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Log for #openttd on 14th January 2023:
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00:01:56  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #10340: Feature: Set a custom number of industries in map generation window https://github.com/OpenTTD/OpenTTD/pull/10340
00:05:11  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10340: Feature: Set a custom number of industries in map generation window https://github.com/OpenTTD/OpenTTD/pull/10340#pullrequestreview-1248673222
00:27:58  <glx[d]> after following <https://devblogs.microsoft.com/cppblog/build-and-debug-c-with-wsl-2-distributions-and-visual-studio-2022/> building with wsl is a lot faster
00:34:44  <glx[d]> from 2,5 hours to 12 minutes
01:02:22  <andythenorth> 😮
01:03:28  <glx[d]> but version is norev0000
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08:33:22  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #10340: Feature: Set a custom number of industries in map generation window https://github.com/OpenTTD/OpenTTD/pull/10340#pullrequestreview-1248742113
08:34:58  *** All_Heil_Lord_Pepe has joined #openttd
08:34:58  <All_Heil_Lord_Pepe> How easy is it to get the font in the map window changed? Spent most of my time in the showcase server looking at print factory not paint factory because the the "A" and the "R" look the same...
08:35:59  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #10340: Feature: Set a custom number of industries in map generation window https://github.com/OpenTTD/OpenTTD/pull/10340#pullrequestreview-1248742291
08:37:55  <Pruple> All_Heil_Lord_Pepe: open the console with the ~ key, type "font small <the name of the font you want>  <the size of the font you want>
08:38:53  <Pruple> just type "font" if you want to see what your current font settings are
08:39:16  <Gwyd> Is there a limit on varact2s in a grf?
08:39:57  <glx[d]> No, but you can't have more than 255 active ones
08:40:38  <Gwyd> Thanks
08:40:45  <Gwyd> Active in what sense?
08:40:54  <glx[d]> In scope
08:41:12  <glx[d]> So 255/action3
08:42:04  <All_Heil_Lord_Pepe> Pruple: is there a list I could reference?
08:42:31  <glx[d]> Depends on your system
08:45:19  <Pruple> "font settings" to see what you have installed in windows. or just look in your word processing software of choice 🙂
08:45:28  <All_Heil_Lord_Pepe> oh
08:47:35  <All_Heil_Lord_Pepe> underspaces for multi word ones or no?
08:48:09  <Pruple> put it in "quotation marks"
08:50:42  <Pruple> glx[d]: unlimited per action 3, surely - you can reuse IDs in action 2 chains. You just can't have more than 255 places-it's-possible-to-get-from-here at any point in the tree.
08:52:14  <All_Heil_Lord_Pepe> "font small eurostar 13" gives me command not found red text...
08:52:30  <All_Heil_Lord_Pepe> but font ariel 13 works
08:53:28  <glx[d]> Retry first command without quotes
08:53:51  <glx[d]> Only use quotes around font name itself if it has spaces
08:55:37  <All_Heil_Lord_Pepe> ah
08:56:03  <All_Heil_Lord_Pepe> now the problem is, I set it to ariel, I can't change it again.
08:56:24  <glx[d]> Font ""
08:56:46  <glx[d]> Use `help font`
08:57:45  <Pruple> it seems quite flaky to me whether it lets me change the settings, or whether it just responds as if I'd done "help font" 🤔
08:57:52  <Pruple> I'm not sure what's going on
08:58:14  <glx[d]> If you get help message nothing changed
08:58:52  <Pruple> I see
08:59:18  <glx[d]> It's the usual error indication in openttd commands
08:59:50  <Pruple> it doesn't seem to want to let me change the aa setting 🙂
09:00:20  <glx[d]> Using sprite font ?
09:00:27  <Pruple> oh
09:00:35  <Pruple> it helps if I read
09:00:41  <Pruple> and type the right thing 🙂
09:01:09  <All_Heil_Lord_Pepe> console is showing me for small: small: "Arial" 10 false ["Futura_Md_BT" 10 false]
09:01:23  <Pruple> "aa" or "noaa" instead of "true" or "false"
09:02:04  <glx[d]> Means it didn't found the required font, or it's missing some glyphs
09:02:20  <petern> Does the font name actually have udnerscores in it?
09:02:58  <All_Heil_Lord_Pepe> no, I typed it in as "Futura Md BT"
09:07:32  <All_Heil_Lord_Pepe> yeah, I can't change it back to default. Is it possible via the config?
09:08:35  <petern> font small ""
09:10:49  <All_Heil_Lord_Pepe> restart fixed it
09:11:18  <glx[d]> Pruple: Maybe the status should also say aa/noaa too
09:11:27  <All_Heil_Lord_Pepe> that futura font is ugly
09:12:41  <glx[d]> Oh maybe futura is missing glyphs for normal font
09:12:56  <glx[d]> Fallback is a pain
09:17:38  <All_Heil_Lord_Pepe> Arial bold is probably the only one that fixes my issue without looking like poo on my screen
09:22:19  <petern> Tahoma can work.
09:22:46  <nielsm> tahoma is my font of choicce
09:23:14  <petern> Hmm, did I try bilinear scaling...
09:55:29  <andythenorth> moin
09:55:51  <petern> Hmm, rain not as heavy as anticipated but wind is windy.
09:56:01  <andythenorth> 2h 53m until fully charged
09:56:04  <andythenorth> my laptop, or me?
10:12:33  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #10340: Feature: Set a custom number of industries in map generation window https://github.com/OpenTTD/OpenTTD/pull/10340
10:12:36  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #10339: [Bug]: Industry density settings are not granular enough https://github.com/OpenTTD/OpenTTD/issues/10339
10:31:42  <petern> Hmm, I should just bin this old bluetooth keyboard.
10:31:57  <petern> Never worked right, laggy input.
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10:33:21  <petern> How do I select MIDI output device for OpenTTD on Windows?
10:38:32  <Samu> wow, you guys are so complete!
10:38:36  <Samu> I can never be like you
10:45:36  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #10349: Change: make scripts reproducible https://github.com/OpenTTD/OpenTTD/pull/10349
10:45:37  <nielsm> petern: musicdriver = win32;port=2
10:45:41  <nielsm> for the 3rd device
10:45:49  <nielsm> or was it : separating parameters
10:58:39  <Samu> eh Rubidium, i thought the idea of random being reproducible was for single player only, and not multiplayer
10:59:40  <Samu> at least that was the idea transmitted by the comments i've came across
11:00:24  <petern> You were so focused on one task you didn't quite get what he suggested.
11:08:44  <Rubidium> Samu: that's how it's currently implemented because there are only two sources of random available. But what if scripts get their own source of random that they do not need to share with anyth

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