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Log for #openttd on 24th December 2022:
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09:39:13  *** nielsm has joined #openttd
11:02:18  <petern> That's a thing
11:03:35  <petern> Opengfx small font is the problem
11:03:50  <petern> TTD small font is perfectly legible
11:06:05  <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #10280: [Bug]: Error message when performing town action with not enough cash does not say "not enough cash" https://github.com/OpenTTD/OpenTTD/issues/10280
11:16:05  <andythenorth> opengfx font is objectively shit
11:16:38  <andythenorth> I think the current maintainer isn't a slackjaw though and won't fix
11:18:01  <FLHerne> the small font is bad
11:18:14  <FLHerne> I quite like OGFX standard font :p
11:20:05  <dP> why are reactions not working in discussions? is that a github bug?
11:20:39  <dP> anyway, no matter how good the font is, one size can't fit all
11:20:43  <dP> and 3 sizes either
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11:56:32  <petern> We should add a gui, but the command is a reasonable intermediate step, considering timing
11:56:52  <LordAro> dP: can't react to locked discussions
11:57:29  <petern> Zorged
12:01:20  <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1056179772511756288/Screenshot_from_2022-12-24_16-00-42.png
12:01:20  <dP> LordAro: oh, lol. github could use a better error message xD
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12:15:58  <petern> ChatGPT: Mansplaining As A Service
12:24:10  <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1056185515814174780/2Q.png
12:24:10  <dP> my first attempt at making sprites with stable diffusion went hilariously wrong xD
12:25:30  <andythenorth> is nice though
12:32:25  <petern> Maybe for text we should have separate font height and line height.
12:32:56  <petern> Would be quite an effort to do though
12:33:24  <andythenorth> css
12:34:46  <petern> Also, I guess the NewGRF docs need updating for the flipping stuff.,
12:35:00  <andythenorth> I will look
12:37:47  <andythenorth> added a row for it here https://wiki.openttd.org/en/Development/NewGRF/Specification%20Status#openttd-13-0
12:38:08  <andythenorth> I'll update the values now
12:41:17  <andythenorth> can RVs be flipped?
12:41:19  <andythenorth> 😛
12:41:25  <andythenorth> if not, why?
12:44:52  <andythenorth> ok spec status should be accurate now
12:49:02  <Rubidium> I thought trains flipped RVs ;)
12:54:25  <petern> How many sprites and MB is Iron Horse now?
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12:57:53  <andythenorth> dunno how many sprites, but 20MB
12:58:36  <petern> Good compression algorithm
13:00:28  <andythenorth> and 15% faster compile
13:01:59  <andythenorth> where is the Variants multiplayer game at?
13:02:03  <andythenorth> where is server at?
13:02:17  <andythenorth> I have 10 MB upload here, with 4 kids trying to play roblox on it
13:02:23  <andythenorth> so server is not me
13:04:31  <petern> HEh
13:04:45  <andythenorth> ok so this needs update https://newgrf-specs.tt-wiki.net/wiki/Action0/Vehicles/Trains#Miscellaneous_flags_.2827.29
13:05:46  <andythenorth> and misc flags here  https://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles#Train_properties
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13:30:34  <andythenorth> ok I did a note on NML page ^
13:31:41  <andythenorth> not sure what to do with bit 3 in the table here https://newgrf-specs.tt-wiki.net/wiki/Action0/Vehicles/Trains#Miscellaneous_flags_.2827.29
13:31:52  <andythenorth> repeat bit 3 row for different OpenTTD versions
13:34:38  <andythenorth> ach I'll just yolo something
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13:44:17  <petern> Not exactly, if the flag is present then the old manual newgrf flipping behaviour is used.
13:45:56  <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/Action0/Vehicles/Trains#Miscellaneous_flags_.2827.29
13:46:12  <andythenorth> it's a dog's dinner of trying to explain, and my patience with wiki format expired 😄
13:46:28  <andythenorth> the whole point is now 'forget about it'
13:46:45  <andythenorth> tempted to rewrite as 'nothing to see here'
13:46:46  <andythenorth> 😛
13:48:08  <andythenorth> updated https://wiki.openttd.org/en/Development/NewGRF/Specification%20Status
13:48:38  <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #10262: Change: Support flipping shorter engines without NewGRF support. https://github.com/OpenTTD/OpenTTD/pull/10262#issuecomment-1364533131
14:08:18  <petern> Oof, HR hit 189 :/
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15:36:25  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10215: Feature: Expand all towns in the scenario editor https://github.com/OpenTTD/OpenTTD/pull/10215#pullrequestreview-1229661789
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16:50:41  <dP> is there any good way to check exact introduction date of the newgrf vehicle?
16:53:25  <dP> pre-randomization
16:53:39  <andythenorth> know it in the compile?
16:54:02  <andythenorth> might not be a helpful answer sorry 😐
16:54:18  <dP> yeah, I don't have source
16:54:30  <dP> I have it decompiled but I wanted to see if I did that right xD
16:56:28  <JGR> Instrumenting the relevant bit of newgrf.cpp or whatever is probably the lowest effort way to get it
16:57:28  <dP> actually, I should just decompile the grf I have sources for xD
16:58:32  <FLHerne> I love it when the only way to do something trivial is absurdly complicated
16:58:39  <FLHerne> it seems to happen with ottd stuff a lot
17:01:05  <JGR> There introduction date before randomisation is pretty useless information under normal circumstances
17:02:07  <andythenorth> if only someone was writing a general purpose grf decompiler in a commonly used language 😛
17:04:05  <FLHerne> is anyone doing that?
17:04:08  <FLHerne> py-grf?
17:04:13  <FLHerne> I still need to look at that
17:26:27  <LordAro> petern: has #8062 been fixed?
17:27:15  <LordAro> also #8905
17:28:24  <LordAro> also #8998
17:29:04  <LordAro> also #8971
17:29:18  <LordAro> (i had an issue search for "font" due to Zorg's earlier thing)
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18:00:47  <FLHerne> Does the NML road vehicle example grf work for anyone else?
18:01:00  <FLHerne> I see dbg: [grf] LoadNewGRFFile: Reading NewGRF-file 'example_road_vehicle.grf'
18:01:17  <FLHerne> but it doesn't appear in the list of grfs in config
18:01:31  <FLHerne> (without any obvious errors around ^)
18:07:45  <FLHerne> still baffled
18:08:36  <FLHerne> glx[d]: ^ any ideas?
18:08:53  <FLHerne> it's definitely in the right dir, openttd says it's loaded
18:09:16  <FLHerne> I'm using unmodified openttd 12.2 and current nml master
18:17:31  <petern> What's a suitable SetDParam for getting possible currency width, considering currency can be huge but in many cases isn't.
18:22:12  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #8905: Text characters in minimap key sometimes touch each other https://github.com/OpenTTD

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