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Log for #openttd on 26th December 2022:
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10:48:33  <andythenorth> I am going in the outside
10:48:39  <andythenorth> bit weird
10:48:58  <petern> Scary
10:50:56  <andythenorth> then I'm going to draw more endless livery variants
10:50:59  <andythenorth> then do a puzzle
10:52:17  <reldred> more things in black plz
10:52:22  <reldred> big dirty stinky trains
10:57:00  <petern> Also the conflict is Mastodon people arguing over the ability to do quote posts, which I can probably safely ignore.
10:57:36  <reldred> >mastodon people
10:57:45  <reldred> best ignored yes
11:00:05  <petern> Or "not listening to marginalized people" as it is. When it's the same subset arguing on both sides.
11:02:41  <reldred> Yes it’s turning into ‘waahhh I’m more marginalised than you are’, I tend to ignore such things
11:03:58  <reldred> Journalist Twitter refugees tend to make things significantly less enjoyable I’ve noticed. I’d much rather just stay in the weird fringes of the fediverse
11:04:22  <reldred> I do enjoy running my own instance for that reason, I can pick my neighbourhood
11:06:11  <petern> journa.host be blocked, more fool them
11:07:24  <reldred> *checks my global feed* okay this might be *too* weird
11:07:41  <petern> Haha
11:13:40  <petern> Hmm, I should move my database backups to a different system.
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11:26:55  <LordAro> so, RC1?
11:31:13  <michi_cc[d]> You know the way 🙂
11:45:51  <FLHerne> I'd kind of like to get #10282 in but there's always going to be something :p
11:47:10  <FLHerne> just need to doodle some green arrows
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13:10:47  <TallTyler> andythenorth: #10259 (+/- icon redraw) could use a rebase now that variants has been merged 🙂
13:34:06  <andythenorth> it could
13:34:12  <andythenorth> the icon was just a test but eh
14:04:10  <petern> Well.
14:07:05  <petern> I don't think plain black works well.
14:47:06  <andythenorth> that svg you showed worked
14:47:45  <andythenorth> the current orange is silly, but I didn't figure out how to match it to yellow text colours
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14:57:53  <petern> If we want it to be drawn the same colour as text, maybe we need to change it to be a glyph.
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15:07:51  <FLHerne> andythenorth: any idea how to make top-left blob look like a pair of arrows? :-/ https://www.flherne.uk/files/hillarrows.png
15:08:03  <FLHerne> I'm reasonably happy with the uphill ones
15:08:20  <FLHerne> but I've been poking at the downhill one for like an hour and it only seems to get worse
15:08:50  <FLHerne> (the other downhill ones are the current flat-ground arrow)
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15:30:49  * petern right-click -> open with GIMP.
15:36:52  <petern> What's the expect layout of the 18 sprites?
15:38:08  <FLHerne> https://www.flherne.uk/files/oneway.png https://www.flherne.uk/files/oneway.nfo
15:38:14  <petern> Ah, North then South facing.
15:38:15  <FLHerne> where I'm at so far
15:38:20  <FLHerne> yes
15:38:49  <FLHerne> so far the north-facing arrows are ok, the flat ones are as ok as they ever were (I was going to play with the offsets a bit, they seem off atm)
15:39:07  <FLHerne> and I haven't touched the south-facing arrows or any of the 'stop' angles
15:39:47  <petern> I'm not clear on what a north slope is 😄
15:40:20  <petern> SLOPE_NE is north-east RAISED. Okay.
15:40:50  <FLHerne> well, I was poking at a south slope in that random screenshot I decided to edit them in, but can't figure out how to draw an arrow at that angle in like five pixels
15:41:04  <FLHerne> the north ones are relatively easy because they're almost 45°
15:41:16  <FLHerne> petern: yeah, OTTD terminology is fun
15:42:08  <glx[d]> To draw the arrow sprite you put a road tile layer behind in gimp (or whatever tool) ?
15:42:39  <FLHerne> glx[d]: I took a screenshot of the current one, and scribbled out the existing arrow with grey, and then drew over it :p
15:42:48  <FLHerne> that's totally a reasonable approach right
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15:43:17  <FLHerne> (and then did select-by-hue to copy them into the spritesheet)
15:43:40  <FLHerne> for each slope, the four angles can be horizontal/vertical/both flips it seems
15:47:57  <petern> You kinda need to rotate it approx 27° and then squash it vertically.
15:48:09  <petern> Then redraw as sharp pixels..
15:48:41  <petern> Or create a model and render it at different angles 😄
15:50:39  <andythenorth> flherne drawing details of things on backslopes is tricky 😛
15:50:48  <andythenorth> due to physics
15:51:13  <petern> Easy solution: Don't allow one-way on slopes 🙂
15:52:29  <FLHerne> it's useless enough already, no need to make it worse :p
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16:11:52  <FLHerne> ok, I think I got it tolerable
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17:00:34  <LordAro> michi_cc[d]: alas i've barely had time to sit down at a computer in the last few days
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17:30:55  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10285: Fix: Local authority window rating list height ignored icon sizes. https://github.com/OpenTTD/OpenTTD/pull/10285
17:30:58  <DorpsGek> [OpenTTD/OpenTTD] FLHerne updated pull request #10282: Add: Slope-aware and roadtype-specific one-way sprites https://github.com/OpenTTD/OpenTTD/pull/10282
17:35:11  <DorpsGek> [OpenTTD/OpenTTD] FLHerne commented on pull request #10282: Add: Slope-aware and roadtype-specific one-way sprites https://github.com/OpenTTD/OpenTTD/pull/10282#issuecomment-1365300326
17:36:30  <Pruple> o/
17:37:44  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10285: Fix: Local authority window rating list height ignored icon sizes. https://github.com/OpenTTD/OpenTTD/pull/10285#pullrequestreview-1230182390
17:37:48  <FLHerne> \o
17:38:16  <petern> I should get a new savegame some day 😄
17:40:23  <FLHerne> andythenorth: tbh I really like the current orange +/- :p
18:05:50  <andythenorth> doesn't match the yellow text nearby 😛
18:08:53  <dP> why is it so hard to match text colour, aren't they from the same palette?
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18:09:31  <andythenorth> I didn't bother looking up the indexes for the font colour 😛
18:09:37  <andythenorth> tried matching it by eye, failed
18:11:08  <dP> pfft
18:11:16  <dP> well, they're well-hidden, that much is true xD
18:11:32  <dP> can gimp colour picker figure it out or smth?
18:12:18  <dP> or if you give me rgb I can tell the colour index
18:12:37  <dP> even if it's not in the palette xD
18:14:13  <andythenorth> the colours must be a table somewhere 😛
18:14:34  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1056998472127103096/image.png
18:15:34  <LordAro> ha
18:16:04  <petern> TC_ORANGE is 195, btw.
18:20:05  <petern> https://cdn.discor

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