to my compile
09:14:30  <andythenorth> lot of complaints about how much Horse repeats action 1s
09:16:29  * andythenorth trying to work out how to variants for steam engines that run backwards
09:16:38  <andythenorth> same sprites, but different order
09:17:11  <Pruple> definitely not same sprites, newgrf-speaking
09:17:32  <andythenorth> I know
09:17:37  <andythenorth> but they show up as duplicate action 1s
09:17:40  <andythenorth> and people complain
09:17:47  <Pruple> which people?
09:17:56  <Pruple> those people?
09:18:00  <andythenorth> those people yes
09:18:05  <Pruple> figures
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09:19:28  <andythenorth> last time I ran the script there were at least 92000 duplicates in Horse
09:19:56  <andythenorth> trying to not make it worse πŸ˜›
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09:24:45  <andythenorth> related unrelated
09:24:59  <petern> Hmm
09:25:16  <andythenorth> for articulated vehicles with variants, do I consolidate the trailing units to the same IDs and switch graphics on lead unit ID
09:25:23  <andythenorth> saves action 0 and action 3
09:25:26  <andythenorth> increases varact 2
09:25:36  <andythenorth> "does any of this matter?"
09:26:35  <Pruple> probably, and not really
09:27:45  <petern> Hmm, well, action 0 and 3 are just instructions, other allocating the engine, they basically don't use resources.
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09:29:23  <petern> Conversely varact2 requires run-time evaluation every time there's a callback or graphics lookup.
09:31:12  <andythenorth> can't remember what effect action 0 has on nml compile times
09:31:16  <andythenorth> think it's probably linear
09:31:32  <andythenorth> probably not going to gain much by saving action 0
09:31:55  <petern> What's better, less time to compile or less time to run?
09:32:05  <andythenorth> selfishly, compile time
09:32:12  <andythenorth> but then again
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09:34:29  <andythenorth> this comes to articulated variants defined as
09:34:29  <andythenorth> {variant_1: [unit_1, unit_2, unit_3], variant_2: [unit_4, unit_5, unit_6]}  with action 0 / 3
09:34:29  <andythenorth> vs
09:34:29  <andythenorth> {variant_1: [unit_1, unit_2, unit_3], variant_2: [unit_4, unit_2, unit_3]} with a varact 2 for trailing units to switch sprites on lead ID
09:34:39  <andythenorth> I prefer the first one πŸ˜›
09:37:32  <andythenorth> oh
09:37:37  <andythenorth> can I used livery override?
09:37:50  <andythenorth> I never used it, is it a cool story?
09:41:17  <petern> Livery override says "use act2 chain X if the lead engine is Y"
09:43:58  <andythenorth> wonder if it works for articulated trailing parts
09:44:05  <andythenorth> nah, not gonna find out
09:45:12  <andythenorth> we like 'variants' as the name for this?
09:45:27  <andythenorth> /me about to write a bunch of stuff in nml / python
09:45:38  <andythenorth> oh, find-and-replace exists πŸ˜›
09:46:52  <andythenorth> lol 'variant' is used 663 times already in Horse
09:47:04  <andythenorth> livery variants, random variants, reverse variants, weathered variants
09:47:12  <andythenorth> "I heard you like variants"
09:49:32  <petern> Better name?
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09:55:41  <TrueBrain> hmmm .. someone found a bug in bananas-api .. which made bananas-server go: BOOOOOO
09:56:05  <petern> TrueBrain \o/
09:57:12  * petern continues doom-scrolling the fediverse instead of Twitter
09:59:15  <TrueBrain> indeed there is no code that actually validates if a condition itself is a valid version; awesome πŸ˜„
09:59:17  <TrueBrain> time to fix
10:00:18  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1051075882502066196/cd43a87037384d2a.png
10:00:18  <petern> Windows 3.1 ... 4bpp Extra Zoom version
10:01:44  <andythenorth> petern: I like variants TBH
10:02:19  <petern> Good, because that is what it is called in the code.
10:14:35  <DorpsGek> [OpenTTD/bananas-api] TrueBrain opened pull request #265: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/bananas-api/pull/265
10:16:40  <DorpsGek> [OpenTTD/bananas-api] TrueBrain updated pull request #265: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/bananas-api/pull/265
10:21:00  <DorpsGek> [OpenTTD/bananas-api] TrueBrain merged pull request #265: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/bananas-api/pull/265
10:33:50  <DorpsGek> [OpenTTD/bananas-api] TrueBrain opened pull request #266: Fix: versions in conditions are not validated https://github.com/OpenTTD/bananas-api/pull/266
10:34:23  <TrueBrain> could use a second pair of eyes on ^^ πŸ™‚
10:37:59  <LordAro> iirc AIAI has versions that are greek letters (beta, gamma, etc). is that just a nice friendly string, or were those sort of versions previously allowed?
10:38:14  <TrueBrain> I think you have to read carefully πŸ˜›
10:38:22  <LordAro> oh
10:38:25  <LordAro> i see :)
10:38:25  <TrueBrain> πŸ˜„
10:39:04  <DorpsGek> [OpenTTD/bananas-api] TrueBrain updated pull request #266: Fix: versions in conditions are not validated https://github.com/OpenTTD/bananas-api/pull/266
10:39:11  <LordAro> perhaps worth adding an additional test for the "new" 12.0 version type ?
10:39:21  <TrueBrain> yeah, sure, why not
10:41:23  <TrueBrain> done
10:41:24  <DorpsGek> [OpenTTD/bananas-api] TrueBrain updated pull request #266: Fix: versions in conditions are not validated https://github.com/OpenTTD/bananas-api/pull/266
10:42:33  <DorpsGek> [OpenTTD/BaNaNaS] TrueBrain opened pull request #121: Fix: versions in conditions for 4A460200 and 5F5F0200 are invalid https://github.com/OpenTTD/BaNaNaS/pull/121
10:43:50  <andythenorth> it's TrueBrain !
10:43:55  <andythenorth> he missed us
10:43:58  <andythenorth> he came back
10:44:14  <TrueBrain> the question is .. was I ever gone?
10:44:42  <andythenorth> is the cat alive or dead?
10:44:44  <andythenorth> look in the box
10:44:46  <DorpsGek> [OpenTTD/bananas-api] TrueBrain updated pull request #266: Fix: versions in conditions are not validated https://github.com/OpenTTD/bananas-api/pull/266
10:44:51  <TrueBrain> did you poison it?
10:45:54  <andythenorth> 50:50 chance
10:46:05  <LordAro> TrueBrain: how about mixed >=1.8.0 <12.0 ? :p
10:46:15  * LordAro has, apparently, got his QA hat on this morning
10:46:21  <TrueBrain> feel free to make a PR for that; feels out of scope for this PR πŸ™‚
10:46:28  <LordAro> :p
10:46:37  <DorpsGek> [OpenTTD/bananas-api] LordAro approved pull request #266: Fix: versions in conditions are not validated https://github.com/OpenTTD/bananas-api/pull/266#pullrequestreview-1212554777
10:46:50  <TrueBrain> and we are looking for a QAer at work; interested? πŸ˜›
10:47:01  <DorpsGek> [OpenTTD/BaNaNaS] LordAro approved pull request #121: Fix: versions in conditions for 4A460200 and 5F5F0200 are invalid https://github.com/OpenTTD/BaNaNaS/pull/121#pullrequestreview-1212554806
10:47:02  <LordAro> lol
10:47:07  <LordAro> not at this time
10:47:17  <TrueBrain> πŸ˜„ Not at any time πŸ˜›
10:47:29  <TrueBrain> I can't believe how QAers are wired ... they are truly a world on their own πŸ˜›
10:47:30  <LordAro> i didn't say that!
10:48:13  <DorpsGek> [OpenTTD/BaNaNaS] TrueBrain merged pull request #121: Fix: versions in conditions for 4A460200 and 5F5F0200 are invalid https://github.com/OpenTTD/BaNaNaS/pull/121
10:50:58  <TrueBrain> right, bananas-server could now reload the database just fine
10:51:08  <TrueBrain> was a while ago since there was a bug in that part of the software; which is nice πŸ™‚
10:51:52  <DorpsGek> [OpenTTD/bananas-api] TrueBrain merged pull request #266: Fix: versions in conditions are not validated https://github.com/OpenTTD/bananas-api/pull/266
11:15:54  <petern> The .social TLD is not cheap, they're probably making a fortune with all the fediverse stuff going on.
11:16:41  <petern> .car is... woah
11:17:51  <petern> .sexy    3331.34
11:20:51  <andythenorth> hmm
11:21:05  <andythenorth> steam engines going backwards, as variants
11:21:12  <andythenorth> is this just stupid?
11:21:20  <petern> click in depot?
11:21:25  <petern> Oh, tender probably prevents that.
11:21:43  <andythenorth> yeah, can't reverse articulated vehicles
11:21:47  <andythenorth> needs a state machine
11:21:59  <andythenorth> I mean...it could just be done in grf
11:22:00  <andythenorth> but eh
11:22:03  <andythenorth> not allowed
11:22:19  <andythenorth> imagine if cb36 existed
11:22:27  <petern> If articulated, just set the flag eh?
11:23:10  <andythenorth> perhaps πŸ˜›
11:24:14  <petern> Hmm, what does it toggle...
11:25:25  <petern> VRF_REVERSE_DIRECTION is toggled when reversing anyway. Hmm.
11:25:58  <petern> And you can't/shouldn't CB36 vehicle length off of that.
11:26:17  <petern> Although as it's being reversed and shuffling wagons about, it may be possible.
11:26:31  <petern> Ensure the total length is the same though πŸ˜„
11:26:46  <petern> Scope for errors is big.
11:32:59  <petern> Did my "NewGRF railtype provides all the junction sprites" patch ever make the light of day?
11:34:35  <petern> Ah yes `RTSG_GROUND_COMPLETE, ///< Complete ground images`
11:35:13  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1051099768186740816/image.png
11:35:13  <petern> This looks a bit messy see :/
11:41:34  <Pruple> https://cdn.discordapp.com/attachments/1008473233844097104/1051101366870868108/Jollyburg_Transport_1959-09-26.png
11:41:34  <Pruple> yes
11:43:10  <petern> Nice.
11:43:12  <petern> What rails are they?
11:43:20  <Pruple> sunshine notbase
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11:45:12  <andythenorth> hmm
11:45:18  <andythenorth> ok let's just do variants for liveries for now
11:45:32  * andythenorth spent about a day pissing around with sillier ideas
11:45:52  * LordAro has spent most of the morning rewriting his AdventofCode makefile
11:45:54  <LordAro> makefiles are fun!
11:46:13  <andythenorth> make a makefile that makes your makefile
11:46:37  <LordAro> makefiles that do text processing are not fun
11:46:39  <petern> Variants for liveries is kinda the point πŸ™‚
11:48:00  <petern> Version: 0.000001
11:48:39  <Pruple> active WIP, not public knowledge yet, that version was put on banana for a multiplayer game a couple of weeks ago πŸ™‚
11:49:54  <Pruple> a couple of months even, how time flies
12:39:26  <petern> Test Chamber 18 was a bit harder, hmm.
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12:46:09  <andythenorth> dicts are ordered in python since 3.6
12:46:13  <andythenorth> do we think we can trust that?
12:49:17  <dwfreed> andythenorth: since 3.7, it is part of standard
12:49:33  <dwfreed> in 3.6, it was only considered an implementation detail of CPython
12:49:55  <dwfreed> but 3.7 requires it of all python impls (so eg a pypy compatible with 3.7 would have it too)
12:50:00  <andythenorth> thanks
12:51:56  <dwfreed> note that, for whatever reason, item/key/value views were not reversible until 3.8
12:52:57  <petern> Hmm, nice, raytraced light goes through portals too.
12:53:23  <dwfreed> petern: playing Portal RTX ?
12:53:34  <petern> Yes
12:53:36  <dwfreed> nice
12:55:02  <petern> Just until andy throws more variant-bugs at me.
12:55:49  <andythenorth> oof such Horse conversion
12:55:51  <petern> Hmm, I guess AI don't need to know about variants, as they're just separate engines.
12:55:59  <DorpsGek> [OpenTTD/OpenTTD] DefinitelyNotRau117 commented on issue #10205: [Bug]: MILLISECONDS_PER_TICK should be 27, not 30 https://github.com/OpenTTD/OpenTTD/issues/10205
12:56:58  <andythenorth> such prep https://github.com/andythenorth/iron-horse/commit/9a287ae83b3fbd9f20662a93cce362fa70ecb092
12:57:12  <andythenorth> such a small patch, such a lot of thinking about which route to take πŸ˜›
12:59:21  <petern> Does that then let you "easily" define variants?
12:59:41  <petern> If only that were so πŸ˜„
13:00:21  <petern> dwfreed, 2080ti running it at 1080p, 1440p is a bit much, even with DLSS on.
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13:01:32  <andythenorth> hmm
13:01:47  <andythenorth> Horse brake vans use specific liveries depending on engine
13:01:53  <andythenorth> could do that per variant πŸ˜›
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13:04:53  <Pruple> just do brake van variants? πŸ™‚
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13:07:55  <andythenorth> ooof
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13:08:24  <andythenorth> /me tests what happens if variant_group ID is self
13:08:46  <andythenorth> no trains in buy menu πŸ˜„
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13:16:36  <petern> Hm, I can probably make it ignore that
13:23:42  <petern> Or not; forces the NewGRF to be correct πŸ˜‰
13:30:49  <andythenorth> I think the grf should be correct
13:31:32  <andythenorth> life admin keeps derailing progress πŸ˜›
13:34:03  <DorpsGek> [OpenTTD/bananas-api] TrueBrain created new tag: 1.4.3 https://github.com/OpenTTD/bananas-api/releases/tag/1.4.3
13:45:50  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on discussion #10221: Too many statues/fountains https://github.com/OpenTTD/OpenTTD/discussions/10221
14:02:46  <DorpsGek> [OpenTTD/eints] LordAro opened pull request #124: Codechange: More descriptive variable names https://github.com/OpenTTD/eints/pull/124
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14:12:57  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on issue #10205: [Bug]: MILLISECONDS_PER_TICK should be 27, not 30 https://github.com/OpenTTD/OpenTTD/issues/10205
14:48:30  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10228: Fix #10147: Sound effect volume slider no longer set volume. https://github.com/OpenTTD/OpenTTD/pull/10228
14:49:08  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10228: Fix #10147: Sound effect volume slider no longer set volume. https://github.com/OpenTTD/OpenTTD/pull/10228#pullrequestreview-1212575581
15:15:26  <DorpsGek> [OpenTTD/OpenTTD] JohnTheCoolingFan commented on issue #6797: Interface: Fractional Scale https://github.com/OpenTTD/OpenTTD/issues/6797
15:19:55  <LordAro> petern: ^ found an issue you can close :)
15:20:25  <LordAro> wait, it's already closed
15:20:51  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #6797: Interface: Fractional Scale https://github.com/OpenTTD/OpenTTD/issues/6797
15:28:50  <petern> Heh
15:51:50  <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #10228: Fix #10147: Sound effect volume slider no longer set volume. https://github.com/OpenTTD/OpenTTD/pull/10228
15:59:19  <andythenorth> oops
15:59:51  <andythenorth> I should have branched more πŸ˜›
16:00:15  <petern> Uh oh
16:07:35  <andythenorth> might have to actually design this
16:07:38  <andythenorth> there's a lot of Horse πŸ˜›
16:07:43  <andythenorth> in the compile
16:07:53  <andythenorth> and it's got some baked in assumptions about engines πŸ˜›
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16:12:19  <petern> Hmm, would it be useful to expose the variant to varact2?
16:17:00  <andythenorth> possibly
16:17:06  <andythenorth> do they have an index or something?
16:17:48  <petern> No, it's the engine ID innit
16:20:31  <petern> Hmm, not even sure if you can check the engine ID
16:20:53  <andythenorth> pretty sure I do it a lot
16:21:11  <petern> Must be able to yes, otherwise the only way for different things to happen based on engine would be wagon/livery overrides
16:21:33  <andythenorth> vehicle_type_id in nml I think
16:21:36  <petern> What var is it? πŸ˜„
16:22:13  <andythenorth> 0xC6 maybe
16:22:19  <petern> NML specs carefully don't show it :/
16:22:23  <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Vehicles
16:23:49  <petern> case 0x46: return v->GetEngine()->grf_prop.local_id;
16:23:49  <petern> case 0x47: return GB(v->GetEngine()->grf_prop.local_id, 8, 8);
16:23:53  <petern> What a waste of variables πŸ˜„
16:24:32  <petern> Not sure if makes sense either.
16:24:58  <petern> That would be backwards compatibility with TTD's memory structure, but vehicle type was never 16 bits.
16:25:47  <petern> And if it was 16 bit, getting the upper 8 bits wouldn't be useful.
16:39:50  <petern> typedef uint16 EngineID; //! All enginenumbers should be of this type
16:39:52  <petern> Okay it was :p
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16:52:38  * andythenorth tries third approach to variants :P
16:52:43  <andythenorth> so many assumptions in Horse
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16:53:11  <frosch> actually weird. the ttd engines were so maxed to exactly 255, and then it's actually an uint16?
17:03:26  <petern> Yup
17:05:10  <petern> andythenorth: what's breaking? πŸ˜„
17:05:43  <andythenorth> Horse things
17:05:54  <andythenorth> there are 3 ways I could handle variants
17:06:29  <andythenorth> I could organise them in the compile with more python objects, more nml IDs, or more numeric IDs
17:06:38  <andythenorth> all 3 options are assumed to be significant by other conditional code πŸ˜›
17:06:46  <andythenorth> so anything I touch breaks lots of other things πŸ˜„
17:06:47  <andythenorth> GG
17:10:16  <pickpacket> The Generic Trams NewGRF doesn’t have any late game trams. It starts out with goods, mail, and passenger trams but after ~1970 or something there’s only the passenger tram left
17:10:17  <andythenorth> I shall fix it
17:10:53  <petern> Hmm, Portal RTX does just about run at 1440p.
17:11:10  <pickpacket> andythenorth: the thing you’re working on or the Generic Trams thing?
17:11:39  <andythenorth> Horse
17:17:40  <petern> <https://www.youtube.com/watch?v=IlmjOlrKcmc> Hm, not sure I'd call that monorail...
17:52:40  <DorpsGek> [OpenTTD/eints] glx22 approved pull request #124: Codechange: More descriptive variable names https://github.com/OpenTTD/eints/pull/124#pullrequestreview-1212595160
18:09:40  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1051199034255229059/image.png
18:09:40  <andythenorth> ok progress
18:09:48  <andythenorth> having to work bottom up, not top down πŸ˜›
18:09:51  <andythenorth> is that bad?
18:14:37  <petern> Such fun, disentangling those.
18:15:23  <petern> It should end up being a lot simpler
18:25:22  <andythenorth> yup
18:25:39  <andythenorth> lot of tightly bound docs generation crap currently
18:26:13  <petern> o
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19:30:00  <DorpsGek> [OpenTTD/team] Douper2 commented on issue #361: [ro_RO] Translator access request https://github.com/OpenTTD/team/issues/361
20:08:17  <DorpsGek> [OpenTTD/OpenTTD] AaronKatzin opened pull request #10229: Fix #10224: Don't fast forward after autosave if tab key is no longer… https://github.com/OpenTTD/OpenTTD/pull/10229
20:36:11  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10229: Fix #10224: Don't fast forward after autosave if tab key is no longer pressed https://github.com/OpenTTD/OpenTTD/pull/10229#pullrequestreview-1212615410
20:40:21  <DorpsGek> [OpenTTD/OpenTTD] AaronKatzin updated pull request #10229: Fix #10224: Don't fast forward after autosave if tab key is no longer pressed https://github.com/OpenTTD/OpenTTD/pull/10229
20:42:52  <petern> Why is ffwd touched when saving?
20:43:29  <andythenorth> you mean, we could save whilst ffwd-ing?
20:57:15  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10229: Fix #10224: Don't fast forward after autosave if tab key is no longer pressed https://github.com/OpenTTD/OpenTTD/pull/10229#pullrequestreview-1212616615
21:00:11  <DorpsGek> [OpenTTD/OpenTTD] AaronKatzin updated pull request #10229: Fix #10224: Don't fast forward after autosave if tab key is no longer pressed https://github.com/OpenTTD/OpenTTD/pull/10229
21:00:17  <glx[d]> to not store FFWD state in the save
21:00:20  <DorpsGek> [OpenTTD/OpenTTD] AaronKatzin updated pull request #10229: Fix #10224: Don't fast forward after autosave if tab key is no longer pressed https://github.com/OpenTTD/OpenTTD/pull/10229
21:01:07  <glx[d]> oups accepted suggestions of course fail commit checker
21:01:17  <petern> ffwd state is... saved? o_O
21:01:39  <glx[d]> well I didn't really checked
21:02:09  <JGR> It isn't saved
21:02:41  <petern> > "Also turn off fast-forward cause with that saving takes Aaaaages"
21:03:16  <petern> Comment from 18 years ago huh.
21:03:51  <glx[d]> from the time writing to disk was not threaded
21:04:46  <DorpsGek> [OpenTTD/OpenTTD] AaronKatzin updated pull request #10229: Fix #10224: Don't fast forward after autosave if tab key is no longer pressed https://github.com/OpenTTD/OpenTTD/pull/10229
21:09:50  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10230: Fix #10224: Don't fiddle with fast-forward when saving. https://github.com/OpenTTD/OpenTTD/pull/10230
21:09:56  <petern> 🀷
21:16:06  <petern> I made a joke about CGA the other day, and then had to explain what CGA is... was... 😦
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21:41:45  <Timberwolf> That's one of those explanations which can get quite complex, especially if you get into the artifact colour stuff it could do over composite into an NTSC display :D
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22:30:55  <supermop_Home> yo
22:31:03  <Pruple> yoyo
22:31:25  <andythenorth> walk the dog
22:34:55  * andythenorth such variants
22:35:18  <petern> There's a lot of dog variants, yes.
22:35:44  <Pruple> articulated poodles
22:36:00  <Eddi|zuHause> most dog variants aren't much older than steam trains
22:45:10  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1051268364858839040/image.png
22:45:10  <andythenorth> petern
22:45:15  <andythenorth> dare I click the + ?
22:45:18  <andythenorth> didn't try it yet πŸ˜›
22:45:32  <petern> It would be rude not to.
22:45:45  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1051268511877574727/image.png
22:45:45  <andythenorth> ok it doesn't actually find the right sprites yet
22:45:52  <andythenorth> but the rest is nearly done I think
22:46:32  <andythenorth> ok, this is the liveries we were waiting for πŸ˜›
22:46:44  <andythenorth> so much easier to click on nice trains
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22:47:21  <reldred> I am excited
22:47:26  <reldred> πŸ˜„
22:47:48  <Pruple> o/
22:47:56  <reldred> Finally, a Good Feature.
22:49:07  <Pruple> I'm sure someone will find a way to use it BADly πŸ˜‰
22:49:40  <reldred> NARS remake with liveries plz
22:49:46  <reldred> Or just America horse
22:51:10  <andythenorth> drawing UK liveries forever now πŸ˜›
22:51:16  <andythenorth> no time for Mooses
22:53:06  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1051270364400988200/image.png
22:53:13  <andythenorth> lost some recolour sprites somewhere along the way
22:53:22  <andythenorth> stuff and things
23:02:44  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1051272787626569738/image.png
23:02:52  <andythenorth> working in purchase list now
23:03:07  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1051272883504156743/image.png
23:03:07  <andythenorth> some issues in depot πŸ˜›
23:03:15  <petern> heh
23:03:40  <petern> Articulated eh
23:03:47  <andythenorth> very
23:06:15  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1051273673002192916/image.png
23:06:15  <andythenorth> closer again
23:06:30  <andythenorth> no way to inspect vehicle ID in game :x
23:06:32  <andythenorth> oof
23:06:36  <petern> ikr
23:06:40  <andythenorth> not sure it's building the correct trailing part
23:06:48  <andythenorth> guess I read the source
23:07:01  <petern> I may have mentioned it. Hmm.
23:07:25  <petern> I have now had my lie cake.
23:07:28  <petern> RTX lie cake.
23:08:54  <andythenorth> ok the articulated switch needs to not be same for all variants πŸ˜›
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23:09:27  <petern> Unless you use livery overrides πŸ˜‰
23:09:31  <andythenorth> unless
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23:16:09  <andythenorth> how long until someone makes 'separator vehicles' then?
23:16:19  <andythenorth> can variants still nest?
23:16:52  <petern> if you insist
23:17:01  <andythenorth> I don't need it
23:17:09  <petern> Maybe we shouldn't
23:17:15  <andythenorth> but people will need stuff like "+ all the british trains"
23:17:25  <andythenorth> and "vacuum braked wagons
23:17:31  <andythenorth> 'need'
23:17:33  <andythenorth> lol
23:17:53  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1051276601922437160/image.png
23:17:53  <andythenorth> I fixed more
23:17:56  <petern> Hmm, I wonder if you can make an engine that can't be built, and use that as a variant parent?
23:18:04  <andythenorth> didn't try πŸ˜›
23:18:21  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1051276718461173810/iron-horse.grf
23:18:21  <andythenorth> try a grf
23:18:21  <petern> The UI doesn't really lend itself to that πŸ™‚
23:18:42  <andythenorth> all the good stuff is around 1985 ish onwards
23:19:08  <andythenorth> oops too many resilients now
23:19:12  <andythenorth> I'll delete some
23:19:35  <petern> wut
23:19:55  <petern> Damn, got to compile variants now.
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23:32:38  <petern> Damn, my level crossings are not gud πŸ˜„
23:33:37  <petern> Ah yes, a lot of resilients.
23:33:44  <andythenorth> much
23:33:50  <andythenorth> I fixed that here
23:34:00  <andythenorth> ok sleeping time πŸ˜›
23:34:06  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1051280680836935720/iron-horse.grf
23:34:31  <andythenorth> tomorrow I try to find all the old crap that needs refactored out
23:34:39  <andythenorth> got a lot of it, but there will be more
23:34:59  <petern> In a branch
23:35:04  <andythenorth> several
23:35:09  <petern> Cos this change could be rejected yet
23:35:13  <andythenorth> there is an error here, it is lolz
23:35:23  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1051281005631258674/image.png
23:35:38  <reldred> petern: I’ll fight them if they do
23:35:49  <Pruple> cabbage is a good colour
23:35:59  <reldred> 🀜
23:36:03  <andythenorth> there is one bit of company colour detection left πŸ˜›
23:36:09  <andythenorth> can be seen in first column
23:37:18  <andythenorth> ok sleep
23:38:20  <petern> Fold/unfold all button?
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