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Log for #openttd on 16th December 2022:
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11:03:21  <DorpsGek> [OpenTTD/OpenTTD] newbthenewbd commented on issue #10245: [Bug]: 12.2 is set to refuse to run in macOS 10.13 https://github.com/OpenTTD/OpenTTD/issues/10245
11:19:10  <petern> Well.
11:20:22  <Pruple> very
11:32:55  <andythenorth> variants?
11:35:08  <Pruple> veryants
11:38:23  <andythenorth> boot veryants
11:38:29  <Pruple> https://cdn.discordapp.com/attachments/1008473233844097104/1053274918457987092/Quackhead_Transport_1900-06-09.png
11:38:30  <Pruple> to quote a spanish elecrical engineer,
11:38:42  <Pruple> ohle
11:39:03  <andythenorth> ohle ohle ohle ohle ohle
11:39:05  <LordAro> i guess the question is whether we could get away with lowering the macOS requirements to 10.13
11:39:10  <LordAro> it was clear that it didn't work in 10.12
11:39:31  <petern> Road variants?
11:39:36  <petern> macOS variants?
11:40:18  <Pruple> variant variants? nested buymenu? πŸ™‚
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11:40:34  <newbthenewbd> ah so that answers my question whether it's visible anywhere once closed lol
11:41:23  <newbthenewbd> yeah I had just been willing to test it, but couldn't yet muster up courage to build it with some newer clang and see
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11:41:34  <petern> Pruple: I mean... have you tried it?
11:41:56  <newbthenewbd> like, in older macos versions, it would just take... changing the Info.plist
11:42:14  <newbthenewbd> but nowadays, it's hardcoded into the binary somehow that "THIS IS FOR 10.14 ONWARDS", at the Obj-C level I think?
11:42:14  <Pruple> petern: busy enough with other stuff, I'm leaving variants alone for now
11:42:58  <petern> notbase variants πŸ™‚
11:43:16  <LordAro> newbthenewbd: changing Info.plist was the only thing done in #9689
11:43:19  <LordAro> try it and see!
11:43:22  <newbthenewbd> yes but
11:43:25  <newbthenewbd> that requires a rebuild
11:43:30  <newbthenewbd> because macos toolchains read it
11:43:34  <newbthenewbd> and do their magic :)
11:43:41  <LordAro> well, yes
11:43:57  <newbthenewbd> the Steam version isn't as much signed, I think, and then the error when trying to launch the binary inside the .app itself is, let me fetch it,
11:44:13  <LordAro> steam versions are identical
11:44:18  <LordAro> it's literally the same binary
11:44:24  <newbthenewbd> > application requires at least OS X version 10.14.0 (10.14.0), but is being run on 10.13.6 ( 10.13.6/17G14042), and so is exiting.Crash encountered, generating crash log...
11:44:29  <newbthenewbd> and then it's some ObjC blabbery
11:44:57  <newbthenewbd> well idk the one from the .dmg complained about code signing here... right, maybe that's because it was after I changed the Info.plist
11:45:02  <newbthenewbd> while, didn't even bother in this case
11:45:26  <newbthenewbd> so yeah, that makes sense too, but it's a rebuild and I'm like, if someone rebuild it plox ❀️ ❀️ lol
11:45:55  <newbthenewbd> like, it's just me complaining but it affects some three years' worth of computers
11:46:17  <newbthenewbd> and we on 10.13 are actually a bit used to 10.14 only stuff working, Typora is an example
11:46:18  <petern> Yeah, the request to you is to make the change to test and ensure it works. so you will need to build it to test it.
11:46:29  <petern> We aren't going to just change it and hope.
11:46:43  <newbthenewbd> yeah I could test it but do I really have to rebuild it myself lol
11:46:47  <glx[d]> It's just Apple policy to force users to buy new devices
11:49:50  <FLHerne> Will the CI do it if you create a PR?
11:50:06  <newbthenewbd> that's an idea
11:50:35  <newbthenewbd> a very good one let's see
11:50:50  <LordAro> not one that you can access, i think?
11:50:57  <glx[d]> But CI artefacts are not accessible without modifying workflow
11:51:02  <newbthenewbd> :(
11:51:20  <newbthenewbd> or buying the pro version, is it lol
11:51:32  <FLHerne> It does build, but I can't see a ^ what glx said
13:00:58  <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1053295676320125008/Screenshot_from_2022-12-16_17-00-33.png
13:00:58  <dP> oops xD
13:05:49  <Pruple> you silly twisted boy you
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13:16:39  <petern> Wut?
13:20:54  <petern> Whoops, I just used my CI to test compilation.
13:21:24  <LordAro> "whoops"
13:23:12  <petern> Fortunately it did.
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14:56:43  <andythenorth> I'm so frigging bored
14:56:53  <andythenorth> stuck in my loft, not allowed in the rest of the house
14:58:32  <andythenorth> I composed a short covid song
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15:01:46  <LordAro> that bad, huh?
15:06:42  <Pruple> other viruses are available
15:06:57  <Pruple> been laid low for a couple of days here but apparently it's not covid...
15:18:27  <petern> Urgh.
15:18:43  <petern> "Why doesn't this SQL view definition match what's on the server!?"
15:18:56  <petern> git: lol you're not at HEAD
15:19:07  <andythenorth> LordAro: just bored
15:19:21  <Pruple> grfing time
15:19:25  <Pruple> pronounced fred
15:19:29  <andythenorth> not sick enough to be really sick, not well enough to write freds
15:19:49  <andythenorth> been watching TV πŸ˜›
15:20:01  <petern> frgwen
15:20:30  <petern> stnairav frgwen
15:20:51  <andythenorth> stroganov
15:22:10  <andythenorth> ok if the icon for 'random' is dice
15:22:20  <andythenorth> what's the icon for 'magically change livery to match engine'?
15:31:53  <petern> Chain-link?
15:33:28  <newbthenewbd> re 10.13, k fine attempting to build it lol, is fredcodec of any important use?
15:33:54  <petern> No
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15:54:17  <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1053339291511705671/Screenshot_from_2022-12-16_19-53-48.png
15:54:17  <dP> finally
15:54:35  <dP> took a bit more than a few hours...
16:08:34  <petern> Very... realistic.
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16:24:07  <petern> Was it lunch? Oops.
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17:01:21  <andythenorth> kinda
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17:11:13  <Gwyd> andythenorth: Paint can with magic wand
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17:26:21  <newbthenewbd> mk so confirmed it just runs idk lol
17:28:08  <newbthenewbd> https://cdn.discordapp.com/attachments/1008473233844097104/1053362907800420382/Zrzut_ekranu_2022-12-16_o_18.25.25.png
17:28:08  <newbthenewbd> built with Clang 15 (whether hauling the whole stdc++ along, I hope not) with only the 10.14.0 changed to 10.13.0 in Info.plist.in and even ld only complaining about some text-based stub files being out of sync, that I can see
17:30:53  <newbthenewbd> > (whether hauling the whole stdc++ along, I hope not)
17:30:53  <newbthenewbd> but I mean idk, I think this is enough to still warrant a "real" test, anyways 10.13 support (or even discrete non-blocking, if it randomly breaks in the future, well, it's been written in plaintext here that 10.14...) would be very ❀️
17:36:33  <newbthenewbd> https://cdn.discordapp.com/attachments/1008473233844097104/1053365026188181574/Zrzut_ekranu_2022-12-16_o_18.36.07.png
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17:55:43  <newbthenewbd> btw if I'm not wildly misintepreting it, on the original pull request that unfortunately introduced such a Stallman's Printerβ„’ (it's one char in the build system, put in there with a few other chars specifically to lock me out, that's actually locking me out, I get to call it that :D)...
17:56:21  <newbthenewbd> ...this comment from nielsmh would seem very wise: "Patching the Plist during the CI build sounds a little more reasonable to me, if it's theoretically possible to still build with a toolchain that can target older macOS versions."
17:59:51  <newbthenewbd> 'cause if it were just set technically post-build, and Finder still called that incompatible but it could be worked around by tweaking that one char instead of decoding a whole proprietary architecture or just rebuilding it possibly for hours (on an even older machine..), well that saves a lot of time even for the 10.12.6 folk who know <s>LD_PRELOAD</s> DYLD_INSERT_LIBRARIES
18:06:28  <LordAro> feel free to construct all that into a PR if you like
18:06:42  <LordAro> with justifications that aren't just "as i said on discord" ;)
18:06:43  <newbthenewbd> inb4 `test passed, you official macos build volunteer now`
18:07:01  <LordAro> definitely a possibility :p
18:07:28  <newbthenewbd> yeah rest assured that this poor student has no time for that and very much appreciates the work being done lol
18:08:19  <LordAro> students have more time than anyone else! :p
18:08:37  <newbthenewbd> nahh
18:09:03  <newbthenewbd> two reports on machining and hopefully a repeat test, still due today and it's past 7pm
18:09:18  <newbthenewbd> so obviously my efforts redirect here lol
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18:09:27  <LordAro> precisely!
18:11:08  <dP> hm, how do I disable default vehicles? action0 on their ids doesn't seem to work
18:11:16  <dP> with climate 0
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18:28:37  <dP> oh, they're numbered starting from 116
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19:05:27  <petern> Hmm, no beer, only whisky.
19:05:49  <petern> Do I want to be able to go outside at 8am for a bike ride tomorrow... in the snow?
19:06:36  <Eddi|zuHause> dP: in nml the line is "disable_item(FEAT_TRAINS, 0, 115);"
19:06:57  <Eddi|zuHause> the other vehicles respectively
19:09:06  <dP> yeah, figured it out already, ty
19:09:19  <dP> now this shit desyncs :(
19:09:36  <dP> I'm so not equipped to debug that rn...
19:11:08  <dP> is cb 36  desync-safe?
19:11:41  <JGR> That depends what you do in it
19:11:54  <dP> changing power, speed and te
19:12:11  <JGR> What variables are you looking at?
19:12:23  <dP> current_railtype
19:12:28  <dP> doing NUTS thing basically
19:12:35  <dP> NUTS doesn't seem to desync...
19:14:41  <JGR> That should be OK
19:16:20  <JGR> I'd suggest setting `debuglevel desync=1` for testing anyway
19:17:55  <dP> I'll hope it's just because game didn't check the md5 for newgrf and I changed it locally
19:18:42  <JGR> If you change it locally between loading it into the server and into the client you;re not going to have a good time
19:19:23  <dP> yeah, I expected it to check md5 but looks like it only checks min_compatible_version or smth
19:19:39  <dP> as soon as I upped that it required me to download the older version
19:20:00  <JGR> MD5 checking is only done during the scan
19:20:10  <JGR> If you edit the files, you should do the scan again
19:20:35  <dP> does `reloadnewgrfs` not update it?
19:21:42  <JGR> No
19:22:38  <dP> yeah, that probably explains it then
19:22:55  <dP> I was developing it so I was reloading but not rescanning
19:23:04  <dP> so it let me on the server with newer grf
19:35:31  <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened pull request #10246: Fix #10214: Various scriptable league table mnior issues https://github.com/OpenTTD/OpenTTD/pull/10246
19:42:45  <petern> I dunno, these guys dump a PR on you and leave others to pick up the pieces πŸ˜‰
19:43:51  <andythenorth> moar patches
19:43:56  <petern> Yes please
19:56:21  <andythenorth> less covids
20:02:52  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #10246: Fix #10214: Various scriptable league table minor issues https://github.com/OpenTTD/OpenTTD/pull/10246#pullrequestreview-1221396950
20:07:39  <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #10246: Fix #10214: Various scriptable league table minor issues https://github.com/OpenTTD/OpenTTD/pull/10246
20:07:42  <DorpsGek> [OpenTTD/OpenTTD] michicc closed issue #10214: [Bug]: Scriptable league table minor issues https://github.com/OpenTTD/OpenTTD/issues/10214
20:25:06  <TallTyler> Title screen competition is over, and it looks like I won. Only a few other contestants bothered to figure out the camera controls 😦
20:29:25  <andythenorth> oof
20:37:58  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #10247: Update: Title game for 13.0 release https://github.com/OpenTTD/OpenTTD/pull/10247
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20:47:27  <TrueBrain> and the winner is ME!
20:47:28  <TrueBrain> πŸ˜„
20:47:50  <TrueBrain> stolen election!
20:48:06  <TrueBrain> I must print some NFTs now to compensate ..
20:48:10  * TrueBrain goes back into his corner now
20:48:48  * andythenorth waves
20:49:10  <TrueBrain> yes, you go stay in your corner
20:49:16  <TrueBrain> stop spreading lies around you
20:49:39  <TrueBrain> wait, not lies .. VIRUS! That was it! Tomato tomato ..
20:50:14  <TrueBrain> awh, I scared him now 😦
20:51:55  <TallTyler> I have new Steam images for you sometime πŸ™‚
20:52:03  <TallTyler> (in the PR, it's updated)
20:52:09  <TrueBrain> yeah, this weekend
20:52:10  <TrueBrain> maybe
20:52:13  <TrueBrain> if I feel like it
20:52:14  <TrueBrain> πŸ˜›
20:52:35  <TallTyler> I'm also the winner for those, unless somebody else wants to submit a competing PR πŸ˜›
20:52:59  <TrueBrain> FAKE
20:54:28  <TallTyler> I legitimately have trust issues from the last few years of living in the US
20:54:44  <TallTyler> My faith in humanity has never been lower
20:55:24  <TrueBrain> look at Europe
20:55:27  <TrueBrain> it will restore your faith
20:55:44  <TallTyler> I do, often through the lens of this Discord
20:56:14  <TallTyler> I'm in the process of getting my first formal software job, and then maybe I can work toward getting a visa to live in Europe
20:56:50  <TrueBrain> well, we do like to import good people, so you are more than welcome πŸ˜„
20:57:04  <TallTyler> πŸ™‚
21:08:08  <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #10247: Update: Title game for 13.0 release https://github.com/OpenTTD/OpenTTD/pull/10247#issuecomment-1355609891
21:20:35  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10247: Update: Title game for 13.0 release https://github.com/OpenTTD/OpenTTD/pull/10247#issuecomment-1355624217
21:25:42  <petern> They can be retargeted.
21:26:01  <petern> Can be changed after clicking on Edit.
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22:34:24  <andythenorth> tomorrow: such Horse variants
22:34:31  <andythenorth> had the idea I was waiting for πŸ˜›
22:35:03  <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #10235: Fix #10218: Sloped river tiles need water both up and downstream https://github.com/OpenTTD/OpenTTD/pull/10235#pullrequestreview-1221539062
22:43:37  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #10235: Fix #10218: Sloped river tiles need water both up and downstream https://github.com/OpenTTD/OpenTTD/pull/10235
22:43:40  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #10218: [Bug]: Banks of wide rivers on sloped terrain https://github.com/OpenTTD/OpenTTD/issues/10218
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