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09:39:13 *** nielsm has joined #openttd 11:02:18 <petern> That's a thing 11:03:35 <petern> Opengfx small font is the problem 11:03:50 <petern> TTD small font is perfectly legible 11:06:05 <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #10280: [Bug]: Error message when performing town action with not enough cash does not say "not enough cash" https://github.com/OpenTTD/OpenTTD/issues/10280 11:16:05 <andythenorth> opengfx font is objectively shit 11:16:38 <andythenorth> I think the current maintainer isn't a slackjaw though and won't fix 11:18:01 <FLHerne> the small font is bad 11:18:14 <FLHerne> I quite like OGFX standard font :p 11:20:05 <dP> why are reactions not working in discussions? is that a github bug? 11:20:39 <dP> anyway, no matter how good the font is, one size can't fit all 11:20:43 <dP> and 3 sizes either 11:52:21 *** blathijs has quit IRC 11:54:31 *** blathijs has joined #openttd 11:54:31 *** ChanServ sets mode: +o blathijs 11:56:32 <petern> We should add a gui, but the command is a reasonable intermediate step, considering timing 11:56:52 <LordAro> dP: can't react to locked discussions 11:57:29 <petern> Zorged 12:01:20 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1056179772511756288/Screenshot_from_2022-12-24_16-00-42.png 12:01:20 <dP> LordAro: oh, lol. github could use a better error message xD 12:02:25 *** nielsm has quit IRC 12:15:58 <petern> ChatGPT: Mansplaining As A Service 12:24:10 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1056185515814174780/2Q.png 12:24:10 <dP> my first attempt at making sprites with stable diffusion went hilariously wrong xD 12:25:30 <andythenorth> is nice though 12:32:25 <petern> Maybe for text we should have separate font height and line height. 12:32:56 <petern> Would be quite an effort to do though 12:33:24 <andythenorth> css 12:34:46 <petern> Also, I guess the NewGRF docs need updating for the flipping stuff., 12:35:00 <andythenorth> I will look 12:37:47 <andythenorth> added a row for it here https://wiki.openttd.org/en/Development/NewGRF/Specification%20Status#openttd-13-0 12:38:08 <andythenorth> I'll update the values now 12:41:17 <andythenorth> can RVs be flipped? 12:41:19 <andythenorth> 😛 12:41:25 <andythenorth> if not, why? 12:44:52 <andythenorth> ok spec status should be accurate now 12:49:02 <Rubidium> I thought trains flipped RVs ;) 12:54:25 <petern> How many sprites and MB is Iron Horse now? 12:55:31 *** gelignite has joined #openttd 12:57:53 <andythenorth> dunno how many sprites, but 20MB 12:58:36 <petern> Good compression algorithm 13:00:28 <andythenorth> and 15% faster compile 13:01:59 <andythenorth> where is the Variants multiplayer game at? 13:02:03 <andythenorth> where is server at? 13:02:17 <andythenorth> I have 10 MB upload here, with 4 kids trying to play roblox on it 13:02:23 <andythenorth> so server is not me 13:04:31 <petern> HEh 13:04:45 <andythenorth> ok so this needs update https://newgrf-specs.tt-wiki.net/wiki/Action0/Vehicles/Trains#Miscellaneous_flags_.2827.29 13:05:46 <andythenorth> and misc flags here https://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles#Train_properties 13:23:28 *** WormnestAndroid has joined #openttd 13:23:29 *** Elouin has quit IRC 13:23:37 *** Elouin has joined #openttd 13:30:34 <andythenorth> ok I did a note on NML page ^ 13:31:41 <andythenorth> not sure what to do with bit 3 in the table here https://newgrf-specs.tt-wiki.net/wiki/Action0/Vehicles/Trains#Miscellaneous_flags_.2827.29 13:31:52 <andythenorth> repeat bit 3 row for different OpenTTD versions 13:34:38 <andythenorth> ach I'll just yolo something 13:34:42 *** sla_ro|master2 has joined #openttd 13:35:33 *** sla_ro|master has quit IRC 13:44:17 <petern> Not exactly, if the flag is present then the old manual newgrf flipping behaviour is used. 13:45:56 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/Action0/Vehicles/Trains#Miscellaneous_flags_.2827.29 13:46:12 <andythenorth> it's a dog's dinner of trying to explain, and my patience with wiki format expired 😄 13:46:28 <andythenorth> the whole point is now 'forget about it' 13:46:45 <andythenorth> tempted to rewrite as 'nothing to see here' 13:46:46 <andythenorth> 😛 13:48:08 <andythenorth> updated https://wiki.openttd.org/en/Development/NewGRF/Specification%20Status 13:48:38 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #10262: Change: Support flipping shorter engines without NewGRF support. https://github.com/OpenTTD/OpenTTD/pull/10262#issuecomment-1364533131 14:08:18 <petern> Oof, HR hit 189 :/ 15:20:27 *** gelignite has quit IRC 15:36:25 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10215: Feature: Expand all towns in the scenario editor https://github.com/OpenTTD/OpenTTD/pull/10215#pullrequestreview-1229661789 16:01:26 *** Flygon has quit IRC 16:50:41 <dP> is there any good way to check exact introduction date of the newgrf vehicle? 16:53:25 <dP> pre-randomization 16:53:39 <andythenorth> know it in the compile? 16:54:02 <andythenorth> might not be a helpful answer sorry 😐 16:54:18 <dP> yeah, I don't have source 16:54:30 <dP> I have it decompiled but I wanted to see if I did that right xD 16:56:28 <JGR> Instrumenting the relevant bit of newgrf.cpp or whatever is probably the lowest effort way to get it 16:57:28 <dP> actually, I should just decompile the grf I have sources for xD 16:58:32 <FLHerne> I love it when the only way to do something trivial is absurdly complicated 16:58:39 <FLHerne> it seems to happen with ottd stuff a lot 17:01:05 <JGR> There introduction date before randomisation is pretty useless information under normal circumstances 17:02:07 <andythenorth> if only someone was writing a general purpose grf decompiler in a commonly used language 😛 17:04:05 <FLHerne> is anyone doing that? 17:04:08 <FLHerne> py-grf? 17:04:13 <FLHerne> I still need to look at that 17:26:27 <LordAro> petern: has #8062 been fixed? 17:27:15 <LordAro> also #8905 17:28:24 <LordAro> also #8998 17:29:04 <LordAro> also #8971 17:29:18 <LordAro> (i had an issue search for "font" due to Zorg's earlier thing) 17:44:48 *** Wormnest has joined #openttd 18:00:47 <FLHerne> Does the NML road vehicle example grf work for anyone else? 18:01:00 <FLHerne> I see dbg: [grf] LoadNewGRFFile: Reading NewGRF-file 'example_road_vehicle.grf' 18:01:17 <FLHerne> but it doesn't appear in the list of grfs in config 18:01:31 <FLHerne> (without any obvious errors around ^) 18:07:45 <FLHerne> still baffled 18:08:36 <FLHerne> glx[d]: ^ any ideas? 18:08:53 <FLHerne> it's definitely in the right dir, openttd says it's loaded 18:09:16 <FLHerne> I'm using unmodified openttd 12.2 and current nml master 18:17:31 <petern> What's a suitable SetDParam for getting possible currency width, considering currency can be huge but in many cases isn't. 18:22:12 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #8905: Text characters in minimap key sometimes touch each other https://github.com/OpenTTD